Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 17:33:49 Player: applejuice Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (3743) 3743 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 9725 Bonus ------- Entered Garrisons 200 Friendly Fire -28 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Improved Heavy Armor Plating Improved System Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Backup Power VII > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer ECM Suite Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Dispersion Rifle Heavy Machine Gun KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Light Fission Core Armored Huge Wheel Advanced Heat Sink Matter Compressor Improved Sensor Array Advanced Sensor Array Backup Plating VII Improved Light Armor Plating Improved Heavy Armor Plating EM Shield Improved System Shield Advanced System Restoration Module Backup Laser VII Proton Cannon Advanced Assault Cannon Missile Launcher Powered Hammer [Rating: 86] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Dispersion Rifle Energy Cannon Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . . . Utility 8 | . . 1 1 2 . . 1 1 2 . Weapon 2 | . . 1 . . . . . 1 . . Parts Attached 102 | 7 5 5 12 18 3 17 7 15 13 . Power 13 | 1 . 1 1 1 2 1 2 3 1 . Engine 7 | 1 . 1 1 1 1 . 2 . . . Core 4 | . . . . . . 1 . 3 . . Reactor 2 | . . . . . 1 . . . 1 . Propulsion 18 | 2 . 1 4 3 1 3 1 2 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 16 | 2 . 1 4 3 . 2 1 2 1 . Hover 1 | . . . . . . 1 . . . . Flight 1 | . . . . . 1 . . . . . Utility 40 | 1 3 2 3 5 . 9 3 7 7 . Device 13 | . 1 . . . . 4 2 4 2 . Storage 6 | 1 1 1 . . . 2 . 1 . . Processor 7 | . 1 1 1 . . 2 . . 2 . Hackware 3 | . . . . 1 . . . . 2 . Protection 11 | . . . 2 4 . 1 1 2 1 . Artifact . | . . . . . . . . . . . Weapon 31 | 3 2 1 4 9 . 4 1 3 4 . Energy Gun 2 | . . . . . . . . . 2 . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 18 | 3 2 . 3 5 . 1 1 2 1 . Ballistic Cannon 6 | . . . . 3 . 3 . . . . Launcher 3 | . . 1 . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . Parts Lost 45 | . . 1 6 9 2 . 3 11 13 . Power 8 | . . . . 1 1 . 1 3 2 . Propulsion 13 | . . 1 2 4 1 . 1 1 3 . Utility 13 | . . . 1 3 . . 1 4 4 . Weapon 11 | . . . 3 1 . . . 3 4 . Highest Loss Streak 11 | . . 1 4 7 2 . 1 4 11 . To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 14 | . 6 11 18 20 16 6 17 14 13 3 Power 1 | . 1 . 1 2 2 . 2 . 1 . Propulsion 1 | . . 1 2 1 . . 2 2 1 1 Utility 5 | . . 3 6 5 3 1 8 7 6 2 Weapon 5 | . 3 6 7 11 10 3 4 4 4 . Tool/Special . | . . . . . . . . . . . Unused Backups 34 | . 3 5 2 1 10 . 5 . 5 3 Power 6 | . 1 1 . . 2 . 1 . 1 . Propulsion 3 | . . . . . . . 2 . . 1 Utility 12 | . . 1 . . 4 . 2 . 3 2 Weapon 13 | . 2 3 2 1 4 . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 91 98 98 95 71 74 84 92 82 . Engine 6 | . 14 11 9 6 2 . 9 3 . . Core 2 | . . . . . . 4 1 6 5 . Wheel 17 | . 28 21 26 19 17 10 12 12 12 . Device 11 | . 6 . . 1 5 14 18 21 17 . Storage 7 | . 14 11 9 7 5 7 6 5 4 . Processor 10 | . . 21 18 15 11 12 6 5 4 . Hackware 1 | . . . . 6 5 . . . 7 . Protection 6 | . . . 8 12 4 1 6 9 8 . Ballistic Gun 13 | . 27 31 25 14 . 1 4 10 10 . Ballistic Cannon 6 | . . . . 8 15 14 12 6 2 . Impact Weapon 1 | . . . . . . 