Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 13:16:37 Player: teag2 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3316) 3316 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 8170 Bonus ------- Follower Combat Kills 399 Cogmind --------- Core Integrity 619/850 Matter 261/300 Energy 10/100 System Corruption 22% Temperature Cool (0) Movement Walking (110) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Multireflex Exoskeleton Flying CIT-FC Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink Large Storage Unit Improved System Restoration Module High-powered Tractor Beam > --- WEAPON (3) ------- Laser Construct/G Hpw. EM HERF Construct/C > --- INVENTORY (15) --- High-capacity Matter Pod (200) IFF Parser Scrap Shield Peak State ------------ > --- POWER ------------ Fission-Angular Core > --- PROPULSION ------- Multireflex Exoskeleton Flying CIT-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit High-powered Tractor Beam > --- WEAPON ----------- Long-range Missile Launcher Laser Construct/G Hpw. EM HERF Construct/C > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Energy Well High-capacity Matter Pod Improved Signal Interpreter IFF Parser Scrap Shield Shield Generator Improved System Restoration Module [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . . 4 . . 4 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . 2 . . 2 . . Weapon 1 | . . . . . . 1 . . Parts Attached 66 | 6 8 2 8 25 5 8 3 1 Power 7 | 1 1 1 1 2 . . 1 . Engine 6 | 1 1 1 1 2 . . . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 19 | 2 2 . 3 10 1 . 1 . Treads 14 | 2 . . 2 9 1 . . . Leg 4 | . 2 . 1 . . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 22 | 1 2 . 2 6 3 6 1 1 Device 10 | . . . . 2 1 5 1 1 Storage 3 | 1 1 . 1 . . . . . Processor 1 | . . . 1 . . . . . Hackware 2 | . 1 . . . 1 . . . Protection 6 | . . . . 4 1 1 . . Artifact . | . . . . . . . . . Weapon 18 | 2 3 1 2 7 1 2 . . Energy Gun 6 | 2 . . 1 3 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . 2 . 1 3 . 1 . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 4 | . 1 1 . 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 6 1 . 1 . Parts Lost 23 | . 4 1 4 5 . 7 2 . Power 5 | . 1 1 . 1 . 1 1 . Propulsion 7 | . 1 . 2 1 . 3 . . Utility 2 | . . . . 1 . 1 . . Weapon 9 | . 2 . 2 2 . 2 1 . Highest Loss Streak 5 | . 3 1 3 2 . 5 1 . To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 4 9 9 14 8 6 9 3 Power 1 | . 1 . 2 2 . . 1 . Propulsion 2 | . . 3 1 4 2 . . . Utility 3 | . . 2 2 3 4 5 7 3 Weapon 1 | . 1 3 2 2 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 24 | . 1 . . 9 9 . 4 1 Power 5 | . . . . 1 3 . 1 . Propulsion 8 | . 1 . . 4 3 . . . Utility 6 | . . . . 2 . . 3 1 Weapon 5 | . . . . 2 3 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 93 99 83 98 85 70 61 58 Engine 8 | . 13 13 8 9 8 3 . . Core 1 | . . . . . . 4 4 . Treads 19 | . 13 . 25 35 29 10 . . Leg 5 | . 11 28 6 . . 1 2 6 Wheel 1 | . . . . . 4 2 . . Device 6 | . . . . 7 6 15 23 25 Storage 9 | . 14 14 9 9 9 6 6 6 Hackware 7 | . 12 14 9 9 4 . . . Protection 4 | . . . . 8 9 5 . . Energy Gun 8 | . 10 . 7 8 9 7 6 6 Ballistic Gun 7 | . 16 . 3 9 2 5 1 . Launcher 3 | . . 27 7 . . . 2 . Peak Build Rating 71 | 6 9 10 24 28 39 66 71 63 Average Rating 27 | 3 8 9 18 24 32 52 63 62 On Entrance 26 | . 6 9 10 24 25 38 66 58 Avg Prop Armor Cover (%) 5 | . . . 8 5 5 2 10 11 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 14 17 21 31 39 40 65 47 33 Greatest Support 80 | 40 40 20 60 80 80 60 36 36 Greatest Overweight (x) 4 | . 3 1 . . . 4 4 . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 13 15 15 15 15 15 Most Carried 15 | 4 10 10 11 15 15 15 14 5 Average Carried 8 | 1 4 9 9 14 9 7 10 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 Final Carried 15 | 1 8 10 10 15 6 13 5 4 Scrap Engine Consumption 51 | . . . . . 22 26 1 2 Constructs Created 9 | . . . . . 4 5 . . Constructs Modified 10 | . . . . . 