Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 12:31:53 Player: NeoBioHazard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (192) 960 Value Destroyed (6944) 6944 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1803) 1803 TOTAL SCORE: 13647 Bonus ------- High Alert Combat Kills 1184 Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -151 Cogmind --------- Core Integrity 0/850 Matter 143/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Micro Nuclear Core Power Maul Power Maul Power Maul Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Target Analyzer Weapon Cycler > --- WEAPON ----------- Heavy Laser Thermic Laser Heavy Machine Gun Mini Assault Cannon > --- INVENTORY -------- Light Fission Core Improved Heat Sink Advanced Heat Sink Makeshift Light Armor Plating Makeshift Light Armor Plating High-powered Tractor Beam Heavy Laser Mini Assault Cannon Missile Launcher Chainsword [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 4 | . . . 2 . . 2 . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 137 | 9 4 9 6 6 8 54 5 . 36 Power 14 | 2 2 1 . . 1 3 . . 5 Engine 14 | 2 2 1 . . 1 3 . . 5 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 1 3 . . 1 10 . . 7 Treads 16 | 2 1 3 . . 1 8 . . 1 Leg 8 | . . . . . . 2 . . 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 54 | 2 1 2 2 3 1 27 1 . 15 Device 28 | 1 . . 2 1 . 13 . . 11 Storage 3 | 1 1 . . . . 1 . . . Processor 6 | . . . . 1 . 3 . . 2 Hackware 1 | . . . . . . 1 . . . Protection 16 | . . 2 . 1 1 9 1 . 2 Artifact . | . . . . . . . . . . Weapon 45 | 3 . 3 4 3 5 14 4 . 9 Energy Gun 10 | 2 . . . . 1 3 1 . 3 Energy Cannon 10 | . . 1 2 2 2 3 . . . Ballistic Gun 6 | 1 . 2 . . 1 . . . 2 Ballistic Cannon 11 | . . . 1 . . 7 1 . 2 Launcher 5 | . . . 1 . 1 . 2 . 1 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . Parts Lost 47 | . . . . 2 . 25 . . 20 Power 5 | . . . . . . 1 . . 4 Propulsion 9 | . . . . . . 4 . . 5 Utility 21 | . . . . 1 . 13 . . 7 Weapon 12 | . . . . 1 . 7 . . 4 Highest Loss Streak 9 | . . . . 2 . 6 . . 9 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 94 | . 100 93 100 100 100 95 100 100 76 Engine 8 | . 14 11 9 9 9 6 7 7 4 Treads 15 | . 28 22 18 18 18 14 15 15 4 Leg 1 | . . . . . . . . . 11 Device 15 | . 14 2 18 12 9 15 23 23 19 Storage 8 | . 14 11 9 9 9 7 7 7 5 Processor 6 | . . . . 5 9 10 7 7 4 Protection 6 | . . 8 9 9 9 6 7 7 2 Energy Gun 6 | . 28 16 4 . . 2 5 7 4 Energy Cannon 9 | . . 5 11 17 17 13 7 7 1 Ballistic Gun 4 | . . 16 17 3 6 . . . 3 Ballistic Cannon 8 | . . . . 9 9 9 14 15 10 Peak Build Rating 67 | 7 9 19 31 38 38 48 48 48 67 Average Rating 35 | 5 8 15 25 35 37 43 47 47 46 On Entrance 28 | . 7 9 19 31 38 37 47 48 48 Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 133 | 14 89 99 113 119 115 133 47 45 48 Greatest Support 70 | 40 40 40 40 40 42 48 48 48 70 Greatest Overweight (x) 44 | . 2 2 2 2 2 44 . . 2 Average Overweight (x) . | . 1 2 2 2 2 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 Average Capacity 18 | 7 22 25 25 25 25 19 10 10 9 Most Carried 25 | 4 21 25 25 25 25 25 10 10 10 Average Carried 16 | 1 15 23 24 24 24 16 10 9 8 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 5 Final Carried 25 | 4 21 25 25 25 25 10 10 9 5 Class Distribution -------------------- 38% | Scavenger-Gunner 20% | Gunner 14% | Mutant 13% | Tank 9% | Scavenger-Tank 3% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Matter Collected 4475 | 283 103 198 89 176 567 1635 232 77 1115 Remotely . | . . . . . . . . . . Salvage Created 6529 | 115 207 343 230 144 1131 2647 147 73 1492 Parts 381 | 8 15 21 18 5 71 139 15 7 82 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 6 7 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 145 | . 