2 2 3 2 . Peak Build Rating 86 | 6 9 18 25 35 39 48 58 65 86 2 Average Rating 39 | 4 7 15 22 30 24 36 54 60 63 2 On Entrance 24 | . 6 9 18 25 34 6 48 58 63 2 Avg Prop Armor Cover (%) 12 | . . . . . . 12 . . . . Naked Turns 91 | . . . . . 30 . . . 53 8 Heaviest Build 130 | 13 32 96 104 116 130 88 96 103 93 . Greatest Support 44 | 20 20 20 36 36 30 44 44 38 30 3 Greatest Overweight (x) 5 | 1 1 4 3 5 4 1 3 3 4 . Average Overweight (x) 1 | . . 2 2 3 1 . 1 1 1 . Largest Inventory Capacity 25 | 8 15 25 25 25 25 20 20 20 20 5 Average Capacity 19 | 7 8 19 25 25 19 13 20 20 17 5 Most Carried 23 | 2 8 15 23 23 22 16 20 20 20 5 Average Carried 14 | . 6 11 18 20 16 6 17 15 15 5 Final Capacity 25 | 8 15 25 25 25 5 20 20 20 5 5 Final Carried 23 | 2 8 15 23 22 5 16 20 14 5 5 Class Distribution -------------------- 23% | Mutant 22% | Gunner 19% | Skirmisher 18% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Matter Collected 4552 | 255 267 424 820 390 65 291 1137 249 654 . Remotely 1491 | . 201 . . 22 65 . 1089 114 . . Salvage Created 5021 | . 471 706 1172 226 . 236 1262 295 653 . Parts 241 | . 26 53 92 13 . 7 28 9 13 . Haulers Intercepted 6 | . 1 3 . . . . 2 . . . Recyclers Shooed 5 | . . 1 2 . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Combat Hostiles Destroyed 79 | . 11 12 25 8 . 2 10 6 5 . Melee 1 | . . . . . . . . 1 . . Guns 55 | . 11 9 25 5 . . 1 1 3 . Cannons 12 | . . . . 1 . 2 7 2 . . AOE 7 | . . 3 . 2 . . . . 2 . Classes Destroyed 14 | . 4 4 3 . . 1 1 1 . . Worker 20 | . . 4 4 . . 3 4 . 5 . Builder 9 | . . . 3 . . . 5 1 . . Tunneler 5 | . . . 1 1 . . 2 . 1 . Hauler 6 | . 1 3 . . . . 2 . . . Recycler 10 | . 1 2 . . . 1 4 . 2 . Mechanic 2 | . . . . . . . 1 1 . . Operator 6 | . . 1 2 . . 1 1 . 1 . Watcher 9 | . . 2 3 1 . 1 1 . 1 . Swarmer 28 | . 3 7 9 6 . . 3 . . . Grunt 24 | . 8 3 7 1 . . 2 2 1 . Brawler 2 | . . . . . . . . 1 1 . Sentry 15 | . . 2 7 1 . 1 3 1 . . Hunter 4 | . . . 2 . . . . . 2 . Programmer 6 | . . . . . . 1 2 2 1 . Best Kill Streak 12 | . 3 6 12 4 . 3 6 2 6 . Combat Bots Only 11 | . 3 4 11 4 . 1 3 2 4 . Max Kills in Single Turn 3 | . 1 3 2 2 . 1 2 1 2 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . 1 . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Hostile Shots Fired 716 | . 33 34 96 89 3 18 149 77 215 2 Missed 229 | . 10 10 21 31 . 11 43 18 85 . Hits 487 | . 23 24 75 58 3 7 106 59 130 2 Melee 8 | . . . . . 3 . . 2 3 . Projectile 479 | . 23 24 75 58 . 7 106 57 127 2 AOE 1 | . . . . . . . . . 1 . Critical Strikes 16 | . . . 4 1 2 . 2 2 5 . Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 7607 | . 241 241 1063 777 127 59 1197 1227 2629 46 Core 1625 | . 62 22 169 74 47 6 21 62 1116 46 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 144 | . . . 117 . . . 27 . . . Core Remaining (%) 87 | 100 75 94 69 . . 81 97 93 . . Volleys Fired 248 | . 43 32 60 24 3 5 40 23 18 . Largest 4 | . 2 3 3 3 3 3 3 4 4 . Hottest 181 | . 46 66 69 120 120 120 120 178 181 . Shots Fired 684 | . 86 84 175 67 9 15 108 82 58 . Gun 507 | . 86 80 175 38 . 2 27 45 54 . Cannon 166 | . . . . 27 9 12 81 37 . . Launcher 11 | . . 4 . 2 . 1 . . 4 . Special . | . . . . . . . . . . . Kinetic 659 | . 86 80 175 65 9 14 108 79 43 . Thermal 11 | . . . . . . . . . 