Cogmind - Beta 11 @@@ ROGUE MODE // 2022.07.01 @ 13:04:07 Player: CreepyD Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (118) 590 Value Destroyed (4452) 4452 Prototype IDs (24) 480 Alien Tech Used (6) 1200 Bonus (6595) 6595 TOTAL SCORE: 21217 Bonus ------- High Alert Combat Kills 595 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 179/190 System Corruption 6% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller SGEMP Prototype Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Cooled Impulse Thruster Impulse Thruster Array Improved Q-thruster Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- 2N-1CE's Frost Array Advanced Gravity Neutralizer Improved Targeting Computer Improved Target Analyzer Advanced Transmission Jammer System Mapper Improved Corruption Screen Advanced Corruption Screen > --- WEAPON ----------- Compact HERF Cannon Graviton Cannon > --- INVENTORY -------- Impulse Thruster Stasis Canceller Micro-nuke Launcher SGEMP Prototype [Rating: 184] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Experimental Q-thruster Leg Biometal Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Experimental Q-thruster Utility Advanced Targeting Computer Device Advanced Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Flail Energy Gun High-powered Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Graviton Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . 2 2 . . 2 2 . . 2 . 2 Power 2 | . . . . . 1 . . . . . 1 . . . . . . Propulsion 7 | . . 2 . . . . . . . . 1 2 . . . . 2 Utility 6 | . . . . 1 1 . 1 1 . . . . . . 2 . . Weapon 3 | . . . . 1 . . 1 1 . . . . . . . . . Parts Attached 236 | 8 2 6 . 12 4 10 15 28 1 7 20 3 42 2 6 27 43 Power 37 | 1 . . . 1 1 1 2 3 . . 4 1 4 1 1 3 14 Engine 6 | 1 . . . . 1 . 2 . . . . . . . . . 2 Core 13 | . . . . 1 . 1 . 3 . . 3 . 3 . . . 2 Reactor 18 | . . . . . . . . . . . 1 1 1 1 1 3 10 Propulsion 80 | 3 2 2 . 5 2 3 5 11 1 2 4 2 20 . 1 7 10 Treads . | . . . . . . . . . . . . . . . . . . Leg 29 | . 2 . . . . 3 5 4 . . . . 15 . . . . Wheel 12 | 3 . 2 . 4 2 . . . . . 1 . . . . . . Hover 18 | . . . . 1 . . . 7 . 2 1 1 5 . 1 . . Flight 21 | . . . . . . . . . 1 . 2 1 . . . 7 10 Utility 72 | 2 . 1 . 1 . 3 2 8 . 5 8 . 13 1 3 13 12 Device 40 | 1 . 1 . . . . . 6 . 2 5 . 4 . 3 10 8 Storage 1 | 1 . . . . . . . . . . . . . . . . . Processor 17 | . . . . 1 . 3 1 2 . 2 1 . 3 . . 1 3 Hackware 3 | . . . . . . . . . . . 1 . . . . 1 1 Protection 8 | . . . . . . . 1 . . 1 1 . 5 . . . . Artifact 3 | . . . . . . . . . . . . . 1 1 . 1 . Weapon 47 | 2 . 3 . 5 1 3 6 6 . . 4 . 5 . 1 4 7 Energy Gun 12 | 1 . . . 1 1 1 2 2 . . . . 2 . . 1 1 Energy Cannon 9 | . . . . 1 . . . 3 . . 2 . . . . 1 2 Ballistic Gun 4 | 1 . 1 . . . . 1 . . . . . 1 . . . . Ballistic Cannon 7 | . . . . 2 . 2 . . . . . . . . . 2 1 Launcher 7 | . . 1 . 1 . . 2 . . . . . 1 . . . 2 Special Weapon 3 | . . 1 . . . . 1 . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 2 . . . 2 1 . 1 1 2 . . 10 1 Corrupted Parts 6 | . . . . . . . 1 2 . . . . 3 . . . . System Corruption 32 | . . . . . . . 8 15 . . . . 9 . . . . Parts Lost 117 | . 5 1 . 1 . 7 6 25 . . 9 2 18 . . 12 31 Power 22 | . . . . 1 . 2 1 2 . . 1 1 3 . . 2 9 Propulsion 40 | . 2 . . . . 3 2 10 . . 3 . 7 . . 4 9 Utility 29 | . 1 . . . . . 1 6 . . 3 1 5 . . 3 9 Weapon 26 | . 2 1 . . . 2 2 7 . . 2 . 3 . . 3 4 Highest Loss Streak 15 | . 5 1 . 1 . 7 3 14 . . 5 1 5 . . 10 15 To Critical Strikes 2 | . . . . . . . 1 . . . . . 1 . . . . Average Slot Usage (%) 75 | . 88 89 100 96 92 76 84 83 12 31 63 57 73 70 72 77 75 Engine 2 | . 14 11 11 4 7 4 6 2 . . . . . . . . . Core 2 | . . . . 