Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 14:32:13 Player: Empythree Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (3415) 3415 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1071) 1071 TOTAL SCORE: 7606 Bonus ------- High Alert Combat Kills 705 Follower Combat Kills 366 Cogmind --------- Core Integrity 0/700 Matter 49/300 Energy 92/100 System Corruption 21% Temperature Cool (51) Movement Core (200) Ox3 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Sensor Array Transmission Jammer Shield Generator Recalibrator Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Structural Scanner Energy Filter > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Transmission Jammer Recalibrator High-powered Shotgun High-powered Shotgun High-powered Shotgun Mining Laser [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 111 | 10 7 7 30 28 29 Power 12 | 1 . 1 2 3 5 Engine 4 | 1 . 1 . 1 1 Core 8 | . . . 2 2 4 Reactor . | . . . . . . Propulsion 35 | 5 2 4 10 6 8 Treads 20 | 3 2 1 8 4 2 Leg 13 | . . 3 2 2 6 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 3 1 3 8 7 Device 9 | . . 1 1 5 2 Storage 4 | 1 2 . 1 . . Processor 6 | . 1 . 1 2 2 Hackware 1 | . . . . . 1 Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 41 | 3 2 1 15 11 9 Energy Gun 1 | 1 . . . . . Energy Cannon 11 | . 1 1 3 5 1 Ballistic Gun 19 | 2 . . 7 5 5 Ballistic Cannon 1 | . . . . . 1 Launcher 8 | . 1 . 4 1 2 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 30 | . . 1 2 7 20 Power 5 | . . 1 . 1 3 Propulsion 10 | . . . . 3 7 Utility 8 | . . . . 2 6 Weapon 7 | . . . 2 1 4 Highest Loss Streak 13 | . . 1 2 2 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 97 97 98 94 Engine 6 | . 14 10 2 2 1 Core 3 | . . . 6 4 5 Treads 22 | . 27 21 33 26 8 Leg 6 | . . 9 . 2 19 Device 7 | . . 11 11 17 4 Storage 13 | . 14 11 17 15 9 Processor 8 | . 11 11 6 1 11 Protection 2 | . . . . 1 8 Energy Gun 2 | . 7 . . . . Energy Cannon 6 | . 3 11 9 11 . Ballistic Gun 7 | . 5 . 4 8 16 Ballistic Cannon 1 | . . . . . 4 Launcher 4 | . 8 11 4 2 . Naked Turns . | . . . . . . Heaviest Build 62 | 13 31 35 49 62 61 Greatest Support 112 | 40 40 40 112 112 68 Greatest Overweight (x) 11 | . . 1 1 3 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 11 Most Carried 15 | 5 12 15 15 15 15 Average Carried 11 | 3 9 13 12 12 10 Final Capacity 15 | 8 15 15 15 15 10 Final Carried 14 | 4 12 14 12 14 4 Class Distribution -------------------- 54% | Mutant 17% | Scavenger-Gunner 6% | Skirmisher 5% | Gunner 4% | Scavenger-Skirmisher 4% | Infiltrator-Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2266 | 219 205 295 471 494 582 Remotely . | . . . . . . Salvage Created 2853 | . 205 220 859 830 739 Parts 155 | . 30 19 40 33 33 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 74 | . 8 7 21 17 21 Guns 23 | . . . 5 6 12 Cannons 25 | . . 4 7 9 5 AOE 25 | . 8 3 8 2 4 Classes Destroyed 13 | . 5 2 3 2 1 Worker 1 | . 1 . . . . Builder 6 | . 3 1 1 1 . Recycler 1 | . 1 . . . . Operator 2 | . . . 1 . 1 Watcher 8 | . 3 4 . 1 . Swarmer 18 | . 8 3 4 3 . Grunt 34 | . . 3 14 6 11 Brawler 2 | . . . 1 . 1 Duelist 3 | . . . . 1 2 Protector 1 | . . . . 1 . Sentry 11 | . . 1 1 5 4 Hunter 3 | . . . 1 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 6 5 8 4 6 Combat Bots Only 7 | . 3 3 7 4 6 Max Kills in Single Turn 3 | . 3 2 3 2 3 Gunslinging . | . . . . . . Exploded 3 | . 2 1 3 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 767 | . 16 38 107 365 241 Missed 278 | . 6 13 26 153 80 Damage Taken 6281 | . 132 327 1165 1983 2674 Core 924 | . 34 31 156 228 475 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 381 | . . . 