Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.23 @ 00:15:37 Player: Ozymandiaswept Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (926) 926 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2701 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 65/100 System Corruption 1% Temperature Cool (9) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- EM Pulse Cannon > --- INVENTORY (10) --- Large Storage Unit Improved Sensor Array EM Pulse Cannon Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Targeting Computer Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Rocket Launcher Maul > --- INVENTORY -------- Light Treads Light Treads Light Treads Large Storage Unit Heavy EM Pulse Gun EM Pulse Cannon EM Pulse Cannon Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . 1 1 . Weapon 1 | . . . 1 Parts Attached 32 | 5 2 16 9 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 5 5 Treads 12 | 2 . 5 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 1 4 1 Device . | . . . . Storage 3 | 1 . 2 . Processor 1 | 1 . . . Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 10 | . 1 6 3 Energy Gun 3 | . 1 2 . Energy Cannon 3 | . . 1 2 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 2 13 Power 2 | . . 1 1 Propulsion 6 | . . . 6 Utility 2 | . . . 2 Weapon 5 | . . 1 4 Highest Loss Streak 12 | . . 1 12 Average Slot Usage (%) 87 | . 82 95 67 Engine 9 | . 12 9 4 Treads 26 | . 25 29 17 Storage 14 | . 12 16 14 Processor 10 | . 12 10 8 Protection 8 | . 7 9 3 Energy Gun 8 | . 11 8 . Energy Cannon 1 | . . . 5 Launcher 3 | . . 5 4 Impact Weapon 3 | . . 4 7 Naked Turns . | . . . . Heaviest Build 43 | 13 18 40 43 Greatest Support 63 | 40 40 63 63 Greatest Overweight (x) 7 | 4 . . 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 1 3 9 10 Average Carried 4 | . 1 4 8 Final Capacity 10 | 8 8 10 10 Final Carried 9 | 1 3 9 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 683 | 212 58 377 36 Remotely . | . . . . Salvage Created 1208 | . 201 691 316 Parts 64 | . 8 40 16 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 28 | . 3 17 8 Melee 7 | . . 5 2 Guns 8 | . 3 5 . Cannons 1 | . . . 1 AOE 7 | . . 4 3 Classes Destroyed 8 | . 2 5 1 Hauler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 5 | . 2 2 1 Swarmer 12 | . . 9 3 Grunt 8 | . 3 2 3 Duelist 1 | . . 1 . Sentry 6 | . . 5 1 Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 4 4 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 4 | . 1 4 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2690 | . 127 795 1768 Core 618 | . 11 57 550 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 95 85 . Volleys Fired 62 | . 19 36 7 Largest 2 | . 1 2 1 Hottest 96 | . 40 96 63 Shots Fired 63 | . 19 37 7 Gun 50 | . 19 31 . Cannon 9 | . . 4 5 Launcher 4 | . . 2 2 Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 4 | . . 2 2 Electromagnetic 59 | . 19 35 5 Robot Hit Streak 21 | . 16 21 13 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 94 | . 18 53 23 Core Hits 46 | . 8 26 12 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 36 | . . 19 17 Impact 36 | . . 19 17 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2581 | . 281 1511 789 Guns 711 | . 281 430 . Cannons 218 | . . 109 109 Explosions 762 | . . 481 281 Melee 887 | . . 491 396 Ramming 3 | . . . 3 Kinetic . | . . . . Thermal 110 | . . 110 . Explosive 652 | . . 371 281 Electromagnetic 929 | . 281 539 109 Impact 887 | . . 491 396 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Effects 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 164 | . . 93 71 Projectiles 18 | . . . 18 Explosions 45 | . . 26 19 Melee 101 | . . 67 34 Knockbacks 5 | . . 3 2 Impact 4 | . . 3 1 Kinetic . | . . . . Secondary 1 | . . . 1 Self-Inflicted Damage 89 | . . 59 30 Shots 5 | . . 3 2 Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 162 | . 90 162 34 Average Temperature 35 | . 49 33 14 Received Heat Transfer 1554 | . 99 294 1161 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 17 | . 4 10 3 Impact Corruptions 8 | . . 6 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . . 200 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 269 | . 144 269 218 Initial 48 | . . . 48 Average 101 | . 63 121 145 Maximum Alert Level 1 | . . 1 1 Low Security (%) 86 | 100 100 83 62 Level 1 13 | . . 16 37 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 6 28 19 Peak Tracking Total 11 | . 4 8 11 Tactical Retreats 7 | . 2 4 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 5 . Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 7 12 . Successful 16 | . 7 9 . Failed 3 | . . 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 7 10 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 14 | . 7 7 . Record 10 | . 5 5 . Robot Analysis 2 | . 1 1 . Locate Traps 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1744 | 80 530 902 232 Spaces Moved 879 | 45 300 457 77 Core 26 | 20 . . 6 Treads 853 | 25 300 457 71 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 152 Average Speed 160 | 157 160 160 172 Slowest Speed 400 | 250 160 160 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 60 52 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 47 | . . 23 24 Melee . | . . . . Projectile . | . . . . AOE 47 | . . 23 24 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1062 | 52 330 551 129 Wait 26 | 2 8 5 11 Move 876 | 44 299 456 77 Hop . | . . . . Pick Up 16 | 1 2 11 2 Fast Attach 14 | 5 2 4 3 Attach 10 | . . 5 5 Detach . | . . . . Swap 8 | . . 7 1 Drop 11 | . . 8 3 Fire 62 | . 19 36 7 Melee 36 | . . 19 17 Ram 3 | . . . 3 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 155 | -10/Materials | Identified exit to Mines 155 | -10/Materials | Discovered exit to Mines (range 8) 316 | -10/Materials | Build established: Hacker-Mutant 563 | -10/Materials | Identified exit to Materials 563 | -10/Materials | Discovered exit to Materials (range 15) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1486 | -9/Materials | Identified exit to Materials 1486 | -9/Materials | Discovered exit to Materials (range 9) 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1551 | -8/Materials | Identified exit to Storage 1551 | -8/Materials | Discovered exit to Storage (range 5) 1722 | -8/Materials | Core integrity fell below 50% 1736 | -8/Materials | Core integrity fell below 20% 1745 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01696_ G-50 Soldier system terminally corrupted. 01696_ Lgt. Angular Momentum Engine fried. 01700_ Slug penetrates Wall. 01706_ G-47 Trooper knocked back. 01706_ Slug penetrates Wall. 01709_ Penetrated by Slug. 01712_ Slug penetrates Wall. 01716_ Lgt. Treads destroyed. 01722_ Slug penetrates Wall. 01722_ Maul destroyed. 01723_ Slammed into G-47 Trooper. 01723_ G-47 Trooper IFF system glitched. 01726_ Slammed into G-47 Trooper. 01726_ Destabilizing: System corrupted (+1). 01729_ Slammed into G-47 Trooper. 01729_ G-47 Trooper destroyed. 01733_ System corrupted: Energy discharge (-28). 01733_ Penetrated by Slug. 01738_ Slug penetrates G-47 Trooper. 01745_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ##??????????????? ??????????????????????????????? | | !##????????????? "" ?????????????????????????????? | | !#????????????? G?????##???????????????????????? | | !#???????####? 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""""" a #??????????????????????? | | ??????#"Y """"" #??????????????????????? | | ??????#"" """"" ##+#??????????????????????? | | ??????### """ #?????????????????????????? | | ????????# #?????????????????????????? | | ??????? #?????????????????????????? | | ??????? ######"T"## #?????????????????????????? | | ?????? ?????###### #?????????????????????????? | | ????? ?????????????? +?????????????????????????? | | ???? ?????????????? #?????????????????????????? | | ???? ??????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatSpectralSource Manual? 0 Play Time 00:26:59 Cumulative 47.2 hours Start 2021.01.22 @ 23:45:07 End 2021.01.23 @ 00:15:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 107 Rogue 105 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88df76f6-adcd-40c7-bc7c-865cbf12d58f