Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.22 @ 18:04:15 Player: Apothem Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (142) 710 Value Destroyed (3686) 3686 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 8189 Bonus ------- High Alert Combat Kills 293 Cogmind --------- Core Integrity 0/850 Matter 169/300 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Hovering (42) Location -6/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Improved Hover Unit Improved Gravmag System Cooled Aerolev Unit Improved Antigrav System Improved Antigrav System > --- UTILITY (5) ------ Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Gauss Rifle Mini Grenade Launcher > --- INVENTORY (16) --- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Cooling System Medium Storage Unit Energy Well (500) High-capacity Matter Pod (1) Advanced Weight Redist. System Long-range Sensor Array Improved Transmission Jammer Force Rifle Gauss Rifle Mini Assault Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Hover Unit Improved Gravmag System Cooled Aerolev Unit Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Cooling System Energy Well High-capacity Matter Pod Advanced Weight Redist. System Long-range Sensor Array Improved Transmission Jammer Force Rifle Mini Assault Cannon Heavy Flak Cannon Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Armored Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Weapon Mini Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . 1 . . . 1 Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . . . 1 2 . Weapon . | . . . . . . . Parts Attached 188 | 5 9 22 54 19 37 42 Power 49 | 1 . 6 18 3 9 12 Engine 43 | 1 . 6 18 3 6 9 Core 6 | . . . . . 3 3 Reactor . | . . . . . . . Propulsion 49 | 1 2 11 11 4 8 12 Treads 1 | . . . . . . 1 Leg . | . . . . . . . Wheel 7 | 1 2 3 . . . 1 Hover 10 | . . . 4 . . 6 Flight 31 | . . 8 7 4 8 4 Utility 31 | 1 3 . 1 6 12 8 Device 13 | . 1 . 1 4 4 3 Storage 14 | 1 1 . . 1 7 4 Processor 4 | . 1 . . 1 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 59 | 2 4 5 24 6 8 10 Energy Gun 14 | 1 . . 9 2 1 1 Energy Cannon 8 | . . . 2 3 1 2 Ballistic Gun 21 | 1 3 5 9 1 . 2 Ballistic Cannon 7 | . . . . . 4 3 Launcher 9 | . 1 . 4 . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 2 4 1 3 1 Parts Lost 43 | . 1 1 14 1 6 20 Power 14 | . . 1 4 . 4 5 Propulsion 15 | . . . 7 1 . 7 Utility 3 | . . . . . . 3 Weapon 11 | . 1 . 3 . 2 5 Highest Loss Streak 7 | . 1 1 7 1 2 7 Average Slot Usage (%) 88 | . 96 78 87 94 98 78 Engine 9 | . 14 14 18 15 9 1 Core 2 | . . . . . 4 5 Wheel 4 | . 25 6 . . . 1 Hover 2 | . . . 8 . . 3 Flight 19 | . . 22 21 35 29 17 Device 5 | . 4 . 3 13 10 2 Storage 12 | . 14 11 11 11 11 13 Processor 11 | . 8 11 7 . 14 14 Energy Gun 3 | . 6 . 6 6 3 . Ballistic Gun 8 | . 21 12 9 6 2 4 Ballistic Cannon 3 | . . . . . 6 6 Naked Turns . | . . . . . . . Heaviest Build 68 | 10 16 15 26 31 42 68 Greatest Support 71 | 10 20 20 24 39 39 71 Greatest Overweight (x) 5 | . 1 1 4 4 5 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 8 8 8 8 14 16 Average Capacity 9 | 4 6 8 8 8 9 11 Most Carried 14 | 4 8 8 8 8 10 14 Average Carried 8 | 2 5 7 7 7 9 10 Final Capacity 16 | 6 8 8 8 8 10 16 Final Carried 14 | 3 8 8 8 8 10 14 Class Distribution -------------------- 42% | Mutant 29% | Sprinter 16% | Scavenger-Sprinter 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 3692 | 161 244 179 891 478 634 1105 Remotely . | . . . . . . . Salvage Created 5266 | . 321 179 1136 903 1749 978 Parts 304 | . 23 14 82 58 84 43 Haulers Intercepted 15 | . . 1 5 1 5 3 Recyclers Shooed 9 | . . . 2 1 3 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 83 | . 10 3 18 16 22 14 Guns 50 | . 9 3 17 12 5 4 Cannons 23 | . . . . . 14 9 AOE 8 | . 1 . 1 4 2 . Classes Destroyed 13 | . 3 2 4 . 3 1 Worker 8 | . . . 2 . 2 4 Builder 6 | . . . 1 . 3 2 Tunneler 1 | . . . . . . 1 Hauler 15 | . . 1 5 1 5 3 Recycler 13 | . . . 2 2 7 2 Operator 2 | . . . 1 1 . . Watcher 14 | . 3 . 2 4 3 2 Swarmer 28 | . 6 . 