Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.30 @ 16:32:54 Player: Kakaraka Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3016) 3016 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1054) 1054 TOTAL SCORE: 8270 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 400 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 162/230 System Corruption 3% Temperature Cool (584) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Light Fission Core > --- PROPULSION (4) --- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Terrain Scan Processor Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Shock Rifle Shock Rifle Shock Rifle Flak Gun > --- INVENTORY (10) --- Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Energy Well (500) Barrage Gun Flak Gun Scythe Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- High-powered Shock Rifle Force Rifle Phase Cannon Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Energy Well Recoil Stabilizer Neutron Cannon Improved Grenade Launcher Scythe [Rating: 65] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon EM Pulse Cannon Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 174 | 6 17 12 39 . . 18 79 3 Power 14 | 1 2 . 4 . . 1 5 1 Engine 8 | 1 2 . 3 . . . 1 1 Core 6 | . . . 1 . . 1 4 . Reactor . | . . . . . . . . . Propulsion 45 | 2 . 2 10 . . 5 26 . Treads 5 | . . . 1 . . . 4 . Leg 28 | 2 . 2 7 . . 5 12 . Wheel 2 | . . . 1 . . . 1 . Hover . | . . . . . . . . . Flight 10 | . . . 1 . . . 9 . Utility 31 | 1 11 1 3 . . 1 14 . Device 14 | . 4 1 1 . . 1 7 . Storage 9 | 1 5 . 1 . . . 2 . Processor 5 | . . . 1 . . . 4 . Hackware . | . . . . . . . . . Protection 3 | . 2 . . . . . 1 . Artifact . | . . . . . . . . . Weapon 84 | 2 4 9 22 . . 11 34 2 Energy Gun 32 | . 1 6 8 . . 2 14 1 Energy Cannon 12 | . . . 2 . . 4 6 . Ballistic Gun 13 | 2 1 . 4 . . . 6 . Ballistic Cannon 3 | . . . . . . . 3 . Launcher 10 | . 2 3 2 . . 1 1 1 Special Weapon 2 | . . . 1 . . . 1 . Impact Weapon 6 | . . . 5 . . . 1 . Slashing Weapon 6 | . . . . . . 4 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 52 | . 2 4 6 . . 2 35 3 Power 6 | . 1 . 1 . . . 3 1 Propulsion 18 | . . 2 2 . . 1 13 . Utility 7 | . . 1 . . . . 6 . Weapon 21 | . 1 1 3 . . 1 13 2 Highest Loss Streak 10 | . 2 4 2 . . 1 10 3 Average Slot Usage (%) 92 | . 95 99 95 100 100 100 77 90 Engine 5 | . 13 14 7 11 11 . 1 3 Core 4 | . . . 2 . . 10 5 7 Treads 3 | . . . 1 . . . 8 26 Leg 23 | . 28 27 26 33 33 33 11 . Device 6 | . 6 13 9 . . 3 9 . Storage 16 | . 17 14 21 22 22 22 8 6 Processor 6 | . . . 2 11 11 7 6 13 Energy Gun 8 | . 10 25 11 . . 1 7 17 Energy Cannon 8 | . . . . 22 22 19 3 . Ballistic Gun 3 | . 16 1 6 . . . 4 7 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 10 18 24 35 35 35 36 71 69 Greatest Support 116 | 20 20 30 43 41 41 55 116 116 Greatest Overweight (x) 3 | . . 1 2 . . 1 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 12 12 12 12 10 Average Capacity 10 | 5 6 8 11 12 12 12 9 10 Most Carried 12 | 6 7 8 12 11 11 12 11 10 Average Carried 9 | 4 5 7 10 11 11 11 6 9 Final Capacity 12 | 6 8 8 12 12 12 12 10 10 Final Carried 12 | 6 7 8 11 11 11 12 10 9 Class Distribution -------------------- 67% | Scavenger-Mutant 17% | Mutant 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Matter Collected 3233 | 284 298 207 729 . 15 288 1272 140 Remotely . | . . . . . . . . . Salvage Created 3959 | 95 325 317 1034 . . 284 1749 155 Parts 188 | 2 17 12 66 . . 10 76 5 Haulers Intercepted 7 | . 2 . 5 . . . . . Recyclers Shooed 5 | . 2 . