Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.03 @ 23:05:50 Player: PE-P51 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (261) 1305 Value Destroyed (8201) 8201 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3231) 3231 TOTAL SCORE: 18757 Bonus ------- High Alert Combat Kills 939 Follower Combat Kills 448 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 99/100 System Corruption 29% Temperature Cool (11) Movement Flying (162) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Core Analyzer Cloaking Device > --- WEAPON (3) ------- Precision Assault Rifle Hypervelocity Gauss Rifle Heavy Pick > --- INVENTORY (10) --- Light Quantum Reactor Energy Well (350) Matter Compressor (250) PD Laser Firepult Linear Accelerator Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Q-thruster > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Trap Scanner Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Hardcell Cannon Remote Datajack Shock Maul > --- INVENTORY -------- Light Quantum Reactor Energy Well Matter Compressor Stasis Canceller Improved Phase Shifter Firepult Hardcell Cannon Linear Accelerator Heavy Rocket Launcher [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 2 . . . 2 . . . . Utility 3 | . . . 1 . . . 2 . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 210 | . 5 4 21 1 1 1 38 14 32 28 4 22 1 5 17 16 Power 25 | . . 1 3 . . . 3 1 6 2 . 2 . 1 1 5 Engine 13 | . . 1 3 . . . 1 1 2 2 . 1 . . . 2 Core 10 | . . . . . . . 2 . 4 . . . . 1 1 2 Reactor 2 | . . . . . . . . . . . . 1 . . . 1 Propulsion 64 | . 1 1 5 . . 1 8 4 10 11 4 7 . 1 8 3 Treads 17 | . . . 5 . . 1 6 . 1 4 . . . . . . Leg 7 | . 1 1 . . . . . . . . 4 1 . . . . Wheel 8 | . . . . . . . 1 . . 6 . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . 1 . Flight 31 | . . . . . . . 1 4 9 1 . 6 . 1 7 2 Utility 56 | . 1 1 4 1 1 . 13 3 8 6 . 8 . 1 5 4 Device 34 | . 1 1 4 1 . . 9 1 3 4 . 4 . . 4 2 Storage 6 | . . . . . 1 . 1 . . 1 . 2 . . 1 . Processor 6 | . . . . . . . 2 . . . . 1 . 1 . 2 Hackware 4 | . . . . . . . . 1 2 . . 1 . . . . Protection 6 | . . . . . . . 1 1 3 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 65 | . 3 1 9 . . . 14 6 8 9 . 5 1 2 3 4 Energy Gun 14 | . 1 . . . . . 6 2 5 . . . . . . . Energy Cannon 11 | . . 1 7 . . . . 1 1 1 . . . . . . Ballistic Gun 14 | . 1 . 2 . . . 6 . 1 1 . . . . . 3 Ballistic Cannon 15 | . . . . . . . 1 . 1 6 . 3 1 1 2 . Launcher 4 | . 1 . . . . . 1 1 . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 16 | . . . 2 1 . . 6 . . 1 . . . 1 1 4 Parts Lost 75 | . . 2 3 . . . 18 . 19 7 2 1 . . 10 13 Power 10 | . . 1 1 . . . . . 3 1 . . . . 2 2 Propulsion 31 | . . 1 2 . . . 5 . 5 3 2 1 . . 5 7 Utility 13 | . . . . . . . 5 . 5 . . . . . 1 2 Weapon 21 | . . . . . . . 8 . 6 3 . . . . 2 2 Highest Loss Streak 11 | . . 2 2 . . . 11 . 10 6 1 1 . . 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 9 | . 7 7 7 8 7 8 16 10 3 11 14 7 9 9 7 6 Power 1 | . 1 . . 1 1 2 4 1 . . 1 1 1 1 1 . Propulsion 2 | . 4 4 3 2 . . 2 . . 5 6 . . 1 . . Utility 2 | . . . 1 2 2 1 3 1 . 2 2 1 1 1 2 2 Weapon 3 | . 1 2 2 3 3 4 5 5 1 3 4 3 5 4 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 43 | . . . 4 . 1 . 9 9 2 5 1 3 1 3 3 2 Power 10 | . . . 1 . . . 3 3 . . 1 . . 1 1 . Propulsion 7 | . . . 2 . 1 . 3 . 1 . . . . . . . Utility 9 | . . . 1 . . . 1 . 1 3 . . 1 . 1 1 Weapon 16 | . . . . . . . 2 6 . 2 . 2 . 2 1 1 Tool/Special 1 | . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 96 97 96 100 100 100 88 91 86 92 90 91 95 93 96 72 Engine 5 | . 14 12 9 11 11 11 7 7 . 5 7 2 6 1 . 1 Core 1 | . . . . . . . 1 . 5 1 . . . . 5 2 Treads 9 | . . . 10 22 22 22 15 3 1 11 8 . . . . . Leg 2 | . 28 26 11 . . . . . . . 10 1 . . . . Wheel 2 | . . . . . . . 1 . . 14 9 . . . . . Flight 11 | . . . . . . . . 23 23 2 . 36 40 40 35 26 Device 12 | . 10 14 20 22 22 22 15 11 4 6 7 11 13 13 11 5 Storage 7 | . 14 14 11 11 11 11 8 2 . 6 7 6 6 6 6 6 Processor 6 | . . . . . . . 6 7 7 7 7 11 13 13 13 14 Hackware 1 | . . . . . . . . 