Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 21:15:58 Player: kikul Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1585) 1585 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3510 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 238/300 Energy 265/265 System Corruption 7% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Armor Integrity Analyzer System Shield > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Targeting Computer Target Analyzer Particle Charger Actuator Array Pulse Rifle Improved Assault Rifle Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer System Shield > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Targeting Computer Target Analyzer Particle Charger Actuator Array Pulse Rifle Improved Assault Rifle Light Cannon Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 60 | 7 10 20 23 Power 8 | 1 1 3 3 Engine 6 | 1 1 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 4 1 4 7 Treads 1 | 1 . . . Leg 11 | 2 1 4 4 Wheel 4 | 1 . . 3 Hover . | . . . . Flight . | . . . . Utility 14 | . 4 4 6 Device 4 | . . 3 1 Storage 3 | . 2 . 1 Processor 6 | . 2 1 3 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 22 | 2 4 9 7 Energy Gun 9 | 2 3 4 . Energy Cannon . | . . . . Ballistic Gun 7 | . . 4 3 Ballistic Cannon 2 | . . 1 1 Launcher 4 | . 1 . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . 1 . System Corruption 1 | . . 1 . Parts Lost 30 | . 3 11 16 Power 4 | . 1 2 1 Propulsion 11 | . . 4 7 Utility 5 | . . 2 3 Weapon 10 | . 2 3 5 Highest Loss Streak 9 | . 2 6 9 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 93 90 80 Engine 9 | . 13 8 3 Core 1 | . . . 4 Leg 20 | . 28 18 12 Wheel 2 | . . . 10 Device 6 | . . 12 9 Storage 11 | . 14 11 9 Processor 13 | . 13 17 9 Hackware 1 | . . . 5 Energy Gun 12 | . 22 10 . Ballistic Gun 6 | . . 9 12 Ballistic Cannon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 34 | 7 30 34 34 Greatest Support 38 | 20 20 20 38 Greatest Overweight (x) 8 | 2 1 2 8 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 14 15 15 Most Carried 15 | 5 15 15 15 Average Carried 13 | 4 13 13 14 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 15 15 14 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1375 | 270 147 358 600 Remotely . | . . . . Salvage Created 2013 | . 480 777 756 Parts 129 | . 40 44 45 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 6 17 13 Guns 30 | . 5 16 9 Cannons 1 | . . . 1 AOE 5 | . 1 1 3 Classes Destroyed 12 | . 5 5 2 Worker 6 | . 4 1 1 Builder 5 | . 2 . 3 Hauler 2 | . 1 1 . Recycler 2 | . . 1 1 Operator 1 | . . 1 . Watcher 5 | . 3 1 1 Swarmer 4 | . . 4 . Grunt 23 | . 6 8 9 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 5 | . . 4 1 Specialist 2 | . . . 2 Best Kill Streak 6 | . 3 6 6 Combat Bots Only 6 | . 2 6 5 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . 1 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 346 | . 34 123 189 Missed 100 | . 6 37 57 Damage Taken 3616 | . 496 1059 2061 Core 909 | . 118 234 557 Absorbed by Shields 228 | . . 41 187 Core Remaining (%) 64 | 100 52 41 . Volleys Fired 174 | . 39 61 74 Largest 2 | . 2 2 2 Hottest 130 | . 90 130 63 Shots Fired 309 | . 65 112 132 Gun 275 | . 59 104 112 Cannon 22 | . . 8 14 Launcher 12 | . 6 . 6 Special . | . . . . Kinetic 181 | . . 55 126 Thermal 86 | . 39 47 . Explosive 12 | . 6 . 6 Electromagnetic 30 | . 20 10 . Robot Hit Streak 12 | . 8 12 10 Robot Miss Streak 6 | . 6 5 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 188 | . 29 80 79 Core Hits 108 | . 27 43 38 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 6 | . 2 1 3 Burn 2 | . 2 . . Destroy 2 | . . . 2 Blast 1 | . . . 1 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3564 | . 720 1341 1503 Guns 2622 | . 399 1154 1069 Cannons 193 | . . 86 107 Explosions 738 | . 321 99 318 Melee . | . . . . Ramming 11 | . . 2 9 Kinetic 1771 | . . 595 1176 Thermal 903 | . 277 626 . Explosive 609 | . 291 . 318 Electromagnetic 270 | . 152 118 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 1 7 Average Corruption 4 | . . 1 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 27 | . . 5 22 Message Errors 5 | . . 1 4 Matter Fused 6 | . . 2 4 Heat Flow Errors 3 | . . . 3 Energy Discharges 5 | . . 1 4 Data Loss (minor) 4 | . . 1 3 Misfires 2 | . . . 2 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 9 | . 3 6 . Projectiles . | . . . . Explosions 9 | . 3 6 . Melee . | . . . . Knockbacks 5 | . . 3 2 Impact . | . . . . Kinetic 5 | . . 3 2 Secondary . | . . . . Self-Inflicted Damage 157 | . 71 26 60 Shots 9 | . 4 1 4 Rammed . | . . . . Targets Rammed 2 | . . 1 1 Kicked 2 | . . 1 1 Crushed . | . . . . Highest Temperature 322 | . 221 322 282 Average Temperature 76 | . 50 99 87 Received Heat Transfer 1575 | . 264 388 923 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2104 | . 938 1166 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 229 | . 182 203 229 Initial 37 | . . . 37 Average 71 | . 54 69 110 Maximum Alert Level 1 | . . 1 1 Low Security (%) 94 | 100 100 88 95 Level 1 5 | . . 