Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.08 @ 20:04:18 Player: Terminus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (530) 2650 Value Destroyed (29338) 29338 Prototype IDs (71) 1420 Alien Tech Used (14) 2800 Bonus (51672) 51672 TOTAL SCORE: 99980 Bonus ------- High Alert Combat Kills 719 Follower Combat Kills 1962 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 820 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -229 Cogmind --------- Core Integrity 366/1600 Matter 260/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- Biometal Heavy Treads Experimental Cooling System Coolant Network Potential Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Coolant Network Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Experimental Weapon Cycler Experimental Phase Shifter SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Vortex Chain Reactor Biometal Heavy Treads Experimental Cooling System Experimental Cooling System Coolant Network Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Advanced Weapon Cycler Advanced Phase Shifter AEGIS Remote Shield Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Sigix Sheargun Potential Cannon Multirail [Rating: 278] Favorites ----------- Power Antimatter Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Experimental Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection SHELL Armor Artifact Microwarp Drive Weapon Gauss Rifle Energy Gun Improved Heavy Laser Energy Cannon Sigix Shearcannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 1 . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . . 2 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 667 | 6 9 3 29 2 . 2 39 14 7 14 6 10 2 9 1 28 2 6 6 10 25 17 3 6 12 40 2 7 20 9 59 22 32 67 71 11 37 22 Power 62 | 1 . . 5 . . . 3 . 1 1 . . . . . 1 . 1 . . 2 . 1 2 1 1 2 . 4 3 6 3 5 7 3 . 6 3 Engine 12 | 1 . . 5 . . . 3 . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . 2 . . . . . . . Reactor 45 | . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . . 1 . 1 1 . 4 3 4 3 5 7 3 . 6 3 Propulsion 51 | 2 . . 3 . . . 17 3 3 2 1 . . 2 . 1 . . . . 3 . . . . 2 . . . . 4 1 4 . 2 . 1 . Treads 51 | 2 . . 3 . . . 17 3 3 2 1 . . 2 . 1 . . . . 3 . . . . 2 . . . . 4 1 4 . 2 . 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 343 | 1 2 1 11 . . . 8 1 3 7 2 6 2 5 . 17 . 1 3 6 11 5 2 1 3 29 . 7 14 4 40 9 9 37 44 7 28 17 Device 253 | . 1 1 5 . . . 4 . 1 3 1 4 1 3 . 8 . 1 1 5 7 3 2 1 1 17 . 7 12 3 37 5 7 31 36 6 24 15 Storage 12 | 1 1 . 3 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . 1 . Processor 17 | . . . . . . . 1 . 2 2 . . . . . . . . . . . . . . 1 1 . . 1 . . 2 1 1 . . 3 2 Hackware 6 | . . . . . . . 1 . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . Protection 50 | . . . 3 . . . 1 1 . 1 1 2 1 2 . 6 . . 2 1 4 2 . . 1 10 . . 1 1 3 2 1 1 3 . . . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Weapon 211 | 2 7 2 10 2 . 2 11 10 . 4 3 4 . 2 1 9 2 4 3 4 9 12 . 3 8 8 . . 2 2 9 9 14 23 22 4 2 2 Energy Gun 22 | 1 . . 1 . . . . 4 . . 1 1 . . . 6 1 2 1 2 1 . . . . . . . . . . . . . . . . 1 Energy Cannon 42 | . 1 . . . . . . 1 . 1 . . . . . . 1 . . . 1 2 . . 2 1 . . . 1 3 3 3 7 8 4 2 1 Ballistic Gun 120 | 1 1 . 8 1 . 1 9 5 . 3 1 1 . 1 . . . . 2 . 7 9 . 3 4 7 . . 2 1 6 6 11 16 14 . . . Ballistic Cannon 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . 2 1 1 1 . 1 1 . . . . 1 . . . 1 . 1 . . . 1 . . 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 1 . . . 1 1 . 1 1 2 . 1 . 2 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . 3 . . . 1 4 . 1 . . . . . 2 . 1 . . . . . 2 . 1 . . 5 1 1 2 . 9 2 . 11 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Lost 59 | . . 1 3 . . 1 6 1 . . . . . 1 . 1 . . . . . . . . 2 4 . . . . 3 6 14 1 3 . 2 10 Power 13 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . . 3 5 . . . . 2 Propulsion 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Utility 26 | . . 1 1 . . . 2 1 . . . . . 1 . . . . . . . . . . 1 3 . . . . 1 1 1 1 2 . 2 8 Weapon 16 | . . . 1 . . 1 3 . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 7 . 1 . . . Highest Loss Streak 12 | . . 1 1 . . 1 3 1 . . . . . 1 . 1 . . . . . . . . 1 2 . . . . 1 2 12 1 3 . 1 2 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Average Slot Usage (%) 86 | . 88 99 98 100 100 99 99 99 100 93 92 92 92 92 92 85 85 86 85 87 86 88 88 71 87 89 90 90 89 90 87 89 86 81 79 72 70 65 Engine 3 | . 14 14 10 11 11 11 9 9 7 2 . . . . . . . . . . 4 5 4 . . 5 5 5 1 . . . . . . . . . Reactor 7 | . . . . . . . . . . 4 7 7 7 7 7 5 6 11 12 12 10 11 11 11 10 4 5 5 12 15 13 16 12 14 12 11 8 7 Treads 13 | . 28 28 21 22 22 22 27 27 23 16 15 15 15 15 15 13 13 12 12 12 10 11 11 11 11 10 10 10 10 10 8 9 7 8 8 7 7 6 Device 15 | . 2 13 15 11 11 11 10 9 15 8 14 14 15 13 15 12 13 12 12 11 15 15 16 16 15 13 20 20 19 19 15 17 17 16 16 22 24 22 Storage 5 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 2 Processor 10 | . . . . . . . . . 15 26 15 15 15 15 15 13 13 12 12 12 11 11 11 11 11 15 15 15 15 15 13 13 18 12 12 11 11 11 Hackware 5 | . . . . . . . 7 9 7 1 7 7 7 7 7 12 13 12 12 12 11 11 11 11 9 9 5 5 5 5 4 4 4 4 3 2 1 . Protection 2 | . . . 5 11 11 11 9 9 . . . . . 1 . . . . . . . . . . . 1 . . . . 3 4 3 4 3 3 3 2 Energy Gun 1 | . 5 . . . . . . 7 7 7 6 6 7 . . 3 5 5 5 4 2 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . 5 14 . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . . 3 . 2 . . 1 6 7 6 Ballistic Gun 14 | . 4 . 32 32 33 32 26 19 15 15 15 12 15 18 20 13 13 12 11 12 12 14 16 . 12 18 20 20 20 16 17 15 15 14 14 . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 255 | 13 32 32 67 67 67 67 109 109 103 112 119 119 112 118 111 117 112 130 134 130 148 150 142 137 147 148 138 138 154 154 186 175 180 223 222 250 252 255 Greatest Support 170 | 40 40 40 40 40 40 40 60 60 60 92 98 98 98 98 98 140 140 140 140 140 140 140 140 140 140 150 150 150 150 150 150 150 155 155 165 165 170 170 Greatest Overweight (x) 4 | 4 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . 2 1 1 . 1 1 . . 1 1 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 . . . . . . . . 1 1 . 1 1 1 1 . Largest Inventory Capacity 27 | 8 15 15 25 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Average Capacity 24 | 7 13 15 19 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 26 Most Carried 27 | 2 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 27 23 27 27 Average Carried 23 | 1 8 14 18 20 20 19 24 24 24 24 24 25 25 24 25 22 25 24 23 24 24 24 24 24 24 23 25 25 24 25 23 23 22 24 25 19 26 25 Final Capacity 27 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 7 Final Carried 26 | 2 14 15 20 20 20 19 25 25 25 24 25 25 25 25 25 25 25 24 24 25 24 24 25 25 23 25 25 25 25 25 24 22 25 24 24 21 26 7 Class Distribution -------------------- 23% | Generator-Gunner 17% | Scavenger-Gunner 16% | Scavenger-Skirmisher 9% | Scavenger-Tank 6% | Scavenger-Mutant 6% | Generator-Mutant 4% | Hacker-Skirmisher 4% | Mutant 4% | Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Skirmisher | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Hacker-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Generator-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Generator-Gunner | -2/Testing Generator-Gunner | -2/Section 7 Generator-Mutant | -1/Access Generator-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 20829 | 260 313 158 1093 172 172 121 2125 483 60 195 243 241 66 265 45 457 234 151 55 175 503 283 44 . 238 1497 61 373 414 233 2305 769 994 2563 2082 697 484 205 Remotely 4198 | . . 10 120 . . . . . . . . . . . . 46 . . . 122 69 5 . . . 984 . 89 134 153 940 295 . 934 297 . . . Salvage Created 32496 | . 