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 21 . 6 Prevented 8 | . . . . . . 7 . 1 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 69 | . 6 11 18 . . 6 25 3 Melee 2 | . . . . . . . 2 . Guns 28 | . . 5 10 . . . 11 2 Cannons 12 | . . . . . . 3 9 . AOE 25 | . 6 6 8 . . 3 2 . Classes Destroyed 13 | 1 4 3 2 . . . 2 1 Worker 3 | . . . 3 . . . . . Builder 3 | . 1 . 2 . . . . . Hauler 7 | . 2 . 5 . . . . . Recycler 13 | 1 3 2 2 . . . 5 . Operator 2 | . . . 1 . . . 1 . Watcher 1 | . 1 . . . . . . . Swarmer 24 | . 6 6 4 . . 4 4 . Grunt 23 | . . 1 9 . . 2 10 1 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . 2 5 . . . 4 . Programmer 6 | . . . . . . . 6 . Behemoth 2 | . . . . . . . 1 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 8 | 1 4 4 8 . . 4 5 2 Combat Bots Only 5 | . 3 3 4 . . 4 5 2 Max Kills in Single Turn 4 | 1 2 2 4 . . 3 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 2 . . 3 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Damage Taken 7018 | . 297 292 1164 . . 408 3987 870 Core 1200 | . 16 48 170 . . 65 602 299 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . 74 . . . 41 . . Volleys Fired 297 | 6 34 26 94 . . 13 111 13 Largest 4 | 2 2 2 2 . . 2 4 4 Hottest 260 | 40 70 150 150 . . 126 260 178 Shots Fired 551 | 12 60 39 161 . . 24 222 33 Gun 409 | 12 54 29 143 . . . 143 28 Cannon 101 | . . . 4 . . 22 75 . Launcher 38 | . 6 10 11 . . 2 4 5 Special 3 | . . . 3 . . . . . Kinetic 260 | 12 32 7 105 . . . 95 9 Thermal 173 | . 22 22 41 . . . 88 . Explosive 38 | . 6 10 11 . . 2 4 5 Electromagnetic 80 | . . . 4 . . 22 35 19 Robot Hit Streak 24 | 2 5 12 12 . . 13 24 20 Robot Miss Streak 5 | 2 3 2 5 . . 1 5 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 384 | 4 29 24 110 . . 20 171 26 Core Hits 180 | 2 19 16 46 . . 11 69 17 Critical Hits 26 | 1 . . 1 . . . 23 1 Critical Kills 12 | . . . . . . . 11 1 Critical Parts Destroyed 13 | 1 . . 1 . . . 11 . Melee Attacks 32 | . . . 8 . . 7 17 . Impact 8 | . . . 8 . . . . . Slashing 24 | . . . . . . 7 17 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 2 . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10191 | 72 861 735 2583 . . 685 4505 750 Guns 4563 | 72 355 374 1441 . . . 1835 486 Cannons 2139 | . . . 105 . . 444 1590 . Explosions 2766 | . 506 361 822 . . 241 572 264 Melee 720 | . . . 212 . . . 508 . Ramming 3 | . . . 3 . . . . . Kinetic 3153 | 72 216 71 1043 . . . 1456 295 Thermal 2754 | . 139 303 426 . . . 1886 . Explosive 2361 | . 506 361 751 . . 241 238 264 Electromagnetic 1200 | . . . 148 . . 444 417 191 Impact 212 | . . . 212 . . . . . Slashing 508 | . . . . . . . 508 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . Effects 29 | . . . . . . . 19 10 Message Errors 4 | . . . . . . . 3 1 Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 6 | . . . . . . . 4 2 Data Loss (minor) 6 | . . . . . . . 3 3 Targeting Errors 4 | . . . . . . . 3 1 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 320 | . 74 3 81 . . 5 157 . Projectiles . | . . . . . . . . . Explosions 162 | . 74 3 22 . . 5 58 . Melee 158 | . . . 59 . . . 99 . Knockbacks 23 | . . . 2 . . . 21 . Impact 2 | . . . 2 . . . . . Kinetic 20 | . . . . . . . 20 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 425 | . 190 2 116 . . 30 87 . Shots 13 | . 5 1 4 . . 1 2 . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 611 | . 27 102 225 . . 166 453 611 Average Temperature 102 | . 9 34 72 . . 76 129 126 Received Heat Transfer 1833 | . . 60 378 . . 99 1167 129 Effects 17 | . . . . . . . 12 5 Shutdowns 6 | . . . . . . . 