Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 20:45:29 Player: DDRAGON Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (39) 195 Value Destroyed (1402) 1402 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 8650 Bonus ------- High Alert Combat Kills 13 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 53/100 System Corruption 16% Temperature Cool (7) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Advanced Datajack > --- INVENTORY (5) ---- Advanced Coolant Injector Advanced Weight Redist. System Advanced Terrain Scanner Improved Field Recycling Unit (0) Mining Laser Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Reaction Control System > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Fission Core Advanced Weight Redist. System Arc Projector [Rating: 70] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion VTOL Module Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Compact Battery Processor Advanced Targeting Computer Hackware System Shield Protection Improved Core Shielding Weapon Advanced Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 . . 2 . 2 . 2 . . 2 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 1 1 1 . . 1 . 1 . 1 . . . Utility 5 | . . . . . 1 . . 1 . 1 . 1 . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . 1 Parts Attached 120 | 6 5 1 8 8 17 . . 10 3 11 3 11 20 . 17 Power 22 | 1 1 1 1 3 3 . . 3 . 2 . 2 3 . 2 Engine 13 | 1 1 1 1 3 3 . . 1 . . . . . . 2 Core 9 | . . . . . . . . 2 . 2 . 2 3 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 25 | 2 . . 3 2 5 . . 2 . 2 1 . 4 . 4 Treads 1 | . . . . . . . . . . . . . 1 . . Leg 3 | 2 . . . . . . . . . . . . 1 . . Wheel 5 | . . . . 1 . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . . . . Flight 16 | . . . 3 1 5 . . 2 . 2 1 . 2 . . Utility 35 | 1 1 . 2 2 3 . . 4 . 1 1 5 7 . 8 Device 23 | . . . 2 1 3 . . 3 . . 1 3 5 . 5 Storage 5 | 1 1 . . . . . . 1 . . . . . . 2 Processor 5 | . . . . 1 . . . . . 1 . 2 . . 1 Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 1 | . . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 3 . 2 1 6 . . 1 3 6 1 4 6 . 3 Energy Gun 14 | 1 . . . 1 3 . . . . 3 1 1 3 . 1 Energy Cannon 11 | . 1 . 1 . . . . 1 1 1 . 3 3 . . Ballistic Gun 7 | 1 2 . . . . . . . 2 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . 3 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . 1 . . . . . . . 1 . . Parts Lost 39 | . . . . . 1 . . . . 1 4 1 15 4 13 Power 4 | . . . . . . . . . . . . . 2 . 2 Propulsion 13 | . . . . . . . . . . 1 1 1 4 2 4 Utility 13 | . . . . . 1 . . . . . 1 . 5 . 6 Weapon 9 | . . . . . . . . . . . 2 . 4 2 1 Highest Loss Streak 11 | . . . . . 1 . . . . 1 3 1 9 4 11 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 66 | . 84 99 87 72 77 100 100 95 95 97 85 75 52 28 39 Engine 4 | . 14 13 11 9 9 15 15 12 6 1 . . . . 1 Core 2 | . . . . . . . . . 6 8 11 6 4 . . Leg 4 | . 28 28 13 . . . . . . . . . 1 2 . Flight 12 | . . . 13 29 32 38 38 40 40 39 30 25 3 . . Device 9 | . . . 6 9 9 15 15 9 13 11 13 10 11 5 12 Storage 5 | . 14 28 14 . . . . 4 6 5 5 5 3 . 1 Processor 6 | . . . . 4 7 7 7 6 6 11 8 13 9 5 4 Hackware 1 | . . . . . . . . . . . . . 1 5 3 Protection 1 | . . . . . . . . . . . . . 1 5 3 Energy Gun 5 | . 8 . . 9 15 23 23 14 2 5 8 1 3 2 3 Energy Cannon 4 | . 2 . 11 9 . . . 5 6 5 5 10 9 2 . Ballistic Gun 3 | . 16 28 13 . . . . . 6 4 . . . . . Naked Turns 7 | . . . . . . . . . . . . . . . 7 Heaviest Build 73 | 12 16 16 19 16 29 27 27 35 34 38 38 35 46 15 73 Greatest Support 43 | 20 20 20 20 17 30 30 30 34 34 43 43 38 37 20 30 Greatest Overweight (x) 22 | . . . 1 3 1 . . 1 . . . . 3 . 