Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 08:49:12 Player: JackNine Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (799) 3995 Value Destroyed (41386) 41386 Prototype IDs (295) 5900 Alien Tech Used (14) 2800 Bonus (81400) 81400 TOTAL SCORE: 146781 Bonus ------- Triggered High Security 1000 Triggered Max Security 2000 High Alert Combat Kills 30422 Follower Combat Kills 1089 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 240 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -4551 Cogmind --------- Core Integrity 380/1600 Matter 240/300 Energy 934/940 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- Zionite Biocell (600) Experimental Reaction Control System Advanced Phase Shifter AEGIS Remote Shield Integrity Redistributor Sigix Sheargun Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Experimental Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Zionite Biocell AEGIS Remote Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Sheargun Sigix Sheargun [Rating: 257] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Surveybot 24 Chip Hackware Advanced System Shield Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Assembled Focal Cannon Energy Gun Spread Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Heavy Autocannon Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 13 | . . . 1 . 1 . 2 . . . . 1 . . . . . 2 . . . . . . . . . 2 . . 2 2 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 601 | 6 9 1 19 . 20 33 58 11 7 . 24 58 16 7 5 19 7 42 16 2 11 7 31 11 8 17 1 12 9 33 21 19 58 3 Power 35 | 1 2 . 1 . 3 1 9 . . . 1 6 1 1 . 1 . . . . . . . . . 2 . 3 . 1 . . 1 1 Engine 16 | 1 2 . 1 . 2 . 6 . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 1 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . 2 . 3 . 1 . . 1 1 Propulsion 89 | 2 1 1 6 . 9 12 8 1 . . 7 15 2 . . 1 1 6 . . 2 . 10 . . 3 . 1 . 1 . . . . Treads 34 | 1 . . 5 . 6 4 5 1 . . 1 5 1 . . . 1 2 . . . . 2 . . . . . . . . . . . Leg 13 | . . . . . . . . . . . . . . . . . . 3 . . 2 . 8 . . . . . . . . . . . Wheel 35 | 1 1 1 1 . 3 7 3 . . . 6 9 1 . . 1 . 1 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . . . Utility 271 | 1 3 . 4 . 6 4 17 8 2 . 4 19 4 2 1 9 6 15 8 2 5 3 17 6 6 11 . 6 3 8 19 17 53 2 Device 145 | . 2 . 1 . 1 2 9 4 . . 3 9 3 . 1 3 3 6 6 . 3 2 11 6 4 3 . 3 2 1 10 12 34 1 Storage 36 | 1 1 . . . 2 . . . . . . . . . . 1 . 2 . . . . 2 . . 4 . 1 1 2 1 2 16 . Processor 17 | . . . . . . . 2 . . . . 4 . . . . 1 1 . . . . . . 1 1 . 1 . . 4 1 . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Protection 58 | . . . 3 . 3 2 6 4 2 . 1 6 1 2 . 5 2 6 2 2 2 1 4 . 1 2 . 1 . . . . . . Artifact 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 1 3 . Weapon 206 | 2 3 . 8 . 2 16 24 2 5 . 12 18 9 4 4 8 . 21 8 . 4 4 4 5 2 1 1 2 6 23 2 2 4 . Energy Gun 45 | . 3 . 7 . 2 11 2 . . . . . 3 1 1 5 . 3 . . 2 2 . . . . . . . . 1 1 1 . Energy Cannon 80 | . . . . . . . 16 2 3 . 7 9 2 1 1 . . . . . . . 1 . 2 . 1 2 6 23 1 1 2 . Ballistic Gun 16 | 2 . . . . . . . . . . . 3 . . . . . 6 4 . 1 . . . . . . . . . . . . . Ballistic Cannon 15 | . . . . . . . . . 1 . 1 2 2 1 . . . 2 . . . . 2 3 . . . . . . . . 1 . Launcher 39 | . . . 1 . . 3 6 . 1 . 2 3 2 1 1 1 . 9 4 . . 2 1 2 . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Impact Weapon 8 | . . . . . . 1 . . . . 2 1 . . 1 2 . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 1 . . 2 4 1 . . 3 1 . . 1 5 . 2 . . 5 . 5 1 . 4 . 1 1 . 3 . 3 . Corrupted Parts 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 18 | . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 76 | . . 1 1 . 5 8 5 3 4 . 1 21 2 3 . 2 1 8 4 . . 1 3 . 1 . . . . 2 . . . . Power 7 | . . . . . 1 . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Propulsion 17 | . . 1 1 . 2 2 1 . . . 1 5 2 . . 1 1 . . . . . . . . . . . . . . . . . Utility 32 | . . . . . 1 4 2 2 2 . . 8 . 1 . 1 . 5 2 . . 1 1 . . . . . . 2 . . . . Weapon 20 | . . . . . 1 2 . 1 2 . . 4 . 2 . . . 3 2 . . . 2 . 1 . . . . . . . . . Highest Loss Streak 14 | . . 1 1 . 2 2 3 3 3 . 1 14 1 3 . 2 1 3 2 . . 1 1 . 1 . . . . 1 . . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 98 99 100 98 97 91 91 91 74 99 95 95 96 80 87 83 86 87 88 80 87 85 82 83 63 63 68 71 70 65 67 68 69 Engine 3 | . 14 14 11 11 3 . 4 7 7 7 1 1 9 13 13 8 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 4 8 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 5 3 . . . 3 6 5 5 5 5 5 5 5 5 4 5 4 4 5 9 7 7 7 Treads 4 | . 14 14 11 11 15 9 6 7 7 7 7 6 6 6 6 6 7 3 5 5 1 . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . . . . . . . . 12 11 11 15 17 20 21 21 15 . . . 2 9 7 7 7 Wheel 5 | . 14 12 11 11 11 16 7 7 7 7 14 12 11 13 13 12 11 . . . . . . . . . . . . . . . . . Device 16 | . 9 14 11 11 17 17 21 14 15 15 21 21 20 19 14 17 19 10 14 11 11 13 13 20 20 17 10 11 14 8 8 12 14 22 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 10 11 11 11 11 11 9 10 10 8 10 9 9 11 15 15 14 7 Processor 8 | . . . . . . . 6 7 7 7 7 9 13 10 6 2 2 10 11 11 11 11 10 10 10 10 15 18 19 15 6 16 15 15 Protection 6 | . . . 10 11 8 8 8 14 14 15 8 5 5 5 6 9 2 11 6 11 10 8 8 5 . 1 5 5 4 3 . . . . Energy Gun 3 | . 10 28 32 33 26 26 . . . . . . 4 . 1 7 1 . . . . 4 . . . . . . . . 4 . . . Energy Cannon 9 | . . . . . . . 22 22 21 3 21 12 4 8 1 . 8 10 10 11 6 11 9 . 8 . . . . 2 4 6 6 7 Ballistic Gun 1 | . 17 . . . . . . . . . . 6 . . . . . 1 4 5 1 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 14 33 33 39 39 103 103 128 129 124 122 133 142 133 148 140 138 163 182 172 171 183 183 211 212 200 138 28 25 37 46 51 55 71 51 Greatest Support 115 | 10 10 20 10 10 26 32 28 28 28 28 28 32 32 32 32 32 32 84 60 60 85 85 115 115 115 115 18 26 35 60 60 60 60 60 Greatest Overweight (x) 10 | 1 3 3 3 3 10 10 4 4 4 4 5 9 8 4 4 7 9 9 2 2 2 2 3 1 1 1 1 . 1 1 . . 1 . Average Overweight (x) 2 | . 1 2 3 3 4 3 3 4 3 3 4 4 3 4 3 3 5 2 2 2 1 2 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 10 10 12 12 12 17 7 Average Capacity 21 | 6 9 15 15 15 19 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 24 25 25 18 5 5 10 10 12 12 11 7 Most Carried 25 | 4 15 15 15 15 22 25 25 25 25 25 25 25 24 24 25 25 25 25 20 20 25 25 25 25 25 25 5 9 10 12 12 12 12 6 Average Carried 20 | 2 8 14 14 15 16 23 24 23 24 24 24 23 22 22 24 24 24 19 18 18 23 24 24 24 23 18 4 5 9 9 11 11 11 6 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 10 10 12 12 12 7 7 Final Carried 25 | 4 15 14 15 15 22 23 23 25 22 25 25 24 21 24 25 25 25 20 18 20 25 24 25 25 24 5 5 9 10 11 12 12 6 6 Class Distribution -------------------- 24% | Tank 17% | Alien-Sigix 14% | Mutant 9% | Scavenger-Mutant 7% | Gunner 6% | Golem 6% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Assassin | -5/Proximity Caves Mutant | -5/Factory Golem | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Warlord Tank | -4/Proximity Caves Mutant | -4/Factory Skirmisher | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 11417 | 260 265 27 226 . 185 351 980 256 103 . 311 917 292 279 48 505 125 1216 414 121 110 140 1423 388 344 155 61 282 . 375 352 190 716 . Remotely 391 | . . . . . . . . . . . . . 225 . . . . . . . . . . . . . . . . . 166 . . . Salvage Created 51604 | . 478 153 805 26 982 1589 3354 227 155 . 861 2136 329 307 . 643 52 4280 725 166 41 293 1667 99 407 . . 135 . 113 2820 11674 16789 298 Parts 1676 | . 31 10 66 8 58 75 133 13 10 . 24 99 18 7 . 13 3 169 14 13 . 10 76 13 14 . . 5 . 4 124 323 330 13 Haulers Intercepted 16 | . . . 