Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.08 @ 14:36:03 Player: Gundurr Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1761) 1761 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4631 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aerolev Unit Microactuators Heavy Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Terrain Scan Processor Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Assault Cannon > --- INVENTORY -------- Deuterium Engine Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Microactuators Heavy Armor Plating Beam Rifle Heavy Assault Rifle High-powered Shotgun Grenade Launcher Great Maul [Rating: 38] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 . 2 . Weapon 1 | . . . 1 . . Parts Attached 63 | 7 7 15 27 7 . Power 10 | 1 . 4 5 . . Engine 9 | 1 . 3 5 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 18 | 4 . 4 10 . . Treads 2 | 2 . . . . . Leg 9 | . . 3 6 . . Wheel 5 | 2 . . 3 . . Hover 1 | . . . 1 . . Flight 1 | . . 1 . . . Utility 18 | . 4 4 6 4 . Device 7 | . 1 2 2 2 . Storage 4 | . 3 . 1 . . Processor 4 | . . 1 1 2 . Hackware . | . . . . . . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 17 | 2 3 3 6 3 . Energy Gun 6 | 1 . 1 3 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 1 2 2 1 1 . Ballistic Cannon 2 | . 1 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . . 1 . . System Corruption 2 | . . . 2 . . Parts Lost 8 | . . . 2 1 5 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 3 | . . . 1 . 2 Weapon 2 | . . . . 1 1 Highest Loss Streak 5 | . . . 1 1 5 To Critical Strikes . | . . . . . . Average Backups 9 | 1 7 7 9 13 9 Power . | . 1 . . 1 . Propulsion 1 | . 2 1 1 3 3 Utility 3 | . 1 3 4 2 2 Weapon 3 | . . 2 4 6 3 Tool/Special . | . . . . . . Unused Backups 20 | . 1 1 4 2 12 Power 2 | . . 1 . . 1 Propulsion 6 | . . . 1 1 4 Utility 5 | . . . 2 1 2 Weapon 7 | . 1 . 1 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 96 99 96 99 55 Engine 8 | . 14 6 9 7 3 Treads 1 | . . 7 . . . Leg 15 | . . 9 19 22 12 Wheel 6 | . 28 5 4 . . Device 11 | . 11 13 11 11 4 Storage 9 | . 13 11 9 7 4 Processor 10 | . . 11 9 17 13 Protection 5 | . . 8 5 7 4 Energy Gun 6 | . 1 . 11 7 3 Energy Cannon 2 | . . . 1 5 . Ballistic Gun 9 | . 15 11 9 6 3 Ballistic Cannon 4 | . 11 10 . 1 4 Impact Weapon 1 | . . . 4 . . Peak Build Rating 38 | 5 8 16 30 38 38 Average Rating 20 | 3 6 12 23 34 20 On Entrance 16 | . 5 8 16 30 38 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 45 | . . . . . 45 Heaviest Build 90 | 8 90 26 48 51 51 Greatest Support 53 | 40 26 40 47 53 47 Greatest Overweight (x) 3 | . 3 2 2 2 1 Average Overweight (x) . | . 1 . . . 1 Largest Inventory Capacity 25 | 5 25 10 15 15 15 Average Capacity 13 | 5 16 10 14 15 10 Most Carried 15 | 4 10 10 15 15 15 Average Carried 9 | 1 7 7 10 14 10 Final Capacity 15 | 5 10 10 15 15 5 Final Carried 15 | 4 9 9 15 15 5 Class Distribution -------------------- 32% | Mutant 30% | Scavenger-Gunner 27% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1464 | 177 140 403 623 121 . Remotely . | . . . . . . Salvage Created 2131 | . 149 393 1360 229 . Parts 137 | . 12 33 78 14 . Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 48 | . 6 13 27 2 . Melee 3 | . . . 3 . . Guns 26 | . 1 3 20 2 . Cannons 13 | . 2 10 1 . . AOE 3 | . 3 . . . . Classes Destroyed 11 | . 3 1 7 . . Worker 3 | . . . 3 . . Builder 4 | . . . 2 2 . Hauler 4 | . . . 2 2 . Operator 1 | . . . 1 . . Watcher 6 | . 1 2 3 . . Swarmer 16 | . 3 4 9 . . Grunt 17 | . 3 6 6 2 . Brawler 1 | . . . 1 . . Duelist 2 | . . . 2 . . Sentry 11 | . . 3 8 . . Hunter 1 | . . . 1 . . Best Kill Streak 6 | . 3 4 6 2 . Combat Bots Only 4 | . 3 4 3 2 . Max Kills in Single Turn 3 | . 3 1 2 2 . Gunslinging . | . . . . . . Exploded 3 | . 3 . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 245 | . 25 59 102 39 20 Missed 74 | . 11 19 31 13 . Hits 171 | . 14 40 71 26 20 Melee 21 | . . . 1 . 20 Projectile 150 | . 14 40 70 26 . AOE 1 | . . . . 1 . Critical Strikes 13 | . . 1 2 1 9 Damage Taken 2363 | . 