22 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 20 Average Capacity 6 | 6 8 8 6 5 5 5 5 5 5 5 5 5 5 5 7 Most Carried 8 | 2 6 8 8 5 5 5 5 5 5 5 5 5 5 2 7 Average Carried 3 | 1 3 6 4 4 4 5 5 4 4 4 3 4 2 2 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 6 6 2 4 5 5 5 4 5 5 5 5 2 2 5 Class Distribution -------------------- 28% | Mutant 24% | Gunner 17% | Scavenger-Sprinter 16% | Scavenger-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Sprinter | -6/DSF Sprinter | -5/Factory Sprinter | -5/Extension Scavenger-Mutant | -4/Factory Gunner | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Matter Collected 1455 | 176 . 12 160 50 184 53 98 . . 149 177 . 280 . 116 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1583 | . . 44 160 155 330 . . . . 35 176 . 543 . 140 Parts 95 | . . 5 12 13 20 . . . . 1 9 . 22 . 13 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 1 . . . . . 19 . . Prevented 1 | . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Combat Hostiles Destroyed 31 | . . 3 6 2 10 . . . . . 2 . 8 . . Guns 12 | . . 3 4 1 3 . . . . . . . 1 . . Cannons 9 | . . . 2 1 . . . . . . 1 . 5 . . AOE 6 | . . . . . 6 . . . . . . . . . . Classes Destroyed 10 | . . 1 2 1 . . . . . 1 . . 2 . 3 Worker 3 | . . . . . . . . . . . . . . . 3 Builder 1 | . . . . . . . . . . . . . . . 1 Tunneler 2 | . . . . . . . . . . . . . . . 2 Recycler 1 | . . . . 1 . . . . . . . . . . . Watcher 1 | . . . . . . . . . . 1 . . . . . Swarmer 11 | . . 3 4 . 4 . . . . . . . . . . Grunt 9 | . . . 1 . 5 . . . . . . . 3 . . Duelist 1 | . . . . . . . . . . . . . 1 . . Sentry 7 | . . . 1 2 1 . . . . . 2 . 1 . . Programmer 3 | . . . . . . . . . . . . . 3 . . Best Kill Streak 6 | . . 3 6 2 4 . . . . 1 1 . 3 . 2 Combat Bots Only 6 | . . 3 6 1 4 . . . . . 1 . 3 . . Max Kills in Single Turn 3 | . . 1 1 1 3 . . . . 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Damage Taken 5846 | . . 100 245 27 269 . 84 . 82 105 564 123 1697 359 2191 Core 2281 | . . 26 41 . 57 . . . . 12 164 . 514 167 1300 Absorbed by Shields 106 | . . . . . . . . . . . 106 . . . . Redirected to Shielding 73 | . . . . . . . . . . . . . . 50 23 Regen/Repaired (Parts) 21 | . . . . . . . . 21 . . . . . . . Core Remaining (%) 86 | 100 . 89 89 100 . . 91 . 100 . 82 . . 40 . Volleys Fired 113 | . 4 5 14 5 20 . 1 . 2 1 8 3 25 . 25 Largest 3 | . 2 2 3 2 3 . 3 . 2 3 3 3 3 . 1 Hottest 238 | . 80 46 106 123 188 . 188 . 105 228 228 238 212 . 94 Shots Fired 225 | . 8 10 34 10 49 . 3 . 4 3 23 9 47 . 25 Gun 153 | . 6 10 20 5 45 . 3 . 2 2 15 3 17 . 25 Cannon 68 | . 2 . 14 5 . . . . 2 1 8 6 30 . . Launcher 4 | . . . . . 4 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 36 | . 4 10 20 . . . . . 2 . . . . . . Thermal 162 | . 4 . 14 10 45 . 3 . . 1 8 6 46 . 25 Explosive 4 | . . . . . 4 . . . . . . . . . . Electromagnetic 23 | . . . . . . . . . 2 2 15 3 1 . . Robot Hit Streak 20 | . 2 2 9 6 6 . 1 . 3 1 9 8 20 . 5 Robot Miss Streak 7 | . 3 4 7 1 4 . 3 . 1 2 2 1 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . Shots Hit Robots 138 | . 2 5 16 7 25 . 1 . 3 1 19 8 34 . 17 Core Hits 58 | . . 3 7 5 16 . . . . 1 5 1 13 . 7 Critical Kills 1 | . . . . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 4 | . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3709 | . 30 78 255 130 953 . 20 . 47 38 434 211 1045 . 468 Guns 1866 | . 13 78 115 74 502 . 20 . 21 38 229 19 299 . 458 Cannons 1382 | . 17 . 140 56 . . . . 26 . 205 192 746 . . Explosions 451 | . . . . . 451 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . . . . . . . 10 Kinetic 227 | . 13 78 115 . . . . . 21 . . . . . . Thermal 2675 | . 17 . 140 130 502 . 20 . . . 205 192 1011 . 458 Explosive 451 | . . . . . 