2 . 2 5 2 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 2 . . Recyclers Shooed 16 | . . . 2 . . 3 1 . . . . 2 . . . . . 6 . . . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 190 | . . . . . . . . 13 5 . 23 . 9 4 . . 3 . 10 13 82 10 . 11 5 . 2 . . . . . . . Prevented 45 | . . . . . . . . 1 6 . 7 . 10 1 . . . . . . 13 . . . 7 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 781 | . 12 7 23 3 20 32 64 4 4 . 8 35 11 6 . 45 1 81 16 3 1 12 24 9 6 . . . . . 34 135 184 1 Guns 106 | . 12 7 20 3 20 32 . . . . . 5 1 . . . . 4 1 . 1 . . . . . . . . . . . . . Cannons 506 | . . . . . . . 44 4 1 . 6 17 2 1 . . 1 39 8 3 . 3 17 3 4 . . . . . 34 134 184 1 AOE 155 | . . . 3 . . . 17 . 2 . 2 13 7 5 . 42 . 38 7 . . 9 3 6 . . . . . . . 1 . . Classes Destroyed 29 | . 5 . 5 . 1 . 4 1 . . 1 2 . . . 4 . 2 . . 1 . . . . . . . . . 1 1 1 . Worker 34 | . 1 . 3 . 2 4 8 . . . . 4 . . . . . 6 . . . . 1 . . . . . . . . 2 3 . Builder 20 | . 1 . 1 . 3 . 2 . . . . 1 . . . . . 5 . . . . . . . . . . . . 1 6 . . Tunneler 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 16 | . . . 2 . 2 5 2 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 2 . . Recycler 30 | . . . 2 . 4 3 2 . . . . 4 . . . . . 7 . . . . 2 . . . . 1 . 1 . 2 2 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mechanic 23 | . . . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . . . . 1 6 10 . Operator 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Watcher 23 | . 2 . 4 . 3 1 3 . . . . 1 . . . . . 3 . . . . 2 . . . . . . . . 1 3 . Swarmer 94 | . 3 3 13 3 5 2 7 . . . 1 3 4 1 . . . 14 . . . 9 4 8 . . . . . . 3 3 8 . Saboteur 18 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 7 8 . Grunt 292 | . 9 4 4 . 9 19 33 2 . . 2 12 3 1 . . . 35 12 . . . 4 . 4 . . . . . 13 50 76 . Brawler 30 | . . . . . 1 . 3 . . . 1 1 . 1 . . . 2 2 . . . . . . . . . . . 2 7 10 . Duelist 40 | . . . 1 . . 1 5 . . . . . . 2 . . . 4 1 . . . . . 1 . . . . . 3 9 13 . Protector 29 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 3 11 13 . Sentry 55 | . . . 5 . 5 10 5 . . . 1 4 . 1 . . . 4 1 . . 1 5 . . . . . . . 4 6 3 . Demolisher 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . Specialist 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . Hunter 51 | . . . . . . . 1 . 3 . . 7 2 . . . 1 7 . 2 . 2 4 . 2 . . . . . . 12 8 . Programmer 66 | . . . . . . . 10 1 1 . 1 6 1 . . . . 8 . 1 . . 7 1 . . . . . . 1 14 14 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Striker 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 14 . Executioner 22 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 11 9 . Z-Light 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 60 | . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . 12 9 1 . Golem 6 | . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . Best Kill Streak 49 | . 6 5 10 3 6 5 7 2 3 . 3 7 4 6 . 37 1 11 4 2 1 5 5 4 3 . . 1 . 1 21 49 43 1 Combat Bots Only 41 | . 6 5 9 3 3 5 4 2 3 . 3 6 4 6 . 35 1 10 4 2 1 5 5 4 3 . . . . . 20 41 38 1 Max Kills in Single Turn 26 | . 2 1 2 2 1 2 5 1 2 . 2 4 2 3 . 26 1 5 2 1 1 5 3 3 1 . . 1 . 1 4 4 4 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 25 | . . . 2 . . . 4 . 2 . 2 3 2 3 . 25 . 4 2 . . 5 3 3 . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Damage Taken 27514 | . 512 199 550 25 736 1394 2357 426 592 . 651 4221 830 430 . 635 123 4519 401 189 94 180 1674 92 606 . . 87 . 1091 348 1288 2988 276 Core 4825 | . 132 76 98 8 76 193 75 . 88 . 17 579 86 44 . 92 17 423 27 15 . 24 148 . 26 . . 58 . 816 168 403 1040 96 Absorbed by Shields 3338 | . . . . . . 74 135 . . . . . . . . . . 153 . . 28 52 430 27 154 . . . . . . 276 1968 41 Redirected to Shielding 295 | . . . . . . . . . 10 . . . . . . 34 . 155 . . . . . . . . . 26 . 70 . . . . Regen/Repaired (Parts) 1200 | . . . 76 . 112 62 118 . . . . 313 . . . . . . . . . . 519 . . . . . . . . . . . Core Remaining (%) 53 | 100 . 16 . 73 . 51 . . . . 74 . . . . . 3 . . . . 51 . . . . 84 . . 25 88 . . 23 Volleys Fired 1525 | . 43 13 45 3 58 73 118 11 9 . 48 80 24 18 . 21 8 183 34 8 4 13 98 9 35 . 3 3 14 39 55 185 258 12 Largest 3 | . 2 2 3 3 3 3 3 3 3 . 3 3 3 3 . 3 2 3 3 3 3 3 3 2 1 . 1 1 1 2 1 1 1 1 Hottest 225 | . 130 130 195 195 195 195 225 225 225 . 215 215 180 219 . 180 50 125 83 83 90 90 178 180 90 . 90 113 113 200 180 180 180 180 Shots Fired 2710 | . 86 26 127 9 174 207 330 33 16 . 65 205 54 22 . 27 11 395 88 24 12 29 152 12 36 . 3 3 14 40 55 185 258 12 Gun 874 | . 86 26 123 9 174 203 . . . . . 84 15 12 . 9 . 59 27 8 4 6 . . . . . . . 2 8 12 7 . Cannon 1748 | . . . . . . . 321 33 15 . 64 115 29 7 . . 11 318 54 16 8 20 151 9 36 . 3 3 14 38 47 173 251 12 Launcher 88 | . . . 4 . . 4 9 . 1 . 1 6 10 3 . 18 . 18 7 . . 3 1 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 343 | . 64 . . . . . . . . . 2 84 19 2 . . . 66 27 8 . . 41 9 14 . . . . . . . 7 . Thermal 1661 | . 22 26 123 9 174 203 321 33 10 . 44 115 10 5 . . 11 311 54 16 8 20 86 . 5 . 3 3 14 35 . . . . Explosive 88 | . . . 4 . . 4 9 . 1 . 1 6 10 3 . 18 . 18 7 . . 3 1 3 . . . . . . . . . . Electromagnetic 100 | . . . . . . . . . 5 . 18 . 15 12 . 9 . . . . . . 24 . 17 . . . . . . . . . Slashing 508 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 55 185 251 12 Entropic 10 | . . . . . . . . . . . . . . . . . . . . . 4 6 . . . . . . . . . . . . Robot Hit Streak 30 | . 16 9 18 6 27 30 17 12 7 . 19 26 5 8 . 6 5 19 11 5 8 10 15 2 4 . . 5 . 7 13 24 24 14 Robot Miss Streak 11 | . 3 5 11 6 10 9 4 1 2 . 1 4 6 3 . 5 . 7 2 2 4 1 4 1 5 . . . . . 8 7 8 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 Secondary Targets 9 | . 1 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 557 | . . . . . . . . . . . . . . . . . . . . . . . 41 . 21 . . . . . 47 185 251 12 Shots Hit Robots 1943 | . 61 22 96 9 149 180 220 25 9 . 47 150 33 15 . 21 5 259 51 10 6 14 87 5 16 . . 1 . 2 45 167 233 5 Core Hits 2435 | . 26 30 115 7 181 265 153 9 9 . 27 104 23 28 . 117 2 276 37 4 5 15 30 8 7 . . 1 . 1 87 346 502 20 Critical Kills 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . . . . . 1 . . . . . 3 1 2 . . . . . . . . . . . . . . Critical Strikes 69 | . 1 . . . . . 1 . . . . 1 1 . . . . 5 1 2 . . 4 . . . . . . . 6 26 21 . Burn 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 8 | . 1 . . . . . . . . . . 1 . . . . . 3 1 2 . . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sever 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 26 21 . Melee Attacks 50 | . . . . . . 2 . . . . 12 1 . . 9 17 . 9 . . . . . . . . . . . . . . . . Impact 49 | . . . . . . 1 . . . . 12 1 . . 9 17 . 9 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 145948 | . 822 273 1392 65 1848 2680 9105 721 422 . 1831 6723 1492 946 . 4437 254 17295 3410 322 349 1288 4893 1108 1137 . . 42 . 120 8485 29294 43886 1308 Guns 9928 | . 822 273 1075 65 1848 2607 . . . . . 1192 206 194 . 115 . 779 221 53 172 186 . . . . . . . 120 . . . . Cannons 113399 | . . . . . . . 6087 721 214 . 1487 2857 472 188 . . 254 9801 1549 269 177 414 4745 259 1137 . . 42 . . 8444 29158 43816 1308 Explosions 21710 | . . . 314 . . 73 2991 . 208 . 344 2667 814 564 . 3781 . 6436 1640 . . 688 148 849 . . . . . . . 136 57 . Melee 809 | . . . . . . . . . . . . . . . . 541 . 268 . . . . . . . . . . . . . . . . Ramming 102 | . . . 3 . . . 27 . . . . 7 . . . . . 11 . . . . . . . . . . . . 41 . 13 . Kinetic 6077 | . 667 . . . . . . . . . 33 1192 327 60 . . . 825 221 53 . . 