Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 01:33:33

Player: Thunder948

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (1039)     1039
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3609

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     140/405
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
           Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
           Weight Redist. System
>          --- WEAPON (3) -------
           EM Pulse Cannon
>          --- INVENTORY (5) ----
           Heat Sink
     Heavy Assault Rifle
     Heavy Mace
     Heavy Mace
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Mace
     Heavy Mace
     Heavy Mace
>          --- INVENTORY --------
  Advanced Weight Redist. System
  Hardened Light Armor Plating
           Rocket Launcher
           Datajack
     Heavy Mace
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 VSS Leg
  Treads                   Light Treads
  Leg                      VSS Leg
Utility                    Weapon Shielding
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Weapon Shielding
Weapon                     Heavy Mace
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             46   | 6   10  16  1   2   4   7   
  Power                    8    | 1   2   1   1   1   .   2   
    Engine                 6    | 1   2   1   1   .   .   1   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   4   4   .   1   .   .   
    Treads                 5    | 2   2   1   .   .   .   .   
    Leg                    6    | .   2   3   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   2   5   .   .   1   3   
    Device                 3    | .   .   1   .   .   .   2   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             7    | .   2   4   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   6   .   .   3   2   
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   1   .   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   5   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 16   | .   2   3   .   .   11  .   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               6    | .   2   .   .   .   4   .   
  Utility                  5    | .   .   2   .   .   3   .   
  Weapon                   3    | .   .   1   .   .   2   .   
  Highest Loss Streak      9    | .   2   3   .   .   9   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   96  84  100 97  78  16  
  Engine                   10   | .   14  11  11  9   6   .   
  Core                     1    | .   .   .   .   7   6   .   
  Treads                   8    | .   24  2   .   .   .   .   
  Leg                      17   | .   1   24  33  35  29  .   
  Protection               18   | .   25  15  22  18  12  .   
  Energy Gun               7    | .   21  .   .   .   .   .   
  Ballistic Gun            1    | .   .   6   .   .   .   .   
  Ballistic Cannon         2    | .   6   2   .   .   .   .   
  Impact Weapon            14   | .   .   21  33  27  22  1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             31   | 10  13  24  24  31  31  20  
  Greatest Support         48   | 40  40  36  24  48  48  9   
  Greatest Overweight (x)  4    | .   4   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   
  Most Carried             6    | 4   6   5   5   5   5   5   
  Average Carried          4    | 2   4   4   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 4   4   4   5   5   4   5   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar Mat 
Matter Collected           754  | 198 209 186 30  20  25  86  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1026 | .   211 275 87  50  266 137 
  Parts                    55   | .   20  17  4   2   4   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Combat Hostiles Destroyed  32   | .   8   8   4   1   7   4   
  Melee                    10   | .   .   3   4   1   2   .   
  Guns                     6    | .   3   3   .   .   .   .   
  Cannons                  7    | .   4   .   .   .   .   3   
  AOE                      5    | .   1   .   .   .   3   1   
Classes Destroyed          5    | .   3   1   .   .   1   .   
  Watcher                  2    | .   1   1   .   .   .   .   
  Swarmer                  10   | .   3   3   2   .   .   2   
  Grunt                    15   | .   5   3   2   .   5   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   6    | .   .   2   .   1   1   2   
Best Kill Streak           6    | .   3   6   2   1   4   2   
  Combat Bots Only         5    | .   3   5   2   1   4   2   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   1   1   
  Melee                    1    | .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  
Hostile Shots Fired        328  | .    53   62   48   10   143  12   
  Missed                   107  | .    19   16   17   3    48   4    
Damage Taken               3070 | .    448  581  317  68   1510 146  
  Core                     690  | .    23   89   7    .    490  81   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  33   | .    33   .    .    .    .    .    
Core Remaining (%)         88   | 100  90   .    76   .    .    .    
Volleys Fired              56   | .    31   18   .    .    3    4    
  Largest                  2    | .    2    1    .    .    1    1    
  Hottest                  80   | .    80   20   .    .    33   63   
Shots Fired                87   | .    62   18   .    .    3    4    
  Gun                      64   | .    46   18   .    .    .    .    
  Cannon                   20   | .    16   .    .    .    .    4    
  Launcher                 3    | .    .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  34   | .    16   18   .    .    .    .    
