Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 05:31:06 Player: Elattomatos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2102) 2102 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5827 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit > --- WEAPON (3) ------- Spear > --- INVENTORY (25) --- Improved Heat Sink Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Terrain Scanner Seismic Detector Matter Filter Energy Filter Kinecellerator Makeshift System Shield Makeshift System Shield System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating Makeshift Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Terrain Scanner Seismic Detector Matter Filter Energy Filter Kinecellerator Makeshift System Shield Makeshift System Shield System Restoration Module Gatling Laser Gatling Laser Rocket Launcher Rocket Launcher Remote Datajack Spear [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Wheel Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Terrain Scan Processor Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Tearclaws Piercing Weapon Spear Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . 4 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 6 | . . . 3 2 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 96 | 13 2 10 12 8 21 11 19 Power 12 | 1 . 2 1 1 2 2 3 Engine 6 | 1 . 2 1 1 . . 1 Core 6 | . . . . . 2 2 2 Reactor . | . . . . . . . . Propulsion 22 | 6 1 2 2 3 1 5 2 Treads 7 | 2 . . . 2 . 2 1 Leg 4 | 2 . . . . 1 1 . Wheel 11 | 2 1 2 2 1 . 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 4 1 1 5 2 10 3 10 Device 17 | 3 1 . 4 . 4 . 5 Storage 2 | 1 . . . 1 . . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 15 | . . 1 1 . 6 2 5 Artifact . | . . . . . . . . Weapon 26 | 2 . 5 4 2 8 1 4 Energy Gun 6 | . . 1 1 . 4 . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 7 | 2 . 2 . . 1 . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 6 | . . 1 3 1 . . 1 Special Weapon 2 | . . 1 . . 1 . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 51 | . . 1 4 . 20 1 25 Power 8 | . . . . . 4 . 4 Propulsion 14 | . . 1 2 . 5 . 6 Utility 18 | . . . 1 . 8 1 8 Weapon 11 | . . . 1 . 3 . 7 Highest Loss Streak 11 | . . 1 2 . 9 1 11 To Critical Strikes . | . . . . . . . . Average Backups 14 | 7 6 7 7 10 19 24 23 Power . | . . 1 1 1 . 1 1 Propulsion 2 | 3 1 . . 2 . . 1 Utility 7 | . 1 3 3 4 13 14 13 Weapon 3 | 1 2 3 3 2 4 6 5 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 1 2 . . 2 10 Power 2 | . . . . . . 1 1 Propulsion 1 | . 1 . . . . . . Utility 11 | . . . 2 . . 1 8 Weapon 2 | . . 1 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 100 99 84 94 69 92 92 Engine 3 | . 14 14 9 7 . . 2 Core 3 | . . . . . 4 4 3 Treads 1 | . . . . . . 4 1 Leg 3 | . . . . . 5 7 . Wheel 9 | . 28 27 14 17 2 6 15 Device 19 | . 17 13 25 30 18 17 23 Storage 7 | . 10 14 9 7 7 7 6 Processor 5 | . . . . 7 7 7 5 Protection 9 | . . . 7 6 7 19 13 Energy Gun 9 | . . 11 8 4 11 14 3 Ballistic Gun 5 | . 28 15 8 7 1 . 9 Peak Build Rating 60 | 9 9 15 23 33 48 52 60 Average Rating 26 | 8 8 11 20 28 38 46 51 On Entrance 20 | . 9 8 12 21 32 35 48 Naked Turns . | . . . . . . . . Heaviest Build 135 | 11 11 21 28 107 130 119 135 Greatest Support 50 | 40 26 36 36 42 50 50 42 Greatest Overweight (x) 42 | 1 . 2 1 4 29 36 42 Average Overweight (x) 2 | . . . . 2 5 3 4 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 Average Capacity 16 | 7 7 8 8 20 25 25 25 Most Carried 25 | 8 8 8 8 15 25 25 25 Average Carried 14 | 7 6 7 7 10 19 24 23 Final Capacity 25 | 8 8 8 8 25 25 25 25 Final Carried 25 | 8 8 8 8 15 21 25 13 Class Distribution -------------------- 73% | Mutant 7% | Scavenger-Assassin 7% | Derelict-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Scavenger-Assassin | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Matter Collected 2187 | 328 86 223 196 49 627 267 411 Remotely . | . . . . . . . . Salvage Created 2996 | 107 86 25 476 49 914 264 1075 Parts 144 | 10 1 . 