197 43 1806 220 . 158 2726 1024 . 786 330 208 44 355 . 399 . 127 . 175 437 120 . . 159 1782 . 372 338 204 2509 1166 1944 2827 2159 2127 3446 4308 Parts 1504 | . 16 . 98 14 . 5 162 48 . 9 15 7 3 12 . 18 . 5 . 6 20 8 . . 16 107 . 18 11 5 155 56 87 146 113 73 95 176 Haulers Intercepted 23 | . 2 . 4 . . . 5 5 . . 2 . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 . . Recyclers Shooed 20 | . . . 5 1 . 1 1 2 . . . . . . . . . . . . 4 . . . . 2 . . . . 1 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 215 | . . . . . . . . . . . . 7 6 . . . . 3 . 4 . 8 . . 14 . . 18 150 5 . . . . . . . . Prevented 42 | . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . . . . . 38 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 407 | . 7 8 27 5 . 3 38 9 . 3 4 5 1 4 . 10 . 7 . 2 7 5 . . 6 20 . 8 5 3 31 9 35 35 20 18 27 45 Guns 267 | . . . 24 2 . 3 36 9 . 2 4 2 1 4 . 5 . 1 . 2 7 2 . . 2 18 . 8 5 3 30 9 35 34 19 . . . Cannons 96 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 18 27 44 AOE 38 | . 6 5 3 3 . . . . . . . 2 . . . 5 . 6 . . . 3 . . 4 1 . . . . . . . . . . . . Classes Destroyed 28 | . 5 1 5 . . . 3 1 . 1 1 1 1 . . . . . . . . . . . 1 1 . . 1 . 1 1 1 2 . . 1 . Worker 23 | . . . 2 1 . . 3 . . . . . . . . . . . . . . . . . . 3 . . . . 3 3 . 1 1 4 2 . Builder 20 | . . . 1 . . . 4 1 . . . . . . . . . . . . . . . . . 3 . . . . . 3 . 4 2 2 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 23 | . 2 . 4 . . . 5 5 . . 2 . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 . . Recycler 28 | . . . 6 2 . . 3 4 . . . . . . . . . . . . . . . . . 2 . . . . . 2 . 1 2 3 3 . Minesweeper 3 | . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Operator 8 | . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . Watcher 26 | . 1 . 4 . . . 5 2 . . . . . . . 1 . . . . . . . . . 1 . . . . 2 1 . 2 3 2 2 . Swarmer 76 | . 6 . 7 3 . . 3 3 . . . . . . . . . 4 . . . 4 . . 5 4 . 4 . 1 4 . 17 8 . . 3 . Grunt 91 | . 1 . 13 2 . 3 20 3 . . 2 4 . . . 5 . 3 . 2 1 . . . . . . . 2 1 4 4 11 8 . 1 1 . Brawler 3 | . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Sentry 31 | . . . 5 . . . 9 3 . . . . . . . 1 . . . . 2 1 . . . 2 . . . 1 3 . 2 . . 1 1 . Demolisher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hunter 37 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 6 . 4 . . 4 2 . . 4 9 5 . Programmer 69 | . . . . . . . . . . . . . 1 . . 3 . . . . 4 . . . . 4 . . 1 . 15 2 . 17 9 7 6 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 2 . Compactor 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 31 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 27 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . 1 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assembled 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 20 | . 5 3 7 6 . 3 6 3 . 2 2 4 1 2 . 7 . 4 . 2 2 4 . . 5 8 . 4 2 3 8 6 7 6 5 20 5 4 Combat Bots Only 7 | . 3 3 3 3 . 3 6 3 . 2 2 4 1 2 . 6 . 4 . 2 2 4 . . 5 5 . 4 2 3 6 2 7 6 3 6 4 4 Max Kills in Single Turn 4 | . 3 2 2 3 . 1 1 1 . 1 1 1 1 1 . 3 . 2 . 1 1 2 . . 4 2 . 2 1 1 2 2 2 2 3 4 2 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 1 . . . . Exploded 4 | . 3 2 2 2 . . . . . . . 1 . . . 2 . 2 . . . 2 . . 4 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 7 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 31704 | . 106 277 754 126 . 208 2075 467 17 . 214 64 32 600 . 588 . 37 . 78 328 53 . . 1128 1716 . 223 398 417 2799 1100 3140 1976 4073 435 1170 7105 Core 2614 | . 40 83 44 39 . . 371 74 . . 10 . . 50 . 38 . . . . 29 9 . . 65 106 . . 59 . 58 58 148 81 428 . 11 813 Absorbed by Shields 15556 | . . . . . . . . . . . . . . . . . . . . . 119 22 . . 401 615 . 83 142 153 1019 84 207 1518 2753 451 1097 6892 Reduced by Siege Mode 1374 | . . . . . . . . . . . . . . 35 . 58 . 10 . . 29 1 . . 68 152 . 33 . 27 221 57 241 199 214 . 29 . Regen/Repaired (Parts) 10721 | . 54 . 543 . . . 74 267 . . . . . . . . . . . . 595 . . . . 130 . . . . . . . 815 2034 1960 521 3728 Core Remaining (%) 68 | 100 . 50 . . . 79 . 19 . . . . . . 91 . . . . 95 . . . . 89 . . . . 76 . 91 . . 41 . . 22 Volleys Fired 1448 | . 18 18 77 12 . 9 157 57 . 10 16 13 1 13 . 18 . 8 . 11 23 30 . . 35 60 . 14 14 32 92 44 77 141 129 36 52 231 Largest 4 | . 2 2 3 3 . 3 3 3 . 3 3 3 3 3 . 3 . 3 . 3 3 3 . . 3 4 . 4 4 4 4 4 4 4 4 2 2 2 Hottest 360 | . 95 95 69 69 . 69 79 113 . 121 121 121 121 84 . 121 . 95 . 121 178 103 . . 141 179 . 127 134 134 190 180 125 240 190 360 360 360 Shots Fired 3716 | . 33 29 227 32 . 25 460 157 . 31 45 33 3 39 . 44 1 10 . 33 69 39 2 . 63 222 . 56 47 53 335 131 235 349 327 45 99 442 Gun 2761 | . 15 . 225 30 . 24 455 157 . 31 45 30 3 39 . 39 1 2 . 33 61 14 2 . 29 208 . 56 47 27 322 115 213 275 262 . . 1 Cannon 915 | . 15 22 . . . . . . . . . . . . . . . . . . 8 22 . . 33 14 . . . 26 13 16 22 74 65 45 99 441 Launcher 40 | . 3 7 2 2 . 1 5 . . . . 3 . . . 5 . 8 . . . 3 . . 1 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2646 | . 18 11 225 30 . 24 455 104 . 20 31 20 2 39 . 26 1 2 . 22 46 14 2 . 29 208 . 56 47 27 322 115 213 275 262 . . . Thermal 447 | . 12 11 . . . . . 53 . 11 14 10 1 . . 13 . . . 11 23 22 . . 33 14 . . . 26 13 16 22 74 65 2 1 . Explosive 35 | . 3 7 2 2 . 1 . . . . . 3 . . . 5 . 8 . . . 3 . . 1 . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 583 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 98 442 Robot Hit Streak 60 | . 7 4 11 24 . 10 22 10 . 6 9 18 10 23 . 37 . 17 . 25 45 9 . . 34 36 . 9 10 21 30 55 60 44 59 30 52 35 Robot Miss Streak 10 | . 2 2 3 2 . 1 4 6 . 2 3 3 . 1 . 1 . . . 1 2 1 1 . 1 3 . 3 3 1 4 1 2 2 1 4 7 10 Penetration Max 2 | . . . . . . . 1 . . 1 . . . 1 . . . . . 1 1 . . . . 1 . 1 1 . 1 2 1 1 2 1 1 1 Secondary Targets 41 | . . . 6 1 . . 1 1 . . 1 . . 1 . . . . . . 1 . . . . 3 . 1 . 2 3 . 9 8 3 . . . Max Gunslinging Chain 2 | . . . 1 1 . . 1 1 . . 1 . . 1 . . . . . . 1 . . . . 1 . 1 . 1 1 . 2 2 1 . . . Shots Hit Robots 2633 | . 21 18 147 24 . 19 315 90 . 24 31 24 1 36 . 30 . 4 . 25 57 9 . . 37 176 . 38 30 21 241 82 165 212 226 27 87 416 Core Hits 2039 | . 16 10 66 12 . 8 114 34 . 9 10 11 1 19 . 30 . 13 . 10 20 10 . . 11 79 . 19 11 9 111 47 84 96 90 65 143 881 Critical Kills 63 | . . . 2 . . 1 . . . 1 . 1 . . . . . . . . 1 2 . . . 8 . 1 2 . 9 1 10 15 9 . . . Critical Parts Destroyed 97 | . . . 2 . . . 2 . . . . . . . . . . . . . 2 2 . . 1 17 . 2 3 2 18 6 7 11 22 . . . Critical Strikes 623 | . 1 . 4 . . 1 2 2 . 2 . 1 . . . . . . . . 4 4 . . 1 27 . 3 5 2 27 7 18 27 33 79 115 258 Burn 5 | . 1 . . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 165 | . . . 4 . . 1 2 . . 1 . 1 . . . . . . . . 3 4 . . 1 27 . 3 5 2 27 7 18 26 33 . . . Sever 452 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 115 258 Melee Attacks 50 | . . . . . . . 6 . . . 4 9 . 7 2 14 . 1 . 7 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . 6 . . . 4 9 . 7 2 14 . 1 . 7 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 122133 | . 598 551 2583 586 . 372 5728 1862 . 613 677 954 33 951 . 1829 . 832 . 619 1571 449 18 . 1229 3564 . 657 757 412 5440 2067 3708 5878 5452 3118 10326 58699 Guns 42072 | . 117 . 2374 396 . 291 5102 1840 . 613 677 471 33 848 . 622 . 40 . 603 1104 70 . . 491 3075 . 657 757 412 5220 2036 3696 5230 5297 . . . Cannons 74137 | . 148 266 . . . . . . . . . . . . . . . . . . 264 . . . 376 174 . . . . 145 31 . 455 135 3118 10326 58699 Explosions 5319 | . 329 280 174 184 . 78 489 . . . . 483 . . . 1199 . 792 . . 147 379 . . 316 303 . . . . . . . 166 . . . . Melee 103 | . . . . . . . . . . . . . . 103 . . . . . . . . . . . . . . . . . . . . . . . . Ramming 502 | . 4 5 35 6 . 3 137 22 . . . . . . . 8 . . . 16 56 . 18 . 46 12 . . . . 75 . 