Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.03 @ 18:50:57 // Winter2022/Polymind Player: inSANE Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (696) 696 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1670) 1670 TOTAL SCORE: 5381 Bonus ------- Polymind Skill 1670 Cogmind --------- Core Integrity 51/850 Matter 0/0 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Target Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle Remote Datajack > --- INVENTORY -------- (None) [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Matter Pod Processor Target Analyzer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Flak Gun Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . . 1 . 6 10 Power 4 | . . . 1 . 1 2 Propulsion 3 | . . . . . 1 2 Utility 5 | . . . . . 2 3 Weapon 5 | . . . . . 2 3 Highest Loss Streak 6 | . . . 1 . 6 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 85 100 94 98 91 84 Engine 10 | . 21 25 19 11 11 6 Core 1 | . . . . . . 2 Treads 17 | . . . . 23 22 16 Hover 2 | . . . . . . 4 Flight 5 | . 42 50 50 2 . . Device 19 | . . . . 23 22 21 Protection 8 | . . . . 11 10 8 Energy Gun 9 | . . . . 11 10 11 Ballistic Gun 11 | . 21 25 25 12 10 8 Naked Turns 90 | . 16 . . . 45 29 Heaviest Build 23 | . 4 4 4 18 23 23 Greatest Support 40 | 3 8 8 8 40 40 40 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | . . . . 1 1 5 Average Capacity 1 | . . . . . . 2 Most Carried . | . . . . . . . Average Carried . | . . . . . . . Final Capacity 1 | . . . . 1 1 . Final Carried . | . . . . . . . Class Distribution -------------------- 69% | Sentry 13% | Programmer 11% | Swarmer 4% | Cogmind Dominant Class ---------------- Swarmer | -10/Materials Swarmer | -9/Materials Swarmer | -9/Mines Sentry | -8/Materials Sentry | -7/Factory Sentry | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 233 | . 6 17 16 15 74 105 Remotely . | . . . . . . . Salvage Created 732 | . 12 70 100 94 170 286 Parts 37 | . 5 2 4 4 13 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 16 | . . 1 1 2 7 5 Guns 16 | . . 1 1 2 7 5 Classes Destroyed 6 | . 1 1 2 1 . 1 Worker 3 | . . . 2 . 1 . Watcher 2 | . 1 . . . . 1 Swarmer 6 | . . . . 1 5 . Grunt 3 | . . . 1 . 1 1 Sentry 6 | . . 1 . 1 1 3 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 1 1 2 1 4 1 Combat Bots Only 4 | . . 1 1 1 4 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3421 | . 18 121 44 54 1371 1813 Core 1531 | . 18 74 12 . 628 799 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 92 . 78 100 10 . Volleys Fired 93 | . 12 10 18 5 25 23 Largest 2 | . 1 1 1 2 2 2 Hottest 108 | . 20 20 20 79 108 108 Shots Fired 139 | . 12 10 18 10 44 45 Gun 139 | . 12 10 18 10 44 45 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 86 | . 12 10 18 5 19 22 Thermal 52 | . . . . 5 25 22 Explosive . | . . . . . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 14 | . 2 3 6 6 11 14 Robot Miss Streak 8 | . 3 3 3 1 5 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 106 | . 5 5 12 7 35 42 Core Hits 79 | . 4 3 5 3 24 40 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 2 . Burn 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1802 | . 34 40 98 119 541 970 Guns 1746 | . 34 40 98 119 536 919 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 56 | . . . . . 5 51 Kinetic 836 | . 34 40 98 71 217 376 Thermal 895 | . . . . 48 319 528 Explosive . | . . . . . . . Electromagnetic 15 | . . . . . . 15 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . 2 Average Corruption 2 | . . . . 2 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . 2 . 4 Message Errors 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . 2 Data Loss (major) 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . . . . . 2 22 Shots . | . . . . . . . Rammed 20 | . . . . . 2 18 Targets Rammed 20 | . . . . . 2 18 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 36 | . 18 34 12 14 36 29 Average Temperature 12 | . 9 14 6 10 12 17 Received Heat Transfer 525 | . . 63 24 18 105 315 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . 1 4 Heat Transferred 2140 | . . . . 111 929 1100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 187 | . 37 60 53 85 145 187 Initial 70 | . . 15 23 20 38 70 Average 68 | . 12 29 31 60 63 85 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 1 . . 4 Investigation 2 | . . . 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 5 1 1 4 21 31 Peak Tracking Total 8 | . 4 1 1 2 8 8 Tactical Retreats 6 | . . . . . 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 5 | . . . . 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . 1 . . . Successful 1 | . . . 1 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 5 | . 1 . . 1 2 1 Non-combat 1 | . . . . . 1 . Combat 4 | . 1 . . 1 1 1 Robot Hacks Applied 8 | . 1 . . 