1 7 1 1 Class Distribution -------------------- 30% | Commander-Mutant 29% | Scavenger-Mutant 21% | Mutant 5% | Construct 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Matter Collected 2664 | 215 346 199 349 664 169 375 347 . Remotely 347 | . . . . . . . 347 . Salvage Created 4204 | . 779 224 569 1255 65 788 524 . Parts 209 | . 47 12 21 79 4 46 . . Haulers Intercepted 8 | . 2 . . 6 . . . . Recyclers Shooed 8 | . 2 . . 4 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 77 | . 17 10 12 19 2 14 3 . Guns 49 | . 15 . 5 19 2 8 . . Cannons 6 | . . . . . . 6 . . AOE 22 | . 2 10 7 . . . 3 . Classes Destroyed 14 | . 5 1 4 1 . 2 1 . Worker 3 | . . . 1 2 . . . . Hauler 8 | . 2 . . 6 . . . . Recycler 2 | . . . . 1 . 1 . . Mechanic 2 | . . . 1 1 . . . . Operator 3 | . 2 . . 1 . . . . Watcher 7 | . 3 . 3 . . 1 . . Swarmer 17 | . 7 . . 3 . 7 . . Grunt 32 | . 10 1 10 7 . 4 . . Brawler 1 | . . . 1 . . . . . Sentry 10 | . . . 1 9 . . . . Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . 3 . . Compactor 3 | . . . . . . . 3 . Subdweller 11 | . . 9 . . 2 . . . Best Kill Streak 7 | . 5 3 7 3 1 4 2 . Combat Bots Only 6 | . 5 3 6 3 1 3 2 . Max Kills in Single Turn 2 | . 2 2 2 1 1 1 1 . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . 1 2 2 . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Hostile Shots Fired 388 | . 78 13 46 118 6 123 4 . Missed 113 | . 23 6 18 33 3 30 . . Hits 275 | . 55 7 28 85 3 93 4 . Melee 4 | . . . . . . . 4 . Projectile 271 | . 55 7 28 85 3 93 . . Critical Strikes 10 | . 1 . 2 3 . 1 3 . Damage Taken 4516 | . 606 187 482 1224 87 1575 355 . Core 572 | . 124 45 80 92 . 196 35 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 308 | . 17 . . . 25 189 43 34 Core Remaining (%) 66 | 100 . 32 . . 68 . . . Volleys Fired 276 | . 67 12 24 89 18 49 16 1 Largest 3 | . 2 2 2 2 2 3 3 2 Hottest 137 | . 80 60 75 86 86 137 136 93 Shots Fired 573 | . 125 24 43 177 29 129 44 2 Gun 465 | . 125 . 32 177 22 91 17 1 Cannon 57 | . . . . . 7 38 11 1 Launcher 51 | . . 24 11 . . . 16 . Special . | . . . . . . . . . Kinetic 253 | . 55 . 14 88 18 78 . . Thermal 133 | . . . . 65 11 42 14 1 Explosive 51 | . . 24 11 . . . 16 . Electromagnetic 136 | . 70 . 18 24 . 9 14 1 Robot Hit Streak 20 | . 9 14 20 11 6 6 8 . Robot Miss Streak 7 | . 5 . 4 5 1 7 4 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 330 | . 71 11 31 113 17 60 27 . Core Hits 182 | . 41 15 39 47 5 25 10 . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 12 | . 1 . 1 3 . 6 1 . Burn 3 | . . . . 3 . . . . Destroy 2 | . 1 . . . . 1 . . Blast 5 | . . . . . . 5 . . Corrupt 2 | . . . 1 . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9052 | . 976 799 1467 2100 325 1553 1832 . Guns 4803 | . 851 . 468 2008 325 946 205 . Cannons 607 | . . . . . . 590 17 . Explosions 3523 | . 115 799 999 . . . 1610 . Melee . | . . . . . . . . . Ramming 119 | . 10 . . 92 . 17 . . Kinetic 2815 | . 317 . 198 1001 185 1114 . . Thermal 1705 | . 115 . 174 759 140 316 201 . Explosive 3234 | . . 799 825 . . . 1610 . Electromagnetic 1179 | . 534 . 270 248 . 106 21 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . 1 1 . . . 5 22 22 Average Corruption 2 | . 1 1 . . . 3 10 22 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 44 | . 11 5 . . . 15 10 3 Message Errors 15 | . 5 2 . . . 3 4 1 Matter Fused 4 | . . . . . . 2 . 2 Heat Flow Errors 9 | . 4 1 . . . 4 . . Energy Discharges 4 | . 2 . . . . . 2 . Data Loss (minor) 5 | . . 1 . . . 3 1 . Data Loss (major) 1 | . . 1 . . . . . . Misfires 1 | . . . . . . 1 . . Alerts 2 | . . . . . . 1 1 . Misdirections 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 46 | . 16 . . . . 6 24 . Projectiles 6 | . . . . . . 6 . . Explosions 40 | . 16 . . . . . 24 . Melee . | . . . . . . . . . Knockbacks 7 | . . . . 1 . 6 . . Impact 1 | . . . . 1 . . . . Kinetic 6 | . . . . . . 6 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 309 | . 57 50 22 . . 2 178 . Shots 14 | . 2 5 3 . . . 4 . Rammed 12 | . 1 . . 8 . 3 . . Targets Rammed 19 | . 4 . . 12 . 