Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.18 @ 19:33:10 Player: Terminus Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (632) 3160 Value Destroyed (29038) 29038 Prototype IDs (75) 1500 Alien Tech Used (0) 0 Bonus (23540) 23540 TOTAL SCORE: 66738 Bonus ------- Triggered High Security 500 High Alert Combat Kills 13871 Follower Combat Kills 4490 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -20221 Cogmind --------- Core Integrity 1264/1600 Matter 300/300 Energy 1685/1700 System Corruption 3% Temperature Cool (8) Movement Treading (247) Ox1 Location 0b11 Command Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (4) --- Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (15) ----- Coolant Network Coolant Network Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Improved Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Layered Heavy Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (3) ------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY (25) --- Zionite Heavy DM Reactor Zionite Heavy DM Reactor Zionite Heavy DM Reactor Zero-point Reactor Zero-point Reactor Biometal Heavy Treads Biometal Heavy Treads Experimental Energy Well (600) Zionite Biocell Array (750) Zionite Biocell Array (750) Zionite Biocell Array (750) Zionite Biocell Array (750) Zionite Biocell Array (750) Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Zionite Alpha Cannon Zionite Alpha Cannon Mk. II Compact Tesla Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Coolant Network Coolant Network Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Improved Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Layered Heavy Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor Zionite Heavy DM Reactor Zero-point Reactor Zero-point Reactor Biometal Heavy Treads Biometal Heavy Treads Experimental Energy Well Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Zionite Alpha Cannon Zionite Alpha Cannon Mk. II Compact Tesla Bomb Launcher Improved Plasma Cutter [Rating: 246] Favorites ----------- Power Zionite Heavy DM Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Coolant Network Storage Huge Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Wave Gun Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Flak Gun Ballistic Cannon Graviton Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 2 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Utility 13 | . . . 1 . 1 . 2 . . . . 1 . . . . . . 1 2 2 . 2 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 520 | 7 11 . 34 . 25 29 21 . 3 1 4 11 5 37 1 . 3 2 62 22 24 59 15 26 118 Power 36 | 1 1 . 2 . 1 1 1 . . . . . 1 1 . . . 1 3 2 4 2 1 2 12 Engine 7 | 1 1 . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Reactor 27 | . . . . . . . . . . . . . 1 1 . . . 1 3 1 3 2 1 2 12 Propulsion 54 | 2 . . 5 . 10 7 2 . . . 2 1 2 . . . . . 8 . 2 . 4 1 8 Treads 51 | 2 . . 5 . 10 7 2 . . . 2 1 2 . . . . . 5 . 2 . 4 1 8 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 237 | 1 5 . 6 . 10 5 15 . 1 1 . 6 2 24 1 . . 1 25 15 10 42 6 10 51 Device 169 | . 2 . 3 . 3 2 13 . . . . 3 1 19 . . . 1 20 13 9 36 5 8 31 Storage 13 | 1 2 . . . 1 1 . . . . . . . 1 . . . . . . 1 2 1 . 3 Processor 10 | . 1 . . . . . 1 . . 1 . 1 1 . . . . . . 1 . 1 . 1 2 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Protection 44 | . . . 3 . 5 2 1 . 1 . . 2 . 4 1 . . . 5 1 . 3 . 1 15 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 193 | 3 5 . 21 . 4 16 3 . 2 . 2 4 . 12 . . 3 . 26 5 8 15 4 13 47 Energy Gun 39 | 3 . . 9 . . 2 . . . . . . . . . . . . 1 . 6 5 2 8 3 Energy Cannon 72 | . 4 . 4 . . 3 . . . . 1 . . 3 . . . . 15 2 2 7 2 4 25 Ballistic Gun 41 | . . . 7 . 4 10 3 . 1 . 1 2 . 9 . . 3 . . 1 . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 26 | . 1 . 1 . . 1 . . 1 . . . . . . . . . 9 2 . 2 . 1 8 Special Weapon 12 | . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . 9 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 55 | . . . 3 . . 5 . . . . . . . 2 . . . . 2 . 1 13 3 5 21 Corrupted Parts 13 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 8 System Corruption 80 | . . . . . . . . . . . . . . . . . . . 10 10 . . . 7 53 Parts Lost 54 | . 1 . 5 . 2 . . . . . . . . . . . . . 18 7 1 6 3 1 10 Power 6 | . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . 2 Propulsion 5 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . 1 Utility 20 | . . . . . 1 . . . . . . . . . . . . . 8 2 1 2 . . 6 Weapon 23 | . 1 . 5 . 1 . . . . . . . . . . . . . 6 3 . 3 2 1 1 Highest Loss Streak 8 | . 1 . 2 . 1 . . . . . . . . . . . . . 8 2 1 2 3 1 4 Average Slot Usage (%) 89 | . 98 100 99 100 99 98 100 100 100 100 100 100 93 85 85 86 67 86 87 87 89 83 75 75 78 Engine 3 | . 14 14 11 11 8 9 7 7 7 7 7 6 1 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 4 6 6 6 6 6 10 6 6 8 8 12 11 Treads 15 | . 28 28 22 22 26 26 23 23 23 23 23 26 19 13 13 13 13 13 7 10 9 9 7 7 8 Device 18 | . 9 14 16 11 11 8 15 15 15 15 15 19 20 13 13 13 13 13 20 25 33 28 20 23 22 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 4 4 8 8 8 Processor 9 | . 3 . . . . . 7 7 7 13 15 13 20 20 20 20 20 20 15 15 14 14 13 12 8 Hackware 1 | . . . . . 4 9 7 7 7 1 . . . . . . . . . . . . . . . Protection 6 | . . . 5 11 10 8 7 7 7 7 7 6 . 5 5 6 6 6 3 5 3 2 4 4 8 Energy Gun 1 | . . . 10 . . . . . . . . . . . . . . . . 4 4 7 2 1 . Energy Cannon 5 | . 27 28 3 . . . . . . . 2 . . . . . . . 11 6 5 4 7 6 10 Ballistic Gun 11 | . . . 18 33 26 26 23 23 22 23 20 18 20 19 20 20 1 20 3 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 233 | 14 34 34 41 41 106 109 117 117 120 117 120 118 112 121 117 117 117 118 157 151 165 184 203 225 233 Greatest Support 175 | 40 40 40 40 40 60 60 76 76 76 76 76 104 140 140 140 140 140 140 140 140 145 135 160 160 175 Greatest Overweight (x) 15 | 2 . . 1 1 2 1 1 1 1 1 1 1 1 . . . . . 15 1 1 1 1 2 1 Average Overweight (x) . | . . . . 1 . 1 1 1 1 1 1 1 . . . . . . 4 . . 