Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.31 @ 08:17:47

Player: Cmdr.Laserstrahl

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (2)       10
Value Destroyed (40)       40
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 910

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/250
Matter                     232/300
Energy                     249/250
System Corruption          4%
Temperature                Cool (12)
Movement                   Rolling (115) Ox1
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
  Compact Wheel
>         --- UTILITY (2) ------
   Medium Storage Unit
          Utility Shielding
>         --- WEAPON (2) -------
    Small Laser
          Grenade Launcher
>         --- INVENTORY (10) ---
    Light Nuclear Core
    Light Treads
          Aluminum Leg
          Aluminum Leg
    Small Storage Unit
    Small Laser
          Particle Gun
          Assault Rifle
          Mining Laser
          Plasma Flamer

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
   Medium Storage Unit
>         --- WEAPON -----------
   Medium Laser
    Small Laser
>         --- INVENTORY --------
          Ion Engine
    Light Treads
  Compact Wheel
    Small Laser
          Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Utility Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 6   1   7   1   1   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   2   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   4   .   1   
    Energy Gun             3    | 2   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   6   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      5    | .   .   5   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  85  85  85  
  Engine                   13   | .   14  13  14  14  
  Wheel                    20   | .   28  24  14  14  
  Storage                  14   | .   14  14  14  14  
  Protection               8    | .   .   6   14  14  
  Energy Gun               18   | .   28  19  14  14  
  Ballistic Gun            4    | .   .   2   14  8   
  Launcher                 2    | .   .   1   .   5   
  Special Weapon           1    | .   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 11  16  17  19  20  
  Greatest Support         32   | 32  32  32  16  16  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  
  Most Carried             10   | 4   7   9   5   10  
  Average Carried          6    | 2   5   7   5   7   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 4   7   6   5   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           340  | 230 21  19  .   70  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            102  | 81  .   21  .   .   
  Parts                    6    | 3   .   3   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  1    | .   .   1   .   .   
  Cannons                  1    | .   .   1   .   .   
Classes Destroyed          2    | 1   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Grunt                    1    | .   .   1   .   .   
Best Kill Streak           1    | 1   .   1   .   .   
  Combat Bots Only         1    | .   .   1   .   .   
Max Kills in Single Turn   1    | 1   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               713  | .   103 571 .   39  
  Core                     250  | .   27  195 .   28  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              23   | 2   2   14  .   5   
  Largest                  2    | 2   2   2   .   1   
  Hottest                  150  | 90  90  150 .   30  
Shots Fired                28   | 4   4   15  .   5   
  Gun                      9    | 4   4   1   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 7    | .   .   2   .   5   
  Special                  12   | .   .   12  .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  21   | 4   4   13  .   .   
  Explosive                7    | .   .   2   .   5   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         3    | 3   1   3   .   .   
  Robot Miss Streak        1    | .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           6    | 3   1   2   .   .   
  Core Hits                5    | 2   1   2   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           83   | 35  11  37  .   .   
  Guns                     59   | 35  11  13  .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  83   | 35  11  37  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   4   4   4   
  Average Corruption       4    | .   .   4   4   4   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  8    | .   .   3   .   5   
    Message Errors         6    | .   .   2   .   4   
    Matter Fused           1    | .   .   .   .   1   
    Heat Flow Errors       1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            2    | .   .   2   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      32   | .   .   32  .   .   
  Shots                    2    | .   .   2   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        182  | 60  30  182 .   .   
  Average Temperature      62   | 33  16  70  .   .   
  Received Heat Transfer   246  | .   75  150 .   21  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         199  | 87  25  87  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             72   | 5   18  72  .   56  
  Initial                  6    | .   3   6   .   .   
  Average                  16   | 2   10  17  .   23  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              22   | .   6   6   .   10  
  Peak Tracking Total      5    | .   5   4   .   5   
  Tactical Retreats        3    | .   .   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      41   | .   .   .   .   41  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   11  
  Total Damage             168  | .   .   .   .   168 
  Kills                    4    | .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Jun Mat Min Exi Min 
Turns Passed               657  | 62  85  283 34  193 
Spaces Moved               515  | 43  75  214 29  154 
  Core                     5    | 5   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   510  | 38  75  214 29  154 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 115 115 
  Average Speed            105  | 94  100 101 115 115 
  Slowest Speed            115  | 100 100 115 115 115 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   .   
Exploration Rate (%)       24   | 4   21  53  8   37  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 67   | .   .   32  .   35  
Terrain Destroyed          75   | .   .   32  .   43  
  Melee                    .    | .   .   .   .   .   
  Projectile               11   | .   .   11  .   .   
  AOE                      64   | .   .   21  .   43  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      573  | 60  81  238 29  165 
  Wait                     .    | .   .   .   .   .   
  Move                     511  | 42  74  213 28  154 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 10  3   4   .   5   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   13   | 6   1   5   1   .   
  Detach                   1    | .   1   .   .   .   
  Swap                     3    | .   .   2   .   1   
  Drop                     .    | .   .   .   .   .   
  Fire                     23   | 2   2   14  .   5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 15)
   63 | -11/Junkyard  | Entered Materials
  134 | -10/Materials | Discovered new exit (range 12)
  148 | -10/Materials | Entered Mines
  201 | -10/Mines     | Learned Materials emergency access door positions
  209 | -10/Mines     | Learned Materials terminal intel
  303 | -10/Mines     | Build established: Mutant
  340 | -10/Mines     | Crushed by falling debris
  340 | -10/Mines     | Core integrity fell below 50%
  340 | -10/Mines     | Core integrity fell below 20%
  394 | -10/Mines     | Lost 5 parts (2n1u2w)
  427 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  427 | -10/Mines     | Discovered new exit (range 5)
  431 | -10/Mines     | Entered Exiles
  449 | -10/Exiles    | Discovered new exit (range 15)
  465 | -10/Exiles    | Entered Mines
  468 | -9/Mines      | Met a Derelict bent on vengeance
  503 | -9/Mines      | Assembled infested the area
  631 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  658 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00541_ R-06 Scavenger collects Aluminum Leg.
00542_ K-01 Serf collects debris.
00543_ Acquired Aluminum Leg.
00545_ K-01 Serf collects debris. <x2>
00545_ R-06 Scavenger collects Ion Engine.
00546_ Acquired Particle Gun.
00548_ Acquired 25 matter.
00548_ K-01 Serf collects debris. <x2>
00550_ as-12444 sneak attacks.
00550_ K-01 Serf system corrupted by crushing effect.
00550_ K-01 Serf destroyed.
00552_ K-01 Serf collects debris.
00567_ T-07 Excavator is excavating. <x5>
00589_ YKS/84ECYXU>:OA7KPWQSVPV|D/EE#Q%HDW
00589_ T-07 Excavator is excavating.
00605_ System corrupted: Matter fused (-8).
00631_ A Plasma Flamer has been hastily shoved under some rubble with a
  note attached: "One is never enough."
00633_ Acquired Plasma Flamer.
00652_ DD=PIPLJDWRSR4Q<ZPRQXOSYXN>TDCUIOM3D:,6