4 2 Energy Bleed 4 | . . . . . . . 3 1 Interference 3 | . . . . . . . 3 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 12 | . . . 4 . . 1 4 3 Impact Corruptions 2 | . . . 2 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 2 . . . . 3 . Heat Transferred 4407 | . 407 629 864 . . . 2507 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Peak Influence 498 | 5 240 210 299 116 . . 498 . Initial 116 | . 3 . 23 116 . . 45 . Average 137 | 1 108 91 133 116 . . 170 . Maximum Alert Level 2 | . 1 1 1 . . . 2 . Low Security (%) 74 | 100 73 81 71 100 . . 73 . Level 1 18 | . 26 18 28 . . . 9 . Level 2 7 | . . . . . . . 16 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 2 . . . 12 . Investigation 2 | . . . 1 . . . 1 . Extermination 6 | . . . . . . . 6 . Reinforcement 3 | . . . 1 . . . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Distress Signals 4 | . 1 . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 14 12 30 . . 10 40 4 Peak Tracking Total 5 | . 5 3 4 . . 4 5 3 Tactical Retreats 6 | . 1 1 1 . . . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Traps Triggered 3 | . . . 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Machines Disabled 33 | . 3 3 9 . . . 18 . Max in Single Turn 6 | . 3 3 4 . . . 6 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Machines Accessed 24 | . 3 . 11 . 1 1 8 . Terminals 13 | . 3 . 9 . . 1 . . Fabricators 3 | . . . . . . . 3 . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 3 | . . . 1 . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 79 | . 11 . 47 . 4 1 16 . Successful 44 | . 6 . 23 . 4 1 10 . Failed 35 | . 5 . 24 . . . 6 . Catastrophic 3 | . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . 3 1 1 . Terminals 56 | . 11 . 44 . . 1 . . Fabricators 7 | . . . . . . . 7 . Repair Stations 3 | . . . 2 . . . 1 . Recycling Units 6 | . . . 1 . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 31 | . 6 . 20 . 4 1 . . Record 6 | . . . 5 . . 1 . . Part Schematic 4 | . . . . . 4 . . . Prototype ID Bank 3 | . . . 3 . . . . . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . . . 2 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 3 | . . . 3 . . . . . Locate Traps 2 | . 2 . . . . . . . Transport Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . Fabricator Hacks 5 | . . . . . . . 5 . Network Status 1 | . . . . . . . 1 . Load Schematic 3 | . . . . . . . 3 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 5 | . . . 1 . . . 4 . Report Inventory 3 | . . . 1 . . . 2 . Retrieve Components 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 . 10 . . . 6 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Built 1 | . . . . . . . 1 . Matter 146 | . . . . . . . 146 . Time 36 | . . . . . . . 36 . Total Part Build Rating 3 | . . . . . . . 3 . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . . . . 7 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Total Allies 9 | . . . . . 7 . 2 . Largest Group 7 | . . . . . 7 1 2 . Highest-Rated Group 255 | . . . . . 255 37 188 . Highest-Rated Ally 94 | . . . . . 40 37 94 . Total Orders . | . . . . . . . . . Ally Attacks 64 | . . . . . . 27 37 . Total Damage 1536 | . . . . . . 227 1309 . Kills 13 | . . . . . . 6 7 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Turns Passed 11175 | 124 803 927 1896 85 1314 2658 2750 618 Spaces Moved 6930 | 89 558 674 1022 71 1010 1795 1359 352 Core 22 | 22 . . . . . . . . Treads 813 | . . . . . . . 461 352 Legs 5740 | 67 558 674 849 71 1010 1795 716 . Wheels 173 | . . . 