Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 22:24:42 Player: SilverStar Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (32) 160 Value Destroyed (1160) 1160 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 9530 Bonus ------- Follower Combat Kills 150 Entered Garrisons 200 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 12/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Improved Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Compact Wheel VTOL Module Quantum Rifle Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scan Processor Improved Terrain Scan Processor Cloaking Device Cloaking Device Hacking Suite System Shield > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Fission Core Compact Wheel Improved Heat Sink Hardlight Generator Gauss Rifle [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Slots Evolved 16 | . . . 2 2 2 2 . . 2 . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . 1 1 . . . 1 . . 1 . . 1 . Utility 10 | . . . 2 1 1 2 . . 1 . . 1 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 70 | 6 2 4 19 1 5 15 3 1 . . 3 4 . 3 4 . Power 6 | 1 1 1 2 . . 1 . . . . . . . . . . Engine 3 | 1 . . 2 . . . . . . . . . . . . . Core 3 | . 1 1 . . . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 17 | 2 . 3 4 . 2 4 . . . . 1 . . 1 . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 12 | 2 . 3 4 . . 3 . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . Flight 4 | . . . . . 2 . . . . . 1 . . 1 . . Utility 35 | 1 1 . 7 1 3 9 3 1 . . 1 4 . 1 3 . Device 9 | . 1 . 2 . 1 3 . . . . . 1 . . 1 . Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 11 | . . . 2 1 1 3 1 . . . . . . 1 2 . Hackware 10 | . . . . . . 3 2 1 . . 1 3 . . . . Protection 4 | . . . 3 . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 12 | 2 . . 6 . . 1 . . . . 1 . . 1 1 . Energy Gun 5 | . . . 3 . . . . . . . 1 . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . 1 . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 1 . . . . . 1 . 3 2 . Parts Lost 30 | . . 3 7 1 . 7 1 . . 1 5 1 . 1 3 . Power 2 | . . 1 1 . . . . . . . . . . . . . Propulsion 12 | . . 1 3 . . 4 . . . . 2 . . 1 1 . Utility 12 | . . . 1 . . 3 1 . . 1 3 1 . . 2 . Weapon 4 | . . 1 2 1 . . . . . . . . . . . . Highest Loss Streak 4 | . . 3 4 1 . 4 1 . . 1 3 1 . 1 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 5 | 1 3 5 6 8 7 6 5 5 5 5 4 5 5 4 4 5 Power 1 | . 1 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1 Propulsion 1 | . . . 1 2 1 1 1 1 1 1 1 2 2 2 2 2 Utility 1 | . 1 3 3 3 2 2 1 1 1 1 1 1 1 . . . Weapon 1 | . . . . 2 2 1 1 1 1 1 . 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 17 | . 1 1 4 . . 6 . . 1 . 1 . . 1 . 2 Power 5 | . 1 . 2 . . 1 . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . 2 Utility 6 | . . 1 2 . . 2 . . . . . . . 1 . . Weapon 4 | . . . . . . 3 . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . 81 91 90 88 60 59 54 60 52 51 44 11 8 3 4 4 Engine 1 | . 11 . 5 9 2 . . . . . . . . . . . Core 2 | . 2 12 4 . . 1 . . . . . . . . . . Wheel 7 | . 15 27 21 18 4 2 . . . . . . . . . . Flight 2 | . . . . . 9 2 6 6 5 5 4 . . 1 1 . Device 9 | . 8 11 15 16 20 15 1 . . . . 2 . . . . Storage 5 | . 14 14 11 9 7 5 . . . . . . . . . . Processor 8 | . . . 8 9 10 21 20 16 11 11 11 . . . 3 4 Hackware 6 | . . . . . . 6 25 37 35 34 27 9 8 . . . Protection 1 | . . . 5 9 2 . . . . . . . . . . . Energy Gun 2 | . . . 11 9 2 . . . . . . . . 1 . . Ballistic Gun 5 | . 28 24 4 9 . 2 . . . . . . . . . . Peak Build Rating 39 | 5 9 9 20 20 22 39 36 35 36 36 36 28 21 20 26 8 Average Rating 17 | 3 5 8 14 19 16 26 31 34 35 35 30 17 13 8 9 8 On Entrance 16 | . 