5 8 10 4 24 53 8 3 30 Melee 1 | . . . . . . . . . 1 Guns 34 | . 5 6 4 1 5 1 . . 12 Cannons 86 | . . 2 3 2 14 45 3 3 14 AOE 18 | . . . 3 . 3 5 5 . 2 Classes Destroyed 16 | 2 5 1 . 1 2 5 . . . Worker 8 | . 1 . 1 . 1 2 . . 3 Builder 15 | . 1 1 . . 2 9 . . 2 Tunneler 5 | 3 . . . . . 1 . . 1 Recycler 6 | 1 . . . . 1 3 . . 1 Operator 3 | . . . . . 2 1 . . . Watcher 9 | . 2 1 . . . 3 . . 3 Swarmer 39 | . 3 3 7 . 3 6 4 3 10 Grunt 64 | . 2 2 3 3 15 23 . . 16 Brawler 3 | . . . . . . 3 . . . Duelist 2 | . . . . . . 2 . . . Protector 2 | . . . . . . 2 . . . Sentry 15 | . . 3 . . 4 7 . . 1 Specialist 3 | . . . . 1 . . . . 2 Hunter 4 | . . . . . 2 2 . . . Programmer 8 | . . . . . . 7 . . 1 Heavy 1 | . . . . . . 1 . . . Wasp 3 | . . . . . . . 3 . . Thug 2 | . . . . . . 1 1 . . Best Kill Streak 8 | 2 3 3 5 3 5 8 4 3 5 Combat Bots Only 7 | . 3 3 4 3 4 7 4 3 5 Max Kills in Single Turn 4 | 1 1 1 4 1 2 4 4 1 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 . 2 2 4 . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Hostile Shots Fired 752 | . 24 41 23 24 69 311 18 8 234 Missed 215 | . 5 8 6 5 23 91 6 3 68 Damage Taken 9440 | . 176 394 177 301 697 3807 235 72 3581 Core 1732 | . 20 46 17 32 158 512 77 14 856 Absorbed by Shields 84 | . . . . . . 84 . . . Ignored by Resistances 29 | . . . . . . 29 . . . Core Remaining (%) 71 | 100 92 88 . . 62 . . 13 . Volleys Fired 305 | 15 25 20 11 7 38 107 7 4 71 Largest 4 | 2 2 4 4 4 4 4 4 4 4 Hottest 288 | 90 90 158 176 284 229 288 214 226 250 Shots Fired 1016 | 30 50 80 40 23 151 344 27 16 255 Gun 362 | 30 50 66 25 5 37 30 2 4 113 Cannon 645 | . . 14 14 18 112 314 22 12 139 Launcher 9 | . . . 1 . 2 . 3 . 3 Special . | . . . . . . . . . . Kinetic 519 | 6 . 40 22 12 75 169 15 8 172 Thermal 450 | 24 50 40 17 11 74 145 7 4 78 Explosive 9 | . . . 1 . 2 . 3 . 3 Electromagnetic 38 | . . . . . . 30 2 4 2 Robot Hit Streak 20 | 7 9 13 12 7 12 20 7 8 9 Robot Miss Streak 11 | 1 3 2 2 2 11 4 3 3 5 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 578 | 21 29 49 20 17 79 215 7 6 135 Core Hits 307 | 6 11 15 14 13 61 106 9 4 68 Critical Kills 8 | . . . . . 2 2 . . 4 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 31 | . . 1 1 . 2 16 . . 11 Burn 6 | . . 1 1 . . . . . 4 Meltdown 5 | . . . . . 2 2 . . 1 Destroy 4 | . . . . . . . . . 4 Blast 15 | . . . . . . 14 . . 1 Corrupt 1 | . . . . . . . . . 1 Melee Attacks 21 | . . . . 3 . . . . 18 Impact 18 | . . . . . . . . . 18 Slashing 3 | . . . . 3 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16648 | 203 340 615 512 414 2118 7667 535 136 4108 Guns 3293 | 203 340 421 153 34 309 253 . 32 1548 Cannons 10854 | . . 194 164 380 1551 6370 170 104 1921 Explosions 2288 | . . . 195 . 258 1030 365 . 440 Melee 199 | . . . . . . . . . 199 Ramming 14 | . . . . . . 14 . . . Kinetic 7661 | 34 . 219 115 157 720 3818 170 54 2374 Thermal 7194 | 169 340 396 202 257 1140 3582 . 50 1058 Explosive 1258 | . . . 195 . 258 . 365 . 440 Electromagnetic 322 | . . . . . . 253 . 32 37 Impact 199 | . . . . . . . . . 199 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . 2 2 2 17 18 18 . Average Corruption 8 | . . . 