121 364 747 307 824 Core 965 | . 39 100 106 12 708 Absorbed by Shields . | . . . . . . Redirected to Shielding 18 | . . 18 . . . Ignored by Resistances 652 | . 39 111 215 93 194 Core Remaining (%) 84 | 100 84 75 80 . . Volleys Fired 123 | . 17 28 62 10 6 Largest 3 | . 2 2 3 3 3 Hottest 145 | . 60 53 136 145 145 Shots Fired 270 | . 34 56 137 30 13 Gun 202 | . 19 28 128 20 7 Cannon 68 | . 15 28 9 10 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 171 | . 32 56 62 11 10 Thermal 75 | . . . 62 10 3 Explosive . | . . . . . . Electromagnetic 24 | . 2 . 13 9 . Robot Hit Streak 29 | . 21 28 17 28 29 Robot Miss Streak 2 | . 2 2 2 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 229 | . 29 43 120 24 13 Core Hits 103 | . 9 21 55 11 7 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 3 | . . . 3 . . Critical Strikes 10 | . 1 3 6 . . Meltdown 1 | . . . 1 . . Destroy 1 | . . . 1 . . Blast 4 | . 1 3 . . . Corrupt 1 | . . . 1 . . Smash 3 | . . . 3 . . Melee Attacks 20 | . . . 20 . . Impact 20 | . . . 20 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . 6 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4792 | . 443 698 2701 473 477 Guns 2533 | . 124 336 1594 289 190 Cannons 999 | . 203 362 123 169 142 Explosions 116 | . 116 . . . . Melee 984 | . . . 984 . . Ramming 160 | . . . . 15 145 Kinetic 2151 | . 306 698 716 164 267 Thermal 1176 | . 116 . 819 176 65 Explosive . | . . . . . . Electromagnetic 321 | . 21 . 182 118 . Impact 984 | . . . 984 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . 2 . 16 Average Corruption 3 | . . . 2 . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 5 . 4 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 4 | . . . 3 . 1 Overload Shots . | . . . . . . Overflow Damage 295 | . 33 . 262 . . Projectiles . | . . . . . . Explosions 33 | . 33 . . . . Melee 262 | . . . 262 . . Knockbacks 8 | . 3 2 3 . . Impact 3 | . . . 3 . . Kinetic 5 | . 3 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 82 | . 21 . . . 61 Shots 1 | . 1 . . . . Rammed 48 | . . . . . 48 Targets Rammed 52 | . . . . 4 48 Kicked 4 | . . . . 4 . Crushed . | . . . . . . Highest Temperature 241 | . 52 20 241 95 66 Average Temperature 50 | . 14 4 67 33 30 Received Heat Transfer 678 | . 54 189 324 111 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . 4 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 6 | . . . 6 . . Impact Corruptions 8 | . . . 8 . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 2 | . . . 2 . . Heat Transferred 2323 | . 100 . 1739 334 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 . . Low Security (%) 83 | 100 100 100 59 100 100 Level 1 16 | . . . 40 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 310 | . 82 175 310 73 . Initial 73 | . . . 29 73 . Average 77 | . 20 93 132 11 . Influence Increases 1458 | . 184 413 786 75 . Destroy 0b10 Robot/C 960 | . 120 260 540 40 . Destroy 0b10 Robot/NC 90 | . 5 10 55 20 . Destroy Leader 280 | . 32 74 160 14 . Successful Hack 6 | . . 6 . . . Disable Machine 27 | . 9 18 . . . Destroy Structure 5 | . 3 . 1 1 . Lose Combat Pursuer 90 | . 15 45 30 . . Influence Decreases 1458 | . 184 331 679 264 . Entered New Map 169 | . . . 53 116 . Time Decay 1269 | . 184 331 606 148 . Lost Part 20 | . . . 20 . . Squads Dispatched 12 | . 1 1 5 5 . Investigation 2 | . 1 . 1 . . Extermination 2 | . . . . 2 . Reinforcement 5 | . . 1 1 3 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . . 2 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 10 21 36 6 3 Peak Tracking Total 7 | . 3 7 5 1 3 Tactical Retreats 6 | . 1 3 2 . . ECM-based Alert Blocks 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 7 | . 4 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 4 | . 1 2 . 1 . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 5 . 3 . Successful 5 | . 1 3 . 1 . Failed 5 | . 1 2 . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Alert Level 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 4 . . 1 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 2845 | . 