Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 13:25:10

Player: amhuman

Result: Destroyed by EI-QC0(p) with EM Pulse Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (165)      165
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 1605

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (350) Ox6
Location                   -8/Scraptown

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
         Large Storage Unit
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
               Ion Engine
               Scrap Suit
               Scrap Suit
      Improved Heat Sink
               Huge Storage Unit
  High-powered Shock Rifle
               Plasma Rifle
      Improved Light Cannon
               Assault Cannon
      Improved Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
    Subdweller Monowheel
    Subdweller Monowheel
>              --- UTILITY ----------
         Large Storage Unit
      Improved Terrain Scanner
>              --- WEAPON -----------
               Beam Cannon
               Assault Rifle
>              --- INVENTORY --------
               Ion Engine
         Light Ion Engine
    Subdweller Power Source
         Light Treads
         Light Treads
         Light Treads
         Light Treads
      Improved Heat Sink
               Huge Storage Unit
  High-powered Shock Rifle
               Particle Gun
               Plasma Rifle
               Beam Cannon
      Improved Light Cannon
               Assault Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 6   3   3   6   
  Power                    3    | 1   .   .   2   
    Engine                 2    | 1   .   .   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   2   3   
    Treads                 5    | 2   .   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   1   1   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   1   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   .   9   
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            12   | 2   10  14  14  
  Power                    2    | .   2   3   2   
  Propulsion               3    | 1   4   4   3   
  Utility                  2    | .   1   3   2   
  Weapon                   3    | .   2   4   5   
  Tool/Special             .    | .   .   .   .   
Unused Backups             25   | .   4   3   18  
  Power                    4    | .   .   1   3   
  Propulsion               5    | .   2   2   1   
  Utility                  5    | .   .   .   5   
  Weapon                   10   | .   2   .   8   
  Tool/Special             1    | .   .   .   1   
Average Slot Usage (%)     99   | .   99  100 98  
  Engine                   9    | .   14  14  6   
  Core                     4    | .   .   .   7   
  Treads                   18   | .   28  16  15  
  Wheel                    9    | .   .   12  12  
  Device                   8    | .   .   4   14  
  Storage                  16   | .   22  14  14  
  Protection               2    | .   5   9   .   
  Energy Cannon            11   | .   4   14  13  
  Ballistic Gun            16   | .   23  14  13  
Peak Build Rating          16   | 6   8   12  16  
  Average Rating           10   | 4   7   9   13  
  On Entrance              6    | .   6   8   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 12  32  30  33  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 4   15  15  15  
  Average Carried          12   | 2   10  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   15  15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Scr 
Matter Collected           454  | 194 174 30  56  
  Remotely                 .    | .   .   .   .   
Salvage Created            222  | .   222 .   .   
  Parts                    20   | .   20  .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Combat Hostiles Destroyed  8    | .   8   .   .   
  Guns                     4    | .   4   .   .   
  Cannons                  3    | .   3   .   .   
Classes Destroyed          2    | .   2   .   .   
  Swarmer                  5    | .   5   .   .   
  Grunt                    3    | .   3   .   .   
Best Kill Streak           3    | .   3   .   .   
  Combat Bots Only         3    | .   3   .   .   
Max Kills in Single Turn   1    | .   1   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Scr  
Hostile Shots Fired        174  | .    48   18   108  
  Missed                   52   | .    19   6    27   
  Hits                     122  | .    29   12   81   
    Melee                  2    | .    .    .    2    
    Projectile             120  | .    29   12   79   
    AOE                    1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
  Part Disruptions         1    | .    .    .    1    
Damage Taken               1535 | .    267  100  1168 
  Core                     256  | .    31   7    218  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  3    | .    3    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              19   | .    17   2    .    
  Largest                  2    | .    2    2    .    
  Hottest                  80   | .    80   80   .    
Shots Fired                38   | .    34   4    .    
  Gun                      28   | .    26   2    .    
  Cannon                   10   | .    8    2    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  28   | .    26   2    .    
  Thermal                  10   | .    8    2    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    10   1    .    
  Robot Miss Streak        4    | .    4    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           20   | .    19   1    .    
  Core Hits                10   | .    10   .    .    
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Meltdown               1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           402  | .    364  31   7    
  Guns                     246  | .    234  12   .    
  Cannons                  149  | .    130  19   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    .    7    
  Kinetic                  246  | .    234  12   .    
  Thermal                  149  | .    130  19   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        72   | .    72   .    18   
  Average Temperature      24   | .    26   .    7    
  Received Heat Transfer   471  | .    45   .    426  
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         296  | .    259  37   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             80   | .   80  .   .   
  Initial                  .    | .   .   .   .   
  Average                  24   | .   30  .   .   
Influence Increases        219  | .   219 .   .   
  Destroy 0b10 Robot/C     160  | .   160 .   .   
  Destroy Leader           40   | .   40  .   .   
  Successful Hack          18   | .   18  .   .   
  Destroy Structure        1    | .   1   .   .   
Influence Decreases        219  | .   189 30  .   
  Entered New Map          15   | .   .   15  .   
  Time Decay               194  | .   179 15  .   
  Lost Ally                10   | .   10  .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Scr 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   19  7   21  
  Peak Tracking Total      10   | .   5   3   10  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Scr 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Scr 
Machines Accessed          5    | .   3   .   2   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   8   .   18  
  Successful               24   | .   6   .   18  
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             22   | .   4   .   18  
  Record                   18   | .   .   .   18  
  Robot Analysis           2    | .   2   .   .   
  Registered Components    1    | .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Scr 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Scr 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   .   .   
  Highest-Rated Group      10   | .   10  .   .   
  Highest-Rated Ally       10   | .   10  .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              1    | .   .   .   1   