5 9 4 . 1 . . . . Protection 3 | . . . . . . . 5 6 7 7 7 . . . . . Energy Gun 3 | . 14 14 2 . . . 9 7 9 1 . . . . . . Energy Cannon 7 | . . 7 27 33 33 33 1 . . 2 . . . . . . Ballistic Gun 4 | . 11 6 2 . . . 13 . 2 . . . . . . 4 Ballistic Cannon 4 | . . . . . . . . . . 14 22 7 8 6 6 1 Impact Weapon 1 | . . . . . . . . 3 5 1 . . . 1 6 2 Peak Build Rating 81 | . 7 9 21 27 23 25 40 46 53 45 45 70 72 80 81 65 Average Rating 39 | . 6 8 17 20 22 24 33 40 36 40 44 63 65 73 70 54 On Entrance 35 | 6 6 7 9 20 21 23 25 40 46 42 45 44 64 72 73 53 Avg Prop Armor Cover (%) 7 | . . . . . . . 5 . 1 10 7 4 3 . 4 4 Naked Turns 2 | . . . . . . . 2 . . . . . . . . . Heaviest Build 116 | 14 17 16 33 27 42 42 116 114 30 72 72 72 42 42 38 48 Greatest Support 60 | 20 20 20 40 40 40 40 42 40 20 60 45 45 34 38 42 34 Greatest Overweight (x) 5 | . . 1 1 . 1 1 4 2 5 4 4 1 1 1 3 3 Average Overweight (x) . | . . . . . . 1 1 . . 1 1 . . . . . Largest Inventory Capacity 25 | . 8 8 8 8 15 15 25 25 5 15 15 15 10 10 10 10 Average Capacity 11 | . 8 8 8 8 8 15 18 11 5 14 15 8 10 10 10 10 Most Carried 25 | . 8 8 8 8 8 11 25 25 5 15 15 15 10 10 10 10 Average Carried 11 | . 7 7 7 8 7 9 17 10 4 12 15 8 9 9 9 9 Final Capacity 25 | 8 8 8 8 8 15 15 25 5 5 15 15 10 10 10 10 10 Final Carried 25 | 6 8 6 8 8 8 11 25 5 5 15 15 10 10 10 10 10 Class Distribution -------------------- 23% | Skirmisher 18% | Scavenger-Skirmisher 14% | Scavenger-Mutant 14% | Gunner 11% | Scavenger-Sprinter 9% | Sprinter 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Sprinter | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Matter Collected 7973 | 200 65 45 405 60 . 30 1360 18 619 1336 536 994 . 62 1544 699 Remotely 40 | . . . . . . . 40 . . . . . . . . . Salvage Created 9606 | . 197 45 860 217 . 157 1783 18 985 1680 338 847 . 136 1515 828 Parts 480 | . 15 4 41 18 . 6 105 . 25 104 8 68 . 13 42 31 Haulers Intercepted 16 | . 1 . 4 . . . 6 . . 3 . 1 . 1 . . Recyclers Shooed 10 | . . . . . . . 1 . . 3 . 2 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Combat Hostiles Destroyed 157 | . 7 . 13 2 . 3 38 . 17 23 13 11 . . 20 10 Melee 3 | . . . . . . . . . 2 . . . . . . 1 Guns 52 | . 2 . . . . . 33 . 11 . . . . . . 6 Cannons 76 | . . . 10 2 . 3 2 . . 20 13 8 . . 15 3 AOE 21 | . 5 . 3 . . . 3 . . 3 . 3 . . 4 . Classes Destroyed 16 | . 5 1 4 . . 1 2 . . 2 . . . . 1 . Worker 27 | . 1 . 1 3 . . 4 . . 6 . 11 . . . 1 Builder 17 | . 2 1 1 1 . . 3 . . 4 . 2 . 1 . 2 Tunneler 9 | . . 1 . . . . 2 1 . 2 . 2 . 1 . . Hauler 16 | . 1 . 4 . . . 6 . . 3 . 1 . 1 . . Recycler 15 | . . . 1 1 . . 1 . . 7 . 2 . . . 3 Mechanic 1 | . . . . . . . . . . 1 . . . . . . Operator 7 | . . . 1 . . . . . . 2 . 3 . . . 1 Watcher 11 | . . . 4 . . . 4 . . 2 . . . 1 . . Swarmer 46 | . 3 . 4 . . . 7 . 2 3 . 7 . . 14 6 Grunt 63 | . 4 . 5 2 . 2 19 . 7 8 11 . . . 2 3 Duelist 4 | . . . . . . 1 1 . . 2 . . . . . . Sentry 25 | . . . 4 . . . 8 . 5 4 . 1 . . 3 . Hunter 7 | . . . . . . . 2 . 3 2 . . . . . . Programmer 10 | . . . . . . . . . . 3 2 3 . . 1 1 Heavy 2 | . . . . . . . 1 . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 15 | . 6 1 8 4 . 3 11 1 2 6 5 15 . 4 7 5 Combat Bots Only 8 | . 6 . 4 2 . 3 8 . 2 4 5 5 . . 7 4 Max Kills in Single Turn 5 | . 3 1 4 2 . 1 3 1 1 4 2 5 . 1 2 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . Exploded 3 | . 2 . 2 . . . 1 . . 2 . 3 . . 2 . Melee 1 | . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Hostile Shots Fired 1325 | . 32 . 64 2 . 11 276 . 338 146 77 68 . . 167 144 Missed 464 | . 9 . 20 1 . 1 75 . 122 55 25 33 . . 73 50 Hits 861 | . 23 . 44 1 . 10 201 . 216 91 52 35 . . 94 94 Melee 6 | . . . . . . 1 2 . . 3 . . . . . . Projectile 855 | . 23 . 44 1 . 9 199 . 216 88 52 35 . . 94 94 AOE 5 | . . . . . . . . . . 2 . 3 . . . . Critical Strikes 22 | . . . . . . 1 10 . . 6 2 . . . 1 2 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . Damage Taken 12675 | . 274 89 540 17 . 176 3363 . 1998 1745 809 631 . . 