Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 00:58:24 Player: Luclamus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3012) 3012 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7932 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 246/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Scythe (fused) > --- INVENTORY (20) --- Improved Cooling System Large Storage Unit Seismic Detector Seismic Detector Recoil Nullifier Reaction Control System Weapon Shielding System Restoration Module Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Targeting Computer Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Autogun Gauss Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Neutrino Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Compact Battery Compact Matter Pod System Restoration Module Heavy Ion Cannon Heavy Assault Rifle Assault Cannon Advanced Assault Cannon Bore Cannon Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Compact Matter Pod Processor Advanced Targeting Computer Protection Core Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . 4 2 . . 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . . . 1 Utility 4 | . . . 1 2 . . 1 . . . Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 121 | 6 9 3 20 15 16 3 16 16 . 17 Power 9 | 1 . . 2 1 2 . 1 2 . . Engine 4 | 1 . . . . . . 1 2 . . Core 5 | . . . 2 1 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 2 7 4 4 . 1 1 . 5 Treads 1 | . . . . . . . . 1 . . Leg 22 | 2 . 2 7 4 4 . 1 . . 2 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . 2 Utility 34 | 1 4 . 3 6 1 2 8 6 . 3 Device 12 | . . . 1 2 . 1 5 1 . 2 Storage 15 | 1 3 . 2 3 1 . 3 2 . . Processor 4 | . 1 . . 1 . . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . 1 . 2 . . Artifact . | . . . . . . . . . . . Weapon 52 | 2 5 1 8 4 9 1 6 7 . 9 Energy Gun 1 | . . . . . . . . 1 . . Energy Cannon 4 | . . . 1 1 1 . 1 . . . Ballistic Gun 24 | 2 5 . 6 2 2 1 3 2 . 1 Ballistic Cannon 11 | . . 1 1 . 4 . 2 3 . . Launcher 4 | . . . . 1 2 . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 7 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 60 | . . . 2 2 12 3 5 15 . 21 Power 6 | . . . . . 2 . 1 3 . . Propulsion 14 | . . . 2 . 4 1 2 1 . 4 Utility 15 | . . . . 1 1 2 . 5 . 6 Weapon 25 | . . . . 1 5 . 2 6 . 11 Highest Loss Streak 14 | . . . 2 1 8 3 2 10 . 14 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 94 100 99 98 97 92 88 66 66 39 Engine 3 | . 14 14 3 . . . 5 3 . . Core 3 | . . . 5 7 6 7 6 1 . . Treads 1 | . . . . . . . . 4 6 1 Leg 17 | . 28 28 35 29 27 23 16 1 . . Device 6 | . . . 7 1 7 6 15 8 . 1 Storage 13 | . 14 14 10 21 14 15 13 17 13 7 Processor 10 | . 8 14 9 15 15 7 6 9 13 7 Protection 2 | . . . . . . 6 3 1 13 3 Ballistic Gun 11 | . 28 19 18 17 12 7 7 9 6 2 Ballistic Cannon 6 | . . 8 7 . 9 15 10 4 6 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 14 21 27 40 40 50 45 73 66 58 61 Greatest Support 80 | 20 20 50 75 80 80 58 42 30 30 39 Greatest Overweight (x) 16 | . 1 1 . . 1 1 5 16 1 16 Average Overweight (x) . | . . . . . . . 1 2 1 4 Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 20 20 20 20 Average Capacity 16 | 6 8 10 12 15 15 15 19 20 20 20 Most Carried 20 | 6 10 10 15 15 15 15 20 17 13 16 Average Carried 12 | 4 8 9 11 14 11 13 17 13 11 11 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 20 20 Final Carried 17 | 6 10 10 15 15 15 15 17 11 13 9 Class Distribution -------------------- 29% | Mutant 25% | Scavenger-Gunner 25% | Gunner 17% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Matter Collected 3334 | 222 342 90 680 212 488 452 111 471 19 247 Remotely . | . . . . . . . . . . . Salvage Created 2595 | . 362 168 727 337 302 191 190 146 . 172 Parts 149 | . 30 11 52 23 11 5 11 2 . 4 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 5 | . 3 . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . 11 . . 10 5 . 5 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 74 | . 9 4 19 8 15 5 6 4 . 4 Melee 2 | . . . . . . . . . . 2 Guns 37 | . 9 4 11 4 3 1 3 2 . . Cannons 29 | . . . 8 2 8 4 3 2 . 2 AOE 6 | . . . . 2 4 . . . . . Classes Destroyed 11 | . 6 1 1 2 1 . . . . . Worker 4 | . 1 . . 2 . . 1 . . . Builder 2 | . 1 . 1 . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 24 | . 5 . 9 . 6 1 3 . . . Grunt 32 | . 4 . 8 5 6 3 1 2 . 3 Sentry 5 | . . . 2 . 