Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.14 @ 18:53:35 Player: Ariadne Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (3573) 3573 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 7659 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 249 Friendly Fire -82 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Improved Heat Sink Kinecellerator Scythe Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Fission Core Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Kinecellerator Improved Light Armor Plating Force Field Heavy Laser Flak Gun Scythe [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 . 2 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 102 | 7 5 17 29 26 14 4 Power 10 | 1 1 2 1 4 . 1 Engine 6 | 1 1 2 1 1 . . Core 4 | . . . . 3 . 1 Reactor . | . . . . . . . Propulsion 25 | 3 . 4 5 6 7 . Treads 7 | 2 . 2 . . 3 . Leg 18 | 1 . 2 5 6 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 2 4 12 8 4 1 Device 10 | . 1 . 3 3 2 1 Storage 3 | 1 1 1 . . . . Processor 6 | . . 1 3 2 . . Hackware 1 | . . . . . 1 . Protection 12 | . . 2 6 3 1 . Artifact . | . . . . . . . Weapon 35 | 2 2 7 11 8 3 2 Energy Gun 11 | 1 . 5 . 4 . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 22 | 1 2 2 9 4 3 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . Parts Lost 38 | . 3 1 4 10 2 18 Power 6 | . 1 . 1 2 . 2 Propulsion 7 | . . 1 . 3 . 3 Utility 13 | . . . 2 3 1 7 Weapon 12 | . 2 . 1 2 1 6 Highest Loss Streak 17 | . 1 1 2 5 1 17 Average Slot Usage (%) 95 | . 90 99 94 98 98 93 Engine 7 | . 14 11 8 2 . . Core 1 | . . . . 4 6 5 Treads 4 | . 28 11 . . 1 . Leg 19 | . . 10 27 22 17 18 Device 6 | . 5 11 4 9 6 5 Storage 8 | . 14 11 9 7 6 6 Processor 12 | . . 9 9 20 20 19 Protection 7 | . . 12 8 6 6 5 Energy Gun 4 | . 6 10 . 4 4 4 Energy Cannon 1 | . . . 4 . . . Ballistic Gun 18 | . 21 11 20 14 20 19 Naked Turns . | . . . . . . . Heaviest Build 65 | 11 22 47 65 63 63 59 Greatest Support 60 | 40 40 43 60 60 60 60 Greatest Overweight (x) 10 | . . 1 1 1 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 Average Capacity 11 | 4 7 11 12 12 12 11 Most Carried 12 | 4 6 12 12 12 12 11 Average Carried 9 | 3 4 9 11 8 9 10 Final Capacity 12 | 6 10 12 12 12 12 4 Final Carried 12 | 4 6 11 12 10 11 4 Class Distribution -------------------- 50% | Mutant 33% | Gunner 12% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 2952 | 217 100 334 1106 759 201 235 Remotely . | . . . . . . . Salvage Created 3955 | . 242 660 1671 872 254 256 Parts 215 | . 16 32 94 54 14 5 Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 84 | . 7 15 38 16 4 4 Guns 79 | . 7 15 34 15 4 4 Cannons 3 | . . . 3 . . . AOE 2 | . . . 1 1 . . Classes Destroyed 12 | . 2 3 4 3 . . Builder 3 | . . . 1 2 . . Tunneler 2 | . . . 2 . . . Hauler 3 | . . 2 1 . . . Recycler 1 | . . . . 1 . . Watcher 2 | . . . 1 1 . . Swarmer 16 | . 2 3 8 3 . . Grunt 39 | . 5 9 20 4 . 1 Brawler 1 | . . . . 1 . . Duelist 3 | . . 1 . . . 2 Sentry 15 | . . 2 8 3 1 1 Hunter 6 | . . . 2 1 3 . Programmer 4 | . . . . 4 . . Best Kill Streak 10 | . 5 3 10 5 1 3 Combat Bots Only 6 | . 5 3 6 5 1 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 7700 | . 543 479 2024 1723 657 2274 Core 1405 | . 33 22 221 262 57 810 Absorbed by Shields 74 | . . . . 66 . 8 Core Remaining (%) 80 | 100 86 94 59 62 . . Volleys Fired 243 | . 27 42 82 60 17 15 Largest 4 | . 2 2 3 3 4 4 Hottest 150 | . 60 112 121 103 131 150 Shots Fired 595 | . 52 84 217 127 66 49 Gun 573 | . 52 84 195 127 66 49 Cannon 22 | . . . 22 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 471 | . 34 36 180 119 55 47 Thermal 105 | . 18 48 37 . . 2 Explosive . | . . . . . . . Electromagnetic 19 | . . . . 8 11 . Robot Hit Streak 18 | . 9 17 11 18 12 15 Robot Miss Streak 9 | . 2 4 9 8 5 3 Penetration Max . | . . . . . . . Secondary Targets 15 | . 2 2 9 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 465 | . 41 67 163 108 45 41 Core Hits 271 | . 15 24 129 52 18 33 Critical Hits 3 | . . . 1 1 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 . 1 Melee Attacks 4 | . . . 2 2 . . Impact . | . . . . . . . Slashing 4 | . . . 2 2 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7802 | . 356 1078 3129 1966 530 743 Guns 6847 | . 356 1046 2465 1806 437 737 Cannons 247 | . . . 247 . . . Explosions 461 | . . . 278 100 83 . Melee 181 | . . . 121 60 . . Ramming 66 | . . 32 18 . 10 6 Kinetic 5645 | . 195 387 2297 1727 322 717 Thermal 1666 | . 161 659 643 100 83 20 Explosive 50 | . . . 50 . . . Electromagnetic 194 | . . . . 