29 2 31 16 55 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 4 | 1 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 65 | . . 9 . . 42 14 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 41 | . . . 7 . 14 8 12 Melee 1 | . . . . . . . 1 Guns 34 | . . . 5 . 13 8 8 AOE 5 | . . . 2 . . . 3 Classes Destroyed 13 | 2 . 1 4 . 3 . 3 Worker 2 | . . . . . . . 2 Builder 8 | . . . 1 . . . 7 Tunneler 2 | 2 . . . . . . . Hauler 2 | . . . 1 1 . . . Recycler 6 | 1 1 . 1 . . . 3 Minesweeper 2 | . . . . . 1 1 . Turret 2 | . . 2 . . . . . Swarmer 12 | . . . . . 4 8 . Grunt 12 | . . . 3 . 7 . 2 Sentry 7 | . . . 4 . 2 . 1 Specialist 4 | . . . . . . . 4 Hunter 1 | . . . . . . . 1 Programmer 5 | . . . . . 1 . 4 Best Kill Streak 7 | 2 1 2 4 1 4 4 7 Combat Bots Only 4 | . . . 3 . 4 4 3 Max Kills in Single Turn 3 | 1 1 1 2 1 1 2 3 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . . 2 . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Hostile Shots Fired 738 | . . 83 33 . 272 36 314 Missed 194 | . . 35 4 . 70 7 78 Hits 544 | . . 48 29 . 202 29 236 Projectile 544 | . . 48 29 . 202 29 236 Critical Strikes 15 | . . . 3 . 7 . 5 Part Disruptions 7 | . . . . . . . 7 Damage Taken 8481 | . . 355 571 15 3050 429 4061 Core 1592 | . . 57 193 15 396 71 860 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 14 | . . . . . . . 14 Core Remaining (%) 68 | 100 . 77 64 . . 31 . Volleys Fired 222 | 9 12 34 26 10 59 17 55 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 160 | 40 40 100 156 100 160 160 160 Shots Fired 349 | 18 24 38 41 12 87 28 101 Gun 285 | 18 24 21 33 6 79 28 76 Cannon 23 | . . . . 2 5 . 16 Launcher 18 | . . 4 4 1 . . 9 Special 23 | . . 13 4 3 3 . . Kinetic 168 | 18 24 . 16 2 49 . 59 Thermal 153 | . . 34 21 7 30 28 33 Explosive 18 | . . 4 4 1 . . 9 Electromagnetic 7 | . . . . 2 5 . . Robot Hit Streak 11 | 6 10 1 8 1 11 8 10 Robot Miss Streak 6 | 1 4 4 2 2 6 5 6 Penetration Max 2 | . . . . . . . 2 Secondary Targets 4 | . . . . . 2 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 1 Shots Hit Robots 227 | 13 15 1 26 1 70 23 78 Core Hits 177 | 6 4 4 17 1 65 18 62 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 8 | . . . 1 . 1 . 6 Burn 1 | . . . 1 . . . . Destroy 4 | . . . . . . . 4 Blast 1 | . . . . . . . 1 Smash 1 | . . . . . 1 . . Impale 1 | . . . . . . . 1 Melee Attacks 38 | . . . . . 8 2 28 Impact 9 | . . . . . 8 1 . Slashing . | . . . . . . . . Piercing 29 | . . . . . . 1 28 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6004 | 101 130 98 578 32 1645 473 2947 Guns 3960 | 101 130 46 427 . 1165 473 1618 Cannons 329 | . . . . 32 . . 297 Explosions 895 | . . 52 127 . . . 716 Melee 779 | . . . . . 480 . 299 Ramming 17 | . . . . . . . 17 Kinetic 2257 | 101 130 . 187 . 668 . 1171 Thermal 2024 | . . 46 264 . 497 473 744 Explosive 895 | . . 52 127 . . . 716 Electromagnetic 32 | . . . . 32 . . . Impact 480 | . . . . . 480 . . Slashing . | . . . . . . . . Piercing 299 | . . . . . . . 299 Highest Corruption 27 | . . . . . . . 27 Average Corruption 19 | . . . . . . . 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . . 16 Message Errors 1 | . . . . . . . 1 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 172 | . . . . . 145 . 27 Projectiles . | . . . . . . . . Explosions 27 | . . . . . . . 27 Melee 145 | . . . . . 145 . . Knockbacks 6 | . . . . . 1 . 5 Impact 1 | . . . . . 1 . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 230 | . . . 31 15 . . 184 Shots 9 | . . . 2 1 . . 6 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 550 | . . 