Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 12:06:18 Player: Necroptosis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2353) 2353 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1260) 1260 TOTAL SCORE: 7398 Bonus ------- High Alert Combat Kills 60 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 41/300 Energy 100/100 System Corruption 11% Temperature Hot (253) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hardlight Generator Improved Light Cannon Advanced Assault Cannon Improved Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Seismic Detector Improved Weapon Cycler Light Armor Plating Heavy Particle Cannon Improved Light Cannon Advanced Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Maul [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . . 2 1 . . . Weapon 2 | . . 1 . . 1 . . Parts Attached 57 | 7 9 12 10 6 2 8 3 Power 9 | 1 4 1 1 1 . 1 . Engine 9 | 1 4 1 1 1 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 2 1 . 2 1 2 . Treads 8 | . 2 1 . 2 1 2 . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 1 . 2 3 . 2 2 Device 5 | 1 . . 1 2 . . 1 Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . . . 1 1 . 2 1 Artifact . | . . . . . . . . Weapon 26 | 2 2 10 7 . 1 3 1 Energy Gun 1 | 1 . . . . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 9 | 1 2 5 . . . 1 . Ballistic Cannon 7 | . . 1 5 . . 1 . Launcher 8 | . . 4 2 . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . 2 1 1 2 . 4 11 Power 5 | . 1 1 1 . . . 2 Propulsion 6 | . . . . 1 . 2 3 Utility 4 | . . . . 1 . . 3 Weapon 6 | . 1 . . . . 2 3 Highest Loss Streak 9 | . 2 1 1 2 . 3 9 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 99 99 89 91 100 91 79 Engine 11 | . 14 10 9 11 13 13 8 Treads 24 | . 15 33 27 23 26 20 16 Wheel 2 | . 12 . . . . . . Device 12 | . 14 11 9 18 20 13 9 Storage 9 | . 14 11 9 7 6 6 5 Protection 4 | . . . 9 7 6 12 13 Energy Gun 1 | . 7 . . . . . . Ballistic Gun 15 | . 20 30 8 . . 2 5 Ballistic Cannon 9 | . . 1 18 23 20 14 11 Peak Build Rating 50 | 7 11 15 31 36 41 50 50 Average Rating 22 | 5 9 14 25 34 40 46 42 On Entrance 23 | . 7 11 15 31 36 41 50 Naked Turns 11 | . . . . . . . 11 Heaviest Build 71 | 14 21 22 51 56 61 71 69 Greatest Support 89 | 20 46 69 69 69 89 89 71 Greatest Overweight (x) 2 | . 2 . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 9 10 9 Average Carried 8 | 4 8 9 8 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 9 10 8 9 5 Class Distribution -------------------- 38% | Tank 26% | Mutant 13% | Gunner 13% | Scavenger-Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Matter Collected 1629 | 250 156 278 329 171 . 397 48 Remotely . | . . . . . . . . Salvage Created 2165 | 89 229 577 357 176 . 343 394 Parts 117 | 5 13 50 18 4 . 12 15 Haulers Intercepted 5 | . . 2 2 1 . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Combat Hostiles Destroyed 59 | . 7 15 13 3 . 9 12 Melee 1 | . . . . . . 1 . Guns 20 | . 7 8 1 . . . 4 Cannons 20 | . . . 6 3 . 5 6 AOE 18 | . . 7 6 . . 3 2 Classes Destroyed 13 | 1 3 5 . 2 . 2 . Worker 4 | . . 3 1 . . . . Builder 1 | . . 1 . . . . . Tunneler 4 | 4 . . . . . . . Hauler 5 | . . 2 2 1 . . . Recycler 1 | . . . . 1 . . . Watcher 3 | . 1 2 . . . . . Swarmer 20 | . 3 3 4 . . 3 7 Grunt 25 | . 4 8 9 . . 2 2 Brawler 4 | . . 1 . . . . 3 Sentry 5 | . . 3 . 2 . . . Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . 1 . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 7 | 4 2 7 5 2 . 5 5 Combat Bots Only 7 | . 2 7 5 1 . 5 5 Max Kills in Single Turn 5 | 1 1 5 3 1 . 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 3 . . 2 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Hostile Shots Fired 406 | . 58 46 45 58 . 87 112 Missed 116 | . 16 6 11 22 . 28 33 Damage Taken 4581 | . 543 488 570 269 . 1169 1542 Core 1215 | . 182 84 88 2 . 91 768 Absorbed by Shields 376 | . . . . 24 . 236 116 Core Remaining (%) 77 | 100 27 79 84 99 . . . Volleys Fired 157 | 13 35 36 26 9 . 16 22 Largest 4 | 2 2 3 3 3 . 4 4 Hottest 219 | 70 70 79 144 144 . 219 199 Shots Fired 385 | 26 70 89 67 27 . 51 55 Gun 220 | 26 70 79 20 . . 10 15 Cannon 148 | . . 2 42 27 . 39 38 Launcher 17 | . . 8 5 . . 2 2 Special . | . . . . . . . . Kinetic 305 | 13 43 81 62 27 . 