3 . . Kicked 3 | . 3 . . . . . . . Crushed 4 | . . . . 4 . . . . Highest Temperature 239 | . 171 239 54 147 110 201 . . Average Temperature 50 | . 55 123 20 49 47 63 . . Received Heat Transfer 1062 | . 210 27 288 513 15 9 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 1 2 1 . . Heat Transferred 3447 | . 150 . 250 1924 259 494 370 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Maximum Alert Level 1 | . 1 . . 1 . 1 . . Low Security (%) 80 | 100 96 . 100 67 100 42 100 100 Level 1 19 | . 3 . . 32 . 57 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 365 | . 215 . 169 311 132 365 124 26 Initial 300 | . . . . 61 102 300 109 26 Average 111 | . 104 . 93 161 17 195 88 16 Influence Increases 3136 | . 638 30 358 856 198 1007 49 . Destroy 0b10 Robot/C 1400 | . 340 20 240 480 20 300 . . Destroy 0b10 Robot/NC 125 | . 35 . 25 55 . 10 . . Destroy Leader 380 | . 90 10 46 152 . 82 . . Allied During Kill 103 | . . . . 75 10 18 . . Successful Hack 116 | . 24 . 11 11 16 54 . . Select Force Hacks 240 | . 60 . . 30 150 . . . Disable Machine 150 | . 30 . . 15 . 105 . . Destroy Structure 112 | . 14 . 36 8 2 3 49 . Advance Influence 300 | . . . . . . 300 . . Partial Spotted 30 | . . . . 30 . . . . Lose Combat Pursuer 180 | . 45 . . . . 135 . . Influence Decreases 3130 | . 533 135 211 741 460 694 324 32 Entered New Map 513 | . . 51 . 86 160 . 204 12 Time Decay 2257 | . 493 84 171 565 280 544 100 20 Lost Part 220 | . 40 . 40 50 . 70 20 . Lost Ally 140 | . . . . 40 20 80 . . Squads Dispatched 15 | . 4 . . 6 . 4 . 1 Investigation 5 | . 2 . . 2 . 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 5 | . 2 . . 2 . . . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Distress Signals 4 | . . . . 3 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 28 10 17 37 7 30 6 . Peak Tracking Total 6 | . 4 2 6 4 2 6 3 1 Tactical Retreats 6 | . 3 . . . . 3 . . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Traps Triggered 14 | . 4 . . 3 . 7 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Machines Disabled 10 | . 2 . . 1 . 7 . . Max in Single Turn 2 | . 1 . . 1 . 2 . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Machines Accessed 40 | . 9 1 2 12 12 4 . . Terminals 24 | . 6 . 1 9 5 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 9 | . 2 . . 2 5 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 111 | . 31 3 9 30 30 8 . . Successful 74 | . 20 3 5 17 24 5 . . Failed 36 | . 11 . 3 13 6 3 . . Catastrophic 3 | . . . . 2 . 1 . . Database Lockouts 1 | . . . 1 . . . . . Manual 66 | . 18 . 7 21 17 3 . . Terminals 75 | . 24 . 7 23 15 6 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . 3 . . . . . . . Recycling Units 17 | . 4 . . 5 8 . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 30 | . 7 3 1 6 11 2 . . Record 10 | . . 3 . . 7 . . . Part Schematic 3 | . 1 . . 1 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 3 | . . . . 3 . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 4 | . 1 . 1 1 . 1 . . Locate Traps 2 | . 1 . . 1 . . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Release Object 2 | . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . Report Inventory 3 | . . . . 1 2 . . . Scanalyzer 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 36 | . 11 . 3 9 11 2 . . Terminals 28 | . 9 . 3 8 6 2 . . Assimilate 1 | . . . . . . 1 . . Botnet 7 | . 2 . 1 2 2 . . . Operators 3 | . 1 . 1 1 . . . . Skim 17 | . 6 . 1 5 4 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 . . 1 5 . . . Tunnel 8 | . 2 . . 1 5 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 6 . 2 8 6 2 . . Full Trace Events 3 | . 1 . . . 1 1 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 1 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 152 | . . . . . . 152 . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 18 | . 18 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 8 7 . . Highest-Rated Group 173 | . . . . 173 141 125 . . Highest-Rated Ally 29 | . . . . 