2 2 2 9 17 18 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 169 | . . . 10 13 18 46 74 8 . Message Errors 34 | . . . 2 1 2 9 19 1 . Matter Fused 30 | . . . 3 3 2 12 7 3 . Heat Flow Errors 32 | . . . 1 4 4 8 12 3 . Energy Discharges 26 | . . . 1 3 2 5 15 . . Parts Fused 3 | . . . . 1 . . 2 . . Data Loss (minor) 22 | . . . 2 1 3 8 8 . . Data Loss (major) 9 | . . . . . 2 2 4 1 . Misfires 5 | . . . . . 1 . 4 . . Alerts 5 | . . . 1 . 2 . 2 . . Weapon Failures 3 | . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 535 | . . 1 . 6 21 399 7 . 101 Projectiles 248 | . . 1 . 6 . 221 . . 20 Explosions 223 | . . . . . 21 178 7 . 17 Melee 64 | . . . . . . . . . 64 Knockbacks 67 | . . . . 3 7 33 1 1 22 Impact 1 | . . . . . . . . . 1 Kinetic 62 | . . . . 2 7 32 1 1 19 Secondary 4 | . . . . 1 . 1 . . 2 Self-Inflicted Damage 224 | . . . . . . 224 . . . Shots 3 | . . . . . . 3 . . . Rammed 2 | . . . . . . 2 . . . Targets Rammed 2 | . . . . . . 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1199 | 172 252 388 440 257 405 607 213 283 1199 Average Temperature 138 | 68 101 135 143 108 111 141 81 87 245 Received Heat Transfer 3328 | . 48 180 54 162 324 1217 9 . 1334 Effects 45 | . . 2 . . 1 24 . . 18 Shutdowns 6 | . . 1 . . . 4 . . 1 Energy Bleed 4 | . . . . . . 3 . . 1 Interference 12 | . . . . . . 5 . . 7 Matter Decay 5 | . . 1 . . 1 2 . . 1 Short Circuit 4 | . . . . . . 3 . . 1 Damage (minor) 2 | . . . . . . 1 . . 1 Damage (major) 11 | . . . . . . 5 . . 6 Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted 6 | . . . . 1 2 2 . . 1 Combat Hostiles 6 | . . . . 1 2 2 . . 1 Parts Melted 29 | 1 2 2 . . 4 18 . . 2 Heat Transferred 13516 | 471 905 951 481 500 2200 5370 . 74 2564 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Peak Influence 1388 | 20 165 108 198 141 522 1388 . . 790 Initial 255 | . 13 . 45 31 68 237 . . 255 Average 308 | 8 47 38 67 81 299 492 . . 554 Maximum Alert Level 4 | . . . . . 2 4 . . 3 Low Security (%) 55 | 100 100 100 100 100 37 37 . . . Level 1 11 | . . . . . 22 18 . . 15 Level 2 20 | . . . . . 40 11 . . 71 Level 3 8 | . . . . . . 20 . . 12 Level 4 3 | . . . . . . 11 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 39 | . 3 1 1 . 5 18 . . 11 Investigation 11 | . 1 1 . . 3 4 . . 2 Extermination 8 | . . . . . . 5 . . 3 Reinforcement 15 | . 2 . 1 . 2 5 . . 5 Assault 5 | . . . . . . 4 . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Distress Signals 5 | . 1 1 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 205 | . 10 11 12 4 29 72 9 2 56 Peak Tracking Total 8 | . 3 3 4 3 5 6 4 2 8 Tactical Retreats 15 | . 1 1 1 . 1 1 1 . 9 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Traps Triggered 12 | . 1 . 1 5 1 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Machines Disabled 25 | . . . . 1 2 20 . . 2 Max in Single Turn 5 | . . . . 1 1 5 . . 1 Garrison Access 1 | . . . . . . 1 . . . Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Machines Accessed 18 | . 3 2 2 . 4 4 1 . 2 Terminals 15 | . 2 2 1 . 4 4 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 54 | . 13 6 4 . 16 9 1 . 5 Successful 17 | . 5 1 3 . 4 2 1 . 1 Failed 36 | . 8 5 1 . 11 7 . . 4 Catastrophic 12 | . 2 1 . . 3 4 . . 2 Database Lockouts 1 | . . . . . 1 . . . . Manual 36 | . 9 6 1 . 13 5 . . 2 Terminals 48 | . 9 6 3 . 16 9 . . 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 13 | . 2 1 2 . 4 2 1 . 1 Robot Analysis 3 | . 1 1 . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 14 | . 