2 1 . . . . Hunter 3 | . . . . 1 . . 1 1 . . Programmer 4 | . . . . 2 . . 1 . . 1 Behemoth 2 | . . . . . 1 . . 1 . . Subdweller 4 | . . 4 . . . . . . . . Best Kill Streak 11 | . 4 4 5 7 11 2 3 1 . 1 Combat Bots Only 11 | . 2 4 4 5 11 2 3 1 . 1 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . . 1 2 . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 659 | . 37 13 102 44 119 31 74 97 . 142 Missed 184 | . 9 5 24 14 39 7 29 27 . 30 Damage Taken 8039 | . 255 191 882 435 1638 251 552 1570 . 2265 Core 2098 | . 71 61 106 40 360 16 41 394 . 1009 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 93 | . . . . . . . . . . 93 Regen/Repaired (Parts) 152 | . . . . 152 . . . . . . Core Remaining (%) 63 | 100 . 47 80 . . 40 . . 48 . Volleys Fired 221 | . 42 11 52 21 30 9 16 31 . 9 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 Hottest 141 | . 46 46 105 123 132 115 121 141 . 109 Shots Fired 540 | . 84 20 125 57 77 27 42 82 . 26 Gun 352 | . 84 20 104 37 20 9 21 40 . 17 Cannon 178 | . . . 21 18 51 18 21 40 . 9 Launcher 10 | . . . . 2 6 . . 2 . . Special . | . . . . . . . . . . . Kinetic 480 | . 84 20 114 39 59 27 39 72 . 26 Thermal 52 | . . . 11 18 12 . 3 8 . . Explosive 8 | . . . . . 6 . . 2 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | . 13 14 9 12 15 7 8 14 . 3 Robot Miss Streak 5 | . 5 1 5 2 5 3 4 4 . 4 Penetration Max 1 | . . . 1 . . . 1 . . 1 Secondary Targets 6 | . 3 . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 347 | . 49 17 74 39 54 16 25 56 . 17 Core Hits 180 | . 24 7 47 19 41 8 11 16 . 7 Critical Kills 5 | . . . 3 . 1 . . 1 . . Critical Parts Destroyed 6 | . . . 2 . 3 . . 1 . . Critical Strikes 20 | . . . 5 . 5 2 3 4 . 1 Destroy 12 | . . . 5 . 5 . . 2 . . Blast 8 | . . . . . . 2 3 2 . 1 Melee Attacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 7838 | . 607 263 1164 1113 1983 346 560 1331 . 471 Guns 3500 | . 607 263 876 466 199 97 252 569 . 171 Cannons 2943 | . . . 288 320 885 249 308 720 . 173 Explosions 1268 | . . . . 327 899 . . 42 . . Melee 127 | . . . . . . . . . . 127 Ramming . | . . . . . . . . . . . Kinetic 5948 | . 607 263 1048 793 866 346 533 1148 . 344 Thermal 1005 | . . . 116 320 401 . 27 141 . . Explosive 758 | . . . . . 716 . . 42 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 127 | . . . . . . . . . . 127 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . 17 Average Corruption 15 | . . . . . . . . . . 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . . . . . . . . . 28 Message Errors 5 | . . . . . . . . . . 5 Matter Fused 10 | . . . . . . . . . . 10 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 75 | . . . . 26 32 4 6 . . 7 Projectiles 17 | . . . . . . 4 6 . . 7 Explosions 58 | . . . . 26 32 . . . . . Melee . | . . . . . . . . . . . Knockbacks 20 | . . . 4 . 7 1 5 . . 3 Impact . | . . . . . . . . . . . Kinetic 19 | . . . 4 . 7 1 5 . . 2 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 435 | . . . 435 206 344 207 294 305 . 122 Average Temperature 102 | . . . 141 58 135 95 92 61 . 17 Received Heat Transfer 1737 | . 45 15 324 99 231 102 27 582 . 312 Effects 6 | . . . 3 . 3 . . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1424 | . . . 185 481 536 . 37 185 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Peak Influence 367 | . 212 . 367 335 . . 66 . . 132 Initial 127 | . . . . 127 . . . . . 7 Average 75 | . 91 . 171 226 . . 7 . . 23 Maximum Alert Level 1 | . 1 . 1 1 . . . . . . Low Security (%) 86 | 100 95 . 56 42 . . 100 . . 100 Level 1 13 | . 4 . 43 57 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . 2 2 . . 3 . . 3 Investigation 3 | . . . 1 1 . . . . . 1 Extermination 5 | . . . . 1 . . 2 . . 2 Reinforcement 1 | . . . 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Distress Signals 4 | . 2 . 2 . . . . . . . Communications Jammed 7 | . . . . . . . 7 . . . Distress Signals 7 | . . . . . . . 7 . . . Times Spotted 134 | . 19 14 35 8 18 6 10 9 . 15 Peak Tracking Total 11 | . 4 5 6 3 11 3 4 3 . 7 Tactical Retreats 8 | . . . . . 2 1 . 4 . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Traps Triggered 4 | . . . 1 . . . 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . 1 . . . 1 . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Machines Disabled 10 | . 1 . 1 . 7 . 1 . . . Max in Single Turn 4 | . 1 . 1 . 4 . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Machines Accessed 15 | . 4 . 5 2 . 1 2 . . 1 Terminals 7 | . 3 . 3 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 34 | . 7 . 18 4 . 1 2 . . 2 Successful 26 | . 3 . 15 4 . 1 1 . . 2 Failed 8 | . 4 . 3 . . . 1 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 10 | . 4 . 5 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 3 . . 3 . . . . . . Recycling Units 3 | . . . 2 1 . . . . . . Scanalyzers 13 | . . . 11 . . . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 5 | . 2 . 2 . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 1 . . 3 . . . . . . Scan Component 3 | . 1 . . 2 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 2 1 . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 13 | . . . 11 . . . . . . 2 Insert Component 6 | . . . 5 . . . . . . 1 Analyze 7 | . . . 6 . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 . 3 1 . . . . . . Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 5 . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 62 | . . . . 62 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . Parts Scanalyzed 6 | . . . 5 . . . . . . 1 Part Schematics Acquired 6 | . . . 5 . . . . . . 1 Parts Damaged 2 | . . . 1 . . . . . . 1 Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Turns Passed 9769 | 96 844 445 856 447 1595 872 1421 1733 343 1117 Spaces Moved 4840 | 75 519 290 527 271 1217 454 559 516 143 269 Core 63 | 13 . . . . . . 4 16 . 30 Treads 656 | . . . . . . . . 383 143 130 Legs 4014 | 62 519 290 527 271 1217 454 555 117 . 2 Wheels . | . . . . . . . . . . . Hover 32 | . . . . . . . . . . 32 Flight 75 | . . . . . . . . . . 75 Fastest Speed 50 | 50 120 120 120 120 120 120 190 240 240 190 Average Speed 177 | 107 128 134 120 120 120 182 217 311 240 386 Slowest Speed 850 | 120 190 190 120 120 190 190 330 850 240 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 45 23 44 6 97 46 10 67 19 8 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 16 | . . 4 . . 7 2 . 2 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 93 | . . . 4 20 38 4 . 23 . 4 Melee . | . . . . . . . . . . . Projectile 27 | . . . 4 . 4 4 . 11 . 4 AOE 66 | . . . . 20 34 . . 12 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Total 5600 | 87 632 330 665 353 1291 482 726 572 144 318 Wait 238 | . 20 14 21 30 7 4 125 4 . 13 Move 4830 | 74 518 289 526 270 1216 453 558 515 142 269 Hop . | . . . . . . . . . . . Pick Up 103 | 7 19 5 21 8 16 7 8 5 2 5 Fast Attach 32 | 5 2 . 5 2 1 . 5 4 . 8 Attach 49 | 1 1 . 4 4 11 2 5 12 . 9 Detach 4 | . 2 . . 1 . . . 1 . . Swap 40 | . 6 3 11 9 4 1 6 . . . Drop 74 | . 22 8 22 8 5 6 2 . . 1 Fire 221 | . 42 11 52 21 30 9 16 31 . 9 Melee 4 | . . . . . . . . . . 4 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . 3 . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 15) 900 | -10/Materials | Discovered new exit (range 10) 941 | -10/Materials | Entered Subcaves 993 | -10/Subcaves | Learned location of Storage (-8) 1038 | -10/Subcaves | Ambushed by swarm of Subdwellers 1148 | -10/Subcaves | Core integrity fell below 50% 1351 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1369 | -10/Subcaves | Discovered new exit (range 7) 1386 | -10/Subcaves | Entered Materials 1386 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1561 | -8/Materials | Discovered new exit (range 10) 1675 | -8/Materials | Build established: Scavenger-Gunner 2135 | -8/Materials | Discovered new exit (range 16) 2242 | -8/Materials | Entered Factory 2242 | -7/Factory | Evolved 2 slots: Utility x2 2334 | -7/Factory | Repaired Myomer Leg 2622 | -7/Factory | Discovered new exit (range 15) 2689 | -7/Factory | Entered Lower Caves 2722 | -7/Lower Caves | Encountered a Warlord checkpoint 2754 | -7/Lower Caves | Learned Factory security intel 3295 | -7/Lower Caves | Attracted the attention of an 0b10 base 3343 | -7/Lower Caves | Destroyed 11 combat bots 3415 | -7/Lower Caves | Lost 3 parts (1u2w) 3526 | -7/Lower Caves | Spotted B-75 Beast 3566 | -7/Lower Caves | Core integrity fell below 50% 3577 | -7/Lower Caves | Destroyed B-75 Beast 3603 | -7/Lower Caves | Lost 8 parts (2p3n3w) 3663 | -7/Lower Caves | Discovered new exit (range 10) 3851 | -7/Lower Caves | Build established: Gunner 4232 | -7/Lower Caves | Build established: Scavenger-Gunner 4284 | -7/Lower Caves | Entered another Lower Caves