3 7 4 1 6 . . 6 4 2 . . . . Reactor 3 | . . . . . . . . . . . . 2 2 9 9 10 8 Leg 9 | . 2 22 22 7 . 4 23 17 . . . . 19 . . . . Wheel 4 | . 22 22 22 25 30 18 . . . . 3 1 . . . . . Hover 5 | . . . . 3 . . . 2 . 4 5 3 8 23 25 18 . Flight 6 | . . . . . . . . . . 5 6 12 . . . 4 28 Device 8 | . 10 11 11 9 7 1 . 5 . 5 8 9 9 . 6 14 12 Storage 2 | . 14 11 11 9 7 7 6 4 . . . . . . . . . Processor 13 | . . . . 8 7 18 21 19 11 14 17 12 11 22 17 14 14 Hackware 1 | . . . . . . . . . . . 1 4 1 . . . 4 Protection 1 | . . . . . . . 3 1 . . 1 . 3 . . . . Energy Gun 2 | . 12 . . . 5 3 8 3 . . . . 3 4 4 2 1 Energy Cannon 1 | . . . . 7 2 . . 7 . . 3 . . . . 2 . Ballistic Gun 1 | . 10 6 11 1 . . 2 . . . . . 1 . . . . Ballistic Cannon 1 | . . . . 7 7 3 . . . . . . . . . 3 1 Launcher 2 | . . 2 11 9 7 7 5 3 . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . 3 4 4 4 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 14 14 13 13 28 35 34 42 69 . 3 35 31 52 46 64 92 68 Greatest Support 168 | 26 20 32 32 46 46 40 65 70 3 20 32 36 168 67 79 79 83 Greatest Overweight (x) 5 | . 3 . . 3 . 1 . 1 . . 4 . 1 . . 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 6 3 2 8 8 8 7 8 4 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 1 2 6 7 7 5 7 2 3 4 4 3 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 4 2 2 8 8 8 6 2 3 4 5 5 5 4 4 5 3 Class Distribution -------------------- 27% | Scavenger-Mutant 26% | Mutant 9% | Scavenger-Bomber 8% | Generator-Sprinter 5% | Infiltrator-Mutant 5% | Generator-Mutant 5% | Hacker-Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Bomber | -6/Factory Scavenger-Bomber | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Infiltrator-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Matter Collected 3275 | 295 33 55 . 163 18 65 359 391 . . 234 . 572 19 . 229 842 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4785 | 107 138 21 . 374 14 127 400 1049 . . 565 43 887 19 . 213 828 Parts 229 | 7 7 1 . 33 3 9 22 56 . . 13 . 32 . . 1 45 Haulers Intercepted 10 | . . 1 . 3 . . . 1 . . . . 1 . . 1 3 Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . Parts Field Recycled 1 | . . . . . . . . 1 . . . . . . . . . Retrieved Matter 3 | . . . . . . . . 3 . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 72 | . 4 . . 8 . 5 7 16 . . 8 . 13 . . 1 10 Melee 7 | . . . . . . . . . . . 3 . 1 . . . 3 Guns 12 | . 4 . . . . . 4 2 . . . . 2 . . . . Cannons 18 | . . . . 3 . 1 . 9 . . 3 . . . . . 2 AOE 24 | . . . . 5 . 4 2 4 . . . . 4 . . . 5 Classes Destroyed 17 | 2 2 1 . 3 1 3 . 2 . . . . 2 . . 1 . Worker 14 | . . . . 2 1 . 4 4 . . 1 . . . . 2 . Builder 9 | . . . . 4 . . 1 . . . . . 1 . . . 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 10 | . . 1 . 3 . . . 1 . . . . 1 . . 1 3 Recycler 3 | 1 . . . . . . . . . . 1 . . . . . 1 Operator 4 | . . . . . 1 . 1 . . . . . . 1 . 1 . Watcher 3 | . . . . . . . . 1 . . . 1 1 . . . . Swarmer 21 | . 2 . . 4 . . . 4 . . 3 . 3 . . . 5 Cutter 4 | . . . . . . 3 . . . . . . . . . . 1 Grunt 24 | . 2 . . 3 . . 3 6 . . 4 . 6 . . . . Brawler 2 | . . . . . . . . 2 . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . 2 . . . . Sentry 7 | . . . . 1 . . 3 1 . . 1 . . . . . 1 Specialist 1 | . . . . . . 1 . . . . . . . . . . . Hunter 7 | . . . . . . 1 1 3 . . . . 2 . . . . Programmer 5 | . . . . . . . . . . . . . 2 . . . 3 Striker 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 2 2 1 . 7 2 4 9 10 . . 2 1 4 1 . 3 6 Combat Bots Only 6 | . 2 . . 4 . 4 4 6 . . 2 . 4 . . 1 5 Max Kills in Single Turn 6 | 1 1 1 . 4 1 1 2 3 . . 1 1 2 1 . 