1354 1679 Core 2253 | . 99 . 81 17 . 48 476 . 458 139 71 173 . . 361 330 Absorbed by Shields 230 | . . . . . . . . . 71 . 27 . . . 132 . Redirected to Shielding 102 | . . . . . . . . . 102 . . . . . . . Regen/Repaired (Parts) 235 | . . . . . . . . . . . . . . . . 235 Core Remaining (%) 48 | 100 . 60 . . . 63 13 . . . 4 . . . . . Volleys Fired 632 | . 26 4 47 10 . 6 119 4 36 83 37 48 . 1 153 58 Largest 3 | . 2 2 3 3 . 3 3 2 3 3 3 2 . 1 1 2 Hottest 250 | . 70 110 225 204 . 204 211 138 250 130 120 88 . 44 55 82 Shots Fired 1142 | . 42 8 135 30 . 18 265 8 69 194 92 54 . 2 154 71 Gun 435 | . 32 6 26 . . . 221 8 68 17 . . . . . 57 Cannon 683 | . . 2 107 30 . 18 40 . 1 177 92 53 . 2 148 13 Launcher 20 | . 10 . 2 . . . 4 . . . . . . . 3 1 Special 4 | . . . . . . . . . . . . 1 . . 3 . Kinetic 743 | . 16 2 13 . . . 180 . 18 149 92 53 . 2 148 70 Thermal 375 | . 16 6 120 30 . 18 81 8 51 45 . . . . . . Explosive 20 | . 10 . 2 . . . 4 . . . . . . . 3 1 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 13 1 8 10 . 4 22 . 15 10 9 4 . 2 14 10 Robot Miss Streak 12 | . 6 2 4 6 . 1 12 . 4 5 3 3 . . 2 3 Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . Secondary Targets 8 | . 1 . . . . . 5 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 . . . . . . . Shots Hit Robots 713 | . 21 3 64 11 . 10 186 1 93 117 45 35 . 5 66 56 Core Hits 464 | . 23 3 29 9 . 6 184 . 37 60 22 30 . 4 27 30 Critical Kills 9 | . . . . . . . 1 . 2 . . . . . 2 4 Critical Parts Destroyed 18 | . . . . . . . . 1 5 . . . . . 8 4 Critical Strikes 61 | . 1 . 2 . . . 4 1 9 10 7 4 . . 13 10 Burn 7 | . 1 . 2 . . . 3 . 1 . . . . . . . Destroy 6 | . . . . . . . 1 . . . . . . . . 5 Blast 22 | . . . . . . . . . . 9 7 1 . . 3 2 Smash 22 | . . . . . . . . 1 8 . . . . . 10 3 Impale 4 | . . . . . . . . . . 1 . 3 . . . . Melee Attacks 321 | . . . . . . . . 4 120 21 2 45 . 7 75 47 Impact 235 | . . . . . . . . 4 111 7 . . . 1 75 37 Slashing 14 | . . . . . . . . . . . . 8 . 6 . . Piercing 63 | . . . . . . . . . . 14 2 37 . . . 10 Sneak Attacks 38 | . . . . . . . . 1 9 11 . 11 . 3 . 3 Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24804 | . 664 125 1759 266 . 205 4123 81 3032 4439 1642 2325 . 384 4225 1534 Guns 5354 | . 282 26 174 . . . 2932 . 1078 205 . . . . . 657 Cannons 9535 | . . 17 1203 266 . 205 474 . . 3045 1642 632 . 31 1680 340 Explosions 3108 | . 382 82 382 . . . 710 . 120 409 . 611 . . 412 . Melee 6795 | . . . . . . . . 81 1834 780 . 1082 . 353 2133 532 Ramming 12 | . . . . . . . 7 . . . . . . . . 5 Kinetic 10617 | . 133 26 74 . . . 2551 . 210 2641 1642 632 . 31 1680 997 Thermal 4690 | . 149 17 1303 266 . 205 855 . 988 609 . 298 . . . . Explosive 2592 | . 382 . 382 . . . 710 . . 409 . 297 . . 412 . Electromagnetic 98 | . . 82 . . . . . . . . . 16 . . . . Impact 4619 | . . . . . . . . 81 1834 255 . . . . 2133 316 Slashing 468 | . . . . . . . . . . . . 115 . 353 . . Piercing 1708 | . . . . . . . . . . 525 . 967 . . . 216 Highest Corruption 29 | . . 1 . . . . 2 . . 2 3 1 8 8 20 29 Average Corruption 9 | . . 1 . . . . 2 . . 1 2 1 8 8 17 25 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 172 | . . . . . . . 25 . . 5 9 5 . 5 69 54 Message Errors 32 | . . . . . . . 7 . . . 2 2 . 2 13 6 Matter Fused 45 | . . . . . . . 8 . . . 4 1 . . 21 11 Heat Flow Errors 14 | . . . . . . . 3 . . 1 . . . . 5 5 Energy Discharges 14 | . . . . . . . 4 . . 1 . . . . 6 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 23 | . . . . . . . 1 . . 1 2 1 . 1 9 8 Data Loss (major) 3 | . . . . . . . . . . . . . . . 2 1 Misfires 9 | . . . . . . . . . . 2 . 1 . 1 5 . Alerts 6 | . . . . . . . 1 . . . 1 . . 1 1 2 Misdirections 13 | . . . . . . . . . . . . . . . 2 11 Weapon Failures 9 | . . . . . . . 1 . . . . . . . 4 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2645 | . . 51 26 . . . 29 81 215 391 42 492 . . 1089 229 Projectiles 218 | . . . 3 . . . . . . 122 42 7 . . 31 13 Explosions 215 | . . 51 23 . . . 29 . . 13 . 67 . . 32 . Melee 2212 | . . . . . . . . 