area 4366 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4400 | -7/Lower Caves | Lost 3 parts (1n2u) 4667 | -7/Lower Caves | Build established: Derelict-Gunner 4731 | -7/Lower Caves | Encountered a Warlord checkpoint 4875 | -7/Lower Caves | Discovered new exit (range 14) 5156 | -7/Lower Caves | Entered Factory 5156 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5494 | -6/Factory | Garrison activated, responded to threat 6397 | -6/Factory | Discovered new exit (range 9) 6577 | -6/Factory | Entered Lower Caves 6888 | -6/Lower Caves | Build established: Mutant 6924 | -6/Lower Caves | Spotted B-75 Beast 7026 | -6/Lower Caves | Destroyed B-75 Beast 7056 | -6/Lower Caves | Lost 10 parts (2p1n3u4w) 7257 | -6/Lower Caves | Encountered a Warlord checkpoint 7640 | -6/Lower Caves | Build established: Gunner 7850 | -6/Lower Caves | Identified exit to Lower Caves 8117 | -6/Lower Caves | Core integrity fell below 50% 8161 | -6/Lower Caves | Lost 3 parts (2u1w) 8310 | -6/Lower Caves | Entered another Lower Caves area 8316 | -6/Lower Caves | Encountered a Warlord checkpoint 8517 | -6/Lower Caves | Discovered new exit (range 12) 8653 | -6/Lower Caves | Entered Factory 8653 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9092 | -5/Factory | System corruption reached 10% 9117 | -5/Factory | Core integrity fell below 50% 9138 | -5/Factory | Lost 14 parts (3n4u7w) 9164 | -5/Factory | Core integrity fell below 20% 9214 | -5/Factory | Lost 4 parts (1u3w) 9394 | -5/Factory | Build established: Mutant 9770 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- System corrupted: Heat flow error (+160). K-01 Serf collects debris. TPEZZ1CHP5DI&B CI6=ZE9WU I3 KBUKIC,M7K K-01 Serf cleans the Matter Pump. System corrupted: Matter fused (-6). K-01 Serf cleans the Matter Pump. System corrupted: Matter fused (-5). K-01 Serf cleans the Matter Pump. System corrupted: IFF burst signal emitted. System corrupted: Energy discharge (-32). ALERT: Rogue bot located, Programmers report to Factory Zone 3D. System corrupted: Matter fused (-8). K-01 Serf cleans the Manufacturing Mainframe. System corrupted: Matter fused (-8). K-01 Serf cleans the Manufacturing Mainframe. Penetrated by Slug. Critical hit (Destroy). Xenon Bombardment Thruster destroyed. K-01 Serf cleans the Manufacturing Mainframe. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????"????k""?????????????????????????? | | ???????????????""" ???""?????????????????????????? | | ??????????????"""" ??? ?????????????????????????? | | ??????????????? ?? ?????????????????????????? | | ??????????????? ###h####?????????????????????? | | ???????????????" " #?????????????????????? | | ???????????????"T" #?????????????????????? | | ?????????????? """ ##????????????????????? | | ???????????????? T#????????????????????? | | ??????????????????? #????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# @ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #############?????????? | | ?????????????????????# # ??????????? | | ?????????????????????# # ????????????? | | ?????????????????????# # ""????????????? | | ?????????????????????#k R # """""???????????? | | ?????????????????????# # """"" #????????? | | ???????????########### k# #????????? | | ?????????? + """ ??????????? | | ????????????# ! # ! """"" ??????????? | | ????????????# """ """ # ! """"????????????? | | ####????????# """ """ # ???????????? | | #????????# """ """ # ??????????? | | #????????# # ?????????? | | #????????# [ #################?????? | | =#???###### #### #????? | | #???# + #????? | | ##### #############+##+# #????? | | + #??????????? # #????? | | ##### #???????????""" # #????? | | #???# #?????????? """ |# #????? | | #???# #?????????? """ ###############????? | | ####???# #?????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 24 Energy Capacity 405 Matter Stores 450 Matter Capacity 450 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 6 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Sub. Shrapnel Launcher | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Flak Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed WaveThrowingProtomatter Manual? 0 Play Time 01:35:53 Cumulative 6.6 hours Start 2024.04.07 @ 03:51:05 End 2024.04.08 @ 00:58:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27e9afba-3034-45db-9f9c-9068a4a5d803