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . 1 1 2 . . . . 2 . . . 5 Melee 1 | . . . . . . . . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Damage Taken 16035 | . 561 92 . 183 60 581 829 2751 . 69 1061 285 3751 131 . 1763 3918 Core 4056 | . 174 14 . 16 3 94 139 972 . . 310 70 435 45 . 173 1611 Absorbed by Shields 366 | . . . . . . . . 48 . . 82 100 136 . . . . Redirected to Core 127 | . . . . . . . . . . . . . 25 26 . 76 . Redirected to Shielding 125 | . . . . . . . . . . . 40 . 85 . . . . Regen/Repaired (Parts) 492 | . . . . . . . . . . . . . . 492 . . . Core Remaining (%) 68 | 100 30 . 96 97 . 86 83 . . 2 73 . . 47 . 66 . Volleys Fired 218 | 5 18 3 2 18 3 8 24 30 . . 11 . 20 1 . 14 61 Largest 4 | 2 2 2 1 3 2 3 3 4 . . 2 . 3 1 . 1 1 Hottest 279 | 60 60 120 20 141 89 133 159 279 . . 171 . 168 63 . 90 75 Shots Fired 366 | 10 35 5 2 36 5 15 45 81 . . 12 . 44 1 . 14 61 Gun 165 | 10 35 3 2 . 2 3 33 8 . . . . 36 1 . 6 26 Cannon 153 | . . . . 31 2 5 . 62 . . 12 . . . . 8 33 Launcher 37 | . . . . 5 1 7 8 6 . . . . 8 . . . 2 Special 11 | . . 2 . . . . 4 5 . . . . . . . . . Kinetic 102 | 5 17 3 2 13 2 5 3 . . . . . 13 . . 6 33 Thermal 106 | 5 18 2 . . . . 4 12 . . 11 . 23 1 . 6 24 Explosive 37 | . . . . 5 1 7 8 6 . . . . 8 . . . 2 Electromagnetic 121 | . . . . 18 2 3 30 63 . . 1 . . . . 2 2 Robot Hit Streak 16 | 1 8 4 5 5 3 3 16 15 . . 4 . 10 2 . 6 8 Robot Miss Streak 4 | 4 3 . 1 4 1 3 4 2 . . 2 . 2 . . 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 282 | 3 24 3 1 18 2 7 37 47 . . 35 1 44 2 . 25 33 Core Hits 168 | 3 8 1 1 23 3 9 27 37 . . 11 . 21 1 . 3 20 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 14 | . . . . . . . . . . . 3 1 5 1 . 4 . Critical Strikes 31 | . . 1 . . . . 2 2 . . 6 1 8 1 . 5 5 Burn 3 | . . . . . . . . . . . . . 3 . . . . Destroy 2 | . . 1 . . . . . . . . . . . . . 1 . Blast 2 | . . . . . . . . . . . . . . . . . 2 Corrupt 1 | . . . . . . . 1 . . . . . . . . . . Smash 14 | . . . . . . . . . . . 3 1 5 1 . 4 . Sever 6 | . . . . . . . 1 2 . . 3 . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . 3 Melee Attacks 230 | . . . . . . . . 5 . . 44 11 53 5 . 39 73 Impact 144 | . . . . . . . . . . . 36 11 53 5 . 39 . Slashing 13 | . . . . . . . . 5 . . 8 . . . . . . Piercing 73 | . . . . . . . . . . . . . . . . . 73 Sneak Attacks 13 | . . . . . . . . 1 . . 2 . 3 1 . 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 5 . . . . . . Damage Inflicted 13584 | 46 282 39 6 1199 137 590 1275 2492 . . 1591 44 2607 113 . 1177 1986 Guns 1730 | 46 282 15 6 . 18 28 528 64 . . . . 348 16 . 153 226 Cannons 2498 | . . . . 473 23 43 . 1329 . . 240 . . . . . 390 Explosions 4935 | . . . . 726 96 519 726 901 . . 237 . 1149 . . . 581 Melee 4202 | . . . . . . . . 73 . . 1114 44 1082 97 . 1020 772 Ramming 152 | . . . . . . . . 103 . . . . 28 . . 4 17 Kinetic 921 | 24 169 15 6 87 23 43 34 . . . . . 130 . . . 390 Thermal 1673 | 22 113 24 . 41 . . 21 599 . . 240 . 218 16 . 153 226 Explosive 4530 | . . . . 685 96 519 726 537 . . 237 . 1149 . . . 581 Electromagnetic 2106 | . . . . 386 18 28 494 1180 . . . . . . . . . Impact 3178 | . . . . . . . . . . . 935 44 1082 97 . 1020 . Slashing 252 | . . . . . . . . 73 . . 179 . . . . . . Piercing 772 | . . . . . . . . . . . . . . . . . 772 Highest Corruption 41 | . . . . . . 2 8 31 41 41 2 6 13 13 . . 6 Average Corruption 13 | . . . . . . 2 8 15 38 41 1 3 7 5 . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . 15 . . . 7 Effects 74 | . . . . . . . 9 26 2 11 . 3 21 1 . . 1 Message Errors 25 | . . . . . . . 2 7 . 5 . 2 8 . . . 1 Matter Fused 15 | . . . . . . . 2 8 . 1 . . 