Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 11:22:31 Player: Qethsegol Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2595) 2595 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1197) 1197 TOTAL SCORE: 6182 Bonus ------- High Alert Combat Kills 326 Follower Combat Kills 171 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 72/100 System Corruption 0% Temperature Cool (20) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads VSS Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Plasma Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- Improved Ion Engine Heavy Deuterium Engine Faulty Heavy Deuterium Engine Large Battery (200) Signal Interpreter Targeting Computer Light Armor Plating Plasma Cannon Mini Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg VSS Leg Improved Heat Sink Small Battery Signal Interpreter Targeting Computer Light Armor Plating Plasma Cannon Plasma Cannon Plasma Cannon Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 66 | 6 3 19 18 9 11 Power 7 | 1 . 1 2 2 1 Engine 6 | 1 . 1 2 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 21 | 2 2 9 4 . 4 Treads 6 | . . . 4 . 2 Leg 15 | 2 2 9 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 2 4 2 1 Device 7 | 1 1 . 2 2 1 Storage 1 | . . 1 . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 27 | 2 . 7 8 5 5 Energy Gun 8 | . . 4 2 2 . Energy Cannon 5 | . . 1 1 . 3 Ballistic Gun 6 | 2 . 1 2 1 . Ballistic Cannon 2 | . . . . . 2 Launcher 6 | . . 1 3 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 26 | . . 2 7 4 13 Power 5 | . . . 1 2 2 Propulsion 6 | . . 1 . . 5 Utility 3 | . . . 1 . 2 Weapon 12 | . . 1 5 2 4 Highest Loss Streak 7 | . . 1 3 2 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 90 98 97 98 87 Engine 8 | . 14 11 8 5 8 Core 1 | . . . . 3 . Treads 16 | . . . 21 27 19 Leg 10 | . 28 33 5 . 1 Device 8 | . 18 5 4 9 9 Storage 8 | . . 8 9 9 9 Processor 14 | . . 8 16 18 17 Energy Gun 7 | . . 17 6 8 1 Energy Cannon 3 | . . . 4 . 10 Ballistic Gun 9 | . 28 13 11 4 5 Launcher 5 | . . . 3 13 4 Peak Build Rating 34 | 6 7 16 28 31 34 Average Rating 21 | 4 6 13 24 27 28 On Entrance 13 | . 6 7 14 21 31 Naked Turns . | . . . . . . Heaviest Build 44 | 6 7 31 43 40 44 Greatest Support 60 | 20 20 33 60 60 60 Greatest Overweight (x) 2 | . . 1 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 Average Capacity 13 | 5 5 12 15 15 15 Most Carried 15 | 5 5 15 15 15 15 Average Carried 12 | 1 4 11 14 13 13 Final Capacity 15 | 5 5 15 15 15 15 Final Carried 15 | 4 5 15 15 15 10 Class Distribution -------------------- 34% | Gunner 21% | Mutant 20% | Scavenger-Gunner 9% | Scavenger-Skirmisher 7% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1588 | 266 55 213 350 436 268 Remotely . | . . . . . . Salvage Created 2667 | 33 128 429 813 636 628 Parts 131 | 4 12 27 29 29 30 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 67 | 1 5 11 18 18 14 Guns 31 | 1 5 7 6 6 6 Cannons 8 | . . . 3 . 5 AOE 27 | . . 4 9 12 2 Classes Destroyed 10 | 1 1 3 2 1 2 Hauler 1 | . . 1 . . . Recycler 1 | . . . 1 . . Carrier 1 | . . . . 1 . Watcher 4 | . . 1 2 . 1 Swarmer 18 | . 3 3 3 6 3 Grunt 37 | 1 2 6 11 10 7 Duelist 1 | . . . . . 1 Sentry 8 | . . 2 2 2 2 Specialist 2 | . . . 2 . . Hunter 1 | . . . . . 1 Best Kill Streak 6 | 1 3 4 6 5 5 Combat Bots Only 5 | 1 3 4 5 5 5 Max Kills in Single Turn 4 | 1 1 4 3 3 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 375 | 4 31 51 102 54 133 Missed 96 | 1 10 12 21 24 28 Damage Taken 4202 | 35 199 469 1341 587 1571 Core 693 | . 39 88 129 81 356 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 84 78 . . . Volleys Fired 179 | 3 15 32 40 40 49 Largest 3 | 2 2 3 3 3 2 Hottest 189 | 40 40 141 189 128 160 Shots Fired 369 | 6 30 73 98 67 95 Gun 253 | 6 30 72 71 40 34 Cannon 76 | . . . 19 . 57 Launcher 40 | . . 1 8 27 4 Special . | . . . . . . Kinetic 160 | 6 30 31 48 18 27 Thermal 169 | . . 41 42 22 64 Explosive 40 | . . 1 8 27 4 Electromagnetic . | . . . . . . Robot Hit Streak 14 | 4 7 13 14 13 14 Robot Miss Streak 7 | 1 3 7 3 3 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 228 | 5 18 38 62 42 63 Core Hits 152 | 2 9 23 45 44 29 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . . . 2 . 1 Burn 1 | . . . 1 . . Meltdown 1 | . . . . . 1 Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6071 | 39 158 555 1734 2027 1558 Guns 1902 | 39 156 434 552 409 312 Cannons 1404 | . . . 289 . 1115 Explosions 2757 | . . 121 891 1618 127 Melee . | . . . . . . Ramming 8 | . 2 . 2 . 4 Kinetic 1172 | 39 156 124 324 211 318 Thermal 2134 | . . 310 517 198 1109 Explosive 2757 | . . 121 891 1618 127 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 109 | . . . 27 82 . Projectiles . | . . . . . . Explosions 109 | . . . 27 82 . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 295 | . . 15 112 168 . Shots 13 | . . 1 4 8 . Rammed 4 | . . . 1 . 3 Targets Rammed 5 | . 1 . 1 . 3 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 638 | 12 . 417 638 36 570 Average Temperature 145 | 9 . 143 147 12 174 Received Heat Transfer 1914 | 18 45 204 648 180 819 Effects 34 | . . 6 14 . 14 Shutdowns 6 | . . 