12 27 20 . . . Kinetic 39765 | . 187 125 2374 396 . 291 5102 1064 . 379 416 339 . 848 . 264 . 40 . 314 685 70 . . 491 3075 . 657 757 412 5220 2036 3696 5230 5297 . . . Thermal 4644 | . 78 141 . . . . 30 776 . 234 261 132 33 . . 358 . . . 289 830 . . . 376 174 . . . . 145 31 . 621 135 . . . Explosive 4402 | . 329 280 174 184 . 78 . . . . . 483 . . . 1199 . 792 . . . 379 . . 316 188 . . . . . . . . . . . . Electromagnetic 574 | . . . . . . . 459 . . . . . . . . . . . . . . . . . . 115 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 72246 | . . . . . . . . . . . . . . 103 . . . . . . . . . . . . . . . . . . . . . 3118 10326 58699 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 1 3 . . . . . . 2 2 3 3 4 4 4 1 1 1 1 . 1 1 1 1 1 4 4 4 4 4 17 17 . 4 8 . . . Average Corruption 3 | . 1 1 . . . . . . 2 2 2 3 3 4 4 1 1 1 1 . 1 1 1 1 1 3 4 4 2 4 10 4 . 2 7 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . 18 1 . . . . Effects 401 | . 1 8 . . . . . . 4 15 17 19 11 8 18 6 3 2 . . 10 4 9 3 8 3 9 8 4 21 78 4 . 49 79 . . . Message Errors 92 | . . . . . . . . . 1 4 2 7 6 2 7 . . 1 . . 4 . 1 2 1 . . 1 2 5 15 1 . 13 17 . . . Matter Fused 94 | . . 3 . . . . . . 1 3 3 4 1 2 5 2 1 . . . 4 1 1 . 1 2 2 3 . 5 21 . . 11 18 . . . Heat Flow Errors 51 | . . 1 . . . . . . . 2 3 1 1 2 1 1 . . . . 1 1 1 . 1 . 3 2 . 1 10 2 . 5 12 . . . Energy Discharges 50 | . . 3 . . . . . . . 3 3 1 3 . 2 1 1 . . . 1 1 3 . 1 . 2 1 1 1 7 . . 5 10 . . . Parts Rejected 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Data Loss (minor) 56 | . 1 1 . . . . . . 2 1 3 2 . 1 3 2 . . . . . 1 . 1 . 1 1 1 . 3 10 1 . 7 14 . . . Data Loss (major) 20 | . . . . . . . . . . 1 1 2 . 1 . . . 1 . . . . 1 . 3 . . . . 2 2 . . 5 1 . . . Misfires 15 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 2 . 1 . . . . 3 3 . . . 3 . . . Alerts 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 1 . . 1 . . . . Weapon Failures 15 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 9 . . 1 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 445 | . 4 52 . . . . 6 . . . . 30 . . . 27 . . . . 87 10 5 . 14 65 . . . . . . . 4 . 9 103 29 Projectiles 177 | . . 14 . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . 2 . 9 103 29 Explosions 245 | . 4 38 . . . . 6 . . . . 30 . . . 27 . . . . 63 10 . . . 65 . . . . . . . 2 . . . . Melee 23 | . . . . . . . . . . . . . . . . . . . . . 4 . 5 . 14 . . . . . . . . . . . . . Knockbacks 7 | . 1 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Impact 4 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Kinetic 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 182 | . . 48 . . . . . . . . . . . . . . . . . . . 16 . . . 118 . . . . . . . . . . . . Shots 6 | . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . Rammed 51 | . 2 1 5 2 . 1 12 4 . . 1 . . . . 1 . . . 2 2 . 2 . 4 1 . . . . 6 . 2 . 3 . . . Targets Rammed 55 | . 2 1 6 2 . 1 14 4 . . 1 . . . . 1 . . . 2 2 . 2 . 4 1 . . . . 6 . 2 1 3 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Temperature 248 | . 99 231 70 27 . 39 24 108 . 187 172 234 230 217 120 182 . . . 5 233 191 162 . 165 205 235 153 76 184 240 99 125 248 233 100 168 . Average Temperature 44 | . 27 57 14 10 . 15 6 21 . 58 57 94 129 91 70 86 . . . 3 88 117 102 . 48 27 101 39 36 38 49 33 35 44 67 36 55 . Received Heat Transfer 2720 | . 12 . 219 57 . 126 801 207 9 . 54 36 . . . 183 . 18 . 36 24 . . . 96 30 . . 9 55 108 63 273 111 100 . 28 65 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 96 | . . . . . . . . . . . . . . 2 . 5 . 2 . 1 4 2 . . 3 8 . 3 . 1 17 7 8 16 12 3 2 . Total Turns 1689 | . . . . . . . . . . . . . . 45 . 61 . 22 . 16 97 38 . . 58 163 . 80 . 16 341 83 116 201 240 16 96 . Longest Duration 89 | . . . . . . . . . . . . . . 23 . 20 . 13 . 16 69 21 . . 40 39 . 55 . 16 89 29 39 36 38 10 82 . Robots Corrupted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . 3 . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 9 | . 1 . . . . . . . . 4 . . 1 . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . Heat Transferred 6426 | . 296 296 . . . . 100 1258 . 407 370 185 37 . . 481 . . . 407 951 . . . 444 185 . . . . 148 37 . 676 148 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 968 | . 163 19 377 261 . 70 481 241 85 17 968 . . . . 186 . . . . 211 . . . . 449 . . . . 403 300 354 619 406 571 327 . Initial 333 | . . 19 . 126 . . 23 194 . 17 . . . . . . . . . . . . . . . . . . . . 40 192 44 198 333 179 39 . Average 187 | . 55 8 192 199 . 60 236 89 35 3 496 . . . . 78 . . . . 56 . . . . 148 . . . . 192 148 216 303 302 227 185 . Maximum Alert Level 3 | . . . 1 1 . . 2 1 . . 3 . . . . . . . . . 1 . . . . 2 . . . . 2 1 1 2 2 2 2 . Low Security (%) 51 | 100 100 100 54 51 . 100 31 93 100 100 26 . . . . 100 . . . . 95 . . . . 52 . . . . 57 76 36 25 4 56 10 . Level 1 33 | . . . 45 48 . . 59 6 . . 2 . . . . . . . . . 4 . . . . 44 . . . . 39 23 63 49 92 31 15 . Level 2 13 | . . . . . . . 9 . . . 38 . . . . . . . . . . . . . . 2 . . . . 2 . . 25 2 12 73 . Level 3 1 | . . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 85 | . 3 . 1 . . . 7 . 2 . 11 . . . . 6 . . . . 4 . . . . 13 . . . . 7 4 1 10 10 5 1 . Investigation 16 | . 2 . 1 . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . 2 1 2 . . Extermination 35 | . . . . . . . . . 2 . 2 . . . . 3 . . . . 3 . . . . 3 . . . . 5 2 . 6 5 3 1 . Reinforcement 21 | . 1 . . . . . 5 . . . 3 . . . . 2 . . . . . . . . . 5 . . . . 2 . 1 1 1 . . . Assault 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 8 | . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 41 | . 1 1 2 . . . 4 1 . . 2 . . . . . . . . . . . . . . . . . . . . . 7 . 1 1 21 . Communications Jammed 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 52 . . 5 . . . Distress Signals 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 52 . . 5 . . . Times Spotted 646 | . 17 7 38 5 . 3 57 13 3 6 21 5 1 4 . 17 . 3 . 2 8 3 . . 6 25 . 8 43 3 40 13 38 38 33 17 24 145 Peak Tracking Total 12 | . 5 2 6 3 . 3 6 3 1 4 5 4 1 2 . 6 . 3 . 2 2 2 . . 4 8 . 3 12 3 5 3 6 4 9 4 4 5 Tactical Retreats 28 | . . . 3 . . . 4 1 . . . 1 . 1 . 1 . . . 1 1 . . . . 1 . . . . 1 . 4 2 2 . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 22 | . 2 . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 11 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . . . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . 2 . . . . . . 17 . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . 6 6 6 . . . . . 6 6 6 6 6 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 77 | . 1 . 3 . . . 1 3 . . . . . . . . . . . . 4 . . . . 23 . . . . 2 3 . 9 11 3 6 8 Max in Single Turn 6 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . 4 . . . . 6 . . . . 1 1 . 1 1 2 2 3 Garrison Access 7 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 113 | . 8 1 10 . 1 . 12 16 1 . 7 . 1 4 . 5 . . 1 . 8 . 2 4 . 6 . . . . 2 4 . 9 7 3 1 . Terminals 72 | . 6 . 6 . . . 8 13 . . 5 . 1 . . 2 . . . . 6 . . . . 3 . . . . 1 4 . 7 6 3 1 . Fabricators 6 | . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 . . . . Repair Stations 9 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Total Hacks 427 | . 29 1 53 . 5 . 31 53 2 . 28 . 1 30 . 20 . . 5 . 45 . 3 17 . 40 . . . . 6 10 . 23 13 11 1 . Successful 286 | . 19 1 36 . 5 . 20 35 2 . 8 . 1 30 . 11 . . 5 . 33 . 3 17 . 22 . . . . 3 4 . 15 9 6 1 . Failed 139 | . 10 . 16 . . . 11 17 . . 20 . . . . 9 . . . . 12 . . . . 18 . . . . 3 6 . 8 4 5 . . Catastrophic 13 | . . . 1 . . . . 3 . . 4 . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . Database Lockouts 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 183 | . 22 . 27 . . . 19 30 1 . 16 . . . . 4 . . . . 