Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 14:32:13

Player: Empythree

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (92)      460
Value Destroyed (3415)     3415
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1071)               1071
              TOTAL SCORE: 7606

 Bonus
-------
High Alert Combat Kills    705
Follower Combat Kills      366

 Cogmind 
---------
Core Integrity             0/700
Matter                     49/300
Energy                     92/100
System Corruption          21%
Temperature                Cool (51)
Movement                   Core (200) Ox3
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Sensor Array
           Transmission Jammer
           Shield Generator
           Recalibrator

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
         Large Storage Unit
               Structural Scanner
               Energy Filter
>              --- WEAPON -----------
         Heavy Particle Cannon
         Heavy Particle Cannon
         Heavy Particle Cannon
>              --- INVENTORY --------
         Light Nuclear Core
         Light Angular Momentum Engine
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Sensor Array
               Transmission Jammer
               Recalibrator
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Mining Laser
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             111  | 10  7   7   30  28  29  
  Power                    12   | 1   .   1   2   3   5   
    Engine                 4    | 1   .   1   .   1   1   
    Core                   8    | .   .   .   2   2   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 5   2   4   10  6   8   
    Treads                 20   | 3   2   1   8   4   2   
    Leg                    13   | .   .   3   2   2   6   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 1   3   1   3   8   7   
    Device                 9    | .   .   1   1   5   2   
    Storage                4    | 1   2   .   1   .   .   
    Processor              6    | .   1   .   1   2   2   
    Hackware               1    | .   .   .   .   .   1   
    Protection             3    | .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   41   | 3   2   1   15  11  9   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          11   | .   1   1   3   5   1   
    Ballistic Gun          19   | 2   .   .   7   5   5   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               8    | .   1   .   4   1   2   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 30   | .   .   1   2   7   20  
  Power                    5    | .   .   1   .   1   3   
  Propulsion               10   | .   .   .   .   3   7   
  Utility                  8    | .   .   .   .   2   6   
  Weapon                   7    | .   .   .   2   1   4   
  Highest Loss Streak      13   | .   .   1   2   2   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  97  97  98  94  
  Engine                   6    | .   14  10  2   2   1   
  Core                     3    | .   .   .   6   4   5   
  Treads                   22   | .   27  21  33  26  8   
  Leg                      6    | .   .   9   .   2   19  
  Device                   7    | .   .   11  11  17  4   
  Storage                  13   | .   14  11  17  15  9   
  Processor                8    | .   11  11  6   1   11  
  Protection               2    | .   .   .   .   1   8   
  Energy Gun               2    | .   7   .   .   .   .   
  Energy Cannon            6    | .   3   11  9   11  .   
  Ballistic Gun            7    | .   5   .   4   8   16  
  Ballistic Cannon         1    | .   .   .   .   .   4   
  Launcher                 4    | .   8   11  4   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 13  31  35  49  62  61  
  Greatest Support         112  | 40  40  40  112 112 68  
  Greatest Overweight (x)  11   | .   .   1   1   3   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 6   11  15  15  15  11  
  Most Carried             15   | 5   12  15  15  15  15  
  Average Carried          11   | 3   9   13  12  12  10  
  Final Capacity           15   | 8   15  15  15  15  10  
  Final Carried            14   | 4   12  14  12  14  4   