1 2 . 3 Energy Bleed 4 | . . 2 1 . 1 Interference 4 | . . . 2 . 2 Matter Decay 3 | . . . 1 . 2 Short Circuit 3 | . . . 1 . 2 Damage (minor) 2 | . . 1 1 . . Damage (major) 12 | . . 2 6 . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . 1 1 . 4 Heat Transferred 4465 | . . 744 1147 424 2150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1039 | 20 145 249 342 1039 799 Initial 506 | . 13 61 48 248 506 Average 361 | 7 45 98 132 590 674 Maximum Alert Level 3 | . . 1 1 3 3 Low Security (%) 45 | 100 100 90 85 . . Level 1 14 | . . 9 14 32 . Level 2 16 | . . . . 24 45 Level 3 24 | . . . . 43 54 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 4 . 2 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault 1 | . . . . . 1 Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 5 | . 1 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | 1 10 17 22 22 32 Peak Tracking Total 7 | 1 4 5 6 7 6 Tactical Retreats 5 | . . 1 1 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . . 1 2 1 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 13 | . 1 3 6 2 1 Terminals 11 | . 1 3 4 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 29 | . 5 4 16 2 2 Successful 19 | . 3 3 9 2 2 Failed 10 | . 2 1 7 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 4 | . 4 . . . . Terminals 26 | . 5 4 13 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 16 | . 3 3 6 2 2 Record 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . . 1 . Emergency Access Points 2 | . . . . 1 1 Alert Level 2 | . . . 1 . 1 Locate Traps 2 | . . . 2 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 3 1 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 78 | . . . . 78 39 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 18 | . . . . 17 1 Total Damage 312 | . . . . 294 18 Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4029 | 119 339 832 708 1248 783 Spaces Moved 2062 | 91 212 505 308 663 283 Core 15 | 15 . . . . . Treads 1174 | . . . 228 663 283 Legs 873 | 76 212 505 80 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 Average Speed 155 | 108 120 121 167 170 210 Slowest Speed 320 | 120 120 190 190 170 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 9 30 32 25 79 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 226 | . . 7 92 74 53 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 215 | . . 7 92 74 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2568 | 104 274 668 424 724 374 Wait 181 | . 35 85 44 7 10 Move 2052 | 90 211 504 307 657 283 Hop . | . . . . . . Pick Up 51 | 5 4 16 8 7 11 Fast Attach 13 | 5 1 3 2 1 1 Attach 25 | 1 . 3 5 6 10 Detach 1 | . . . 1 . . Swap 28 | . 2 13 11 2 . Drop 31 | . 5 12 5 2 7 Fire 179 | 3 15 32 40 40 49 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 4 | . . . 1 . 3 Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 979 | -9/Materials | Build established: Skirmisher 1236 | -9/Materials | Discovered new exit (range 20) 1291 | -9/Materials | Build established: Scavenger-Skirmisher 1291 | -9/Materials | Entered another Materials area 1291 | -8/Materials | Evolved 2 slots: Utility x2 1738 | -8/Materials | Lost 3 parts (3w) 1993 | -8/Materials | Identified exit to Garrison 1999 | -8/Materials | Entered Garrison 2024 | -8/Garrison | Lost 3 parts (1u2w) 2043 | -8/Garrison | Triggered checkpoint 2064 | -8/Garrison | Build established: Gunner 2269 | -8/Garrison | Triggered checkpoint 2330 | -8/Garrison | Discovered new exit (range 9) 2365 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2393 | -8/Garrison | Triggered checkpoint 2505 | -8/Garrison | Triggered checkpoint 2659 | -8/Garrison | Triggered checkpoint 2687 | -8/Garrison | Discovered new exit (range 12) 2800 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2839 | -8/Garrison | Installed Relay Interface Framework 2977 | -8/Garrison | Triggered checkpoint 3036 | -8/Garrison | Build established: Scavenger-Gunner 3052 | -8/Garrison | Rescued a captive Derelict 3054 | -8/Garrison | Rescued a captive Derelict 3107 | -8/Garrison | Discovered new exit (range 12) 3247 | -8/Garrison | Entered Materials 3247 | -8/Materials | Accompanied by 1 ally 3330 | -8/Materials | Core integrity fell below 50% 3647 | -8/Materials | First assault squad dispatched 3721 | -8/Materials | Core integrity fell below 20% 3741 | -8/Materials | Lost 7 parts (1p4n2w) 3981 | -8/Materials | Discovered new exit (range 13) 4030 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04020_ Current location identified: Materials >>Alert(Check) Current Alert Level: 3-A >>Access(Emergency) Found 2 emergency access doors: (18,45) (15,35) Map updated. 04020_ Triggered Alarm Trap. 04020_ An alarm sounds. 04020_ ALERT: Alarm triggered, dispatching investigation squad. 04020_ K-01 Serf cleans the Terminal. 04024_ Imp. Ion Engine destroyed. 04024_ K-01 Serf cleans the Terminal. 04026_ Broken Plasma Cannon destroyed. 04026_ Imp. Targeting Computer destroyed. 04026_ Identified Mni. Assault Cannon. 04027_ K-01 Serf cleans the Terminal. 04028_ G-47 Trooper knocked back. 04029_ U-05 Engineer lays Concrete. 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