29 29 29 . . Total Orders . | . . . . . . . . . Ally Attacks 90 | . . . . 31 37 22 . . Total Damage 1147 | . . . . 374 501 272 . . Kills 12 | . . . . 5 6 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Active Infowar (turns) 1650 | . . . . 429 . 1118 103 . IFF 1208 | . . . . . . 1118 90 . Traps 429 | . . . . 429 . . . . Triangulation 195 | . . . . . . 92 103 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Turns Passed 8686 | 87 1803 796 376 1697 1981 1676 216 54 Spaces Moved 4475 | 63 1055 510 185 629 1188 693 107 45 Core 24 | 23 1 . . . . . . . Treads 2886 | 40 461 . 154 629 1188 414 . . Legs 1377 | . 593 510 31 . . 106 92 45 Wheels 11 | . . . . . . 11 . . Hover 137 | . . . . . . 122 15 . Flight 40 | . . . . . . 40 . . Fastest Speed 50 | 50 120 120 120 160 160 160 110 110 Average Speed 159 | 119 138 146 153 160 160 210 143 110 Slowest Speed 344 | 160 200 190 160 160 160 344 344 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 89 23 15 82 93 18 67 1 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 11 | . 5 . . 1 5 . . . Known Exits Taken 3 | . 1 1 . . 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 273 | . 12 101 36 . 2 1 121 . Melee . | . . . . . . . . . Projectile 3 | . . . . . 2 1 . . AOE 270 | . 12 101 36 . . . 121 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Total 5513 | 75 1275 532 236 1149 1256 810 133 47 Wait 490 | . 109 5 2 340 11 19 4 . Move 4468 | 62 1054 509 184 628 1187 693 106 45 Hop . | . . . . . . . . . Pick Up 91 | 7 20 3 10 21 6 23 1 . Fast Attach 17 | . 3 . . 12 1 . 1 . Attach 57 | 6 11 1 9 6 4 16 3 1 Detach 17 | . . . 2 2 9 4 . . Swap 26 | . 6 2 2 12 2 1 1 . Drop 52 | . 1 . 3 27 18 2 1 . Fire 276 | . 67 12 24 89 18 49 16 1 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick 3 | . 3 . . . . . . . Crush 15 | . 1 . . 12 . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 88 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 8) 407 | -10/Materials | Repaired Corrupted Aluminum Leg? 740 | -10/Materials | Discovered new exit (range 9) 817 | -10/Materials | Lost 3 parts (1n2w) 1232 | -10/Materials | Discovered new exit (range 5) 1255 | -10/Materials | Discovered new exit (range 16) 1300 | -10/Materials | Discovered new exit (range 12) 1399 | -10/Materials | Build established: Scavenger-Mutant 1498 | -10/Materials | Learned 4 Subcaves zone layouts 1540 | -10/Materials | Learned location of Mines (-10) 1574 | -10/Materials | Learned location of Recycling (-8) 1618 | -10/Materials | Learned location of 1 exit from Recycling 1626 | -10/Materials | Learned location of 2 exits from Mines 1708 | -10/Materials | Identified exit to Mines 1708 | -10/Materials | Identified exit to Subcaves 1757 | -10/Materials | Learned Storage emergency access door positions 1891 | -10/Materials | Entered Subcaves 1892 | -10/Subcaves | Approached by a straggling Scientist 1892 | -10/Subcaves | Identified exit to Materials 1940 | -10/Subcaves | Visited Clippyterm 1947 | -10/Subcaves | Learned Factory stockpile data 1999 | -10/Subcaves | Ambushed by Subdweller buried in earth 2000 | -10/Subcaves | Core integrity fell below 50% 2046 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2047 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2490 | -10/Subcaves | Ambushed by Subdweller buried in earth 2687 | -10/Subcaves | Entered Materials 2687 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2776 | -8/Materials | Lost 3 parts (2n1w) 2919 | -8/Materials | Discovered new exit (range 6) 3034 | -8/Materials | Central database locked down 3038 | -8/Materials | Build established: Mutant 3063 | -8/Materials | Entered Storage 3439 | -8/Storage | Garrison activated, responded to threat 3501 | -8/Storage | Build established: Scavenger-Mutant 4152 | -8/Storage | Discovered new exit (range 5) 4185 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4417 | -8/Storage | Learned 12 Factory zone layouts 4441 | -8/Storage | Used back door to open Recycling access 4441 | -8/Storage | Discovered new exit (range 3) 4473 | -8/Storage | Build established: Commander-Mutant 4537 | -8/Storage | Learned 4 Lower Caves zone layouts 4579 | -8/Storage | Learned Storage emergency access door positions 4653 | -8/Storage | Learned 4 Recycling zone layouts 4706 | -8/Storage | Learned Factory non-interactive machine intel 4760 | -8/Storage | Entered Recycling 4760 | -8/Recycling | Accompanied by 8 allies 4761 | -8/Recycling | Identified exit to Factory 5318 | -8/Recycling | Entered Scraplab 5335 | -8/Recycling | Found Prototype Device 5335 | -8/Recycling | Identified Scrap Engine 6741 | -8/Recycling | Entered Factory 6741 | -6/Factory | Accompanied by 7 allies 6741 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6744 | -6/Factory | Loaded intel: 215 non-interactive machine locations 7719 | -6/Factory | Lost 5 parts (3n1u1w) 8291 | -6/Factory | Build established: Construct 8417 | -6/Factory | Sucked down chute 8417 | -6/Factory | Entered Waste 8432 | -6/Waste | EMP discharged 8462 | -6/Waste | Spotted C-40 Crusher 8473 | -6/Waste | Spotted C-40 Crusher 8484 | -6/Waste | Destroyed C-40 Crusher 8487 | -6/Waste | Destroyed C-40 Crusher 8494 | -6/Waste | Spotted C-40 Crusher 8517 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8520 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8522 | -6/Waste | Destroyed C-40 Crusher 8532 | -6/Waste | EMP discharged 8532 | -6/Waste | System corruption reached 10% 8538 | -6/Waste | Spotted C-40 Crusher 8555 | -6/Waste | Spotted C-40 Crusher 8557 | -6/Waste | Spotted C-40 Crusher 8588 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8592 | -6/Waste | Crushed by Compactor (1 part destroyed) 8622 | -6/Waste | Discovered new exit (range 11) 8632 | -6/Waste | EMP discharged 8633 | -6/Waste | Entered Factory 8687 | -6/Factory | Self-destructed Last Messages --------------- ALERT: Foreign system detected. Charging EMP. EXIT=FOUND System corrupted (+7). LOCATION=UNKNOWN GOAL=ESCAPE ALERT: All DSF locations entering lockdown mode. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." System corrupted: Matter fused (-10). Arm. Scrap Engine consumes Cesium-ion Thruster. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. Arm. Scrap Engine consumes Magnetic Acceleration Cannon. VQFG%ZN8O%KXWOTU2HJS|T ZVOQ System corrupted: Matter fused (-6). Scrap Engine modifies Hovering VTOL-FC Exoskeleton: Max Integrity -35, Support +1, Time/Move -14 Renamed Flying CIT-FC Exoskeleton. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????? ??????? | | ?????????????????????????######## ????? | | ????????????????????????? !=????? | | ?????????????????????????# !?????? | | ?????????????????????????# ??????? | | ?????????????????????????# ???????? | | ????????????############## ????????? | | ????????????# # #?????????? | | ????????????# @ # #?????????? | | ????????????# # #?????????? | | ????????????# """ """ # #?????????? | | ????????????# """ """ # #?????????? | | ????????????# """ """ + #?????????? | | ????????????# # #?????????? | | ????????????# """ """ # #?????????? | | ????????????# """ """ # #?????????? | | ????????????# """ """ #######?????????? | | ????????????# #???????????????? | | ????????????# #???????????????? | | ????????????##############???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 317 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 950 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Storage | Hacked System Shield | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 81% | -10/Materials | Corrupted Studied --------- Shock Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Not So Scrappy Scrappetite Challenges ------------ None Game ------ Seed StorageSiegeSuperbattery Manual? 1 Play Time 01:02:13 Cumulative 41.5 hours Start 2026.07.09 @ 12:13:19 End 2026.07.09 @ 13:16:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 32 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd554b8e-e621-446d-8373-6236b626d96a