381 . . Core Remaining (%) 87 | 100 86 92 71 . . Volleys Fired 195 | . 15 31 47 58 44 Largest 3 | . 2 2 2 3 3 Hottest 225 | . 90 90 150 225 128 Shots Fired 396 | . 22 35 78 140 121 Gun 173 | . 8 . 23 49 93 Cannon 180 | . 3 18 45 88 26 Launcher 42 | . 11 17 9 3 2 Special 1 | . . . 1 . . Kinetic 187 | . 4 . 23 49 111 Thermal 163 | . 3 18 46 88 8 Explosive 42 | . 11 17 9 3 2 Electromagnetic 4 | . 4 . . . . Robot Hit Streak 17 | . 3 4 8 8 17 Robot Miss Streak 7 | . 2 1 4 7 4 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 251 | . 6 12 48 87 98 Core Hits 222 | . 20 16 38 52 96 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 5 | . . . 1 1 3 Meltdown 1 | . . . 1 . . Destroy 1 | . . . . 1 . Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8599 | . 726 992 1641 2225 3015 Guns 2823 | . 80 . 321 640 1782 Cannons 3003 | . . 243 800 1350 610 Explosions 2773 | . 646 749 520 235 623 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3194 | . 16 . 321 640 2217 Thermal 2599 | . 31 243 800 1350 175 Explosive 2742 | . 615 749 520 235 623 Electromagnetic 64 | . 64 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . . . 21 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . . 29 Message Errors 9 | . . . . . 9 Matter Fused 4 | . . . . . 4 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 110 | . 36 44 10 8 12 Projectiles 9 | . . 9 . . . Explosions 101 | . 36 35 10 8 12 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 336 | . 58 69 24 . 185 Shots 16 | . 3 2 1 . 10 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 495 | . 90 177 361 495 302 Average Temperature 140 | . 34 48 143 194 112 Received Heat Transfer 1857 | . . 75 522 594 666 Effects 13 | . . . 5 8 . Shutdowns 3 | . . . 1 2 . Energy Bleed 1 | . . . . 1 . Interference 7 | . . . 4 3 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . 2 1 2 . Heat Transferred 3753 | . 50 370 1184 1890 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 877 | . 293 491 775 674 877 Initial 352 | . . 102 141 352 306 Average 416 | . 130 304 556 550 605 Maximum Alert Level 3 | . 1 2 3 2 3 Low Security (%) 21 | 100 61 13 15 . . Level 1 28 | . 38 71 16 14 14 Level 2 34 | . . 14 25 85 53 Level 3 15 | . . . 42 . 31 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 1 2 5 3 9 Investigation 4 | . . . . 1 3 Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 2 2 1 1 Assault 5 | . . . 1 1 3 Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . . 1 . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 15 16 24 28 40 Peak Tracking Total 13 | . 3 3 5 6 13 Tactical Retreats 5 | . 1 . 2 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 18 | . 4 6 3 3 2 Max in Single Turn 2 | . 2 2 1 1 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 18 | . 6 3 2 2 5 Terminals 17 | . 6 3 1 2 5 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 52 | . 15 9 10 4 14 Successful 38 | . 10 9 8 3 8 Failed 14 | . 5 . 2 1 6 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 44 | . 15 9 2 4 14 Fabricators . | . . . . . . Repair Stations 8 | . . . 8 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 32 | . 10 9 2 3 8 Record 11 | . 4 3 . . 4 Part Schematic 1 | . . . . . 1 Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 3 | . 1 1 . 1 . Open Door 1 | . . . . . 1 Open DSF 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Alert Level 3 | . . 2 . . 1 Locate Traps 1 | . . 1 . . . Dispatch Records 3 | . 1 1 . . 1 Maintenance Status 1 | . . . . 1 . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 9 | . 3 2 1 1 2 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 132 | . . . 132 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . 1 . . Machine Destruction 1 | . . . 1 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 12 | . . . . . 12 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 88 | . . . . . 88 Total Damage 1329 | . . . . . 1329 Kills 13 | . . . . . 13 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3900 | 67 985 531 699 675 943 Spaces Moved 1863 | 36 575 273 239 246 494 Core 13 | 10 . . . . 3 Treads 1483 | 21 575 273 239 241 134 Legs 362 | . . . . 5 357 Wheels 5 | 5 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 155 | 118 160 160 162 174 137 Slowest Speed 600 | 160 160 240 240 330 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 36 | 3 84 41 23 7 61 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 22 | . 14 7 . . 1 Terrain Destroyed 352 | . 69 130 69 36 48 Melee . | . . . . . . Projectile 18 | . . 5 9 . 4 AOE 334 | . 69 125 60 36 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2504 | 60 619 333 462 371 659 Wait 200 | 1 4 3 122 15 55 Move 1858 | 35 574 272 238 245 494 Hop . | . . . . . . Pick Up 95 | 12 15 13 16 18 21 Fast Attach 3 | . 1 . . . 2 Attach 43 | 6 3 5 7 11 11 Detach 1 | . . . . 1 . Swap 65 | 4 3 2 23 17 16 Drop 44 | 2 4 7 9 6 16 Fire 195 | . 15 31 47 58 44 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Discovered new exit (range 14) 959 | -10/Materials | Identified exit to Mines 1053 | -10/Materials | Entered another Materials area 1053 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1525 | -9/Materials | Discovered new exit (range 16) 1584 | -9/Materials | Entered another Materials area 1584 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1705 | -8/Materials | Garrison activated, responded to threat 1857 | -8/Materials | Destroyed 7 combat bots 1915 | -8/Materials | Repaired Med. Treads 1962 | -8/Materials | Repaired Med. Treads 2009 | -8/Materials | Repaired Med. Treads 2238 | -8/Materials | Discovered new exit (range 16) 2283 | -8/Materials | Entered Factory 2283 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2608 | -7/Factory | Discovered new exit (range 6) 2683 | -7/Factory | First assault squad dispatched 2958 | -7/Factory | Entered Storage 3193 | -7/Storage | Found Prototype Launcher 3238 | -7/Storage | Identified Scatter Rocket Array 3257 | -7/Storage | Crushed by falling debris 3257 | -7/Storage | System corruption reached 10% 3288 | -7/Storage | Lost 5 parts (1p2n2u) 3341 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3516 | -7/Storage | Lost 4 allies 3746 | -7/Storage | Met a pair of Derelict thieves 3758 | -7/Storage | First assault squad dispatched 3812 | -7/Storage | Build established: Scavenger-Gunner 3843 | -7/Storage | Lost 5 allies 3845 | -7/Storage | Core integrity fell below 50% 3895 | -7/Storage | Core integrity fell below 20% 3901 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03881_ Aluminum Leg destroyed. 03881_ Destroyed Aluminum Leg. 03884_ Flak Gun destroyed. 03886_ M-28 Smith repairs G-47 Trooper. 03888_ Adv. Targeting Computer destroyed. 03888_ System corrupted by crushing effect (+5). 03888_ Knocked back. 03889_ System corrupted: Component data lost. 03891_ Lgt. Nuclear Core destroyed. 03893_ U-05 Engineer lays Concrete. 03895_ Scatter Rocket Array destroyed. 03896_ U-05 Engineer lays Concrete. 03896_ Acquired 2 matter. 03896_ Adv. Targeting Computer destroyed. 03896_ Imp. Light Armor Plating destroyed. 03896_ System corrupted by crushing effect (+3). 03896_ System corrupted by crushing effect (+1). 03897_ U-05 Engineer lays Concrete. 03901_ Hvy. Particle Cannon destroyed. 03901_ U-05 Engineer lays Concrete. 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