  Thermal                  46   | .    46   .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    3    .    
  Electromagnetic          4    | .    .    .    .    .    .    4    
  Robot Hit Streak         10   | .    10   2    .    .    4    8    
  Robot Miss Streak        4    | .    4    3    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           104  | .    37   22   11   2    28   4    
  Core Hits                46   | .    14   10   2    1    15   4    
  Critical Kills           2    | .    .    1    1    .    .    .    
  Critical Parts Destroyed 6    | .    .    4    1    .    1    .    
  Critical Strikes         10   | .    1    5    2    .    1    1    
    Blast                  1    | .    1    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    1    
    Smash                  8    | .    .    5    2    .    1    .    
Melee Attacks              77   | .    .    20   22   2    33   .    
  Impact                   74   | .    .    20   22   2    30   .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        20   | .    .    3    4    1    12   .    
Damage Inflicted           3018 | .    485  578  481  65   1272 137  
  Guns                     427  | .    312  115  .    .    .    .    
  Cannons                  260  | .    173  .    .    .    .    87   
  Explosions               612  | .    .    .    .    .    562  50   
  Melee                    1715 | .    .    463  481  65   706  .    
  Ramming                  4    | .    .    .    .    .    4    .    
  Kinetic                  288  | .    173  115  .    .    .    .    
  Thermal                  362  | .    312  .    .    .    .    50   
  Explosive                562  | .    .    .    .    .    562  .    
  Electromagnetic          87   | .    .    .    .    .    .    87   
  Impact                   1715 | .    .    463  481  65   706  .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    5    
  Average Corruption       5    | .    .    .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    1    2    
    Message Errors         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            304  | .    .    146  97   .    61   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    304  | .    .    146  97   .    61   .    
Knockbacks                 5    | .    1    2    .    .    2    .    
  Impact                   4    | .    .    2    .    .    2    .    
  Kinetic                  1    | .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      14   | .    .    .    .    .    14   .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   2    | .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        138  | .    138  2    5    22   51   31   
  Average Temperature      23   | .    52   2    5    4    7    20   
  Received Heat Transfer   1068 | .    150  216  108  18   567  9    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    2    1    .    .    .    
  Impact Corruptions       14   | .    .    5    6    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         800  | .    700  .    .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Peak Influence             286  | .   218 286 154 72  188 210 
  Initial                  81   | .   .   34  39  .   46  81  
  Average                  87   | .   57  126 91  42  123 113 
Maximum Alert Level        1    | .   1   1   .   .   .   1   
  Low Security (%)         90   | 100 94  72  100 100 100 81  
  Level 1                  9    | .   5   27  .   .   .   18  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   .   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              49   | .   12  11  6   3   12  5   
  Peak Tracking Total      7    | .   4   4   3   2   7   2   
  Tactical Retreats        2    | .   1   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Traps Triggered            3    | .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat 
Machines Accessed          10   | .   4   1   .   3   1   1   
  Terminals                8    | .   3   1   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                17   | .   8   2   .   4   1   2   
  Successful               10   | .   5   .   .   4   1   .   
  Failed                   7    | .   3   2   .   .   .   2   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   .   3   .   .   
  Terminals                13   | .   5   2   .   3   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             7    | .   3   .   .   3   1   .   
  Record                   2    | .   1   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   2   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   .   2   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Gar Mat 
Turns Passed               2554 | 71  886 548 423 132 301 193 
Spaces Moved               1839 | 47  447 388 350 135 264 208 
  Core                     284  | 17  33  .   .   .   26  208 
  Treads                   423  | 30  381 12  .   .   .   .   
  Legs                     1132 | .   33  376 350 135 238 .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  90  90  50  50  
  Average Speed            110  | 120 163 108 90  90  86  78  
  Slowest Speed            250  | 160 250 160 90  90  90  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   45  18  59  13  37  16  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          10   | .   .   .   .   .   7   3   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   7   3   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat 
Total                      2181 | 62  546 470 430 143 296 234 
  Wait                     104  | .   33  3   58  2   4   4   
  Move                     1833 | 46  446 387 349 134 263 208 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  56   | 10  15  17  4   3   .   7   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   36   | 6   6   15  1   2   1   5   
  Detach                   4    | .   1   1   .   .   .   2   
  Swap                     10   | .   4   1   .   .   3   2   
  Drop                     28   | .   10  12  3   1   .   2   
  Fire                     56   | .   31  18  .   .   3   4   
  Melee                    52   | .   .   16  15  1   20  .   
