Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 18:28:16 Player: Thr33_1Nt Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4942) 4942 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 9763 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 303 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 92/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Cooling System Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun > --- INVENTORY -------- Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Transport Network Coupler Armor Integrity Analyzer Energy Filter Improved Medium Armor Plating Improved Shield Generator System Restoration Module Heavy Laser Heavy Laser Heavy Laser Heavy Rocket Launcher Power Maul [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . 1 . 1 . 1 Utility 3 | . . . 1 . . 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 214 | 9 27 14 29 3 34 48 50 Power 34 | 2 2 1 1 1 3 11 13 Engine 15 | 2 2 1 1 . 1 3 5 Core 19 | . . . . 1 2 8 8 Reactor . | . . . . . . . . Propulsion 56 | 2 5 7 4 1 12 13 12 Treads 1 | . . . . . . . 1 Leg 55 | 2 5 7 4 1 12 13 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 60 | 3 10 1 8 1 11 12 14 Device 37 | 2 4 1 4 . 9 8 9 Storage 9 | 1 5 . 1 . . 2 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 13 | . 1 . 3 1 2 1 5 Artifact . | . . . . . . . . Weapon 64 | 2 10 5 16 . 8 12 11 Energy Gun 37 | 1 2 3 10 . 4 10 7 Energy Cannon 5 | . . 1 1 . 2 1 . Ballistic Gun 8 | 1 4 . 1 . 1 . 1 Ballistic Cannon 1 | . 1 . . . . . . Launcher 10 | . 3 1 3 . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 1 . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 3 2 Corrupted Parts 2 | . . . . . . . 2 System Corruption 12 | . . . . . . . 12 Parts Lost 31 | . . . . . 6 5 20 Power 6 | . . . . . . 2 4 Propulsion 14 | . . . . . 3 2 9 Utility 5 | . . . . . 2 . 3 Weapon 6 | . . . . . 1 1 4 Highest Loss Streak 9 | . . . . . 3 2 9 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 99 100 99 99 87 Engine 6 | . 13 14 11 2 2 4 1 Core 5 | . . . . 8 6 9 9 Leg 30 | . 28 28 33 33 35 29 27 Device 13 | . 10 14 14 11 15 14 12 Storage 9 | . 17 14 11 11 9 7 5 Processor 2 | . . . . . . 7 5 Protection 2 | . . . 6 11 1 . 4 Energy Gun 18 | . 12 18 18 22 15 21 15 Energy Cannon 1 | . . . . . 6 . . Ballistic Gun 2 | . 12 . 2 . 5 . 1 Ballistic Cannon 1 | . 2 8 . . . . . Naked Turns 88 | . . . . . . . 88 Heaviest Build 64 | 11 20 20 41 40 45 57 64 Greatest Support 87 | 20 20 20 40 40 57 87 86 Greatest Overweight (x) 2 | . . . 1 . 1 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 10 15 15 15 15 15 Average Capacity 13 | 5 9 10 12 15 15 15 14 Most Carried 15 | 5 10 10 15 15 15 15 15 Average Carried 12 | 3 9 9 12 15 14 14 12 Final Capacity 15 | 5 10 10 15 15 15 15 5 Final Carried 15 | 5 10 10 15 15 15 15 2 Class Distribution -------------------- 38% | Gunner 33% | Scavenger-Mutant 13% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 2791 | 326 249 327 340 48 518 498 485 Remotely 92 | . . . 92 . . . . Salvage Created 6115 | 99 320 99 609 361 1353 1535 1739 Parts 330 | 6 32 6 55 24 60 74 73 Haulers Intercepted 4 | . . . 1 . . 3 . Recyclers Shooed 5 | . 1 . . . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 117 | 1 14 4 17 10 27 21 23 Guns 69 | 1 4 . 8 10 13 18 15 Cannons 13 | . 2 2 . . 9 . . AOE 28 | . 8 2 9 . 3 2 4 Classes Destroyed 15 | 3 2 . 3 1 3 1 2 Worker 7 | 1 1 . . . 2 1 2 Builder 2 | . . . . . . . 2 Tunneler 4 | 2 . . 1 1 . . . Hauler 4 | . . . 1 . . 3 . Recycler 6 | . . . . . 1 2 3 Operator 2 | . . . . . 1 1 . Watcher 10 | . 2 . 2 . 2 3 1 Swarmer 30 | . 8 2 10 4 6 . . Grunt 50 | 1 6 2 2 4 12 13 10 Brawler 5 | . . . 1 1 1 1 1 Duelist 1 | . . . . 1 . . . Protector 1 | . . . . . . . 1 Sentry 17 | . . . 4 . 7 3 3 Hunter 6 | . . . . . 1 . 5 Programmer 7 | . . . . . . 4 3 Best Kill Streak 9 | 2 4 2 5 4 9 5 6 Combat Bots Only 6 | 1 4 2 4 4 6 5 6 Max Kills in Single Turn 3 | 1 3 2 2 1 2 2 2 Gunslinging 1 | . . . . . . 1 1 Exploded 3 | . 3 2 2 . 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 8154 | 34 413 120 322 247 1588 1556 3874 Core 1587 | . 100 28 89 . 259 258 853 Absorbed by Shields 90 | . . . . . . . 