Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 17:05:44

Player: korgoth

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (1954)     1954
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 4074

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/550
Matter                     103/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
            Nuclear Core
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (5) ------
      Large Storage Unit
            Signal Interpreter
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (15) ---
      Light Deuterium Engine
  Makeshift Power Source
      Light Angular Momentum Engine
   Improved VTOL Module
   Hardened Light Armor Plating
            Hacking Suite
            Pulse Rifle
      Heavy Laser

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
     Medium Treads
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
      Large Storage Unit
            Signal Interpreter
      Light Armor Plating
   Hardened Light Armor Plating
   Hardened Light Armor Plating
>           --- WEAPON -----------
            Pulse Rifle
      Heavy Laser
>           --- INVENTORY --------
            Nuclear Core
  Makeshift Power Source
      Light Angular Momentum Engine
   Hardened Light Armor Plating
            Hacking Suite
            Rocket Launcher
            Scythe
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Light Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Great Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             76   | 7   1   31  8   29  
  Power                    10   | 1   .   3   2   4   
    Engine                 6    | 1   .   3   2   .   
    Core                   4    | .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   .   7   2   8   
    Treads                 17   | 2   .   6   2   7   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  21   | 2   1   10  3   5   
    Device                 2    | 1   .   1   .   .   
    Storage                3    | 1   .   2   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             15   | .   1   7   3   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   .   11  1   12  
    Energy Gun             3    | .   .   .   .   3   
    Energy Cannon          3    | .   .   3   .   .   
    Ballistic Gun          8    | 2   .   6   .   .   
    Ballistic Cannon       4    | .   .   1   1   2   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 28   | .   .   9   3   16  
  Power                    4    | .   .   2   .   2   
  Propulsion               8    | .   .   2   1   5   
  Utility                  11   | .   .   3   2   6   
  Weapon                   5    | .   .   2   .   3   
  Highest Loss Streak      6    | .   .   3   2   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 94  99  90  
  Engine                   8    | .   14  10  11  .   
  Core                     1    | .   .   .   .   6   
  Treads                   21   | .   28  18  21  25  
  Storage                  10   | .   14  11  11  9   
  Processor                2    | .   .   .   .   9   
  Protection               27   | .   11  30  32  21  
  Energy Gun               1    | .   .   .   .   7   
  Energy Cannon            5    | .   .   7   9   .   
  Ballistic Gun            7    | .   28  9   .   .   
  Ballistic Cannon         5    | .   .   2   12  6   
Peak Build Rating          31   | 9   10  18  18  31  
  Average Rating           17   | 4   9   14  16  26  
  On Entrance              10   | .   9   9   18  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             51   | 12  16  51  51  47  
  Greatest Support         84   | 40  40  43  43  84  
  Greatest Overweight (x)  16   | .   .   16  2   10  
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         14   | 7   8   14  15  15  
  Most Carried             15   | 5   8   15  15  15  
  Average Carried          12   | 2   7   12  14  11  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 2   8   15  15  8   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1978 | 231 78  717 303 649 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2032 | 71  78  986 324 573 
  Parts                    104  | 5   3   64  11  21  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | 2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  52   | .   2   26  10  14  
  Melee                    2    | .   .   .   .   2   
  Guns                     12   | .   2   8   .   2   
  Cannons                  33   | .   .   15  10  8   
  AOE                      3    | .   .   3   .   .   
Classes Destroyed          9    | 2   1   5   1   .   
  Worker                   1    | .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Swarmer                  6    | .   .   6   .   .   
  Grunt                    32   | .   2   11  6   13  
  Brawler                  2    | .   .   2   .   .   
  Sentry                   10   | .   .   7   2   1   
  Assembled                2    | .   .   .   2   .   