11 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 15 20 21 Peak Tracking Total 6 | . 5 6 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 6 1 . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 14 3 . Successful 11 | . 9 2 . Failed 6 | . 5 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 11 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 7 2 . Record 5 | . 3 2 . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 76 | . 76 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3020 | 79 1141 1067 733 Spaces Moved 1219 | 63 527 399 230 Core 31 | 29 . . 2 Treads 3 | 3 . . . Legs 1098 | 26 527 399 146 Wheels 87 | 5 . . 82 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 95 Average Speed 190 | 98 182 205 206 Slowest Speed 450 | 160 190 260 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 66 35 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 10 3 33 Melee . | . . . . Projectile . | . . . . AOE 46 | . 10 3 33 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1613 | 77 642 540 354 Wait 95 | . 49 38 8 Move 1216 | 62 526 398 230 Hop . | . . . . Pick Up 47 | 6 14 18 9 Fast Attach 19 | 6 2 1 10 Attach 25 | . 3 15 7 Detach . | . . . . Swap 16 | 1 5 4 6 Drop 19 | 2 4 4 9 Fire 174 | . 39 61 74 Melee . | . . . . Ram . | . . . . Kick 2 | . . 1 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 7) 1212 | -10/Materials | Discovered new exit (range 5) 1221 | -10/Materials | Entered another Materials area 1221 | -9/Materials | Evolved 2 slots: Utility x2 1529 | -9/Materials | Lost 6 parts (1p2n1u2w) 1789 | -9/Materials | Build established: Scavenger-Mutant 1915 | -9/Materials | Lost 5 parts (1p2n1u1w) 2032 | -9/Materials | Core integrity fell below 50% 2161 | -9/Materials | Discovered new exit (range 16) 2286 | -9/Materials | Identified exit to Materials 2288 | -9/Materials | Entered another Materials area 2288 | -8/Materials | Evolved 2 slots: Propulsion x2 2459 | -8/Materials | Lost 4 parts (3n1u) 2735 | -8/Materials | Build established: Mutant 2781 | -8/Materials | Discovered new exit (range 3) 2827 | -8/Materials | Core integrity fell below 50% 2874 | -8/Materials | Lost 9 parts (1p2n2u4w) 2962 | -8/Materials | Garrison activated, responded to threat 2966 | -8/Materials | Core integrity fell below 20% 3021 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02959_ U-05 Engineer builds a Door. 02962_ G-47 Trooper calls for garrison reinforcements. 02962_ ALERT: Activating Garrison Access M001. 02962_ R-06 Scavenger collects Imp. Carbon-fiber Leg. 02966_ R-06 Scavenger collects Core Analyzer. 02971_ R-06 Scavenger collects Welding Torch. 02976_ K-01 Serf collects debris. 02976_ R-06 Scavenger collects Terrain Scan Processor. 02977_ G-47 Trooper destroyed. 02980_ K-01 Serf collects debris. 02983_ Acquired 23 matter. 02984_ Acquired 42 matter. 02984_ K-01 Serf collects debris. 02995_ System corrupted: Imp. Assault Rifle jammed. 02996_ System corrupted: Energy discharge (-106). 02997_ Critical hit (Burn: +37). 03001_ Imp. Assault Rifle destroyed. 03009_ Aluminum Leg destroyed. 03010_ Wheel destroyed. 03013_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# #?####???????????????????????????? | | ????????????# # = !/ #?????????????????????????? | | ???????????## # ]/ #?????????????????????????? | | ???????????? # #?????????????????????????? | | ??????????## # ??????????????????????????? | | ??????????# # # ??????????????????????????? | | ??????????# # # """ ???????????????????????????? | | ??????????# # # """ ???????????????????????????? | | ????????### # # """????????????????+#####??????? | | ????????? # # ?????????????? #??????? | | ????????##### ###;############# #??????? | | ????????# * [ g |!!!@! =%%u #??????? | | ????????# < = %!g !########## +??????? | | ????????# * Y*g #??????????? #??????? | | ???????#####+########"##????????????? #??????? | | ???????# ! !! #?? ??????????????? #??????? | | ???????# #?""" ""????????????????*#??????? | | ???????# " "" # """ """???????????/???????????? | | ???????# " *= "" # """ """ ?????????? ???????????? | | ????#### """%""" # """ ??????????? #??????????? | | ????# + """[""" #?? ??????????? ??????????? | | ????# ## """ """ #???? ??????????? #??????????? | | ????# ## #???? ???????#### ##?????????? | | ????# #########/##????####???????# #?????????? | | ????########### #????????????????# #?????????? | | ????# ## #????????????????# % #?????????? | | ????# """ ## #????????????????? #?????????? | | ????# "G ## #????????????????? ??????????# | | ????# """ ## ###???????????????# #?????????? | | ????# # +???????????????# #???#+##### | | ????# """ # ###???????????????# #?? # | | ????# """ + =#????????????????## #?? ??# | | ????# """ # #??????????????#### ## # | | ????# # #?????????????##! * ## ??# | | ????########## ###???????????#! ########### | | ?????????????# +???????????#! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed GuidedSegregatorPrototype Manual? 0 Play Time 00:29:46 Cumulative 11.8 hours Start 2024.06.01 @ 20:46:10 End 2024.06.01 @ 21:15:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f81d00ef-0b6b-4956-839c-271d1204dbb5