Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.21 @ 00:59:08 Player: skye Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1951) 1951 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 4368 Bonus ------- High Alert Combat Kills 92 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 185/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Wheel Improved Heat Sink Small Storage Unit Shock Absorption System Heavy Particle Gun Heavy Laser Light Assault Rifle Minigun Gauss Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Wheel Small Storage Unit Heavy EM Pulse Gun Particle Gun Particle Gun Heavy Particle Gun Light Assault Rifle Autogun Minigun Grenade Launcher Mining Laser [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 60 | 2 10 16 7 25 Power 10 | . 2 4 . 4 Engine 6 | . 2 3 . 1 Core 4 | . . 1 . 3 Reactor . | . . . . . Propulsion 17 | 2 3 4 . 8 Treads 11 | 2 3 4 . 2 Leg 5 | . . . . 5 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | . 4 3 2 4 Device 7 | . 1 . 2 4 Storage 4 | . 2 2 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | . 1 5 5 9 Energy Gun 6 | . 1 1 2 2 Energy Cannon 5 | . . 3 1 1 Ballistic Gun 6 | . . . 1 5 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 22 | . . 1 2 19 Power 3 | . . . . 3 Propulsion 8 | . . 1 1 6 Utility 3 | . . . . 3 Weapon 8 | . . . 1 7 Highest Loss Streak 9 | . . 1 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 95 98 95 88 Engine 8 | . 13 10 . . Core 2 | . . . 9 6 Treads 24 | . 27 32 23 8 Leg 3 | . . . . 13 Device 7 | . 8 . 12 16 Storage 11 | . 14 11 9 9 Processor 11 | . 1 21 14 9 Energy Gun 11 | . 28 4 1 4 Energy Cannon 8 | . . 15 20 5 Ballistic Gun 3 | . . . 3 13 Launcher 1 | . . 2 1 . Naked Turns . | . . . . . Heaviest Build 87 | 11 87 34 43 44 Greatest Support 69 | 3 40 69 66 63 Greatest Overweight (x) 3 | 3 3 . . 3 Average Overweight (x) . | 3 . . . . Largest Inventory Capacity 25 | 8 25 25 15 15 Average Capacity 12 | 8 8 14 15 15 Most Carried 15 | 6 8 15 15 15 Average Carried 11 | 6 6 14 13 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 8 15 15 15 Class Distribution -------------------- 70% | Mutant 11% | Scavenger-Gunner 11% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 994 | 177 143 185 75 414 Remotely . | . . . . . Salvage Created 2079 | . 156 567 204 1152 Parts 107 | . 16 32 9 50 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 53 | . 3 16 6 28 Guns 27 | . 3 3 1 20 Cannons 12 | . . 6 1 5 AOE 13 | . . 7 3 3 Classes Destroyed 9 | . 3 4 1 1 Worker 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 4 | . 3 1 . . Swarmer 14 | . 1 7 2 4 Grunt 30 | . 2 6 4 18 Brawler 2 | . . . . 2 Sentry 7 | . . 3 . 4 Best Kill Streak 11 | . 3 5 7 11 Combat Bots Only 11 | . 2 5 6 11 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . 2 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 389 | . 17 73 49 250 Missed 99 | . 5 21 12 61 Damage Taken 3437 | . 102 627 386 2322 Core 681 | . 23 105 34 519 Absorbed by Shields . | . . . . . Ignored by Resistances 990 | . 32 179 117 662 Regen/Repaired (Parts) 130 | . 71 59 . . Core Remaining (%) 87 | 100 90 73 . . Volleys Fired 151 | . 15 48 13 75 Largest 3 | . 2 2 3 3 Hottest 196 | . 90 128 196 191 Shots Fired 266 | . 29 61 28 148 Gun 173 | . 29 18 7 119 Cannon 80 | . . 38 19 23 Launcher 13 | . . 5 2 6 Special . | . . . . . Kinetic 103 | . . . 7 96 Thermal 149 | . 29 56 19 45 Explosive 13 | . . 5 2 6 Electromagnetic 1 | . . . . 1 Robot Hit Streak 25 | . 12 22 23 25 Robot Miss Streak 2 | . 2 2 2 1 Penetration Max . | . . . . . Secondary Targets 7 | . . . . 7 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 226 | . 21 54 23 128 Core Hits 108 | . 11 24 11 62 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . 1 . 1 4 Burn 3 | . 1 . . 2 Meltdown 1 | . . . 1 . Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4568 | . 266 1445 638 2219 Guns 2046 | . 263 257 112 1414 Cannons 1363 | . . 634 317 412 Explosions 1141 | . . 550 209 382 Melee . | . . . . . Ramming 18 | . 3 4 . 11 Kinetic 1150 | . . . 112 1038 Thermal 2243 | . 263 891 317 772 Explosive 1141 | . . 550 209 382 Electromagnetic 16 | . . . . 16 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 59 | . . 57 2 . Projectiles . | . . . . . Explosions 59 | . . 57 2 . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 65 | . . 12 14 39 Shots 5 | . . 1 1 3 Rammed 4 | . 1 1 . 2 Targets Rammed 4 | . 1 1 . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 375 | . 298 264 223 375 Average Temperature 98 | . 101 86 58 143 Received Heat Transfer 2019 | . 48 171 270 1530 Effects 2 | . . . 1 1 Shutdowns 1 | . . . . 1 Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . 7 1 . Heat Transferred 4711 | . 755 1850 592 1514 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 625 | . 88 367 207 625 Initial 117 | . . 30 54 117 Average 191 | . 53 177 111 391 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 62 | 100 100 58 78 21 Level 1 24 | . . 41 21 25 Level 2 13 | . . . . 52 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 2 2 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 8 28 9 30 Peak Tracking Total 8 | . 3 4 6 8 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . 