Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 21:15:02 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3787) 3787 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1541) 1541 TOTAL SCORE: 9968 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 986 Met Imprinter 300 Was Imprinted 300 Friendly Fire -79 Cogmind --------- Core Integrity 782/850 Matter 84/300 Energy 500/500 System Corruption 0% Temperature Cool (9) Movement Rolling (120) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Makeshift Armor Plating > --- WEAPON (4) ------- Barrage Gun Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY (18) --- Light Treads Light Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Armored Huge Wheel Zionite Weapon Casing Zionite Light Carapace Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Machine Gun Rocket Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Recoil Stabilizer Kinecellerator Makeshift Armor Plating > --- WEAPON ----------- Barrage Gun Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Treads Light Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Armored Huge Wheel Zionite Weapon Casing Zionite Light Carapace Hardened Medium Armor Plating Hardened Medium Armor Plating Rocket Launcher Phasing Sabre [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 4 | . . 2 . . . . . . . 2 Weapon 2 | . . . . . 2 . . . . . Parts Attached 102 | 8 5 6 15 14 21 1 5 6 11 10 Power 5 | 1 . . 1 . 1 . . . . 2 Engine 3 | 1 . . 1 . . . . . . 1 Core 2 | . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . . 3 5 9 . . . 5 . Treads 20 | . . . 2 5 8 . . . 5 . Leg 3 | 2 . . 1 . . . . . . . Wheel 1 | . . . . . 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 2 3 6 5 3 6 . 1 1 . 5 Device 9 | 1 . 2 . . 3 . . . . 3 Storage 7 | 1 3 . . . 1 . 1 . . 1 Processor 8 | . . 4 3 1 . . . . . . Hackware 1 | . . . . 1 . . . . . . Protection 7 | . . . 2 1 2 . . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 41 | 3 2 . 6 6 5 1 4 5 6 3 Energy Gun 3 | 1 . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 26 | 2 . . 1 5 4 1 2 4 5 2 Ballistic Cannon 4 | . 2 . 2 . . . . . . . Launcher 5 | . . . . . . . 2 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . 1 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . . . . . Parts Lost 18 | . . . 6 1 . . 1 . 6 4 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . . 1 1 . . . . 2 . Utility 5 | . . . 3 . . . . . . 2 Weapon 8 | . . . 2 . . . 1 . 4 1 Highest Loss Streak 4 | . . . 3 1 . . 1 . 4 4 Average Slot Usage (%) 93 | . 96 96 89 100 97 92 92 84 90 92 Engine 3 | . 14 11 11 9 1 . . . . . Core 4 | . . . . . 5 7 7 7 7 5 Treads 17 | . . . 8 36 24 15 15 15 15 13 Leg 2 | . 28 22 10 . . . . . . . Wheel 3 | . . . . . 2 7 7 7 7 6 Device 7 | . 7 5 7 . 9 7 7 7 7 17 Storage 12 | . 17 11 11 9 7 15 15 15 15 13 Processor 5 | . . 23 14 19 5 . . . . . Protection 5 | . . . 3 3 7 7 7 7 7 8 Ballistic Gun 23 | . 19 . 5 14 29 30 29 22 28 25 Ballistic Cannon 1 | . 8 22 10 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 14 31 29 38 41 58 58 59 58 57 89 Greatest Support 80 | 20 20 20 40 80 80 28 28 28 28 28 Greatest Overweight (x) 3 | 1 1 1 3 . 2 2 2 2 2 3 Average Overweight (x) 1 | . . 1 1 . . 