4 . . . . Heat Flow Errors 4 | . . . . . . . 1 1 . 2 . . . . . . . Energy Discharges 12 | . . . . . . . 2 5 . . . 1 3 1 . . . Parts Rejected 3 | . . . . . . . . 2 . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . 1 1 . . . 3 . . . . Data Loss (major) 2 | . . . . . . . . 1 . 1 . . . . . . . Misfires 2 | . . . . . . . 1 . . . . . 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . Misdirections 3 | . . . . . . . . 1 . 2 . . . . . . . Weapon Failures 2 | . . . . . . . 1 . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1570 | . . . . 6 41 2 36 73 . . 237 44 448 97 . 299 287 Projectiles 60 | . . . . . . . . 60 . . . . . . . . . Explosions 226 | . . . . 6 41 2 36 1 . . 2 . 62 . . . 76 Melee 1284 | . . . . . . . . 12 . . 235 44 386 97 . 299 211 Knockbacks 27 | . . . . . 1 . . . . . 7 1 8 . . 8 2 Impact 23 | . . . . . . . . . . . 7 1 7 . . 8 . Kinetic 3 | . . . . . 1 . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 315 | . . . . 23 63 84 . 90 . . . . . . . 2 53 Shots 9 | . . . . 1 3 2 . 2 . . . . . . . . 1 Rammed 20 | . . . . . . . . 14 . . . . . . . 1 5 Targets Rammed 25 | . . . . . . . . 15 . . . . 4 . . 1 5 Kicked 5 | . . . . . . . . 1 . . . . 4 . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 476 | . 129 28 . 148 24 9 476 337 . 189 190 . . 30 232 321 245 Average Temperature 99 | . 57 15 . 53 12 3 177 120 . 109 53 . . 10 62 156 99 Received Heat Transfer 1857 | . 237 27 . 54 . . 204 427 . 9 301 6 526 21 . 18 27 Effects 5 | . . . . . . . 5 . . . . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . . . . . . Parts Fried 38 | . . . . 2 . . 6 9 . . 5 3 8 1 . 4 . Impact Corruptions 45 | . . . . . . . . 1 . . 8 2 18 5 . 11 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 2813 | 50 250 50 . 100 . . 74 646 . . 259 . 681 37 . 222 444 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Peak Influence 1172 | 10 136 61 25 319 229 335 458 786 261 227 448 404 627 346 239 208 1172 Initial 265 | . 6 35 25 9 144 160 175 224 261 182 110 161 227 265 194 134 124 Average 367 | 3 57 46 25 118 216 245 316 554 261 195 322 271 486 321 202 113 692 Maximum Alert Level 4 | . . . . 1 1 1 2 3 1 1 2 2 2 1 1 1 4 Low Security (%) 33 | 100 100 100 100 67 13 11 27 . . 94 11 18 . . 70 87 19 Level 1 27 | . . . . 32 86 88 60 14 100 5 65 79 13 100 29 12 15 Level 2 24 | . . . . . . . 12 51 . . 22 1 86 . . . 3 Level 3 13 | . . . . . . . . 34 . . . . . . . . 55 Level 4 . | . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . . 1 . 2 2 6 . 1 1 2 6 1 . . 7 Investigation 6 | . . . . . . . . 2 . 1 . 1 . . . . 2 Extermination 3 | . . . . . . . . . . . 1 . 1 . . . 1 Reinforcement 16 | . . . . 1 . 2 2 2 . . . 1 3 1 . . 4 Assault 4 | . . . . . . . . 2 . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 2 Construction Impeded 3 | . . . . 1 . . . 1 . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Distress Signals 8 | . 2 . . . . . . 1 . . 3 2 . . . . . Communications Jammed 62 | . . . . . . . . 3 . . . . . . . 32 27 Distress Signals 60 | . . . . . . . . 3 . . . . . . . 32 25 Times Spotted 278 | . 10 1 . 10 . 7 8 54 2 4 27 17 28 10 4 19 77 Peak Tracking Total 26 | . 6 3 . 5 . 4 4 21 2 5 10 14 6 9 4 5 26 Tactical Retreats 37 | . 1 1 . . . 1 . 5 . . 4 3 6 . 1 3 12 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Traps Triggered 6 | . . . . . . . . 2 . . . 1 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Machines Disabled 31 | . . . . . 3 2 . 10 . . 4 . 5 1 . 4 2 Max in Single Turn 5 | . . . . . 3 1 . 5 . . 4 . 2 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . 1 . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Machines Accessed 38 | . . 1 . 1 1 . 1 2 . 4 4 5 3 1 1 4 10 Terminals 21 | . . 1 . . 1 . 1 . . 2 2 2 3 1 . 3 5 Fabricators 4 | . . . . . . . . . . . . 2 . . . 1 1 Repair Stations 2 | . . . . . . . . . . 1 . . . . . . 1 Recycling Units 6 | . . . . 1 . . . 2 . . 1 1 . . . . 1 Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . . 1 . 2 Total Hacks 66 | . . 4 . 2 2 . 2 3 . 6 8 7 5 1 1 8 17 Successful 23 | . . 1 . . 1 . . . . . 3 4 2 1 1 5 5 Failed 43 | . . 3 . 2 1 . 2 3 . 6 5 3 3 . . 3 12 Catastrophic 8 | . . . . . . . 1 1 . 1 1 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 42 | . . 4 . . 2 . 2 . . 3 5 3 5 1 . 6 11 Fabricators 6 | . . . . . . . . . . . . 3 . . . 2 1 Repair Stations 3 | . . . . . . . . . . 2 . . . . . . 1 Recycling Units 8 | . . . . 2 . . . 3 . . 1 1 . . . . 1 Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . Garrison Access 5 | . . . . . . . . . . 1 . . . . 1 . 3 Terminal Hacks 13 | . . 1 . . 1 . . . . . 1 2 2 1 . 4 1 Record 2 | . . . . . . . . . . . . 1 1 . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . 1 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . 1 1 Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . . . . . 2 . . . 1 . Network Status 1 | . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . . 1 . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . 1 . 2 Seal Access 3 | . . . . . . . . . . . . . . . 1 . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . 1 . Hacking Detections 34 | . . 1 . 1 1 . 1 2 . 4 4 3 3 1 . 4 9 Full Trace Events 4 | . . . . . . . . 1 . 1 . . . . . . 2 Feedback Events 2 | . . . . . . . . 1 . . . . . . . . 1 Corruption 2 | . . . . . . . . 1 . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . 2 . . . . Robots Built 2 | . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 133 | . . . . . . . . . . . . 93 . . . 40 . Total Robot Build Rating 14 | . . . . . . . . . . . . 14 . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 1 . 3 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Total Allies 9 | . . . . . . . . 1 . . . 2 . . . . 6 Largest Group 5 | . . . . . . . . 1 . . . 2 . . . . 5 Highest-Rated Group 112 | . . . . . . . . 42 . . . 112 . . . . 72 Highest-Rated Ally 56 | . . . . . . . . 42 . . . 56 . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 4 . . . 7 . . . . 13 Total Damage 725 | . . . . . . . . 32 . . . 318 . . . . 375 Kills 4 | . . . . . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Turns Passed 5477 | 78 128 265 138 257 68 98 313 757 59 191 481 208 870 98 111 481 876 Spaces Moved 6753 | 52 70 224 135 153 60 63 172 538 109 325 546 450 675 154 216 656 2155 Core 516 | 6 1 . . . . . . 38 109 313 42 . . . . . 7 Treads . | . . . . . . . . . . . . . . . . . . Legs 817 | . 14 . . . . 16 172 307 . . . . 308 . . . . Wheels 753 | 46 55 224 135 149 60 47 . . . . 37 . . . . . . Hover 1377 | . . . . 4 . . . 193 . 12 111 . 341 154 216 346 . Flight 3290 | . . . . . . . . . . . 356 450 26 . . 310 2148 Fastest Speed 8 | 50 80 100 100 85 80 80 120 40 50 46 42 32 32 50 45 8 8 Average Speed 49 | 83 91 100 100 96 82 90 120 95 50 49 52 35 84 50 45 41 11 Slowest Speed 300 | 90 200 100 100 245 85 120 120 190 50 50 250 42 180 50 50 146 300 Overloaded Moves 272 | . . . . . . . . . . . . . . . . 36 236 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 77 | . . . . . . . . . . . 12 19 . . . 2 44 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Teleports 4 | . . . . . . . . . . . . . . 1 . 3 . Exploration Rate (%) 29 | 4 20 21 39 25 3 53 5 18 90 11 24 22 62 11 8 69 47 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 . . 