11 . Explosive 11 | . . 4 . 2 . 1 . . 4 . Electromagnetic 3 | . . . . . . . . 3 . . Robot Hit Streak 11 | . 10 7 11 7 3 5 5 5 6 . Robot Miss Streak 10 | . 4 5 8 5 2 3 9 10 6 . Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 9 | . . 3 4 1 . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 . Shots Hit Robots 447 | . 54 43 127 35 5 15 70 59 39 . Core Hits 215 | . 24 36 72 18 2 5 23 14 21 . Critical Kills 6 | . . 2 1 . . 1 1 1 . . Critical Parts Destroyed 15 | . . 1 2 . . . 7 1 4 . Critical Strikes 29 | . . 3 3 2 . 2 11 4 4 . Destroy 8 | . . 3 2 . . . 1 . 2 . Blast 8 | . . . . 2 . 1 3 2 . . Smash 13 | . . . 1 . . 1 7 2 2 . Melee Attacks 72 | . . . 5 . . 11 25 21 10 . Impact 72 | . . . 5 . . 11 25 21 10 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 34 | . . . 4 . . 5 15 3 7 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12189 | . 637 900 2179 851 213 754 2783 1855 2017 . Guns 5176 | . 637 636 1853 390 . 29 214 612 805 . Cannons 2291 | . . . . 308 213 239 1020 511 . . Explosions 855 | . . 260 . 153 . . . . 442 . Melee 3771 | . . . 313 . . 486 1549 732 691 . Ramming 96 | . . 4 13 . . . . . 79 . Kinetic 7327 | . 637 636 1853 698 213 268 1234 1117 671 . Thermal 134 | . . . . . . . . . 134 . Explosive 855 | . . 260 . 153 . . . . 442 . Electromagnetic 6 | . . . . . . . . 6 . . Impact 3771 | . . . 313 . . 486 1549 732 691 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 1 . 2 . . . . 2 13 13 Average Corruption 2 | . 1 . 2 . . . . 1 10 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . 1 . 12 . . . . 4 5 1 Message Errors 5 | . . . 4 . . . . . 1 . Matter Fused 4 | . . . 2 . . . . 2 . . Heat Flow Errors 2 | . . . 2 . . . . . . . Energy Discharges 2 | . 1 . 1 . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 4 | . . . 2 . . . . . 1 1 Data Loss (major) 2 | . . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 2199 | . . 10 218 16 . 259 1060 209 427 . Projectiles 23 | . . . . 8 . . 15 . . . Explosions 42 | . . 10 . 8 . . . . 24 . Melee 2134 | . . . 218 . . 259 1045 209 403 . Knockbacks 31 | . . 1 2 2 . 2 15 6 3 . Impact 17 | . . 1 2 . . 1 10 . 3 . Kinetic 14 | . . . . 2 . 1 5 6 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 118 | . . 2 6 . . . . . 110 . Shots 2 | . . . . . . . . . 2 . Rammed 15 | . . 1 3 . . . . . 11 . Targets Rammed 15 | . . 1 3 . . . . . 11 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 412 | . 10 9 252 232 180 45 412 401 360 . Average Temperature 91 | . 5 7 29 57 96 19 125 137 177 . Received Heat Transfer 1377 | . 105 45 405 60 . 24 309 270 159 . Effects 6 | . . . . . . . 1 3 2 . Shutdowns 2 | . . . . . . . 1 1 . . Energy Bleed 1 | . . . . . . . . . 1 . Interference 3 | . . . . . . . . 2 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 23 | . . . 3 . . 2 13 1 4 . Combat Hostiles 3 | . . . . . . . 2 1 . . Parts Fried 45 | . . . 1 . . 2 27 4 11 . Impact Corruptions 69 | . . . 9 . . 8 35 7 10 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 185 | . . . . . . . . . 185 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 92 | 100 100 100 50 100 100 100 100 100 100 100 Level 1 7 | . . . 49 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 372 | . 74 148 372 79 . 33 59 173 97 59 Initial 79 | . . 