38 240 48 391 550 420 Average Temperature 132 | . . 14 90 18 107 181 144 Received Heat Transfer 2169 | . . 234 216 . 1026 . 693 Effects 14 | . . . . . 2 6 6 Shutdowns 3 | . . . . . 1 1 1 Energy Bleed 2 | . . . . . 1 1 . Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 4 | . . . . . . 3 1 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 8 | . . . . . 8 . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 8 | . . . 1 . 3 1 3 Heat Transferred 4439 | . . 50 558 . 1156 1075 1600 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 175 | 10 5 . 87 14 . . 175 Initial 17 | . . . 17 14 . . . Average 5 | . . . 28 1 . . 18 Influence Increases 1492 | 15 5 130 241 12 325 210 554 Destroy 0b10 Robot/C 860 | . . 40 140 . 280 160 240 Destroy 0b10 Robot/NC 135 | 15 5 . 15 5 15 15 65 Destroy Leader 204 | . . . 52 2 30 20 100 Successful Hack 37 | . . . . . . . 37 Destroy Structure 91 | . . . 34 5 . . 52 Lose Combat Pursuer 165 | . . 90 . . . 15 60 Influence Decreases 1317 | 15 5 96 244 43 300 235 379 Entered New Map 40 | . . . 17 17 . 6 . Time Decay 859 | 15 5 86 187 26 144 219 177 Lost Part 418 | . . 10 40 . 156 10 202 Squads Dispatched 13 | . 1 . 1 . . . 11 Investigation 2 | . . . . . . . 2 Extermination 4 | . . . . . . . 4 Reinforcement 7 | . 1 . 1 . . . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Distress Signals 4 | . . . 1 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 5 16 8 2 17 9 28 Peak Tracking Total 9 | . 2 9 3 1 7 4 6 Tactical Retreats 8 | . . 3 . . . 1 4 Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Disabled 5 | . . 4 . . 1 . . Max in Single Turn 3 | . . 3 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Accessed 7 | . . 3 . . 2 . 2 Terminals 3 | . . . . . 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . . 8 . . 9 . 4 Successful 21 | . . 8 . . 9 . 4 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . . 2 Terminals 12 | . . . . . 8 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . . 8 . . 9 . 4 Record 17 | . . 6 . . 8 . 3 Open Door 2 | . . 1 . . 1 . . Open DSF 1 | . . . . . . . 1 Release Object 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 1 . 2 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Active Infowar (turns) 19046 | 8445 311 1228 676 357 3807 1617 2605 Sensors 10521 | . 242 1228 676 357 3802 1617 2599 Terrain 8173 | 4444 136 . 676 357 581 . 1979 Structural 1071 | . . . 231 357 483 . . Traps 7869 | . . . 88 357 3805 1026 2593 Seismic 4309 | 4001 . . . . . . 308 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Turns Passed 22278 | 8528 311 1295 676 357 6123 2035 2953 Spaces Moved 6211 | 1517 214 1211 326 196 1262 874 611 Core 85 | 18 . . . . 53 3 11 Treads 84 | 3 . . . . 18 62 1 Legs 1057 | 27 . . . . 787 243 . Wheels 4985 | 1469 214 1211 326 196 404 566 599 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 86 105 123 150 131 Average Speed 191 | 90 81 83 97 126 463 216 166 Slowest Speed 2150 | 190 90 115 115 150 1500 1850 2150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 44 | 72 20 50 19 4 97 84 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 11 | . . 2 . . 2 7 . Spaces Dug 21 | . . . 2 5 . 2 12 Terrain Destroyed 107 | . . 12 33 5 . 2 55 Melee 14 | . . . . . . 2 12 Projectile 8 | . . . 5 . . . 3 AOE 85 | . . 12 28 5 . . 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total 16158 | 8652 331 1432 633 283 1447 973 2407 Wait 9352 | 7090 94 156 240 49 43 39 1641 Move 6204 | 1516 213 1210 325 195 1261 873 611 Hop . | . . . . . . . . Pick Up 99 | 15 6 6 11 11 24 13 13 Fast Attach 13 | 2 . 2 7 . . 1 1 Attach 70 | 5 . 2 5 4 31 5 18 Detach 18 | . . 1 . 1 13 1 2 Swap 92 | 12 3 10 9 11 6 16 25 Drop 47 | 3 3 10 10 2 2 6 11 Fire 222 | 9 12 34 26 10 59 17 55 Melee 38 | . . . . . 