Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 16:22:34 Player: SlyFyer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (4527) 4527 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1412) 1412 TOTAL SCORE: 9119 Bonus ------- High Alert Combat Kills 712 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 48/700 Matter 198/300 Energy 385/480 System Corruption 4% Temperature Hot (298) Movement Walking (180) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- VSS Leg Biometal Leg > --- UTILITY (5) ------ Medium Storage Unit Relay Coupler [Grunt] (30) Relay Coupler [Specialist] (29) > --- WEAPON (3) ------- Gatling Laser Flak Gun Heavy Machine Gun > --- INVENTORY (10) --- Angular Momentum Engine Light Quantum Reactor System Shield Authchip [R/NC] Authchip [R/Combat] Heavy Laser Minigun Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Cooled Airjet Cooled Airjet > --- UTILITY ---------- Scrap Engine Improved Heat Sink Medium Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Authchip [Processor] Authchip [Processor] Rocket Launcher Powered Hammer [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Battle Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Slots Evolved 6 | . . . . 6 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . . . 3 . Weapon 1 | . . . . 1 . Parts Attached 107 | 7 6 3 5 49 37 Power 14 | 1 . . 1 7 5 Engine 10 | 1 . . . 4 5 Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 18 | 3 1 . 1 6 7 Treads 1 | 1 . . . . . Leg 11 | 2 1 . 1 . 7 Wheel 3 | . . . . 3 . Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 27 | 1 2 1 . 18 5 Device 10 | . . . . 10 . Storage 3 | 1 2 . . . . Processor 1 | . . . . 1 . Hackware 7 | . . . . 4 3 Protection 6 | . . 1 . 3 2 Artifact . | . . . . . . Weapon 48 | 2 3 2 3 18 20 Energy Gun 20 | . 3 . . 12 5 Energy Cannon 2 | . . . . 2 . Ballistic Gun 14 | 2 . 1 2 1 8 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon 9 | . . . . 2 7 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 5 . Parts Lost 21 | . . . . 7 14 Power 2 | . . . . 1 1 Propulsion 7 | . . . . 4 3 Utility 7 | . . . . 1 6 Weapon 5 | . . . . 1 4 Highest Loss Streak 5 | . . . . 2 5 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 97 99 100 91 90 Engine 10 | . 14 14 . 7 14 Core 4 | . . . 14 6 . Leg 18 | . 27 28 28 2 18 Wheel 1 | . . . . 3 3 Hover 3 | . . . . 12 . Device 6 | . . . . 20 6 Storage 13 | . 25 14 14 7 7 Hackware 2 | . . . . . 8 Protection 6 | . . 14 14 6 6 Energy Gun 17 | . 23 20 14 17 14 Ballistic Gun 5 | . 4 3 13 . 4 Impact Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 62 | 12 23 24 24 56 62 Greatest Support 55 | 20 20 20 23 31 55 Greatest Overweight (x) 5 | 1 1 1 2 5 3 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 2 8 9 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 10 9 10 7 9 Class Distribution -------------------- 36% | Scavenger-Mutant 28% | Mutant 27% | Scavenger-Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Gar Matter Collected 1699 | 170 242 57 41 573 616 Remotely . | . . . . . . Salvage Created 4256 | . 659 53 41 1814 1689 Parts 191 | . 33 9 5 71 73 Haulers Intercepted 5 | . 2 . . 3 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . 11 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Combat Hostiles Destroyed 83 | . 9 4 1 28 41 Guns 75 | . 9 4 1 23 38 Cannons 3 | . . . . 3 . AOE 1 | . . . . 1 . Classes Destroyed 15 | . 4 2 1 4 4 Worker 3 | . . . . 3 . Builder 2 | . . . . 2 . Hauler 5 | . 2 . . 3 . Recycler 4 | . 1 . . 3 . Operator 1 | . . . . 1 . Turret 2 | . . 2 . . . Watcher 6 | . 3 . . 3 . Swarmer 12 | . . 4 . . 8 Grunt 51 | . 9 . . 23 19 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 7 | . . . 1 3 3 Specialist 7 | . . . . . 