79 115 . Impact . | . . . . . . . Slashing 181 | . . . 121 60 . . Piercing . | . . . . . . . Highest Corruption 9 | . 1 3 4 9 . . Average Corruption 4 | . 1 2 3 7 . . Corruption Purged . | . . . . . . . Effects 87 | . 3 16 30 38 . . Message Errors 24 | . 1 7 8 8 . . Matter Fused 27 | . . 6 9 12 . . Heat Flow Errors 7 | . . . 5 2 . . Energy Discharges 10 | . 1 . 5 4 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 4 | . . 1 1 2 . . Misfires 3 | . . . . 3 . . Targeting Errors 10 | . 1 2 2 5 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 137 | . . . 108 . 29 . Projectiles . | . . . . . . . Explosions 88 | . . . 59 . 29 . Melee 49 | . . . 49 . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 267 | . . 11 189 . 66 1 Shots 3 | . . . 2 . 1 . Rammed 9 | . . 3 . . 2 4 Targets Rammed 12 | . . 3 3 . 2 4 Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 528 | . 120 18 528 237 50 69 Average Temperature 78 | . 55 12 109 36 16 23 Received Heat Transfer 1911 | . 150 177 828 195 45 516 Effects 8 | . . . 8 . . . Shutdowns 2 | . . . 2 . . . Interference 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 6 . . 1 . Heat Transferred 2919 | . 375 1443 964 . 100 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 555 | . 190 300 555 349 216 . Average Influence 241 | . 61 112 371 225 157 . Maximum Alert Level 2 | . . 1 2 1 1 . Low Security (%) 45 | 100 100 77 9 56 54 . Level 1 41 | . . 22 59 43 45 . Level 2 12 | . . . 30 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 2 3 7 8 5 . Investigation 10 | . . 2 5 2 1 . Extermination 4 | . . . . 3 1 . Reinforcement 5 | . 2 1 2 . . . Assault . | . . . . . . . Garrison 6 | . . . . 3 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 12 | . 2 3 6 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | . 13 29 66 22 6 10 Peak Tracking Total 7 | . 6 4 7 6 2 7 Tactical Retreats 6 | . . 1 3 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 9 | . 1 2 3 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 6 | . . 1 5 . . . Max in Single Turn 2 | . . 1 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 17 | . 2 3 9 2 1 . Terminals 12 | . 1 2 7 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 55 | . 8 12 28 5 2 . Successful 26 | . 4 8 13 1 . . Failed 29 | . 4 4 15 4 2 . Catastrophic 4 | . . . 3 1 . . Database Lockouts . | . . . . . . . Manual 4 | . . 1 3 . . . Terminals 37 | . 6 7 19 5 . . Fabricators 2 | . . . . . 2 . Repair Stations 11 | . 2 . 9 . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 3 4 9 1 . . Record 6 | . 1 1 3 1 . . Prototype ID Bank 2 | . . 1 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 3 | . . 1 2 . . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 1 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 1 | . . 1 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 15 | . 2 3 7 2 1 . Full Trace Events 13 | . 2 3 6 2 . . Feedback Events 2 | . 1 . 1 . . . Corruption 2 | . 1 . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 60 | . . . 60 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 93 | . . . . 93 93 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 56 | . . . . 35 21 . Total Damage 1009 | . . . . 626 383 . Kills 8 | . . . . 6 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 6497 | 136 622 966 2584 1272 580 337 Spaces Moved 3566 | 81 312 481 1442 706 327 217 Core 12 | 10 . . . . . 2 Treads 665 | 65 312 251 . . 37 . Legs 2889 | 6 . 230 1442 706 290 215 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 150 130 123 120 120 Average Speed 145 | 143 160 156 140 148 147 123 Slowest Speed 550 | 160 160 180 160 160 160 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 6 41 34 72 13 6 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . . . 67 12 4 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 83 | . . . 67 12 4 . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 4437 | 102 392 612 1852 832 399 248 Wait 318 | . 31 31 227 11 10 8 Move 3560 | 80 311 480 1441 705 326 217 Hop . | . . . . . . . Pick Up 113 | 12 12 22 34 19 14 . Fast Attach 11 | . . . 11 . . . Attach 66 | 7 4 9 13 20 9 4 Detach 7 | 1 . 3 . 1 2 . Swap 25 | . 1 8 5 6 5 . Drop 73 | 2 6 14 34 8 9 . Fire 243 | . 27 42 82 60 17 15 Melee 4 | . . . 2 2 . . Ram 2 | . . . . . . 2 Kick 9 | . . 2 3 . 2 2 Crush 1 | . . 1 . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 12) 607 | -10/Materials | Discovered new exit (range 13) 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Utility x2 951 | -9/Materials | Discovered new exit (range 13) 1532 | -9/Materials | Discovered new exit (range 15) 1701 | -9/Materials | Discovered new exit (range 12) 1725 | -9/Materials | Entered another Materials area 1725 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2050 | -8/Materials | Build established: Gunner 2469 | -8/Materials | Repaired Flak Gun 2798 | -8/Materials | Build established: Mutant 2950 | -8/Materials | Repaired Hvy. Armor Plating 2989 | -8/Materials | Discovered new exit (range 16) 3757 | -8/Materials | Discovered new exit (range 11) 3962 | -8/Materials | Build established: Gunner 4309 | -8/Materials | Entered Factory 4309 | -7/Factory | Evolved 2 slots: Utility x2 4478 | -7/Factory | Build established: Mutant 4645 | -7/Factory | Garrison activated, responded to threat 4702 | -7/Factory | Lost 5 parts (1p1n2u1w) 4852 | -7/Factory | Lost 4 parts (1p1n1u1w) 5135 | -7/Factory | Build established: Gunner 5155 | -7/Factory | Allied Derelicts emerged from ambush trap array 5193 | -7/Factory | Discovered new exit (range 5) 5578 | -7/Factory | Identified exit to Factory 5581 | -7/Factory | Entered another Factory area 5581 | -6/Factory | Accompanied by 3 allies 5581 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5664 | -6/Factory | Garrison activated, responded to threat 5852 | -6/Factory | Discovered new exit (range 16) 5985 | -6/Factory | Build established: Scavenger-Gunner 6154 | -6/Factory | Identified exit to Lower Caves 6161 | -6/Factory | Entered Lower Caves 6198 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6450 | -6/Lower Caves | Attracted the attention of an 0b10 base 6484 | -6/Lower Caves | Core integrity fell below 50% 6494 | -6/Lower Caves | Core integrity fell below 20% 6498 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06460_ Adv. Signal Interpreter destroyed. 06462_ Imp. Medium Armor Plating destroyed. 06464_ G-50 Soldier destroyed. 06467_ Mic. Fission Core destroyed. 06468_ Flexi-carbon Leg destroyed. 06469_ Flak Gun destroyed. 06471_ Flexi-carbon Leg destroyed. 06472_ Slammed into S-27 Virus. 06472_ Adv. Heat Sink destroyed. 06473_ Flexi-carbon Leg destroyed. 06482_ Carbon-fiber Leg fries itself beyond repair. 06484_ Slammed into G-50 Soldier. 06487_ Adv. Targeting Computer destroyed. 06492_ Force Field destroyed. 06492_ Slammed into G-50 Soldier. 06494_ Lgt. Fission Core destroyed. 06495_ Hcp. Storage Unit destroyed. 06497_ Critical hit. 06497_ Imp. Targeting Computer destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????## | | ???????????????????????????# | | ??????????????????????????## ## | | ?????????????????????????## ### ## | | ???????????????????????### #### ## | | ???????????????????????# # | | ????????????????????# ### # | | ????????????????????# ???## | | ????????????????????## ?????## #### | | ?????????????????????# ???????# #### | | ?????????????????????# ????????## | | ????????????????????? ??????????#### | | ?????????????????????????????????### | | ?????????????????????????????????# | | ?????????????????????????????????## # | | ??????????????????????????????????## ## | | ???????????????????????????????????### ## | | ?????????????????????????????????????## # | | ??????????????????????????????????????## | | ???????????????????????????????????????## | | ????????????????????????????????????????## # ## | | ?????????????????????????????????????????# # ### | | ?????????????????????????????????????????# ###?# | | ???????????????????????#########?????????# #???# | | ?????????????????????### #?????????# ##### | | ???????????????### ## g@ ####??????# ## | | ???????????????# % ggss #???#### # | | ???????????????# = s ##### # | | ???????????????# ###;#+##/## ## ## | | ??????????????????#" *% "# ## | | ??????????????????#" "# ####### ### | | ??????????????????#" "# #?????## ###?## | | ??????????????????#" "# #??????####????#### | | ??????????????????# "# #?????????????????? | | ??????????????????#""" "# #?????????????????? | | ??????????????????#""" T"# #?????????????????? | | ??????????????????#""" "# #?????????????????? | | ???????????????????""" """# #?????????????????? | | ???????????????????####+##### #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Made in Tau Ceti IV More Dakka Please Novice Programmer Risk Taker Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed GammaManeuveringRouter Manual? 0 Play Time 02:00:21 Cumulative 6.3 hours Start 2020.07.14 @ 16:30:01 End 2020.07.14 @ 18:53:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 18/CogWide Map View 75x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50f66093-e4b1-41e0-9cf2-0e08866235a6