Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 02:50:23

Player: Grant

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (1138)     1138
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3143

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     66/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Power Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
  Advanced Treads
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Power Shielding
           Shield Generator
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Grenade Launcher
           Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             68   | 6   30  4   23  5   
  Power                    13   | 1   7   1   4   .   
    Engine                 13   | 1   7   1   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   9   .   10  3   
    Treads                 5    | .   4   .   .   1   
    Leg                    15   | 2   2   .   9   2   
    Wheel                  1    | .   .   .   1   .   
    Hover                  1    | .   1   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  12   | 1   6   1   3   1   
    Device                 4    | 1   2   .   1   .   
    Storage                4    | .   3   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   8   2   6   1   
    Energy Gun             6    | 1   3   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   2   1   2   .   
    Ballistic Cannon       4    | .   .   .   3   1   
    Launcher               3    | .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   2   1   6   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               7    | .   .   .   3   4   
  Utility                  3    | .   1   .   1   1   
  Weapon                   7    | .   1   1   2   3   
  Highest Loss Streak      9    | .   2   1   2   9   
Average Slot Usage (%)     90   | .   88  99  86  94  
  Engine                   11   | .   12  14  9   8   
  Treads                   7    | .   4   28  5   .   
  Leg                      20   | .   17  .   27  33  
  Flight                   1    | .   3   .   .   .   
  Device                   5    | .   9   .   3   8   
  Storage                  10   | .   8   14  10  9   
  Protection               7    | .   6   14  5   9   
  Energy Gun               6    | .   9   13  3   .   
  Ballistic Gun            8    | .   10  14  8   .   
  Ballistic Cannon         6    | .   .   .   8   25  
  Launcher                 1    | .   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 8   25  29  35  42  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  7    | .   7   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 4   10  10  10  10  
  Average Capacity         8    | 4   6   10  9   10  
  Most Carried             10   | 3   8   5   10  7   
  Average Carried          4    | 2   3   4   6   5   
  Final Capacity           10   | 4   10  10  10  10  
  Final Carried            7    | 3   4   5   7   6   