7 Hunter 1 | . . . . . 1 Programmer 2 | . . . . 2 . Best Kill Streak 7 | . 4 4 1 6 7 Combat Bots Only 7 | . 4 4 1 5 7 Max Kills in Single Turn 3 | . 1 1 1 3 2 Gunslinging 1 | . . . . 1 1 Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Gar Hostile Shots Fired 562 | . 45 70 2 161 284 Missed 176 | . 20 25 . 48 83 Damage Taken 4371 | . 298 250 21 1390 2412 Core 751 | . 75 24 . 292 360 Absorbed by Shields 112 | . . . . 112 . Ignored by Resistances 1260 | . 90 84 6 404 676 Regen/Repaired (Parts) 28 | . 28 . . . . Core Remaining (%) 80 | 100 . . 60 . . Volleys Fired 212 | . 51 13 4 69 75 Largest 3 | . 2 2 2 3 3 Hottest 219 | . 105 95 98 219 199 Shots Fired 523 | . 102 26 8 191 196 Gun 484 | . 102 19 7 160 196 Cannon 29 | . . . . 29 . Launcher 10 | . . 7 1 2 . Special . | . . . . . . Kinetic 166 | . 82 6 3 . 75 Thermal 281 | . 10 13 4 133 121 Explosive 10 | . . 7 1 2 . Electromagnetic 66 | . 10 . . 56 . Robot Hit Streak 33 | . 30 6 6 26 33 Robot Miss Streak 5 | . 4 1 . 3 5 Penetration Max . | . . . . . . Secondary Targets 18 | . 3 . . 4 11 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 413 | . 75 17 5 151 165 Core Hits 377 | . 36 13 2 155 171 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 10 | . . 1 . 5 4 Burn 7 | . . 1 . 5 1 Smash 3 | . . . . . 3 Melee Attacks 58 | . . . . 12 46 Impact 58 | . . . . 12 46 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9347 | . 719 372 85 4002 4169 Guns 7453 | . 719 178 61 2808 3687 Cannons 544 | . . . . 544 . Explosions 865 | . . 194 21 650 . Melee 482 | . . . . . 482 Ramming 3 | . . . 3 . . Kinetic 2012 | . 526 69 15 . 1402 Thermal 5557 | . 83 109 46 3034 2285 Explosive 469 | . . 194 21 254 . Electromagnetic 824 | . 110 . . 714 . Impact 482 | . . . . . 482 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 67 | . . . . 30 37 Message Errors 23 | . . . . 10 13 Matter Fused 9 | . . . . 4 5 Heat Flow Errors 7 | . . . . 4 3 Energy Discharges 3 | . . . . 1 2 Parts Rejected 3 | . . . . 2 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 14 | . . . . 4 10 Data Loss (major) 4 | . . . . 2 2 Misfires 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 337 | . . . . 178 159 Projectiles . | . . . . . . Explosions 178 | . . . . 178 . Melee 159 | . . . . . 159 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 211 | . 21 . . 190 . Shots 6 | . 1 . . 5 . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 728 | . 102 72 120 574 728 Average Temperature 124 | . 22 33 48 155 134 Received Heat Transfer 1854 | . 171 204 9 660 810 Effects 37 | . . . . 15 22 Shutdowns 10 | . . . . 3 7 Energy Bleed 6 | . . . . 3 3 Interference 9 | . . . . 5 4 Short Circuit 1 | . . . . . 1 Damage (minor) 6 | . . . . 3 3 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . 2 . . 2 3 Impact Corruptions 9 | . . . . . 9 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . . . 5 3 Heat Transferred 7884 | . 185 333 111 4021 3234 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . . 2 . Alert | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Peak Influence 1387 | . 287 . 290 347 1387 Initial 284 | . . . 284 . 87 Average 288 | . 74 . 124 137 722 Maximum Alert Level 4 | . 1 . 1 1 4 Low Security (%) 60 | 100 87 . 67 91 4 Level 1 14 | . 12 . 32 8 9 Level 2 10 | . . . . . 36 Level 3 9 | . . . . . 33 Level 4 4 | . . . . . 14 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 . . 10 . Investigation 5 | . 2 . . 3 . Extermination 1 | . . . . 1 . Reinforcement 5 | . . . . 5 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 3 | . . . . 3 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 17 32 1 38 47 Peak Tracking Total 6 | . 3 6 1 6 6 Tactical Retreats 6 | . . 3 . 