1611 259 829 . . . . . . . . . Thermal 32868 | . 155 273 1075 65 1848 2607 6435 721 89 . 994 3265 145 128 . . 254 9789 1549 269 177 414 2542 . 32 . . 42 . . . . . . Explosive 20791 | . . . 238 . . 73 2590 . 208 . 344 2259 814 564 . 3781 . 6402 1640 . . 688 148 849 . . . . . . . 136 57 . Electromagnetic 2097 | . . . 76 . . . 53 . 125 . 460 . 206 194 . 115 . . . . . . 592 . 276 . . . . . . . . . Impact 809 | . . . . . . . . . . . . . . . . 541 . 268 . . . . . . . . . . . . . . . . Slashing 82846 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 8444 29158 43816 1308 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 358 | . . . . . . . . . . . . . . . . . . . . . 172 186 . . . . . . . . . . . . Highest Corruption 20 | . . . . . 2 3 5 1 2 2 20 2 6 6 6 . . 13 13 5 5 . 7 7 7 7 7 . . . . . . . Average Corruption 4 | . . . . . 2 2 2 1 1 2 3 1 5 6 6 . . 12 8 5 5 . 4 7 7 7 7 . . . . . . . Corruption Purged 17 | . . . . . . . 5 . . . . 4 . . . . . . 8 . . . . . . . . . . . . . . . Corruption Blocked 66 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 58 . . . Effects 395 | . . . . . 1 18 75 5 7 3 11 10 9 18 3 . . 88 40 20 3 . 35 21 20 7 1 . . . . . . . Message Errors 94 | . . . . . 1 4 19 . 1 1 . 2 1 4 . . . 22 11 5 1 . 8 8 4 1 1 . . . . . . . Matter Fused 89 | . . . . . . 7 13 3 2 1 4 2 4 4 1 . . 19 9 1 . . 9 4 4 2 . . . . . . . . Heat Flow Errors 61 | . . . . . . 2 12 1 1 . . 3 . 1 . . . 19 2 3 2 . 7 3 4 1 . . . . . . . . Energy Discharges 46 | . . . . . . 3 9 . 1 1 1 . 1 2 1 . . 11 3 3 . . 5 2 2 1 . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 49 | . . . . . . 1 12 1 . . 3 . 1 4 1 . . 7 6 5 . . 3 2 2 1 . . . . . . . . Data Loss (major) 14 | . . . . . . . 4 . . . 1 . . 1 . . . 2 2 1 . . . 1 1 1 . . . . . . . . Misfires 20 | . . . . . . . 3 . 1 . . . 2 1 . . . 3 5 1 . . 1 1 2 . . . . . . . . . Alerts 8 | . . . . . . . 2 . 1 . 1 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . Weapon Failures 12 | . . . . . . 1 1 . . . 1 1 . . . . . 3 1 1 . . 2 . 1 . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4301 | . . . 7 . . . 261 17 11 . 15 148 142 2 . 405 . 806 60 . . 30 505 180 102 . . . . . 254 794 562 . Projectiles 3149 | . . . . . . . 163 17 11 . 15 89 5 . . . . 630 30 . . 6 472 . 102 . . . . . 253 794 562 . Explosions 763 | . . . 7 . . . 98 . . . . 59 137 2 . 111 . 82 30 . . 24 33 180 . . . . . . . . . . Melee 389 | . . . . . . . . . . . . . . . . 294 . 94 . . . . . . . . . . . . 1 . . . Knockbacks 28 | . . . . . . . . . . . . . 4 . . 3 . 11 . . . . 5 . 5 . . . . . . . . . Impact 5 | . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . 4 . . . . 8 . . . . 5 . 5 . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 1078 | . . . 62 . . 19 59 . . . 157 226 66 154 . 38 . 152 60 . . . 85 . . . . . . . . . . . Shots 35 | . . . 2 . . 1 1 . . . 6 8 1 6 . 2 . 4 3 . . . 1 . . . . . . . . . . . Rammed 4 | . . . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . 1 . . . 1 . . . . 2 . . . . . 2 . . . . . . . . . . . . 1 . 2 . Kicked 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 5 81 303 165 27 252 222 452 130 . 185 218 198 139 . 210 . 330 210 269 249 27 321 228 236 74 4 52 . 104 117 155 260 . Average Temperature 73 | . 2 29 94 81 13 49 71 150 58 . 69 65 105 50 . 120 . 120 54 103 118 12 105 67 85 48 3 26 . 35 48 45 46 . Received Heat Transfer 4692 | . 228 78 156 6 342 789 354 33 36 . 56 294 96 81 . 114 . 822 144 . . . 91 . 122 . . . . 111 27 216 490 6 Effects 17 | . . . 1 . . 3 1 . . . . . . . . 1 . 3 . . . . 5 . 3 . . . . . . . . . Energy Bleed 5 | . . . 1 . . 1 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Interference 12 | . . . . . . 2 . . . . . . . . . . . 2 . . . . 5 . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . 1 . 3 . 1 . . 1 . . . . . . 4 . 2 . . . . . . . . . Combat Hostiles 9 | . . . . . . . . . 1 . . . 1 . . 1 . . . . . . 4 . 2 . . . . . . . . . Parts Fried 20 | . . . . . . . . . 1 . 3 . 5 . . . . . . . . . 8 . 1 . . . . . 1 . 1 . Impact Corruptions 8 | . . . . . . . . . . . . . . . . 5 . 2 . . . . . . . . . . . . 1 . . . Robots Melted 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 41 | . 1 . 1 . . 2 27 . . . 1 4 . . . . . 3 1 . . . . . . . . . . . . 1 . . Heat Transferred 30564 | . 417 335 1330 80 2310 3306 8958 1172 150 . 850 2707 200 187 . . 125 5557 950 175 118 225 1325 . 50 . . 37 . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Peak Influence 9398 | . 353 229 630 292 501 423 1666 . . . . 766 . . . . . 2366 . . . . 426 . . . . 69 187 535 3218 6502 9398 . Initial 4160 | . . 69 89 207 113 37 88 . . . . . . . . . . . . . . . 37 . . . . . 38 99 240 1930 4160 . Average 1599 | . 150 151 421 214 299 212 637 . . . . 362 . . . . . 1144 . . . . 269 . . . . 26 107 333 1363 4726 7613 . Maximum Alert Level 5 | . 1 1 2 1 2 2 5 . . . . 3 . . . . . 5 . . . . 2 . . . . . . 2 5 5 5 . Low Security (%) 18 | 100 89 66 11 . 11 45 21 . . . . 15 . . . . . 18 . . . . 15 . . . . 100 100 15 40 . . . Level 1 26 | . 10 33 36 100 79 53 20 . . . . 54 . . . . . 2 . . . . 74 . . . . . . 64 7 . . . Level 2 11 | . . . 51 . 9 . 16 . . . . 15 . . . . . 13 . . . . 9 . . . . . . 20 . . . . Level 3 6 | . . . . . . . 16 . . . . 14 . . . . . 11 . . . . . . . . . . . . . . . . Level 4 8 | . . . . . . . 25 . . . . . . . . . . 16 . . . . . . . . . . . . . . . . Level 5 12 | . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . 7 41 . High Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 92 . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 165 | . 3 . 3 1 4 4 27 . . . . 10 . 1 . . . 20 . . . . 6 . . . . . . 1 5 42 38 . Investigation 13 | . 2 . . . . 1 4 . . . . 3 . . . . . . . . . . 1 . . . . . . . 1 . 1 . Extermination 24 | . . . . . . . 11 . . . . 5 . . . . . 4 . . . . 4 . . . . . . . . . . . Reinforcement 27 | . 1 . 1 . 2 1 9 . . . . 1 . . . . . 4 . . . . 1 . . . . . . 1 4 1 1 . Assault 86 | . . . 2 1 . . 3 . . . . . . 1 . . . 12 . . . . . . . . . . . . . 31 36 . Garrison 15 | . . . . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 10 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 9 | . . . . . . . . . . . . 4 . . . . . 5 . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 73 | . 1 . 2 . 2 1 4 . . . 26 . . . . . . 3 . . . . 1 . . . . . 2 3 3 4 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1140 | . 16 7 45 8 33 37 100 4 5 . 12 59 11 5 . 61 1 101 16 3 16 3 26 10 9 . . 4 2 39 43 176 262 26 Peak Tracking Total 37 | . 8 3 12 4 4 5 5 2 3 . 4 14 4 6 . 37 1 8 4 2 12 2 6 5 4 . . 3 2 17 20 31 19 22 Tactical Retreats 51 | . . . 1 1 2 1 3 . 1 . . 7 . 1 . 4 . 1 1 . . . . 1 3 . . . 1 8 5 4 3 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 12 | . 1 . . . . 1 3 . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . 1 . 1 . 1 . . . . . . . . . 10 . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 96 | . . . 1 . . 1 13 . . . 3 6 1 1 . 1 . 20 . . . . 7 1 . . . . 2 14 1 7 12 5 Max in Single Turn 4 | . . . 1 . . 1 4 . . . 1 3 1 1 . 1 . 3 . . . . 2 1 . . . . 1 2 1 1 2 1 Garrison Access 6 | . . . . . 1 1 . . . . . 2 . . . . . 1 . . . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 93 | . 4 . 9 . 9 15 15 1 . 4 . 10 . . . . . 1 . 1 6 . 7 . 1 4 . . 2 3 . . 1 . Terminals 52 | . 3 . 8 . 6 11 9 . . . . 5 . . . . . 1 . . . . 3 . . . . . 2 3 . . 1 . Fabricators 7 | . . . . . . . 4 . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 9 | . . . 1 . 1 1 2 . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 292 | . 14 . 33 . 30 45 36 1 . 