Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.22 @ 08:46:18 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2363) 2363 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4518 Bonus ------- None Cogmind --------- Core Integrity 432/550 Matter 294/300 Energy 460/460 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Battery > --- WEAPON (3) ------- Heavy Particle Cannon Improved Assault Rifle Heavy Flail > --- INVENTORY (16) --- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Weight Redist. System Weight Redist. System Particle Charger Particle Gun Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Battery Weight Redist. System > --- WEAPON ----------- Light EM Pulse Cannon Heavy Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Weight Redist. System Weight Redist. System Particle Charger EM Pulse Gun Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Heavy Flail [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 1 | . 1 . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 69 | 5 15 35 14 Power 8 | 1 3 2 2 Engine 6 | 1 2 2 1 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 30 | 2 6 18 4 Treads . | . . . . Leg 30 | 2 6 18 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 3 3 2 Device 1 | . . 1 . Storage 6 | . 3 1 2 Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 23 | 2 3 12 6 Energy Gun 6 | 1 1 3 1 Energy Cannon 8 | . . 4 4 Ballistic Gun 8 | 1 2 5 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 2 | . . . 2 Average Slot Usage (%) 95 | . 88 97 98 Engine 8 | . 7 9 7 Core 1 | . 4 . . Leg 30 | . 36 29 25 Device 5 | . . 6 7 Storage 21 | . 13 20 32 Protection 1 | . . 1 . Energy Gun 7 | . 11 8 2 Energy Cannon 7 | . . 7 12 Ballistic Gun 12 | . 11 13 8 Naked Turns . | . . . . Heaviest Build 45 | 6 24 33 45 Greatest Support 57 | 20 30 57 57 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 4 12 12 16 Average Capacity 11 | 4 8 12 15 Most Carried 16 | 4 12 12 16 Average Carried 11 | . 7 11 15 Final Capacity 16 | 4 12 12 16 Final Carried 16 | 4 12 12 16 Class Distribution -------------------- 45% | Hacker-Mutant 44% | Hacker-Gunner 3% | Hacker-Tank 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1429 | 251 197 653 328 Remotely . | . . . . Salvage Created 4060 | 35 687 2004 1334 Parts 231 | 2 37 109 83 Haulers Intercepted 9 | . 2 5 2 Recyclers Shooed 5 | . 2 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 54 | 1 10 24 19 Guns 31 | . 9 16 6 Cannons 16 | . . 6 10 AOE 7 | 1 1 2 3 Classes Destroyed 12 | 1 5 5 1 Worker 2 | . 1 1 . Builder 5 | . . 1 4 Tunneler 2 | . . 1 1 Hauler 9 | . 2 5 2 Recycler 10 | . 1 6 3 Watcher 9 | . 2 5 2 Swarmer 10 | . 2 3 5 Grunt 28 | 1 8 8 11 Brawler 1 | . . 1 . Duelist 2 | . . 2 . Sentry 12 | . . 10 2 Hunter 1 | . . . 1 Best Kill Streak 8 | 1 3 8 3 Combat Bots Only 6 | 1 2 6 3 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging . | . . . . Exploded 3 | 1 1 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1733 | 15 221 810 687 Core 401 | . 56 227 118 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 77 43 . Volleys Fired 202 | 1 47 89 65 Largest 3 | 2 2 3 3 Hottest 154 | 60 60 135 154 Shots Fired 521 | 2 91 253 175 Gun 379 | 2 91 189 97 Cannon 142 | . . 64 78 Launcher . | . . . . Special . | . . . . Kinetic 221 | 1 47 104 69 Thermal 111 | . . 64 47 Explosive . | . . . . Electromagnetic 189 | 1 44 85 59 Robot Hit Streak 52 | 2 52 33 36 Robot Miss Streak 4 | . 1 4 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 388 | 2 85 188 113 Core Hits 150 | 2 29 71 48 Critical Hits 4 | . 2 1 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed 3 | . 2 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6493 | 64 1056 3127 2246 Guns 3634 | 22 907 1948 757 Cannons 2247 | . . 961 1286 Explosions 612 | 42 149 218 203 Melee . | . . . . Ramming . | . . . . Kinetic 1716 | 7 365 808 536 Thermal 2375 | 42 149 1081 1103 Explosive . | . . . . Electromagnetic 2402 | 15 542 1238 607 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 40 | . . 20 20 Projectiles 26 | . . 6 20 Explosions 14 | . . 14 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 291 | 9 21 234 27 Shots 12 | 1 2 8 1 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 400 | 38 118 361 400 Average Temperature 98 | 28 35 99 124 Received Heat Transfer 861 | 6 180 243 432 Effects 7 | . . 1 6 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . 1 1 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 7 | . . 7 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 1 4 Heat Transferred 3969 | . 200 2237 1532 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 12 | 1 3 7 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 328 | 20 206 307 328 Initial 20 | . 9 20 . Average 90 | 5 79 83 124 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 92 | 100 91 95 84 Level 1 7 | . 8 4 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 101 | 1 17 40 43 Peak Tracking Total 5 | 1 4 5 5 Tactical Retreats 13 | . 3 2 8 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 3 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 12 | . 