90 Regen/Repaired (Parts) 326 | . 74 . 29 . 37 . 186 Core Remaining (%) 68 | 100 . 48 . 77 52 63 . Volleys Fired 333 | 12 38 13 47 24 76 67 56 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 218 | 60 85 130 131 131 199 218 180 Shots Fired 824 | 24 68 25 84 48 223 197 155 Gun 724 | 24 57 11 74 48 163 197 150 Cannon 78 | . 6 13 . . 59 . . Launcher 22 | . 5 1 10 . 1 . 5 Special . | . . . . . . . . Kinetic 138 | 12 32 8 4 . 54 10 18 Thermal 475 | 12 31 16 70 48 151 142 5 Explosive 11 | . 5 1 . . . . 5 Electromagnetic 200 | . . . 10 . 18 45 127 Robot Hit Streak 34 | 4 8 5 8 5 12 13 34 Robot Miss Streak 7 | 3 4 1 5 4 7 4 3 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . . . 2 3 2 3 Max Gunslinging Chain 1 | . . . . 1 1 1 1 Shots Hit Robots 531 | 12 38 17 47 30 136 145 106 Core Hits 276 | 5 24 10 26 13 53 72 73 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 18 | . 2 1 4 3 5 3 . Burn 16 | . 2 1 4 3 4 2 . Meltdown 1 | . . . . . 1 . . Corrupt 1 | . . . . . . 1 . Melee Attacks 6 | . . . . . . . 6 Impact 6 | . . . . . . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13023 | 146 919 447 1282 612 2929 2941 3747 Guns 9013 | 146 410 126 862 586 1774 2782 2327 Cannons 1145 | . 71 175 . . 899 . . Explosions 2677 | . 434 145 390 . 233 104 1371 Melee . | . . . . . . . . Ramming 188 | . 4 1 30 26 23 55 49 Kinetic 1324 | 80 272 140 12 . 415 143 262 Thermal 6763 | 66 209 161 898 586 2250 2108 485 Explosive 1520 | . 434 145 . . . . 941 Electromagnetic 3228 | . . . 342 . 241 635 2010 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . . 1 1 . 2 26 Average Corruption 4 | . . . 1 1 . 1 13 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 41 | . . . . 6 . 9 26 Message Errors 8 | . . . . 1 . 3 4 Matter Fused 11 | . . . . 2 . . 9 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 4 | . . . . 3 . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 3 | . . . . . . 1 2 Alerts 1 | . . . . . . 1 . Misdirections 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 88 | . 36 . 5 . 1 . 46 Projectiles . | . . . . . . . . Explosions 88 | . 36 . 5 . 1 . 46 Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 329 | . . . . . 89 81 159 Shots 10 | . . . . . 3 2 5 Rammed 6 | . . . . . . . 6 Targets Rammed 24 | . 1 1 4 2 2 5 9 Kicked 18 | . 1 1 4 2 2 5 3 Crushed . | . . . . . . . . Highest Temperature 496 | 12 90 129 36 66 496 194 215 Average Temperature 74 | 8 34 43 9 23 163 50 69 Received Heat Transfer 2107 | 18 132 69 99 45 594 630 520 Effects 7 | . . . . . 7 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 2 | . . . . . 2 . . Interference 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . . . . 6 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 19 | . . . 1 . . 4 14 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 2 1 . Combat Hostiles 3 | . . . . . 2 1 . Parts Melted 29 | . . . 1 1 15 12 . Heat Transferred 13655 | 150 717 444 2048 1332 4318 4185 461 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . 1 . 1 2 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 719 | 35 306 198 355 258 719 441 544 Initial 289 | . 22 90 27 138 76 289 128 Average 223 | 14 168 119 124 147 352 259 288 Maximum Alert Level 3 | . 1 . 1 1 3 2 2 Low Security (%) 53 | 100 74 100 88 88 34 36 10 Level 1 35 | . 25 . 11 11 19 51 82 Level 2 10 | . . . . . 40 12 7 Level 3 . | . . . . . 5 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 40 | . 3 . 4 . 4 12 17 Investigation 8 | . . . 2 . . 4 2 Extermination 8 | . . . . . . 5 3 Reinforcement 16 | . 3 . 2 . 1 3 7 Assault 1 | . . . . . 1 . . Garrison 7 | . . . . . 2 . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 12 | . 2 . 1 . 5 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 213 | 1 24 9 33 11 44 33 58 Peak Tracking Total 12 | 1 4 5 5 4 6 7 12 Tactical Retreats 15 | . 1 . 2 1 4 . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 8 | . 1 . 2 . 2 3 . Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 17 | . 2 1 3 . 6 1 4 Max in Single Turn 3 | . 2 1 1 . 2 1 3 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 37 | . 6 . 9 . 7 9 6 Terminals 23 | . 4 . 6 . 