Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 02:50:23 Player: Grant Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1138) 1138 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3143 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 66/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Light Nuclear Core Advanced Treads Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Power Shielding Shield Generator > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Grenade Launcher Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Protection Power Shielding Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 68 | 6 30 4 23 5 Power 13 | 1 7 1 4 . Engine 13 | 1 7 1 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 9 . 10 3 Treads 5 | . 4 . . 1 Leg 15 | 2 2 . 9 2 Wheel 1 | . . . 1 . Hover 1 | . 1 . . . Flight 2 | . 2 . . . Utility 12 | 1 6 1 3 1 Device 4 | 1 2 . 1 . Storage 4 | . 3 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 19 | 2 8 2 6 1 Energy Gun 6 | 1 3 1 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 2 1 2 . Ballistic Cannon 4 | . . . 3 1 Launcher 3 | . 3 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 2 1 6 9 Power 1 | . . . . 1 Propulsion 7 | . . . 3 4 Utility 3 | . 1 . 1 1 Weapon 7 | . 1 1 2 3 Highest Loss Streak 9 | . 2 1 2 9 Average Slot Usage (%) 90 | . 88 99 86 94 Engine 11 | . 12 14 9 8 Treads 7 | . 4 28 5 . Leg 20 | . 17 . 27 33 Flight 1 | . 3 . . . Device 5 | . 9 . 3 8 Storage 10 | . 8 14 10 9 Protection 7 | . 6 14 5 9 Energy Gun 6 | . 9 13 3 . Ballistic Gun 8 | . 10 14 8 . Ballistic Cannon 6 | . . . 8 25 Launcher 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 42 | 8 25 29 35 42 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 7 | . 7 . 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 8 | 4 6 10 9 10 Most Carried 10 | 3 8 5 10 7 Average Carried 4 | 2 3 4 6 5 Final Capacity 10 | 4 10 10 10 10 Final Carried 7 | 3 4 5 7 6 Class Distribution -------------------- 73% | Mutant 13% | Tank 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1314 | 263 169 179 493 210 Remotely . | . . . . . Salvage Created 1368 | 43 299 179 637 210 Parts 74 | 5 19 15 26 9 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 34 | 1 10 3 17 3 Guns 21 | 1 6 3 11 . Cannons 9 | . . . 6 3 AOE 4 | . 4 . . . Classes Destroyed 9 | 1 2 2 3 1 Worker 1 | . . . 1 . Builder 1 | . . . . 1 Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 3 | . . . 2 1 Swarmer 7 | . 3 . 4 . Grunt 21 | 1 7 1 10 2 Duelist 1 | . . . 1 . Sentry 5 | . . 2 2 1 Best Kill Streak 4 | 1 3 1 4 2 Combat Bots Only 4 | 1 2 1 4 2 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3362 | 55 284 292 1110 1621 Core 903 | 23 34 65 224 557 Absorbed by Shields 236 | . . . 3 233 Core Remaining (%) 61 | 90 . 51 44 . Volleys Fired 145 | 1 29 15 76 24 Largest 3 | 2 2 2 2 3 Hottest 132 | 70 80 70 88 132 Shots Fired 277 | 2 48 25 130 72 Gun 172 | 2 43 25 102 . Cannon 100 | . . . 28 72 Launcher 5 | . 5 . . . Special . | . . . . . Kinetic 213 | 1 23 15 102 72 Thermal 59 | 1 20 10 28 . Explosive 5 | . 5 . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 2 12 13 14 14 Robot Miss Streak 10 | . 2 2 4 10 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 216 | 2 36 19 96 63 Core Hits 98 | 2 18 7 43 28 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2768 | 25 751 192 1204 596 Guns 1383 | 25 345 192 821 . Cannons 889 | . . . 383 506 Explosions 402 | . 402 . . . Melee . | . . . . . Ramming 94 | . 4 . . 90 Kinetic 1674 | 13 143 80 932 506 Thermal 598 | 12 202 112 272 . Explosive 402 | . 402 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . 1 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Effects 4 | . . 2 . 2 Message Errors 3 | . . 1 . 2 Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 43 | . 37 . 5 1 Projectiles 6 | . . . 5 1 Explosions 37 | . 37 . . . Melee . | . . . . . Knockbacks 27 | . 1 . 2 24 Impact 1 | . 1 . . . Kinetic 25 | . . . 2 23 Secondary 1 | . . . . 1 Self-Inflicted Damage 75 | . 74 . . 1 Shots 3 | . 3 . . . Rammed 7 | . 4 . . 3 Targets Rammed 29 | . 4 . . 25 Kicked 22 | . . . . 22 Crushed . | . . . . . Highest Temperature 457 | 9 186 88 187 457 Average Temperature 85 | 6 64 43 49 153 Received Heat Transfer 1528 | 30 105 114 343 936 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . 2 . Heat Transferred 1485 | 37 592 333 523 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 265 | 20 139 92 265 244 Initial 79 | . 13 52 17 79 Average 87 | 9 66 60 129 105 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 94 | 100 100 100 87 88 Level 1 5 | . . . 12 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 7 | . 3 . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 3 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | 1 24 4 31 14 Peak Tracking Total 6 | 1 4 2 5 6 Tactical Retreats 6 | . 1 1 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 6 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . 1 . 2 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 2 . 7 . Successful 8 | . 2 . 6 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations 7 | . 2 . 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Record 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 2 . 5 . Scan Component 5 | . 2 . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3407 | 192 1165 484 1070 496 Spaces Moved 1807 | 156 651 268 532 200 Core 66 | 26 40 . . . Treads 387 | . 106 268 13 . Legs 1281 | 130 453 . 498 200 Wheels 21 | . . . 21 . Hover 5 | . 5 . . . Flight 47 | . 47 . . . Fastest Speed 50 | 50 100 160 110 150 Average Speed 144 | 108 148 160 141 150 Slowest Speed 400 | 120 400 160 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 9 66 52 45 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . 46 . 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 46 | . 46 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2324 | 177 796 301 721 329 Wait 192 | 6 44 9 60 73 Move 1803 | 155 650 267 531 200 Hop . | . . . . . Pick Up 63 | 9 26 4 23 1 Fast Attach . | . . . . . Attach 36 | 6 15 1 11 3 Detach 2 | . 1 . . 1 Swap 32 | . 15 3 12 2 Drop 22 | . 12 2 8 . Fire 145 | 1 29 15 76 24 Melee . | . . . . . Ram 4 | . 4 . . . Kick 25 | . . . . 25 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 193 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 806 | -10/Materials | Discovered new exit (range 7) 1334 | -10/Materials | Discovered new exit (range 13) 1358 | -10/Materials | Entered Mines 1751 | -10/Mines | Discovered new exit (range 8) 1842 | -10/Mines | Entered Materials 1842 | -9/Materials | Evolved 2 slots: Propulsion x2 1843 | -9/Materials | Identified exit to Mines 2195 | -9/Materials | Repaired Lrg. Storage Unit 2221 | -9/Materials | Repaired Lgt. Ion Engine 2486 | -9/Materials | Core integrity fell below 50% 2889 | -9/Materials | Discovered new exit (range 5) 2912 | -9/Materials | Entered another Materials area 2912 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3210 | -8/Materials | Build established: Tank 3388 | -8/Materials | Core integrity fell below 50% 3400 | -8/Materials | Core integrity fell below 20% 3408 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger knocked back. R-06 Scavenger destroyed. Acquired 64 matter. G-47 Trooper knocked back. UT6BNMWP=A07VAACX6N A%4WMI= G-47 Trooper knocked back. Kicked G-47 Trooper out of the way. Aluminum Leg destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Aluminum Leg destroyed. Shield Generator destroyed. Aluminum Leg destroyed. Lgt. Deuterium Engine destroyed. Flak Cannon destroyed. Aluminum Leg destroyed. Flak Cannon destroyed. G-47 Trooper destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????# | | ???????# #### | | ?????#####+## ##### ########### #??# | | ?????# ## ##???################ #??# | | ?????# ## #?????????# # #??# | | ?????# !! ## #?###?????# ] """ # #### | | ?????# !! ## ### ####??# """ # | | ?????# !! ## # !*[= #??# """ R" + | | ?????#! ## #! #??# """ """ # | | ?????######### # " #??# """ # #### | | ?????????????# += T #??# # ## | | ?????????????# # ] " #??# # ## | | ?????????????# + #??########### ## | | ????????######+#########????????????# ## | | ????????# #???????????????# + | | ????????# #???????????????# ## | | ????????# #???????????????### ## " | | ????????# = #???????"?????????# ## " | | ????????# = *#??????""?????????# #### | | ????????# ! #????? 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