1 2 Traps | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Traps Triggered 6 | . 2 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Gar Machines Disabled 13 | . . 4 . 5 4 Max in Single Turn 4 | . . 2 . 4 1 Garrison Relay 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Machines Accessed 25 | . 7 . 9 7 2 Terminals 11 | . 5 . 2 2 2 Fabricators 2 | . . . . 2 . Repair Stations 1 | . 1 . . . . Recycling Units 8 | . 1 . 7 . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 2 . Total Hacks 55 | . 24 . 13 16 2 Successful 32 | . 12 . 11 8 1 Failed 23 | . 12 . 2 8 1 Catastrophic 4 | . 1 . . 2 1 Database Lockouts . | . . . . . . Manual 13 | . 9 . 1 3 . Terminals 28 | . 17 . 4 5 2 Fabricators 4 | . . . . 4 . Repair Stations 3 | . 3 . . . . Recycling Units 13 | . 4 . 9 . . Scanalyzers 4 | . . . . 4 . Garrison Access 3 | . . . . 3 . Terminal Hacks 14 | . 9 . 4 . 1 Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Terminal Index 2 | . 2 . . . . Scanalyzer Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks 4 | . . . . 4 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 8 | . 1 . 7 . . Retrieve Components 8 | . 1 . 7 . . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 15 | . 6 . 4 4 1 Full Trace Events 7 | . 4 . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . 2 . Authchips 2 | . . . . 2 . Time 72 | . . . . 72 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 1 | . 1 . . . . Time 16 | . 16 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 3 . 14 . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 12 | . . . . . 12 Machine Destruction 12 | . . . . . 12 Attached 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Gar Turns Passed 6589 | 56 1616 190 1239 1623 1865 Spaces Moved 3118 | 39 779 74 755 666 805 Core 12 | 12 . . . . . Treads 4 | 4 . . . . . Legs 2373 | 23 779 74 755 76 666 Wheels 285 | . . . . 146 139 Hover 444 | . . . . 444 . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 95 95 Average Speed 164 | 106 179 190 158 158 159 Slowest Speed 330 | 190 190 190 260 330 330 Overloaded Moves 20 | . . . . 20 . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 87 7 97 20 79 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 14 | . . . . 9 5 Terrain Destroyed 73 | . . 4 10 53 6 Melee 14 | . . . . 9 5 Projectile 1 | . . . . . 1 AOE 58 | . . 4 10 44 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Total 4062 | 53 913 98 792 1061 1145 Wait 421 | . 51 6 13 211 140 Move 3114 | 38 778 73 754 666 805 Hop . | . . . . . . Pick Up 82 | 6 18 1 7 28 22 Fast Attach 17 | 3 2 . 1 11 . Attach 48 | 4 2 1 . 22 19 Detach . | . . . . . . Swap 42 | . 2 2 4 16 18 Drop 54 | 2 9 2 8 26 7 Fire 212 | . 51 13 4 69 75 Melee 58 | . . . . 12 46 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Identified exit to Materials 65 | -10/Materials | Identified exit to Mines 344 | -10/Materials | Build established: Mutant 1451 | -10/Materials | Repaired Particle Gun 1632 | -10/Materials | Discovered new exit (range 9) 1673 | -10/Materials | Entered Subcaves 1790 | -10/Subcaves | Discovered new exit (range 10) 1863 | -10/Subcaves | Entered Recycling 1871 | -9/Recycling | Found Scrap Engine 2174 | -9/Recycling | Build established: Scavenger-Mutant 2585 | -9/Recycling | Discovered new exit (range 14) 3102 | -9/Recycling | Entered Factory 3102 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3684 | -7/Factory | Build established: Scavenger-Tank 4381 | -7/Factory | Fabricated Hacking Suite (x1) 4397 | -7/Factory | Fabricated Hacking Suite (x1) 4642 | -7/Factory | Garrison activated, responded to threat 4725 | -7/Factory | Identified exit to Garrison 4725 | -7/Factory | Entered Garrison 4744 | -7/Garrison | Triggered checkpoint 4815 | -7/Garrison | Garrison Relay disabled 