Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 21:03:52

Player: Duduxx

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (84)      420
Value Destroyed (4217)     4217
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (3003)               3003
              TOTAL SCORE: 15840

 Bonus
-------
High Alert Combat Kills    502
Follower Combat Kills      1226
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             0/1300
Matter                     109/300
Energy                     170/170
System Corruption          11%
Temperature                Cool (9)
Movement                   Hovering (200) Ox2
Location                   -3/Armory

 Parts 
-------
>          --- POWER (3) --------
     Light Antimatter Reactor
>          --- PROPULSION (5) ---
  Improved Linear Gravjet (fused)
>          --- UTILITY (10) -----
           Authchip [Power]
           Authchip [Storage]
           Authchip [Processor]
           Authchip [Armor]
>          --- WEAPON (3) -------
           Phase Gun
  Advanced Plasma Cannon
>          --- INVENTORY (5) ----
     Small Storage Unit
  Advanced Energy Well (500)
  Advanced Plasma Cannon
           Powered Hammer
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
           Fission Core
>          --- PROPULSION -------
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Energy Well
  Improved Armor Integrity Analyzer
  Improved Transmission Jammer
           Graphene Brace
           Hacking Suite
  Improved Hacking Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Wave Gun
  Advanced Remote Datajack
           Great Axe
>          --- INVENTORY --------
           Antimatter Reactor
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
     Small Storage Unit
  Advanced Remote Datajack
[Rating: 116]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Biomechanical Wings
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Relay Coupler [Sentry]
  Protection               Layered Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac Was Fac Low Low Fac Ext Cet Fac Res Gar Res Arm 
Slots Evolved              14   | .   .   .   .   .   4   .   2   .   .   2   .   .   .   .   2   .   .   2   2   .   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   1   .   .   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             205  | 6   3   3   .   .   2   42  21  8   2   28  1   9   4   6   7   21  1   4   19  5   6   7   
  Power                    38   | 1   .   .   .   .   .   14  3   .   .   7   .   1   2   2   .   2   .   .   5   .   .   1   
    Engine                 12   | 1   .   .   .   .   .   4   .   .   .   3   .   .   1   1   .   1   .   .   1   .   .   .   
    Core                   24   | .   .   .   .   .   .   10  3   .   .   4   .   1   1   1   .   1   .   .   3   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               63   | 2   .   .   .   .   .   14  7   4   .   7   .   1   1   .   4   10  1   .   9   2   1   .   
    Treads                 15   | 2   .   .   .   .   .   2   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   1   7   1   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   2   1   .   .   6   2   1   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   3   .   .   .   
  Utility                  60   | 1   1   3   .   .   2   5   5   2   1   10  1   3   .   1   3   6   .   3   4   3   1   5   
    Device                 22   | .   1   2   .   .   .   1   3   1   .   5   .   1   .   .   2   4   .   2   .   .   .   .   
    Storage                8    | 1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   1   .   1   .   
    Processor              7    | .   .   .   .   .   2   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Hackware               18   | .   .   .   .   .   .   1   1   .   .   2   1   1   .   .   1   1   .   .   2   3   .   5   
    Protection             5    | .   .   .   .   .   .   1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   .   .   .   .   9   6   2   1   4   .   4   1   3   .   3   .   1   1   .   4   1   
    Energy Gun             6    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   
    Energy Cannon          9    | .   2   .   .   .   .   3   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   
