Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 13:28:36 Player: Barbarossa Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (2164) 2164 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 4406 Bonus ------- High Alert Combat Kills 157 Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 94/100 System Corruption 0% Temperature Warning (323) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Spread Laser > --- INVENTORY (25) --- Light Treads Wheel Wheel Wheel Wheel Wheel Heat Sink Improved Cooling System High-capacity Matter Pod (200) Sensor Array Armor Integrity Analyzer Medium Armor Plating High-powered Tractor Beam Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Treads Wheel Wheel Wheel Wheel Wheel Heat Sink Improved Cooling System High-capacity Matter Pod Sensor Array Medium Armor Plating High-powered Tractor Beam Beam Rifle Beam Rifle Spread Laser Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 93 | . 29 36 28 Power 13 | . 5 6 2 Engine 12 | . 4 6 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 42 | . 12 19 11 Treads 19 | . 2 10 7 Leg . | . . . . Wheel 23 | . 10 9 4 Hover . | . . . . Flight . | . . . . Utility 12 | . 3 1 8 Device 3 | . . . 3 Storage 4 | . 1 1 2 Processor 5 | . 2 . 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 26 | . 9 10 7 Energy Gun 21 | . 5 10 6 Energy Cannon . | . . . . Ballistic Gun 4 | . 3 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 3 | . . 3 . Parts Lost 27 | . 5 4 18 Power 4 | . 1 . 3 Propulsion 17 | . 4 4 9 Utility 1 | . . . 1 Weapon 5 | . . . 5 Highest Loss Streak 10 | . 2 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 93 96 94 Engine 10 | . 12 10 8 Treads 15 | . 9 21 17 Wheel 17 | . 15 19 16 Device 1 | . . . 4 Storage 11 | . 14 11 9 Processor 12 | . 9 11 19 Energy Gun 19 | . 18 21 17 Ballistic Gun 3 | . 8 . . Naked Turns . | . . . . Heaviest Build 95 | 11 21 34 95 Greatest Support 43 | 20 40 40 43 Greatest Overweight (x) 9 | . 1 2 9 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | 8 10 15 25 Average Capacity 13 | 8 8 11 21 Most Carried 20 | 6 10 15 20 Average Carried 10 | 6 7 10 15 Final Capacity 25 | 8 10 15 25 Final Carried 15 | 6 10 15 14 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1507 | 200 399 325 583 Remotely . | . . . . Salvage Created 2901 | . 858 1167 876 Parts 146 | . 44 70 32 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 7 | . 2 3 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 55 | . 16 21 18 Guns 54 | . 16 21 17 Classes Destroyed 12 | . 6 4 2 Worker 13 | . 6 4 3 Builder 1 | . . 1 . Hauler 3 | . 1 2 . Recycler 7 | . 3 3 1 Operator 1 | . . 1 . Watcher 5 | . 2 2 1 Swarmer 12 | . 6 6 . Grunt 24 | . 10 7 7 Brawler 1 | . . 1 . Sentry 13 | . . 7 6 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 10 | . 10 6 7 Combat Bots Only 7 | . 7 4 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 383 | . 75 104 204 Missed 89 | . 20 23 46 Damage Taken 4477 | . 568 1077 2832 Core 985 | . 140 285 560 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 429 | . 173 39 217 Core Remaining (%) 57 | 100 44 28 . Volleys Fired 247 | . 73 81 93 Largest 2 | . 2 2 2 Hottest 130 | . 130 130 130 Shots Fired 460 | . 130 149 181 Gun 460 | . 130 149 181 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 72 | . 72 . . Thermal 378 | . 48 149 181 Explosive . | . . . . Electromagnetic 10 | . 10 . . Robot Hit Streak 18 | . 18 14 14 Robot Miss Streak 8 | . 8 6 6 Penetration Max . | . . . . Secondary Targets 8 | . 1 5 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 364 | . 103 109 152 Core Hits 285 | . 74 98 113 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 2 6 Burn 8 | . . 2 6 Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4842 | . 1096 1379 2367 Guns 4821 | . 1075 1379 2367 Cannons . | . . . . Explosions 21 | . 21 . . Melee . | . . . . Ramming . | . . . . Kinetic 532 | . 532 . . Thermal 4218 | . 472 1379 2367 Explosive . | . . . . Electromagnetic 92 | . 92 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . 8 . Message Errors 1 | . . 1 . Matter Fused 3 | . . 3 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 27 | . 27 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 525 | . 525 444 505 Average Temperature 130 | . 159 111 139 Received Heat Transfer 1584 | . 210 348 1026 Effects 24 | . 12 6 6 Shutdowns 3 | . 1 1 1 Energy Bleed 2 | . . 2 . Interference 5 | . 2 3 . Matter Decay 1 | . . . 1 Short Circuit 1 | . 1 . . Damage (minor) 2 | . 2 . . Damage (major) 10 | . 6 . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 17 | . . 3 14 Heat Transferred 8125 | . 615 2745 4765 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 512 | . 228 512 466 Initial 215 | . . 11 215 Average 217 | . 