Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.25 @ 17:10:31 Player: Haruru Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (820) 820 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 3300 Bonus ------- Pacifist 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Small Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Seismic Detector Hardened Medium Armor Plating Storm Laser Improved Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON ----------- Heavy Assault Rifle Shotgun > --- INVENTORY -------- Hardened Medium Armor Plating Hardened Medium Armor Plating Storm Laser Improved Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Special Weapon Welding Torch Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 33 | 7 1 21 . 4 . Power 6 | 1 . 4 . 1 . Engine 6 | 1 . 4 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 3 . 8 . . . Treads 6 | 1 . 5 . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 7 | 1 1 2 . 3 . Device 3 | . 1 1 . 1 . Storage 1 | 1 . . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . 7 . . . Energy Gun 3 | 2 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 5 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 4 . . 7 Power 4 | . . 2 . . 2 Propulsion 5 | . . 2 . . 3 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes 1 | . . . . . 1 Average Backups 5 | 3 4 6 8 4 4 Power . | . 1 . 1 . . Propulsion . | 1 2 . . . . Utility 2 | . . 3 4 2 2 Weapon 1 | 1 1 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 7 | . . . . 4 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . 2 1 Weapon 3 | . . . . 2 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 95 89 100 99 96 Engine 21 | . 14 21 22 22 21 Treads 25 | . . 18 33 33 31 Wheel 2 | . 28 3 . . . Flight 1 | . . 3 . . . Device 5 | . 9 8 11 3 . Storage 11 | . 14 11 11 11 11 Processor 4 | . . . . 7 11 Energy Gun 2 | . 28 2 . . . Ballistic Gun 19 | . . 18 22 21 21 Peak Build Rating 19 | 6 7 13 13 19 19 Average Rating 14 | 3 6 10 13 17 18 On Entrance 9 | . 6 7 13 13 19 Naked Turns . | . . . . . . Heaviest Build 24 | 12 13 24 24 24 23 Greatest Support 60 | 26 26 60 60 60 60 Greatest Overweight (x) 5 | . . 3 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 5 8 8 8 8 Average Carried 6 | 3 4 6 8 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 5 8 8 8 8 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 750 | 212 . 476 . 62 . Remotely . | . . . . . . Salvage Created 970 | . . 877 . . 93 Parts 54 | . . 50 . . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . . 21 . . 2 Guns 23 | . . 21 . . 2 Classes Destroyed 9 | . . 7 . . 2 Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 6 | . . 6 . . . Grunt 10 | . . 10 . . . Sentry 5 | . . 5 . . . Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . . 5 . . 2 Combat Bots Only 5 | . . 5 . . 2 Max Kills in Single Turn 2 | . . 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 210 | . . 113 . . 97 Missed 40 | . . 23 . . 17 Hits 170 | . . 90 . . 80 Projectile 170 | . . 90 . . 80 Critical Strikes 4 | . . 3 . . 1 Damage Taken 1630 | . 1 745 . . 884 Core 401 | . . 198 . . 203 Absorbed by Shields . | . . . . . . Ignored by Resistances 490 | . . 231 . . 259 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 79 | . . 66 . . 13 Largest 2 | . . 2 . . 2 Hottest 100 | . . 100 . . 46 Shots Fired 151 | . . 128 . . 23 Gun 144 | . . 121 . . 23 Cannon . | . . . . . . Launcher . | . . . . . . Special 7 | . . 7 . . . Kinetic 113 | . . 90 . . 23 Thermal 38 | . . 38 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 36 | . . 20 . . 36 Robot Miss Streak 3 | . . 3 . . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 111 | . . 90 . . 21 Core Hits 51 | . . 41 . . 10 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . . 5 . . . Burn 3 | . . 3 . . . Destroy 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1514 | . 2 1157 . . 355 Guns 1476 | . . 1129 . . 347 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 31 | . 2 21 . . 8 Kinetic 1184 | . . 837 . . 347 Thermal 299 | . . 299 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . 1 . . . 2 Shots . | . . . . . . Rammed 15 | . 2 8 . . 5 Targets Rammed 16 | . 2 9 . . 5 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 427 | . . 427 . . . Average Temperature 88 | . . 88 . . . Received Heat Transfer 285 | . . 285 . . . Effects 4 | . . 4 . . . Shutdowns 3 | . . 3 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1086 | . . 1086 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 99 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 208 | . . 208 41 . . Initial 41 | . . . 41 . . Average 102 | . . 119 37 . . Influence Increases 615 | . . 575 . . 40 Destroy 0b10 Robot/C 460 | . . 420 . . 40 Destroy 0b10 Robot/NC 25 | . . 25 . . . Destroy Leader 84 | . . 84 . . . Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 615 | . . 