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 15 15 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 10 11 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 1 8 10 14 15 22 24 24 25 24 24 25 24 24 24 24 25 25 25 23 21 23 24 22 23 24 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 10 11 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 25 24 25 25 24 Class Distribution -------------------- 32% | Scavenger-Gunner 16% | Skirmisher 13% | Tank 9% | Mutant 7% | Scavenger-Mutant 6% | Gunner 5% | Scavenger-Tank 4% | Generator-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Skirmisher | -4/Factory Skirmisher | -3/Research Gunner | -3/Testing Mutant | -2/Research Generator-Mutant | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Matter Collected 13353 | 192 198 . 749 223 1216 1227 664 . 79 17 100 490 412 1122 154 87 . 216 1121 303 313 689 348 209 3224 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 36989 | . 897 36 2085 331 1640 1967 1093 . 21 . 55 884 1666 1797 29 . . 143 4308 974 968 1929 958 914 14294 Parts 1661 | . 41 3 134 16 92 114 55 . 4 . 3 39 28 84 1 . . 9 193 45 35 80 30 45 610 Haulers Intercepted 32 | . 2 . 6 . 5 6 3 . . . . 1 . 3 . . . . 3 . 1 2 . . . Recyclers Shooed 23 | . 3 . 3 . 2 . 1 . . . . 2 . 2 . . . . 2 1 . . 1 . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 5 1 . 14 . . . . . . 18 . . . . . . . Prevented 14 | . . . . . . . . . . . 14 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 434 | . 11 1 39 6 21 25 12 . 4 . 1 8 6 12 . . . 4 64 13 13 31 18 21 124 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 177 | . . . 29 6 20 25 12 . . . 1 8 6 12 . . . 4 9 3 8 12 5 . 17 Cannons 93 | . 7 . 10 . . . . . . . . . . . . . . . 22 3 4 12 8 7 20 AOE 97 | . 3 . . . 1 . . . 4 . . . . . . . . . 19 5 . . 5 12 48 Classes Destroyed 29 | . 6 1 2 . 2 1 1 . . . . . 1 . . . . . 6 1 1 1 1 1 4 Worker 34 | . . 1 3 . 5 2 2 . . . . . . 3 . . . . 3 . . 1 2 1 11 Builder 18 | . . . 1 . 1 . . . . . . 1 . 1 . . . . 5 . . 3 1 5 . Tunneler 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Hauler 32 | . 2 . 6 . 5 6 3 . . . . 1 . 3 . . . . 3 . 1 2 . . . Recycler 43 | . 6 . 4 1 3 4 1 . . . . 2 . 6 . . . . 1 1 . . . 1 13 Mechanic 11 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 9 Operator 13 | . 1 . 2 . 1 2 1 . . . . 2 . . . . . . . . . . 1 1 2 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 32 | . 2 . 5 . 4 1 3 . . . . 1 . 2 . . . . 3 . 4 2 1 1 3 Swarmer 55 | . 6 . 15 . 4 . . . 4 . . . . 3 . . . 2 9 2 . . . 6 4 Saboteur 10 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 7 Grunt 136 | . 5 1 15 6 9 11 2 . . . 1 6 . 1 . . . 1 17 . 1 5 2 6 47 Brawler 12 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 8 Duelist 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 Protector 10 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 7 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 62 | . . . 9 . 7 10 7 . . . . . . 5 . . . . 4 2 4 5 4 1 4 Specialist 5 | . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Hunter 31 | . . . . . 1 2 . . . . . . . . . . . . 6 4 2 7 . 1 8 Programmer 77 | . . . . . . . 2 . . . . 2 . 3 . . . . 19 1 5 14 11 2 18 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Compactor 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 39 | . 8 2 16 3 12 8 4 . 4 . 1 4 1 4 . . . 2 15 9 4 5 4 8 39 Combat Bots Only 33 | . 4 1 9 2 4 5 3 . 4 . 1 3 1 3 . . . 2 13 9 4 5 4 7 33 Max Kills in Single Turn 9 | . 3 1 2 1 7 2 1 . 2 . 1 1 1 2 1 . . 2 5 3 2 2 1 3 9 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Exploded 7 | . 3 . . . 1 . . . 2 . . . . . . . . . 3 3 . . 1 2 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Damage Taken 26405 | . 307 . 1161 176 1047 1039 448 . 135 . 56 284 . 494 . . . 48 4083 1602 805 3282 1738 1589 8111 Core 1490 | . 41 . 192 47 114 90 37 . 63 . . 21 . 26 . . . 15 251 50 23 151 33 69 267 Absorbed by Shields 6231 | . . . . . . . . . . . . . . . . . . . . . . . 988 1072 4171 Reduced by Siege Mode 1299 | . . . . . . . . . . . . . . . . . . . 242 80 82 221 65 53 556 Core Remaining (%) 81 | 100 . 83 . 40 . 62 . . . . 85 . . . . . . 92 74 95 . 86 97 . 79 Volleys Fired 1399 | . 52 2 107 17 83 83 39 . 4 . 13 26 24 45 1 . . 4 116 40 56 151 56 75 405 Largest 3 | . 2 2 3 3 3 3 3 . 1 . 3 3 3 3 3 . . 3 3 3 3 3 3 1 3 Hottest 293 | . 120 120 145 69 71 101 84 . 39 . 84 84 84 84 84 . . 84 215 205 283 291 293 200 270 Shots Fired 2972 | . 94 4 303 51 249 241 117 . 4 . 21 76 70 123 3 . . 12 265 71 135 355 98 75 605 Gun 1714 | . . . 235 51 249 237 117 . . . 12 75 70 120 3 . . 12 53 36 68 168 43 9 156 Cannon 965 | . 93 4 68 . . 4 . . . . 9 . . 3 . . . . 172 23 66 152 55 59 257 Launcher 176 | . 1 . . . . . . . 4 . . . . . . . . . 39 12 1 14 . 7 98 Special 117 | . . . . . . . . . . . . 1 . . . . . . 1 . . 21 . . 94 Kinetic 1147 | . . . 130 51 249 236 117 . . . 12 75 70 120 3 . . 12 47 25 . . . . . Thermal 1225 | . 93 4 173 . . 5 . . . . 9 . . 3 . . . . 178 34 134 341 98 59 94 Explosive 15 | . 1 . . . . . . . 4 . . . . . . . . . 3 . . . . 7 . Electromagnetic 188 | . . . . . . . . . . . . . . . . . . . 36 12 1 14 . . 125 Phasic 395 | . . . . . . . . . . . . . . . . . . . . . . . . 9 386 Robot Hit Streak 48 | . 11 5 16 18 23 26 27 . 2 . 7 24 23 20 2 . . 6 20 32 23 42 31 41 48 Robot Miss Streak 5 | . 4 1 4 4 5 4 4 . . . 3 3 4 5 3 . . 4 5 2 2 2 1 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . . . . . 1 1 . . . . 1 1 . . . . . 1 . . 2 2 1 . 2 Max Gunslinging Chain 1 | . . . . . 1 1 . . . . 1 1 . . . . . 1 . . 1 1 1 . 1 Shots Hit Robots 2153 | . 64 3 198 29 173 179 88 . 2 . 12 75 68 110 1 . . 12 174 49 103 269 77 44 423 Core Hits 1543 | . 22 . 93 11 74 70 76 . 5 . 13 100 79 149 2 . . 23 188 32 40 84 38 38 406 Critical Kills 18 | . 1 1 1 . 2 1 . . . . . . . . . . . . 5 1 . 4 1 1 . Critical Parts Destroyed 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . Critical Strikes 40 | . 1 1 1 . 3 2 . . . . . . . . . . . . 5 2 2 11 1 1 10 Burn 8 | . . . . . . . . . . . . . . . . . . . . . 2 6 . . . Meltdown 13 | . 