28 . 36 . . . . . 3 . 1 17 . 21 . 1 17 . . 3 4 . . 2 . Successful 183 | . 9 . 19 . 18 25 13 1 . 28 . 17 . . . . . 2 . 1 17 . 11 . 1 17 . . 2 2 . . . . Failed 108 | . 4 . 14 . 12 20 23 . . . . 19 . . . . . 1 . . . . 10 . . . . . 1 2 . . 2 . Catastrophic 20 | . . . . . 1 5 11 . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 113 | . 10 . 25 . 14 20 14 . . . . 11 1 . 1 . . 3 . . 1 . 8 . . . . . 2 1 . . 2 . Terminals 156 | . 13 . 31 . 21 32 22 . . . . 17 . . . . . 3 . . . . 8 . . . . . 3 4 . . 2 . Fabricators 18 | . . . . . . . 9 . . . . 2 . . . . . . . . . . 7 . . . . . . . . . . . Repair Stations 35 | . . . 2 . 4 5 5 . . . . 13 . . . . . . . . . . 6 . . . . . . . . . . . Recycling Units 10 | . 1 . . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 2 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 120 | . 6 . 15 . 7 14 3 1 . 28 . 4 . . . . . 1 . 1 17 . 2 . 1 17 . . 1 2 . . . . Record 24 | . . . 1 . . . . . . 11 . . . . . . . . . . 7 . . . . 5 . . . . . . . . Part Schematic 15 | . . . . . . 2 . . . 9 . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 1 . 4 . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 26 | . 2 . 6 . . 2 . . . 3 . . . . . . . . . . 9 . . . . 4 . . . . . . . . Open Door 8 | . . . . . . 2 . 1 . . . . . . . . . . . 1 1 . . . 1 . . . . 2 . . . . Branch Access Points 6 | . . . 1 . 1 . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . . 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 1 . 2 . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . 5 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Network Status 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 4 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 26 | . . . 2 . 4 3 4 . . . . 10 . . . . . . . . . . 3 . . . . . . . . . . . Scan Component 14 | . . . 1 . 2 2 2 . . . . 5 . . . . . . . . . . 2 . . . . . . . . . . . Repair 12 | . . . 1 . 2 1 2 . . . . 5 . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 3 . 2 . 6 6 1 . . . . 2 . . . . . 1 . . . . 2 . . . . . 1 . . . . . Terminals 14 | . 2 . 2 . 3 3 . . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 11 | . 1 . 2 . 2 3 . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 2 . 8 . 8 13 14 . . . . 9 . . . . . 1 . . . . 7 . . . . . 2 2 . . 1 . Full Trace Events 8 | . . . . . . 2 4 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Feedback Events 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 125 | . . . . . . . 125 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 21 | . . . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . 2 . . . 9 . . . . 12 . . . . . . . . . . 4 . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 168 | . . . . . . . 84 . . . . . . . . . . . . . . . 84 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 12 | . . . 1 . 2 1 2 . . . . 5 . . . . . . . . . . 1 . . . . . . . . . . . Time 444 | . . . 26 . 58 38 51 . . . . 258 . . . . . . . . . . 13 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 4 2 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Total Allies 174 | . . . . 2 . 11 9 . . . 3 . . . 4 . . . . . . . 1 . . . . . 1 . 40 54 49 . Largest Group 32 | . . . . 1 . 11 12 . . . 2 . . . 4 3 . . . . . . 1 1 1 . . . 1 . 32 10 8 . Highest-Rated Group 454 | . . . . 31 . 273 273 . . . 96 . . . 254 223 . . . . . . 47 47 47 . . . 26 . 454 145 113 . Highest-Rated Ally 100 | . . . . 31 . 100 100 . . . 96 . . . 96 96 . . . . . . 47 47 47 . . . 26 . 15 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 398 | . . . . 1 . 1 94 . . . 5 . . . . 44 . . . . . . . 4 2 . . . . . 131 100 16 . Total Damage 6812 | . . . . 21 . 17 1361 . . . 187 . . . . 1053 . . . . . . . 70 41 . . . . . 2152 1628 282 . Kills 38 | . . . . . . 1 13 . . . 3 . . . . 9 . . . . . . . . . . . . . . 6 6 . . Allies Corrupted 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 11 | . 1 . 4 . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . 1 2 . 1 . 2 1 1 . 2 . . . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 40916 | 42 554 144 1286 362 1231 1284 6513 752 851 121 845 2383 759 503 1479 1385 827 3541 1280 823 1808 569 2005 799 643 249 74 170 212 543 673 1055 4957 194 Spaces Moved 22676 | 35 384 58 826 282 562 532 3263 416 513 81 343 1175 432 280 910 807 235 542 286 361 759 234 930 418 314 192 193 437 454 989 532 1174 3149 578 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 17 | . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 9486 | . . . . . . . . . . . . . . . . . . 505 286 361 759 234 930 418 314 106 . . . 154 526 1174 3141 578 Wheels 11151 | 32 384 41 826 282 562 532 3263 416 513 81 343 1175 432 280 910 807 235 37 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1949 | . . . . . . . . . . . . . . . . . . . . . . . . . . 86 193 437 454 779 . . . . Fastest Speed 17 | 50 95 125 125 125 125 135 135 160 145 145 160 135 145 160 145 145 145 189 210 210 189 222 174 179 179 29 29 27 17 17 30 30 30 30 Average Speed 125 | 84 100 158 125 125 148 143 158 160 159 148 164 159 154 160 158 150 181 208 210 210 215 222 175 179 179 108 30 27 26 27 30 30 74 30 Slowest Speed 242 | 95 125 240 125 125 230 230 160 160 160 160 165 225 220 160 160 205 235 242 210 210 232 222 240 179 179 179 99 29 99 99 30 30 90 30 Overloaded Moves 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 33 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Spacefolds 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2 . 2 . Exploration Rate (%) 51 | 2 53 13 70 65 47 78 61 60 72 69 34 24 64 49 86 74 39 17 57 72 91 45 21 71 51 61 42 14 48 76 23 36 79 50 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 9 | . 1 1 . . . . . . . 1 . . 1 . 2 . . . . . . . . . . 3 . . . . . . . . Known Exits Taken 12 | . . . 1 . 1 . 1 . . . . 1 . . . . . 1 . . . . 1 . . 1 1 1 1 1 1 . . . Unknown Exits Taken 22 | 1 1 1 . 1 . 1 . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 . . . . . . 1 1 . Scrap Searched 20 | . . . . . . . . 2 3 . . . 1 2 2 . 1 . 1 1 . . . 3 . . 4 . . . . . . . Spaces Dug 318 | . . . . . . 30 . . . . 7 4 20 18 2 . 4 5 16 2 . 6 12 . 3 . 3 2 8 27 21 65 47 16 Terrain Destroyed 2581 | . . . 23 . . 34 115 2 51 . 19 100 133 39 2 99 6 364 156 15 1 56 82 62 7 . 3 2 9 34 125 366 564 112 Melee 7 | . . . . . . 1 . . . . 3 1 . . 2 . . . . . . . . . . . . . . . . . . . Projectile 1396 | . . . . . . . 5 2 4 . 8 20 5 . . . 6 85 22 15 1 10 46 5 7 . 3 2 9 34 125 354 516 112 AOE 1178 | . . . 23 . . 33 110 . 47 . 8 79 128 39 . 99 . 279 134 . . 46 36 57 . . . . . . . 12 48 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Total 33416 | 44 468 85 995 285 832 896 4345 480 529 83 546 1526 476 314 937 926 632 2572 898 408 936 256 1219 459 379 235 205 482 529 1187 1035 1876 5745 596 Wait 7739 | . 15 14 68 1 158 225 844 33 . . 29 143 4 1 . 30 361 1743 552 36 120 3 90 9 19 . 8 16 36 107 407 484 2181 2 Move 22590 | 34 383 57 825 281 561 531 3262 415 512 80 342 1175 431 279 909 806 234 541 285 360 758 233 929 417 313 191 192 436 449 950 527 1173 3142 577 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Pick Up 251 | 4 12 . 14 . 18 13 17 3 1 . 5 26 1 4 4 10 5 22 1 1 16 . 34 2 1 4 . 4 4 13 3 1 8 . Fast Attach 252 | 6 1 . 3 . 6 6 25 1 . . 10 27 . 1 4 7 4 7 1 1 8 . 16 7 1 15 . 11 6 18 18 12 29 1 Attach 167 | . . 1 3 . 6 11 8 8 4 . 6 16 5 4 1 5 2 12 7 . . 1 8 5 3 3 1 1 7 24 2 4 9 . Detach 164 | . . . . . 3 5 6 6 . 3 7 12 . 4 2 5 4 20 10 1 4 . 5 3 3 7 1 2 7 23 4 5 12 . Swap 200 | . 8 . 13 . 8 16 25 2 3 . 8 15 11 2 . 