19 . . . . 19 . . 1 . 4 1 . 8 4 8 . . Terminals 269 | . 26 . 28 . . . 22 43 . . 24 . 1 . . 6 . . . . 33 . . . . 29 . . . . 4 10 . 19 12 11 1 . Fabricators 20 | . . . . . . . . . 2 . . . . . . 10 . . . . 4 . . . . 2 . . . . . . . 2 . . . . Repair Stations 46 | . 2 . 16 . . . 2 9 . . . . . . . . . . . . 8 . . . . 7 . . . . 2 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . 9 . . . 6 . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 1 . . 3 . . . . . . . . . . . . . . 2 . . . . . . . 2 1 . . . Terminal Hacks 160 | . 9 1 8 . 5 . 6 17 . . 5 . 1 30 . 1 . . 5 . 12 . 3 17 . 11 . . . . 2 4 . 9 7 6 1 . Record 24 | . . . . . 5 . . . . . . . 1 11 . . . . . . . . 2 5 . . . . . . . . . . . . . . Part Schematic 22 | . . . . . . . . . . . . . . 10 . . . . 5 . 1 . . 4 . . . . . . . . . 2 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 11 | . 2 . . . . . . . . . 1 . . 3 . . . . . . . . . 4 . 1 . . . . . . . . . . . . Open Door 12 | . . 1 . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 4 . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 7 | . . . 1 . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 8 | . 1 . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Repair Station Index 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 16 | . 1 . 2 . . . 2 3 . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 2 2 . . Unreport Threat 16 | . . . . . . . 2 3 . . 2 . . . . . . . . . . . . . . 2 . . . . . 2 . 1 1 3 . . Locate Traps 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Hauler Manifests 9 | . 2 . 1 . . . . 1 . . . . . . . 1 . . . . 3 . . . . . . . . . . . . 1 . . . . Zone Layout 6 | . . . 1 . . . . 2 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . 1 . . . . . . 5 . . . . 2 . . . . . . . . . . . . 2 . . . . Network Status 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . Build 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Station Hacks 40 | . 2 . 15 . . . 2 8 . . . . . . . . . . . . 8 . . . . 5 . . . . . . . . . . . . Scan Component 21 | . 1 . 8 . . . 1 4 . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . Repair 19 | . 1 . 7 . . . 1 4 . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 6 . . . 4 . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Insert Component 7 | . . . 2 . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Analyze 7 | . . . 4 . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Seal Access 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Unauthorized Hacks 57 | . 8 . 7 . . . 7 9 1 . 3 . . . . 1 . . . . 11 . . . . 5 . . . . 1 . . 3 1 . . . Terminals 52 | . 7 . 7 . . . 7 9 . . 3 . . . . 1 . . . . 9 . . . . 4 . . . . 1 . . 3 1 . . . Track 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Assimilate 6 | . 1 . 1 . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 37 | . 5 . 5 . . . 4 7 . . 3 . . . . . . . . . 6 . . . . 2 . . . . 1 . . 3 1 . . . Operators 6 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 7 . 10 . . . 11 8 . . 7 . . . . 4 . . . . 6 . . . . 5 . . . . 2 4 . 8 2 3 1 . Full Trace Events 14 | . . . 2 . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . 2 1 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 1 . . . . . . 10 . 1 . . 5 . 1 . . 4 . . . . . . . . . 3 . . . . Parts Built 6 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 234 | . . . . . . . . . . . . . . . . 53 . . . . 53 . . . . . . . . . . . . 128 . . . . Total Part Build Rating 40 | . . . . . . . . . . . . . . . . 12 . . . . 12 . . . . . . . . . . . . 16 . . . . Parts Repaired 19 | . 1 . 7 . . . 1 4 . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Time 868 | . 26 . 212 . . . 44 250 . . . . . . . . . . . . 218 . . . . 118 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 39 | . . . 1 . . . . 13 . 19 . . . . . 1 . . . . 1 . . . . . . . 4 . . . . . . . . . Largest Group 24 | . . . 1 1 1 1 . 11 11 24 24 1 . . . 1 . . . . 1 . . . . . . . 4 . . . . . . . . . Highest-Rated Group 555 | . . . 10 10 10 10 . 204 204 555 555 27 . . . 26 . . . . 26 . . . . . . . 220 . . . . . . . . . Highest-Rated Ally 68 | . . . 10 10 10 10 . 31 31 35 35 27 . . . 26 . . . . 26 . . . . . . . 68 . . . . . . . . . Total Orders 6 | . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . STAY 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Ally Attacks 380 | . . . . . . . . 8 34 94 207 . . . . . . . . . . . . . . . . . 37 . . . . . . . . . Total Damage 7234 | . . . . . . . . 84 471 1289 3497 . . . . . . . . . . . . . . . . . 1893 . . . . . . . . . Kills 58 | . . . . . . . . 3 5 4 39 . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 8 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . . . . 1 1 . . . . . 2 1 . 1 . . 1 . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 50900 | 71 1107 933 2128 364 407 275 3488 2001 1005 974 1244 1209 787 451 643 1569 544 639 1647 727 1623 1303 871 236 1328 1431 381 467 1080 1009 2141 1063 1975 3388 2649 855 3597 3290 Spaces Moved 19740 | 44 607 449 659 130 169 102 1155 609 384 347 433 429 321 143 234 739 337 250 1022 393 581 488 387 138 550 604 232 221 543 399 578 323 827 1012 964 290 1456 1191 Core 25 | 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Treads 19603 | 25 607 449 659 130 169 102 1155 609 384 347 433 429 321 143 234 739 337 250 1022 393 581 488 387 138 550 604 232 221 543 399 578 323 827 1012 852 290 1456 1185 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 240 240 240 232 232 240 240 240 240 160 160 160 160 160 160 240 160 160 160 160 160 160 160 160 240 240 152 237 232 232 215 50 Average Speed 208 | 139 160 160 226 240 240 240 240 240 240 233 236 240 240 240 240 160 160 160 160 160 224 240 220 160 193 162 160 160 165 224 240 240 198 237 233 232 216 214 Slowest Speed 320 | 250 160 160 240 240 240 240 240 240 240 240 240 240 240 240 240 160 160 160 160 160 320 240 240 160 240 240 160 160 240 240 320 240 240 237 237 232 232 215 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Microwarps 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Exploration Rate (%) 51 | 5 95 80 57 33 54 42 89 91 10 94 18 66 58 79 41 22 53 34 83 56 13 55 61 60 71 16 47 41 54 59 15 47 31 91 52 12 49 69 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 11 | . 1 1 . 1 1 . . . . . . . 1 1 . . . . 1 . . . . 3 1 . . . . . . . . . . . . . Known Exits Taken 28 | . . . 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . 1 . . . . . . . . . 4 1 . 1 . 2 1 2 . . 2 2 . 2 . 3 1 . 4 . . . . . . . . Spaces Dug 298 | . . 11 . 7 . . 6 4 . . 4 8 . 2 2 13 . 19 . 7 . 51 . . 30 3 . . . 11 3 4 6 9 4 34 . 60 Terrain Destroyed 2424 | . 15 38 13 16 . 7 12 16 . . 4 24 . 2 2 22 . 83 . 8 34 69 . . 33 88 . 10 4 26 25 21 24 51 23 56 45 1653 Melee 43 | . . . . . . . 6 . . . 4 8 . 2 2 13 . 1 . 7 . . . . . . . . . . . . . . . . . . Projectile 1942 | . . . . . . . . 16 . . . . . . . 1 . . . 1 . 22 . . 21 21 . 9 4 26 19 19 23 40 23 24 20 1653 AOE 396 | . 15 38 13 16 . 7 6 . . . . 16 . . . 8 . 82 . . 34 46 . . 12 66 . . . . . . . 9 . 17 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 27122 | 51 707 634 1164 162 173 117 1585 1039 471 493 609 563 335 209 312 1060 343 474 1034 450 843 576 403 154 755 898 243 306 707 485 1118 540 1047 1774 1311 446 1846 1685 Wait 4601 | . 54 158 353 15 3 4 158 329 70 90 140 101 12 23 76 243 1 206 . 27 195 42 5 . 155 174 6 65 75 42 359 143 84 504 172 94 208 215 Move 19601 | 43 606 448 658 129 168 101 1154 608 384 346 432 428 320 142 233 738 336 249 1021 392 580 487 386 137 549 603 231 220 541 398 577 322 826 1011 864 289 1455 1189 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 267 | 2 15 3 22 1 1 . 26 10 4 12 5 1 . 5 . 7 1 . 1 1 9 . 3 2 . 11 2 . 6 . 11 6 16 11 29 5 28 11 Fast Attach 166 | 6 2 1 11 . . . 