2 3 2 find_chute 1 | . . . . . 1 . find_shortcuts 4 | . 1 . . 1 1 1 find_garrison 3 | . . . . 1 1 1 Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 5 | . 1 . . 1 2 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 1926 | 9 73 66 84 219 568 907 Spaces Moved 1637 | 18 117 125 134 149 367 727 Core 155 | 18 24 . . 1 80 32 Treads 673 | . . . . 117 268 288 Legs . | . . . . . . . Wheels 19 | . . . . . 19 . Hover 407 | . . . . . . 407 Flight 383 | . 93 125 134 31 . . Fastest Speed 37 | 50 37 37 37 37 50 50 Average Speed 94 | 50 39 37 37 133 131 97 Slowest Speed 160 | 50 50 37 37 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 28 17 37 18 15 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1875 | 17 133 136 153 159 405 872 Wait 131 | . 5 2 2 6 12 104 Move 1631 | 17 116 124 133 148 366 727 Hop . | . . . . . . . Pick Up . | . . . . . . . Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop . | . . . . . . . Fire 93 | . 12 10 18 5 25 23 Melee . | . . . . . . . Ram 20 | . . . . . 2 18 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 16) 83 | -10/Materials | Entered another Materials area 84 | -9/Materials | Discovered new exit (range 14) 133 | -9/Materials | Discovered new exit (range 7) 149 | -9/Materials | Entered Mines 168 | -9/Mines | Assembled infested the area 194 | -9/Mines | Met a Derelict shopkeep closing up shop 229 | -9/Mines | Discovered new exit (range 15) 233 | -9/Mines | Entered Materials 446 | -8/Materials | Discovered new exit (range 3) 452 | -8/Materials | Entered Factory 895 | -7/Factory | Lost 6 parts (1p1n2u2w) 901 | -7/Factory | Core integrity fell below 50% 915 | -7/Factory | Core integrity fell below 20% 1012 | -7/Factory | Discovered new exit (range 7) 1020 | -7/Factory | Entered another Factory area 1080 | -6/Factory | Discovered new exit (range 3) 1463 | -6/Factory | Discovered new exit (range 3) 1671 | -6/Factory | Spotted B-75 Beast 1833 | -6/Factory | Lost 6 parts (1n2u3w) 1903 | -6/Factory | Core integrity fell below 50% 1913 | -6/Factory | Core integrity fell below 20% 1927 | -6/Factory | Self-destructed Last Messages --------------- 01906_ Slammed into H-66 Slayer. 01908_ K-01 Serf collects debris. 01908_ Slammed into H-66 Slayer. 01909_ Penetrated by Slug. 01909_ Slammed into H-66 Slayer. 01910_ The unstable cave ceiling collapses. 01910_ Slammed into H-66 Slayer. 01911_ K-01 Serf collects debris. 01911_ Slammed into H-66 Slayer. 01912_ Critical hit (Burn: +37). 01912_ Penetrated by Slug. 01912_ Slammed into H-66 Slayer. 01915_ The unstable cave ceiling collapses. 01915_ K-01 Serf collects debris. 01915_ Slug penetrates Nuclear Reactor. 01915_ Penetrated by Slug. 01918_ G-50 Soldier destroyed. 01918_ Nuclear Reactor explodes. 01918_ G-50 Soldier destroyed. 01918_ U-05 Engineer builds a Wall. 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""" # #?????????????????????? | | ????????? # #?????????????????????? | | ???????? # ##### #?????????????????????? | | ???????? # ####??# #?????????????????????? | | ????????# // [??# #?????????????????????? | | ????????+ / ?# #?????????????????????? | | ????????# ?# #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# + #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# ?# ### #???????????????? | | ????????#= ?# @ #??????????????? | | ????????# ??# #??????????????? | | ????????# ??# #??????????????? | | ????????#########/???# +??????????????? | | ????????????????# ???# """" #??????????????? | | ????????????????#????# """" #??????????????? | | ?????????????????????# """" #??????????????? | | ????????????????????? """" ?????????????? | | ???????????????????? ""??? ????????????? | | ???????????????????? "?????? ???????????? | | ??????????????????? ????????? ????????????? | | ??????????????????? ??????????????????????? | | ??????????????????#######+#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 240 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: EM 75 Resistance: I 25 Evasion (%) 62 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Hosts 5 | . 1 . . 1 2 1 Combat Hostiles 4 | . 1 . . 1 1 1 Allies . | . . . . . . . Unique Host Classes 4 | . 1 . . 1 1 1 Average Host Suspicion 86 | . 78 66 97 94 80 88 Unsuspicious Activity 3 | . 3 . . . . . Returns to Shadow . | . . . . . . . Fuzzy Dispatches . | . . . . . . . Protomatter Created 125 | . . . 22 . 54 49 Used 125 | . 6 . . 23 56 40 Decayed 9 | . . . . . 9 . Highest Spend 51 | . 6 . . 23 51 40 Top 5 Hosts by Kills: Y-54 Guardian (-7/Factory: 10) Y-45 Defender (-8/Materials: 4) S-10 Pest (-10/Materials: 2) Game ------ Seed FlightInsulatedExtractor Manual? 0 Play Time 00:22:28 Cumulative 141.6 hours Start 2023.01.03 @ 17:48:52 End 2023.01.03 @ 18:50:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a86ad5e0-19c0-4aad-8472-26a30ef5a465