14 26 79 . . . 12 49 59 Average 56 | . 44 65 199 37 . 4 22 47 21 59 Influence Increases 3016 | . 280 394 782 227 1 148 491 328 365 . Destroy 0b10 Robot/C 1580 | . 220 240 500 160 . 40 200 120 100 . Destroy 0b10 Robot/NC 335 | . 10 60 65 10 . 30 100 10 50 . Destroy Leader 388 | . 42 50 136 32 . 22 64 20 22 . Successful Hack 126 | . 8 13 33 12 . 17 36 . 7 . Disable Machine 210 | . . 15 . . . 30 60 75 30 . Destroy Structure 212 | . . 16 3 13 1 9 16 88 66 . Partial Spotted 15 | . . . . . . . . . 15 . Lose Combat Pursuer 150 | . . . 45 . . . 15 15 75 . Influence Decreases 2957 | . 246 364 670 403 1 148 464 255 380 26 Entered New Map 247 | . . 20 38 97 . . . 15 51 26 Time Decay 2074 | . 196 219 422 237 1 148 444 208 199 . Lost Part 311 | . . . 60 69 . . 20 32 130 . Purge Threat 325 | . 50 125 150 . . . . . . . Squads Dispatched 20 | . 2 . 6 . . 3 3 3 3 . Investigation 2 | . 1 . . . . 1 . . . . Extermination 7 | . . . . . . 2 3 1 1 . Reinforcement 8 | . 1 . 3 . . . . 2 2 . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Distress Signals 6 | . . 2 2 . . . . . 2 . Communications Jammed 23 | . . . . . . . 1 . 22 . Distress Signals 23 | . . . . . . . 1 . 22 . Times Spotted 137 | . 12 19 36 11 6 5 18 11 18 1 Peak Tracking Total 9 | . 3 4 7 4 6 1 3 4 9 2 Tactical Retreats 10 | . . . 2 . . . 1 3 4 . ECM-based Alert Blocks 8 | . . . . . . . . 5 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Traps Triggered 10 | . 2 1 1 1 . 1 3 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Machines Disabled 14 | . . 1 . . . 2 4 5 2 . Max in Single Turn 4 | . . 1 . . . 1 1 4 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Machines Accessed 42 | . 4 5 10 4 . 8 8 1 2 . Terminals 31 | . 4 5 7 3 . 5 6 . 1 . Fabricators 3 | . . . . . . 2 . 1 . . Repair Stations 4 | . . . 2 1 . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . 1 1 . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 100 | . 16 10 28 8 . 14 16 1 7 . Successful 42 | . 7 6 14 3 . 3 7 . 2 . Failed 58 | . 9 4 14 5 . 11 9 1 5 . Catastrophic 11 | . 4 1 1 1 . 3 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 73 | . 14 10 17 7 . 7 12 . 6 . Terminals 78 | . 16 10 19 7 . 8 12 . 6 . Fabricators 6 | . . . . . . 5 . 1 . . Repair Stations 8 | . . . 5 1 . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . 4 . . 1 2 . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 14 | . 4 4 3 . . . 3 . . . Record 1 | . 1 . . . . . . . . . Part Schematic 3 | . 1 1 . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Terminal Index 4 | . 1 1 1 . . . 1 . . . Fabricator Index 1 | . . . . . . . 1 . . . Unreport Threat 4 | . 1 2 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 4 . . . 2 . . . Scan Component 3 | . . . 2 . . . 1 . . . Repair 3 | . . . 2 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Retrieve Study 4 | . . . 4 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 16 | . 3 2 3 3 . 2 2 . 1 . Terminals 16 | . 3 2 3 3 . 2 2 . 1 . Botnet 16 | . 3 2 3 3 . 2 2 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 36 | . 3 4 9 4 . 8 6 1 1 . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 1 1 . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 . . . Time 95 | . . . 45 . . . 