7 9 1 5 Grunt 27 | . 4 2 2 5 13 1 Brawler 3 | . . . . . 2 1 Sentry 16 | . . 1 9 2 2 2 Hunter 4 | . . . . . 1 3 Programmer 5 | . . . . . 3 2 Best Kill Streak 21 | . 3 2 6 21 17 4 Combat Bots Only 10 | . 3 2 4 5 10 4 Max Kills in Single Turn 4 | . 1 1 2 2 4 3 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 1 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 6165 | . 503 146 1147 630 947 2792 Core 1670 | . 123 24 286 144 236 857 Absorbed by Shields 9 | . . . . . 9 . Core Remaining (%) 62 | 100 50 . 22 73 66 . Volleys Fired 400 | . 59 12 92 38 94 105 Largest 2 | . 2 2 2 2 2 2 Hottest 138 | . 60 40 88 91 116 138 Shots Fired 681 | . 109 22 141 67 167 175 Gun 476 | . 109 22 130 66 76 73 Cannon 194 | . . . 3 1 89 101 Launcher 11 | . . . 8 . 2 1 Special . | . . . . . . . Kinetic 454 | . 81 22 82 31 95 143 Thermal 138 | . . . 46 1 64 27 Explosive 11 | . . . 8 . 2 1 Electromagnetic 78 | . 28 . 5 35 6 4 Robot Hit Streak 37 | . 17 6 21 18 34 37 Robot Miss Streak 3 | . 2 1 3 2 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 14 | . 2 . 5 6 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 519 | . 69 16 102 54 135 143 Core Hits 244 | . 23 8 56 39 68 50 Critical Hits 12 | . . . . 2 6 4 Critical Kills 6 | . . . . 2 3 1 Critical Parts Destroyed 6 | . . . . . 3 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11123 | . 846 153 1584 1167 3699 3674 Guns 5331 | . 728 153 1343 814 1061 1232 Cannons 4119 | . . . . 20 1817 2282 Explosions 1651 | . 118 . 239 333 821 140 Melee . | . . . . . . . Ramming 22 | . . . 2 . . 20 Kinetic 6176 | . 504 153 816 214 1611 2878 Thermal 2599 | . 118 . 449 353 1163 516 Explosive 1200 | . . . 239 . 821 140 Electromagnetic 1126 | . 224 . 78 600 104 120 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Effects 10 | . . . . . 10 . Message Errors 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Targeting Errors 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 269 | . 9 . 18 . 176 66 Projectiles 127 | . . . . . 66 61 Explosions 142 | . 9 . 18 . 110 5 Melee . | . . . . . . . Knockbacks 19 | . . . . . 9 10 Impact . | . . . . . . . Kinetic 18 | . . . . . 8 10 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 116 | . . . 3 40 39 34 Shots 4 | . . . 1 1 1 1 Rammed 16 | . . . 1 . . 15 Targets Rammed 16 | . . . 1 . . 15 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 458 | . 58 9 366 40 367 458 Average Temperature 98 | . 22 4 105 16 115 111 Received Heat Transfer 1596 | . 123 81 417 171 387 417 Effects 11 | . . . 1 . 5 5 Shutdowns 2 | . . . . . 1 1 Energy Bleed 5 | . . . 1 . 3 1 Interference 3 | . . . . . 1 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . . . 3 . 2 Impact Corruptions 1 | . . . . . 1 . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Parts Melted 6 | . 1 . 1 . 2 2 Heat Transferred 4839 | . 200 . 1057 437 2146 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 2 . . 4 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 711 | . 302 195 422 711 675 455 Initial 279 | . . 83 70 150 279 254 Average 277 | . 157 129 251 356 434 260 Maximum Alert Level 3 | . 1 . 2 3 2 2 Low Security (%) 32 | 100 65 100 34 38 9 17 Level 1 48 | . 34 . 56 19 28 81 Level 2 18 | . . . 9 39 62 . Level 3 . | . . . . 2 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 3 2 3 8 1 Investigation 7 | . 1 2 1 2 1 . Extermination 2 | . . . . . 1 1 Reinforcement 5 | . . 1 . 1 3 . Assault . | . . . . . . . Garrison 4 | . . . 1 . 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 6 | . 1 . 1 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 150 | . 20 17 22 26 42 23 Peak Tracking Total 13 | . 5 13 5 7 8 7 Tactical Retreats 13 | . 2 . 1 3 7 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 9 | . 1 . . 4 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 9 | . 4 1 . . 4 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 12 | . . . 4 1 2 5 Max in Single Turn 2 | . . . 1 1 2 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 44 | . 7 3 6 4 15 9 Terminals 26 | . 6 2 6 2 6 4 Fabricators 6 | . . . . . 