470 785 723 808 59 Optics 2256 | . . 785 604 808 59 Seismic 1826 | . 470 633 723 . . ECM 811 | . . 306 505 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3921 | 78 572 785 1571 808 107 Spaces Moved 2354 | 57 470 454 831 521 21 Core 13 | 13 . . . . . Treads 152 | 25 . 127 . . . Legs 1370 | . . 160 668 521 21 Wheels 819 | 19 470 167 163 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 95 126 196 Average Speed 138 | 111 106 144 150 143 196 Slowest Speed 270 | 160 135 260 196 270 196 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 57 40 59 14 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2731 | 67 511 526 996 556 75 Wait . | . . . . . . Move 2350 | 56 469 453 830 521 21 Hop . | . . . . . . Pick Up 61 | 4 12 15 24 6 . Fast Attach 14 | 5 1 . 3 5 . Attach 18 | . 2 3 9 4 . Detach . | . . . . . . Swap 44 | 2 4 14 23 1 . Drop 49 | . 6 13 25 5 . Fire 123 | . 17 28 62 10 6 Melee 20 | . . . 20 . . Ram 48 | . . . . . 48 Kick 4 | . . . . 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 10) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Utility x2 1358 | -9/Materials | Discovered new exit (range 17) 1395 | -9/Materials | Build established: Scavenger-Mutant 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1743 | -8/Materials | Build established: Scavenger-Skirmisher 2233 | -8/Materials | Garrison activated, responded to threat 2234 | -8/Materials | Build established: Scavenger-Mutant 2365 | -8/Materials | Discovered new exit (range 8) 2948 | -8/Materials | Discovered new exit (range 9) 2960 | -8/Materials | Build established: Scavenger-Gunner 3007 | -8/Materials | Entered Factory 3007 | -7/Factory | Evolved 2 slots: Utility x2 3815 | -7/Factory | Sucked down chute 3815 | -7/Factory | Entered Waste 3830 | -7/Waste | EMP discharged 3847 | -7/Waste | Spotted C-40 Crusher 3865 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3868 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3871 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3874 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3875 | -7/Waste | Spotted C-40 Crusher 3877 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3881 | -7/Waste | System corruption reached 10% 3899 | -7/Waste | Core integrity fell below 50% 3908 | -7/Waste | Lost 5 parts (2n2u1w) 3914 | -7/Waste | Core integrity fell below 20% 3922 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03912_ Slammed into C-40 Crusher. 03913_ 2 Matter crushed. 03913_ 4 Matter crushed. 03913_ 2 Matter crushed. 03913_ Slammed into C-40 Crusher. 03914_ Destabilizing: Core damaged (-21). 03915_ U#>50 2:UG&K0RWJF#%GIV 03915_ Slammed into C-40 Crusher. 03915_ Destabilizing: System corrupted (+2). 03916_ 4 Matter crushed. 03916_ 3 Matter crushed. 03916_ Slammed into C-40 Crusher. 03919_ 6 Matter crushed. 03919_ 2 Matter crushed. 03919_ Slammed into C-40 Crusher. 03920_ ALERT: Foreign system detected. Charging EMP. 03920_ Slammed into C-40 Crusher. 03922_ 2 Matter crushed. 03922_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# == #????????????????????? | | ?????????# *!/ #????????????????????? | | ?????????# =]@[%#????????????????????? | | ?????????# ####[CC #????????????????????? | | ?????????# ! #??# CC #????????????????????? | | ?????????# #??#CC #????????????????????? | | ?????????############??#CCCC#????????????????????? | | ???????????????????????# CC#????????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# % ?????????????? | | ?????????????????????### ######## ???????????? | | ???????????????????????# #????????? ?????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? * #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Overwhelming Spot Them First Challenges ------------ None Game ------ Seed NullGuidanceProcessor Manual? 0 Play Time 00:36:40 Cumulative 22.1 hours Start 2026.10.08 @ 13:58:43 End 2026.10.08 @ 14:36:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 1 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae3d77a8-4c8c-4101-a410-f07d6062b1d4