451 . . . . . . . . . . Electromagnetic 346 | . . . . . . . . . 26 38 229 19 34 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 1 1 2 2 . . 2 9 9 16 Average Corruption 6 | . . . . . 1 1 1 2 2 . . 2 7 9 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 49 | . . . . . 5 2 . 1 . . . . 37 . 4 Message Errors 10 | . . . . . 2 1 . 1 . . . . 6 . . Matter Fused 10 | . . . . . 1 . . . . . . . 8 . 1 Heat Flow Errors 10 | . . . . . . 1 . . . . . . 7 . 2 Energy Discharges 9 | . . . . . 2 . . . . . . . 7 . . Data Loss (minor) 4 | . . . . . . . . . . . . . 4 . . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 23 | . . . . . . . . . . . . . 23 . . Projectiles 23 | . . . . . . . . . . . . . 23 . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . . . 3 Shots . | . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 541 | . 36 . 334 123 232 254 110 180 2 187 478 541 291 . 240 Average Temperature 103 | . 15 . 137 61 109 127 50 71 2 80 162 357 96 . 39 Received Heat Transfer 604 | . . . 30 9 69 . 24 . . . 141 27 286 18 . Effects 6 | . . . 1 . . . . . . . 4 1 . . . Shutdowns 3 | . . . 1 . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . . . . 2 . . Combat Hostiles 3 | . . . . . 1 . . . . . . . 2 . . Parts Melted 16 | . . . . . 2 . . . . . . . 13 . 1 Heat Transferred 4403 | . 37 . 296 259 1036 . 37 . . . 300 261 1585 . 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Peak Influence 491 | . 108 112 253 283 491 . . 246 187 332 324 171 . . 27 Initial 172 | . . 42 43 113 128 . . 171 172 98 157 151 . . . Average 124 | . 35 102 158 199 291 . . 206 176 223 249 154 . . 5 Maximum Alert Level 2 | . . . 1 1 2 . . 1 . 1 1 . . . . Low Security (%) 70 | 100 100 100 47 60 14 . . 48 100 35 25 100 . . 100 Level 1 25 | . . . 52 39 56 . . 51 . 64 74 . . . . Level 2 3 | . . . . . 28 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 3 2 2 . . 1 1 . 2 1 . . 1 Investigation 5 | . . . 2 . . . . 1 . . 2 . . . . Extermination 2 | . . . . . 1 . . . . . . . . . 1 Reinforcement 6 | . . . 1 2 1 . . . 1 . . 1 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Distress Signals . | . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 116 | . 2 3 9 8 16 6 1 . 6 16 19 2 11 5 12 Peak Tracking Total 16 | . 1 3 7 5 5 8 1 . 5 9 16 2 4 5 10 Tactical Retreats 14 | . . . . 1 3 1 . . 1 4 2 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Traps Triggered 7 | . . . . . 2 . . 2 . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Machines Disabled 4 | . 2 . 1 . 1 . . . . . . . . . . Max in Single Turn 2 | . 2 . 1 . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Machines Accessed 14 | . . . 3 . 3 . . 3 . 3 2 . . . . Terminals 9 | . . . 2 . 1 . . 2 . 2 2 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 30 | . . . 8 . 4 . . 7 . 4 7 . . . . Successful 13 | . . . 2 . 2 . . 5 . 2 2 . . . . Failed 17 | . . . 6 . 2 . . 2 . 2 5 . . . . Catastrophic 3 | . . . 1 . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 19 | . . . 4 . 1 . . 4 . 3 7 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . Terminal Hacks 8 | . . . 1 . 1 . . 3 . 1 2 . . . . Record 2 | . . . . . . . . 1 . . 1 . . . . Open DSF 3 | . . . . . 1 . . 1 . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 3 . 2 . . 2 . 2 2 . . . . Full Trace Events 5 | . . . 2 . . . . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 19 | . . . . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Turns Passed 4171 | 94 193 252 234 103 339 67 47 217 48 137 201 82 1295 20 842 Spaces Moved 5917 | 73 143 192 276 152 784 292 188 574 167 575 648 111 1086 24 632 Core 538 | 6 . . . 1 . . . . . . . . 217 12 302 Treads 209 | . . . . . . . . . . . . . 