81 215 256 . 418 . . 1026 216 Knockbacks 47 | . . . . . . . . . 1 17 18 2 . . 4 5 Impact 5 | . . . . . . . . . 1 1 . . . . 1 2 Kinetic 40 | . . . . . . . . . . 16 17 2 . . 3 2 Secondary 2 | . . . . . . . . . . . 1 . . . . 1 Self-Inflicted Damage 206 | . 14 89 . . . . 48 . . 53 . . . . . 2 Shots 4 | . 1 1 . . . . 1 . . 1 . . . . . . Rammed 3 | . . . . . . . 1 . . . . . . . . 2 Targets Rammed 3 | . . . . . . . 1 . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 325 | . 180 48 325 200 . 193 230 3 284 138 253 49 . . 247 257 Average Temperature 75 | . 60 21 101 104 . 130 73 3 92 33 108 21 . . 74 48 Received Heat Transfer 3236 | . 123 . 180 9 . 99 1071 . 523 189 423 84 . . 202 333 Effects 9 | . . . 1 . . . . . . . 4 . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 7 | . . . . . . . . . . . 4 . . . . 3 Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . 5 2 . . . . 8 2 Combat Hostiles 7 | . . . . . . . . . 4 . . . . . 3 . Parts Fried 20 | . . 2 . . . . . 2 3 2 . . . . 10 1 Impact Corruptions 46 | . . . . . . . . 1 8 7 1 . . . 21 8 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 14 | . 2 . 8 . . . . . 4 . . . . . . . Heat Transferred 9610 | . 518 37 2442 481 . 370 1813 . 2453 1246 . 250 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Maximum Alert Level 3 | . 1 . . . . . 1 . 3 3 3 3 1 . 2 1 Low Security (%) 30 | . 95 100 100 100 . 100 12 100 31 . . . . 100 12 . Level 1 30 | . 4 . . . . . 87 . 24 . . . 100 . 15 100 Level 2 22 | . . . . . . . . . 23 50 12 69 . . 71 . Level 3 15 | . . . . . . . . . 20 49 87 30 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 975 | . 207 71 145 140 . 70 379 158 966 952 975 808 271 182 666 343 Initial 660 | . . 71 . 49 . . 15 158 72 485 660 511 271 182 88 338 Average 364 | . 81 31 68 25 . 12 260 133 403 694 857 604 268 151 424 297 Influence Increases 6524 | . 234 29 472 203 . 70 1132 15 1124 1130 335 661 . 24 698 397 Destroy 0b10 Robot/C 3285 | . 140 . 260 120 . 60 760 . 580 460 260 165 . . 330 150 Destroy 0b10 Robot/NC 542 | . 20 15 60 25 . . 100 5 10 135 . 84 . 16 44 28 Destroy Leader 660 | . 32 . 76 20 . 10 200 . 60 130 30 50 . 4 24 24 Allied During Kill 90 | . . . . 8 . . . . 71 . . . . . 11 . Successful Hack 152 | . . . 4 . . . 8 7 42 7 . 48 . . . 36 Disable Machine 552 | . 15 . 45 30 . . 30 . . 225 15 168 . . 12 12 Anti-Garrison Action 313 | . . . . . . . . . 200 . . . . . 113 . Destroy Structure 627 | . 27 14 27 . . . 19 3 131 158 15 50 . 4 128 51 Partial Spotted 60 | . . . . . . . . . . . . 12 . . 24 24 Lose Combat Pursuer 243 | . . . . . . . 15 . 30 15 15 84 . . 12 72 Influence Decreases 6287 | . 50 213 344 227 104 30 822 262 301 1112 304 860 515 159 178 806 Entered New Map 2663 | . . 113 . 79 104 . 25 192 31 441 284 464 505 79 38 308 Time Decay 2817 | . 50 99 324 148 . 30 651 70 . 601 . 386 10 80 . 368 Lost Part 687 | . . 1 20 . . . 146 . 190 70 20 10 . . 100 130 Lost Ally 120 | . . . . . . . . . 80 . . . . . 40 . Squads Dispatched 35 | . 1 . 1 1 . . 4 . . 9 . 9 . 3 . 7 Investigation 6 | . . . . 1 . . . . . . . 2 . 1 . 2 Extermination 9 | . . . . . . . . . . 4 . 3 . 1 . 1 Reinforcement 18 | . 1 . 1 . . . 4 . . 4 . 3 . 1 . 4 Assault 2 | . . . . . . . . . . 1 . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . 1 . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Distress Signals 12 | . 1 . 2 . . . 6 . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 244 | . 10 . 20 6 . 3 53 . 27 32 14 24 5 1 21 28 Peak Tracking Total 9 | . 6 . 4 3 . 3 9 . 5 3 5 6 6 1 4 6 Tactical Retreats 14 | . . . . . . . 1 . 2 1 1 3 . . 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Traps Triggered 31 | . . 1 . . . . . 1 6 4 8 1 . . 9 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 11 | . . . . . . . . . 11 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . 2 . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Machines Disabled 43 | . 1 . 3 2 . . 2 . 2 15 1 14 . . 2 1 Max in Single Turn 5 | . 1 . 1 1 . . 1 . 