1 9 2 Max in Single Turn 6 | . 1 6 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 7 9 1 Terminals 10 | . 6 3 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 1 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 43 | . 16 26 1 Successful 38 | . 14 23 1 Failed 5 | . 2 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 14 8 1 Fabricators . | . . . . Repair Stations 8 | . . 8 . Recycling Units 5 | . 2 3 . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 19 | . 12 6 1 Record 4 | . 2 2 . Robot Analysis 1 | . . 1 . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 1 | . . . 1 Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 2 | . 2 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Transport Status 2 | . 2 . . Investigation Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 8 . Scan Component 4 | . . 4 . Repair 4 | . . 4 . Recycling Unit Hacks 4 | . 2 2 . Report Inventory 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 7 | . . 7 . Insert Component 4 | . . 4 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 7 . Full Trace Events 3 | . . 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 4 . Time 159 | . . 159 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . . 4 . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5169 | 101 1092 2838 1138 Spaces Moved 2860 | 81 702 1540 537 Core 18 | 18 . . . Treads . | . . . . Legs 2842 | 63 702 1540 537 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 123 Average Speed 123 | 104 120 125 126 Slowest Speed 150 | 120 120 150 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 8 99 98 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 97 | . 10 73 14 Melee . | . . . . Projectile 9 | . . . 9 AOE 88 | . 10 73 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 4068 | 95 868 2253 852 Wait 830 | . 85 528 217 Move 2857 | 80 701 1539 537 Hop . | . . . . Pick Up 61 | 9 12 28 12 Fast Attach 16 | . 8 7 1 Attach 20 | 5 3 8 4 Detach . | . . . . Swap 33 | . 4 20 9 Drop 48 | . 8 33 7 Fire 202 | 1 47 89 65 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Identified exit to Materials 68 | -11/Scrapyard | Discovered exit to Materials (range 8) 102 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Evolved 1 slot: Propulsion x1 329 | -10/Materials | Build established: Hacker-Mutant 349 | -10/Materials | Identified exit to Mines 349 | -10/Materials | Discovered exit to Mines (range 16) 474 | -10/Materials | Identified exit to Materials 474 | -10/Materials | Discovered exit to Materials (range 11) 615 | -10/Materials | Discovered exit to Materials (range 7) 974 | -10/Materials | Discovered exit to Materials (range 13) 1128 | -10/Materials | Discovered exit to Mines (range 10) 1194 | -10/Materials | Entered another Materials area 1194 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1756 | -9/Materials | Identified exit to Materials 1756 | -9/Materials | Discovered exit to Materials (range 15) 2460 | -9/Materials | Identified exit to Mines 2460 | -9/Materials | Discovered exit to Mines (range 11) 2575 | -9/Materials | Build established: Hacker-Gunner 2584 | -9/Materials | Repaired Imp. Aluminum Leg 2637 | -9/Materials | Repaired Imp. Assault Rifle 2740 | -9/Materials | Discovered exit to Mines (range 8) 3383 | -9/Materials | Discovered exit to Materials (range 13) 3518 | -9/Materials | Build established: Hacker-Mutant 3584 | -9/Materials | Repaired Titanium Leg 3627 | -9/Materials | Repaired Titanium Leg 3677 | -9/Materials | Core integrity fell below 50% 3704 | -9/Materials | Discovered exit to Materials (range 3) 4032 | -9/Materials | Entered another Materials area 4032 | -8/Materials | Evolved 2 slots: Utility x2 4388 | -8/Materials | Build established: Hacker-Gunner 4692 | -8/Materials | Garrison activated, responded to threat 5170 | -8/Materials | Self-destructed Last Messages --------------- 05071_ U-05 Engineer lays Concrete. 05072_ K-01 Serf collects debris. 05089_ W-25 Informer distress signal alerts nearby ally. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05116_ Destroyed Particle Gun. 05120_ Weight Redist. System destroyed. 05124_ Lgt. EM Pulse Cannon destroyed. 05127_ Power failure, Lgt. Nuclear Core shutdown. 05129_ Overheating: Energy bleed (-78). 05129_ U-05 Engineer builds a Wall. 05130_ G-50 Soldier IFF system glitched. 05133_ Power failure, Lgt. Nuclear Core shutdown. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 05135_ U-05 Engineer builds a Wall. 05135_ G-50 Soldier destroyed. 05139_ Acquired Lgt. Angular Momentum Engine. 05141_ Acquired 24 matter. 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Aluminum Leg | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Troublemaker Challenges ------------ None Game ------ Seed NovaCooledAirjet Manual? 0 Play Time 01:47:14 Cumulative 4.8 hours Start 2021.05.21 @ 23:29:13 End 2021.05.22 @ 08:46:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 4 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adb7e7b1-e7e9-456f-8adc-2e91611219b8