7 1 23 8 1 3 6 7 . 4 . . . . . 1 3 22 3 Drop 345 | . 6 . 23 . 14 13 39 1 . . 10 29 . 1 8 18 13 9 . . 23 . 27 7 . 15 . 9 4 12 17 9 37 1 Fire 1525 | . 43 13 45 3 58 73 118 11 9 . 48 80 24 18 . 21 8 183 34 8 4 13 98 9 35 . 3 3 14 39 55 185 258 12 Melee 50 | . . . . . . 2 . . . . 12 1 . . 9 17 . 9 . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 2 . Crush 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 14 . Rewire 105 | . . . . . . . . . . . 69 . . . . . . . . . . . 5 . . . . . . . . . 31 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Acc / [Tes]) -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Central database locked down 219 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 10) 369 | -10/Materials | Discovered new exit (range 6) 402 | -10/Materials | Core integrity fell below 50% 597 | -10/Materials | Entered Mines 656 | -10/Mines | Learned location of Mines (-9) 669 | -10/Mines | Discovered new exit (range 13) 693 | -10/Mines | Core integrity fell below 20% 741 | -10/Mines | Entered Materials 741 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 757 | -9/Materials | Discovered new exit (range 11) 952 | -9/Materials | Destroyed 9 combat bots 999 | -9/Materials | Discovered new exit (range 7) 1036 | -9/Materials | Build established: Tank 1265 | -9/Materials | Repaired Lgt. Armor Plating 1504 | -9/Materials | Discovered new exit (range 15) 1515 | -9/Materials | Identified exit to Mines 1941 | -9/Materials | First assault squad dispatched 2027 | -9/Materials | Entered Mines 2030 | -9/Mines | Received a Mining Laser from a helpful Derelict 2212 | -9/Mines | Discovered new exit (range 3) 2242 | -9/Mines | Discovered new exit (range 9) 2368 | -9/Mines | Met a Derelict testing a Signal Generator 2389 | -9/Mines | Entered Materials 2389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2911 | -8/Materials | Identified exit to Storage 3012 | -8/Materials | Discovered new exit (range 9) 3152 | -8/Materials | Garrison activated, responded to threat 3337 | -8/Materials | Repaired Lgt. Armor Plating 3369 | -8/Materials | Repaired Spread Laser 3620 | -8/Materials | Entered Storage 4311 | -8/Storage | Garrison activated, responded to threat 4439 | -8/Storage | Repaired Nuclear Core 4464 | -8/Storage | Garrison activated, responded to threat 4734 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4777 | -8/Storage | Discovered new exit (range 15) 4796 | -8/Storage | Met 01-MTF 4904 | -8/Storage | Entered Factory 4904 | -7/Factory | Accompanied by 11 allies (01-MTF) 4904 | -7/Factory | Evolved 2 slots: Utility x2 4909 | -7/Factory | 01-MTF left 5212 | -7/Factory | Build established: Commander-Tank 5265 | -7/Factory | Fabricated B-48 Gladiator? 5323 | -7/Factory | Repaired Cooling System 5443 | -7/Factory | Fabricated Arm. Huge Wheel? 5559 | -7/Factory | Build established: Commander-Gunner 5922 | -7/Factory | Cargo convoy interrupted 6106 | -7/Factory | Build established: Gunner 6280 | -7/Factory | Discovered new exit (range 10) 6300 | -7/Factory | Identified exit to Lower Caves 6618 | -7/Factory | Lost 3 parts (2p1u) 7883 | -7/Factory | Repaired Arm. Treads 8401 | -7/Factory | Fabricated G-47 Trooper? 9252 | -7/Factory | Build established: Tank 9624 | -7/Factory | Found Prototype Launcher 9624 | -7/Factory | Identified Rocket Array 9704 | -7/Factory | First assault squad dispatched 11389 | -7/Factory | High security lockdown imminent 11417 | -7/Factory | Entered Lower Caves 11507 | -7/Lower Caves | Found Prototype Device 11638 | -7/Lower Caves | Spotted B-75 Beast 11657 | -7/Lower Caves | Destroyed B-75 Beast 11684 | -7/Lower Caves | Lost 3 parts (2u1w) 11686 | -7/Lower Caves | Identified Heart of Steel 12118 | -7/Lower Caves | Discovered new exit (range 16) 12144 | -7/Lower Caves | Learned Factory terminal intel 12169 | -7/Lower Caves | Entered another Lower Caves area 12358 | -7/Lower Caves | Spotted B-75 Beast 12954 | -7/Lower Caves | Lost 3 parts (1u2w) 13003 | -7/Lower Caves | Learned Factory terminal intel 13014 | -7/Lower Caves | Learned Factory stockpile data 13014 | -7/Lower Caves | Discovered new exit (range 4) 13020 | -7/Lower Caves | Entered Data Miner 13020 | -7/Data Miner | Discovered new exit (range 6) 13051 | -7/Data Miner | Met Data Miner 13077 | -7/Data Miner | Learned location of Section 7 (-3) 13077 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13102 | -7/Data Miner | Received God Mode back door access code from Data Miner 13141 | -7/Data Miner | Entered Proximity Caves 13236 | -6/Proximity Caves | Escorted by Enhanced Grunt 13280 | -6/Proximity Caves | Found Prototype Device 13280 | -6/Proximity Caves | Identified Exp. Thermal Shield 13458 | -6/Proximity Caves | Spotted B-75 Beast 13854 | -6/Proximity Caves | Discovered new exit (range 4) 13936 | -6/Proximity Caves | System corruption reached 10% 13986 | -6/Proximity Caves | Entered Factory 13986 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13988 | -6/Factory | Loaded intel: 28 terminal locations 14383 | -6/Factory | Build established: Scavenger-Gunner 14424 | -6/Factory | Garrison activated, responded to threat 14545 | -6/Factory | Incoming investigation squad redirected 14979 | -6/Factory | Identified exit to Lower Caves 14979 | -6/Factory | Identified exit to Extension 14992 | -6/Factory | Repaired Antimatter Reactor 15035 | -6/Factory | Repaired Arm. Treads? 15122 | -6/Factory | Repaired Coolant Injector 15194 | -6/Factory | Repaired Rocket Array 15222 | -6/Factory | Incoming investigation squad redirected 15239 | -6/Factory | Repaired Hvy. Ion Cannon? 15242 | -6/Factory | Cargo convoy interrupted 15275 | -6/Factory | Incoming assault squad redirected 15351 | -6/Factory | Lost 14 parts (3p4n5u2w) 16017 | -6/Factory | Incoming investigation squad redirected 16054 | -6/Factory | Spotted B-75 Beast 16358 | -6/Factory | Core integrity fell below 50% 16369 | -6/Factory | Entered Lower Caves 16376 | -6/Lower Caves | Learned Factory security intel 16377 | -6/Lower Caves | Learned location of Zion (-6) 16400 | -6/Lower Caves | Lost 4 parts (1p1n2u) 16410 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 16421 | -6/Lower Caves | Found Prototype Special Weapon 16853 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 17086 | -6/Lower Caves | Discovered new exit (range 11) 17128 | -6/Lower Caves | Entered another Lower Caves area 17146 | -6/Lower Caves | Discovered new exit (range 6) 17267 | -6/Lower Caves | Build established: Scavenger-Mutant 17424 | -6/Lower Caves | Encountered a Warlord checkpoint 17467 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17479 | -6/Lower Caves | Core integrity fell below 20% 17502 | -6/Lower Caves | Lost 3 parts (1u2w) 17529 | -6/Lower Caves | Learned Factory stockpile data 17533 | -6/Lower Caves | Discovered new exit (range 9) 17631 | -6/Lower Caves | Entered Zion 17675 | -6/Zion | Gained Derelict followers 17701 | -6/Zion | System corruption cleaned by Quarantine Array 17861 | -6/Zion | Discovered new exit (range 12) 18190 | -6/Zion | Found Prototype Launcher 18190 | -6/Zion | Identified Gui. Missile Launcher 18308 | -6/Zion | Learned Factory security intel 18545 | -6/Zion | Given A8's code to call for help 18725 | -6/Zion | Received a visual enhancement algorithm 19069 | -6/Zion | Discovered new exit (range 3) 19091 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19094 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19108 