Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.06 @ 11:49:40 Player: Jim Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (3582) 3582 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7992 Bonus ------- None Cogmind --------- Core Integrity 924/1000 Matter 5/300 Energy 340/340 System Corruption 4% Temperature Cool (0) Movement Treading (162) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Medium Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Targeting Computer Utility Shielding > --- WEAPON (3) ------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (16) --- Light Deuterium Engine Light Angular Momentum Engine Light Fission Core Medium Storage Unit High-capacity Storage Unit Shock Rifle Plasma Rifle Force Rifle Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Improved Targeting Computer Utility Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Medium Treads Medium Storage Unit High-capacity Storage Unit Shock Rifle Plasma Rifle Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 7 | . 1 1 1 1 1 2 Weapon 1 | . . . 1 . . . Parts Attached 66 | 2 2 6 4 12 35 5 Power 8 | . . 1 . 3 3 1 Engine 8 | . . 1 . 3 3 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 1 2 8 2 Treads 17 | 2 . 2 1 2 8 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 2 1 1 3 6 1 Device 3 | . . . . 2 1 . Storage 3 | . 1 . . . 2 . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 6 | . 1 1 1 . 3 . Artifact . | . . . . . . . Weapon 27 | . . 2 2 4 18 1 Energy Gun 4 | . . . . . 4 . Energy Cannon 3 | . . . . 2 1 . Ballistic Gun 5 | . . 2 1 . 2 . Ballistic Cannon 8 | . . . 1 1 5 1 Launcher 7 | . . . . 1 6 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . Parts Lost 27 | . . . . 2 22 3 Power 3 | . . . . . 2 1 Propulsion 8 | . . . . . 8 . Utility 7 | . . . . 1 4 2 Weapon 9 | . . . . 1 8 . Highest Loss Streak 8 | . . . . 1 8 1 Average Slot Usage (%) 88 | . 90 87 93 98 78 85 Engine 11 | . 12 10 8 14 11 10 Treads 20 | . 25 22 24 20 18 21 Device 3 | . . . . 9 1 5 Storage 9 | . 12 10 8 7 10 11 Processor 9 | . 12 10 8 7 10 10 Protection 13 | . 3 14 25 17 11 9 Energy Gun 2 | . 12 8 . . 3 . Energy Cannon 1 | . . . . 4 . . Ballistic Gun 5 | . 12 11 15 5 . . Ballistic Cannon 5 | . . . 2 7 4 16 Launcher 2 | . . . . 3 4 . Naked Turns . | . . . . . . . Heaviest Build 101 | 17 44 50 59 78 101 101 Greatest Support 107 | 40 40 60 60 60 80 107 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 16 | 8 12 12 12 12 16 16 Average Capacity 13 | 8 11 12 12 12 15 16 Most Carried 12 | 7 8 12 12 12 11 12 Average Carried 9 | 5 6 8 11 11 7 10 Final Capacity 16 | 8 12 12 12 12 16 16 Final Carried 12 | 4 7 11 12 12 10 11 Class Distribution -------------------- 73% | Hacker-Mutant 12% | Hacker-Skirmisher 9% | Hacker-Tank 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2138 | 207 69 116 248 515 901 82 Remotely . | . . . . . . . Salvage Created 3189 | . 259 322 672 774 1149 13 Parts 181 | . 16 22 38 46 58 1 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 77 | . 6 8 11 14 37 1 Guns 37 | . 5 8 11 5 8 . Cannons 19 | . . . . 9 9 1 AOE 21 | . 1 . . . 20 . Classes Destroyed 14 | . 3 3 2 3 2 1 Worker 7 | . . 1 . 3 3 . Builder 5 | . . . . 2 3 . Tunneler 1 | . . . . . 1 . Hauler 2 | . 1 . . 1 . . Recycler 3 | . . . 2 1 . . Operator 2 | . . . 1 . 1 . Watcher 1 | . . . . . . 1 Swarmer 15 | . 3 3 2 2 5 . Grunt 32 | . 3 3 4 2 20 . Brawler 2 | . . 1 . . 1 . Duelist 1 | . . . . . 1 . Sentry 16 | . . 1 5 5 5 . Hunter 2 | . . . . 1 . 1 Programmer 9 | . . . . 4 5 . Best Kill Streak 7 | . 3 3 4 6 7 1 Combat Bots Only 7 | . 3 3 3 3 7 1 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 1 . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6375 | . 99 145 351 784 3718 1278 Core 736 | . 10 9 9 87 545 76 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 96 97 98 87 35 . Volleys Fired 224 | . 12 23 32 49 103 5 Largest 3 | . 2 2 2 3 3 3 Hottest 159 | . 60 63 46 159 159 159 Shots Fired 433 | . 24 46 64 128 156 15 Gun 250 | . 24 46 64 51 65 . Cannon 131 | . . . . 74 42 15 Launcher 52 | . . . . 3 49 . Special . | . . . . . . . Kinetic 253 | . 