35 44 Thermal 63 | 13 27 . . . . 14 9 Explosive 17 | . . 8 5 . . 2 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 4 9 12 7 11 . 12 7 Robot Miss Streak 5 | 3 3 5 4 3 . 5 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 230 | 15 47 54 40 18 . 28 28 Core Hits 151 | 7 20 45 28 8 . 22 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | 2 2 . . 2 . . 2 Burn 4 | 2 2 . . . . . . Blast 4 | . . . . 2 . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6078 | 169 464 1411 1307 433 . 1205 1089 Guns 1482 | 169 464 398 110 . . 94 247 Cannons 2216 | . . 21 654 433 . 576 532 Explosions 2350 | . . 992 543 . . 505 310 Melee . | . . . . . . . . Ramming 30 | . . . . . . 30 . Kinetic 2918 | 43 210 419 764 433 . 395 654 Thermal 1178 | 126 254 398 . . . 275 125 Explosive 1952 | . . 594 543 . . 505 310 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 127 | . . 51 72 . . . 4 Projectiles 29 | . . . 29 . . . . Explosions 98 | . . 51 43 . . . 4 Melee . | . . . . . . . . Knockbacks 11 | . . . 4 3 . . 4 Impact . | . . . . . . . . Kinetic 10 | . . . 4 3 . . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 152 | . . 32 10 . . . 110 Shots 4 | . . 1 1 . . . 2 Rammed 4 | . . . . . . 4 . Targets Rammed 5 | . . . . . . 5 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 771 | 80 269 53 627 132 . 177 771 Average Temperature 157 | 33 111 14 191 49 . 52 412 Received Heat Transfer 1236 | . 252 207 351 72 . 102 252 Effects 49 | . . . 10 . . . 39 Shutdowns 5 | . . . 2 . . . 3 Energy Bleed 6 | . . . 2 . . . 4 Interference 9 | . . . 2 . . . 7 Matter Decay 3 | . . . 2 . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . 1 . . . 1 Damage (major) 18 | . . . . . . . 18 Damage (core) 3 | . . . 1 . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | 2 1 . . . . . 1 Heat Transferred 2248 | 518 888 250 . . . 407 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Peak Influence 467 | 20 259 250 331 265 129 323 467 Initial 242 | . 13 5 94 150 129 90 242 Average 143 | 5 89 106 165 220 129 180 335 Maximum Alert Level 2 | . 1 1 1 1 . 1 2 Low Security (%) 70 | 100 75 91 75 36 100 63 . Level 1 27 | . 24 8 24 63 . 36 79 Level 2 1 | . . . . . . . 20 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 6 | . . . 3 1 . 2 . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . . 2 1 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 15 26 14 3 . 11 24 Peak Tracking Total 14 | . 3 5 6 2 . 5 14 Tactical Retreats 8 | . 4 . . . . 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 3 | . . 3 . . . . . Exploded 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Machines Disabled 8 | . . 4 3 . . 1 . Max in Single Turn 3 | . . 3 2 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Machines Accessed 20 | . 7 6 5 1 1 . . Terminals 16 | . 6 5 4 . 1 . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 20 23 14 1 2 . . Successful 36 | . 15 15 5 . 1 . . Failed 24 | . 5 8 9 1 1 . . Catastrophic 4 | . . 2 1 1 . . . Database Lockouts . | . . . . . . . . Manual 50 | . 18 19 13 . . . . Terminals 53 | . 18 20 13 . 2 . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 9 5 2 . 1 . . Robot Analysis 5 | . 3 1 1 . . . . Open DSF 1 | . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . Unreport Threat 4 | . 2 2 . . . . . Locate Traps 3 | . 2 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . 6 7 3 . . . . Terminals 13 | . 4 7 2 . . . . Track 2 | . 1 1 . . . . . Botnet 7 | . 2 3 2 . . . . Detonate 1 | . . 1 . . . . . Disrupt 2 | . 1 1 . . . . . Skim 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Recyclers 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 7 6 4 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Robot Analysis Total 5 | . 3 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Turns Passed 2871 | 113 660 755 559 333 24 259 168 Spaces Moved 1484 | 72 419 372 280 163 14 95 69 Core 19 | 1 . . . . . . 18 Treads 1163 | . 188 372 280 163 14 95 51 Legs . | . . . . . . . . Wheels 302 | 71 231 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 162 162 50 Average Speed 144 | 79 116 160 160 161 162 192 133 Slowest Speed 243 | 80 160 160 160 163 162 243 163 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 6 68 57 28 4 1 90 18 Regions Visited 7 Branch Regions . Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 88 | . . 32 31 1 . 8 16 Melee . | . . . . . . . . Projectile 12 | . . . 11 1 . . . AOE 76 | . . 32 20 . . 8 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Total 1911 | 100 535 476 341 211 15 128 105 Wait 155 | 3 48 44 21 30 . . 9 Move 1477 | 71 418 371 279 162 13 94 69 Hop . | . . . . . . . . Pick Up 33 | 6 12 6 2 4 . 3 . Fast Attach 16 | 7 2 3 2 1 . 1 . Attach 18 | . 2 2 2 4 2 4 2 Detach 1 | . . . . . . 1 . Swap 23 | . 5 7 6 1 . 3 1 Drop 24 | . 13 7 3 . . 1 . Fire 157 | 13 35 36 26 9 . 16 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . . . . 5 . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 8) 228 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 476 | -10/Materials | Core integrity fell below 50% 554 | -10/Materials | Discovered new exit (range 12) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 776 | -9/Materials | Discovered new exit (range 14) 864 | -9/Materials | Discovered new exit (range 14) 1059 | -9/Materials | Build established: Gunner 1066 | -9/Materials | Destroyed 7 combat bots 1186 | -9/Materials | Discovered new exit (range 16) 1466 | -9/Materials | Build established: Scavenger-Gunner 1511 | -9/Materials | Discovered new exit (range 8) 1529 | -9/Materials | Entered another Materials area 1529 | -8/Materials | Evolved 2 slots: Utility x2 2052 | -8/Materials | Discovered new exit (range 12) 2074 | -8/Materials | Build established: Tank 2088 | -8/Materials | Entered Factory 2088 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2309 | -7/Factory | Discovered new exit (range 15) 2421 | -7/Factory | Entered another Factory area 2421 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2445 | -6/Factory | Identified exit to DSF 2445 | -6/Factory | Entered DSF 2476 | -6/DSF | Additional patrols routed to DSF 2634 | -6/DSF | Lost 3 parts (1n2w) 2661 | -6/DSF | Discovered new exit (range 15) 2676 | -6/DSF | Sterilization system engaged 2696 | -6/DSF | Ambient heat levels rising (+10) 2704 | -6/DSF | Entered Garrison 2738 | -6/Garrison | Triggered checkpoint 2797 | -6/Garrison | Installed Relay Interface Framework 2848 | -6/Garrison | Core integrity fell below 50% 2860 | -6/Garrison | System corruption reached 10% 2861 | -6/Garrison | Released all parts (5) 2866 | -6/Garrison | Spotted B-75 Beast 2868 | -6/Garrison | Core integrity fell below 20% 2870 | -6/Garrison | Triggered checkpoint 2872 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02860_ Imp. Weapon Cycler temporarily disabled. 02861_ System corrupted: Component data lost. 02861_ Released Hvy. Particle Cannon. 02861_ Released Med. Storage Unit. 02861_ Released Lyr. Light Armor Plating. 02861_ Released Imp. Weapon Cycler. 02861_ Released Imp. Grenade Launcher. 02862_ Overheating: Matter decay (-11). 02865_ Acquired 2 matter. 02870_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 02870_ C-30 ARC bursts open, deploying its payload. 02870_ G-67 Veteran unfolds itself. 02870_ G-50 Soldier unfolds itself. 02870_ Attempting to rewire C-30 ARC. 02870_ C-30 ARC is unpowered. 02871_ Critical hit (Burn: +37). 02871_ Attempting to rewire C-30 ARC. 02871_ C-30 ARC is unpowered. 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BB #???????????????????????? | | ?????????## ## ## #???????????????????????? | | ??????????# ???# ## ###?????????????????????? | | ??????????" @C#?????????????????????? | | ??????????" gC#?????????????????????? | | ??????????" gg%#?????????????????????? | | ??????????" ss C#?????????????????????? | | ??????????? ## ## ###?????????????????????? | | ??????????? ??#s ?# #???????????????????????? | | ?????????????? ?? #???????????????????????? | | ????????????? ? #???????????????????????? | | ???????????? ? ????????????????????????? | | ?????????????###"??"## #????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 44 Recoil Reduction 4 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed ChipFieldAutohacker Manual? 0 Play Time 00:33:40 Cumulative 13.5 hours Start 2024.08.16 @ 14:03:10 End 2024.08.17 @ 12:06:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 26 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bca408f-68f5-4845-a238-daa2868067c4