1 4 1 5 . . 1 1 Garrison Relay 3 | . . . . . . . . . 2 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Machines Accessed 54 | . 1 . 4 1 2 . 8 3 4 6 . 10 . 5 1 9 Terminals 32 | . 1 . 3 . . . 8 1 4 3 . 6 . 1 1 4 Fabricators 6 | . . . . . . . . 1 . 2 . 1 . . . 2 Repair Stations 5 | . . . . . . . . . . . . 1 . 2 . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . 2 . 1 . 1 Garrison Access 3 | . . . . . . . . 1 . 1 . . . 1 . . Total Hacks 124 | . 4 . 14 1 2 . 22 4 5 14 . 27 . 12 1 18 Successful 54 | . 1 . 7 1 2 . 8 4 4 6 . 11 . 3 . 7 Failed 69 | . 3 . 7 . . . 14 . 1 8 . 15 . 9 1 11 Catastrophic 16 | . . . . . . . 3 . . 1 . 6 . 2 1 3 Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . Manual 31 | . 2 . 6 . 1 . 20 1 . . . . . . . 1 Terminals 76 | . 4 . 9 . . . 22 2 5 9 . 13 . 3 1 8 Fabricators 13 | . . . . . . . . 1 . 4 . 3 . . . 5 Repair Stations 12 | . . . . . . . . . . . . 3 . 6 . 3 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . 5 . . . . . . . . 8 . 2 . 2 Garrison Access 3 | . . . . . . . . 1 . 1 . . . 1 . . Terminal Hacks 23 | . . . 2 1 2 . 3 2 4 4 . 3 . . . 2 Record 2 | . . . 1 . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . Alert Level 5 | . . . . . . . 3 . . 1 . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . 1 . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . 1 . 1 . . . 2 Network Status 2 | . . . . . . . . 1 . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . 1 . . . 1 Repair Station Hacks 5 | . . . . . . . . . . . . 1 . 2 . 2 Scan Component 4 | . . . . . . . . . . . . 1 . 2 . 1 Repair 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . . . . . . 6 . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . Analyze 3 | . . . . . . . . . . . . 3 . . . . Retrieve Study 3 | . . . 2 . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 1 . . . 1 . . Unlock Access 3 | . . . . . . . . 1 . 1 . . . 1 . . Unauthorized Hacks 10 | . 1 . 3 . . . 5 . . . . . . . . 1 Terminals 9 | . 1 . 3 . . . 5 . . . . . . . . . Skim 9 | . 1 . 3 . . . 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . 1 . . . 1 Used 1 | . . . . . . . . . . . . . . . . 1 Hacking Detections 42 | . 1 . 2 . . . 8 2 2 4 . 9 . 5 1 8 Full Trace Events 4 | . . . . . . . . . . . . 2 . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . Parts Built 4 | . . . . . . . . . . . . 2 . . . 2 Authchips . | . . . . . . . . . . . . . . . . . Time 212 | . . . . . . . . . . . . 106 . . . 106 Total Part Build Rating 24 | . . . . . . . . . . . . 12 . . . 12 Part Studies Acquired 3 | . . . 2 . . . . . . . . 1 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 Time 47 | . . . . . . . . . . . . . . . . 47 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . 1 . 1 . . . . . Threat Obfuscator 1 | . . . . . . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . Relay Couplers Released 11 | . . . . . . . . . 7 . . . . . 4 . Machine Destruction 11 | . . . . . . . . . 7 . . . . . 4 . Attached 3 | . . . . . . . . . 2 . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 2 . . . . . 4 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Total Allies 10 | . . . . 1 . . . . 4 . . . 1 . 4 . Largest Group 3 | . . . . 1 1 . . . 2 . . . 1 . 3 . Highest-Rated Group 148 | . . . . 31 31 . . . 142 . . . 31 . 148 . Highest-Rated Ally 148 | . . . . 31 31 . . . 80 . . . 31 . 148 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . . 9 . . . . 26 . . . 2 . 12 . Total Damage 1754 | . . . . 168 . . . . 953 . . . 43 . 590 . Kills 18 | . . . . 4 . . . . 12 . . . . . 2 . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Active Infowar (turns) 5155 | . 149 215 634 3 . . 2508 106 146 . . 722 25 172 324 151 Optics 149 | . . . . . . . . . . . . . . . . 149 Sensors 3 | . . . . 3 . . . . . . . . . . . . Terrain 787 | . . 153 634 . . . . . . . . . . . . . Structural 252 | . . . . . . . . 106 146 . . . . . . . Traps 2113 | . . . . . . . 870 . . . . 722 25 172 324 . T.N.C. 1690 | . . . . . . . 1690 . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . 2 ECM 211 | . 149 62 . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Turns Passed 13911 | . 189 215 1176 1003 408 243 3005 145 1494 1928 692 900 25 172 1467 849 Spaces Moved 9838 | 1 94 159 551 596 246 97 1047 204 1080 1177 329 1542 90 562 1073 990 Core 16 | . . . . . . . 10 . 6 . . . . . . . Treads 2393 | . . . 290 596 246 97 932 8 202 11 11 . . . . . Legs 642 | 1 94 159 261 . . . . . . . 120 7 . . . . Wheels 1403 | . . . . . . . 105 . . 1088 198 . . . . 12 Hover 9 | . . . . . . . . . . . . . . . 9 . Flight 5375 | . . . . . . . . 196 872 78 . 1535 90 562 1064 978 Fastest Speed 20 | 120 120 120 120 160 160 200 50 26 26 95 130 20 20 20 20 23 Average Speed 95 | 120 120 125 156 160 164 222 211 34 70 123 158 31 24 21 48 46 Slowest Speed 400 | 120 120 190 240 160 200 225 240 240 375 330 400 190 87 87 240 227 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . 4 . . . 3 Potential Cave-ins 34 | . . . . . . . . . . . . 4 . . 28 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 46 | 2 32 48 43 96 61 28 88 5 94 30 27 50 72 22 69 23 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 2 . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . 1 . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . . Spaces Dug 177 | . . . 1 . . . . 3 54 7 . 27 . 3 52 30 Terrain Destroyed 599 | . 27 15 26 . . . 14 3 54 180 . 56 . 4 169 51 Melee 163 | . . . . . . . . 3 54 4 . 23 . 3 46 30 Projectile 196 | . . . 11 . . . 1 . . 77 . 20 . 1 82 4 AOE 239 | . 27 15 15 . . . 13 . . 99 . 13 . . 41 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Total 12743 | . 126 166 767 624 251 111 1605 273 1517 1440 422 1839 92 604 1712 1194 Wait 1167 | . . . 118 11 . 4 344 8 140 66 17 138 . 11 238 72 Move 9811 | . 93 158 550 595 245 96 1046 204 1078 1177 328 1536 89 561 1071 984 Hop 5 | . . . . . . . . . . . . 2 . . . 3 Pick Up 119 | . 1 . 11 1 1 3 31 6 9 26 1 12 1 7 8 1 Fast Attach 87 | . 1 . 3 . . . 20 5 15 12 2 7 1 2 6 13 Attach 51 | . . 2 3 . . . 7 13 7 4 . 11 . . 2 2 Detach 13 | . . . . . . . . 1 . 1 . 8 . 1 . 2 Swap 145 | . 4 2 20 4 2 1 21 1 23 25 5 13 . 4 11 9 Drop 151 | . 1 . 15 3 3 1 16 27 15 25 2 19 1 10 12 1 Fire 632 | . 26 4 47 10 . 6 119 4 36 83 37 48 . 1 153 58 Melee 321 | . . . . . . . . 4 120 21 2 45 . 7 75 47 Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . . . Escape Stasis 179 | . . . . . . . . . 60 . 28 . . . 91 . Rewire 48 | . . . . . . . . . 3 . . . . . 45 . Trap 11 | . . . . . . . . . 11 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -6/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 190 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 385 | -10/Mines | Learned 4 Materials zone layouts 387 | -10/Mines | Discovered new exit (range 11) 400 | -10/Mines | Assembled infested the area 405 | -10/Mines | Entered Materials 405 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 406 | -9/Materials | Identified exit to Materials 983 | -9/Materials | Build established: Skirmisher 1251 | -9/Materials | Discovered new exit (range 9) 1344 | -9/Materials | Build established: Gunner 1581 | -9/Materials | Entered Mines 1631 | -9/Mines | Discovered exit to Materials (range 7) 1747 | -9/Mines | Met a Derelict shopkeep closing up shop 1784 | -9/Mines | Learned 2 Materials zone layouts 1997 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2000 | -9/Mines | Found Prototype Device 2000 | -9/Mines | Identified Exp. Sensor Array 2343 | -9/Mines | Received a Mining Laser from a helpful Derelict 2562 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2575 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2577 | -9/Mines | Discovered new exit (range 5) 2584 | -9/Mines | Entered Exiles 2584 | -9/Exiles | Accompanied by 1 ally 2623 | -9/Exiles | Met 8R-AWN 2652 | -9/Exiles | Met EX-HEX 2693 | -9/Exiles | Met EX-BIN 2716 | -9/Exiles | Aligned with FarCom system 2717 | -9/Exiles | Given EX-Vault access code 2759 | -9/Exiles | Opened EX-Vault 2785 | -9/Exiles | Found Firepult 2820 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2866 | -9/Exiles | Met EX-DEC 2878 | -9/Exiles | Learned location of Zion (-6) 2976 | -9/Exiles | Discovered new exit (range 10) 2992 | -9/Exiles | Left Exiles lab with Firepult 2992 | -9/Exiles | Entered Mines 3219 | -8/Mines | Discovered exit to Materials (range 6) 3235 | -8/Mines | Entered Materials 3235 | -8/Materials | Evolved 2 slots: Utility x2 3236 | -8/Materials | Identified exit to Storage 3297 | -8/Materials | Build established: Skirmisher 3459 | -8/Materials | Released all parts (4) 3465 | -8/Materials | Core integrity fell below 50% 3488 | -8/Materials | Lost 11 parts (2n4u5w) 3516 | -8/Materials | Destroyed 8 combat bots 3572 | -8/Materials | Lost 4 parts (2n2w) 3932 | -8/Materials | Core integrity fell below 20% 4242 | -8/Materials | Discovered exit to Storage (range 3) 4379 | -8/Materials | Discovered new exit (range 16) 5456 | -8/Materials | Discovered new exit (range 16) 6004 | -8/Materials | Discovered new exit (range 16) 6037 | -8/Materials | Learned 2 Lower Caves zone layouts 6118 | -8/Materials | Learned location of 1 exit from Recycling 6160 | -8/Materials | Learned Storage emergency access door positions 6189 | -8/Materials | Learned Factory recycling unit intel 6226 | -8/Materials | Learned location of Extension (-4) 6240 | -8/Materials | Entered Factory 6240 | -7/Factory | Evolved 2 slots: Propulsion x2 6241 | -7/Factory | Identified exit to Lower Caves 6242 | -7/Factory | Loaded intel: 6 recycling unit locations 6385 | -7/Factory | Identified exit to Garrison 6385 | -7/Factory | Entered Garrison 6562 | -7/Garrison | Lost 10 parts (2p1n3u4w) 6741 | -7/Garrison | Triggered checkpoint 6793 | -7/Garrison | Installed Relay Interface Framework 6831 | -7/Garrison | Core integrity fell below 50% 6855 | -7/Garrison | Triggered checkpoint 6863 | -7/Garrison | Build established: Scavenger-Sprinter 6907 | -7/Garrison | Discovered new exit (range 10) 7006 | -7/Garrison | Garrison Relay disabled 7153 | -7/Garrison | Triggered checkpoint 7242 | -7/Garrison | Lost 5 parts (3n1u1w) 7338 | -7/Garrison | Found embedded Infiltrators 7373 | -7/Garrison | Garrison Relay disabled 7410 | -7/Garrison | Discovered new exit (range 3) 7454 | -7/Garrison | Discovered new exit (range 69) 7454 | -7/Garrison | Discovered new exit (range 11) 7454 | -7/Garrison | Discovered new exit (range 58) 7463 | -7/Garrison | Triggered checkpoint 7563 | -7/Garrison | Triggered checkpoint 7656 | -7/Garrison | Build established: Scavenger-Mutant 7719 | -7/Garrison | Triggered checkpoint 7879 | -7/Garrison | Entered Factory 8209 | -7/Factory | Lost 6 parts (3n3w) 8504 | -7/Factory | Build established: Scavenger-Skirmisher 8679 | -7/Factory | First assault squad dispatched 8967 | -7/Factory | Core integrity fell below 20% 9694 | -7/Factory | Discovered exit to Lower Caves (range 15) 9807 | -7/Factory | Identified exit to Garrison 9807 | -7/Factory | Entered Garrison 9873 | -7/Garrison | Triggered checkpoint 10144 | -7/Garrison | Triggered checkpoint 10435 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 10474 | -7/Garrison | Discovered new exit (range 11) 10499 | -7/Garrison | Entered Factory 10499 | -6/Factory | Evolved 2 slots: Propulsion x2 10623 | -6/Factory | Central database locked down 10740 | -6/Factory | Discovered new exit (range 10) 10760 | -6/Factory | Discovered new exit (range 3) 10805 | -6/Factory | Build established: Sprinter 11043 | -6/Factory | Discovered new exit (range 9) 11150 | -6/Factory | Identified exit to Lower Caves 11199 | -6/Factory | First assault squad dispatched 11208 | -6/Factory | Fabricated Neutrino Core? 11399 | -6/Factory | Manually triggered Chute Trap 11399 | -6/Factory | Sucked down chute 11399 | -6/Factory | Entered Waste 11400 | -6/Waste | Met a frightened Derelict 11404 | -6/Waste | Spotted C-40 Crusher 11405 | -6/Waste | Spotted C-40 Crusher 11412 | -6/Waste | Spotted C-40 