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 80 | . . . . . 26 3 . . . . 2 7 2 2 . 8 30 Terrain Destroyed 519 | . . . . 56 26 81 68 77 . . 22 7 117 2 . 10 53 Melee 31 | . . . . . . . . . . . 2 7 2 2 . 6 12 Projectile 33 | . . . . . . . . 1 . . 3 . . . . 4 25 AOE 455 | . . . . 56 26 81 68 76 . . 17 . 115 . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Res Qua Sec Res Tes Acc Total 8095 | 75 99 256 136 227 73 89 234 696 112 352 663 463 855 165 227 814 2559 Wait 455 | . 8 20 . 25 1 . 11 43 1 13 38 10 14 . . 48 223 Move 6591 | 51 69 223 134 152 59 62 171 538 108 324 522 412 674 153 215 651 2073 Hop 68 | . . . . . . . . . . . 11 17 . . . 2 38 Pick Up 151 | 11 2 4 . 13 3 4 12 13 2 7 14 3 30 . 6 14 13 Fast Attach 87 | . . . . 2 . 6 . 10 . 1 6 3 14 3 . 11 31 Attach 121 | 7 2 6 . 2 2 4 14 11 1 5 13 . 23 1 6 16 8 Detach 9 | . . . . . . . . . . . 2 1 . . . 3 3 Swap 36 | 1 . . . 8 2 . 1 7 . 1 1 . 6 . . 4 5 Drop 99 | . . . . 7 3 5 1 13 . 1 8 5 17 2 . 11 26 Fire 218 | 5 18 3 2 18 3 8 24 30 . . 11 . 20 1 . 14 61 Melee 223 | . . . . . . . . 5 . . 37 11 53 5 . 39 73 Ram 20 | . . . . . . . . 14 . . . . . . . 1 5 Kick 5 | . . . . . . . . 1 . . . . 4 . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . . . . Rewire 11 | . . . . . . . . 11 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Core integrity fell below 50% 185 | -10/Materials | Discovered new exit (range 16) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Propulsion x2 224 | -9/Materials | Lost 5 parts (2n1u2w) 456 | -9/Materials | Discovered new exit (range 9) 472 | -9/Materials | Entered Mines 498 | -9/Mines | Build established: Scavenger-Mutant 564 | -9/Mines | Learned Materials trap positions 572 | -9/Mines | Learned location of Zion (-6) 608 | -9/Mines | Discovered new exit (range 2) 610 | -9/Mines | Entered Materials 610 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 611 | -8/Materials | Loaded intel: 31 trap records 853 | -8/Materials | Discovered new exit (range 9) 867 | -8/Materials | Entered Factory 867 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 934 | -7/Factory | Identified exit to DSF 935 | -7/Factory | Entered DSF 956 | -7/DSF | Additional patrols routed to DSF 988 | -7/DSF | Discovered new exit (range 16) 1033 | -7/DSF | Entered Factory 1033 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1037 | -6/Factory | Lost 7 parts (2p3n2w) 1121 | -6/Factory | Lost 3 parts (1p1n1w) 1298 | -6/Factory | Discovered new exit (range 16) 1346 | -6/Factory | Entered another Factory area 1346 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1479 | -5/Factory | Build established: Scavenger-Bomber 1576 | -5/Factory | System corruption reached 10% 1646 | -5/Factory | First assault squad dispatched 1920 | -5/Factory | Lost 4 parts (2n2w) 1973 | -5/Factory | Lost 5 parts (1p1u3w) 2067 | -5/Factory | Core integrity fell below 50% 2077 | -5/Factory | System corruption reached 30% 2099 | -5/Factory | Core integrity fell below 20% 2103 | -5/Factory | Sucked down chute 2103 | -5/Factory | Entered Waste 2107 | -5/Waste | Spotted C-40 Crusher 2109 | -5/Waste | Spotted C-40 Crusher 2115 | -5/Waste | Spotted C-40 Crusher 2118 | -5/Waste | EMP discharged 2118 | -5/Waste | Lost 14 parts (1p8n5u) 2150 | -5/Waste | Discovered new exit (range 15) 2162 | -5/Waste | Entered Factory 2254 | -5/Factory | Build established: Mutant 2342 | -5/Factory | Discovered new exit (range 14) 2353 | -5/Factory | Entered another Factory area 2353 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2468 | -4/Factory | Identified exit to Upper Caves 2561 | -4/Factory | Lost 4 parts (2n2u) 2650 | -4/Factory | Lost 5 parts (1p1n1u2w) 2829 | -4/Factory | Discovered new exit (range 13) 2834 | -4/Factory | Entered Research 2834 | -3/Research | Evolved 2 slots: Propulsion x2 2880 | -3/Research | Identified exit to Armory 2880 | -3/Research | Identified exit to Quarantine 2979 | -3/Research | Fabricated H-77 Assassin? 