5 9 9 19 18 17 30 34 35 36 32 1 21 1 11 8 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns 193 | . . . . . . . . . . . 1 39 29 64 60 . Heaviest Build 24 | 12 15 15 23 21 24 20 1 . . . . 3 . 6 . . Greatest Support 24 | 20 20 20 24 24 24 16 5 5 5 5 5 3 3 10 7 3 Greatest Overweight (x) 4 | 1 1 . 1 . 4 4 . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 6 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 3 5 6 7 7 6 5 5 5 5 4 5 4 4 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 4 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 50% | Mutant 24% | Hacker-Mutant 10% | Sprinter 5% | Scavenger-Mutant 4% | Infiltrator-Mutant 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Matter Collected 1306 | 225 168 129 243 50 . 176 99 160 . 4 30 . 22 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 928 | . 219 65 480 . . 112 . . . . 30 . 22 . . . Parts 58 | . 10 . 35 . . 9 . . . . 3 . 1 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Combat Hostiles Destroyed 31 | . 4 4 13 . . 2 . . . . 1 . . . 7 . Guns 15 | . 4 4 4 . . 2 . . . . 1 . . . . . Cannons 3 | . . . 3 . . . . . . . . . . . . . AOE 13 | . . . 6 . . . . . . . . . . . 7 . Classes Destroyed 12 | . 2 1 5 . . 3 . . . . . . 1 . . . Worker 1 | . . . . . . . . . . . . . 1 . . . Builder 1 | . . . 1 . . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 10 | . . . 4 . . . . . . . 1 . . . 5 . Grunt 10 | . 4 . 4 . . . . . . . . . . . 2 . Brawler 1 | . . . 1 . . . . . . . . . . . . . Sentry 4 | . . . 4 . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . Best Kill Streak 7 | . 4 2 7 . . 1 . . . . 1 . 1 . 7 . Combat Bots Only 7 | . 4 2 6 . . 1 . . . . 1 . . . 7 . Max Kills in Single Turn 4 | . 1 1 3 . . 1 . . . . 1 . 1 . 4 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . . . . . . . . . . 4 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Hostile Shots Fired 524 | . 23 31 75 6 4 90 5 . . . 64 14 4 91 97 20 Missed 183 | . 3 9 19 . 3 30 2 . . . 30 7 . 36 34 10 Hits 341 | . 20 22 56 6 1 60 3 . . . 34 7 4 55 63 10 Melee 6 | . . 3 1 . . 1 . . . . . . . . 1 . Projectile 335 | . 20 19 55 6 1 59 3 . . . 34 7 4 55 62 10 Critical Strikes 14 | . . . 3 . . 6 . . . . 2 . . 3 . . Part Disruptions 2 | . . 2 . . . . . . . . . . . . . . Damage Taken 6282 | . 252 372 797 280 13 1032 43 . . 90 742 135 154 702 1451 219 Core 4002 | . 116 116 174 62 . 501 15 . . 77 606 79 154 633 1250 219 Absorbed by Shields 19 | . . . . . . . . . . . . . . . . 19 Regen/Repaired (Parts) 18 | . . . 18 . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 7 56 88 100 . . 39 . . 31 93 . 39 . . Volleys Fired 123 | . 17 18 39 . . 38 . . . . 2 . . 7 2 . Largest 2 | . 2 2 2 . . 1 . . . . 1 . . 1 1 . Hottest 94 | . 40 40 80 . . 30 . . . . 65 . . 94 30 . Shots Fired 164 | . 34 24 57 . . 38 . . . . 2 . . 7 2 . Gun 140 | . 34 24 35 . . 38 . . . . 2 . . 7 . . Cannon 18 | . . . 18 . . . . . . . . . . . . . Launcher 6 | . . . 4 . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 116 | . 34 24 20 . . 38 . . . . . . . . . . Thermal 29 | . . . 22 . . . . . . . . . . 7 . . Explosive 6 | . . . 4 . . . . . . . . . . . 2 . Electromagnetic 13 | . . . 11 . . . . . . . 2 . . . . . Robot Hit Streak 13 | . 8 6 13 . . 7 . . . . 1 . . . . . Robot Miss Streak 3 | . 3 3 2 . . 3 . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 106 | . 20 14 42 . . 29 . . . . 1 . . . . . Core Hits 56 | . 10 8 22 . . 7 . . . . 1 . 1 . 7 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4209 | . 276 214 945 . . 691 . . . . 19 . 17 2 2045 . Guns 1476 | . 276 214 290 . . 677 . . . . 19 . . . . . Cannons 273 | . . . 273 . . . . . . . . . . . . . Explosions 2427 | . . . 382 . . . . . . . . . . . 2045 . Melee . | . . . . . . . . . . . . . . . . . Ramming 33 | . . . . . . 