Crusher 11412 | -6/Waste | Spotted C-40 Crusher 11414 | -6/Waste | EMP discharged 11416 | -6/Waste | Spotted C-40 Crusher 11417 | -6/Waste | Discovered new exit (range 12) 11424 | -6/Waste | Entered Factory 11573 | -6/Factory | Discovered exit to Lower Caves (range 15) 11594 | -6/Factory | Identified exit to Garrison 11596 | -6/Factory | Entered Garrison 11623 | -6/Garrison | Spotted B-75 Beast 11631 | -6/Garrison | Rewired B-90 Cyclops 11686 | -6/Garrison | Destroyed B-75 Beast 11744 | -6/Garrison | Spotted B-75 Beast 11782 | -6/Garrison | Discovered new exit (range 15) 11851 | -6/Garrison | Heavy support dispatched to Factory 11920 | -6/Garrison | Crushed by falling debris 11921 | -6/Garrison | System corruption reached 10% 11951 | -6/Garrison | Lost 3 parts (2n1u) 12030 | -6/Garrison | Destroyed 7 combat bots 12075 | -6/Garrison | Discovered new exit (range 10) 12083 | -6/Garrison | Triggered checkpoint 12095 | -6/Garrison | Core integrity fell below 50% 12136 | -6/Garrison | Triggered checkpoint 12473 | -6/Garrison | Heavy support dispatched to Factory 12577 | -6/Garrison | Heavy support dispatched to Factory 12602 | -6/Garrison | Build established: Scavenger-Sprinter 12626 | -6/Garrison | Triggered checkpoint 12681 | -6/Garrison | Garrison Relay disabled 12953 | -6/Garrison | Build established: Scavenger-Mutant 12972 | -6/Garrison | Triggered checkpoint 12988 | -6/Garrison | Triggered checkpoint 13020 | -6/Garrison | Discovered new exit (range 11) 13063 | -6/Garrison | Entered Factory 13166 | -6/Factory | Repaired Broken Linear Accelerator 13256 | -6/Factory | Build established: Scavenger-Sprinter 13415 | -6/Factory | Crushed by falling debris 13429 | -6/Factory | Fabricated Adv. Cooling System? 13486 | -6/Factory | Core integrity fell below 20% 13509 | -6/Factory | Lost 7 parts (1p3n1u2w) 13902 | -6/Factory | Discovered new exit (range 9) 13912 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13862_ System corrupted: Prc. Assault Rifle jammed. 13862_ HV Slug penetrates G-50 Soldier. 13865_ HV Slug penetrates Wall. 13865_ HV Slug penetrates Door. 13866_ Nuclear Pulse Thruster destroyed. 13868_ HV Slug penetrates G-50 Soldier. 13868_ HV Slug penetrates Wall. 13871_ G-50 Soldier destroyed. 13871_ HV Slug penetrates Wall. 13875_ Sneak attack on K-01 Serf. 13875_ Destroyed Lgt. Ion Engine. 13878_ Wall collapses. 13879_ System corrupted: Energy discharge (-39). 13880_ Acquired 70 matter. 13882_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13898_ System corrupted: Heat flow error (+246). 13902_ EXIT=FOUND 13909_ Y-54 Guardian suffers critical hit (Burn). 13910_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# # #????????????# | | ?????????????????????????######## ############## | | ????????????????????????????????# | | ????????????????????????????????# ^ | | ????????????????????????????????# ####### | | ??????????????????????????????### ## ! | | ???????????????????? ## | | ??????????????????? #######/## | | ???????????????????? """"""" "?# """ # | | ???????????????????? """"""" ""# """ # """ | | ??????????????????????? """"""" T"# """ # """ | | ????????????????????? """"""" ""# # """ | | ?????????????????????? ""# # | | ?????????????????????? """"""" ###] # """ | | ?????????????????????? = """"""" #?######## """ | | ?????????????????????? 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Cooling System | x2 | -6/Factory | Preloaded Repaired ---------- Linear Accelerator | 4% | -6/Factory | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- This Is My Hole Challenges ------------ None Game ------ Seed MagneticCobblerLeg Manual? 0 Play Time 01:55:47 Cumulative 402.3 hours Start 2026.11.03 @ 20:54:50 End 2026.11.03 @ 23:05:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 489 Rogue 487 Adventurer 2 Explorer 0 Win Type - Total 4 Types 2/0/0/1/1/0/0/0/0/0 Lore% 84 Gallery% 70 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ab298d4-96b7-4dc8-ac42-b4caf1f2b8d4