    Ballistic Gun          9    | 2   .   .   .   .   .   1   2   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   1   .   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        7    | .   .   .   .   .   .   3   1   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   1   1   .   1   .   
Parts Lost                 75   | .   .   .   .   .   .   16  9   9   1   5   .   5   4   1   .   7   4   1   2   9   .   2   
  Power                    15   | .   .   .   .   .   .   5   3   1   .   2   .   1   .   .   .   1   .   .   1   1   .   .   
  Propulsion               23   | .   .   .   .   .   .   5   2   5   .   1   .   .   2   .   .   2   1   .   .   5   .   .   
  Utility                  19   | .   .   .   .   .   .   2   2   2   .   2   .   1   1   .   .   2   1   1   1   3   .   1   
  Weapon                   18   | .   .   .   .   .   .   4   2   1   1   .   .   3   1   1   .   2   2   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   .   .   .   .   4   8   9   1   2   .   3   4   1   .   2   4   1   2   9   .   2   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  100 100 100 69  91  93  72  55  77  86  89  91  85  92  92  77  68  79  51  13  34  
  Engine                   4    | .   14  14  14  14  9   6   .   .   .   2   .   .   3   6   5   4   5   5   3   .   .   .   
  Core                     8    | .   .   .   .   .   .   10  14  9   .   8   13  13  8   5   5   5   5   5   7   5   .   .   
  Treads                   9    | .   28  28  28  28  18  7   24  23  15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   .   .   .   18  2   .   .   .   .   .   .   .   2   5   17  15  2   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   2   13  16  19  13  13  15  .   .   13  14  3   4   
  Device                   9    | .   11  14  14  14  9   9   11  10  7   8   13  9   6   6   5   10  11  13  9   3   .   .   
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   6   6   6   6   6   5   5   5   6   4   2   .   .   
  Processor                4    | .   .   .   .   .   6   11  1   .   2   6   1   .   .   5   5   .   .   .   2   2   .   .   
  Hackware                 8    | .   .   .   .   .   .   .   12  7   7   4   11  16  20  20  23  23  18  15  19  12  .   14  
  Protection               1    | .   .   .   .   .   .   .   1   .   7   5   6   6   5   .   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   .   .   .   .   .   5   3   .   .   .   .   .   .   5   5   7   7   5   4   2   .   4   
  Energy Cannon            8    | .   23  28  28  28  18  7   .   .   .   12  13  7   5   3   5   2   .   .   .   .   .   .   
  Ballistic Gun            1    | .   4   .   .   .   .   .   .   6   3   .   .   4   6   2   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   6   6   5   6   6   5   5   2   .   1   2   3   3   
  Slashing Weapon          1    | .   .   .   .   .   .   4   3   .   3   .   .   .   .   .   .   .   .   1   4   2   .   .   
Peak Build Rating          116  | 6   11  18  12  12  14  36  52  50  28  64  64  64  63  58  75  78  78  89  116 102 31  57  
  Average Rating           41   | 4   9   11  12  12  12  28  43  36  27  53  62  62  60  56  71  68  73  74  95  60  18  42  
  On Entrance              40   | .   6   11  12  12  12  14  31  45  27  28  59  64  63  48  58  71  78  67  89  102 3   27  
Naked Turns                69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  19  .   
Heaviest Build             88   | 14  20  55  55  55  55  73  64  64  52  88  67  70  47  37  37  39  39  48  50  41  14  32  
  Greatest Support         112  | 40  40  40  40  40  40  51  112 96  48  56  29  38  38  29  47  80  80  80  80  50  10  10  
  Greatest Overweight (x)  9    | 1   .   1   1   1   1   2   1   2   1   2   2   2   1   1   1   2   .   .   1   9   1   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  20  20  20  20  15  15  8   8   8   8   8   10  10  10  5   5   
  Average Capacity         15   | 7   8   19  20  20  20  20  20  20  20  17  15  10  8   8   8   8   8   9   10  8   5   5   
  Most Carried             17   | 2   6   8   8   9   9   15  17  15  11  15  9   9   8   8   8   8   8   8   10  9   5   5   
  Average Carried          9    | .   4   7   8   8   8   8   13  12  10  10  8   8   7   7   6   7   7   7   6   6   2   3   
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  20  15  15  8   8   8   8   8   8   10  10  5   5   5   
  Final Carried            14   | 1   6   8   8   9   7   14  13  11  10  9   9   8   6   8   7   8   7   7   8   5   3   5   