173 . . . . . Hover . | . . . . . . . . . Flight 182 | . . . . . . . 182 . Fastest Speed 31 | 50 120 120 110 120 120 120 31 160 Average Speed 124 | 102 120 120 125 120 120 120 131 160 Slowest Speed 210 | 120 120 150 150 120 120 150 210 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 5 61 98 57 20 88 99 23 43 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . . . . . 2 2 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 2 . . 1 3 . 1 Spaces Dug 17 | . . . 10 . . 7 . . Terrain Destroyed 379 | . 40 72 64 . . 22 160 21 Melee 9 | . . . 2 . . 7 . . Projectile 10 | . . . . . . . 10 . AOE 360 | . 40 72 62 . . 15 150 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Total 8856 | 110 630 750 1455 71 1112 2259 2090 379 Wait 1255 | . 3 27 241 1 103 412 459 9 Move 6922 | 88 557 673 1021 70 1009 1794 1358 352 Hop . | . . . . . . . . . Pick Up 120 | 10 11 8 31 . . 9 49 2 Fast Attach 8 | 2 . 1 2 . . . 3 . Attach 71 | 4 3 3 16 . . 2 40 3 Detach 2 | . . . 1 . . . 1 . Swap 95 | . 14 8 21 . . 16 36 . Drop 53 | . 8 4 19 . . 6 16 . Fire 297 | 6 34 26 94 . . 13 111 13 Melee 32 | . . . 8 . . 7 17 . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 20) 335 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 8) 928 | -10/Materials | Entered Mines 986 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1043 | -10/Mines | Lost 4 parts (2n1u1w) 1181 | -10/Mines | Discovered new exit (range 7) 1305 | -10/Mines | Build established: Scavenger-Mutant 1360 | -10/Mines | Learned 4 Materials zone layouts 1369 | -10/Mines | Discovered new exit (range 13) 1473 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1500 | -10/Mines | Excavation squad dispatched 1500 | -10/Mines | A large section of the Mines collapsed 1855 | -10/Mines | Entered Materials 1855 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -9/Materials | Discovered new exit (range 11) 2541 | -9/Materials | Repaired Carbon-fiber Leg 2701 | -9/Materials | Discovered new exit (range 4) 3410 | -9/Materials | Identified exit to Materials 3631 | -9/Materials | Discovered new exit (range 12) 3751 | -9/Materials | Entered Mines 3760 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3779 | -9/Mines | Met a Derelict bent on vengeance 3836 | -9/Mines | Entered Zion 3968 | -7/Zion | Learned Factory emergency access door positions 4067 | -7/Zion | Learned location of Armory (-4) 4230 | -7/Zion | Imprinted 4232 | -7/Zion | Declared Zion's savior 4338 | -7/Zion | Given A8's code to call for help 4978 | -7/Zion | Received a visual enhancement algorithm 5118 | -7/Zion | Gained Derelict followers 5132 | -7/Zion | Discovered new exit (range 15) 5150 | -7/Zion | Entered Proximity Caves 5150 | -6/Proximity Caves | Accompanied by 2 allies 5530 | -6/Proximity Caves | Core integrity fell below 50% 7689 | -6/Proximity Caves | Discovered new exit (range 5) 7808 | -6/Proximity Caves | Entered Factory 7808 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 8097 | -6/Factory | Lost 7 parts (2n1u4w) 8266 | -6/Factory | Lost 8 parts (2p3n3w) 8456 | -6/Factory | Lost 4 parts (2n2u) 8803 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8803 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8803 | -6/Factory | Core integrity fell below 50% 8833 | -6/Factory | Lost 10 parts (5n2u3w) 9217 | -6/Factory | Terminal network hard line cut 9271 | -6/Factory | Fabricated Barrage Gun (x1) 9366 | -6/Factory | Discovered new exit (range 18) 9557 | -6/Factory | Spotted B-75 Beast 9631 | -6/Factory | Destroyed B-75 Beast 10171 | -6/Factory | Lost 4 parts (1u3w) 10558 | -6/Factory | Entered Lower Caves 10677 | -6/Lower Caves | Spotted B-75 Beast 10742 | -6/Lower Caves | Destroyed B-75 Beast 10767 | -6/Lower Caves | Lost 3 parts (1p2w) 11027 | -6/Lower Caves | Build established: Scavenger-Gunner 11175 | -6/Lower Caves | Core integrity fell below 20% 11177 | -6/Lower Caves | Core destroyed Last Messages --------------- 10834_ Acquired Mak. Power Source. 