  Ram                      2    | .   .   .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Discovered new exit (range 12)
  444 | -10/Materials | Discovered new exit (range 13)
  958 | -10/Materials | Entered another Materials area
  958 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1327 | -9/Materials  | Lost 3 parts (2u1w)
 1462 | -9/Materials  | Discovered new exit (range 7)
 1506 | -9/Materials  | Entered Mines
 1563 | -9/Mines      | Discovered new exit (range 7)
 1678 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1746 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1867 | -9/Mines      | Discovered new exit (range 6)
 1929 | -9/Mines      | Entered Materials
 1929 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2003 | -8/Materials  | Identified exit to Garrison
 2061 | -8/Materials  | Entered Garrison
 2108 | -8/Garrison   | Learned Materials security intel
 2186 | -8/Garrison   | Triggered checkpoint
 2280 | -8/Garrison   | Triggered checkpoint
 2289 | -8/Garrison   | Triggered checkpoint
 2303 | -8/Garrison   | Triggered checkpoint
 2336 | -8/Garrison   | Triggered checkpoint
 2337 | -8/Garrison   | Lost 9 parts (2p3n2u2w)
 2350 | -8/Garrison   | Core integrity fell below 50%
 2357 | -8/Garrison   | Discovered new exit (range 10)
 2358 | -8/Garrison   | Core integrity fell below 20%
 2362 | -8/Garrison   | Entered Materials
 2363 | -8/Materials  | Discovered new exit (range 13)
 2555 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Connecting with Terminal... <x3>
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x2>
Chain reaction triggered in Lgt. Ion Engine.
S-10 Pest destroyed. <x2>
Y-45 Defender destroyed. <x2>
You are entering the active sensor range of a
  Heavy class robot, which gives away their
  position but also has a chance to call more
  squads to reinforce the local area while you
  are within range.
Acquired 52 matter.
Discarded System Shield.
Acquired Heat Sink.
Dropped Datajack.
Acquired Imp. Ion Engine.
Acquired Nuclear Core.
Acquired Corrupted Hvy. Assault Rifle.
Acquired 34 matter.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| #????????????????????????????????????????????      |
| #????????????????????????????????????????????      |
| #???????#####????????????????????????????????      |
| ########     #???????????????????????????????      |
|              #???????????????????????????????      |
|           <  #???????????????????????????????      |
|              #???????????????????????????????      |
| ########     #???????????????????????????????      |
| #???????#   #????????????????????????????????      |
| ????????#   #????????????????????????????????      |
| ????????#   #?????????######?????????????????      |
| ????????+   +?????????#    #######+##    ????      |
| ????????#   #?????????#![!             H ????      |
| ????????#   #?????????# %@               ????      |
| #???????#   #?????????#%   ####;##???????????      |
| #########   ########??##/ ##?????????????????      |
|             #      #???#  #??????????????????      |
|             #  """ #???#  #??????????????????      |
|             +  "T" #???#  #??????????????????      |
| #########   #      #??##  ##?????????????????      |
| #########   #      #??#    #?????????????????      |
|         #   #      #??#    #?????????????????      |
| """ """ #   ########??#    +?????????????????      |
| """ """ #   #?????????#    #?????????????????      |
| """ """ #   #?????????## ###?????????????????      |
|         +   #??????????# #???????????????????      |
|         #   #??????????# #???????????????????      |
| #########   #??????????# #???????????????????      |
|         #   ############ ##### #?????????????      |
|  """""  #                      #?????????????      |
|  ""T""  #   ############       #?????????????      |
|         #   #??????????#             ????????      |
|         +   ##########?#               ??????      |
|    """  #   #        #?#+#########+##  ??????      |
|    """  #   #    """ #?   ???????????????????      |
|    """  #   #    """ #?   ???????????????????      |
|         #   #    """ #?"""???????????????????      |
| #########   #        #?"""???????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                57
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingWardroneTorch
  Manual?         0
Play Time         00:28:03
  Cumulative      3.4 hours
  Start           2024.04.09 @ 01:07:57
  End             2024.04.09 @ 01:33:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfa9b7bd-9f53-4a78-921b-4036822b5bc5