4853 | -7/Garrison | Installed Relay Interface Framework 4938 | -7/Garrison | Triggered checkpoint 4980 | -7/Garrison | Triggered checkpoint 5001 | -7/Garrison | Triggered checkpoint 5049 | -7/Garrison | Destroyed 7 combat bots 5055 | -7/Garrison | Lost 4 parts (1n2u1w) 5084 | -7/Garrison | Triggered checkpoint 5329 | -7/Garrison | Discovered new exit (range 10) 5408 | -7/Garrison | Core integrity fell below 50% 5685 | -7/Garrison | Build established: Scavenger-Mutant 5950 | -7/Garrison | Triggered checkpoint 5966 | -7/Garrison | Garrison Relay disabled 6048 | -7/Garrison | Discovered new exit (range 3) 6302 | -7/Garrison | Triggered checkpoint 6368 | -7/Garrison | Discovered new exit (range 6) 6420 | -7/Garrison | Lost 5 parts (3u2w) 6534 | -7/Garrison | Garrison Relay disabled 6546 | -7/Garrison | Triggered checkpoint 6577 | -7/Garrison | Core integrity fell below 20% 6590 | -7/Garrison | Self-destructed Last Messages --------------- 06569_ Overheating: Relay Coupler [Grunt] damaged (-4). 06571_ Overheating: System interference. 06571_ Flak Gun temporarily disabled. 06572_ G-47 Trooper destroyed. 06574_ Power failure, Rnf. Deuterium Engine shutdown. 06575_ Overheating: System interference. 06575_ Hvy. Machine Gun temporarily disabled. 06576_ Overheating: Flak Gun damaged (-11). 06577_ Overheating: Core damaged (-105). 06578_ Overheating: Gatling Laser damaged (-8). 06578_ Overheating: Relay Coupler [Grunt] damaged (-2). 06578_ Overheating: Med. Storage Unit damaged (-105). 06579_ Overheating: Energy bleed (-104). 06580_ Overheating: Gatling Laser damaged (-12). 06583_ Power failure, Rnf. Deuterium Engine shutdown. 06583_ System corrupted: Component data lost. 06586_ Power failure, Rnf. Deuterium Engine shutdown. 06586_ Overheating: System interference. 06586_ Gatling Laser temporarily disabled. 06587_ Overheating: Energy bleed (-110). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????+???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????###????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? ????????????????? | | ?????????????????? ??# ????????????????? | | ?????????????????# #?# #???????????????? | | ?????????????????# #?# #???????????????? | | ?????????????????# #?# ???????????????? | | ?????????????????# #?# ?+?????????????? | | ?????????????????# #?# % ???????????????? | | ?????????????????# #?#% #???????????????? | | ?????????????????# #?#% #???????????????? | | ?????????????????# #?# %#???????????????? | | ?????????????????# #?# @###?????????????? | | ?????????????????# #?# #"#?????????????? | | ?????????????????# #?# "#?????????????? | | ################## #?#^ #?????????????? | | ### !!"#?????????????? | | ^ + g #"#?????????????? | | ^ " ; ###?????????????? | | #######"+##################???????????????? | | #?????# #????????????????????????????????? | | ####### #????????????????????????????????? | | " #????????????????????????????????? | | ####### #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | ####### #????????????????????????????????? | | + #????????????????????????????????? | | + #????????????????????????????????? | | ##########????????????????????????????????? | | ###???????????????????????????????????????? | | %[#???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | * +???????????????????????????????????????? | | ###???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 30 Relay Coupler Types 2 Relay Coupler Value 59 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed HeatFocalNullifier Manual? 0 Play Time 00:58:50 Cumulative 21.5 hours Start 2024.04.07 @ 18:11:24 End 2024.04.08 @ 16:22:34 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beace934-a9be-4138-a50d-a9d0a04a9c82