8 2 28 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 8529 | -11/Scrapyard | Entered Materials 8537 | -10/Materials | Build established: Mutant 8828 | -10/Materials | Discovered new exit (range 8) 8840 | -10/Materials | Entered Subcaves 8841 | -10/Subcaves | Learned location of Zion (-6) 8973 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 9183 | -10/Subcaves | Visited Clippyterm 9186 | -10/Subcaves | Identified exit to Materials 9186 | -10/Subcaves | Identified exit to Recycling 9186 | -10/Subcaves | Learned Factory emergency access door positions 9361 | -10/Subcaves | Released subatomizers from SUBCON Basin 10135 | -10/Subcaves | Entered Materials 10135 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 10776 | -8/Materials | Discovered new exit (range 7) 10811 | -8/Materials | Entered Factory 10811 | -7/Factory | Evolved 2 slots: Utility x2 10813 | -7/Factory | Discovered new exit (range 9) 10833 | -7/Factory | Build established: Scavenger-Skirmisher 10835 | -7/Factory | Discovered new exit (range 12) 11168 | -7/Factory | Entered Lower Caves 11644 | -7/Lower Caves | Lost 3 parts (1p1u1w) 11670 | -7/Lower Caves | Learned Factory stockpile data 11722 | -7/Lower Caves | Attracted the attention of an 0b10 base 11811 | -7/Lower Caves | Lost 9 parts (1p3n4u1w) 11890 | -7/Lower Caves | Lost 4 parts (1p2n1w) 12052 | -7/Lower Caves | Build established: Mutant 12424 | -7/Lower Caves | Learned location of Extension (-4) 12424 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 12424 | -7/Lower Caves | Learned 8 Research zone layouts 12424 | -7/Lower Caves | Learned Factory trap positions 12424 | -7/Lower Caves | Learned Research emergency access door positions 12424 | -7/Lower Caves | Learned Armory emergency access door positions 12424 | -7/Lower Caves | Learned Armory stockpile data 15627 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15627 | -7/Lower Caves | Core integrity fell below 50% 16013 | -7/Lower Caves | Encountered a Warlord checkpoint 16794 | -7/Lower Caves | Spotted B-75 Beast 17162 | -7/Lower Caves | Discovered new exit (range 5) 17291 | -7/Lower Caves | Entered another Lower Caves area 17317 | -7/Lower Caves | Learned Factory stockpile data 17492 | -7/Lower Caves | Discovered new exit (range 16) 17593 | -7/Lower Caves | Build established: Derelict-Mutant 18694 | -7/Lower Caves | Build established: Scavenger-Mutant 19076 | -7/Lower Caves | Build established: Derelict-Mutant 19326 | -7/Lower Caves | Entered Factory 19326 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 19327 | -6/Factory | Loaded intel: 81 trap records 19631 | -6/Factory | Build established: Derelict-Tank 20237 | -6/Factory | Build established: Scavenger-Assassin 21905 | -6/Factory | Build established: Assassin 21964 | -6/Factory | Crushed by falling debris 21968 | -6/Factory | Crushed by falling debris 21968 | -6/Factory | System corruption reached 10% 22009 | -6/Factory | Lost 6 parts (1p2n3u) 22120 | -6/Factory | Lost 11 parts (1p3n4u3w) 22125 | -6/Factory | Core integrity fell below 50% 22183 | -6/Factory | Lost 4 parts (1p1u2w) 22251 | -6/Factory | Build established: Mutant 22272 | -6/Factory | Core integrity fell below 20% 22279 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 22188_ U-05 Engineer builds a Wall. 22189_ U-05 Engineer lays Concrete. 22189_ K-01 Serf collects debris. 22190_ U-05 Engineer lays Concrete. 22204_ System corrupted: Matter fused (-8). 22207_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 22208_ U-05 Engineer lays Concrete. 22211_ U-05 Engineer builds a Wall. 22214_ Acquired 14 matter. 22220_ System corrupted: Matter fused (-7). 22241_ System corrupted: Matter fused (-5). 22262_ W-25 Informer sends out distress signal. 22273_ JXN1LH7#WE%>%HDK