4 6 3 Fabricators 1 | . . . . . . 1 . Repair Stations 7 | . 1 . 1 . 1 2 2 Recycling Units 4 | . 1 . 1 . 1 . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 113 | . 21 . 25 . 25 23 19 Successful 53 | . 9 . 14 . 12 10 8 Failed 60 | . 12 . 11 . 13 13 11 Catastrophic 8 | . . . 4 . 2 . 2 Database Lockouts . | . . . . . . . . Manual 25 | . 9 . 8 . 1 3 4 Terminals 65 | . 15 . 12 . 15 15 8 Fabricators 1 | . . . . . . 1 . Repair Stations 27 | . 2 . 4 . 6 7 8 Recycling Units 13 | . 4 . 3 . 3 . 3 Scanalyzers 6 | . . . 6 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 23 | . 6 . 4 . 5 6 2 Record 5 | . 3 . . . . 2 . Prototype ID Bank 5 | . 1 . 1 . 3 . . Branch Access Points 5 | . 1 . 2 . 1 . 1 Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Unreport Threat 3 | . 1 . 1 . . 1 . Zone Layout 3 | . . . . . 1 1 1 Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 16 | . 2 . 3 . 3 3 5 Scan Component 11 | . 1 . 2 . 2 3 3 Repair 5 | . 1 . 1 . 1 . 2 Recycling Unit Hacks 6 | . 1 . 1 . 3 . 1 Process 1 | . . . . . 1 . . Report Inventory 2 | . . . 1 . 1 . . Retrieve Matter 3 | . 1 . . . 1 . 1 Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 5 . 9 . 5 9 6 Full Trace Events 6 | . 1 . 1 . . 2 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 53 | . . . . . . 53 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 5 | . 1 . 1 . 1 . 2 Time 190 | . 26 . 26 . 44 . 94 Parts Recycled . | . . . . . . . . Recycled Matter 9 | . . . . . 9 . . Retrieved Matter 28 | . 19 . . . 9 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 4 | . . 4 . . . . . Largest Group 3 | . . 3 2 . . . . Highest-Rated Group 47 | . . 47 47 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 37 | . . 23 14 . . . . Total Damage 445 | . . 273 172 . . . . Kills 12 | . . 7 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 8429 | 180 702 895 1084 709 1220 2074 1565 Spaces Moved 5315 | 115 378 661 672 493 676 1382 938 Core 193 | 16 . . . . . . 177 Treads . | . . . . . . . . Legs 5122 | 99 378 661 672 493 676 1382 761 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 112 50 Average Speed 117 | 110 120 120 120 120 115 118 111 Slowest Speed 260 | 120 120 120 190 120 186 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 6 76 98 71 93 63 38 31 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 19 | . 13 . . . . . 6 Terrain Destroyed 118 | . 22 11 4 . 9 3 69 Melee 6 | . . . . . . . 6 Projectile . | . . . . . . . . AOE 112 | . 22 11 4 . 9 3 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 6833 | 142 558 741 873 563 966 1666 1324 Wait 702 | . 82 38 66 39 145 102 230 Move 5308 | 114 377 660 671 492 675 1381 938 Hop . | . . . . . . . . Pick Up 79 | 5 13 2 22 . 12 16 9 Fast Attach 87 | 8 10 2 12 1 14 25 15 Attach 37 | . 2 . 2 . 8 5 20 Detach 7 | . . 1 1 . 1 . 4 Swap 90 | 1 15 12 15 2 12 18 15 Drop 160 | 2 20 12 33 3 21 47 22 Fire 333 | 12 38 13 47 24 76 67 56 Melee 6 | . . . . . . . 6 Ram 6 | . . . . . . . 6 Kick 18 | . 1 1 4 2 2 5 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 181 | -11/Scrapyard | Entered Materials 531 | -10/Materials | Discovered new exit (range 5) 670 | -10/Materials | Build established: Mutant 755 | -10/Materials | Identified exit to Mines 774 | -10/Materials | Repaired Assault Rifle 883 | -10/Materials | Entered Mines 1024 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1052 | -10/Mines | Learned location of Zion (-7) 1124 | -10/Mines | Discovered new exit (range 8) 1216 | -10/Mines | Build established: Scavenger-Mutant 1416 | -10/Mines | Discovered new exit (range 8) 1417 | -10/Mines | Escorted by a lone wolf Derelict 1531 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1688 | -10/Mines | Core integrity fell below 50% 1778 | -10/Mines | Entered Materials 1778 | -9/Materials | Accompanied by 2 allies 1778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1912 | -9/Materials | Discovered new exit (range 3) 1991 | -9/Materials | Identified exit to Mines 2367 | -9/Materials | Discovered new exit (range 12) 2443 | -9/Materials | Repaired Lgt. Armor Plating 2862 | -9/Materials | Entered Mines 2902 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2937 | -9/Mines | Learned Materials stockpile data 2982 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3014 | -9/Mines | Discovered new exit (range 10) 3093 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3093 | -9/Mines | Discovered new exit (range 5) 3544 | -9/Mines | Discovered new exit (range 8) 3571 | -9/Mines | Entered Materials 3571 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3630 | -8/Materials | Repaired Broken Cooling System 3721 | -8/Materials | Garrison activated, responded to threat 4242 | -8/Materials | Lost 3 parts (2n1w) 4383 | -8/Materials | Build established: Gunner 4746 | -8/Materials | Discovered new exit (range 16) 4771 | -8/Materials | First assault squad dispatched 4791 | -8/Materials | Entered Factory 4791 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4865 | -7/Factory | Discovered new exit (range 8) 4890 | -7/Factory | Discovered new exit (range 5) 5505 | -7/Factory | Build established: Scavenger-Gunner 6014 | -7/Factory | Build established: Gunner 6152 | -7/Factory | Discovered new exit (range 15) 6495 | -7/Factory | Discovered new exit (range 8) 6751 | -7/Factory | Fabricated Adv. Cooling System (x1) 6865 | -7/Factory | Entered another Factory area 6865 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7121 | -6/Factory | Identified exit to Lower Caves 7738 | -6/Factory | Garrison activated, responded to threat 7876 | -6/Factory | Repaired Carbon-fiber Leg 7917 | -6/Factory | Garrison activated, responded to threat 7973 | -6/Factory | System corruption reached 10% 8084 | -6/Factory | Repaired Adv. Cooling System 8117 | -6/Factory | Cargo convoy interrupted 8128 | -6/Factory | Garrison activated, responded to threat 8207 | -6/Factory | Lost 9 parts (3p2n2u2w) 8332 | -6/Factory | Released all parts (7) 8357 | -6/Factory | Core integrity fell below 50% 8407 | -6/Factory | Build established: Mutant 8417 | -6/Factory | Core integrity fell below 20% 8430 | -6/Factory | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- 08372_ Slammed into K-01 Serf. 08377_ System corrupted: Component data lost. 08378_ Slammed into K-01 Serf. 08382_ Critical hit (Burn: +50). 08393_ System corrupted: Matter fused (-6). 08400_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08400_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08416_ Hvy. Rocket Launcher destroyed. 08419_ Hvy. Laser severed. 08426_ Slammed into P-60 Hacker. 08427_ System corrupted: Matter fused (-7). 08427_ Energy Filter severed. 08428_ Slammed into H-61 Shepherd. 08429_ H-61 Shepherd calls for reinforcements. 08429_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08429_ Knocked back. 08429_ U-05 Engineer destroyed. 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"Y"pc=| ####+#######???# # | | ???????????????# " "!# # #??# + | | ???????????????# [ c# # """""" #??# # | | ???????????????# c # # """""" ???# # | | ???????????????# """ # # """""" #??# ##### | | ???????????????# """ # + """""" #?? ???? | | ???????????????# """ # # #?? ???? | | ???????????????# # # #?? ???? | | ???????????????########## #############?? ???? | | ????????????????????????# #?? #??????? ???? | | ????????????????????????# R #?? #???????###???? | | ????????????????????????#^^ #? #?????????????? | | ????????????????????????# #? #?????????????? | | ????????????????????????# # """"#?????????????? | | ???????????????#######??# # """"#?????????????? | | ???????????????# ??# + """"#?????????????? | | ???????????????# ?# # """"#?????????????? | | ???????????????# !]] ?# # """"#?????????????? | | ???????????????# !] # #? """"??????????????? | | ???????????????# ]] # #? """"??????????????? | | ???????????????# ! + #?? ??????????????? | | ???????????????# #[/ #?? #?????????????? | | ???????????????# #!! #???####?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 50 Energy Generation 31 Energy Capacity 370 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombGhostFlail Manual? 0 Play Time 02:01:28 Cumulative 16.8 hours Start 2022.03.31 @ 16:11:46 End 2022.03.31 @ 18:28:16 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32e9fd4c-da11-455c-bd47-f56102970589