209 . . Legs 694 | 67 143 192 84 . . . . . . . . . 196 12 . Wheels 330 | . . . . . . . . . . . . . . . 330 Hover . | . . . . . . . . . . . . . . . . Flight 4146 | . . . 192 151 784 292 188 574 167 575 648 111 464 . . Fastest Speed 18 | 50 120 120 34 29 23 23 23 20 20 18 21 25 28 50 50 Average Speed 56 | 114 120 120 61 33 27 23 23 20 20 18 23 25 101 85 117 Slowest Speed 1150 | 120 120 120 120 200 109 23 23 100 20 24 25 28 285 120 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . 2 . 8 2 2 7 . 5 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 33 42 26 24 27 50 28 17 90 23 58 3 59 10 7 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 2 3 . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 44 | . 16 . . . 17 . . . . 1 2 . 8 . . Melee . | . . . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . 1 2 . 8 . . AOE 33 | . 16 . . . 17 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac Upp Upp Res Total 6553 | 80 157 207 319 196 860 289 186 671 178 600 679 160 1241 23 707 Wait 206 | . . . . 17 4 . . 52 . . 13 25 87 . 8 Move 5849 | 72 142 191 271 151 769 287 184 560 166 565 641 110 1085 23 632 Hop 24 | . . . 2 . 6 2 1 6 . 4 3 . . . . Pick Up 72 | 2 2 4 7 4 11 . . 10 2 6 5 3 9 . 7 Fast Attach 48 | 6 3 1 1 5 3 . . 2 2 6 1 2 4 . 12 Attach 71 | . 2 . 6 3 14 . . 8 1 5 2 9 16 . 5 Detach 53 | . 4 1 5 5 7 . . 5 2 3 2 6 9 . 4 Swap 1 | . . . 1 . . . . . . . . . . . . Drop 71 | . . 5 12 6 8 . . 10 3 10 4 2 6 . 5 Fire 113 | . 4 5 14 5 20 . 1 . 2 1 8 3 25 . 25 Melee 4 | . . . . . . . . . . . . . . . 4 Ram 5 | . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . 18 . . 18 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Entered Mines 296 | -10/Mines | Learned location of Storage (-8) 305 | -10/Mines | Build established: Mutant 384 | -10/Mines | Learned Materials terminal intel 445 | -10/Mines | Discovered new exit (range 14) 455 | -10/Mines | Learned Materials terminal intel 498 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 540 | -10/Mines | Entered Materials 540 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 541 | -9/Materials | Loaded intel: 12 terminal locations 752 | -9/Materials | Discovered new exit (range 16) 774 | -9/Materials | Entered another Materials area 774 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 775 | -8/Materials | Loaded intel: 12 terminal locations 876 | -8/Materials | Discovered new exit (range 4) 877 | -8/Materials | Entered Factory 877 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1095 | -7/Factory | Identified exit to Garrison 1186 | -7/Factory | Build established: Scavenger-Sprinter 1212 | -7/Factory | Discovered new exit (range 12) 1216 | -7/Factory | Entered Lower Caves 1248 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1273 | -7/Lower Caves | Discovered new exit (range 19) 1283 | -7/Lower Caves | Entered another Lower Caves area 1296 | -7/Lower Caves | Discovered new exit (range 10) 1312 | -7/Lower Caves | Spotted B-75 Beast 1330 | -7/Lower Caves | Entered Factory 1330 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1484 | -6/Factory | Repaired Adv. Weight Redist. System 1547 | -6/Factory | Identified exit to DSF 1547 | -6/Factory | Entered DSF 1569 | -6/DSF | Additional patrols routed to DSF 1575 | -6/DSF | Discovered new exit (range 19) 1595 | -6/DSF | Entered Factory 1595 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1664 | -5/Factory | Spotted B-75 Beast 1727 | -5/Factory | Discovered new exit (range 17) 1732 | -5/Factory | Entered Extension 1761 | -5/Extension | Spotted B-75 Beast 1904 | -5/Extension | Spotted B-75 Beast 1924 | -5/Extension | Discovered new exit (range 16) 1925 | -5/Extension | Discovered new exit (range 14) 1933 | -5/Extension | Entered Factory 1933 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1955 | -4/Factory | Lost 3 parts (1n1u1w) 2000 | -4/Factory | Discovered new exit (range 13) 2015 | -4/Factory | Entered Upper Caves 2177 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2284 | -4/Upper Caves | Lost 6 parts (1p3n1u1w) 2510 | -4/Upper Caves | Build established: Gunner 2556 | -4/Upper Caves | Spotted B-86 Titan 3073 | -4/Upper Caves | Lost 9 parts (1p1n4u3w) 3297 | -4/Upper Caves | Discovered new exit (range 5) 3306 | -4/Upper Caves | Ambushed by wild Derelicts 3310 | -4/Upper Caves | Entered another Upper Caves area 3320 | -4/Upper Caves | Spotted B-86 Titan 3324 | -4/Upper Caves | Core integrity fell below 50% 3325 | -4/Upper Caves | Discovered new exit (range 12) 3330 | -4/Upper Caves | Entered Research 3330 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3356 | -3/Research | Lost 4 parts (2n2w) 3619 | -3/Research | Build established: Mutant 4052 | -3/Research | Build established: Scavenger-Mutant 4120 | -3/Research | Spotted Executioner 4121 | -3/Research | Cargo convoy interrupted 4148 | -3/Research | Core integrity fell below 50% 4148 | -3/Research | System corruption reached 10% 4159 | -3/Research | Core integrity fell below 20% 4172 | -3/Research | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- P-80 Master knocked back. Knocked back. Dropped Hcp. Storage Unit. K-01 Serf collects debris. U-05 Engineer builds a Wall. Penetrated by Slug. Adv. Targeting Computer destroyed. Slug penetrates Quantum Separator. System corrupted: Heat flow error (+269). U-05 Engineer builds a Wall. Acquired Adv. Datajack. U-05 Engineer builds a Wall. Jacked P-80 Master... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... Jacked P-80 Master... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###+###?????? ? | | ???????????????????##############??# ????????? | | ???????????????????# #??# ????????? | | ???????????????????# #??# ????????? | | ???????????????????# "" """ #??# ????????? | | ???????????????????# """ """ #??# #??????#? | | ??????????????#????# "" @p""" #??# #??###/# | | ??????????????# ??# "" """ #??# #? 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" + E """ #??# # #?? | | ??????????????+ # ! m #??# / !! #?? | | ??????????????# ; ! #??# # ! !! #?? | | ??????????????# # u #??# # !! ### | | ???????????? ?# #########;;;;#### ######## | | ??????????????# !! # | | ??????????????# =%= # | | ????????? ?#??# |*! # | | ????????????#?# + | | ??????????????####+######+################# # | | ???????????????? ????????????????#???#??#?# # | | ???????????????? ??????? ??? ??#####????#?# # | | ???????????#???????? ????? ????# ##?#???# # | | ??????????#??????? ? ???"?????## ##??#### ### | | ??????? ?????????? ?????"?"????# #????#?# #?# | | ??????????????????????????? ???# ##?###?# #?# | | ??????????????????? ??? ????## #????#?# ##? | | ???????? ?????????????????? ???# #?#??### ### | | ????""???????????#?????? ? ?? ?# ######## ! ### | | ????" ######################+## | | ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 100 Energy Generation 31 Energy Capacity 640 Matter Stores 340 Matter Capacity 400 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Core Shielding 30 Evasion (%) 77 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns GoHome() Leap Before You Look Challenges ------------ None Game ------ Seed ThrusterArmoredRail Manual? 0 Play Time 01:41:02 Cumulative 12.0 hours Start 2022.05.22 @ 19:05:31 End 2022.05.22 @ 20:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 738c84c6-0d1c-4445-aa16-b14d62707613