50 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . . Total Damage 252 | . . . . . 252 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Active Infowar (turns) 3693 | . . . . . . 796 1650 669 578 . Sensors 3367 | . . . . . . 796 1324 669 578 . Jamming 2554 | . . . . . . 6 1649 369 530 . ECM 813 | . . . . . . . . 265 548 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Turns Passed 6585 | 49 455 593 1028 542 111 814 1650 669 666 8 Spaces Moved 4826 | 44 349 364 599 336 117 867 1087 447 600 16 Core 290 | 10 . . . . 59 1 . . 204 16 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 4114 | 34 349 364 599 336 53 449 1087 447 396 . Hover 14 | . . . . . . 14 . . . . Flight 408 | . . . . . 5 403 . . . . Fastest Speed 40 | 50 80 95 106 106 40 40 110 100 50 50 Average Speed 99 | 81 81 113 111 123 81 76 114 107 86 50 Slowest Speed 145 | 100 95 140 135 145 130 110 145 115 130 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 61 32 53 9 77 22 25 9 15 3 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 3 | . . . 1 . . . . 1 1 . Terrain Destroyed 155 | . . 28 1 16 1 18 15 43 33 . Melee 3 | . . . 1 . . . . 1 1 . Projectile 41 | . . . . 2 1 4 15 9 10 . AOE 111 | . . 28 . 14 . 14 . 33 22 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Gar Total 5919 | 53 442 482 813 409 124 986 1367 544 683 16 Wait 460 | 1 29 52 107 17 . 57 160 26 11 . Move 4817 | 43 348 363 598 336 116 866 1086 446 599 16 Hop . | . . . . . . . . . . . Pick Up 92 | 2 9 16 15 9 . 14 17 5 5 . Fast Attach 46 | 6 3 3 5 1 1 14 4 4 5 . Attach 50 | . . 2 7 10 3 5 4 13 6 . Detach 16 | . 2 1 1 1 . 6 1 2 2 . Swap 54 | 1 2 3 9 8 1 3 11 4 12 . Drop 41 | . 6 9 3 3 . 5 11 . 4 . Fire 248 | . 43 32 60 24 3 5 40 23 18 . Melee 72 | . . . 5 . . 11 25 21 10 . Ram 15 | . . 1 3 . . . . . 11 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 14) 242 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 14) 504 | -10/Materials | Identified exit to Materials 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 665 | -9/Materials | Discovered new exit (range 16) 728 | -9/Materials | Identified exit to Materials 794 | -9/Materials | Build established: Gunner 1098 | -9/Materials | Entered another Materials area 1098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -8/Materials | Discovered new exit (range 15) 1195 | -8/Materials | Identified exit to Storage 1294 | -8/Materials | Garrison activated, responded to threat 1371 | -8/Materials | Lost 4 parts (1n1u2w) 1379 | -8/Materials | Destroyed 11 combat bots 1734 | -8/Materials | Repaired Med. Armor Plating 1853 | -8/Materials | Build established: Scavenger-Gunner 1989 | -8/Materials | Discovered new exit (range 14) 2039 | -8/Materials | Repaired Tractor Beam 2125 | -8/Materials | Identified exit to Factory 2126 | -8/Materials | Entered Factory 2126 | -7/Factory | Evolved 2 slots: Utility x2 2265 | -7/Factory | Lost 7 parts (1p3n2u1w) 2431 | -7/Factory | Build established: Scavenger-Tank 2668 | -7/Factory | Sucked down chute 2668 | -7/Factory | Entered Waste 2669 | -7/Waste | Met a frightened Derelict 2682 | -7/Waste | Spotted C-40 Crusher 2698 | -7/Waste | Spotted C-40 Crusher 2715 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2736 | -7/Waste | Spotted C-40 Crusher 2743 | -7/Waste | Spotted