Best Kill Streak           4    | 2   1   4   4   2   
  Combat Bots Only         4    | .   1   4   4   2   
Max Kills in Single Turn   2    | 1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        435  | .    25   161  58   191  
  Missed                   94   | .    4    39   19   32   
Damage Taken               5259 | .    303  1799 471  2686 
  Core                     936  | .    55   248  79   554  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   244  | .    .    88   .    156  
Core Remaining (%)         65   | 100  78   .    18   .    
Volleys Fired              205  | 6    18   64   29   88   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  132  | 40   40   119  119  132  
Shots Fired                341  | 12   36   112  47   134  
  Gun                      158  | 12   36   56   .    54   
  Cannon                   162  | .    .    54   47   61   
  Launcher                 8    | .    .    2    .    6    
  Special                  13   | .    .    .    .    13   
  Kinetic                  198  | 12   36   69   20   61   
  Thermal                  135  | .    .    41   27   67   
  Explosive                8    | .    .    2    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | 7    9    20   12   6    
  Robot Miss Streak        8    | 2    2    2    8    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           215  | 8    27   77   26   77   
  Core Hits                84   | 3    5    35   10   31   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    .    1    .    4    
    Burn                   3    | .    .    .    .    3    
    Destroy                1    | .    .    1    .    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              6    | .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    
  Slashing                 6    | .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4378 | 92   284  1508 698  1796 
  Guns                     1413 | 92   284  484  .    553  
  Cannons                  2384 | .    .    855  698  831  
  Explosions               341  | .    .    169  .    172  
  Melee                    126  | .    .    .    .    126  
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  2134 | 92   284  654  273  831  
  Thermal                  1775 | .    .    685  425  665  
  Explosive                341  | .    .    169  .    172  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 126  | .    .    .    .    126  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    3    3    .    
  Average Corruption       2    | .    .    1    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  43   | .    .    23   20   .    
    Message Errors         11   | .    .    8    3    .    
    Matter Fused           9    | .    .    6    3    .    
    Heat Flow Errors       5    | .    .    1    4    .    
    Energy Discharges      7    | .    .    3    4    .    
    Data Loss (minor)      3    | .    .    2    1    .    
    Data Loss (major)      3    | .    .    1    2    .    
    Misfires               3    | .    .    2    1    .    
    Weapon Failures        2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    15   
  Projectiles              8    | .    .    .    .    8    
  Explosions               .    | .    .    .    .    .    
  Melee                    7    | .    .    .    .    7    
Knockbacks                 15   | .    .    2    2    11   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  15   | .    .    2    2    11   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        939  | .    121  561  438  939  
  Average Temperature      205  | .    47   151  163  288  
  Received Heat Transfer   2594 | .    195  513  329  1557 
  Effects                  110  | .    .    30   8    72   
    Shutdowns              18   | .    .    6    2    10   
    Energy Bleed           18   | .    .    5    3    10   
    Interference           22   | .    .    8    1    13   
    Matter Decay           14   | .    .    4    1    9    
    Short Circuit          9    | .    .    2    1    6    
    Damage (minor)         11   | .    .    .    .    11   
    Damage (major)         14   | .    .    4    .    10   
    Damage (core)          4    | .    .    1    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Melted             7    | .    .    1    2    4    
  Heat Transferred         3920 | .    .    1147 629  2144 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             349  | 10  56  328 146 349 
  Initial                  127  | .   6   23  127 47  
  Average                  135  | 2   30  147 118 160 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         72   | 100 100 58  100 74  
  Level 1                  27   | .   .   41  .   25  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   2   .   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              94   | .   2   51  10  31  
  Peak Tracking Total      6    | .   2   6   4   5   
  Tactical Retreats        13   | .   .   3   .   10  