1 10 . 5 1 . . 1 . 4 2 2 5 . 4 . 2 7 . 7 . . 9 3 8 2 8 19 15 2 21 8 Attach 133 | . . . 8 . . 1 9 1 2 2 . . . 2 . 4 . 1 . . 5 . . . 2 6 . . 2 . 7 7 13 7 19 10 11 14 Detach 18 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 4 1 4 4 2 Swap 382 | . 7 2 10 2 . 1 29 3 5 7 5 10 2 6 1 20 . 4 1 10 16 17 1 . 10 28 2 7 9 6 44 14 11 41 41 1 6 3 Drop 339 | . 3 3 19 1 1 . 30 17 6 21 5 1 . 4 . 11 3 1 6 . 8 . 4 8 . 8 2 . 18 4 14 2 9 33 38 5 43 11 Fire 1448 | . 18 18 77 12 . 9 157 57 . 10 16 13 1 13 . 18 . 8 . 11 23 30 . . 35 60 . 14 14 32 92 44 77 141 129 36 52 231 Melee 50 | . . . . . . . 6 . . . 4 9 . 7 2 14 . 1 . 7 . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 55 | . 2 1 6 2 . 1 14 4 . . 1 . . . . 1 . . . 2 2 . 2 . 4 1 . . . . 6 . 2 1 3 . . . Escape Stasis 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 18 1 Rewire 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . Trap 8 | . . . . . . . . . . . . . . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 6) 603 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Discovered new exit (range 3) 1024 | -10/Materials | Repaired Lgt. Treads 1179 | -10/Materials | Entered Mines 1290 | -10/Mines | Assembled infested the area 1697 | -10/Mines | Found the Drone Emporium 1705 | -10/Mines | Found Prototype Device 1870 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1874 | -10/Mines | Found Prototype Device 1939 | -10/Mines | Learned location of Zion (-6) 2086 | -10/Mines | Discovered new exit (range 13) 2112 | -10/Mines | Entered Materials 2112 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2268 | -9/Materials | Central database locked down 2409 | -9/Materials | Build established: Gunner 2506 | -9/Materials | Identified Exp. Sensor Array 2791 | -9/Materials | Build established: Scavenger-Gunner 2883 | -9/Materials | Repaired Imp. Heat Sink 2911 | -9/Materials | Repaired Lgt. Treads 2938 | -9/Materials | Repaired Huge Storage Unit 2967 | -9/Materials | Repaired Lgt. Treads 3001 | -9/Materials | Repaired Autogun 3034 | -9/Materials | Repaired Imp. Ion Engine 3195 | -9/Materials | Identified Decoy Drone Bay 3352 | -9/Materials | Identified exit to Mines 3494 | -9/Materials | Build established: Tank 4082 | -9/Materials | Repaired Autogun 4240 | -9/Materials | Entered Mines 4240 | -9/Mines | Accompanied by 1 ally 4377 | -9/Mines | Discovered new exit (range 7) 4536 | -9/Mines | Learned location of Storage (-8) 4588 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4590 | -9/Mines | Discovered new exit (range 5) 4604 | -9/Mines | Entered Exiles 4604 | -9/Exiles | Accompanied by 1 ally 4662 | -9/Exiles | Met 8R-AWN 4703 | -9/Exiles | Met EX-HEX 4862 | -9/Exiles | Met EX-DEC 4979 | -9/Exiles | Discovered new exit (range 14) 5011 | -9/Exiles | Entered Mines 5011 | -8/Mines | Accompanied by 1 ally 5267 | -8/Mines | Discovered new exit (range 7) 5286 | -8/Mines | Entered Materials 5286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5606 | -8/Materials | Build established: Scavenger-Tank 5984 | -8/Materials | Identified exit to Storage 6225 | -8/Materials | Discovered new exit (range 10) 6766 | -8/Materials | Discovered new exit (range 15) 7866 | -8/Materials | Repaired Gauss Rifle 7998 | -8/Materials | Core integrity fell below 50% 8025 | -8/Materials | Lost 3 parts (1p1u1w) 8436 | -8/Materials | Garrison activated, responded to threat 8605 | -8/Materials | Discovered new exit (range 8) 8774 | -8/Materials | Entered Storage 9451 | -8/Storage | Core integrity fell below 20% 9675 | -8/Storage | Central database locked down 9675 | -8/Storage | Allied Derelicts emerged from ambush trap array 9876 | -8/Storage | Repaired Broken Exp. Sensor Array 9918 | -8/Storage | Repaired Minigun 9951 | -8/Storage | Repaired Hvy. Assault Rifle 10166 | -8/Storage | Repaired Gauss Rifle 10719 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10738 | -8/Storage | Discovered new exit (range 12) 10775 | -8/Storage | Entered Factory 10775 | -7/Factory | Accompanied by 11 allies 10775 | -7/Factory | Evolved 2 slots: Utility x2 10925 | -7/Factory | Discovered new exit (range 8) 10942 | -7/Factory | Identified exit to Lower Caves 11080 | -7/Factory | P-60 Hacker assimilated allied AI-CMU(g) 11085 | -7/Factory | Build established: Commander-Skirmisher 11780 | -7/Factory | Sucked down chute 11780 | -7/Factory | Entered Waste 11945 | -7/Waste | 10 allies followed down the chute 11971 | -7/Waste | Spotted C-40 Crusher 11979 | -7/Waste | Spotted C-40 Crusher 11982 | -7/Waste | Allies destroyed C-40 Crusher 11986 | -7/Waste | Destroyed C-40 Crusher 11994 | -7/Waste | Destroyed C-40 Crusher 12000 | -7/Waste | Allies destroyed C-40 Crusher 12084 | -7/Waste | Destroyed C-40 Crusher 12124 | -7/Waste | Allies destroyed C-40 Crusher 12271 | -7/Waste | Build established: Scavenger-Gunner 12432 | -7/Waste | Warlord forces began an assault 12617 | -7/Waste | Discovered new exit (range 15) 12746 | -7/Waste | Identified exit to Factory 12754 | -7/Waste | Entered Factory 12754 | -7/Factory | Accompanied by 24 allies 12818 | -7/Factory | Build established: Scavenger-Skirmisher 13554 | -7/Factory | First assault squad dispatched 13773 | -7/Factory | Discovered new exit (range 16) 13799 | -7/Factory | Garrison activated, responded to threat 13848 | -7/Factory | Identified exit to Factory 13998 | -7/Factory | Entered Lower Caves 13998 | -7/Lower Caves | Accompanied by 1 ally 13999 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14004 | -7/Lower Caves | Identified exit to Zion 14513 | -7/Lower Caves | Spotted B-75 Beast 14764 | -7/Lower Caves | Encountered a Warlord checkpoint 14787 | -7/Lower Caves | Build established: Scavenger-Mutant 14965 | -7/Lower Caves | Discovered new exit (range 15) 15171 | -7/Lower Caves | Identified exit to Lower Caves 15207 | -7/Lower Caves | Entered another Lower Caves area 15404 | -7/Lower Caves | Build established: Scavenger-Skirmisher 15754 | -7/Lower Caves | Discovered new exit (range 15) 15991 | -7/Lower Caves | Identified exit to Data Miner 15994 | -7/Lower Caves | Entered Data Miner 15994 | -7/Data Miner | Discovered new exit (range 6) 16042 | -7/Data Miner | Met Data Miner 16163 | -7/Data Miner | Learned location of Section 7 (-2) 16163 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16199 | -7/Data Miner | Received God Mode back door access code from Data Miner 16240 | -7/Data Miner | Destroyed Data Miner 16244 | -7/Data Miner | Data Conduit disabled 16244 | -7/Data Miner | Found Prototype Hackware 16247 | -7/Data Miner | Found Prototype Hackware 16351 | -7/Data Miner | Found Prototype Device 16362 | -7/Data Miner | Found Prototype Hackware 16372 | -7/Data Miner | Found Prototype Hackware 16443 | -7/Data Miner | Identified exit to Proximity Caves 16445 | -7/Data Miner | Entered Proximity Caves 16960 | -6/Proximity Caves | Discovered exit to Factory (range 10) 17088 | -6/Proximity Caves | Entered Factory 17088 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17090 | -6/Factory | Identified Quantum Router 17092 | -6/Factory | Identified System Mapper 17385 | -6/Factory | Build established: Hacker-Mutant 17718 | -6/Factory | Build established: Hacker-Skirmisher 17910 | -6/Factory | Fabricated Hvy. Treads? 