10843_ System corrupted: Component data lost. 10922_ System corrupted: Heat flow error (+139). 11003_ System corrupted: Energy discharge (-52). 11124_ Acquired 82 matter. 11163_ G-50 Soldier suffers critical hit. 11163_ Lgt. Angular Momentum Engine fried. 11163_ G-50 Soldier destroyed. 11163_ Switching to secondary target: G-50 Soldier. 11169_ Hvy. Laser fries itself beyond repair. 11170_ Adv. Heat Sink fries itself beyond repair. 11172_ Power failure, Lgt. Fission Core shutdown. 11174_ Power failure, Mak. Power Source shutdown. 11174_ Overheating: Energy bleed (-23). 11174_ L-41 Fighter system terminally corrupted. 11174_ Microactuators fried. 11174_ Imp. Melee Analysis Suite fried. 11175_ Overheating: Core damaged (-119). 11175_ Carbon-fiber Leg self-destruct mechanism malfunctions. 11177_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ???????????????????# ##?# " | | ?????????????????### #### #??#" | | ?????????????????# #?## #??# | | ?????????????????## ## ### #??# | | ??????????????????##?## ## #??## | | ??????????????????????# ## ##??? | | ??????????????????????##### ### ##?? | | ?????????????????????????## ##?# ##? | | ????????????????????????## ##??## ## | | ???????????????????????## ######## ##### | | ???????????????????????# ### ### ##?## | | ??????????????????????## #### ## ### | | ?????????????????????## ##?# ## ### | | ???????????????? #??# #??# #?# ##?# | | ?????????????? ??# #### #??# #??### | | ?????????????? ?# #???# ##???# | | ????????????? ### ## ##??## #???# | | ????????????? ######### ####### #??## | | ??????????????? ##?????##### ## #?## | | ???????????????? #####????# ### | | ?????????????????# ###??# | | ????????????????## ##?# | | ???????????????## #?## ## # | | ?????????????### #???## #### | | ???????????# #?????####### #??? | | ??????????# @%*#????????????## ##?? | | ???????????# ###%g##??????####### ##? | | ???????????# ###### ???##= ##????## ### ## | | ?????????????????### ### ###?## | | ?????????????????# ### | | ?????????????????# % ## | | ?????????????????# " " ##### | | ?????????????????### """ "" #???# # | | ???????????????????### """" "" #??# # | | ?????????????????????# " ## ## #? | | ?????????????????????# ### ### | | ?????????????????????# #?###?## | | ????????????????????? ##### ##??????## | | ???????????????????? ????#### #?????????## | | ???????????????????? ???????# #??????????? | | ???????????????????# ????????# #??????????? | | ???????????????????# ????????# #??????????? | | ???????????????????# ????????# #???????????? | | ???????????????????#?????????? ????????????? ? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 370 Matter Stores 345 Matter Capacity 400 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Barrage Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Hey, That's Mine! I'm Back, Baby! Omniscient Cartographer Power Corrupts Remodeling Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed GyrokineticFluxDoomcannon Manual? 0 Play Time 01:50:44 Cumulative 7.5 hours Start 2021.07.30 @ 12:58:29 End 2021.07.30 @ 16:32:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd052eed-e91f-4dae-a931-b17097187e47