Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 11:22:31

Player: Qethsegol

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (74)      370
Value Destroyed (2595)     2595
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1197)               1197
              TOTAL SCORE: 6182

 Bonus
-------
High Alert Combat Kills    326
Follower Combat Kills      171
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     268/300
Energy                     72/100
System Corruption          0%
Temperature                Cool (20)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
         Light Treads
               VSS Leg
>              --- UTILITY (4) ------
      Improved Heat Sink
         Large Storage Unit
      Advanced Visual Processing Unit
>              --- WEAPON (3) -------
               Plasma Cannon
          Mini Assault Cannon
          Mini Assault Cannon
>              --- INVENTORY (15) ---
      Improved Ion Engine
         Heavy Deuterium Engine
  Faulty Heavy Deuterium Engine
         Large Battery (200)
               Signal Interpreter
               Targeting Computer
         Light Armor Plating
               Plasma Cannon
          Mini Assault Cannon
          Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Plasma Cannon
     Heavy Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           VSS Leg
  Improved Heat Sink
     Small Battery
           Signal Interpreter
           Targeting Computer
     Light Armor Plating
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
      Mini Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             66   | 6   3   19  18  9   11  
  Power                    7    | 1   .   1   2   2   1   
    Engine                 6    | 1   .   1   2   1   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   2   9   4   .   4   
    Treads                 6    | .   .   .   4   .   2   
    Leg                    15   | 2   2   9   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   1   2   4   2   1   
    Device                 7    | 1   1   .   2   2   1   
    Storage                1    | .   .   1   .   .   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   .   7   8   5   5   
    Energy Gun             8    | .   .   4   2   2   .   
    Energy Cannon          5    | .   .   1   1   .   3   
    Ballistic Gun          6    | 2   .   1   2   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               6    | .   .   1   3   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 26   | .   .   2   7   4   13  
  Power                    5    | .   .   .   1   2   2   
  Propulsion               6    | .   .   1   .   .   5   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   12   | .   .   1   5   2   4   
  Highest Loss Streak      7    | .   .   1   3   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  98  97  98  87  
  Engine                   8    | .   14  11  8   5   8   
  Core                     1    | .   .   .   .   3   .   
  Treads                   16   | .   .   .   21  27  19  
  Leg                      10   | .   28  33  5   .   1   
  Device                   8    | .   18  5   4   9   9   
  Storage                  8    | .   .   8   9   9   9   
  Processor                14   | .   .   8   16  18  17  
  Energy Gun               7    | .   .   17  6   8   1   
  Energy Cannon            3    | .   .   .   4   .   10  
  Ballistic Gun            9    | .   28  13  11  4   5   
  Launcher                 5    | .   .   .   3   13  4   
Peak Build Rating          34   | 6   7   16  28  31  34  
  Average Rating           21   | 4   6   13  24  27  28  
  On Entrance              13   | .   6   7   14  21  31  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 6   7   31  43  40  44  
  Greatest Support         60   | 20  20  33  60  60  60  
  Greatest Overweight (x)  2    | .   .   1   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   15  15  15  15  
  Average Capacity         13   | 5   5   12  15  15  15  
  Most Carried             15   | 5   5   15  15  15  15  
  Average Carried          12   | 1   4   11  14  13  13  
  Final Capacity           15   | 5   5   15  15  15  15  
  Final Carried            15   | 4   5   15  15  15  10  

 Class Distribution 
--------------------
 34% | Gunner
 21% | Mutant
 20% | Scavenger-Gunner
  9% | Scavenger-Skirmisher
  7% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
               Gunner | -8/Materials
               Gunner | -8/Garrison
               Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           1588 | 266 55  213 350 436 268 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2667 | 33  128 429 813 636 628 
  Parts                    131  | 4   12  27  29  29  30  
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  67   | 1   5   11  18  18  14  
  Guns                     31   | 1   5   7   6   6   6   
  Cannons                  8    | .   .   .   3   .   5   
  AOE                      27   | .   .   4   9   12  2   
Classes Destroyed          10   | 1   1   3   2   1   2   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Carrier                  1    | .   .   .   .   1   .   
  Watcher                  4    | .   .   1   2   .   1   
  Swarmer                  18   | .   3   3   3   6   3   
  Grunt                    37   | 1   2   6   11  10  7   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   8    | .   .   2   2   2   2   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | 1   3   4   6   5   5   
  Combat Bots Only         5    | 1   3   4   5   5   5   
Max Kills in Single Turn   4    | 1   1   4   3   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   4   1   3   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        375  | 4    31   51   102  54   133  
  Missed                   96   | 1    10   12   21   24   28   
Damage Taken               4202 | 35   199  469  1341 587  1571 
  Core                     693  | .    39   88   129  81   356  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  84   78   .    .    .    