 Intel                          | -11  -10  -10  -8   
-------                    Run  | Yrd  Mat  Sub  Scr  
Active Infowar (turns)     1172 | .    .    91   1081 
  Optics                   443  | .    .    91   352  
  Terrain                  729  | .    .    .    729  
Robot Analysis Total       2    | .    2    .    .    
Derelict Logs Recovered    4    | .    .    1    3    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Scr  
Turns Passed               1981 | 121  492  271  1097 
Spaces Moved               1271 | 70   260  190  751  
  Core                     3    | 3    .    .    .    
  Treads                   771  | 67   260  90   354  
  Legs                     .    | .    .    .    .    
  Wheels                   497  | .    .    100  397  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  110  120  
  Average Speed            143  | 155  160  134  139  
  Slowest Speed            240  | 160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 4    53   19   72   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    .    3    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    .    2    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Scr 
Total                      1393 | 79  303 203 808 
  Wait                     30   | .   4   .   26  
  Move                     1268 | 69  259 189 751 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 4   15  4   8   
  Fast Attach              10   | 6   2   1   1   
  Attach                   4    | .   .   .   4   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   1   2   3   
  Drop                     23   | .   5   5   13  
  Fire                     19   | .   17  2   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   .   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr)
-8/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  122 | -11/Scrapyard | Entered Materials
  123 | -10/Materials | Met a group of wandering Federalists
  305 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 16)
  603 | -10/Materials | Discovered new exit (range 3)
  614 | -10/Materials | Entered Subcaves
  615 | -10/Subcaves  | Continued accompanying wandering Federalists (5)
  663 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
  717 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  773 | -10/Subcaves  | Learned 4 Materials zone layouts
  782 | -10/Subcaves  | Discovered new exit (range 12)
  821 | -10/Subcaves  | Lost 4 allies
  827 | -10/Subcaves  | Discovered new exit (range 7)
  875 | -10/Subcaves  | Wandering Federalist uncovered a shortcut to Scraptown
  885 | -10/Subcaves  | Entered Scraptown
  941 | -8/Scraptown  | Visited Cyclists
  980 | -8/Scraptown  | Visited Comm Corps
 1035 | -8/Scraptown  | Visited Shadow of the Wyrm
 1070 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 1073 | -8/Scraptown  | Learned location of Warlord (-4)
 1074 | -8/Scraptown  | Learned location of Armory (-3)
 1075 | -8/Scraptown  | Learned location of Quarantine (-3)
 1093 | -8/Scraptown  | Discovered new exit (range 11)
 1516 | -8/Scraptown  | Visited UFD Registry
 1516 | -8/Scraptown  | Registered with UFD as "Lasermind"
 1548 | -8/Scraptown  | Visited Awakened
 1606 | -8/Scraptown  | Visited Science Guys
 1708 | -8/Scraptown  | Met Optimus
 1708 | -8/Scraptown  | Accepted into 0bPrime
 1839 | -8/Scraptown  | Visited Scrap Suit Storage
 1846 | -8/Scraptown  | Found Scrap Suit
 1853 | -8/Scraptown  | Found Scrap Suit
 1907 | -8/Scraptown  | Civil war broke out across Scraptown
 1973 | -8/Scraptown  | Lost 3 parts (1p1n1w)
 1975 | -8/Scraptown  | Core integrity fell below 50%
 1982 | -8/Scraptown  | Core integrity fell below 20%
 1982 | -8/Scraptown  | Destroyed by EI-QC0(p) with EM Pulse Gun