18135 | -6/Factory | Build established: Hacker-Mutant 18225 | -6/Factory | Identified Deep Network Scanner 18225 | -6/Factory | Identified Ghost Barrier 18385 | -6/Factory | Discovered new exit (range 8) 18394 | -6/Factory | Identified exit to Lower Caves 18472 | -6/Factory | Build established: Hacker-Skirmisher 18478 | -6/Factory | Discovered exit to Lower Caves (range 10) 18657 | -6/Factory | Entered Lower Caves 19010 | -6/Lower Caves | Discovered new exit (range 15) 19033 | -6/Lower Caves | Identified exit to Lower Caves 19201 | -6/Lower Caves | Entered another Lower Caves area 19296 | -6/Lower Caves | Found Alien Artifact 19296 | -6/Lower Caves | Identified Core Expander 19296 | -6/Lower Caves | Installed Core Expander, added new Power slot 19560 | -6/Lower Caves | Encountered a Warlord checkpoint 19588 | -6/Lower Caves | Build established: Scavenger-Skirmisher 19778 | -6/Lower Caves | Discovered exit to Zion (range 14) 19840 | -6/Lower Caves | Entered Zion 19911 | -6/Zion | System corruption cleaned by Quarantine Array 20209 | -6/Zion | Discovered new exit (range 15) 21007 | -6/Zion | Learned Factory terminal intel 21484 | -6/Zion | Identified exit to Proximity Caves 21487 | -6/Zion | Entered Proximity Caves 22125 | -5/Proximity Caves | Learned Factory stockpile data 22189 | -5/Proximity Caves | Discovered new exit (range 14) 22211 | -5/Proximity Caves | Identified exit to Factory 22214 | -5/Proximity Caves | Entered Factory 22214 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 22215 | -5/Factory | Identified exit to Upper Caves 22217 | -5/Factory | Loaded intel: 26 terminal locations 22425 | -5/Factory | Repaired Hvy. Treads 22483 | -5/Factory | Repaired Hvy. Treads 22532 | -5/Factory | Repaired Gauss Rifle? 22758 | -5/Factory | Repaired Antimatter Reactor? 23203 | -5/Factory | Fabricated Hyp. Coil Gun (x2) 23837 | -5/Factory | Entered Upper Caves 24053 | -5/Upper Caves | Build established: Hacker-Skirmisher 24158 | -5/Upper Caves | Learned location of 1 exit from Factory 24760 | -5/Upper Caves | Encountered a Warlord checkpoint 24791 | -5/Upper Caves | Build established: Scavenger-Skirmisher 24943 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25121 | -5/Upper Caves | Discovered new exit (range 7) 25133 | -5/Upper Caves | Identified exit to Upper Caves 25140 | -5/Upper Caves | Entered another Upper Caves area 25803 | -5/Upper Caves | Discovered new exit (range 15) 25915 | -5/Upper Caves | Learned Factory trap positions 25915 | -5/Upper Caves | Learned Factory emergency access door positions 25952 | -5/Upper Caves | Identified exit to Zhirov 26011 | -5/Upper Caves | Entered Zhirov 26011 | -5/Zhirov | Discovered new exit (range 3) 26042 | -5/Zhirov | Met Zhirov 26074 | -5/Zhirov | Learned location of Quarantine (-3) 26074 | -5/Zhirov | Learned location of Testing (-2) 26074 | -5/Zhirov | Learned location of Command (-1) 26088 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26113 | -5/Zhirov | Found Alien Artifact 26113 | -5/Zhirov | Identified Integrated Reactor 26113 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26135 | -5/Zhirov | Found Alien Artifact 26233 | -5/Zhirov | Identified exit to Proximity Caves 26247 | -5/Zhirov | Entered Proximity Caves 26691 | -4/Proximity Caves | Build established: Scavenger-Mutant 27029 | -4/Proximity Caves | Spotted B-86 Titan 27395 | -4/Proximity Caves | Destroyed B-86 Titan 27556 | -4/Proximity Caves | Discovered new exit (range 13) 27573 | -4/Proximity Caves | Identified exit to Factory 27575 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27575 | -4/Proximity Caves | Entered Factory 27575 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 27576 | -4/Factory | Identified exit to Research 27577 | -4/Factory | Loaded intel: 105 trap records 27622 | -4/Factory | Identified exit to Upper Caves 27622 | -4/Factory | Identified exit to Armory 27655 | -4/Factory | Build established: Scavenger-Gunner 27713 | -4/Factory | Repaired Antimatter Reactor 27780 | -4/Factory | Repaired Adv. Shield Generator 27920 | -4/Factory | Garrison activated, responded to threat 28015 | -4/Factory | Spotted B-86 Titan 28331 | -4/Factory | Identified Transdimensional Reconstructor 28331 | -4/Factory | Warped through subspace 29006 | -4/Factory | Entered Upper Caves 29355 | -4/Upper Caves | Discovered new exit (range 14) 29369 | -4/Upper Caves | Identified exit to Upper Caves 29387 | -4/Upper Caves | Entered another Upper Caves area 29841 | -4/Upper Caves | Discovered new exit (range 6) 29849 | -4/Upper Caves | Identified exit to Warlord 29854 | -4/Upper Caves | Entered Warlord 29909 | -4/Warlord | System corruption cleaned by Quarantine Array 30064 | -4/Warlord | Met Warlord 30078 | -4/Warlord | Opened Warlord's prototype stash 30084 | -4/Warlord | Warlord's base attacked by MAIN.C 30088 | -4/Warlord | Found Prototype Reactor 30093 | -4/Warlord | Found Prototype Device 30093 | -4/Warlord | Identified Exp. Phase Shifter 30105 | -4/Warlord | Found Prototype Device 30105 | -4/Warlord | Identified System Purifier 30113 | -4/Warlord | Found Prototype Processor 30113 | -4/Warlord | Identified Exp. Core Analyzer 30175 | -4/Warlord | Spotted B-90 Cyclops 30182 | -4/Warlord | Spotted B-86 Titan 30183 | -4/Warlord | Destroyed B-86 Titan 30434 | -4/Warlord | Warlord forces counterattacked 30520 | -4/Warlord | Spotted Executioner 30536 | -4/Warlord | Destroyed Executioner 30591 | -4/Warlord | Spotted Striker 30594 | -4/Warlord | Spotted Executioner 30605 | -4/Warlord | Allies destroyed Executioner 30631 | -4/Warlord | Discovered new exit (range 14) 30643 | -4/Warlord | Crushed by falling debris 30759 | -4/Warlord | Warlord base infiltrated, sounded retreat 30806 | -4/Warlord | Spotted Striker 30823 | -4/Warlord | Spotted Striker 30884 | -4/Warlord | Spotted Striker 30888 | -4/Warlord | Spotted Executioner 30932 | -4/Warlord | Identified exit to Proximity Caves 30934 | -4/Warlord | Entered Proximity Caves 31366 | -3/Proximity Caves | Build established: Generator-Mutant 31833 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31928 | -3/Proximity Caves | Discovered exit to Research (range 6) 31943 | -3/Proximity Caves | Entered Research 31943 | -3/Research | Evolved 2 slots: Power x1, Utility x1 32145 | -3/Research | Build established: Generator-Gunner 32662 | -3/Research | Identified exit to Quarantine 32812 | -3/Research | Build established: Scavenger-Gunner 33052 | -3/Research | System corruption reached 10% 34084 | -3/Research | Entered Quarantine 34126 | -3/Quarantine | Found Alien Artifact 34132 | -3/Quarantine | Identified Core Reset Matrix 34132 | -3/Quarantine | Used Core Reset Matrix 34136 | -3/Quarantine | Detected hypermatrix surge 34136 | -3/Quarantine | Sensed 12 artifacts in vicinity 34315 | -3/Quarantine | Identified exit to Research 34364 | -3/Quarantine | Build established: Scavenger-Mutant 34458 | -3/Quarantine | Spotted Alpha 7 34504 | -3/Quarantine | Destroyed Alpha 7 34562 | -3/Quarantine | Found Prototype Processor 34562 | -3/Quarantine | Identified Exp. Targeting Computer 34755 | -3/Quarantine | Cryocooling Duct disabled 34770 | -3/Quarantine | Ambient heat levels rising (+20) 34770 | -3/Quarantine | Non-combat units ordered to evacuate 35019 | -3/Quarantine | Found Subatomic Replicator 35147 | -3/Quarantine | Entered Research 35147 | -2/Research | Warlord forces began assault on 0b10 35147 | -2/Research | Evolved 2 slots: Utility x2 35257 | -2/Research | Research machine network offline 35377 | -2/Research | Build established: Scavenger-Gunner 35398 | -2/Research | Spotted Striker 35398 | -2/Research | Spotted Striker 35419 | -2/Research | Destroyed Striker 35421 | -2/Research | Destroyed Striker 35553 | -2/Research | Discovered new exit (range 11) 35565 | -2/Research | Spotted Striker 35567 | -2/Research | Spotted Striker 35579 | -2/Research | Destroyed Striker 35582 | -2/Research | Destroyed Striker 35623 | -2/Research | Destroyed 7 combat bots 35629 | -2/Research | Identified exit to Access 35711 | -2/Research | Lost 12 parts (4p1n1u6w) 35982 | -2/Research | Warlord destroyed during the assault 36006 | -2/Research | Discovered exit to Access (range 10) 36006 | -2/Research | Spotted Striker 36020 | -2/Research | Destroyed Striker 36344 | -2/Research | Borebot progress halted 36369 | -2/Research | Borebot progress halted 36668 | -2/Research | Spotted Striker 37048 | -2/Research | Spotted Striker 37089 | -2/Research | Discovered new exit (range 10) 37116 | -2/Research | Identified exit to Testing 37122 | -2/Research | Entered Testing 37176 | -2/Testing | Found Prototype Protection 37176 | -2/Testing | Identified SHELL Armor 37471 | -2/Testing | Build established: Generator-Gunner 37927 | -2/Testing | Discovered exit to Access (range 5) 38330 | -2/Testing | Fabricated Adv. Force Field? 