Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 17:54:17 Player: Harvey Danger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1110) 1110 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4300 Bonus ------- None Cogmind --------- Core Integrity 206/700 Matter 9/300 Energy 100/100 System Corruption 7% Temperature Cool (13) Movement Flying (40) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Field Propulsion Drive High-capacity Storage Unit Advanced Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Large Storage Unit Structural Scanner Actuator Array Actuator Array Improved Medium Armor Plating Shock Absorption System System Shield Particle Cannon Rocket Launcher Datajack [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 44 | 6 5 1 9 10 13 . . Power 6 | 1 . . 3 . 2 . . Engine 6 | 1 . . 3 . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 . 2 4 2 . . Treads . | . . . . . . . . Leg 9 | . 2 . 2 4 1 . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 14 | 1 1 1 1 3 7 . . Device 6 | . 1 . . 1 4 . . Storage 2 | 1 . . . 1 . . . Processor 4 | . . 1 1 1 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 12 | 2 2 . 3 3 2 . . Energy Gun 3 | 1 . . . 1 1 . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 4 | 1 1 . 1 1 . . . Ballistic Cannon 2 | . . . 1 . 1 . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . Parts Lost 16 | . . . 2 3 11 . . Power 1 | . . . . 1 . . . Propulsion 5 | . . . . 2 3 . . Utility 3 | . . . . . 3 . . Weapon 7 | . . . 2 . 5 . . Highest Loss Streak 11 | . . . 1 1 11 . . To Critical Strikes 1 | . . . . . 1 . . Average Backups 6 | 3 7 4 4 8 7 5 5 Power . | . 1 1 . 1 1 1 1 Propulsion . | 1 3 . . . . . 1 Utility 1 | . . . . 3 3 1 1 Weapon 1 | . 1 1 1 2 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 17 | . 2 . 2 . 8 1 4 Power 2 | . . . 1 . 1 . . Propulsion 3 | . 2 . . . . . 1 Utility 8 | . . . . . 7 . 1 Weapon 2 | . . . . . . . 2 Tool/Special 2 | . . . 1 . . 1 . Average Slot Usage (%) 79 | . 97 100 96 95 59 38 21 Engine 12 | . 14 14 22 14 8 . . Leg 16 | . 3 28 22 25 10 . . Wheel 2 | . 24 . . . . . . Flight 1 | . . . . . 3 7 7 Device 9 | . 1 14 11 9 10 15 3 Storage 3 | . 12 . . 6 3 . . Processor 9 | . . 11 18 11 4 7 7 Protection 2 | . 11 2 . . 4 . . Energy Gun 5 | . 14 14 2 4 3 . . Energy Cannon 1 | . . . . 2 2 . . Ballistic Gun 8 | . 14 14 13 9 2 . . Ballistic Cannon 2 | . . . 5 8 . . . Special Melee Weapon 1 | . . . . . 2 7 2 Peak Build Rating 30 | 6 7 7 17 28 30 17 17 Average Rating 15 | 3 6 7 12 23 22 17 9 On Entrance 11 | . 6 7 7 17 24 17 17 Avg Prop Armor Cover (%) 6 | . . . . 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 61 | 13 15 11 23 46 61 3 3 Greatest Support 47 | 32 32 20 26 47 44 6 6 Greatest Overweight (x) 2 | 2 . . . 1 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 5 15 15 5 5 Average Capacity 7 | 6 7 5 5 12 9 5 5 Most Carried 13 | 6 8 5 5 13 12 5 5 Average Carried 6 | 3 7 4 4 8 7 4 5 Final Capacity 15 | 8 5 5 5 15 5 5 5 Final Carried 13 | 6 5 5 5 13 5 5 5 Class Distribution -------------------- 55% | Mutant 16% | Scavenger-Gunner 12% | Scavenger-Mutant 8% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 932 | 205 154 33 297 173 70 . . Remotely . | . . . . . . . . Salvage Created 1155 | . 117 . 484 426 128 . . Parts 76 | . 9 . 32 32 3 . . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 31 | . 4 . 12 12 3 . . Guns 14 | . 3 . 5 5 1 . . Cannons 6 | . . . 2 4 . . . AOE 11 | . 1 . 5 3 2 . . Classes Destroyed 10 | . 3 . 5 2 . . . Worker 2 | . 1 . . 1 . . . Builder 4 | . . . 1 3 . . . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . 1 . . . Watcher 3 | . . . 2 1 . . . Swarmer 9 | . 3 . . 6 . . . Grunt 17 | . 1 . 8 5 3 . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 3 | . . . 2 1 . . . Best Kill Streak 11 | . 4 . 6 11 3 . . Combat Bots Only 6 | . 3 . 5 6 3 . . Max Kills in Single Turn 4 | . 1 . 3 4 2 . . Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 2 2 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 208 | . 16 1 45 42 85 1 18 Missed 74 | . 7 . 15 10 26 1 15 Hits 134 | . 9 1 30 32 59 . 3 Melee 11 | . . . . . 11 . . Projectile 123 | . 9 1 30 32 48 . 3 Critical Strikes 4 | . . . . 2 2 . . Damage Taken 2361 | . 114 16 425 385 1380 . 41 Core 574 | . 9 . 46 25 453 . 41 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 . 96 88 95 . . . Volleys Fired 81 | . 14 . 35 25 7 . . Largest 3 | . 