2 1 1 1 2 Largest Inventory Capacity 18 | 6 16 10 10 10 16 16 16 16 16 18 Average Capacity 13 | 5 7 10 10 10 10 16 16 16 16 17 Most Carried 17 | 6 10 10 10 10 14 15 16 16 16 17 Average Carried 11 | 4 7 9 9 9 10 14 15 15 14 13 Final Capacity 18 | 6 10 10 10 10 16 16 16 16 16 18 Final Carried 16 | 6 9 10 10 10 14 15 15 16 13 16 Class Distribution -------------------- 29% | Mutant 28% | Tank 16% | Scavenger-Gunner 8% | Scavenger-Tank 5% | Commander-Gunner 4% | Gunner 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 3473 | 292 104 73 419 625 804 98 251 . 511 296 Remotely 117 | 65 52 . . . . . . . . . Salvage Created 4531 | 86 150 73 545 887 1352 221 320 . 426 471 Parts 227 | 4 8 8 50 44 56 12 12 . 20 13 Haulers Intercepted 6 | . . 1 3 2 . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . 12 20 . 24 . Prevented 5 | . . . . . . . . . 5 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 90 | . 4 1 17 14 21 4 7 . 11 11 Guns 57 | . 3 . . 14 21 4 3 . 5 7 Cannons 18 | . 1 1 16 . . . . . . . AOE 15 | . . . 1 . . . 4 . 6 4 Classes Destroyed 14 | 1 2 2 4 2 2 1 . . . . Worker 1 | . . . . . 1 . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 6 | . . 1 3 2 . . . . . . Recycler 8 | 1 1 . 1 1 4 . . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 3 | . . . 2 1 . . . . . . Swarmer 25 | . 3 . 10 4 3 . . . 2 3 Grunt 37 | . 1 . 1 6 13 2 5 . 4 5 Brawler 6 | . . . 1 . 2 1 1 . 1 . Duelist 2 | . . . 1 . . . . . 1 . Sentry 14 | . . 1 4 4 2 . . . 1 2 Hunter 3 | . . . . . . 1 . . 2 . Programmer 3 | . . . . . 1 . 1 . . 1 Best Kill Streak 6 | 1 3 1 6 4 5 3 2 . 6 4 Combat Bots Only 6 | . 3 1 6 4 4 3 2 . 6 4 Max Kills in Single Turn 3 | 1 1 1 2 2 3 1 1 . 3 2 Gunslinging 2 | . . . . . 2 . . . . . Exploded 3 | . . . 1 . . . 1 . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Damage Taken 4952 | . 124 63 1106 582 531 116 304 . 1062 1064 Core 419 | . 17 . 193 15 . . . . 126 68 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 93 . 51 97 . . . . 82 . Volleys Fired 265 | 4 20 3 66 48 46 7 16 . 27 28 Largest 4 | 2 2 2 2 2 4 4 4 . 4 4 Hottest 112 | 70 70 70 70 68 94 94 94 . 96 112 Shots Fired 695 | 8 40 6 127 94 181 27 47 . 69 96 Gun 557 | 8 32 . 21 94 181 27 41 . 62 91 Cannon 120 | . 8 6 106 . . . . . . . Launcher 18 | . . . . . . . 6 . 7 5 Special . | . . . . . . . . . . . Kinetic 648 | 4 40 6 119 77 181 27 41 . 62 91 Thermal 4 | 4 . . . . . . . . . . Explosive 18 | . . . . . . . 6 . 7 5 Electromagnetic 25 | . . . 8 17 . . . . . . Robot Hit Streak 18 | 3 7 4 12 17 18 6 9 . 5 11 Robot Miss Streak 6 | 1 2 1 5 2 2 2 2 . 6 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . 2 . . 1 3 1 . . 1 1 Max Gunslinging Chain 2 | . 1 . . 1 2 1 . . 1 1 Shots Hit Robots 482 | 5 26 5 86 77 120 18 32 . 39 74 Core Hits 231 | 2 7 3 29 33 54 9 20 . 45 29 Critical Hits 6 | . . . 2 1 1 . . . 1 1 Critical Kills 3 | . . . 1 1 . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . . . 1 . Melee Attacks 8 | . . . 2 1 5 . . . . . Impact . | . . . . . . . . . . . Slashing 8 | . . . 2 1 5 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9334 | 51 327 103 1405 1263 1830 260 919 . 1661 1515 Guns 5997 | 51 234 . 225 1228 1830 260 418 . 572 1179 Cannons 1302 | . 93 103 1106 . . . . . . . Explosions 2035 | . . . 74 35 . . 501 . 1089 336 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 6890 | 26 327 103 1225 950 1830 260 418 . 572 1179 Thermal 134 | 25 . . 74 35 . . . . . . Explosive 1926 | . . . . . . . 