Volleys Fired              179  | 3    15   32   40   40   49   
  Largest                  3    | 2    2    3    3    3    2    
  Hottest                  189  | 40   40   141  189  128  160  
Shots Fired                369  | 6    30   73   98   67   95   
  Gun                      253  | 6    30   72   71   40   34   
  Cannon                   76   | .    .    .    19   .    57   
  Launcher                 40   | .    .    1    8    27   4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  160  | 6    30   31   48   18   27   
  Thermal                  169  | .    .    41   42   22   64   
  Explosive                40   | .    .    1    8    27   4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | 4    7    13   14   13   14   
  Robot Miss Streak        7    | 1    3    7    3    3    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           228  | 5    18   38   62   42   63   
  Core Hits                152  | 2    9    23   45   44   29   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         3    | .    .    .    2    .    1    
    Burn                   1    | .    .    .    1    .    .    
    Meltdown               1    | .    .    .    .    .    1    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6071 | 39   158  555  1734 2027 1558 
  Guns                     1902 | 39   156  434  552  409  312  
  Cannons                  1404 | .    .    .    289  .    1115 
  Explosions               2757 | .    .    121  891  1618 127  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    2    .    2    .    4    
  Kinetic                  1172 | 39   156  124  324  211  318  
  Thermal                  2134 | .    .    310  517  198  1109 
  Explosive                2757 | .    .    121  891  1618 127  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            109  | .    .    .    27   82   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               109  | .    .    .    27   82   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      295  | .    .    15   112  168  .    
  Shots                    13   | .    .    1    4    8    .    
  Rammed                   4    | .    .    .    1    .    3    
Targets Rammed             5    | .    1    .    1    .    3    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        638  | 12   .    417  638  36   570  
  Average Temperature      145  | 9    .    143  147  12   174  
  Received Heat Transfer   1914 | 18   45   204  648  180  819  
  Effects                  34   | .    .    6    14   .    14   
    Shutdowns              6    | .    .    1    2    .    3    
    Energy Bleed           4    | .    .    2    1    .    1    
    Interference           4    | .    .    .    2    .    2    
    Matter Decay           3    | .    .    .    1    .    2    
    Short Circuit          3    | .    .    .    1    .    2    
    Damage (minor)         2    | .    .    1    1    .    .    
    Damage (major)         12   | .    .    2    6    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             6    | .    .    1    1    .    4    
  Heat Transferred         4465 | .    .    744  1147 424  2150 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1039 | 20   145  249  342  1039 799  
  Initial                  506  | .    13   61   48   248  506  
  Average                  361  | 7    45   98   132  590  674  
Maximum Alert Level        3    | .    .    1    1    3    3    
  Low Security (%)         45   | 100  100  90   85   .    .    
  Level 1                  14   | .    .    9    14   32   .    
  Level 2                  16   | .    .    .    .    24   45   
  Level 3                  24   | .    .    .    .    43   54   
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          6    | .    .    .    4    .    2    
  Investigation            2    | .    .    .    1    .    1    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            2    | .    .    .    2    .    .    
  Assault                  1    | .    .    .    .    .    1    
  Garrison                 1    | .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           5    | .   1   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              104  | 1   10  17  22  22  32  
  Peak Tracking Total      7    | 1   4   5   6   7   6   
  Tactical Retreats        5    | .   .   1   1   2   1   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          5    | .   .   1   2   1   1   
  Max in Single Turn       1    | .   .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          13   | .   1   3   6   2   1   
  Terminals                11   | .   1   3   4   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                29   | .   5   4   16  2   2   
  Successful               19   | .   3   3   9   2   2   
  Failed                   10   | .   2   1   7   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   
  Terminals                26   | .   5   4   13  2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             16   | .   3   3   6   2   2   
  Record                   2    | .   2   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   1   1   
  Alert Level              2    | .   .   .   1   .   1   
  Locate Traps             2    | .   .   .   2   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   1   1   3   1   1   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      78   | .   .   .   .   78  39  
  Highest-Rated Ally       39   | .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   17  1   
  Total Damage             312  | .   .   .   .   294 18  
  Kills                    6    | .   .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               4029 | 119  339  832  708  1248 783  
Spaces Moved               2062 | 91   212  505  308  663  283  
  Core                     15   | 15   .    .    .    .    .    
  Treads                   1174 | .    .    .    228  663  283  
  Legs                     873  | 76   212  505  80   .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  170  170  
  Average Speed            155  | 108  120  121  167  170  210  
  Slowest Speed            320  | 120  120  190  190  170  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 9    30   32   25   79   26   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          226  | .    .    7    92   74   53   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    11   
  AOE                      215  | .    .    7    92   74   42   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      2568 | 104 274 668 424 724 374 
  Wait                     181  | .   35  85  44  7   10  
  Move                     2052 | 90  211 504 307 657 283 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  51   | 5   4   16  8   7   11  
  Fast Attach              13   | 5   1   3   2   1   1   
  Attach                   25   | 1   .   3   5   6   10  
  Detach                   1    | .   .   .   1   .   .   