12 24 64 91 47 15 Thermal 64 | . . . . 34 30 . Explosive 52 | . . . . 3 49 . Electromagnetic 64 | . 12 22 . . 30 . Robot Hit Streak 51 | . 21 22 37 38 51 23 Robot Miss Streak 4 | . . 1 2 1 4 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 1 . 3 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 374 | . 21 39 52 104 143 15 Core Hits 242 | . 11 15 28 37 140 11 Critical Hits 3 | . . . . 3 . . Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9571 | . 340 522 780 2336 5405 188 Guns 3420 | . 265 522 780 616 1237 . Cannons 2604 | . . . . 1499 917 188 Explosions 3547 | . 75 . . 221 3251 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3811 | . 153 328 780 1379 983 188 Thermal 1637 | . 75 . . 736 826 . Explosive 3400 | . . . . 221 3179 . Electromagnetic 723 | . 112 194 . . 417 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 2 1 3 6 4 Average Corruption 2 | . . 1 1 2 2 2 Corruption Purged . | . . . . . . . Effects 64 | . . 7 2 28 27 . Message Errors 19 | . . 4 . 6 9 . Matter Fused 9 | . . . . 3 6 . Heat Flow Errors 10 | . . 1 . 5 4 . Energy Discharges 11 | . . . 1 8 2 . Data Loss (minor) 5 | . . . 1 2 2 . Data Loss (major) 1 | . . . . . 1 . Targeting Errors 8 | . . 2 . 3 3 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 303 | . . . . 111 192 . Projectiles 146 | . . . . 97 49 . Explosions 157 | . . . . 14 143 . Melee . | . . . . . . . Knockbacks 16 | . . . . 6 7 3 Impact . | . . . . . . . Kinetic 15 | . . . . 5 7 3 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 754 | . 16 . . 35 703 . Shots 29 | . 1 . . 1 27 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 829 | . 108 144 2 384 829 288 Average Temperature 126 | . 42 33 2 123 158 110 Received Heat Transfer 2196 | . 48 114 216 255 1473 90 Effects 41 | . . . . 3 38 . Shutdowns 9 | . . . . . 9 . Energy Bleed 1 | . . . . . 1 . Interference 6 | . . . . 2 4 . Matter Decay 1 | . . . . . 1 . Short Circuit 5 | . . . . 1 4 . Damage (minor) 5 | . . . . . 5 . Damage (major) 12 | . . . . . 12 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1807 | . 50 . . 1036 721 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 251 | . 109 135 183 149 251 58 Average Influence 70 | . 36 78 80 48 103 19 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 93 | 100 100 100 100 100 81 100 Level 1 6 | . . . . . 18 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . . . 1 5 18 . Investigation 1 | . . . . 1 . . Extermination 7 | . . . . 3 4 . Reinforcement 7 | . . . 1 1 5 . Assault . | . . . . . . . Garrison 9 | . . . . . 9 . Intercept . | . . . . . . . Construction Impeded 5 | . . . . 1 4 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 8 10 16 23 41 7 Peak Tracking Total 5 | . 2 3 3 3 5 4 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . . 2 4 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . 1 . . 1 4 . Max in Single Turn 4 | . 1 . . 1 4 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 12 | . 2 3 2 4 1 . Terminals 12 | . 2 3 2 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 3 10 8 8 1 . Successful 23 | . 3 6 7 6 1 . Failed 7 | . . 4 1 2 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 3 10 8 8 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 3 6 7 6 1 . Record 7 | . . 1 2 3 1 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 4 | . 1 1 1 1 . . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . . 1 1 . . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 3 | . 1 1 . 1 . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 7 | . . 3 . 3 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 7665 | 11 593 743 815 2265 2635 603 Spaces Moved 3694 | 5 286 366 403 1057 1234 343 Core . | . . . . . . . Treads 3694 | 5 286 366 403 1057 1234 343 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 160 | 160 160 163 166 190 166 162 Average Speed 180 | 160 179 176 168 190 182 164 Slowest Speed 210 | 160 180 185 190 190 210 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 2 48 41 38 33 29 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 325 | . 2 . . 35 288 . Melee . | . . . . . . . Projectile 5 | . . . . 