2 . 2 3 3 . . Hottest 157 | . 60 . 60 124 157 . . Shots Fired 190 | . 28 . 69 72 21 . . Gun 138 | . 28 . 59 38 13 . . Cannon 42 | . . . 6 29 7 . . Launcher 10 | . . . 4 5 1 . . Special . | . . . . . . . . Kinetic 129 | . 14 . 59 50 6 . . Thermal 31 | . . . . 17 14 . . Explosive 10 | . . . 4 5 1 . . Electromagnetic 20 | . 14 . 6 . . . . Robot Hit Streak 5 | . 5 . 5 5 2 . . Robot Miss Streak 7 | . 2 . 4 7 2 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 88 | . 14 . 38 25 10 . 1 Core Hits 73 | . 7 . 24 34 8 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 1 . 1 . . Burn 1 | . . . . . 1 . . Blast 1 | . . . 1 . . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2706 | . 218 . 850 1245 393 . . Guns 899 | . 187 . 398 230 84 . . Cannons 459 | . . . 68 268 123 . . Explosions 1328 | . 31 . 384 744 169 . . Melee . | . . . . . . . . Ramming 20 | . . . . 3 17 . . Kinetic 820 | . 74 . 393 341 12 . . Thermal 383 | . 31 . . 157 195 . . Explosive 1297 | . . . 384 744 169 . . Electromagnetic 186 | . 113 . 73 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 17 13 11 Average Corruption 12 | . . . . . 14 12 7 Corruption Purged 10 | . . . . . 4 2 4 Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . 11 2 5 Message Errors 3 | . . . . . 2 1 . Matter Fused 2 | . . . . . 2 . . Heat Flow Errors 5 | . . . . . 2 . 3 Energy Discharges 2 | . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 2 | . . . . . 1 1 . Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . 7 . . . Projectiles . | . . . . . . . . Explosions 7 | . . . . 7 . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 184 | . 35 . 61 41 47 . . Shots 5 | . 1 . 2 1 1 . . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . 1 2 . . Kicked 3 | . . . . 1 2 . . Crushed . | . . . . . . . . Highest Temperature 627 | . 51 . 78 400 627 . 218 Average Temperature 131 | . 18 . 23 162 291 . 97 Received Heat Transfer 741 | . 12 9 165 99 432 . 24 Effects 14 | . . . . 2 12 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . . 1 3 . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 3 | . . . . . 3 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 864 | . 50 . . 333 481 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 80 | 100 100 100 69 35 100 100 100 Level 1 19 | . . . 30 64 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 350 | . 83 24 220 350 128 16 20 Initial 128 | . . 24 . 81 128 16 . Average 85 | . 40 3 132 208 52 6 1 Influence Increases 1186 | . 129 . 395 429 188 . 45 Destroy 0b10 Robot/C 620 | . 80 . 240 240 60 . . Destroy 0b10 Robot/NC 55 | . 5 . 15 35 . . . Destroy Leader 138 | . 20 . 74 44 . . . Successful Hack 28 | . 6 . 22 . . . . Disable Machine 45 | . 15 . 15 15 . . . Destroy Structure 75 | . 3 . 29 35 8 . . Lose Combat Pursuer 225 | . . . . 60 120 . 45 Influence Decreases 1166 | . 66 63 200 342 424 46 25 Entered New Map 337 | . . 39 . 114 154 30 . Time Decay 689 | . 66 24 180 198 180 16 25 Lost Part 140 | . . . 20 30 90 . . Squads Dispatched 11 | . 2 . 3 1 4 . 1 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . 1 . . Reinforcement 9 | . 2 . 2 1 3 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 4 | . 1 . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 7 2 16 24 16 5 6 Peak Tracking Total 10 | . 3 2 5 10 7 5 6 Tactical Retreats 9 | . . . . 3 4 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 4 | . 1 . 2 1 . . . Max in Single Turn 1 | . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 4 | . 1 . 1 . 2 . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 2 . 3 . 2 . . Successful 5 | . 1 . 3 . 1 . . Failed 2 | . 1 . . . 1 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . 2 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 726 | . 19 240 361 104 2 . . Optics 359 | . . . 255 104 . . . Structural 723 | . 19 240 361 103 . . . T.N.C. 629 | . . 214 361 54 . . . ECM 2 | . . . . . 2 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 1969 | 75 208 240 361 415 440 68 162 Spaces Moved 1867 | 50 145 195 190 215 506 165 401 Core 20 | 20 . . . . . . . Treads . | . . . . . . . . Legs 727 | . 22 195 190 215 105 . . Wheels 153 | 30 123 . . . . . . Hover . | . . . . . . . . Flight 967 | . . . . . 401 165 401 Fastest Speed 40 | 50 100 120 120 120 40 40 40 Average Speed 83 | 115 103 120 120 139 72 40 40 Slowest Speed 260 | 150 120 120 120 190 260 40 40 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 35 64 31 39 19 72 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 85 | . 