450 94 31 40 Entered New Map 115 | . . . 84 31 . Time Decay 430 | . . 410 10 . 10 Lost Part 70 | . . 40 . . 30 Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . . 26 . . 3 Peak Tracking Total 4 | . . 4 . . 3 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 1 5 . 1 . Terminals 6 | . 1 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 2 10 . 3 . Successful 7 | . . 4 . 3 . Failed 8 | . 2 6 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 12 | . 2 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 4 . 3 . Record 1 | . . 1 . . . Part Schematic 3 | . . . . 3 . Prototype ID Bank 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 154 | . . . . 154 39 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage 27 | . . . . . 27 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1931 | . 61 714 29 739 388 Seismic 1037 | . 61 714 29 233 . Decoding 894 | . . . . 506 388 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2187 | 57 74 897 29 740 390 Spaces Moved 1237 | 52 77 425 19 451 213 Core 23 | 18 . 3 . . 2 Treads 963 | . . 282 19 451 211 Legs . | . . . . . . Wheels 195 | 34 77 84 . . . Hover . | . . . . . . Flight 56 | . . 56 . . . Fastest Speed 34 | 50 90 34 160 160 160 Average Speed 145 | 76 90 141 160 160 160 Slowest Speed 300 | 100 90 200 160 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 21 44 9 48 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1476 | 68 81 600 18 475 234 Wait 42 | . . 39 . . 3 Move 1232 | 51 76 424 18 450 213 Hop . | . . . . . . Pick Up 41 | 9 2 22 . 8 . Fast Attach 3 | 2 . 1 . . . Attach 26 | 5 1 16 . 4 . Detach . | . . . . . . Swap 9 | . . 7 . 2 . Drop 28 | 1 . 16 . 11 . Fire 79 | . . 66 . . 13 Melee . | . . . . . . Ram 7 | . 2 . . . 5 Kick . | . . . . . . Crush 9 | . . 9 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 5) 132 | -10/Materials | Entered another Materials area 132 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 700 | -9/Materials | Build established: Scavenger-Mutant 1004 | -9/Materials | Discovered new exit (range 9) 1029 | -9/Materials | Entered Mines 1030 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1040 | -9/Mines | Assembled infested the area 1058 | -9/Mines | Entered Zion 1101 | -7/Zion | Found Prototype Energy Gun 1464 | -7/Zion | Met Imprinter 1498 | -7/Zion | Imprinted 1501 | -7/Zion | Declared Zion's savior 1768 | -7/Zion | Discovered new exit (range 12) 1798 | -7/Zion | Entered Proximity Caves 1798 | -6/Proximity Caves | Accompanied by 1 ally 2130 | -6/Proximity Caves | Ambushed by research squad 2130 | -6/Proximity Caves | Core integrity fell below 50% 2182 | -6/Proximity Caves | Core integrity fell below 20% 2188 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02175_ Lgt. Treads destroyed. 02176_ Gauss Rifle fries itself beyond repair. 02178_ Penetrated by Slug. 02178_ Ion Engine destroyed. 02180_ Slammed into H-66 Slayer. 02182_ Flexi-carbon Leg fries itself beyond repair. 02182_ Slammed into H-66 Slayer. 02182_ Imp. Ion Engine broken. 02182_ Destabilizing: Short circuit. 02184_ Slammed into H-66 Slayer. 02184_ Penetrated by Slug. 02184_ Broken Imp. Ion Engine destroyed. 02186_ Slammed into H-66 Slayer. 02186_ Destabilizing: System interference. 02186_ 0b10 Decoder Chip [Generic] temporarily disabled. 02187_ Slammed into H-66 Slayer. 02188_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????##% #????????????????????? | | ????#####?########???###;@ #????????????????????? | | ??### #?# ## ##?## ; h ###??????????????????? | | ??# #?# ### =%! #??????????????????? | | ???# ### ##* #??????????????????? | | ???# ### ##??????????????????? | | ???# ####?## ##???????????????????? | | ???## ##?????# #????????????????????? | | ????####### ##??????# #????????????????????? | | ?????????## ##???????# #????????????????????? | | ????????## ##????????# #????????????????????? | | ???????## #????????? ????????????????????? | | ???????# ####????????? ????????????????????? | | ???????## ##???????????? ???????????????????? | | ????????## #????????????? ???????????????????? | | ?????????# #????????????? ??????????????????? | | ?????????# #????????????? ???????????????????? | | ?????##### #?????????????? ???????????????????? | | ?????# #### #???????????????????????????????? | | ?????# ??????????????????????????? | | ?????# ## ??????????????????????????? | | ?##### ## ??????????????????????????? | | ?# ### ?????????????????????????? | | ?# #?? ### ??????????????????????????? | | ?# ######??# ##??? ??????????????????????????? | | ?# ###??????###?????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodFrostAutogun Manual? 0 Play Time 00:20:43 Cumulative 19.9 hours Start 2025.05.25 @ 16:51:22 End 2025.05.25 @ 17:10:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24e2d192-11c2-44b1-b99e-8d624b2de23e