2998 | -3/Research | Spotted B-86 Titan 3042 | -3/Research | Entered Quarantine 3193 | -3/Quarantine | Found Adv. Powered Armor 3292 | -3/Quarantine | First assault squad dispatched 3309 | -3/Quarantine | Found Alien Artifact 3310 | -3/Quarantine | Identified Core Reset Matrix 3310 | -3/Quarantine | Used Core Reset Matrix 3314 | -3/Quarantine | Detected hypermatrix surge 3314 | -3/Quarantine | Sensed 10 artifacts in vicinity 3431 | -3/Quarantine | Build established: Infiltrator-Mutant 3525 | -3/Quarantine | Lost 4 parts (3n1u) 3543 | -3/Quarantine | Found Unknown Protection 3713 | -3/Quarantine | System corruption reached 10% 3765 | -3/Quarantine | Scanned by Researcher 3783 | -3/Quarantine | Lost 5 parts (1p2n2u) 3804 | -3/Quarantine | Found Subatomic Replicator 3832 | -3/Quarantine | Found Phase Redirector 3848 | -3/Quarantine | Lost 3 parts (1n2w) 3849 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 3854 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 3856 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 3858 | -3/Quarantine | Found Transdimensional Reconstructor 3875 | -3/Quarantine | Spotted Fortress 3909 | -3/Quarantine | Discovered new exit (range 6) 3912 | -3/Quarantine | Entered Section 7 3913 | -3/Section 7 | Sensed 25 artifacts in vicinity 3984 | -3/Section 7 | Found Integrity Redistributor 3984 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-87) 4008 | -3/Section 7 | Warped through subspace 4008 | -3/Section 7 | Discovered new exit (range 3) 4009 | -3/Section 7 | Core integrity fell below 50% 4010 | -3/Section 7 | Entered Research 4010 | -2/Research | Evolved 2 slots: Utility x2 4016 | -2/Research | Found Unknown Device 4017 | -2/Research | Identified Antimissile System 4067 | -2/Research | Spotted B-90 Cyclops 4107 | -2/Research | Discovered new exit (range 6) 4121 | -2/Research | Entered Testing 4264 | -2/Testing | Found Prototype Energy Gun 4264 | -2/Testing | Identified Warp Gun 4268 | -2/Testing | Warped through subspace 4334 | -2/Testing | Spotted Striker 4341 | -2/Testing | Spotted Striker 4396 | -2/Testing | Destroyed Striker 4414 | -2/Testing | Warped through subspace 4443 | -2/Testing | Lost 10 parts (4n3u3w) 4524 | -2/Testing | Warped through subspace 4531 | -2/Testing | Used Subatomic Replicator to replicate Exp. Q-thruster 4542 | -2/Testing | Spotted Alpha 7 4542 | -2/Testing | Stole the SGEMP Prototype 4564 | -2/Testing | Found Prototype Hackware 4565 | -2/Testing | Identified System Mapper 4602 | -2/Testing | Discovered new exit (range 5) 4602 | -2/Testing | Entered Access 4602 | -1/Access | Evolved 2 slots: Propulsion x2 4909 | -1/Access | Spotted B-99 Colossus 4992 | -1/Access | Lost 6 parts (4p1u1w) 5075 | -1/Access | Energy Cycler disabled 5102 | -1/Access | Search patrols dispatched 5157 | -1/Access | Spotted B-99 Colossus 5301 | -1/Access | Spotted B-99 Colossus 5312 | -1/Access | Lost 3 parts (1n1u1w) 5352 | -1/Access | Search patrols dispatched 5414 | -1/Access | Lost 4 parts (2p2n) 5442 | -1/Access | Spotted B-99 Colossus 5445 | -1/Access | Spotted B-99 Colossus 5462 | -1/Access | Crushed by falling debris 5463 | -1/Access | Core integrity fell below 50% 5468 | -1/Access | Emitted hypermatrix ping 5473 | -1/Access | Assembled emerged from beneath the floor 5475 | -1/Access | Core integrity fell below 20% 5478 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 05471_ Imp. Targeting Computer destroyed. 