501 . 1089 336 Electromagnetic 384 | . . . 106 278 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . 10 . 5 5 5 5 . . Average Corruption 4 | . . . 9 . 1 5 5 5 . . Corruption Purged . | . . . . . . . . . . . Effects 77 | . . . 23 . 13 13 22 6 . . Message Errors 18 | . . . 3 . 7 . 5 3 . . Matter Fused 16 | . . . 5 . 1 1 7 2 . . Heat Flow Errors 7 | . . . 3 . . 3 1 . . . Energy Discharges 9 | . . . 2 . 3 2 2 . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 7 | . . . 2 . 1 2 1 1 . . Data Loss (major) 3 | . . . . . 1 1 1 . . . Misfires 1 | . . . . . . . 1 . . . Misdirections 4 | . . . 4 . . . . . . . Targeting Errors 10 | . . . 4 . . 2 4 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 97 | . 5 . 25 . . . 20 . 47 . Projectiles 16 | . 5 . 11 . . . . . . . Explosions 81 | . . . 14 . . . 20 . 47 . Melee . | . . . . . . . . . . . Knockbacks 11 | . 2 . 9 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 11 | . 2 . 9 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 441 | 27 18 9 441 33 290 174 140 . 14 24 Average Temperature 67 | 12 9 9 124 9 74 36 16 . 10 8 Received Heat Transfer 1275 | . 12 18 171 252 201 54 93 . 132 342 Effects 1 | . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 224 | 74 . . 100 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 547 | 5 143 131 496 346 547 . . . . 365 Initial 159 | . 3 59 55 159 109 . . . . 119 Average 206 | 1 73 79 308 220 231 . . . . 134 Maximum Alert Level 2 | . . . 2 1 2 . . . . 1 Low Security (%) 48 | 100 100 100 17 28 38 . . . . 84 Level 1 45 | . . . 69 71 51 . . . . 15 Level 2 5 | . . . 12 . 9 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 . 5 4 6 . . . 1 5 Investigation 3 | . . . . . 2 . . . . 1 Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 5 | . 1 . . 1 2 . . . . 1 Assault 3 | . . . 2 . . . . . 1 . Garrison 8 | . . . 3 3 1 . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 . 1 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 7 2 20 21 39 4 11 . 27 25 Peak Tracking Total 9 | . 4 2 6 4 5 3 4 . 9 7 Tactical Retreats 7 | . . . . . 1 . . . 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 . . . 6 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 7 | . . . 2 1 . . . . . 4 Max in Single Turn 2 | . . . 1 . . . . . . 2 Garrison Access 2 | . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 26 | . 2 2 5 5 11 . . . . 1 Terminals 18 | . 2 2 5 4 5 . . . . . Fabricators 5 | . . . . . 4 . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Total Hacks 55 | . 3 5 8 14 24 . . . . 1 Successful 26 | . 2 3 5 7 9 . . . . . Failed 29 | . 1 2 3 7 15 . . . . 1 Catastrophic 5 | . . . 1 . 4 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . 2 5 2 6 14 . . . . 5 Terminals 39 | . 3 5 8 13 10 . . . . . Fabricators 12 | . . . . . 11 . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 12 | . 1 1 5 4 1 . . . . . Open Door 4 | . . . 4 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 4 | . . 1 1 1 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . Build 3 | . . . . . 3 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . Seal Access 2 | . . . . . 2 . . . . . Unauthorized Hacks 8 | . 1 2 . 2 3 . . . . . Terminals 7 | . 1 2 . 2 2 . . . . . Track 1 | . 1 . . . . . . . . . Botnet 6 | . . 2 . 2 2 . . . . . Fabricators 1 | . . . . . 