38843 | -2/Testing | Spotted Striker 38843 | -2/Testing | Spotted Striker 39236 | -2/Testing | Identified Vortex Chain Reactor 39239 | -2/Testing | Found Prototype Energy Cannon 39246 | -2/Testing | Identified Potential Cannon 39667 | -2/Testing | Spotted PL-FJM3RGZ01X 39687 | -2/Testing | Destroyed PL-FJM3RGZ01X 40237 | -2/Testing | Spotted Fortress 40261 | -2/Testing | Destroyed Fortress 40372 | -2/Testing | First assault squad dispatched 40446 | -2/Testing | Discovered new exit (range 5) 40453 | -2/Testing | Identified exit to Section 7 40510 | -2/Testing | Entered Section 7 40511 | -2/Section 7 | Sensed 23 artifacts in vicinity 40627 | -2/Section 7 | Found Microwarp Drive 41022 | -2/Section 7 | Spotted S7 Guard 41048 | -2/Section 7 | Destroyed S7 Guard 41109 | -2/Section 7 | Discovered exit to Access (range 14) 41134 | -2/Section 7 | Found Integrity Redistributor 41135 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-191) 41272 | -2/Section 7 | Spotted S7 Guard 41339 | -2/Section 7 | Destroyed S7 Guard 41395 | -2/Section 7 | Spotted S7 Guard 41420 | -2/Section 7 | Found Core Membrane 41464 | -2/Section 7 | Destroyed S7 Guard 41471 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 41599 | -2/Section 7 | Spotted Executioner 41603 | -2/Section 7 | Spotted Executioner 41639 | -2/Section 7 | Found Transdimensional Reconstructor 41644 | -2/Section 7 | Found Transdimensional Reconstructor 41662 | -2/Section 7 | Destroyed Executioner 41668 | -2/Section 7 | Destroyed Executioner 41766 | -2/Section 7 | Found Drained L-Cannon 41949 | -2/Section 7 | Spotted Striker 41949 | -2/Section 7 | Spotted Striker 41984 | -2/Section 7 | Destroyed Striker 41998 | -2/Section 7 | Destroyed Striker 42025 | -2/Section 7 | Found Sigix Shearcannon 42072 | -2/Section 7 | Found Sigix Sheargun 42455 | -2/Section 7 | Spotted B-99 Colossus 42635 | -2/Section 7 | Found LRC Storage 42635 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 42727 | -2/Section 7 | Found Integrity Redistributor 42730 | -2/Section 7 | Found Integrity Redistributor 42734 | -2/Section 7 | Found Integrity Redistributor 42818 | -2/Section 7 | Found Integrated Dissipator 42818 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 42863 | -2/Section 7 | Core integrity fell below 50% 43128 | -2/Section 7 | Scanned by Researcher 43129 | -2/Section 7 | Intercept squad dispatched 43130 | -2/Section 7 | Spotted Tracker 43131 | -2/Section 7 | Spotted Tracker 43133 | -2/Section 7 | Spotted Combat Programmer 43134 | -2/Section 7 | Spotted Combat Programmer 43159 | -2/Section 7 | Entered Access 43159 | -1/Access | Evolved 2 slots: Utility x2 43167 | -1/Access | Used Subatomic Replicator to replicate Sigix Shearcannon 43181 | -1/Access | Lost 3 parts (2u1w) 43183 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-285) 43645 | -1/Access | Build established: Generator-Mutant 43647 | -1/Access | Identified exit to Command 44014 | -1/Access | Entered Command 44298 | -1/Command | Spotted Combat Programmer 44298 | -1/Command | Spotted Combat Programmer 44302 | -1/Command | Destroyed Combat Programmer 44305 | -1/Command | Spotted M Guard 44308 | -1/Command | Destroyed Combat Programmer 44309 | -1/Command | Spotted M Guard 44318 | -1/Command | Destroyed M Guard 44320 | -1/Command | Destroyed M Guard 44320 | -1/Command | All MAIN.C guards destroyed 44358 | -1/Command | Found Prototype Reactor 44359 | -1/Command | Identified Zero-point Reactor 44362 | -1/Command | Found Prototype Device 44363 | -1/Command | Identified AEGIS Remote Shield 44389 | -1/Command | Found AEGIS Remote Shield 44392 | -1/Command | Found Zero-point Reactor 44395 | -1/Command | Found Zero-point Reactor 44403 | -1/Command | Found Zero-point Reactor 44566 | -1/Command | Build established: Generator-Gunner 44658 | -1/Command | Met MAIN.C 44660 | -1/Command | 0b10 Conduit disabled 44673 | -1/Command | Destroyed MAIN.C Shell 44675 | -1/Command | MAIN.C activated Command garrisons 44692 | -1/Command | Destroyed MAIN.C 44696 | -1/Command | Found Exp. Targeting Computer 44865 | -1/Command | Spotted Striker 44866 | -1/Command | Destroyed Striker 44991 | -1/Command | Discovered new exit (range 10) 45267 | -1/Command | Found Prototype Device 45267 | -1/Command | Identified System Purifier 45272 | -1/Command | Found Prototype Device 45272 | -1/Command | Identified Exp. Hardlight Generator 45276 | -1/Command | Found Prototype Device 45276 | -1/Command | Identified Femtoactuators 45284 | -1/Command | Found Prototype Processor 45284 | -1/Command | Identified Exp. Melee Analysis Suite 45297 | -1/Command | Found Vortex Chain Reactor 45301 | -1/Command | Found Vortex Chain Reactor 45311 | -1/Command | Found Prototype Ballistic Gun 45703 | -1/Command | Spotted B-99 Colossus 45706 | -1/Command | Destroyed B-99 Colossus 46599 | -1/Command | Found Prototype Device 46599 | -1/Command | Identified Thermal Barrier 46864 | -1/Command | Spotted B-99 Colossus 46866 | -1/Command | Destroyed B-99 Colossus 46909 | -1/Command | Found Exp. Targeting Computer 46931 | -1/Command | Found Corrupted Exp. Targeting Computer 47600 | -1/Command | Warped through subspace to slip node 47600 | -1/Command | Discovered new exit (range 5) 47611 | -1/Command | Entered Access_0 47612 | -1/Access_0 | Sensed 4 artifacts in vicinity 47614 | -1/Access_0 | Met Architect 47615 | -1/Access_0 | Architect warped through subspace 47618 | -1/Access_0 | Destroyed A8 47665 | -1/Access_0 | Architect warped through subspace 47761 | -1/Access_0 | Architect warped through subspace 47799 | -1/Access_0 | Architect warped through subspace 47833 | -1/Access_0 | Architect warped through subspace 47869 | -1/Access_0 | Architect warped through subspace 47891 | -1/Access_0 | A6 warped into view 47897 | -1/Access_0 | Architect warped through subspace 47898 | -1/Access_0 | Destroyed A6 47924 | -1/Access_0 | Architect warped through subspace 47946 | -1/Access_0 | Architect warped through subspace 47970 | -1/Access_0 | Architect warped through subspace 47974 | -1/Access_0 | Found Exp. Targeting Computer 47987 | -1/Access_0 | Found Prototype Device 47987 | -1/Access_0 | Identified Exp. Weapon Cycler 47991 | -1/Access_0 | Architect warped through subspace 47995 | -1/Access_0 | Found Exp. Targeting Computer 48001 | -1/Access_0 | Found Prototype Device 48001 | -1/Access_0 | Identified Exp. Phase Shifter 48030 | -1/Access_0 | Architect warped through subspace 48052 | -1/Access_0 | Architect warped through subspace 48077 | -1/Access_0 | Architect warped through subspace 48107 | -1/Access_0 | Architect warped through subspace 48133 | -1/Access_0 | Architect warped through subspace 48157 | -1/Access_0 | Architect warped through subspace 48191 | -1/Access_0 | Architect warped through subspace 48219 | -1/Access_0 | Architect warped through subspace 48247 | -1/Access_0 | Architect warped through subspace 