69 298 342 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 49 | 100 98 29 . Level 1 35 | . 1 47 71 Level 2 15 | . . 22 28 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 2 6 Investigation 4 | . 3 1 . Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 83 | . 24 30 29 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 7 | . 1 3 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 8 | . 2 6 . Indirectly . | . . . . Trap Hack Attempts 5 | . 5 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 23 | . 9 11 3 Terminals 17 | . 7 9 1 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 75 | . 37 29 9 Successful 45 | . 24 15 6 Failed 30 | . 13 14 3 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 49 | . 24 21 4 Terminals 54 | . 28 22 4 Fabricators . | . . . . Repair Stations 14 | . 8 2 4 Recycling Units 1 | . 1 . . Scanalyzers 5 | . . 5 . Garrison Access 1 | . . . 1 Terminal Hacks 7 | . 7 . . Robot Analysis 1 | . 1 . . Alert Level 5 | . 5 . . Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 14 | . 8 2 4 Scan Component 7 | . 4 1 2 Repair 7 | . 4 1 2 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 5 | . . 5 . Insert Component 2 | . . 2 . Analyze 3 | . . 3 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 17 | . 8 8 1 Terminals 17 | . 8 8 1 Botnet 16 | . 7 8 1 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 20 | . 8 10 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 7 | . 4 1 2 Time 218 | . 128 32 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 1 | . 1 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3786 | 3 1552 1157 1074 Spaces Moved 2221 | 3 1064 746 408 Core 1 | . . . 1 Treads 306 | . 246 46 14 Legs 92 | 3 89 . . Wheels 1822 | . 729 700 393 Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 120 80 95 95 Average Speed 109 | 120 106 101 130 Slowest Speed 450 | 120 160 240 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 2 98 70 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . 4 . . Melee . | . . . . Projectile . | . . . . AOE 4 | . 4 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3125 | 2 1359 996 768 Wait 465 | . 154 99 212 Move 2218 | 2 1063 745 408 Hop . | . . . . Pick Up 48 | . 17 14 17 Fast Attach 28 | . 9 12 7 Attach 20 | . 3 4 13 Detach . | . . . . Swap 45 | . 17 20 8 Drop 48 | . 17 21 10 Fire 247 | . 73 81 93 Melee 1 | . 1 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 5 | . 5 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Destroyed 7 combat bots 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Repaired Assault Rifle 381 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Core integrity fell below 50% 903 | -10/Materials | Discovered new exit (range 16) 1255 | -10/Materials | Repaired Broken Spread Laser 1288 | -10/Materials | Repaired Spread Laser 1315 | -10/Materials | Repaired Ion Engine 1555 | -10/Materials | Identified exit to Materials 1556 | -10/Materials | Entered another Materials area 1556 | -9/Materials | Evolved 2 slots: Propulsion x2 1773 | -9/Materials | Discovered new exit (range 11) 1799 | -9/Materials | Identified exit to Mines 2302 | -9/Materials | Core integrity fell below 50% 2347 | -9/Materials | Build established: Scavenger-Mutant 2381 | -9/Materials | Discovered new exit (range 12) 2513 | -9/Materials | Repaired Beam Rifle 2646 | -9/Materials | Discovered new exit (range 7) 2661 | -9/Materials | Identified exit to Materials 2713 | -9/Materials | Entered another Materials area 2713 | -8/Materials | Evolved 2 slots: Utility x2 2868 | -8/Materials | Build established: Mutant 2970 | -8/Materials | Garrison activated, responded to threat 3074 | -8/Materials | Lost 7 parts (1p4n1u1w) 3374 | -8/Materials | Build established: Scavenger-Mutant 3476 | -8/Materials | Repaired Imp. Treads 3503 | -8/Materials | Repaired Lgt. Treads 3704 | -8/Materials | Discovered new exit (range 13) 3728 | -8/Materials | Core integrity fell below 50% 3748 | -8/Materials | Core integrity fell below 20% 3787 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03754_ Beam Rifle destroyed. 03754_ Critical hit (Blast). 03755_ Critical hit (Burn: +37). 03756_ Overheating: Hvy. Ion Engine damaged (-60). 03756_ Overheating: Adv. Targeting Computer damaged (-6). 03756_ Overheating: Imp. Treads damaged (-17). 03756_ Overheating: Wheel damaged (-3). 03756_ Acquired 4 matter. 03759_ Overheating: Matter decay (-30). 03759_ U-05 Engineer builds a Wall. 03769_ K-01 Serf collects debris. 03774_ Penetrated by Slug. 03774_ Knocked back. 03777_ Wheel destroyed. 03782_ Beam Rifle destroyed. 03782_ Hvy. Ion Engine destroyed. 03782_ Critical hit (Blast). 03783_ U-05 Engineer builds a Door. 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