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 19110 | -6/Zion | Entered Deep Caves 19110 | -6/Deep Caves | Accompanied by 4 allies 19181 | -6/Deep Caves | Found Surveybot 24 Chip 19413 | -6/Deep Caves | Attacked by Z-Imprinter 19422 | -6/Deep Caves | Allies destroyed Z-Imprinter 19546 | -6/Deep Caves | Z-Facility disabled 19570 | -6/Deep Caves | Found Prototype Protection 19570 | -6/Deep Caves | Identified Zio. Weapon Casing 19587 | -6/Deep Caves | Found Prototype Protection 19587 | -6/Deep Caves | Identified Zio. Heavy Carapace 19589 | -6/Deep Caves | Found Zio. Weapon Casing 19592 | -6/Deep Caves | Found Zio. Weapon Casing 19676 | -6/Deep Caves | Found Zio. Heavy Carapace 19695 | -6/Deep Caves | Found Zio. Weapon Casing 19866 | -6/Deep Caves | Spotted as-64106 19904 | -6/Deep Caves | Destroyed as-64106 19959 | -6/Deep Caves | Triggered Deep Caves wall 19959 | -6/Deep Caves | Spotted AS-44530 19960 | -6/Deep Caves | Destroyed AS-44530 19969 | -6/Deep Caves | Spotted AS-42656 19971 | -6/Deep Caves | Destroyed AS-42656 19987 | -6/Deep Caves | Exposed GOLEM chamber 19992 | -6/Deep Caves | Destroyed 35 combat bots 19998 | -6/Deep Caves | Found GOLEM Unit 20005 | -6/Deep Caves | Found GOLEM Unit 20042 | -6/Deep Caves | Found GOLEM Unit 20433 | -6/Deep Caves | Spotted as-53622 20488 | -6/Deep Caves | Discovered new exit (range 6) 20495 | -6/Deep Caves | Entered Proximity Caves 20876 | -5/Proximity Caves | Build established: Golem 20994 | -5/Proximity Caves | Learned Factory terminal intel 21105 | -5/Proximity Caves | Learned 8 Factory zone layouts 21202 | -5/Proximity Caves | Build established: Assassin 21253 | -5/Proximity Caves | Discovered new exit (range 19) 21322 | -5/Proximity Caves | Entered Factory 21322 | -5/Factory | Evolved 2 slots: Utility x2 21323 | -5/Factory | Identified exit to Upper Caves 21327 | -5/Factory | Loaded intel: 26 terminal locations 21489 | -5/Factory | Incoming assault squad redirected 21637 | -5/Factory | Build established: Golem 22093 | -5/Factory | Discovered new exit (range 13) 22169 | -5/Factory | Lost 3 parts (2u1w) 22720 | -5/Factory | System corruption reached 10% 22787 | -5/Factory | Spotted B-75 Beast 22822 | -5/Factory | First assault squad dispatched 23416 | -5/Factory | Build established: Tank 23439 | -5/Factory | Incoming assault squad redirected 23748 | -5/Factory | Incoming assault squad redirected 23765 | -5/Factory | Build established: Mutant 24040 | -5/Factory | Incoming assault squad redirected 24462 | -5/Factory | Destroyed 10 combat bots 24638 | -5/Factory | Incoming assault squad redirected 24863 | -5/Factory | Entered Upper Caves 25138 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25154 | -5/Upper Caves | Build established: Skirmisher 25497 | -5/Upper Caves | Discovered new exit (range 18) 25794 | -5/Upper Caves | Build established: Golem 26143 | -5/Upper Caves | Entered another Upper Caves area 26189 | -5/Upper Caves | Discovered new exit (range 17) 26414 | -5/Upper Caves | Spotted B-75 Beast 26433 | -5/Upper Caves | Build established: Skirmisher 26811 | -5/Upper Caves | Discovered new exit (range 20) 26966 | -5/Upper Caves | Entered Warlord 27006 | -5/Warlord | Discovered new exit (range 19) 27046 | -5/Warlord | System corruption cleaned by Quarantine Array 27134 | -5/Warlord | Learned Research emergency access door positions 27136 | -5/Warlord | Learned 4 Armory zone layouts 27136 | -5/Warlord | Learned 4 Armory zone layouts 27136 | -5/Warlord | Learned 4 Testing zone layouts 27138 | -5/Warlord | Learned Factory scanalyzer intel 27138 | -5/Warlord | Learned Armory fabricator intel 27138 | -5/Warlord | Learned Research scanalyzer intel 27303 | -5/Warlord | Build established: Mutant 27749 | -5/Warlord | Found Prototype Special Weapon 27749 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 27869 | -5/Warlord | Found RU-N14's Throwing Claymores v3 27873 | -5/Warlord | Found RU-N14's Throwing Claymores v3 27893 | -5/Warlord | Found RU-N14's Throwing Claymores v3 28054 | -5/Warlord | Build established: Golem 28167 | -5/Warlord | Met Warlord 28191 | -5/Warlord | Opened Warlord's prototype stash 28192 | -5/Warlord | Warlord's base attacked by MAIN.C 28205 | -5/Warlord | Found Prototype Device 28205 | -5/Warlord | Identified Exp. Cloaking Device 28232 | -5/Warlord | Found Prototype Reactor 28467 | -5/Warlord | Found Prototype Energy Gun 28467 | -5/Warlord | Identified Vortex Rifle 28478 | -5/Warlord | Found Vortex Rifle 28499 | -5/Warlord | Build established: Tank 28542 | -5/Warlord | Warlord forces counterattacked 28550 | -5/Warlord | Spotted Executioner 28554 | -5/Warlord | Spotted Executioner 28557 | -5/Warlord | Destroyed Executioner 28581 | -5/Warlord | Found Prototype Ballistic Cannon 28594 | -5/Warlord | Found Prototype Ballistic Cannon 28692 | -5/Warlord | Spotted Striker 28774 | -5/Warlord | Entered Proximity Caves 29290 | -4/Proximity Caves | Discovered new exit (range 18) 29343 | -4/Proximity Caves | Entered Factory 29343 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 29345 | -4/Factory | Loaded intel: 26 terminal locations 29345 | -4/Factory | Identified Hvy. Autocannon (x2) 29346 | -4/Factory | Loaded intel: 4 scanalyzer locations 29364 | -4/Factory | Found Quantum Capacitor 29379 | -4/Factory | Identified exit to Upper Caves 29379 | -4/Factory | Identified exit to Armory 29982 | -4/Factory | Discovered new exit (range 19) 30345 | -4/Factory | Repaired Huge Storage Unit 30448 | -4/Factory | Discovered new exit (range 19) 30559 | -4/Factory | Build established: Mutant 31348 | -4/Factory | Entered Upper Caves 31348 | -4/Upper Caves | Accompanied by 1 ally 31501 | -4/Upper Caves | Found Alien Artifact 31501 | -4/Upper Caves | Identified Dimensional Node Initializer 31501 | -4/Upper Caves | Initialized slip node 31750 | -4/Upper Caves | Spotted B-86 Titan 31864 | -4/Upper Caves | Build established: Tank 32094 | -4/Upper Caves | Discovered new exit (range 20) 32147 | -4/Upper Caves | Entered another Upper Caves area 32147 | -4/Upper Caves | Accompanied by 1 ally 32168 | -4/Upper Caves | Build established: Skirmisher 32253 | -4/Upper Caves | Discovered new exit (range 22) 32767 | -4/Upper Caves | Discovered new exit (range 10) 32790 | -4/Upper Caves | Entered Zhirov 32792 | -4/Zhirov | Discovered new exit (range 3) 32824 | -4/Zhirov | Met Zhirov 32864 | -4/Zhirov | Learned location of Quarantine (-3) 32864 | -4/Zhirov | Learned location of Testing (-2) 32864 | -4/Zhirov | Learned location of Command (-1) 32873 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32888 | -4/Zhirov | Build established: Mutant 32902 | -4/Zhirov | Found Alien Artifact 32902 | -4/Zhirov | Identified Integrated Dissipator 32902 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 33012 | -4/Zhirov | Identified Molecular Deconstructor 33039 | -4/Zhirov | Identified exit to Proximity Caves 33039 | -4/Zhirov | Entered Proximity Caves 33064 | -3/Proximity Caves | Spotted B-86 Titan 33107 | -3/Proximity Caves | Discovered new exit (range 22) 33112 | -3/Proximity Caves | Identified exit to Research 33113 | -3/Proximity Caves | Entered Research 33113 | -3/Research | Evolved 2 slots: Utility x2 33115 | -3/Research | Loaded intel: 6 scanalyzer locations 33277 | -3/Research | Discovered new exit (range 20) 33283 | -3/Research | Identified exit to Quarantine 33283 | -3/Research | Entered Quarantine 33290 | -3/Quarantine | Build established: Scout 33333 | -3/Quarantine | Found Alien Artifact 33333 | -3/Quarantine | Identified Core Reset Matrix 33333 | -3/Quarantine | Used Core Reset Matrix 33337 | -3/Quarantine | Detected hypermatrix surge 33337 | -3/Quarantine | Sensed 10 artifacts in vicinity 33361 | -3/Quarantine | Found Dimensional Node Initializer 33361 | -3/Quarantine | Initialized slip node 33363 | -3/Quarantine | Found Dimensional Node Initializer 33363 | -3/Quarantine | Initialized slip node 33365 | -3/Quarantine | Found Dimensional Node Initializer 33365 | -3/Quarantine | Initialized slip node 33367 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 33369 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 33462 | -3/Quarantine | Spotted Fortress 33491 | -3/Quarantine | Discovered new exit (range 17) 33495 | -3/Quarantine | Identified exit to Section 7 33495 | -3/Quarantine | Entered Section 7 33496 | -3/Section 7 | Sensed 26 artifacts in vicinity 33546 | -3/Section 7 | Found Spacefold Activator 33559 | -3/Section 7 | Spotted S7 Guard 33561 | -3/Section 7 | Found Core Regenerator 33575 | -3/Section 7 | Spotted S7 Guard 33584 | -3/Section 7 | Found Sigix Shearcannon 33604 | -3/Section 7 | Spotted B-86 Titan 33672 | -3/Section 7 | Spotted S7 Guard 33674 | -3/Section 7 | Found Core Membrane 33674 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 33704 | -3/Section 7 | Discovered new exit (range 19) 33710 | -3/Section 7 | Found Integrity Redistributor 33718 | -3/Section 7 | Identified exit to Research 33745 | -3/Section 7 | Search patrols dispatched 33764 | -3/Section 7 | Found Integrated Reactor 33764 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33766 | -3/Section 7 | Warped through subspace 33767 | -3/Section 7 | Core integrity fell below 50% 33805 | -3/Section 7 | Spotted Alpha 7 33806 | -3/Section 7 | Build established: Alien-Scout 33817 | -3/Section 7 | Spotted Alpha 7 33822 | -3/Section 7 | Spotted B-99 Colossus 33836 | -3/Section 7 | Found Integrated Dissipator 33836 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33838 | -3/Section 7 | Found Integrated Dissipator 33838 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33840 | -3/Section 7 | Found Integrated Dissipator 33840 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33850 | -3/Section 7 | Found LRC Insulator 33850 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 33853 | -3/Section 7 | Found LRC Storage 33853 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 33867 | -3/Section 7 | Warped through subspace 33900 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 33902 | -3/Section 7 | Found Transdimensional Reconstructor 33903 | -3/Section 7 | Found Transdimensional Reconstructor 33927 | -3/Section 7 | Integrated with Sigix Exoskeleton 33960 | -3/Section 7 | Spotted Executioner 34038 | -3/Section 7 | Entered Research 34038 | -2/Research | Warlord forces began assault on 0b10 34038 | -2/Research | Evolved 2 slots: Utility x2 34043 | -2/Research | Emitted hypermatrix ping 34048 | -2/Research | Assembled emerged from beneath the floor 34058 | -2/Research | Found Unknown Device 34058 | -2/Research | Identified Antimissile System 34148 | -2/Research | Research machine network offline 34181 | -2/Research | Discovered new exit (range 17) 34212 | -2/Research | Build established: Alien-Sigix 34221 | -2/Research | Assembled emerged from beneath the floor 34260 | -2/Research | Assembled emerged from beneath the floor 34261 | -2/Research | Found Unknown Device 34261 | -2/Research | Identified Quantum Capacitor 34273 | -2/Research | Assembled emerged from beneath the floor 34308 | -2/Research | Assembled emerged from beneath the floor 34338 | -2/Research | Discovered new exit (range 16) 34347 | -2/Research | Assembled emerged from beneath the floor 34375 | -2/Research | Borebot progress halted 34385 | -2/Research | Identified exit to Access 34403 | -2/Research | Destroyed 7 combat bots 34480 | -2/Research | Destroyed 7 combat bots 34613 | -2/Research | Borebot progress halted 34672 | -2/Research | Spotted Striker 34677 | -2/Research | Spotted Striker 34678 | -2/Research | Destroyed Striker 34680 | -2/Research | Spotted Executioner 34683 | -2/Research | Destroyed Striker 34687 | -2/Research | Destroyed Executioner 34706 | -2/Research | Found Prototype Processor 34706 | -2/Research | Identified Exp. Targeting Computer 34708 | -2/Research | Found Prototype Processor 34708 | -2/Research | Identified Exp. Core Analyzer 34711 | -2/Research | Entered Access 34711 | -1/Access | Evolved 2 slots: Utility x2 34716 | -1/Access | Emitted hypermatrix ping 34721 | -1/Access | Assembled emerged from beneath the floor 34722 | -1/Access | Destroyed 20 combat bots 34789 | -1/Access | Assembled emerged from beneath the floor 34807 | -1/Access | Garrison activated, responded to threat 34812 | -1/Access | Spotted B-99 Colossus 34942 | -1/Access | Spotted B-99 Colossus 34950 | -1/Access | Assembled emerged from beneath the floor 34975 | -1/Access | Assembled emerged from beneath the floor 34989 | -1/Access | Destroyed 41 combat bots 35014 | -1/Access | Assembled emerged from beneath the floor 35020 | -1/Access | Garrison activated, responded to threat 35078 | -1/Access | Discovered new exit (range 15) 35083 | -1/Access | Assembled emerged from beneath the floor 35102 | -1/Access | Garrison activated, responded to threat 35102 | -1/Access | Destroyed Executioner 35104 | -1/Access | Spotted Executioner 35105 | -1/Access | Destroyed Executioner 35112 | -1/Access | Spotted Striker 35113 | -1/Access | Destroyed Striker 35131 | -1/Access | Assembled emerged from beneath the floor 35161 | -1/Access | Destroyed 11 combat bots 35177 | -1/Access | Assembled emerged from beneath the floor 35185 | -1/Access | Discovered new exit (range 18) 35247 | -1/Access | Spotted Striker 35247 | -1/Access | Spotted Executioner 35254 | -1/Access | Destroyed Executioner 35255 | -1/Access | Destroyed Striker 35258 | -1/Access | Spotted Executioner 35264 | -1/Access | Destroyed Executioner 35318 | -1/Access | Destroyed 38 combat bots 35360 | -1/Access | Destroyed 9 combat bots 35383 | -1/Access | Destroyed Investigator 35385 | -1/Access | Destroyed Executioner 35394 | -1/Access | Spotted Striker 35395 | -1/Access | Spotted Executioner 35395 | -1/Access | Destroyed Striker 35397 | -1/Access | Destroyed Executioner 35413 | -1/Access | Spotted Executioner 35413 | -1/Access | Spotted Striker 35414 | -1/Access | Spotted Executioner 35429 | -1/Access | Sterilization system engaged 35430 | -1/Access | Destroyed Striker 35434 | -1/Access | Destroyed Executioner 35435 | -1/Access | Destroyed Executioner 35461 | -1/Access | Destroyed 23 combat bots 35522 | -1/Access | Spotted Executioner 35523 | -1/Access | Destroyed Executioner 35525 | -1/Access | Destroyed Executioner 35527 | -1/Access | Spotted Executioner 35527 | -1/Access | Destroyed Striker 35528 | -1/Access | Destroyed Executioner 35729 | -1/Access | Ambient heat levels rising (+10) 35766 | -1/Access | Entered Command 35771 | -1/Command | Emitted hypermatrix ping 35776 | -1/Command | Assembled emerged from beneath the floor 35818 | -1/Command | Found Quantum Capacitor 35842 | -1/Command | Assembled emerged from beneath the floor 35883 | -1/Command | High security lockdown imminent 35890 | -1/Command | Assembled emerged from beneath the floor 35904 | -1/Command | Destroyed 8 combat