 Map 
-----
+----------------------------------------------------+
| ?#   #??????????# #?##      ##????????             |
| ??#  ####???##### ###        #####????             |
| ??#     ###?#                    #????             |
| ??##      ###          ##        #????             |
| ###        ##  ###    ####   ### #????             |
| #              #?#   ##??## ##?# #????             |
|                #?#####????###??# #????             |
|             ####???????????????# #????             |
|            ##??????????????????# #????             |
|           ##?????????????####### ###??             |
|     ##    ###???????????##    ##   ##?             |
| #   #####   #???????????#           #?             |
| ##  #???#    #??????????#           #?             |
| ?#  #???#     #?????????#          ##?             |
| ?#  #???#      #????????##    ## ###??             |
| ?#  #???#      #?????????##  ### #????             |
| ?#  #???##     #??????????####?# #????             |
| ##  #????##    ################# #????             |
|  #  #?????#                      #????             |
|     ##????# ######## ########### #????             |
|      #????# #????### #??###   ## #????             |
|      #???## #????#   #?##     ## ##???             |
|  #########  ###??# ###?#       ggg##??             |
| ##???##       #### #???#           #??             |
| #???##          ## #####            #?             |
| #####                  # @          #?             |
| [ %     %[              ##### #     #?             |
|  !       %               #??####    #?             |
|   ####      ##            #????##  ##?             |
|   #??#     ####   %        #?????###??             |
|  ##??##    #??###           #?????????             |
| ##????##  ##????##         ##?????????             |
| ???????####??????##      ###??????????             |
| ???????????????????####  #????????????             |
| ???????????????????????  #????????????             |
| ???????????????????????? #????????????             |
| ???????????????????????? #????????????             |
| ????????????????????????? ????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingChargeDoomcannon
  Manual?         0
Play Time         00:15:54
  Cumulative      134.8 hours
  Start           2023.08.31 @ 08:03:25
  End             2023.08.31 @ 08:17:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           60
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be11fba0-7e07-453b-a754-368a119fc32d