1 1 1 . . . . . . . . . . . . . . . 5 . . 3 1 1 . Destroy 8 | . . . . . 3 2 . . . . . . . . . . . . . 2 . 1 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Intensify 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Phase 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 93185 | . 1291 69 2949 440 3296 2810 1978 . 483 . 283 2190 2051 2816 17 . . 304 10644 2708 3453 8715 5630 6019 35039 Guns 31114 | . . . 1992 437 2685 2783 1955 . . . 283 1966 2051 2684 17 . . 304 1327 597 1711 3743 1103 . 5476 Cannons 30826 | . 1141 52 931 . . . . . . . . . . . . . . . 3991 638 1663 4698 2832 3168 11712 Explosions 29266 | . 130 . . . 548 . . . 483 . . . . 61 . . . . 5189 1472 68 . 1615 2845 16855 Melee 224 | . . . . . . . . . . . . 224 . . . . . . . . . . . . . Ramming 557 | . 20 17 26 3 63 27 23 . . . . . . 71 . . . . 137 1 11 7 80 6 65 Kinetic 17799 | . . . 1079 437 2685 2764 1955 . . . 283 1966 2051 2684 17 . . 304 1192 382 . . . . . Thermal 40595 | . 1141 52 1844 . 548 19 . . . . . . . . . . . . 6053 1394 3374 8708 5550 5218 6694 Explosive 1826 | . 130 . . . . . . . 483 . . . . . . . . . 418 . . . . 795 . Electromagnetic 15511 | . . . . . . . . . . . . . . 61 . . . . 2844 931 68 . . . 11607 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 224 | . . . . . . . . . . . . 224 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 16673 | . . . . . . . . . . . . . . . . . . . . . . . . . 16673 Highest Corruption 81 | . . . . . . 3 1 1 1 1 . 1 24 26 26 26 26 26 30 12 3 27 5 6 81 Average Corruption 24 | . . . . . . 2 1 1 1 1 . 1 13 25 26 26 26 26 18 11 2 10 3 2 38 Corruption Purged 103 | . . . . . . . . . . . . . . . . . . . . . . . . 1 102 Effects 1353 | . . . . . . 15 2 3 7 . . 5 12 161 42 49 8 47 100 4 8 89 21 2 778 Message Errors 251 | . . . . . . 5 . 2 3 . . . 4 19 6 13 1 8 17 2 3 14 5 . 149 Matter Fused 268 | . . . . . . 6 . . . . . . 2 37 10 6 1 11 18 . . 18 9 1 149 Heat Flow Errors 121 | . . . . . . 1 . . . . . . 2 14 4 4 . 6 3 . . 14 1 . 72 Energy Discharges 152 | . . . . . . 2 . . 2 . . 4 1 16 5 5 2 4 11 . 2 15 2 1 80 Parts Rejected 9 | . . . . . . . . . . . . . . 2 . . . . 1 . . 2 . . 4 Data Loss (minor) 151 | . . . . . . 1 2 1 2 . . 1 1 18 3 3 2 1 14 . 3 15 4 . 80 Data Loss (major) 34 | . . . . . . . . . . . . . . 3 1 2 . 1 6 . . . . . 21 Misfires 48 | . . . . . . . . . . . . . . 4 . . . 1 4 . . 2 . . 37 Alerts 30 | . . . . . . . . . . . . . . 6 1 2 . 2 1 . . 1 . . 17 Misdirections 237 | . . . . . . . . . . . . . . 32 12 14 2 12 16 . . 3 . . 146 Weapon Failures 52 | . . . . . . . . . . . . . 2 10 . . . 1 9 2 . 5 . . 23 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4373 | . 19 . 14 . 98 1 . . 29 . . . . . . . . . 679 233 139 316 1158 707 980 Projectiles 2199 | . 19 . 14 . . . . . . . . . . . . . . . 156 39 139 316 624 380 512 Explosions 2155 | . . . . . 98 . . . 29 . . . . . . . . . 505 194 . . 534 327 468 Melee 19 | . . . . . . 1 . . . . . . . . . . . . 18 . . . . . . Knockbacks 4 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 Impact 4 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1297 | . 9 . . . . . . . 63 . . . . . . . . . 168 271 . 5 57 23 701 Shots 47 | . 1 . . . . . . . 1 . . . . . . . . . 10 9 . 1 1 1 23 Rammed 57 | . 3 1 8 2 8 3 4 . . . . . . 6 . . . . 9 1 1 1 4 . 6 Targets Rammed 65 | . 3 2 9 2 10 5 4 . . . . . . 6 . . . . 9 1 1 1 5 1 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . 1 1 . 2 2 . . . . . . . . . . . . . . . . 1 1 . Highest Temperature 466 | . 363 21 36 18 23 107 9 . . . 5 12 94 262 177 242 . 229 222 12 222 466 166 194 211 Average Temperature 70 | . 116 14 5 8 5 10 5 . . . 5 6 57 80 66 99 . 87 58 9 68 81 101 34 58 Received Heat Transfer 2807 | . 144 . 372 99 405 315 105 . . . 30 90 . 45 . . . . 418 66 127 78 70 40 403 Effects 7 | . 4 . . . . . . . . . . . . . . . . 1 . . . 2 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Interference 5 | . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 60 | . . . . . . . . . . . . . 1 1 . . . . 6 3 7 15 6 7 14 Total Turns 1073 | . . . . . . . . . . . . . 4 6 . . . . 124 28 58 320 87 106 340 Longest Duration 72 | . . . . . . . . . . . . . 4 6 . . . . 72 21 26 64 39 43 69 Robots Corrupted 56 | . . . . . . . . . . . . . . . . . . . 9 2 . . . . 45 Combat Hostiles 50 | . . . . . . . . . . . . . . . . . . . 9 2 . . . . 39 Parts Fried 138 | . . . . . . . . . . . . . . . . . . . 22 5 . . . . 111 Impact Corruptions 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Robots Melted 21 | . 1 1 1 . . . . . . . . . . . . . . . 6 . 1 9 1 1 . Combat Hostiles 17 | . 1 1 . . . . . . . . . . . . . . . . 5 . 1 8 . 1 . Parts Melted 116 | . 6 1 14 . . . . . . . . . . . . . . . 29 4 14 31 10 4 3 Heat Transferred 44386 | . 2405 111 4026 . 400 37 . . . . . . . . . . . . 7165 1372 4495 10351 4123 3730 6171 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 29 | . . . . . . . . . . . . . . . . . . . 9 . . 2 . . 18 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Peak Influence 7900 | . 254 61 574 299 349 406 236 . . . . 197 30 177 . . . . 2357 1407 810 815 1142 1154 7900 Initial 1154 | . . 31 23 214 . 80 184 . . . . 197 30 21 . . . . 70 1154 732 410 453 684 628 Average 2460 | . 100 33 447 181 156 147 105 . . . . 90 30 67 . . . . 1002 1168 655 484 726 883 6963 Maximum Alert Level 5 | . 1 . 2 1 1 2 1 . . . . . . . . . . . 5 4 3 3 4 4 5 Low Security (%) 29 | 100 84 100 4 55 52 61 81 . . . . 100 100 100 . . . . 26 . . . . . . Level 1 12 | . 15 . 17 44 47 37 18 . . . . . . . . . . . 5 . . 30 . . . Level 2 13 | . . . 78 . . . . . . . . . . . . . . . . . 55 57 44 15 . Level 3 8 | . . . . . . . . . . . . . . . . . . . 18 24 44 12 47 59 4 Level 4 4 | . . . . . . . . . . . . . . . . . . . 26 75 . . 8 24 2 Level 5 3 | . . . . . . . . . . . . . . . . . . . 22 . . . . . 7 High Security 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 124 | . 1 . 7 . 4 3 6 . . . . 6 . 6 . . . . 18 2 4 12 7 6 42 Investigation 7 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . 2 Extermination 29 | . . . . . . . 2 . . . . 1 . 2 . . . . 6 . 3 5 4 3 3 Reinforcement 24 | . . . 4 . 1 1 1 . . . . 2 . 3 . . . . 6 . . 4 . 1 1 Assault 51 | . . . . . . 2 . . . . . . . . . . . . 5 2 1 . 3 2 36 Garrison 13 | . . . . . 3 . 2 . . . . 3 . 1 . . . . 1 . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 1 . Haulers Reinforced 6 | . . . . . . . . . . . . 2 . 2 . . . . 2 . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Distress Signals 35 | . . . 2 . 1 . 1 . . . . . . . . . . . 6 . 2 3 1 3 16 Communications Jammed 69 | . . . . . . . . . . . . . . . . . . . 5 . 46 . 10 8 . Distress Signals 69 | . . . . . . . . . . . . . . . . . . . 5 . 46 . 10 8 . Times Spotted 696 | . 21 2 56 10 39 40 19 3 4 . 12 12 7 17 . . . 8 82 30 20 41 34 25 214 Peak Tracking Total 24 | . 3 2 6 3 5 5 2 3 4 . 4 3 2 3 . . . 5 12 9 5 4 5 8 24 Tactical Retreats 24 | . . . . 2 3 1 1 . . . . . 1 . . . . . 8 2 . 1 . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Traps Triggered 17 | . . . 1 . 2 2 1 . . . . 1 . 2 . . . . 2 . . 3 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Machines Disabled 63 | . 2 . . . 6 4 . . . . . . . 2 . . . . 26 3 . 8 . 1 11 Max in Single Turn 12 | . 1 . . . 5 1 . . . . . . . 2 . . . . 12 1 . 1 . 1 1 Garrison Access 3 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Machines Accessed 52 | . 5 . 10 . 9 10 6 2 . . . . . 1 1 1 4 . . 2 . 1 . . . Terminals 31 | . 4 . 7 . 7 7 4 1 . . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Repair Stations 5 | . . . 1 . 1 2 . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . . . . . . . . . . . 1 . 1 . . . Total Hacks 190 | . 16 . 30 . 39 50 13 9 . . . . . 3 1 1 24 . . 3 . 1 . . . Successful 143 | . 12 . 18 . 26 41 7 9 . . . . . 3 1 1 24 . . 1 . . . . . Failed 47 | . 4 . 12 . 13 9 6 . . . . . . . . . . . . 2 . 1 . . . Catastrophic 4 | . . . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 175 | . 12 . 13 . 22 18 3 . . . . 27 . 18 . . . . 17 . 11 10 6 12 6 Terminals 91 | . 15 . 16 . 24 26 8 1 . . . . . . . 1 . . . . . . . . . Fabricators 6 | . . . . . . . 4 . . . . . . . . . . . . 2 . . . . . Repair Stations 37 | . . . 3 . 8 23 . . . . . . . 3 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 11 . 7 . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . . . . . . . . . . . 1 . 1 . . . Terminal Hacks 68 | . 7 . 4 . 6 13 3 9 . . . . . . 1 1 24 . . . . . . . . Record 21 | . . . . . . . . 9 . . . . . . . 1 11 . . . . . . . . Part Schematic 6 | . . . . . . . 1 . . . . . . . . . 5 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . 1 . 1 . 2 2 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 4 . 2 . . 4 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 35 | . . . 2 . 8 22 . . . . . . . 3 . . . . . . . . . . . Scan Component 18 | . . . 1 . 4 11 . . . . . . . 2 . . . . . . . . . . . Repair 17 | . . . 1 . 4 11 . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 6 . 5 . . . . . . . . . . . . . . . . . . . . Insert Component 6 | . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 5 . 6 . 7 5 1 . . . . . . . . . . . . . . . . . . Terminals 23 | . 4 . 6 . 7 5 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 22 | . 4 . 6 . 6 5 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 . 9 . 9 7 5 . . . . . . . . . . . . 2 . 1 . . . Full Trace Events 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . 5 . . . . 5 . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . 2 . 1 . . . . 12 . . . . 5 . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Matter 384 | . . . . . . . 384 . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . 204 . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . Parts Repaired 17 | . . . 1 . 4 11 . . . . . . . 1 . . . . . . . . . . . Time 745 | . . . 136 . 147 418 . . . . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Total Allies 94 | . . 2 . 3 . 2 . 2 . 4 . . . . . . . 3 8 . 8 . 4 5 53 Largest Group 38 | . . 2 2 3 . 2 1 2 . 4 4 1 . . . . . 3 6 . 5 . 2 4 38 Highest-Rated Group 4267 | . . 41 41 40 . 62 31 62 . 151 151 36 . . . . . 157 303 . 260 . 244 252 4267 Highest-Rated Ally 269 | . . 31 31 16 . 31 31 31 . 40 40 36 . . . . . 95 85 . 103 . 122 75 269 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . . . 3 . 4 . 2 3 . Heavy 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Total Orders 16 | . . . . . . . . . . . . . . 2 . . . . 7 . 2 . . 2 3 DROP 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . EXPLORE 9 | . . . . . . . . . . . . . . . . . . . 7 . . . . . 2 RETURN 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Ally Attacks 531 | . . 4 2 3 . 22 1 17 . . 33 2 . . . . . 25 50 . 14 . 34 6 318 Total Damage 38228 | . . 62 21 . . 357 20 288 . . 1696 26 . . . . . 568 1410 . 911 . 3172 319 29378 Kills 154 | . . 1 . . . 4 . 3 . . 16 . . . . . . 6 6 . 3 . 11 . 104 Allies Corrupted 13 | . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . 9 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 1 . 1 . . . . 1 2 . 1 . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . 2 . . . . 7 . . . . . 3 Drone Recoveries 10 | . . . . . . . . . . . . . . 2 . . . . 5 . . . . . 3 Zionite Intel Received 16 | . . . . . . . . . . . . 6 . 4 . . . . 2 . . 2 . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Turns Passed 49450 | 72 998 646 2742 893 3321 2931 2255 1237 609 2475 1470 1430 271 2354 608 779 144 707 2560 614 1261 2600 1668 1204 13601 Spaces Moved 16454 | 45 493 393 1019 320 1085 815 742 461 221 937 526 487 95 1227 376 487 87 405 935 229 410 666 514 328 3151 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 16007 | 29 493 393 1019 320 1085 815 742 461 221 937 526 487 95 1227 376 487 87 405 504 229 410 666 514 328 3151 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 431 | . . . . . . . . . . . . . . . . . . . 