 Last Messages 
---------------
01969_ H6-I02(g): "Make peace, not pieces!"
01971_ Slammed into EI-QC0(p).
01971_ Bolt penetrates Wall.
01972_ Slammed into O1-106(j).
01973_ Assault Rifle destroyed.
01974_ Penetrated by Bolt.
01974_ Bolt penetrates Wall.
01974_ Lgt. Treads destroyed.
01974_ Chain reaction triggered in Lgt.
  Deuterium Engine.
01974_ O1-106(j) destroyed.
01976_ Lgt. Treads destroyed.
01977_ Penetrated by Bolt.
01977_ Bolt penetrates Wall.
01979_ Penetrated by Bolt.
01979_ Bolt penetrates Wall.
01980_ Lgt. Treads destroyed.
01980_ Lgt. Deuterium Engine destroyed.
01982_ Penetrated by Bolt.
01982_ Imp. Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????????????????????####???#?????????????????????? |
| ???????????#???????##  ##??????? #???????????????? |
| ?????????"|#!!!"####    ###### % ##??????????????? |
| ????????    %*   j    p     gh!!  #??????????????? |
| ?????????            *p!x@   g%[  #??????????????? |
| ????????????????####  p ;#########???????????????? |
| ???????????????????#; h;##???????????????????????? |
| ??????????????#?#??#;  #????#????????????????????? |
| ???????????????????##  #??????????#??????????????? |
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| ????????????????????#  #?#??#####??#?????????????? |
| ??????????????? ????#  #???// **?????????????????? |
| ???????????????????"#  #??"// **????#????????????? |
| ????????????????????#  #??=== "??????#???????????? |
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| ?????????????  ?? ??#  #?    ????????????????????? |
| ? ???????????? ?????#  #?   ?????????#???????????? |
| ??????????????# ????#  ## ##?????????????????????? |
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| """ ???"""""""" """"=%!"  "#???#????????#????????? |
|      ??              =!=  "#??????????????#??????? |
|     ?                !%[%  #??? ?????????????????? |
|      ?                =!! "#?      #???????#?????? |
|      ?              %!  %= ##   !"##?????????????? |
|      ?              [   %%!    =%#???#???????????? |
| """""??"""""""""""""   =!|"##  !=  #?????????????? |
| """"??"??"""""""""""   !%=*#??  $  #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricAblativeFilter
  Manual?         0
Play Time         00:31:03
  Cumulative      188.5 hours
  Start           2025.05.10 @ 12:44:09
  End             2025.05.10 @ 13:25:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          184
  Rogue           184
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          54
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40bc292f-232b-4bbb-ab64-4c9f825ba0df