2 1 . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 7 4 1 1 Terminals 9 | . 5 3 . 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 34 | . 18 12 2 2 Successful 19 | . 11 7 1 . Failed 15 | . 7 5 1 2 Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 23 | . 11 10 . 2 Terminals 25 | . 13 10 . 2 Fabricators . | . . . . . Repair Stations 5 | . 3 2 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 4 2 . . Robot Analysis 1 | . 1 . . . Branch Access Points 3 | . 1 2 . . Terminal Index 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 2 . . Scan Component 2 | . 1 1 . . Repair 2 | . 1 1 . . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 2 3 . . Terminals 5 | . 2 3 . . Botnet 5 | . 2 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 3 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 52 | . 26 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2704 | 3 788 1053 169 691 Spaces Moved 1302 | 1 435 534 76 256 Core 2 | 1 1 . . . Treads 1157 | . 433 534 76 114 Legs 126 | . . . . 126 Wheels 16 | . . . . 16 Hover 1 | . 1 . . . Flight . | . . . . . Fastest Speed 110 | 200 160 160 160 110 Average Speed 161 | 200 160 160 160 168 Slowest Speed 320 | 200 320 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 2 63 49 10 39 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 31 10 9 Melee . | . . . . . Projectile . | . . . . . AOE 50 | . . 31 10 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1675 | 2 495 684 99 395 Wait 75 | . 22 52 . 1 Move 1298 | . 434 533 75 256 Hop . | . . . . . Pick Up 32 | . 7 16 2 7 Fast Attach 16 | . 3 4 2 7 Attach 15 | . 2 1 3 9 Detach 4 | . . 1 2 1 Swap 29 | 2 5 11 2 9 Drop 26 | . 6 17 . 3 Fire 151 | . 15 48 13 75 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 1 1 . 2 Escape Stasis 25 | . . . . 25 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 5) 645 | -10/Materials | Identified exit to Mines 728 | -10/Materials | Repaired Lgt. Treads 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1354 | -9/Materials | Identified exit to Mines 1354 | -9/Materials | Identified exit to Storage 1438 | -9/Materials | Repaired Grenade Launcher 1719 | -9/Materials | Discovered new exit (range 15) 1845 | -9/Materials | Entered another Materials area 1845 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1942 | -8/Materials | Garrison activated, responded to threat 2012 | -8/Materials | Identified exit to Garrison 2014 | -8/Materials | Entered Garrison 2068 | -8/Garrison | Triggered checkpoint 2142 | -8/Garrison | Triggered checkpoint 2149 | -8/Garrison | Build established: Gunner 2268 | -8/Garrison | Triggered checkpoint 2301 | -8/Garrison | Core integrity fell below 50% 2343 | -8/Garrison | Lost 9 parts (1p3n1u4w) 2370 | -8/Garrison | Destroyed 11 combat bots 2408 | -8/Garrison | Triggered checkpoint 2410 | -8/Garrison | Triggered checkpoint 2468 | -8/Garrison | Core integrity fell below 20% 2572 | -8/Garrison | Discovered new exit (range 12) 2622 | -8/Garrison | Triggered checkpoint 2705 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. B-36 Bruiser springs to life. Y-45 Defender springs to life. Critical hit (Burn: +37). B-36 Bruiser destroyed. Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). Y-45 Defender destroyed. Switching to secondary target: Y-45 Defender. Autogun destroyed. Aluminum Leg destroyed. G-47 Trooper destroyed. Adv. Heat Sink destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????# #???????????????# #### # | | ???????????? #???????????????# * | | ???????????? #???????????????# %% [ | | ???????????? #???????????????# %[ % | | ???????????#####???????????????########+ | | ??????????????????????????????????????# ### | | ??????????????????????????????????????# + | | ??????????????????????????????????????### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????? | | ???????????????#######????????????????????# | | ???????????????#"""""?????????????????????# | | ????????????????# ##################????# | | ????????????????#=! ^ #????? | | ????????????????##%####### ####### #????? | | ?????????????????#[#?????# #?????# #????? | | ?????????????????# #?????#####?????# #????? | | ?????????????????# #??????????###### ###### | | ?????????????????#@#??????????# | | ????????????????!% !???????? + | | ???????????????#%= b#????????# ## ###### | | ???????????????#g b#????????# ## #????? | | ???????????????## Y##????????# ## #????? | | ????????????????##p##?????????# ## #????? | | ?????????????????# #??????????# ## ###### | | ????????????????? ??????????# ## #! [[ | | ????????????????? ??????????# ## | | ????????????????? ??????????# ## [ | | ????????????????? ??????????# ####!![ ] | | ????????????????? " ?????????? ??###### | | ?????????????????"""?????????? < ???????? | | ????????????????? ? ?????????? ???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????####????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperMiniDiverter Manual? 0 Play Time 00:27:23 Cumulative 36.3 hours Start 2024.03.21 @ 00:16:49 End 2024.03.21 @ 00:59:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 5 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49ac56e0-a772-414c-a8b5-a15513c23df4