 Class Distribution 
--------------------
 54% | Mutant
 17% | Scavenger-Gunner
  6% | Skirmisher
  5% | Gunner
  4% | Scavenger-Skirmisher
  4% | Infiltrator-Mutant
  3% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
       Skirmisher | -7/Factory
 Scavenger-Gunner | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto 
Matter Collected           2266 | 219 205 295 471 494 582 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2853 | .   205 220 859 830 739 
  Parts                    155  | .   30  19  40  33  33  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  74   | .   8   7   21  17  21  
  Guns                     23   | .   .   .   5   6   12  
  Cannons                  25   | .   .   4   7   9   5   
  AOE                      25   | .   8   3   8   2   4   
Classes Destroyed          13   | .   5   2   3   2   1   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  6    | .   3   1   1   1   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   
  Watcher                  8    | .   3   4   .   1   .   
  Swarmer                  18   | .   8   3   4   3   .   
  Grunt                    34   | .   .   3   14  6   11  
  Brawler                  2    | .   .   .   1   .   1   
  Duelist                  3    | .   .   .   .   1   2   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   11   | .   .   1   1   5   4   
  Hunter                   3    | .   .   .   1   1   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           8    | .   6   5   8   4   6   
  Combat Bots Only         7    | .   3   3   7   4   6   
Max Kills in Single Turn   3    | .   3   2   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   1   3   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        767  | .    16   38   107  365  241  
  Missed                   278  | .    6    13   26   153  80   
Damage Taken               6281 | .    132  327  1165 1983 2674 
  Core                     924  | .    34   31   156  228  475  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   381  | .    .    .    381  .    .    
Core Remaining (%)         87   | 100  86   92   71   .    .    
Volleys Fired              195  | .    15   31   47   58   44   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  225  | .    90   90   150  225  128  
Shots Fired                396  | .    22   35   78   140  121  
  Gun                      173  | .    8    .    23   49   93   
  Cannon                   180  | .    3    18   45   88   26   
  Launcher                 42   | .    11   17   9    3    2    
  Special                  1    | .    .    .    1    .    .    
  Kinetic                  187  | .    4    .    23   49   111  
  Thermal                  163  | .    3    18   46   88   8    
  Explosive                42   | .    11   17   9    3    2    
  Electromagnetic          4    | .    4    .    .    .    .    
  Robot Hit Streak         17   | .    3    4    8    8    17   
  Robot Miss Streak        7    | .    2    1    4    7    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           251  | .    6    12   48   87   98   
  Core Hits                222  | .    20   16   38   52   96   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         5    | .    .    .    1    1    3    
    Meltdown               1    | .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    1    .    
    Blast                  3    | .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8599 | .    726  992  1641 2225 3015 
  Guns                     2823 | .    80   .    321  640  1782 
  Cannons                  3003 | .    .    243  800  1350 610  
  Explosions               2773 | .    646  749  520  235  623  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3194 | .    16   .    321  640  2217 
  Thermal                  2599 | .    31   243  800  1350 175  
  Explosive                2742 | .    615  749  520  235  623  
  Electromagnetic          64   | .    64   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    21   
  Average Corruption       11   | .    .    .    .    .    11   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    29   
    Message Errors         9    | .    .    .    .    .    9    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       4    | .    .    .    .    .    4    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    4    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            110  | .    36   44   10   8    12   
  Projectiles              9    | .    .    9    .    .    .    
  Explosions               101  | .    36   35   10   8    12   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      336  | .    58   69   24   .    185  
  Shots                    16   | .    3    2    1    .    10   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        495  | .    90   177  361  495  302  
  Average Temperature      140  | .    34   48   143  194  112  
  Received Heat Transfer   1857 | .    .    75   522  594  666  
  Effects                  13   | .    .    .    5    8    .    
    Shutdowns              3    | .    .    .    1    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           7    | .    .    .    4    3    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             5    | .    .    2    1    2    .    
  Heat Transferred         3753 | .    50   370  1184 1890 259  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             877  | .   293 491 775 674 877 
  Initial                  352  | .   .   102 141 352 306 
  Average                  416  | .   130 304 556 550 605 
Maximum Alert Level        3    | .   1   2   3   2   3   
  Low Security (%)         21   | 100 61  13  15  .   .   
  Level 1                  28   | .   38  71  16  14  14  
  Level 2                  34   | .   .   14  25  85  53  
  Level 3                  15   | .   .   .   42  .   31  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          20   | .   1   2   5   3   9   
  Investigation            4    | .   .   .   .   1   3   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            7    | .   1   2   2   1   1   
  Assault                  5    | .   .   .   1   1   3   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           6    | .   .   1   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              123  | .   15  16  24  28  40  
  Peak Tracking Total      13   | .   3   3   5   6   13  
  Tactical Retreats        5    | .   1   .   2   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            3    | .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          18   | .   4   6   3   3   2   
  Max in Single Turn       2    | .   2   2   1   1   1   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          18   | .   6   3   2   2   5   