1 . . . . . Prioritize 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 2 1 1 4 9 . . . . 1 Full Trace Events 2 | . . . . . 2 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 8 | . . . . . 8 . . . . . Matter 504 | . . . . . 504 . . . . . Time 111 | . . . . . 111 . . . . . Total Robot Build Rating 32 | . . . . . 32 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Matter 190 | . . . . . 190 . . . . . Time 95 | . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 19 | . . . 2 . 8 . . 4 2 3 Largest Group 5 | . . . 2 2 4 4 2 4 5 3 Highest-Rated Group 210 | . . . 62 62 48 48 24 153 172 210 Highest-Rated Ally 70 | . . . 31 31 12 12 12 40 40 70 Zionite Dispatches 1 | . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 240 | . . . . 33 97 36 8 . 44 22 Total Damage 3735 | . . . . 440 993 345 128 . 1309 520 Kills 39 | . . . . 6 12 1 3 . 13 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 8358 | 82 386 183 793 786 2024 449 613 835 1498 709 Spaces Moved 5360 | 45 240 91 313 370 1259 356 455 652 1141 438 Core 7 | 7 . . . . . . . . . . Treads 1219 | . . . 152 370 697 . . . . . Legs 530 | 38 240 91 161 . . . . . . . Wheels 3604 | . . . . . 562 356 455 652 1141 438 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 160 110 120 110 110 110 120 Average Speed 128 | 111 126 150 169 160 139 120 119 112 113 122 Slowest Speed 210 | 120 150 150 210 160 185 120 120 120 120 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 39 15 56 46 39 58 62 60 96 15 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 1 7 . 4 . Spaces Dug 6 | . . . . 1 5 . . . . . Terrain Destroyed 111 | . . . 4 4 5 . 47 . 30 21 Melee 6 | . . . . 1 5 . . . . . Projectile 6 | . . . . . . . . . 2 4 AOE 99 | . . . 4 3 . . 47 . 28 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 6312 | 65 289 130 447 480 1438 364 496 755 1297 551 Wait 464 | 3 5 27 30 35 83 . 19 90 114 58 Move 5350 | 44 239 90 312 369 1258 355 454 651 1140 438 Hop . | . . . . . . . . . . . Pick Up 47 | 6 8 1 9 4 9 1 1 2 . 6 Fast Attach 42 | 7 3 6 7 4 8 1 . 3 2 1 Attach 20 | . . . 5 3 2 . 1 1 4 4 Detach 14 | . 1 3 4 2 2 . . 1 . 1 Swap 40 | 1 2 . 3 7 11 . 4 2 5 5 Drop 52 | . 11 . 9 7 14 . 1 5 2 3 Fire 265 | 4 20 3 66 48 46 7 16 . 27 28 Melee 8 | . . . 2 1 5 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 Rewire 3 | . . . . . . . . . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 8) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Utility x2 552 | -9/Materials | Discovered new exit (range 10) 560 | -9/Materials | Discovered new exit (range 15) 652 | -9/Materials | Entered Storage 796 | -9/Storage | Garrison activated, responded to threat 951 | -9/Storage | System corruption reached 10% 981 | -9/Storage | Lost 3 parts (1n1u1w) 1408 | -9/Storage | Met a pair of Derelict thieves 1434 | -9/Storage | Discovered new exit (range 6) 1445 | -9/Storage | Entered Materials 1445 | -8/Materials | Accompanied by 2 allies 1445 | -8/Materials | Evolved 2 slots: Propulsion x2 1603 | -8/Materials | Garrison activated, responded to threat 2220 | -8/Materials | Discovered new exit (range 8) 2231 | -8/Materials | Entered Factory 2231 | -7/Factory | Evolved 2 slots: Weapon x2 2681 | -7/Factory | Build established: Scavenger-Gunner 3308 | -7/Factory | Garrison activated, responded to threat 3446 | -7/Factory | Fabricated S-27 Virus? 