48276 | -1/Access_0 | Architect warped through subspace 48306 | -1/Access_0 | Architect warped through subspace 48338 | -1/Access_0 | Architect warped through subspace 48370 | -1/Access_0 | Architect warped through subspace 48404 | -1/Access_0 | Architect warped through subspace 48460 | -1/Access_0 | Architect warped through subspace 48509 | -1/Access_0 | Architect warped through subspace 48550 | -1/Access_0 | Architect warped through subspace 48557 | -1/Access_0 | A5 warped into view 48559 | -1/Access_0 | Destroyed A5 48575 | -1/Access_0 | Architect warped through subspace 48596 | -1/Access_0 | Found Core Regenerator 48597 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 48600 | -1/Access_0 | Architect warped through subspace 48602 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-375) 48622 | -1/Access_0 | Architect warped through subspace 48646 | -1/Access_0 | Architect warped through subspace 48698 | -1/Access_0 | Architect warped through subspace 48726 | -1/Access_0 | Architect warped through subspace 48773 | -1/Access_0 | Architect warped through subspace 48804 | -1/Access_0 | Architect warped through subspace 48844 | -1/Access_0 | Architect warped through subspace 48884 | -1/Access_0 | Architect warped through subspace 48923 | -1/Access_0 | Architect warped through subspace 48958 | -1/Access_0 | Architect warped through subspace 49008 | -1/Access_0 | Architect warped through subspace 49049 | -1/Access_0 | Architect warped through subspace 49070 | -1/Access_0 | Architect warped through subspace 49113 | -1/Access_0 | Architect warped through subspace 49161 | -1/Access_0 | Architect warped through subspace 49211 | -1/Access_0 | Architect warped through subspace 49243 | -1/Access_0 | Architect warped through subspace 49272 | -1/Access_0 | Architect warped through subspace 49305 | -1/Access_0 | Architect warped through subspace 49306 | -1/Access_0 | A4 warped into view 49310 | -1/Access_0 | Destroyed A4 49344 | -1/Access_0 | Architect warped through subspace 49383 | -1/Access_0 | Architect warped through subspace 49383 | -1/Access_0 | Core integrity fell below 50% 49421 | -1/Access_0 | Architect warped through subspace 49462 | -1/Access_0 | Architect warped through subspace 49505 | -1/Access_0 | Architect warped through subspace 49516 | -1/Access_0 | Destroyed A2 49518 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 49554 | -1/Access_0 | Architect warped through subspace 49597 | -1/Access_0 | Architect warped through subspace 49641 | -1/Access_0 | Architect warped through subspace 49692 | -1/Access_0 | Architect warped through subspace 49743 | -1/Access_0 | Architect warped through subspace 49799 | -1/Access_0 | Architect warped through subspace 49853 | -1/Access_0 | Architect warped through subspace 49903 | -1/Access_0 | Architect warped through subspace 49948 | -1/Access_0 | Architect warped through subspace 49989 | -1/Access_0 | Architect warped through subspace 50025 | -1/Access_0 | Architect warped through subspace 50057 | -1/Access_0 | Architect warped through subspace 50079 | -1/Access_0 | Subspace Access Node disabled 50085 | -1/Access_0 | Architect warped through subspace 50120 | -1/Access_0 | Architect warped through subspace 50142 | -1/Access_0 | Architect warped through subspace 50168 | -1/Access_0 | Architect warped through subspace 50196 | -1/Access_0 | Architect warped through subspace 50218 | -1/Access_0 | Architect warped through subspace 50241 | -1/Access_0 | Architect warped through subspace 50273 | -1/Access_0 | Architect warped through subspace 50302 | -1/Access_0 | Architect warped through subspace 50355 | -1/Access_0 | Architect warped through subspace 50396 | -1/Access_0 | Architect warped through subspace 50413 | -1/Access_0 | A3 warped into view 50420 | -1/Access_0 | Architect warped through subspace 50422 | -1/Access_0 | Destroyed A3 50449 | -1/Access_0 | Architect warped through subspace 50482 | -1/Access_0 | Architect warped through subspace 50519 | -1/Access_0 | Architect warped through subspace 50560 | -1/Access_0 | Architect warped through subspace 50591 | -1/Access_0 | Subspace Access Node disabled 50604 | -1/Access_0 | Architect warped through subspace 50616 | -1/Access_0 | Subspace Access Node disabled 50666 | -1/Access_0 | Architect warped through subspace 50694 | -1/Access_0 | Architect warped through subspace 50728 | -1/Access_0 | Architect warped through subspace 50750 | -1/Access_0 | Architect warped through subspace 50773 | -1/Access_0 | Architect warped through subspace 50797 | -1/Access_0 | Architect warped through subspace 50832 | -1/Access_0 | Architect warped through subspace 50843 | -1/Access_0 | Architect warped through subspace 50852 | -1/Access_0 | Crushed by falling debris 50862 | -1/Access_0 | Architect warped through subspace 50868 | -1/Access_0 | Architect warped through subspace 50875 | -1/Access_0 | Architect warped through subspace 50878 | -1/Access_0 | Subspace Access Node disabled 50893 | -1/Access_0 | Destroyed Architect 50894 | -1/Access_0 | Architect triggered a singularity event 50895 | -1/Access_0 | Warped through subspace to slip node 50895 | -1/Access_0 | Discovered new exit (range 8) 50898 | -1/Access_0 | Released all parts (17) 50901 | *** | Escaped singularity! Last Messages --------------- 50898_ A0_COM: 7. 50898_ Released Zero-point Reactor. 50898_ Released Adv. Particle Charger. 50898_ Released Exp. Targeting Computer. 50898_ Released Exp. Weapon Cycler. 50898_ Released Sigix Shearcannon. 50898_ Released AEGIS Remote Shield. 50898_ Released SHELL Armor. 50898_ Released Exp. Biometal Heavy Treads. 50898_ Released Exp. Core Analyzer. 50898_ Released Huge Storage Unit. 50898_ Released Exp. Cooling System. 50898_ Released Exp. Biometal Heavy Treads. 50898_ Released Sigix Shearcannon. 50898_ Released Exp. Targeting Computer. 50898_ Released Coolant Network. 50898_ Released Vortex Chain Reactor. 50899_ A0_COM: 6. 50900_ A0_COM: 5. 50901_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????##* #?????????????????????? | | ??????????????????????#]=! #?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##!!!#?????????????????????? | | ??????????????????????#!!![#?????????????????????? | | ??????????????????????#!**##?????????????????????? | | ??????????????????????#=!][#?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##!!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 224 Energy Generation 121 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1800 Resistance: KI 20 Resistance: EM 20 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 36 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 25 Defensive Hacking 25 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Target Analyzer | -2/Testing | Archive Biometal Heavy Treads | -2/Testing | Hacked Adv. Force Field | -2/Testing | Hacked Robot Schematics ------------------ A-02 Transporter | -2/Testing | Archive Fabricated ------------ Hvy. Treads | x2 | -6/Factory Hyp. Coil Gun | x2 | -5/Factory Adv. Force Field | x2 | -2/Testing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrity Redistributor Core Membrane Microwarp Drive Drained L-Cannon LRC Storage Integrated Dissipator Subatomic Replicator Sigix Shearcannon Sigix Sheargun Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ScanAlloyThermoblaster Manual? 0 Play Time 05:32:00 Cumulative 1415.0 hours Start 2022.02.08 @ 13:07:07 End 2022.02.08 @ 20:04:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 495 Adventurer 0 Explorer 0 Win Type 6 Total 100 Types 22/12/40/5/1/2/16/1/1 Lore% 95 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb6a0e0f-2dc1-4fd4-93a0-fd109e47720e