  Terminals                17   | .   6   3   1   2   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                52   | .   15  9   10  4   14  
  Successful               38   | .   10  9   8   3   8   
  Failed                   14   | .   5   .   2   1   6   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                44   | .   15  9   2   4   14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   8   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             32   | .   10  9   2   3   8   
  Record                   11   | .   4   3   .   .   4   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Analysis           2    | .   1   1   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   1   .   
  Open Door                1    | .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              3    | .   .   2   .   .   1   
  Locate Traps             1    | .   .   1   .   .   .   
  Dispatch Records         3    | .   1   1   .   .   1   
  Maintenance Status       1    | .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   
  Scan Component           3    | .   .   .   3   .   .   
  Repair                   3    | .   .   .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   3   2   1   1   2   
  Full Trace Events        3    | .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   
  Time                     132  | .   .   .   132 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Total Allies               12   | .    .    .    .    .    12   
  Largest Group            10   | .    .    .    .    .    10   
  Highest-Rated Group      173  | .    .    .    .    .    173  
  Highest-Rated Ally       31   | .    .    .    .    .    31   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               88   | .    .    .    .    .    88   
  Total Damage             1329 | .    .    .    .    .    1329 
  Kills                    13   | .    .    .    .    .    13   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Sto 
Turns Passed               3900 | 67  985 531 699 675 943 
Spaces Moved               1863 | 36  575 273 239 246 494 
  Core                     13   | 10  .   .   .   .   3   
  Treads                   1483 | 21  575 273 239 241 134 
  Legs                     362  | .   .   .   .   5   357 
  Wheels                   5    | 5   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 120 
  Average Speed            155  | 118 160 160 162 174 137 
  Slowest Speed            600  | 160 160 240 240 330 600 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   
Exploration Rate (%)       36   | 3   84  41  23  7   61  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 22   | .   14  7   .   .   1   
Terrain Destroyed          352  | .   69  130 69  36  48  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               18   | .   .   5   9   .   4   
  AOE                      334  | .   69  125 60  36  44  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Total                      2504 | 60  619 333 462 371 659 
  Wait                     200  | 1   4   3   122 15  55  
  Move                     1858 | 35  574 272 238 245 494 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  95   | 12  15  13  16  18  21  
  Fast Attach              3    | .   1   .   .   .   2   
  Attach                   43   | 6   3   5   7   11  11  
  Detach                   1    | .   .   .   .   1   .   
  Swap                     65   | 4   3   2   23  17  16  
  Drop                     44   | 2   4   7   9   6   16  
  Fire                     195  | .   15  31  47  58  44  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 9)
  308 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 16)
  787 | -10/Materials | Discovered new exit (range 14)
  959 | -10/Materials | Identified exit to Mines
 1053 | -10/Materials | Entered another Materials area
 1053 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1525 | -9/Materials  | Discovered new exit (range 16)
 1584 | -9/Materials  | Entered another Materials area
 1584 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1705 | -8/Materials  | Garrison activated, responded to threat
 1857 | -8/Materials  | Destroyed 7 combat bots
 1915 | -8/Materials  | Repaired Med. Treads
 1962 | -8/Materials  | Repaired Med. Treads
 2009 | -8/Materials  | Repaired Med. Treads
 2238 | -8/Materials  | Discovered new exit (range 16)
 2283 | -8/Materials  | Entered Factory
 2283 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2608 | -7/Factory    | Discovered new exit (range 6)
 2683 | -7/Factory    | First assault squad dispatched
 2958 | -7/Factory    | Entered Storage
 3193 | -7/Storage    | Found Prototype Launcher
 3238 | -7/Storage    | Identified Scatter Rocket Array
 3257 | -7/Storage    | Crushed by falling debris
 3257 | -7/Storage    | System corruption reached 10%
 3288 | -7/Storage    | Lost 5 parts (1p2n2u)
 3341 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3516 | -7/Storage    | Lost 4 allies
 3746 | -7/Storage    | Met a pair of Derelict thieves
 3758 | -7/Storage    | First assault squad dispatched
 3812 | -7/Storage    | Build established: Scavenger-Gunner
 3843 | -7/Storage    | Lost 5 allies
 3845 | -7/Storage    | Core integrity fell below 50%
 3895 | -7/Storage    | Core integrity fell below 20%
 3901 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03881_ Aluminum Leg destroyed.
03881_ Destroyed Aluminum Leg.
03884_ Flak Gun destroyed.
03886_ M-28 Smith repairs G-47 Trooper.
03888_ Adv. Targeting Computer destroyed.
03888_ System corrupted by crushing effect (+5).
03888_ Knocked back.
03889_ System corrupted: Component data lost.
03891_ Lgt. Nuclear Core destroyed.
03893_ U-05 Engineer lays Concrete. <x2>
03895_ Scatter Rocket Array destroyed.
03896_ U-05 Engineer lays Concrete.
03896_ Acquired 2 matter.
03896_ Adv. Targeting Computer destroyed.
03896_ Imp. Light Armor Plating destroyed.
03896_ System corrupted by crushing effect (+3).
03896_ System corrupted by crushing effect (+1).
03897_ U-05 Engineer lays Concrete. <x3>
03901_ Hvy. Particle Cannon destroyed.
03901_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         24
Recoil Reduction           4
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Coil Gun | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Oops
Please Form A Line
Remodeling
Significant Disruption
System Compromised
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              AerolevVariableCorpse
  Manual?         0
Play Time         01:21:15
  Cumulative      5.1 hours
  Start           2024.05.16 @ 01:39:07
  End             2024.05.17 @ 14:32:13
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           4
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 352294e9-c893-4371-bb43-5a291eeea765