2 2 1 . 4 4 . . 1 Full Trace Events 9 | . 1 1 . . 3 3 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . 4 . 2 . . . Machine Destruction 6 | . . . . 4 . 2 . . . Attached 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . . . 24 . . . Total Damage 361 | . . . . . . 361 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Robot Analysis Total 3 | . 1 1 . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Turns Passed 11742 | 148 974 1182 913 675 1185 3279 1629 158 1599 Spaces Moved 4469 | 58 313 323 250 190 319 875 968 87 1086 Core 395 | 4 . . . . . 2 . . 389 Treads 3559 | 54 313 323 250 190 319 812 968 87 243 Legs 515 | . . . . . . 61 . . 454 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 320 330 330 317 165 165 165 50 Average Speed 225 | 152 279 325 330 330 317 311 165 165 105 Slowest Speed 2250 | 160 320 330 330 330 330 2250 165 165 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 38 | 5 67 29 22 33 39 36 98 12 41 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug 13 | . . . . . . . . . 13 Terrain Destroyed 268 | . . . 15 . 41 132 31 2 47 Melee 13 | . . . . . . . . . 13 Projectile 71 | . . . . . 22 25 4 2 18 AOE 184 | . . . 15 . 19 107 27 . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Total 5419 | 84 363 419 328 222 405 1172 981 93 1352 Wait 318 | . 7 42 26 1 33 99 1 . 109 Move 4459 | 57 312 322 249 188 318 874 967 86 1086 Hop . | . . . . . . . . . . Pick Up 76 | 3 14 13 18 5 2 9 . 1 11 Fast Attach 51 | 7 . 1 1 . 2 21 . . 19 Attach 33 | . . 2 2 2 . 19 . . 8 Detach . | . . . . . . . . . . Swap 53 | 2 4 6 3 4 6 14 5 . 9 Drop 93 | . 1 13 18 4 6 27 1 2 21 Fire 305 | 15 25 20 11 7 38 107 7 4 71 Melee 21 | . . . . 3 . . . . 18 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . 2 . . . Escape Stasis 8 | . . . . 8 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 9) 1043 | -10/Materials | Discovered new exit (range 15) 1123 | -10/Materials | Entered another Materials area 1123 | -9/Materials | Evolved 2 slots: Weapon x2 1761 | -9/Materials | Build established: Tank 2089 | -9/Materials | Discovered new exit (range 12) 2305 | -9/Materials | Entered another Materials area 2305 | -8/Materials | Evolved 2 slots: Utility x2 2603 | -8/Materials | Build established: Scavenger-Tank 3215 | -8/Materials | Identified exit to Garrison 3218 | -8/Materials | Entered Garrison 3304 | -8/Garrison | Triggered checkpoint 3304 | -8/Garrison | Triggered checkpoint 3433 | -8/Garrison | Discovered new exit (range 15) 3472 | -8/Garrison | Triggered checkpoint 3653 | -8/Garrison | Installed Relay Interface Framework 3760 | -8/Garrison | Garrison Relay disabled 3806 | -8/Garrison | Build established: Gunner 3893 | -8/Garrison | Entered Materials 4409 | -8/Materials | Central database locked down 4999 | -8/Materials | Discovered new exit (range 3) 5078 | -8/Materials | Entered Factory 5078 | -7/Factory | Evolved 2 slots: Utility x2 5697 | -7/Factory | Build established: Bothacker-Gunner 6068 | -7/Factory | Build established: Scavenger-Gunner 6352 | -7/Factory | Lost 6 parts (2n3u1w) 6650 | -7/Factory | Build established: Tank 7074 | -7/Factory | Lost 5 parts (2u3w) 7308 | -7/Factory | Build established: Gunner 7471 | -7/Factory | Lost 4 parts (1p1n2w) 7478 | -7/Factory | First assault squad dispatched 7631 | -7/Factory | Allied Derelicts emerged from ambush trap array 7688 | -7/Factory | Core integrity fell below 50% 7694 | -7/Factory | Lost 3 allies 7700 | -7/Factory | System corruption reached 10% 7744 | -7/Factory | Build established: Scavenger-Gunner 7754 | -7/Factory | Lost 5 parts (5u) 8232 | -7/Factory | Destroyed 7 combat bots 8322 | -7/Factory | Discovered new exit (range 9) 8357 | -7/Factory | Entered Lower Caves 8358 | -7/Lower Caves | Encountered a Warlord checkpoint 8641 | -7/Lower Caves | Core integrity fell below 20% 9659 | -7/Lower Caves | Ambushed by wild Derelicts 9731 | -7/Lower Caves | Discovered new exit (range 15) 9879 | -7/Lower Caves | Learned Factory non-interactive machine intel 9986 | -7/Lower Caves | Entered another Lower Caves area 10136 | -7/Lower Caves | Discovered new exit (range 5) 10144 | -7/Lower Caves | Entered Factory 10144 | -6/Factory | Evolved 2 slots: Propulsion x2 10145 | -6/Factory | Loaded intel: 244 non-interactive machine locations 10494 | -6/Factory | First assault squad dispatched 11274 | -6/Factory | Cargo convoy interrupted 11406 | -6/Factory | Spotted B-75 Beast 11472 | -6/Factory | Core integrity fell below 50% 11480 | -6/Factory | Released all parts (7) 11510 | -6/Factory | Lost 9 parts (1p3n4u1w) 11531 | -6/Factory | Core integrity fell below 20% 11678 | -6/Factory | Crushed by falling debris 11743 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11585_ Destroyed Lgt. Deuterium Engine. 11585_ W-25 Informer system corrupted by crushing effect. 11585_ W-25 Informer knocked back. 11586_ W-25 Informer system terminally corrupted. 11586_ Imp. Signal Interpreter fried. 11588_ Acquired 20 matter. 11605_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11620_ Penetrated by Slug. 11643_ Detecting nearby Garrison Access. 11645_ Acquired Unknown Device. 11645_ Identified ECM Suite. 11647_ Dropped ECM Suite. 11678_ The unstable cave ceiling collapses. 11678_ Crushed by falling debris. 11728_ ALERT: Rogue bot located, Programmers report to Factory Zone 8F. 11733_ K-01 Serf cleans the Recycling Unit. 11734_ Acquired Unknown Device. 11734_ Identified Imp. Thermal Generator. 11735_ Dropped Imp. Thermal Generator. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????"""" """ | | ""????????????????????????????????????????""""?""" | | ""????""""?""""???????????????????????????"""" 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""" """ #?# | | ?????????????????????????????# """ """ #?# | | ?????????????????????????????# "T" """ """ #?# ^ | | ?????????????????????????????# ### | | ?????????????????????????????############+### | | ??????????????################# | | ??????????????# [ # | | ??????????????#""" # T | | ??????????????#""" # "" | | ??????????????#"S # "" | | ??????????????#""" # """ ###### | | ??????????????# "" # """ #??######+# | | ??????????????# # """ #??# | | ?##???????????# + !#### """""" | | ?# ##?????????# # [ + | | ??####???????## ! # ####### """""" | | ?###"#########"################ #?????# | | ?# + ##?????????########+#+#####?# """""" | | ?# ## = #???###???# #?# | | ####" [ #??? ???# ! #?# """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 2 Relay Coupler Types 1 Relay Coupler Value 31 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionAblativeBooster Manual? 0 Play Time 01:10:45 Cumulative 126.2 hours Start 2025.03.22 @ 10:15:36 End 2025.03.22 @ 12:31:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 253 Rogue 185 Adventurer 15 Explorer 53 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83babc2a-c205-4284-b660-f062c94e2f21