C-40 Crusher 2745 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2746 | -7/Waste | Released all parts (9) 2748 | -7/Waste | Spotted C-40 Crusher 2760 | -7/Waste | Spotted C-40 Crusher 2763 | -7/Waste | Discovered new exit (range 16) 2779 | -7/Waste | Entered Factory 2853 | -7/Factory | Discovered new exit (range 5) 2856 | -7/Factory | Identified exit to Factory 2961 | -7/Factory | Discovered exit to Factory (range 12) 3557 | -7/Factory | Discovered exit to Factory (range 11) 3593 | -7/Factory | Entered another Factory area 3593 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3679 | -6/Factory | Repaired Nuclear Pulse Thruster 3946 | -6/Factory | Discovered new exit (range 14) 3963 | -6/Factory | Identified exit to Lower Caves 4271 | -6/Factory | Discovered exit to Lower Caves (range 7) 4469 | -6/Factory | Build established: Skirmisher 4723 | -6/Factory | Discovered new exit (range 9) 4748 | -6/Factory | Identified exit to Factory 4968 | -6/Factory | Build established: Mutant 5243 | -6/Factory | Entered another Factory area 5243 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5311 | -5/Factory | Discovered new exit (range 5) 5316 | -5/Factory | Identified exit to Factory 5578 | -5/Factory | Lost 4 parts (1p2u1w) 5660 | -5/Factory | Discovered exit to Factory (range 15) 5739 | -5/Factory | Lost 4 parts (1p1n2w) 5863 | -5/Factory | Build established: Scavenger-Tank 5912 | -5/Factory | Entered another Factory area 5912 | -4/Factory | Evolved 2 slots: Utility x2 6457 | -4/Factory | System corruption reached 10% 6460 | -4/Factory | Released all parts (13) 6487 | -4/Factory | Lost 11 parts (2p3n3u3w) 6506 | -4/Factory | Core integrity fell below 50% 6527 | -4/Factory | Core integrity fell below 20% 6576 | -4/Factory | Identified exit to Garrison 6578 | -4/Factory | Entered Garrison 6586 | -4/Garrison | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06526_ Slug penetrates Wall. 06526_ Penetrated by Slug. 06526_ Slug penetrates Wall. 06526_ Slammed into G-67 Veteran. 06527_ Acquired 18 matter. 06527_ Penetrated by Slug. 06527_ Slug penetrates G-67 Veteran. 06529_ K-01 Serf collects debris. 06530_ System corrupted: Substantial component data lost. 06547_ AP,:90LWR09XD&KRKQOX6UN>Unlock Access door unlocked. 06576_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 06581_ System corrupted: Component data lost. 06586_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????### #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ########### ###???????????????? | | ???????????????# @ h????????? | | ???????????????# ????????? | | ???????????????############## #######???????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 360 Matter Stores 514 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 750 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Hrd. Heavy Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 15% | -8/Materials Tractor Beam | 40% | -8/Materials Nuclear Pulse Thruster | 10% | -6/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovFluxReconstructor Manual? 0 Play Time 01:17:03 Cumulative 40.8 hours Start 2026.01.28 @ 15:31:21 End 2026.01.28 @ 17:33:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb9f740e-b0f6-4b3f-bab7-ce29b808631b