 Class Distribution 
--------------------
 73% | Mutant
 13% | Tank
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1314 | 263 169 179 493 210 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1368 | 43  299 179 637 210 
  Parts                    74   | 5   19  15  26  9   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | .   1   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  34   | 1   10  3   17  3   
  Guns                     21   | 1   6   3   11  .   
  Cannons                  9    | .   .   .   6   3   
  AOE                      4    | .   4   .   .   .   
Classes Destroyed          9    | 1   2   2   3   1   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 3    | .   .   .   2   1   
  Swarmer                  7    | .   3   .   4   .   
  Grunt                    21   | 1   7   1   10  2   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   2   2   1   
Best Kill Streak           4    | 1   3   1   4   2   
  Combat Bots Only         4    | 1   2   1   4   2   
Max Kills in Single Turn   2    | 1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3362 | 55   284  292  1110 1621 
  Core                     903  | 23   34   65   224  557  
  Absorbed by Shields      236  | .    .    .    3    233  
Core Remaining (%)         61   | 90   .    51   44   .    
Volleys Fired              145  | 1    29   15   76   24   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  132  | 70   80   70   88   132  
Shots Fired                277  | 2    48   25   130  72   
  Gun                      172  | 2    43   25   102  .    
  Cannon                   100  | .    .    .    28   72   
  Launcher                 5    | .    5    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  213  | 1    23   15   102  72   
  Thermal                  59   | 1    20   10   28   .    
  Explosive                5    | .    5    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 2    12   13   14   14   
  Robot Miss Streak        10   | .    2    2    4    10   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           216  | 2    36   19   96   63   
  Core Hits                98   | 2    18   7    43   28   
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2768 | 25   751  192  1204 596  
  Guns                     1383 | 25   345  192  821  .    
  Cannons                  889  | .    .    .    383  506  
  Explosions               402  | .    402  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  94   | .    4    .    .    90   
  Kinetic                  1674 | 13   143  80   932  506  
  Thermal                  598  | 12   202  112  272  .    
  Explosive                402  | .    402  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    1    
  Average Corruption       1    | .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    .    2    .    2    
    Message Errors         3    | .    .    1    .    2    
    Energy Discharges      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            43   | .    37   .    5    1    
  Projectiles              6    | .    .    .    5    1    
  Explosions               37   | .    37   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 27   | .    1    .    2    24   
  Impact                   1    | .    1    .    .    .    
  Kinetic                  25   | .    .    .    2    23   
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      75   | .    74   .    .    1    
  Shots                    3    | .    3    .    .    .    
  Rammed                   7    | .    4    .    .    3    
Targets Rammed             29   | .    4    .    .    25   
  Kicked                   22   | .    .    .    .    22   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        457  | 9    186  88   187  457  
  Average Temperature      85   | 6    64   43   49   153  
  Received Heat Transfer   1528 | 30   105  114  343  936  
  Effects                  2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    
  Heat Transferred         1485 | 37   592  333  523  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             265  | 20  139 92  265 244 
  Initial                  79   | .   13  52  17  79  
  Average                  87   | 9   66  60  129 105 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         94   | 100 100 100 87  88  
  Level 1                  5    | .   .   .   12  11  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   .   1   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   3   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           7    | .   3   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | 1   24  4   31  14  
  Peak Tracking Total      6    | 1   4   2   5   6   
  Tactical Retreats        6    | .   1   1   2   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            6    | .   6   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   1   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   2   .   7   .   
  Successful               8    | .   2   .   6   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   2   .   5   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Record                   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   5   .   
  Scan Component           5    | .   2   .   3   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     52   | .   .   .   52  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               3407 | 192  1165 484  1070 496  
Spaces Moved               1807 | 156  651  268  532  200  
  Core                     66   | 26   40   .    .    .    
  Treads                   387  | .    106  268  13   .    
  Legs                     1281 | 130  453  .    498  200  
  Wheels                   21   | .    .    .    21   .    
  Hover                    5    | .    5    .    .    .    
  Flight                   47   | .    47   .    .    .    
  Fastest Speed            50   | 50   100  160  110  150  
  Average Speed            144  | 108  148  160  141  150  
  Slowest Speed            400  | 120  400  160  180  150  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 9    66   52   45   19   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          47   | .    46   .    1    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    
  AOE                      46   | .    46   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      2324 | 177 796 301 721 329 
  Wait                     192  | 6   44  9   60  73  
  Move                     1803 | 155 650 267 531 200 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  63   | 9   26  4   23  1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   36   | 6   15  1   11  3   
  Detach                   2    | .   1   .   .   1   
  Swap                     32   | .   15  3   12  2   
  Drop                     22   | .   12  2   8   .   
  Fire                     145  | 1   29  15  76  24  
  Melee                    .    | .   .   .   .   .   
  Ram                      4    | .   4   .   .   .   
  Kick                     25   | .   .   .   .   25  
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   69 | -11/Scrapyard | Discovered new exit (range 8)
  193 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  806 | -10/Materials | Discovered new exit (range 7)
 1334 | -10/Materials | Discovered new exit (range 13)
 1358 | -10/Materials | Entered Mines
 1751 | -10/Mines     | Discovered new exit (range 8)
 1842 | -10/Mines     | Entered Materials
 1842 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1843 | -9/Materials  | Identified exit to Mines
 2195 | -9/Materials  | Repaired Lrg. Storage Unit
 2221 | -9/Materials  | Repaired Lgt. Ion Engine
 2486 | -9/Materials  | Core integrity fell below 50%
 2889 | -9/Materials  | Discovered new exit (range 5)
 2912 | -9/Materials  | Entered another Materials area
 2912 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3210 | -8/Materials  | Build established: Tank
 3388 | -8/Materials  | Core integrity fell below 50%
 3400 | -8/Materials  | Core integrity fell below 20%
 3408 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger knocked back.
R-06 Scavenger destroyed.
Acquired 64 matter.
G-47 Trooper knocked back. <x2>
UT6BNMWP=A07VAACX6N A%4WMI=
G-47 Trooper knocked back. <x3>
Kicked G-47 Trooper out of the way. <x2>
Aluminum Leg destroyed.
To regain energy, simply wait via the mouse wheel '.', or KP5. Also make
  sure your per-turn energy generation is a net positive, and consider
  deactivating power-draining parts if not.
Aluminum Leg destroyed.
Shield Generator destroyed.
Aluminum Leg destroyed.
Lgt. Deuterium Engine destroyed.
Flak Cannon destroyed. <x2>
Aluminum Leg destroyed.
Flak Cannon destroyed.
G-47 Trooper destroyed. <x2>
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|       ???????#                                     |
|       ???????#                                #### |
|       ?????#####+##    #####    ###########   #??# |
|       ?????#      ##  ##???################   #??# |
|       ?????#      ##  #?????????#         #   #??# |
|       ?????#   !! ##  #?###?????# ]   """ #   #### |
|       ?????#   !! ##  ### ####??#     """ #        |
|       ?????#   !! ##  # !*[= #??# """  R" +        |
|       ?????#!     ##  #!     #??# """ """ #        |
|       ?????#########  #    " #??# """     #   #### |
|       ?????????????#  +=   T #??#         #   ##   |
|       ?????????????#  #  ] " #??#         #   ##   |
|       ?????????????#  +      #??###########   ##   |
|       ????????######+#########????????????#   ##   |
|       ????????#           #???????????????#    +   |
|       ????????#           #???????????????#   ##   |
|       ????????#           #???????????????### ## " |
|       ????????#         = #???????"?????????# ## " |
|       ????????#        = *#??????""?????????# #### |
|       ????????#         ! #????? "??????????# #??? |
|       ????????#       o   #????  ???????????# #??? |
|       ????????#########;######+#########????# #??? |
|       ???????????????#                 #????# #??? |
|       ??????#   ######                 #????? ???? |
|       ??????+ T         %              #????? ???? |
|       ??????#   ###### o=@      #####+#?????? ???? |
|       ???????????????#    w%!   #???????????? ???? |
|       ?????????????#""[%   !    #???????????? ???? |
|       ?????????????#"T     !    +????????????+???? |
|       ?????????????#""  gg   [  #????????????????? |
|       ?????????????###          #????????????????? |
|       ???????????????#  g   !!  #????????????????? |
|       ???????????????#      !    #???????????????? |
|       ???????????????#           #???????????????? |
|       ???????????????#           #???????????????? |
|       ???????????????#           #???????????????? |
|       ???????????????#      ! u  #???????????????? |
|       ???????????????#   ##### ###???????????????? |
|       ???????????????#  k????? #?????????????????? |
|       ???????????????+   ????????????????????????? |
|       ?????????????????  ????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Let's See Who's Tougher
Loot Pinata
More Dakka Please
Oops
Part-time Mechanic
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              MissileProcessingAutohacker
  Manual?         0
Play Time         00:36:37
  Cumulative      1.3 hours
  Start           2020.11.04 @ 02:14:29
  End             2020.11.04 @ 02:50:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 173a80f2-35b4-4714-b187-c592a9ea10e3