431 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 260 160 263 263 263 263 263 263 262 160 160 160 160 160 160 160 160 160 275 265 265 147 Average Speed 230 | 136 160 160 204 260 255 263 263 263 263 263 263 262 185 160 160 160 160 160 204 194 240 275 270 265 253 Slowest Speed 360 | 160 160 160 260 260 360 263 263 263 263 263 263 262 262 160 160 160 160 160 360 260 275 275 275 360 265 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 96 71 89 48 72 93 21 73 42 87 66 17 60 37 56 56 70 58 39 8 17 59 12 9 57 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 16 | . 1 1 . . . . . 1 . 1 . 10 . . . 1 1 . . . . . . . . Known Exits Taken 18 | . . . 1 . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . 1 . . . 5 2 4 1 . . . 1 7 . . . . . . . . . Spaces Dug 87 | . . . . . . . . . 11 . 3 4 . 2 . . . . 21 3 2 17 4 15 5 Terrain Destroyed 718 | . 5 . . . 46 . . . 35 . 3 4 . 3 . . . . 175 24 11 48 126 95 143 Melee 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Projectile 176 | . . . . . . . . . . . 3 . . 3 . . . . 39 6 11 26 10 15 63 AOE 537 | . 5 . . . 46 . . . 35 . . . . . . . . . 135 18 . 22 116 80 80 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Total 26064 | 53 609 405 1458 352 1482 1472 991 489 247 949 596 583 153 1531 381 487 92 457 1366 335 622 1248 708 610 8388 Wait 7029 | . 25 8 239 12 247 500 156 23 11 10 50 44 15 190 2 1 . 41 210 30 98 306 101 156 4554 Move 16429 | 44 492 392 1018 319 1084 814 741 460 220 936 525 487 94 1226 375 486 86 404 934 228 409 665 513 327 3150 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 248 | 1 15 1 23 1 19 14 12 3 4 1 1 5 4 9 1 . . . 20 8 15 18 10 8 55 Fast Attach 177 | 7 2 . 9 . 8 19 4 . . . . . 3 10 . . 3 . 10 2 10 23 3 13 51 Attach 83 | . 1 . 6 . 3 . 2 . . 1 . 2 . . 1 . . . 23 7 4 5 7 4 17 Detach 13 | 1 . . . . . . . . . . . . . . . . . . 2 . . 4 1 . 5 Swap 261 | . 8 . 19 . 14 10 15 . 3 . 4 9 2 27 . . . 2 29 13 10 32 5 9 50 Drop 336 | . 11 . 28 1 14 27 18 3 5 1 3 3 11 17 1 . 3 1 12 6 18 43 7 15 88 Fire 1399 | . 52 2 107 17 83 83 39 . 4 . 13 26 24 45 1 . . 4 116 40 56 151 56 75 405 Melee 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 63 | . 3 2 9 2 10 5 4 . . . . . . 6 . . . . 7 1 1 1 5 1 6 Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Rewire 6 | . . . . . . . . . . . . . . . . . . 5 . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -1/Access -1/Command 0b11 Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 10) 800 | -10/Materials | Discovered new exit (range 11) 837 | -10/Materials | Discovered new exit (range 12) 944 | -10/Materials | Discovered new exit (range 15) 1071 | -10/Materials | Entered Mines 1091 | -10/Mines | Learned location of Storage (-8) 1203 | -10/Mines | Discovered new exit (range 8) 1423 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1483 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1486 | -10/Mines | Found Prototype Device 1548 | -10/Mines | Discovered new exit (range 12) 1646 | -10/Mines | Learned Materials garrison access intel 1717 | -10/Mines | Entered Materials 1717 | -9/Materials | Accompanied by 2 allies 1717 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1722 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1875 | -9/Materials | Destroyed 9 combat bots 2085 | -9/Materials | Destroyed 8 combat bots 2402 | -9/Materials | Build established: Scavenger-Gunner 2562 | -9/Materials | Discovered new exit (range 11) 2850 | -9/Materials | Discovered new exit (range 13) 3095 | -9/Materials | Discovered new exit (range 15) 3314 | -9/Materials | Discovered new exit (range 11) 3442 | -9/Materials | Identified Exp. Sensor Array 3558 | -9/Materials | Build established: Tank 3717 | -9/Materials | Repaired Broken Exp. Sensor Array 4145 | -9/Materials | Discovered new exit (range 7) 4271 | -9/Materials | Identified exit to Mines 4459 | -9/Materials | Entered Mines 4711 | -9/Mines | Assembled infested the area 4798 | -9/Mines | Core integrity fell below 50% 5045 | -9/Mines | Discovered new exit (range 10) 5162 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5352 | -9/Mines | Entered Materials 5352 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5353 | -8/Materials | Loaded intel: 1 garrison access location 5606 | -8/Materials | Discovered new exit (range 16) 5654 | -8/Materials | Build established: Scavenger-Tank 6911 | -8/Materials | Discovered new exit (range 7) 7418 | -8/Materials | Build established: Tank 7527 | -8/Materials | Discovered new exit (range 15) 7890 | -8/Materials | Identified exit to Storage 8061 | -8/Materials | Garrison activated, responded to threat 8305 | -8/Materials | Repaired Autogun 8345 | -8/Materials | Repaired Minigun 8397 | -8/Materials | Repaired Hvy. Ion Engine 8425 | -8/Materials | Repaired Lgt. Treads 8673 | -8/Materials | Entered Storage 9260 | -8/Storage | Repaired Hrd. Medium Armor Plating 9293 | -8/Storage | Repaired Autogun 9345 | -8/Storage | Repaired Adv. Heat Sink 9384 | -8/Storage | Repaired Arm. Treads 9412 | -8/Storage | Repaired Lgt. Treads 9451 | -8/Storage | Repaired Minigun 9999 | -8/Storage | Discovered new exit (range 13) 11208 | -8/Storage | Repaired Cooling System 11247 | -8/Storage | Repaired Arm. Treads 11286 | -8/Storage | Repaired Hrd. Medium Armor Plating 11338 | -8/Storage | Repaired Adv. Heat Sink 11377 | -8/Storage | Repaired Minigun 11534 | -8/Storage | Met a pair of Derelict thieves 11604 | -8/Storage | Entered Factory 11604 | -7/Factory | Accompanied by 1 ally 11604 | -7/Factory | Evolved 2 slots: Utility x2 11911 | -7/Factory | Build established: Skirmisher 12239 | -7/Factory | Fabricated Exp. Sensor Array (x1) 12516 | -7/Factory | P-60 Hacker assimilated allied OS-OL5(g) 12656 | -7/Factory | Identified exit to Lower Caves 13403 | -7/Factory | Discovered new exit (range 6) 13417 | -7/Factory | Garrison activated, responded to threat 13444 | -7/Factory | Identified exit to Factory 13859 | -7/Factory | Entered Lower Caves 14004 | -7/Lower Caves | Encountered a Warlord checkpoint 14851 | -7/Lower Caves | A Commander dispatched an escort 14916 | -7/Lower Caves | Learned Factory trap positions 14916 | -7/Lower Caves | Learned Extension