3 3 Repair Stations 4 | . . . . . 3 1 Recycling Units 2 | . 1 . . 1 . . Scanalyzers 5 | . . 1 . 1 2 1 Garrison Access 1 | . . . . . 1 . Total Hacks 125 | . 25 11 11 16 45 17 Successful 84 | . 15 9 6 14 26 14 Failed 41 | . 10 2 5 2 19 3 Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 77 | . 24 8 11 9 17 8 Fabricators 13 | . . . . . 9 4 Repair Stations 12 | . . . . . 10 2 Recycling Units 2 | . 1 . . 1 . . Scanalyzers 19 | . . 3 . 6 7 3 Garrison Access 2 | . . . . . 2 . Terminal Hacks 47 | . 14 6 6 7 8 6 Record 3 | . 1 . . 2 . . Part Schematic 1 | . . . . . . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . . . 1 . 1 Open Door 2 | . . . 2 . . . Emergency Access Points 2 | . . . . 1 1 . Scanalyzer Index 1 | . 1 . . . . . Alert Level 4 | . 2 1 . . . 1 Unreport Threat 6 | . 2 . 2 . 2 . Locate Traps 5 | . 1 . 1 . 2 1 Reprogram Traps 3 | . 1 1 . . 1 . Dispatch Records 3 | . 1 1 . 1 . . Maintenance Status 1 | . 1 . . . . . Patrol Status 1 | . . . . . . 1 Hauler Manifests 3 | . . 1 1 . 1 . Registered Components 4 | . 1 1 . 1 . 1 Registered Prototypes 2 | . 1 . . . 1 . Zone Layout 3 | . 1 1 . 1 . . Fabricator Hacks 9 | . . . . . 6 3 Load Schematic 5 | . . . . . 4 1 Build 4 | . . . . . 2 2 Repair Station Hacks 9 | . . . . . 7 2 Scan Component 5 | . . . . . 4 1 Repair 4 | . . . . . 3 1 Recycling Unit Hacks 2 | . 1 . . 1 . . Report Inventory 2 | . 1 . . 1 . . Scanalyzer 16 | . . 3 . 6 4 3 Insert Component 9 | . . 2 . 3 2 2 Analyze 7 | . . 1 . 3 2 1 Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 35 | . 6 3 3 2 14 7 Full Trace Events 6 | . 1 2 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 1 . 2 2 2 Parts Built 7 | . . . . . 4 3 Matter 712 | . . . . . 292 420 Time 362 | . . . . . 146 216 Total Part Build Rating 28 | . . . . . 12 16 Parts Repaired 4 | . . . . . 3 1 Time 101 | . . . . . 82 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . 1 . 3 2 1 Part Schematics Acquired 6 | . . 1 . 2 2 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 4403 | 35 656 269 792 281 961 1409 Spaces Moved 4492 | 39 582 358 750 398 1196 1169 Core 37 | 26 . . 6 2 3 . Treads 53 | . . . . . . 53 Legs . | . . . . . . . Wheels 791 | 13 582 85 . . . 111 Hover 316 | . . . 135 . . 181 Flight 3295 | . . 273 609 396 1193 824 Fastest Speed 24 | 50 80 32 29 26 26 24 Average Speed 48 | 60 81 47 58 31 27 52 Slowest Speed 315 | 80 90 114 250 250 300 315 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 35 | . . 8 7 . 10 10 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 70 30 71 42 35 45 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 118 | . 10 . 46 21 31 10 Melee . | . . . . . . . Projectile 5 | . . . . . 2 3 AOE 113 | . 10 . 46 21 29 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 6007 | 48 669 435 958 483 1647 1767 Wait 737 | . . 20 16 18 281 402 Move 4420 | 38 581 343 736 397 1176 1149 Hop 31 | . . 6 6 . 9 10 Pick Up 99 | 5 14 9 21 7 15 28 Fast Attach 53 | 3 . 5 19 8 11 7 Attach 72 | 2 3 15 16 7 6 23 Detach 19 | . . 10 5 . 1 3 Swap 64 | . 6 2 19 4 21 12 Drop 79 | . 6 13 27 4 16 13 Fire 400 | . 59 12 92 38 94 105 Melee . | . . . . . . . Ram 3 | . . . 1 . . 2 Kick . | . . . . . . . Crush 13 | . . . . . . 13 Escape Stasis 17 | . . . . . 17 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 6) 425 | -10/Materials | Identified exit to Mines 488 | -10/Materials | Discovered new exit (range 4) 489 | -10/Materials | Identified exit to Materials 593 | -10/Materials | Discovered exit to Materials (range 13) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 958 | -9/Materials | Discovered new exit (range 7) 960 | -9/Materials | Identified exit to Storage 961 | -9/Materials | Entered Storage 1105 | -9/Storage | Garrison activated, responded to threat 1116 | -9/Storage | Lost 7 parts (2p4n1w) 1250 | -9/Storage | Core integrity fell below 50% 1437 | -9/Storage | Lost 6 parts (1p3n2w) 1681 | -9/Storage | Discovered new exit (range 16) 1753 | -9/Storage | Entered Materials 1753 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2010 | -8/Materials | Discovered new exit (range 16) 2032 | -8/Materials | Identified exit to Factory 2034 | -8/Materials | Entered Factory 2034 | -7/Factory | Evolved 2 slots: Utility x2 2067 | -7/Factory | Build established: Sprinter 2072 | -7/Factory | Repaired Lgt. Deuterium Engine 2098 | -7/Factory | Repaired Imp. Flight Unit 2179 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 2307 | -7/Factory | Repaired Lgt. Deuterium Engine 2323 | -7/Factory | Discovered new exit (range 11) 2325 | -7/Factory | Identified exit to Lower Caves 2725 | -7/Factory | Destroyed 10 combat bots 2754 | -7/Factory | Build established: Scavenger-Sprinter 2760 | -7/Factory | Discovered new exit (range 21) 2766 | -7/Factory | Garrison activated, responded to threat 2778 | -7/Factory | Identified exit to Factory 2952 | -7/Factory | Fabricated Cesium-ion Thruster? 2995 | -7/Factory | Entered another Factory area 2995 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3009 | -6/Factory | Discovered new exit (range 16) 3019 | -6/Factory | Repaired Adv. Weight Redist. System 3024 | -6/Factory | Identified exit to Lower Caves 3058 | -6/Factory | Spotted B-75 Beast 3171 | -6/Factory | Fabricated Imp. Flight Unit? 3554 | -6/Factory | Lost 7 parts (2p4n1u) 3640 | -6/Factory | Core integrity fell below 50% 3674 | -6/Factory | Lost 4 parts (1p1n1u1w) 3853 | -6/Factory | Lost 4 parts (1p1n2w) 3859 | -6/Factory | Core integrity fell below 20% 3923 | -6/Factory | Build established: Mutant 4240 | -6/Factory | Build established: Scavenger-Mutant 4290 | -6/Factory | Fabricated Imp. Antigrav System (x2) 4404 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04343_ Dropped Imp. Flight Unit. 04344_ Acquired Prototype Hover Unit. 04344_ Identified Cld. Aerolev Unit. 04345_ Dropped Prototype Device. 04346_ Acquired Imp. Flight Unit. 04351_ Acquired Angular Momentum Engine. 04355_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Shock Trap Map updated. >>Prototypes Downloading prototype IDs... Imp. Cesium-ion Thruster Exp. Cesium-ion Thruster 04374_ Dropped Med. Storage Unit. 04376_ Acquired Nuclear Pulse Thruster. 04378_ Acquired Med. Storage Unit. 04401_ Slug penetrates Wall. 04403_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?##########?????????????????????? | | ?# #?????????????????????? | | ?# """ #?????????????????????? | | ?# """ #????#####????????????? | | ?# """ #??? #????????????? | | ?# #??? """ #????????????? | | ?# #??] """ #????????????? | | ?# !! @ #?? """ #????????????? | | ?# !! #? #????????????? | | ?#! !! s #?! #????????????? | | ?#######s## "Y" #????????????? | | ??????# # """ ##???????????? | | ??????# + #???????????? | | ??????# ####+###### ?? | | ??????## ?? | | ???????#^ ^ ######???????????? | | ???????# #????????????????? | | ???????# [ #????????????????? | | ???????#^% ####????????????????? | | ????#### =^ #???????????????????? | | ????# #???????????????????? | | ????# #???????????????????? | | ????# ####????????????????? | | ????# #????????????????? | | ????# #?????????? ??#??? | | ????# ##????????""" #??? | | ????# / """ """ #??? | | ????# ######## ## """ """ #??? | | #####+######## #?? #??? | | # ! # #??? ????? | | # # #???? ??????? | | # # ########+###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 38 Energy Capacity 410 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 15 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Adv. Plasma Cannon | -6/Factory | Hacked Cld. Pulse Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Weight Redist. System | x2 | -7/Factory Cesium-ion Thruster | x2 | -7/Factory Imp. Flight Unit | x1 | -6/Factory Imp. Antigrav System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileDimensionalMallet Manual? 0 Play Time 01:22:00 Cumulative 98.5 hours Start 2021.09.22 @ 16:44:02 End 2021.09.22 @ 18:04:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 69 Rogue 0 Adventurer 69 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 466ae6e5-36f3-45f2-b66b-f47e926f5d32