bots 35963 | -1/Command | High security lockdown engaged 36087 | -1/Command | Spotted Striker 36094 | -1/Command | Destroyed Striker 36131 | -1/Command | Destroyed 15 combat bots 36199 | -1/Command | Spotted Executioner 36199 | -1/Command | Spotted Executioner 36199 | -1/Command | Spotted Striker 36199 | -1/Command | Spotted Investigator 36200 | -1/Command | Destroyed Striker 36201 | -1/Command | Destroyed Executioner 36201 | -1/Command | Scanned by Researcher 36206 | -1/Command | Destroyed Executioner 36214 | -1/Command | Destroyed Investigator 36239 | -1/Command | Destroyed 18 combat bots 36290 | -1/Command | Spotted Striker 36291 | -1/Command | Spotted Investigator 36303 | -1/Command | Destroyed Striker 36307 | -1/Command | Destroyed Investigator 36329 | -1/Command | Destroyed 17 combat bots 36352 | -1/Command | Spotted Executioner 36352 | -1/Command | Spotted Executioner 36352 | -1/Command | Spotted Striker 36362 | -1/Command | Destroyed Striker 36365 | -1/Command | Destroyed Executioner 36366 | -1/Command | Destroyed Executioner 36387 | -1/Command | Destroyed 9 combat bots 36517 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 36519 | -1/Command | Spotted Striker 36519 | -1/Command | Spotted Striker 36519 | -1/Command | Spotted Executioner 36519 | -1/Command | Destroyed Executioner 36520 | -1/Command | Destroyed Striker 36523 | -1/Command | Destroyed Striker 36528 | -1/Command | Core integrity fell below 50% 36572 | -1/Command | Destroyed 17 combat bots 36588 | -1/Command | Spotted Executioner 36588 | -1/Command | Spotted Striker 36588 | -1/Command | Spotted Executioner 36589 | -1/Command | Destroyed Executioner 36592 | -1/Command | Destroyed Striker 36593 | -1/Command | Destroyed Executioner 36628 | -1/Command | Destroyed 15 combat bots 36798 | -1/Command | Spotted Striker 36798 | -1/Command | Spotted Executioner 36806 | -1/Command | Destroyed Striker 36809 | -1/Command | Spotted Executioner 36810 | -1/Command | Destroyed Executioner 36811 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 36820 | -1/Command | Spotted Investigator 36824 | -1/Command | Destroyed Striker 36824 | -1/Command | Destroyed Investigator 36826 | -1/Command | Destroyed Striker 36867 | -1/Command | Destroyed 38 combat bots 37115 | -1/Command | Destroyed Striker 37116 | -1/Command | Destroyed Striker 37119 | -1/Command | Destroyed Striker 37122 | -1/Command | Spotted Investigator 37124 | -1/Command | Destroyed Investigator 37141 | -1/Command | Destroyed Striker 37142 | -1/Command | Destroyed Executioner 37163 | -1/Command | Destroyed 17 combat bots 37768 | -1/Command | Assembled emerged from beneath the floor 37793 | -1/Command | Used Core Regenerator, restored core integrity (+400) 37908 | -1/Command | Discovered new exit (range 18) 38225 | -1/Command | Assembled emerged from beneath the floor 38376 | -1/Command | Found Antimissile System 38519 | -1/Command | Assembled emerged from beneath the floor 38555 | -1/Command | Spotted Combat Programmer 38556 | -1/Command | Spotted Combat Programmer 38580 | -1/Command | Destroyed Combat Programmer 38581 | -1/Command | Destroyed Combat Programmer 38638 | -1/Command | Spotted M Guard 38640 | -1/Command | Spotted M Guard 38643 | -1/Command | Destroyed M Guard 38647 | -1/Command | Destroyed M Guard 38647 | -1/Command | All MAIN.C guards destroyed 38665 | -1/Command | Found Prototype Reactor 38665 | -1/Command | Identified Zero-point Reactor 38742 | -1/Command | Met MAIN.C 38743 | -1/Command | 0b10 Conduit disabled 38774 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 38774 | -1/Command | Destroyed MAIN.C Shell 38774 | -1/Command | Spotted M Shell/Def 38774 | -1/Command | Spotted M Shell/Atk 38774 | -1/Command | Spotted M Shell/Def 38774 | -1/Command | Spotted M Shell/Atk 38774 | -1/Command | Spotted M Shell/Atk 38774 | -1/Command | Spotted M Shell/Atk 38774 | -1/Command | Spotted M Shell/Def 38774 | -1/Command | Spotted M Shell/Def 38775 | -1/Command | MAIN.C activated Command garrisons 38786 | -1/Command | Discovered new exit (range 18) 38808 | -1/Command | Destroyed MAIN.C 38809 | -1/Command | Discovered new exit (range 24) 38809 | -1/Command | Discovered new exit (range 115) 38809 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 38815 | -1/Command | P-80 Master assimilated allied W-44 Eye 39553 | -1/Command | Found Omega Cannon 39692 | -1/Command | Found AEGIS Remote Shield 39697 | -1/Command | Found Adv. Particle Accelerator 40265 | -1/Command | Assembled emerged from beneath the floor 40482 | -1/Command | Phase Generator disabled 40718 | -1/Command | Found Exp. Core Analyzer 40719 | -1/Command | Warped through subspace to slip node 40719 | -1/Command | Discovered new exit (range 5) 40723 | -1/Command | Entered Access_0 40724 | -1/Access_0 | Sensed 2 artifacts in vicinity 40724 | -1/Access_0 | Met Architect 40735 | -1/Access_0 | Subspace Access Node disabled 40773 | -1/Access_0 | A6 warped into view 40782 | -1/Access_0 | Subspace Access Node disabled 40805 | -1/Access_0 | Subspace Access Node disabled 40806 | -1/Access_0 | A5 warped into view 40850 | -1/Access_0 | Subspace Access Node disabled 40897 | -1/Access_0 | A4 warped into view 40911 | -1/Access_0 | Destroyed Architect 40912 | -1/Access_0 | Architect triggered a singularity event 40914 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 40914 | -1/Access_0 | Warped through subspace to slip node 40914 | -1/Access_0 | Discovered new exit (range 8) 40917 | *** | Escaped singularity! Last Messages --------------- 40911_ Quantum Shear penetrates A4. 40911_ Quantum Shear penetrates Architect. 40911_ Quantum Shear penetrates A4. 40911_ Quantum Shear penetrates Architect. 40911_ Quantum Shear penetrates A4. 40911_ Quantum Shear penetrates Architect. 40911_ Quantum Shear penetrates A4. 40911_ Architect: "If I can't win, no one wins!" 40911_ Architect destroyed. 40912_ A0_COM: Initiating irreversible singularity event. Goodbye. 40912_ Dropped Sigix Shearcannon. 40913_ A0_COM: 10. 40914_ A0_COM: 9. 40914_ Acquired data core, extracted unknown sensor trigger ID. 40914_ Warped through subspace, drawn to slip node. 40914_ EXIT=FOUND 40915_ A0_COM: 8. 40916_ A0_COM: 7. 40917_ A0_COM: 6. [Achievement: Death Machine] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 192 Coolant Potential 65 Energy Generation 79 Energy Capacity 1700 Matter Stores 557 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 2010 Power Amplification 20 Armor Coverage 1300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 91 Targeting Accuracy 12 Target Analysis 5 Core Analysis 12 Recoil Reduction 6 Energy Filtering 30 Particle Charging 25 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -7/Factory G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Core Reset Matrix Spacefold Activator Core Membrane Integrated Reactor High-powered Transdimensional Reconstructor LRC Insulator LRC Storage Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Regenerator Transdimensional Reconstructor Achievements -------------- Death Machine Most Wanted Challenges ------------ None Game ------ Seed CompactConcussiveFlamer Manual? 0 Play Time 07:19:36 Cumulative 336.6 hours Start 2022.05.03 @ 20:45:51 End 2022.05.08 @ 08:49:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type 6 Total 11 Types 6/0/3/0/0/0/2/0/0 Lore% 83 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bae34d5-1a95-4d26-87ed-43e12feacfe5