trap positions 14916 | -7/Lower Caves | Learned Research security intel 15006 | -7/Lower Caves | Learned Factory stockpile data 15031 | -7/Lower Caves | Discovered new exit (range 8) 15090 | -7/Lower Caves | Identified exit to Lower Caves 15096 | -7/Lower Caves | Entered another Lower Caves area 15096 | -7/Lower Caves | Accompanied by 1 ally 15097 | -7/Lower Caves | Commander's escort returned to base 15697 | -7/Lower Caves | Discovered new exit (range 3) 15702 | -7/Lower Caves | Identified exit to Zion 15705 | -7/Lower Caves | Entered Zion 15903 | -7/Zion | System corruption cleaned by Quarantine Array 16061 | -7/Zion | Discovered new exit (range 11) 16324 | -7/Zion | Given the Hacking Drone Bay 16325 | -7/Zion | Found Prototype Device 17575 | -7/Zion | Imprinted 17578 | -7/Zion | Declared Zion's savior 18167 | -7/Zion | Identified exit to Proximity Caves 18180 | -7/Zion | Entered Proximity Caves 18180 | -6/Proximity Caves | Accompanied by 4 allies 18744 | -6/Proximity Caves | Build established: Mutant 19218 | -6/Proximity Caves | Build established: Skirmisher 19588 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 19650 | -6/Proximity Caves | Entered Factory 19650 | -6/Factory | Accompanied by 1 ally 19650 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19651 | -6/Factory | Identified exit to Factory 19652 | -6/Factory | Loaded intel: 101 trap records 19824 | -6/Factory | Discovered exit to Factory (range 16) 20043 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 20104 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 20201 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 20223 | -6/Factory | Garrison activated, responded to threat 20300 | -6/Factory | Retrieved Zion intel report: Emergency Access 20695 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 20802 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 20878 | -6/Factory | Build established: Scavenger-Mutant 20998 | -6/Factory | Terminal network hard line cut 21080 | -6/Factory | Sucked down chute 21080 | -6/Factory | Entered Waste 21095 | -6/Waste | EMP discharged 21107 | -6/Waste | Destroyed C-40 Crusher 21133 | -6/Waste | Destroyed C-40 Crusher 21174 | -6/Waste | Destroyed C-40 Crusher 21195 | -6/Waste | EMP discharged 21195 | -6/Waste | System corruption reached 10% 21199 | -6/Waste | Destroyed C-40 Crusher 21238 | -6/Waste | Destroyed C-40 Crusher 21289 | -6/Waste | Destroyed C-40 Crusher 21295 | -6/Waste | EMP discharged 21337 | -6/Waste | Discovered new exit (range 10) 21350 | -6/Waste | Identified exit to Factory 21351 | -6/Waste | Entered Factory 21398 | -6/Factory | Build established: Scavenger-Gunner 21913 | -6/Factory | Repaired Flak Gun 21970 | -6/Factory | Identified Hacking Drone Bay 22001 | -6/Factory | Retrieved Zion intel report: Active Garrisons 22085 | -6/Factory | Garrison activated, responded to threat 22270 | -6/Factory | Retrieved Zion intel report: Emergency Access 22313 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 22323 | -6/Factory | Retrieved Zion intel report: Guard Positions 22614 | -6/Factory | Terminal network hard line cut 23647 | -6/Factory | Discovered new exit (range 8) 23658 | -6/Factory | Identified exit to Lower Caves 23705 | -6/Factory | Entered Lower Caves 23989 | -6/Lower Caves | Encountered a Warlord checkpoint 24012 | -6/Lower Caves | Identified exit to Lower Caves 24313 | -6/Lower Caves | Entered another Lower Caves area 24319 | -6/Lower Caves | Discovered exit to Factory (range 12) 24542 | -6/Lower Caves | Learned 4 Factory zone layouts 24722 | -6/Lower Caves | Encountered a Warlord checkpoint 24790 | -6/Lower Caves | Discovered new exit (range 9) 24860 | -6/Lower Caves | Identified exit to Data Miner 25092 | -6/Lower Caves | Entered Data Miner 25092 | -6/Data Miner | Discovered new exit (range 6) 25099 | -6/Data Miner | Identified exit to Proximity Caves 25132 | -6/Data Miner | Met Data Miner 25164 | -6/Data Miner | Learned location of Section 7 (-2) 25164 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 25188 | -6/Data Miner | Received God Mode back door access code from Data Miner 25236 | -6/Data Miner | Entered Proximity Caves 25484 | -5/Proximity Caves | Escorted by Enhanced Grunt 25943 | -5/Proximity Caves | Entered Factory 25943 | -5/Factory | Accompanied by 2 allies 25943 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 26582 | -5/Factory | Retrieved Zion intel report: Active Garrisons 26583 | -5/Factory | Zion Heavy squad teleported in 26745 | -5/Factory | Garrison activated, responded to threat 26776 | -5/Factory | Cargo convoy interrupted 26805 | -5/Factory | System corruption reached 10% 26845 | -5/Factory | Destroyed 13 combat bots 26847 | -5/Factory | Found Prototype Launcher 26851 | -5/Factory | Lost 8 parts (2n4u2w) 26851 | -5/Factory | Found Corrupted Prototype Device 26865 | -5/Factory | Found Corrupted Prototype Launcher 27143 | -5/Factory | First assault squad dispatched 27166 | -5/Factory | Incoming assault squad redirected 27345 | -5/Factory | Zion Light squad teleported in 27388 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 27389 | -5/Factory | Zion Recon squad teleported in 27422 | -5/Factory | Terminal network hard line cut 27532 | -5/Factory | Allied Derelicts emerged from ambush trap array 27906 | -5/Factory | Lost 3 parts (2u1w) 28181 | -5/Factory | Build established: Scavenger-Skirmisher 28285 | -5/Factory | Identified Com. Tesla Bomb Launcher (x2) 28295 | -5/Factory | Discovered new exit (range 27) 28302 | -5/Factory | System corruption reached 30% 28362 | -5/Factory | Incoming assault squad redirected 28425 | -5/Factory | Destroyed 8 combat bots 28485 | -5/Factory | Identified exit to Factory 28503 | -5/Factory | Entered another Factory area 28503 | -4/Factory | Evolved 2 slots: Utility x2 28753 | -4/Factory | First assault squad dispatched 28782 | -4/Factory | Incoming assault squad redirected 28998 | -4/Factory | Discovered new exit (range 5) 29027 | -4/Factory | Identified exit to Research 29058 | -4/Factory | System corruption reached 10% 29076 | -4/Factory | Incoming assault squad redirected 29097 | -4/Factory | Spotted Striker 29100 | -4/Factory | Destroyed Striker 29117 | -4/Factory | Entered Research 29117 | -3/Research | Evolved 2 slots: Utility x2 29122 | -3/Research | Destroyed 9 combat bots 29293 | -3/Research | Spotted B-86 Titan 29383 | -3/Research | Zion Fire squad teleported in 29454 | -3/Research | Zion Heavy Resupply teleported in 29596 | -3/Research | Zion Heavy Resupply teleported in 29620 | -3/Research | Build established: Skirmisher 29651 | -3/Research | First assault squad dispatched 29676 | -3/Research | Incoming assault squad redirected 29733 | -3/Research | Discovered new exit (range 14) 29816 | -3/Research | Identified exit to Research 30079 | -3/Research | Zion Heavy squad teleported in 30172 | -3/Research | Found Prototype Protection 30238 | -3/Research | Build established: Gunner 30326 | -3/Research | Discovered new exit (range 12) 30367 | -3/Research | Identified exit to Testing 30378 | -3/Research | Entered Testing 30496 | -3/Testing | Retrieved Zion intel report: Main Access 30606 | -3/Testing | Identified Zio. Weapon Casing 30759 | -3/Testing | Found Exp. Sensor Array 30764 | -3/Testing | Found Exp. Sensor Array 30768 | -3/Testing | Found Exp. Sensor Array 30780 | -3/Testing | Retrieved Zion intel report: Active Terminals 30903 | -3/Testing | Found Prototype Device 30903 | -3/Testing | Identified AEGIS Remote Shield 31423 | -3/Testing | Scanned by Researcher 31444 | -3/Testing | Found Prototype Protection 31444 | -3/Testing | Identified SHELL Armor 31567 | -3/Testing | Found Prototype Device 31567 | -3/Testing | Identified Exp. ECM Suite 31582 | -3/Testing | Terminal network hard line cut 31748 | -3/Testing | Found Prototype Device 31748 | -3/Testing | Identified Exp. Transmission Jammer 31846 | -3/Testing | System corruption reached 10% 31982 | -3/Testing | Garrison activated, responded to threat 32191 | -3/Testing | Found Prototype Energy Cannon 32196 | -3/Testing | Found Prototype Energy Cannon 32429 | -3/Testing | Build established: Mutant 32476 | -3/Testing | Found Prototype Processor 32476 | -3/Testing | Identified Exp. Target Analyzer 32978 | -3/Testing | Entered Research 32978 | -2/Research | Evolved 2 slots: Utility x2 33016 | -2/Research | Zion Heavy squad teleported in 33624 | -2/Research | Build established: Gunner 33722 | -2/Research | Zion Heavy squad teleported in 33910 | -2/Research | Lost 3 parts (1n2w) 33931 | -2/Research | Found Zio. Weapon Casing 33989 | -2/Research | Identified Imp. Potential Cannon 34263 | -2/Research | Discovered new exit (range 13) 34289 | -2/Research | Build established: Mutant 34306 | -2/Research | Identified exit to Access 34314 | -2/Research | Terminal network hard line cut 34525 | -2/Research | First assault squad dispatched 34552 | -2/Research | Incoming assault squad redirected 34646 | -2/Research | Entered Access 34646 | -1/Access | Evolved 2 slots: Power x1, Utility x1 34944 | -1/Access | Build established: Generator-Mutant 35435 | -1/Access | First assault squad dispatched 35580 | -1/Access | Destroyed 7 combat bots 35581 | -1/Access | Retrieved Zion intel report: Active Terminals 35582 | -1/Access | Zion Thermal Resupply teleported in 35700 | -1/Access | Incoming assault squad redirected 35725 | -1/Access | Zion Offense Resupply teleported in 35830 | -1/Access | Discovered new exit (range 7) 35834 | -1/Access | Zion Hacker squad teleported in 35848 | -1/Access | Identified exit to Command 35850 | -1/Access | Entered Command 36069 | -1/Command | Retrieved Zion intel report: Unaware Analyses 36100 | -1/Command | First assault squad dispatched 36122 | -1/Command | Incoming assault squad redirected 36242 | -1/Command | System corruption reached 10% 36598 | -1/Command | Disengaged cave seal 36658 | -1/Command | Incoming assault squad redirected 36688 | -1/Command | Found Prototype Energy Cannon 36694 | -1/Command | Found Prototype Energy Cannon 36694 | -1/Command | Identified Zio. Alpha Cannon (x2) 36707 | -1/Command | Found Exp. Targeting Computer 36740 | -1/Command | Incoming investigation squad redirected 36783 | -1/Command | Found Zio. Alpha Cannon 36789 | -1/Command | Found Corrupted Zio. Alpha Cannon 36796 | -1/Command | Found Zio. Weapon Casing 36887 | -1/Command | Disengaged cave seal 37060 | -1/Command | Terminal network hard line cut 37067 | -1/Command | Incoming investigation squad redirected 37077 | -1/Command | Build established: Scavenger-Gunner 37123 | -1/Command | Incoming assault squad redirected 37194 | -1/Command | High security lockdown imminent 37229 | -1/Command | Spotted Combat Programmer 37232 | -1/Command | Spotted M Guard 37232 | -1/Command | Spotted Combat Programmer 37234 | -1/Command | Combat Programmer assimilated allied CD-2ZB(i) 37234 | -1/Command | Found Zio. Weapon Casing 37235 | -1/Command | Spotted M Guard 37243 | -1/Command | Allies destroyed Combat Programmer 37264 | -1/Command | Destroyed M Guard 37274 | -1/Command | High security lockdown engaged 37278 | -1/Command | Destroyed M Guard 37294 | -1/Command | Destroyed Combat Programmer 37294 | -1/Command | All MAIN.C guards destroyed 37320 | -1/Command | Spotted Executioner 37320 | -1/Command | Spotted Executioner 37327 | -1/Command | Destroyed Executioner 37350 | -1/Command | Destroyed 8 combat bots 37350 | -1/Command | Found Corrupted Prototype Protection 37350 | -1/Command | Identified Hvy. Regenerative Plating 37366 | -1/Command | System corruption reached 30% 37366 | -1/Command | Allies destroyed Executioner 37387 | -1/Command | Found Corrupted Prototype Reactor 37405 | -1/Command | Found Corrupted Prototype Reactor 37426 | -1/Command | Spotted Executioner 37427 | -1/Command | Allies destroyed Executioner 37431 | -1/Command | Spotted Investigator 37435 | -1/Command | Destroyed Investigator 