5 . . AOE 320 | . 2 . . 30 288 . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4290 | 9 342 421 479 1207 1463 369 Wait 206 | . 39 6 15 72 64 10 Move 3688 | 4 285 365 402 1056 1233 343 Hop . | . . . . . . . Pick Up 71 | . 4 13 15 10 24 5 Fast Attach 4 | . . . 1 3 . . Attach 37 | . 1 2 3 3 25 3 Detach 1 | . . . . . 1 . Swap 26 | 2 1 4 . 7 10 2 Drop 33 | 3 . 8 11 7 3 1 Fire 224 | . 12 23 32 49 103 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 2) 12 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Evolved 1 slot: Utility x1 120 | -10/Materials | Identified exit to Mines 120 | -10/Materials | Discovered exit to Mines (range 15) 287 | -10/Materials | Discovered exit to Mines (range 15) 313 | -10/Materials | Build established: Hacker-Mutant 591 | -10/Materials | Identified exit to Materials 591 | -10/Materials | Discovered exit to Materials (range 9) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 776 | -9/Materials | Identified exit to Mines 776 | -9/Materials | Discovered exit to Mines (range 12) 1328 | -9/Materials | Identified exit to Materials 1328 | -9/Materials | Discovered exit to Materials (range 13) 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2120 | -8/Materials | Identified exit to Factory 2120 | -8/Materials | Discovered exit to Factory (range 11) 2163 | -8/Materials | Entered Factory 2163 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2393 | -7/Factory | Identified exit to Lower Caves 2393 | -7/Factory | Discovered exit to Lower Caves (range 5) 3044 | -7/Factory | Build established: Hacker-Tank 3697 | -7/Factory | Build established: Hacker-Mutant 4374 | -7/Factory | Identified exit to Factory 4374 | -7/Factory | Discovered exit to Factory (range 9) 4428 | -7/Factory | Entered another Factory area 4428 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4684 | -6/Factory | Lost 8 parts (3n2u3w) 4809 | -6/Factory | Lost 3 parts (1n2w) 5033 | -6/Factory | Spotted B-75 Beast 5548 | -6/Factory | Core integrity fell below 50% 5733 | -6/Factory | Garrison activated, responded to threat 5764 | -6/Factory | Destroyed 7 combat bots 5772 | -6/Factory | Lost 6 parts (2p1n2u1w) 6163 | -6/Factory | Garrison activated, responded to threat 6893 | -6/Factory | Build established: Hacker-Skirmisher 7011 | -6/Factory | Identified exit to Factory 7011 | -6/Factory | Discovered exit to Factory (range 15) 7063 | -6/Factory | Entered another Factory area 7063 | -5/Factory | Evolved 2 slots: Utility x2 7666 | -5/Factory | Self-destructed Last Messages --------------- 07590_ Slug penetrates Door. 07593_ Penetrated by Slug. 07595_ Slug penetrates Wall. 07596_ Penetrated by Slug. 07596_ Slug penetrates Wall. 07598_ Penetrated by Slug. 07599_ Slug penetrates Wall. 07600_ Penetrated by Slug. 07605_ Slug penetrates Wall. 07609_ Slug penetrates Power Conduit. 07611_ Penetrated by Slug. 07627_ Slug penetrates Wall. 07627_ U-05 Engineer lays Concrete. 07630_ Imp. Signal Interpreter destroyed. 07631_ Slug penetrates Power Conduit. 07637_ Slug penetrates H-66 Slayer. 07637_ Slug penetrates Power Conduit. 07650_ Slug penetrates P-80 Master. 07663_ Slug penetrates Wall. 07665_ Penetrated by Slug. 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""""""""" # """"" #????? | | ???????#" # """"" #????? | | ???????#T[[ """"""""" # """ #????? | | ???????#"[[ # #????? | | ???????#" """"""""" ##########????? | | ???????#" #?????????????? | | ????????# #?????????????? | | ????????# #?????????????? | | ????????# ############?????????????? | | ######### ##???????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ###########?????????????????? | | # """ """ #?????????????????? | | ## # """ """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control More Dakka Please Shopping List Challenges ------------ None Game ------ Seed PointWeldingSegregator Manual? 0 Play Time 01:27:51 Cumulative 27.9 hours Start 2020.09.06 @ 09:59:34 End 2020.09.06 @ 11:49:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 34 Rogue 22 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcc237b4-7077-41b6-a74f-ea4cc4174594