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            5    | .   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          5    | .   .   3   .   2   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          3    | .   .   2   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   .   5   .   3   
  Successful               7    | .   .   4   .   3   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   3   .   3   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   2   .   3   
  Scan Component           3    | .   .   1   .   2   
  Repair                   2    | .   .   1   .   1   
Recycling Unit Hacks       2    | .   .   2   .   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   1   
  Time                     87   | .   .   26  .   61  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   .   
  Highest-Rated Group      43   | .   .   .   43  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   .   10  .   
  Total Damage             186  | .   .   .   186 .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               4845 | 80   328  2514 791  1132 
Spaces Moved               1971 | 40   144  1039 326  422  
  Core                     49   | 16   .    24   .    9    
  Treads                   1704 | 24   144  797  326  413  
  Legs                     .    | .    .    .    .    .    
  Wheels                   218  | .    .    218  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  135  160  160  
  Average Speed            196  | 116  160  211  212  166  
  Slowest Speed            850  | 160  160  850  320  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 4    28   88   56   28   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          90   | .    .    18   13   59   
  Melee                    .    | .    .    .    .    .    
  Projectile               30   | .    .    6    13   11   
  AOE                      60   | .    .    12   .    48   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      2615 | 63   209  1261 383  699  
  Wait                     233  | .    39   71   .    123  
  Move                     1967 | 39   143  1038 325  422  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  83   | 10   7    38   12   16   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   44   | 7    .    13   5    19   
  Detach                   2    | .    .    .    .    2    
  Swap                     32   | .    1    18   3    10   
  Drop                     42   | 1    1    19   9    12   
  Fire                     205  | 6    18   64   29   88   
  Melee                    6    | .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 16)
  409 | -10/Materials | Entered another Materials area
  409 | -9/Materials  | Evolved 2 slots: Utility x2
  890 | -9/Materials  | Lost 3 parts (1n1u1w)
 1449 | -9/Materials  | Core integrity fell below 50%
 1529 | -9/Materials  | Discovered new exit (range 16)
 1702 | -9/Materials  | Build established: Scavenger-Mutant
 1771 | -9/Materials  | Repaired Lgt. Armor Plating
 2400 | -9/Materials  | Discovered new exit (range 3)
 2726 | -9/Materials  | Discovered new exit (range 3)
 2906 | -9/Materials  | Discovered new exit (range 6)
 2923 | -9/Materials  | Entered Mines
 3037 | -9/Mines      | Excavation squad dispatched
 3037 | -9/Mines      | A large section of the Mines collapsed
 3075 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3287 | -9/Mines      | Excavation squad dispatched
 3379 | -9/Mines      | Identified exit to Materials
 3537 | -9/Mines      | Excavation squad dispatched
 3574 | -9/Mines      | Core integrity fell below 20%
 3685 | -9/Mines      | Discovered exit to Materials (range 10)
 3714 | -9/Mines      | Entered Materials
 3714 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3716 | -8/Materials  | Discovered new exit (range 7)
 3726 | -8/Materials  | Identified exit to Storage
 4317 | -8/Materials  | Lost 5 parts (2n2u1w)
 4549 | -8/Materials  | Build established: Mutant
 4608 | -8/Materials  | Repaired Broken Med. Treads
 4656 | -8/Materials  | Discovered new exit (range 16)
 4758 | -8/Materials  | Core integrity fell below 50%
 4799 | -8/Materials  | Core integrity fell below 20%
 4821 | -8/Materials  | Lost 6 parts (1p2n3u)
 4846 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses. <x2>
Rocket Launcher destroyed.
Scythe destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
K-01 Serf suffers critical hit (Burn).
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
M-13 Machinist repairs Y-45 Defender.
U-05 Engineer builds a Wall.
Broken Med. Treads destroyed.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| #     ###### #####+#######???????????????????????? |
| ###/###????# #  =%   ]   #???????????????????????? |
| ???    ????# # """       #???????????????????????? |
| ????    ???# # """       #???????????????????????? |
| ???  """ #?# # """   """ #???????????????????????? |
| ???  """ #?# #        R" #???????????????????????? |
| ???  """ ??# #       """ #???????????????????????? |
| ??   """ #?# #           #???????????????????????? |
| ??   """ ### ###########+#???????????????????????? |
| ??     ??##   % ######## #########???????????????? |
| ###########                      #???????????????? |
|  /  !%%  +   %                   #???????????????? |
|        % ##                      #???????????????? |
|  """  "" ##  %  ###+##########   #???????????????? |
|   "" """ ##     ##    #??????#   #???????????????? |
|   "" """ ##      #   !#??????#   #???????????????? |
| [""" """ ##  !!==#    #??????#   ########????????? |
|  """ """ ##  !!==#    #??????#   #      #????????? |
|          #########    ###????#   #      #????????? |
| ##########???????#    ## #####   # """  #????????? |
|    #?????????????#    #[     +   + """  #????????? |
| "  #?????????????#    # %k   #[  # """  #????????? |
| "" #?????????????#    #     "#  ^#      #????????? |
| S" #?????????????######     "#   ########????????? |
|    #????????????????# #      #   #???????????????? |
|    #????????????????# #u*@   #    ???????????????? |
|    #????????????????# ##+   ##   ##??????????????? |
|    #????????????????    =[   +   #???????????????? |
|    #???????????????        T #   #???????????????? |
| ####??????????????#          # < #???????????????? |
| ??????????????????##   Ym [  #   #???????????????? |
| ???????????????????#         #####???????????????? |
| ??????????????????#        ! #???????????????????? |
| ??????????????????##       ###???????????????????? |
| ???????????????????##   ####?????????????????????? |
| ????????????????????####?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeCryofiberPropulsion
  Manual?         0
Play Time         00:45:21
  Cumulative      37.2 hours
  Start           2024.09.04 @ 20:57:27
  End             2024.09.05 @ 17:05:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           30
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a263c1c-eda2-41e2-b153-fb56a4334d22