Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.09 @ 15:41:11 Player: art-hropod Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1024) 1024 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2999 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 265/265 System Corruption 14% Temperature Hot (276) Movement Core (250) Ox4 Location -8/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Huge Storage Unit Improved Terrain Scanner Light Armor Plating AWS/Autocannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit Improved Terrain Scanner Light Armor Plating AWS/Autocannon [Rating: 17] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 6 7 8 1 . 8 Power 8 | 1 2 3 1 . 1 Engine 4 | 1 . 1 1 . 1 Core 4 | . 2 2 . . . Reactor . | . . . . . . Propulsion 11 | 2 . 4 . . 5 Treads 4 | 2 . 1 . . 1 Leg 7 | . . 3 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 4 . . . . Device 1 | . 1 . . . . Storage 3 | 1 2 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 1 1 . . 2 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 1 1 . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 3 . . 12 Power 1 | . . 1 . . . Propulsion 9 | . . 2 . . 7 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 92 84 100 100 93 Engine 8 | . 7 . 11 11 11 Core 2 | . 4 10 . . . Treads 12 | . 28 27 11 11 1 Leg 24 | . . 2 33 33 37 Device 1 | . 7 . . . . Storage 11 | . 14 11 11 11 11 Processor 9 | . 1 11 11 11 11 Energy Gun 3 | . 15 8 . . . Ballistic Gun 18 | . 12 13 22 22 20 Naked Turns . | . . . . . . Heaviest Build 20 | 13 13 13 13 13 20 Greatest Support 60 | 40 40 60 30 30 45 Greatest Overweight (x) 5 | . . 1 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 8 8 7 8 8 Average Carried 6 | 3 6 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 7 6 8 7 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Mat Min Exi Min Matter Collected 742 | 260 66 122 . . 294 Remotely . | . . . . . . Salvage Created 1292 | 126 231 651 . . 284 Parts 74 | 9 9 38 . . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Combat Hostiles Destroyed 25 | . 2 15 . . 8 Melee 1 | . . 1 . . . Guns 23 | . 1 14 . . 8 AOE 1 | . 1 . . . . Classes Destroyed 10 | 2 4 1 . . 3 Worker 2 | . 2 . . . . Tunneler 3 | 3 . . . . . Recycler 2 | 1 1 . . . . Mechanic 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 3 | . . . . . 3 Grunt 18 | . 2 13 . . 3 Brawler 1 | . . . . . 1 Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | 2 5 4 . . 5 Combat Bots Only 5 | . 2 4 . . 5 Max Kills in Single Turn 3 | 1 3 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Jun Mat Mat Min Exi Min Damage Taken 2106 | . 114 680 . . 1312 Core 424 | . 20 152 . . 252 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 17 | . 17 . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 115 | 9 21 49 . . 36 Largest 2 | 2 2 2 . . 2 Hottest 80 | 80 60 60 . . 43 Shots Fired 202 | 11 41 91 . . 59 Gun 202 | 11 41 91 . . 59 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 135 | . 21 55 . . 59 Thermal 58 | 2 20 36 . . . Explosive . | . . . . . . Electromagnetic 9 | 9 . . . . . Robot Hit Streak 33 | 3 16 33 . . 23 Robot Miss Streak 3 | 1 3 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 163 | 7 26 80 . . 50 Core Hits 74 | 5 15 32 . . 22 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 2 . . . Destroy 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2137 | 85 667 789 2 . 594 Guns 1699 | 85 252 776 . . 586 Cannons . | . . . . . . Explosions 415 | . 415 . . . . Melee . | . . . . . . Ramming 23 | . . 13 2 . 8 Kinetic 1090 | . 106 398 . . 586 Thermal 959 | 20 561 378 . . . Explosive . | . . . . . . Electromagnetic 65 | 65 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . . . . . 31 Message Errors 7 | . . . . . 7 Matter Fused 9 | . . . . . 9 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 3 | . . . . . 3 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 57 | . 57 . . . . Projectiles . | . . . . . . Explosions 57 | . 57 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . 25 . . . . Shots 1 | . 1 . . . . Rammed 5 | . . 4 . . 1 Targets Rammed 11 | . . 6 1 . 4 Kicked 5 | . . 1 1 . 3 Crushed 1 | . . 1 . . . Highest Temperature 362 | 18 73 117 . . 362 Average Temperature 76 | 12 21 40 . . 156 Received Heat Transfer 1143 | . 66 501 . . 576 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | 2 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1550 | 50 625 875 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Peak Influence 365 | 20 182 365 74 . 115 Initial 74 | . 11 65 74 . . Average 73 | 7 94 181 74 . 30 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 63 100 . 100 Level 1 7 | . . 36 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Min Exi Min Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 9 19 . . 13 Peak Tracking Total 6 | . 3 5 . . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Mat Min Exi Min Machines Disabled 3 | . 3 . . . . Max in Single Turn 3 | . 3 . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Min Exi Min Machines Accessed 3 | . 1 1 . . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 2 3 . . 4 Successful 8 | . 2 3 . . 3 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 4 | . . . . . 4 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . . 3 Record 3 | . . . . . 3 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Jun Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Mat Min Exi Min Turns Passed 2645 | 162 344 483 183 338 1135 Spaces Moved 1545 | 99 150 186 151 281 678 Core 50 | 30 . . . . 20 Treads 400 | 69 150 161 . . 20 Legs 1095 | . . 25 151 281 638 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 Average Speed 131 | 126 160 155 120 120 126 Slowest Speed 300 | 160 160 190 120 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 6 28 13 34 65 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 13 | . 13 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . 13 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Min Exi Min Total 1971 | 125 217 298 153 282 896 Wait 229 | . 30 35 . . 164 Move 1540 | 98 149 185 150 280 678 Hop . | . . . . . . Pick Up 31 | 12 7 9 . 1 2 Fast Attach 6 | . . . . . 6 Attach 17 | 6 3 6 1 . 1 Detach . | . . . . . . Swap 7 | . 4 2 . . 1 Drop 15 | . 3 6 1 1 4 Fire 115 | 9 21 49 . . 36 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 5 | . . 1 1 . 3 Crush 5 | . . 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 163 | -11/Junkyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 432 | -10/Materials | Repaired Lgt. Nuclear Core 477 | -10/Materials | Discovered new exit (range 18) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x2 538 | -9/Materials | Discovered new exit (range 17) 990 | -9/Materials | Entered Mines 991 | -9/Mines | Learned location of Storage (-7) 1167 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1167 | -9/Mines | Discovered new exit (range 5) 1173 | -9/Mines | Entered Exiles 1191 | -9/Exiles | Discovered new exit (range 17) 1205 | -9/Exiles | Met 8R-AWN 1225 | -9/Exiles | Met EX-HEX 1240 | -9/Exiles | Build established: Scavenger-Mutant 1262 | -9/Exiles | Met EX-BIN 1278 | -9/Exiles | Aligned with FarCom system 1279 | -9/Exiles | Given EX-Vault access code 1315 | -9/Exiles | Opened EX-Vault 1319 | -9/Exiles | Found Prototype Ballistic Cannon 1343 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1366 | -9/Exiles | Exiles lab attacked by MAIN.C 1501 | -9/Exiles | Discovered new exit (range 10) 1511 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1511 | -9/Exiles | Entered Mines 1648 | -8/Mines | Lost 3 parts (2n1w) 1676 | -8/Mines | Core integrity fell below 50% 2641 | -8/Mines | Core integrity fell below 20% 2641 | -8/Mines | System corruption reached 10% 2646 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02625_ Aluminum Leg destroyed. 02626_ K-01 Serf collects debris. 02631_ Critical hit (Burn: +37). 02633_ Aluminum Leg destroyed. 02633_ G-47 Trooper destroyed. 02633_ Switching to secondary target: G-47 Trooper. 02633_ K-01 Serf collects debris. 02634_ Overheating: Matter decay (-58). 02635_ Overheating: Rnf. Ion Engine damaged (-21). 02636_ Hvy. Assault Rifle destroyed. 02636_ Acquired 60 matter. 02638_ Power failure, Rnf. Ion Engine shutdown. 02638_ Critical hit (Burn: +37). 02640_ Aluminum Leg destroyed. 02640_ Assault Rifle destroyed. 02640_ Visual Processing Unit destroyed. 02640_ System corrupted by crushing effect (+4). 02640_ System corrupted by crushing effect (+2). 02644_ Carbon-fiber Leg destroyed. 02644_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????# ##??????????????????? | | ??????????????????? #??????????????????? | | ??????????????????? #??????????????????? | | ??????????????????## ##?????????????????? | | ????????????????### #?????????????????? | | ???????????????## #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# ##????????????????? | | ????????????????# ##???????????????? | | ????????????????# #???????????????? | | ????????????????## #???????????????? | | ?????????????????## ##???????????????? | | ??????????????????## #???#????????????? | | ???????????????????## ### ###??????????? | | ????????????????????# [b@g= #??????????? | | ????????????????????# g g#### #??????????? | | ????????????????????## t#???????????????? | | ?????????????????????##k #???????????????? | | ??????????????????????# ##???????????????? | | ????????# ## ####### #????????????????? | | #???????# #????????????????? | | #???????# ########## #????????????????? | | ##????????????????????# #????????????????? | | ###??????????????????# #????????????????? | | ##?????????????????# #????????????????? | | #??????????######## #????????????????? | | #??????????# #????????????????? | | #??????????# ########????????????????? | | ##??????????# #???????????????????????? | | #???????????# #???????????????????????? | | ##???????????# #????###############????? | | ##???????????# #????# #????? | | ##????????### #????# ########### #????? | | #????????# #????# #?????????# #????? | | #????????# ###????# #?????????# #????? | | #???????## #??????# #?????????# #????? | | # ########## ##?????# #?????????# #????? | | ###### ####### #?????????# #????? | | ??## #????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionLongswordEngine Manual? 0 Play Time 00:50:18 Cumulative 66.3 hours Start 2023.11.09 @ 14:54:09 End 2023.11.09 @ 15:41:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 70 Adventurer 10 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c87852a9-14b7-4025-8ba3-7cc694d5916d