14 . . . . . . 17 2 . . Kinetic 1470 | . 276 214 303 . . 677 . . . . . . . . . . Thermal 318 | . . . 318 . . . . . . . . . . . . . Explosive 2261 | . . . 216 . . . . . . . . . . . 2045 . Electromagnetic 127 | . . . 108 . . . . . . . 19 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . 2 2 2 . . . . . . . . Average Corruption 1 | . 2 2 . . . 1 2 2 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . 3 . Effects 8 | . . 5 . . . . 1 2 . . . . . . . . Message Errors 3 | . . 1 . . . . . 2 . . . . . . . . Matter Fused 3 | . . 2 . . . . 1 . . . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 395 | . . . . . . . . . . . . . . . 395 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 395 | . . . . . . . . . . . . . . . 395 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . 62 . . 5 . . . . . . 8 . . . Shots 4 | . . . 4 . . . . . . . . . . . . . Rammed 9 | . . . . . . 5 . . . . . . 2 2 . . Targets Rammed 9 | . . . . . . 5 . . . . . . 2 2 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 202 | . 3 202 183 . . 2 . . . . . . . 50 . . Average Temperature 32 | . 2 44 40 . . 1 . . . . . . . 9 . . Received Heat Transfer 1138 | . 147 160 297 9 . 114 . . . . 66 42 18 150 108 27 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 500 | . . . 500 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . 1 1 Low Security (%) 98 | 100 100 100 96 100 100 100 . . 100 100 100 100 100 100 90 . Level 1 1 | . . . 3 . . . . . . . . . . . 9 100 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 299 | . 115 39 202 108 35 147 . . 33 60 95 75 39 60 299 224 Initial 224 | . . 39 . 74 35 . . . . 4 26 36 39 7 47 224 Average 36 | . 28 4 95 83 4 34 . . 13 16 31 7 26 18 98 224 Influence Increases 2050 | . 159 . 419 54 46 338 45 . 33 106 169 82 5 202 392 . Destroy 0b10 Robot/C 540 | . 80 . 260 . . 40 . . . . 20 . . . 140 . Destroy 0b10 Robot/NC 25 | . 5 . 10 . . 5 . . . . . . 5 . . . Destroy Leader 122 | . 22 . 70 . . 10 . . . . . . . . 20 . Successful Hack 144 | . 7 . 17 9 16 12 . . 33 . 14 7 . 7 22 . Disable Machine 60 | . . . 15 . . . . . . . . . . 45 . . Destroy Structure 169 | . . . 32 . . 1 . . . 106 . . . . 30 . Partial Spotted 90 | . . . . . 30 15 . . . . . . . 15 30 . Lose Combat Pursuer 900 | . 45 . 15 45 . 255 45 . . . 135 75 . 135 150 . Influence Decreases 1826 | . 57 102 241 154 124 281 102 . 20 81 132 82 66 131 178 75 Entered New Map 448 | . . 63 . 104 43 . 22 . . 9 12 39 36 7 38 75 Time Decay 1145 | . 57 39 176 40 81 241 80 . 20 34 70 43 30 124 110 . Lost Part 205 | . . . 65 10 . 40 . . . 10 50 . . . 30 . Lost Ally 28 | . . . . . . . . . . 28 . . . . . . Squads Dispatched 16 | . 1 . 2 . 2 4 . . . . 2 1 . 3 1 . Investigation 5 | . 1 . 1 . . 1 . . . . . 1 . 1 . . Extermination 5 | . . . . . 2 1 . . . . . . . 1 1 . Reinforcement 6 | . . . 1 . . 2 . . . . 2 . . 1 . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Distress Signals 6 | . 1 1 . . . 1 . . . . 1 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 187 | . 10 10 18 3 4 32 3 . . 6 23 6 1 21 34 16 Peak Tracking Total 19 | . 5 3 8 3 3 10 3 . . 3 12 6 1 15 18 19 Tactical Retreats 23 | . 1 2 1 1 . 6 1 . . . 3 1 . 2 5 . ECM-based Alert Blocks 7 | . . . . . . 7 . . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Traps Triggered 16 | . 2 . 1 . 4 2 . . 1 . 3 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Machines Disabled 4 | . . . 1 . . . . . . . . . . 3 . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Machines Accessed 38 | . 3 . 3 3 3 8 1 . 1 . 3 5 . 3 5 . Terminals 26 | . 2 . 2 3 1 5 . . 1 . 2 4 . 3 3 . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . 2 . Total Hacks 88 | . 7 . 9 5 4 14 1 . 8 . 15 9 . 6 10 . Successful 30 | . 4 . 5 2 1 1 1 . 3 . 