3452 | -7/Factory | Fabricated Adv. Heat Sink (x2) 3911 | -7/Factory | Fabricated S-27 Virus? 4157 | -7/Factory | Discovered new exit (range 15) 4255 | -7/Factory | Entered Lower Caves 4255 | -7/Lower Caves | Accompanied by 4 allies 4583 | -7/Lower Caves | Build established: Tank 4686 | -7/Lower Caves | Discovered new exit (range 16) 4704 | -7/Lower Caves | Entered another Lower Caves area 4704 | -7/Lower Caves | Accompanied by 2 allies 4741 | -7/Lower Caves | Encountered a Warlord checkpoint 4758 | -7/Lower Caves | Discovered new exit (range 12) 5261 | -7/Lower Caves | Learned location of 1 exit from Factory 5278 | -7/Lower Caves | Spotted B-75 Beast 5291 | -7/Lower Caves | Discovered new exit (range 12) 5317 | -7/Lower Caves | Entered Zion 5374 | -7/Zion | Given A8's code to call for help 5381 | -7/Zion | Discovered new exit (range 11) 5479 | -7/Zion | System corruption cleaned by Quarantine Array 5865 | -7/Zion | Imprinted 5867 | -7/Zion | Declared Zion's savior 6152 | -7/Zion | Entered Proximity Caves 6152 | -6/Proximity Caves | Accompanied by 4 allies 6237 | -6/Proximity Caves | Spotted B-75 Beast 6345 | -6/Proximity Caves | Learned Factory stockpile data 6377 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6398 | -6/Proximity Caves | Learned 4 Factory zone layouts 6884 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6930 | -6/Proximity Caves | Lost 4 parts (1n3w) 7481 | -6/Proximity Caves | Build established: Scavenger-Tank 7644 | -6/Proximity Caves | Discovered new exit (range 6) 7650 | -6/Proximity Caves | Entered Factory 7650 | -6/Factory | Evolved 2 slots: Utility x2 7651 | -6/Factory | Identified exit to Factory 7742 | -6/Factory | Zion Light squad teleported in 7914 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8172 | -6/Factory | Found Prototype Protection 8202 | -6/Factory | Build established: Scavenger-Gunner 8348 | -6/Factory | Garrison activated, responded to threat 8359 | -6/Factory | Self-destructed Last Messages --------------- 08342_ The unstable cave ceiling collapses. 08342_ U-05 Engineer lays Concrete. 08345_ K-01 Serf collects debris. 08346_ U-05 Engineer lays Concrete. 08348_ Slug penetrates G-50 Soldier. 08348_ G-50 Soldier calls for garrison reinforcements. 08348_ ALERT: Activating Garrison Access F001. 08348_ K-01 Serf collects debris. 08348_ U-05 Engineer lays Concrete. 08349_ The unstable cave ceiling collapses. 08349_ G-50 Soldier crushed by falling debris. 08350_ U-05 Engineer lays Concrete. 08351_ Slug penetrates G-50 Soldier. 08351_ G-50 Soldier destroyed. 08352_ K-01 Serf collects debris. 08352_ U-05 Engineer lays Concrete. 08354_ Slug penetrates G-50 Soldier. 08356_ K-01 Serf collects debris. 08357_ Recoil Stabilizer destroyed. 08358_ Acquired 50 matter. 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""" #???????? ?????????? | | ???????????????????"""???? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 160 Armor Coverage 325 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Adv. Heat Sink | x2 | -7/Factory | Preloaded S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed SalvageCannonMinigun Manual? 0 Play Time 01:03:21 Cumulative 107.3 hours Start 2021.08.18 @ 20:12:24 End 2021.08.18 @ 21:15:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb09ac5a-1f63-43db-b6cf-cb46befd1574