3 . 30 45 7 . . Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 83 | . 3 . 30 43 7 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 2105 | 67 173 201 257 270 571 166 400 Wait 2 | . . 2 . . . . . Move 1857 | 49 144 194 189 214 506 164 397 Hop 2 | . . . . . . . 2 Pick Up 59 | 12 3 2 10 16 15 1 . Fast Attach 2 | . . . . . 2 . . Attach 27 | 6 . . 4 4 13 . . Detach 6 | . . . . . 6 . . Swap 33 | . 8 1 12 8 4 . . Drop 32 | . 4 2 7 2 16 1 . Fire 81 | . 14 . 35 25 7 . . Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 3 | . . . . 1 2 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 9) 284 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 422 | -10/Mines | Discovered new exit (range 9) 431 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 500 | -10/Mines | Learned 4 Materials zone layouts 509 | -10/Mines | Discovered new exit (range 12) 524 | -10/Mines | Entered Materials 524 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 525 | -9/Materials | Identified exit to Storage 525 | -9/Materials | Identified exit to Materials 703 | -9/Materials | Discovered new exit (range 15) 885 | -9/Materials | Entered another Materials area 885 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1279 | -8/Materials | Build established: Scavenger-Gunner 1282 | -8/Materials | Discovered new exit (range 16) 1300 | -8/Materials | Entered Factory 1300 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1493 | -7/Factory | System corruption reached 10% 1552 | -7/Factory | Core integrity fell below 50% 1567 | -7/Factory | Lost 11 parts (3n3u5w) 1724 | -7/Factory | Discovered new exit (range 11) 1740 | -7/Factory | Sucked down chute 1740 | -7/Factory | Entered Waste 1747 | -7/Waste | Spotted C-40 Crusher 1770 | -7/Waste | Spotted C-40 Crusher 1772 | -7/Waste | Spotted C-40 Crusher 1792 | -7/Waste | Spotted C-40 Crusher 1793 | -7/Waste | Spotted C-40 Crusher 1796 | -7/Waste | Spotted C-40 Crusher 1800 | -7/Waste | Discovered new exit (range 16) 1805 | -7/Waste | Build established: Mutant 1807 | -7/Waste | Identified exit to Factory 1808 | -7/Waste | Entered Factory 1970 | -7/Factory | Self-destructed Last Messages --------------- 01853_ System Restoration Module purges 1% system corruption (7%). 01853_ System Restoration Module expended. 01865_ Sneak attack on T-07 Excavator. 01865_ Jacked T-07 Excavator... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 01866_ System corrupted: Datajack rejected. 01866_ ALERT: All DSF locations entering lockdown mode. 01867_ Connecting with Fabricator... 01885_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01892_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 01894_ System corrupted: Energy discharge (-22). 01956_ U-05 Engineer works on Matter Pump. 01962_ System corrupted: Heat flow error (+247). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# @ """ #?????????????????? | | ??????????????????????# "T" #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????#???????????? | | ??????????????????????# #???? #???????????? | | ??????????????????????# """ #??? #???????????? | | ??????????????????????# """ #?? #???????????? | | ??????????????????????# """ #? #???????????? | | ??????????????????????# # #???????????? | | ?????????????#############+##### ######??????? | | ??????????? ??????? | | ??????????? ?????? | | ????????????"" """ ?????? | | ?????????????" """ ?????? | | ?????????????" """ ?????? | | ???????????? ###+######+########???????? | | ?????????" """ """ # #????????????????? | | ?????"???" """ """ # """ #????????????????? | | ???""" """ """ """ # """ #????????????????? | | ??? + """ !#????????????????? | | ?? """ """ # #????????????????? | | ?? """ """ / # !!] #????????????????? | | ?" " """ """ #! !]] / #????????????????? | | # !]] #????????????????? | | ????"" """ """ """ # ] ##########???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 62 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Ew, Corruption Fitting Room For Emergencies Only Hydra Item+ Organ Harvest Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ShiftBottomlessInitializer Manual? 0 Play Time 00:54:40 Cumulative 14.0 hours Start 2026.06.10 @ 16:59:59 End 2026.06.10 @ 17:54:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d10ef01b-4db0-4547-a673-6ccab06cd612