6 4 . 1 2 . Failed 58 | . 3 . 4 3 3 13 . . 5 . 9 5 . 5 8 . Catastrophic 19 | . 1 . . 2 1 6 . . 1 . 1 3 . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . 4 . 1 4 1 5 . . 2 . 10 3 . 3 . . Terminals 67 | . 4 . 6 5 1 10 . . 8 . 14 7 . 6 6 . Fabricators 4 | . . . . . . 2 . . . . . 2 . . . . Repair Stations 5 | . . . 3 . 2 . . . . . . . . . . . Recycling Units 4 | . 3 . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . 1 . . . 4 . Terminal Hacks 19 | . 1 . 3 2 . 1 1 . 2 . 5 2 . 1 1 . Record 3 | . . . . . . 1 . . . . . 2 . . . . Part Schematic 2 | . 1 . . . . . . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . . 1 . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Recall Reinforcements 3 | . . . . . . . . . . . 2 . . . 1 . Registered Components 1 | . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . 1 3 3 8 . . 1 . 2 5 . 3 5 . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . 106 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 43 | . 43 . . . . . . . . . . . . . . . Retrieved Matter 43 | . 43 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Total Allies 20 | . . . . . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . . . . . 20 . . . . . . Highest-Rated Group 733 | . . . . . . . . . . 733 . . . . . . Highest-Rated Ally 50 | . . . . . . . . . . 50 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 105 | . . . . . . . . . . 105 . . . . . . Total Damage 3939 | . . . . . . . . . . 3939 . . . . . . Kills 9 | . . . . . . . . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Active Infowar (turns) 3016 | . 167 379 534 88 523 715 279 57 40 82 152 . . . . . Optics 1989 | . . . 54 88 523 715 279 57 40 82 151 . . . . . Sensors 1859 | . 167 379 417 78 511 307 . . . . . . . . . . Terrain 187 | . . . 187 . . . . . . . . . . . . . Seismic 1042 | . . . 156 88 523 275 . . . . . . . . . . Decoding 583 | . . . . . . . 252 57 40 82 152 . . . . . Cloaking 306 | . . . . . . 226 80 . . . . . . . . . ECM 150 | . . . . . 24 126 . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . 5 . . . . . Patrols 3 | . . . . . . . . . . . 3 . . . . . Guards 2 | . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Turns Passed 4203 | 59 263 443 534 88 523 715 279 57 40 82 153 335 74 305 227 26 Spaces Moved 5421 | 55 214 451 353 94 658 792 696 156 110 196 347 399 109 297 445 49 Core 1088 | 2 . . . . 3 24 . . . . 32 399 109 191 279 49 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 1598 | 53 214 451 353 94 161 272 . . . . . . . . . . Hover 137 | . . . . . . 137 . . . . . . . . . . Flight 2598 | . . . . . 494 359 696 156 110 196 315 . . 106 166 . Fastest Speed 32 | 50 80 80 80 90 32 32 35 35 35 35 35 50 50 32 35 50 Average Speed 55 | 85 90 80 86 90 47 67 35 35 35 35 36 50 50 63 44 50 Slowest Speed 250 | 95 95 80 95 90 250 250 35 35 35 35 50 50 50 100 50 50 Overloaded Moves 28 | . . . . . . . . . . . . . . 28 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . 1 3 1 . . . 6 . . 4 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 32 86 36 14 17 26 76 20 5 84 20 9 2 58 22 15 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . . 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 . . . 1 1 1 . . Scrap Searched 5 | . . 1 . . . . 3 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 57 | . . . 45 . . . . . . . . . . . 12 . Melee . | . . . . . . . . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . . . . . . . . AOE 56 | . . . 44 . . . . . . . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Tes Res Gar Total 6397 | 64 251 508 527 96 870 931 728 157 112 208 365 531 128 402 469 50 Wait 653 | 2 6 23 89 . 181 60 30 . . 13 17 129 16 68 19 . Move 5375 | 54 213 450 352 93 655 785 693 155 110 195 334 398 108 289 442 49 Hop 15 | . . . . . 