37455 | -1/Command | Found Corrupted AEGIS Remote Shield 37559 | -1/Command | Spotted Striker 37559 | -1/Command | Spotted Executioner 37560 | -1/Command | Allies destroyed Striker 37567 | -1/Command | Spotted Executioner 37567 | -1/Command | Spotted Striker 37567 | -1/Command | Allies destroyed Executioner 37569 | -1/Command | Allies destroyed Striker 37574 | -1/Command | Spotted Striker 37575 | -1/Command | Spotted Striker 37577 | -1/Command | Destroyed Executioner 37577 | -1/Command | Spotted Striker 37585 | -1/Command | Destroyed Striker 37588 | -1/Command | Destroyed Striker 37589 | -1/Command | Destroyed Striker 37618 | -1/Command | Destroyed 23 combat bots 37717 | -1/Command | Found Zio. Weapon Casing 37759 | -1/Command | Build established: Scavenger-Mutant 37811 | -1/Command | Destroyed Executioner 37812 | -1/Command | Spotted Investigator 37820 | -1/Command | Destroyed Investigator 37820 | -1/Command | Destroyed Executioner 37869 | -1/Command | Destroyed 33 combat bots 38063 | -1/Command | Spotted Executioner 38063 | -1/Command | Spotted Striker 38069 | -1/Command | Spotted Executioner 38077 | -1/Command | Destroyed Striker 38091 | -1/Command | Destroyed Executioner 38124 | -1/Command | Destroyed Executioner 38132 | -1/Command | Identified Zero-point Reactor (x2) 38145 | -1/Command | Destroyed 30 combat bots 38156 | -1/Command | Lost 4 parts (1p1n1u1w) 38281 | -1/Command | Found Corrupted Prototype Device 38281 | -1/Command | Identified Exp. Weapon Cycler 38286 | -1/Command | Found Prototype Energy Cannon 38324 | -1/Command | Found Zio. Weapon Casing 38429 | -1/Command | Found Prototype Protection 38429 | -1/Command | Identified Zio. Shade Armor 38873 | -1/Command | Build established: Scavenger-Tank 39399 | -1/Command | Identified Zio. Alpha Cannon Mk. II 39726 | -1/Command | Build established: Scavenger-Gunner 40989 | -1/Command | Build established: Scavenger-Mutant 40993 | -1/Command | Found Zio. Weapon Casing 41020 | -1/Command | Found Zio. Alpha Cannon Mk. II 41038 | -1/Command | Found Zio. Shade Armor 42321 | -1/Command | Found Zio. Shade Armor 42602 | -1/Command | Found Zio. Alpha Cannon Mk. II 42607 | -1/Command | Found Zio. Alpha Cannon Mk. II 42646 | -1/Command | Found Zio. Weapon Casing 42652 | -1/Command | Found Zio. Weapon Casing 42659 | -1/Command | Found Zio. Shade Armor 42667 | -1/Command | Found Zio. Shade Armor 42901 | -1/Command | Build established: Scavenger-Gunner 46895 | -1/Command | 0b10 Conduit disabled 48670 | -1/Command | Met MAIN.C 48685 | -1/Command | Destroyed MAIN.C Shell 48687 | -1/Command | MAIN.C activated Command garrisons 48703 | -1/Command | Destroyed MAIN.C 48734 | -1/Command | Found Zero-point Reactor 48760 | -1/Command | Found Prototype Reactor 48760 | -1/Command | Identified Singularity Reactor 48830 | -1/Command | Destroyed B-99 Colossus 49119 | -1/Command | Found Prototype Ballistic Cannon 49119 | -1/Command | Identified Omega Cannon 49170 | -1/Command | Found Prototype Device 49170 | -1/Command | Identified EM Dispersion Field 49174 | -1/Command | Found Prototype Device 49174 | -1/Command | Identified Femtoactuators 49179 | -1/Command | Found Prototype Device 49179 | -1/Command | Identified Exp. Hardlight Generator 49414 | -1/Command | Discovered new exit (range 14) 49451 | *** | Establishing 0b11! Last Messages --------------- 49170_ Acquired Prototype Device. 49170_ Identified EM Dispersion Field. 49171_ Dropped EM Dispersion Field. 49174_ Acquired Prototype Device. 49174_ Identified Femtoactuators. 49176_ Dropped Femtoactuators. 49179_ Acquired Prototype Device. 49179_ Identified Exp. Hardlight Generator. 49180_ Dropped Exp. Hardlight Generator. 49188_ Acquired AEGIS Remote Shield. 49197_ Dropped Biometal Heavy Treads. 49198_ Acquired Prototype Treads. 49198_ Identified Exp. Biometal Heavy Treads. 49268_ System corrupted: Heat flow error (+276). 49331_ System corrupted: Matter fused (-8). 49347_ System corrupted: Matter fused (-6). 49350_ Acquired 38 matter. 49392_ Acquired 140 matter. 49401_ System corrupted: Energy discharge (-561). 49414_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????"????????????????? | | ??????????????????????????????? """" ???????????? | | ???????????????????????######? #??????????? | | ???????????????????????# #? ! #??????????? | | ???????????????????????# @ #?= #??????????? | | ???????????????????????# #? * #??????????? | | ???????????????????????### #? #??????????? | | ?????????????????????????# ## #??????????? | | ?????????????????????????# ## ! ##??? ??????? | | ?????????????????????????# =% #### ?????? | | ?????????????######??????# + #??? | | ?????????????#!|| ??????# ## ##? #??? | | ?????????????#!| ???## #?? #??? | | ?????????????#|| """??# #### #??? | | ?????????????# """#?# # #??? | | ?????????????# R"#?# + #??? | | ?????????????# """#?# # #??? | | ?????????????# "" #?# # #??? | | ??????????????? #?# *]= # ???? | | ????????????????? ??# %%! # ????? | | ????????????????###+##### =!%# ??????? | | ????????????????# % ! % #"######### | | ??????????????### !=*= % | | ??????????????# % %!%= [= | | ??????????????# % % !=*=% *%!% | | ??????????????### " !]*== #####" ###### | | ????????????????# = """"=%=#####???##+##???? | | ????????????????# ! =% """"!=!#?????? #??? | | ???????????????## !=% "" !=%#???? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Energy Generation 95 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Cooling System | -7/Factory | Hacked Aerolev Unit | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free B-60 Warrior | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReclamationDefenseCorpse Manual? 0 Play Time 04:16:26 Cumulative 1191.6 hours Start 2021.05.18 @ 14:31:41 End 2021.05.18 @ 19:33:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 407 Adventurer 0 Explorer 0 Win Type 1 Total 87 Types 16/12/37/5/1/2/12/1/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dd0a883-8238-434a-ba78-383787ef6bfd