05471_ Slug penetrates Sealed Heavy Doors. 05471_ Penetrated by Slug. 05471_ Slug penetrates Wall. 05472_ B-99 Colossus activates siege mode. 05473_ Assembled emerge from beneath the floor. 05473_ as-00190 sneak attacks. 05474_ Slug penetrates as-44402. 05474_ as-44402 destroyed. 05474_ Penetrated by Slug. 05474_ as-40785 sneak attacks. 05474_ Penetrated by Slug. 05474_ Slug penetrates Sealed Heavy Doors. 05477_ Penetrated by Slug. 05477_ Lance destroyed. 05477_ Slug penetrates Sealed Heavy Doors. 05478_ H-88 Terminator heat spikes uncontrollably. 05478_ Knocked back. 05478_ Slug penetrates as-00190. 05478_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????##BB ##??????????????????? | | ???????????????????????##BB ##??????????????????? | | ????????????????????????#;a ##??????????????????? | | ????????????????????????#;a ##??????????????????? | | ???????????????????????##; ###???#########?????? | | ???????????????????????##;a ###############?????? | | ???????????????????????## ahR######## ##?????? | | ???????????????????????"" %a " ##?????? | | ????????????????????????"@%% " ##?????? | | ????????????????????????"" h" % ##?????? | | ????????????????????????## ######## ##?????? | | ????????????????????????#" ######### ###?????? | | ????????????????????????## ## # ###?????? | | ????????????????????????## ## # ##??????? | | ????????????????????????## % ## + ##??????? | | ???????????????????????## ## # | | ???????????????????????## ## # | | ???????????????????????## ## # | | ?????????????################## # ######### | | ?????????????################## # ######### | | ???? = + # ##??????? | | ???? ##+##### # ##??????? | | ???? ??? # ### # ??????? | | ????? ###+??????## ! ### # ???????? | | ????? ???? # ??????## ### # ?????? | | ??????????????????????## ### #######?????? | | ?????????????????????## ################?????? | | "????????????????????## "###############?????? | | ????????????????????## #"##############??? ## | | ????????????????????## ## # ### ? ## | | ????????????????????## !## # ### ## | | ????????????????????######## = + | | ????????????????????########! * # ####+##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 73 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 16 Corruption Containment 8 Corruption Block 35 Armor Coverage 400 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 30 Evasion (%) 75 Targeting Accuracy 22 Melee Accuracy 8 Target Analysis 11 Armor Integrity Analysis 30 Matter Filtering 50 Particle Charging 20 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Exp. Optical Array | -3/Quarantine | Archive Exp. Sensor Array | -3/Quarantine | Archive Adv. Kinecellerator | -3/Quarantine | Archive Robot Schematics ------------------ B-74 Champion | -3/Quarantine | Archive W-44 Eye | -3/Quarantine | Archive Fabricated ------------ H-77 Assassin | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Core Reset Matrix Phase Redirector Integrity Redistributor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Speed Demon Challenges ------------ None Game ------ Seed IntegrityArmageddonScythe Manual? 0 Play Time 02:51:01 Cumulative 146.3 hours Start 2022.06.30 @ 10:12:41 End 2022.07.01 @ 13:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 134 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 05914615-dc69-4572-9c58-bdfaed1b6d8b