  Swap                     28   | .   2   13  11  2   .   
  Drop                     31   | .   5   12  5   2   7   
  Fire                     179  | 3   15  32  40  40  49  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    4    | .   .   .   1   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
  120 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 16)
  459 | -10/Materials | Entered another Materials area
  459 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  979 | -9/Materials  | Build established: Skirmisher
 1236 | -9/Materials  | Discovered new exit (range 20)
 1291 | -9/Materials  | Build established: Scavenger-Skirmisher
 1291 | -9/Materials  | Entered another Materials area
 1291 | -8/Materials  | Evolved 2 slots: Utility x2
 1738 | -8/Materials  | Lost 3 parts (3w)
 1993 | -8/Materials  | Identified exit to Garrison
 1999 | -8/Materials  | Entered Garrison
 2024 | -8/Garrison   | Lost 3 parts (1u2w)
 2043 | -8/Garrison   | Triggered checkpoint
 2064 | -8/Garrison   | Build established: Gunner
 2269 | -8/Garrison   | Triggered checkpoint
 2330 | -8/Garrison   | Discovered new exit (range 9)
 2365 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2393 | -8/Garrison   | Triggered checkpoint
 2505 | -8/Garrison   | Triggered checkpoint
 2659 | -8/Garrison   | Triggered checkpoint
 2687 | -8/Garrison   | Discovered new exit (range 12)
 2800 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2839 | -8/Garrison   | Installed Relay Interface Framework
 2977 | -8/Garrison   | Triggered checkpoint
 3036 | -8/Garrison   | Build established: Scavenger-Gunner
 3052 | -8/Garrison   | Rescued a captive Derelict
 3054 | -8/Garrison   | Rescued a captive Derelict
 3107 | -8/Garrison   | Discovered new exit (range 12)
 3247 | -8/Garrison   | Entered Materials
 3247 | -8/Materials  | Accompanied by 1 ally
 3330 | -8/Materials  | Core integrity fell below 50%
 3647 | -8/Materials  | First assault squad dispatched
 3721 | -8/Materials  | Core integrity fell below 20%
 3741 | -8/Materials  | Lost 7 parts (1p4n2w)
 3981 | -8/Materials  | Discovered new exit (range 13)
 4030 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04020_ Current location identified: Materials
>>Alert(Check)
Current Alert Level: 3-A
>>Access(Emergency)
Found 2 emergency access doors:
    (18,45)
    (15,35)
  Map updated.
04020_ Triggered Alarm Trap.
04020_ An alarm sounds.
04020_ ALERT: Alarm triggered, dispatching investigation squad.
04020_ K-01 Serf cleans the Terminal.
04024_ Imp. Ion Engine destroyed.
04024_ K-01 Serf cleans the Terminal.
04026_ Broken Plasma Cannon destroyed.
04026_ Imp. Targeting Computer destroyed.
04026_ Identified Mni. Assault Cannon.
04027_ K-01 Serf cleans the Terminal.
04028_ G-47 Trooper knocked back.
04029_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|    ?????#                       #???????????????   |
|    ?????#                       #???????????????   |
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|    ?????######         #?#      ####     #???????? |
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|    ??????????#         #?#       !   !   #???????? |
|    ??????????#####+#####?#   #######     #???????  |
|    ??????????????????????#   ###### #   ########   |
|    ??????????????????????#   #      #              |
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|    ??????????????????????#   #     =+%             |
|    ??????????????????????+   #      #%             |
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|    ??????????????????????#   #      #   #????????? |
|    ??????????????????????#   ########   #????????? |
|    ??????????????????????#   #??????#   #????????? |
|    ??????????????????+???#   ########   #????????? |
|    ??????????????????????#              #????????? |
|    ??????????????????????#              #????????? |
|    ??????????????????????#             %#####????? |
|    ??????????????????????+    #######      ]#????? |
|    ??????????????????????#    #     #       ##???? |
|    ??????????????????????#    #     #     !!##???? |
|    ??????????#############    #   %%#     !!#????? |
|    ??????                @    #   %%+       #????? |
|    ??????         g           # " % #     **#????? |
|    ??????          g %  Tk    # "R"*#   #####????? |
|    ???????        %g          # """ #   # ???????? |
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|    ??????????????????#        #?????#   # ]??????? |
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|    ?????????????????????????T ???????????????????? |
|    ?????????????????????????  ???????????????????? |
|    ?????????????????????????  ???????????????????? |
|    ?????????????????????????" ???????????????????? |
|    ?????????????????????????? ???????????????????? |
|    ?????????????????????????? ???????????????????? |
|    ?????????????????????????? ???????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              CompactDefenseDatajack
  Manual?         0
Play Time         01:01:57
  Cumulative      4.5 hours
  Start           2025.03.22 @ 10:02:42
  End             2025.03.22 @ 11:22:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          7
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7e3488a-6d08-4963-8e3e-40a7e00978e6