1 3 1 . . . 6 . . 3 1 . Pick Up 38 | 1 4 5 10 1 5 8 . . 1 . 1 . 1 1 . . Fast Attach 55 | 6 1 2 10 . 11 9 3 1 . . 2 4 . 3 3 . Attach 27 | . 4 1 8 1 2 6 . . . . 1 . . 3 1 . Detach 29 | 1 3 1 7 . 3 6 1 1 . . 1 . . 4 1 . Swap 7 | . 1 2 2 1 . 1 . . . . . . . . . . Drop 41 | . 2 3 10 . 12 10 . . 1 . 1 . 1 1 . . Fire 123 | . 17 18 39 . . 38 . . . . 2 . . 7 2 . Melee . | . . . . . . . . . . . . . . . . . Ram 9 | . . . . . . 5 . . . . . . 2 2 . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . . 21 . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Testing -2/Research -2/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 349 | -10/Mines | Assembled infested the area 572 | -10/Mines | Found a hidden stash of uninstalled traps 643 | -10/Mines | Core integrity fell below 50% 690 | -10/Mines | Lost 3 parts (1p1n1w) 748 | -10/Mines | Learned location of Recycling (-7) 754 | -10/Mines | Discovered new exit (range 9) 760 | -10/Mines | Core integrity fell below 20% 766 | -10/Mines | Entered Materials 766 | -9/Materials | Evolved 2 slots: Utility x2 949 | -9/Materials | Lost 3 parts (2n1w) 1034 | -9/Materials | Lost 4 parts (1p1n1u1w) 1102 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Discovered new exit (range 18) 1277 | -9/Materials | Repaired Sensor Array 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1307 | -8/Materials | Identified exit to Factory 1388 | -8/Materials | Entered Factory 1388 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1857 | -7/Factory | Build established: Sprinter 1903 | -7/Factory | Discovered new exit (range 4) 1911 | -7/Factory | Entered another Factory area 1911 | -6/Factory | Evolved 2 slots: Utility x2 2249 | -6/Factory | Lost 4 parts (2n2u) 2490 | -6/Factory | Core integrity fell below 50% 2614 | -6/Factory | Discovered new exit (range 22) 2626 | -6/Factory | Entered Lower Caves 2627 | -6/Lower Caves | Encountered a Warlord checkpoint 2635 | -6/Lower Caves | Build established: Hacker-Mutant 2879 | -6/Lower Caves | Entered an active Warlord outpost 2885 | -6/Lower Caves | Discovered new exit (range 4) 2905 | -6/Lower Caves | Entered another Lower Caves area 2958 | -6/Lower Caves | Discovered new exit (range 5) 2962 | -6/Lower Caves | Entered Factory 2962 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2963 | -5/Factory | Identified exit to Upper Caves 3002 | -5/Factory | Sucked down chute 3002 | -5/Factory | Entered Waste 3003 | -5/Waste | Met a frightened Derelict 3011 | -5/Waste | Spotted C-40 Crusher 3011 | -5/Waste | Spotted C-40 Crusher 3030 | -5/Waste | Warlord forces began an assault 3042 | -5/Waste | Allies destroyed C-40 Crusher 3043 | -5/Waste | Allies destroyed C-40 Crusher 3044 | -5/Waste | Spotted C-40 Crusher 3048 | -5/Waste | Allies destroyed C-40 Crusher 3056 | -5/Waste | Spotted C-40 Crusher 3061 | -5/Waste | Spotted C-40 Crusher 3063 | -5/Waste | Spotted C-40 Crusher 3068 | -5/Waste | Allies destroyed C-40 Crusher 3080 | -5/Waste | Discovered new exit (range 11) 3084 | -5/Waste | Entered Factory 3088 | -5/Factory | Identified exit to Factory 3114 | -5/Factory | Lost 6 allies 3155 | -5/Factory | Spotted B-75 Beast 3228 | -5/Factory | Core integrity fell below 50% 3237 | -5/Factory | Entered another Factory area 3237 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3240 | -4/Factory | Discovered new exit (range 10) 3267 | -4/Factory | Lost 3 parts (1n2u) 3276 | -4/Factory | Found Prototype Hackware 3276 | -4/Factory | Identified Exp. System Shield 3460 | -4/Factory | Fabricated Adv. Hacking Suite? 3572 | -4/Factory | Entered Research 3572 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3607 | -3/Research | Discovered new exit (range 11) 3646 | -3/Research | Entered Testing 3655 | -3/Testing | Found Prototype Launcher 3807 | -3/Testing | Scanned by Researcher 3930 | -3/Testing | Core integrity fell below 50% 3940 | -3/Testing | Found Prototype Processor 3940 | -3/Testing | Identified Spectral Analyzer 3945 | -3/Testing | Discovered new exit (range 16) 3951 | -3/Testing | Entered Research 3951 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4070 | -2/Research | Found Prototype Processor 4070 | -2/Research | Identified Exp. Targeting Computer 4154 | -2/Research | Identified Z-bomb Delivery System 4161 | -2/Research | Core integrity fell below 50% 4172 | -2/Research | Core integrity fell below 20% 4175 | -2/Research | Identified exit to Garrison 4178 | -2/Research | Destroyed 7 combat bots 4178 | -2/Research | Entered Garrison 4183 | -2/Garrison | Build established: Mutant 4197 | -2/Garrison | Spotted B-90 Cyclops 4198 | -2/Garrison | Triggered checkpoint 4201 | -2/Garrison | Triggered checkpoint 4204 | -2/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- >>Unlock Access door unlocked. 04175_ EXIT=UNLOCKED: GARRISON 04175_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 04186_ Slug penetrates Wall. [Achievement: Let Me Out Of Here] 04198_ Beams of light sweep through the air. An alarm sounds. 04201_ Garrison Door breached. 04201_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 04203_ Triggered Stasis Trap. 04203_ A bubble of rippling energy engulfs the area. 04203_ Field strength at 94. 04203_ Field strength at 88. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????? ?# ???????????????? | | ?????????????????????????# s## ##?????????????? | | ????????????????????? ?? #?????????????? | | ????????????????????# ? ?????????????? | | ????????????????????# ? ?????????????? | | ????????????????????# ?# ## #?????????????? | | ??????????????????### ## ## ###???????????? | | ??????????????????# #???????????? | | ??????????????????#gg #???????????? | | ??????????????????# g BB #???????????? | | ??????????????????? g ? B ????????????? | | ????????????????????# ?# ## #?????????????? | | ????????????????????# ## g##g ##########????? | | ????????????????????# b #????? | | ????????????????????# #????? | | ????????????????????# @ ####### #????? | | ????????????????????## ## ## ##?????# #????? | | ?????????????????????#???# g g## #??????# #???## | | ?????????????????????????####### #??????# #???# | | ???????????????????????????????# #??????# #???# | | ???????????????????????????????# #??????# #???# | | ???????????????????????????????# #??????# #???# | | ???????????????????????????????# #??????# #???# | | ???????????????????????????????# ######## ##### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????########### ###### | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# ?????? | | ?????????????????????????????????????????# ?????? | | ?????????????????????????????????????????# ?????? | | ?????????????????????????????????????????# ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 1 Cloak Strength 3 Corruption Block 15 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 12 Offensive Hacking 31 Defensive Hacking 35 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Adv. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -4/Factory Repaired ---------- Sensor Array | 10% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Achiever Hard Hitter Let Me Out Of Here Challenges ------------ None Game ------ Seed LaserHeatBotcube Manual? 0 Play Time 01:15:40 Cumulative 45.7 hours Start 2026.02.16 @ 21:08:20 End 2026.02.16 @ 22:24:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cca5989-11c7-4bd6-83cc-7295eff0e0e4