 Class Distribution 
--------------------
 27% | Bothacker-Mutant
 21% | Mutant
 14% | Bothacker-Gunner
 14% | Scavenger-Mutant
 10% | Bothacker-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Gunner | -6/Factory
   Bothacker-Tank | -6/Waste
   Bothacker-Tank | -6/Factory
   Bothacker-Tank | -6/Lower Caves
 Bothacker-Gunner | -6/Lower Caves
    Hacker-Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension
 Scavenger-Gunner | -5/Cetus
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
           Mutant | -3/Garrison
           Mutant | -3/Research
           Mutant | -3/Armory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Ext  Cet  Fac  Res  Gar  Res  Arm  
Matter Collected           2480 | 133  91   82   .    20   .    400  162  198  47   370  46   141  34   176  .    486  .    .    .    .    94   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3334 | .    126  22   .    39   .    1538 214  172  40   447  .    322  .    124  .    290  .    .    .    .    .    .    
  Parts                    164  | .    10   4    .    5    .    59   16   10   4    25   .    14   .    6    .    11   .    .    .    .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    7    3    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac Was Fac Low Low Fac Ext Cet Fac Res Gar Res Arm 
Combat Hostiles Destroyed  75   | .   3   2   .   2   .   33  5   8   1   8   .   5   .   4   .   4   .   .   .   .   .   .   
  Melee                    12   | .   .   .   .   .   .   5   4   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Guns                     15   | .   .   .   .   .   .   4   1   5   .   .   .   .   .   4   .   1   .   .   .   .   .   .   
  Cannons                  40   | .   3   2   .   2   .   22  .   .   .   7   .   2   .   .   .   2   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   2   .   .   .   4   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  24   | .   .   2   .   2   .   7   .   8   .   2   .   .   .   3   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    22   | .   3   .   .   .   .   14  2   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Brawler                  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   .   2   1   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   3   .   .   1   3   .   1   .   .   .   1   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   2   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   3   .   2   .   5   2   4   1   2   .   2   .   2   .   2   .   .   .   .   .   .   
  Combat Bots Only         5    | .   2   2   .   2   .   5   2   4   1   2   .   2   .   2   .   2   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   .   1   .   1   1   3   1   2   .   1   .   1   .   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Ext  Cet  Fac  Res  Gar  Res  Arm  
Hostile Shots Fired        1048  | .    16   14   .    10   .    224  144  129  17   74   .    109  21   12   .    55   34   30   19   113  1    26   
  Missed                   355   | .    7    4    .    2    .    60   37   49   5    27   .    35   10   3    .    26   16   12   10   44   .    8    
Damage Taken               11395 | .    99   82   .    61   .    2410 1430 886  160  922  .    1162 215  151  .    587  491  430  196  1589 28   496  
  Core                     2319  | .    33   .    .    .    .    427  96   114  16   69   .    68   75   27   .    43   21   21   50   1066 28   165  
  Absorbed by Shields      163   | .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    6    119  .    .    
  Regen/Repaired (Parts)   33    | .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    .    .    86   .    22   .    .    67   .    .    .    .    71   .    .    93   98   .    .    .    .    
Volleys Fired              298   | .    14   3    .    6    .    88   21   26   6    30   .    19   .    14   .    57   1    6    1    4    .    2    
  Largest                  2     | .    2    2    .    2    .    2    1    2    1    2    .    2    .    2    .    2    1    1    1    1    .    1    
  Hottest                  180   | .    136  136  .    136  .    136  50   89   28   180  .    180  .    103  .    162  5    81   10   10   .    10   
Shots Fired                464   | .    28   6    .    12   .    168  21   27   6    54   .    31   1    22   .    74   1    6    1    4    .    2    
  Gun                      132   | .    2    .    .    .    .    19   21   26   6    .    .    10   1    16   .    25   .    6    .    .    .    .    
  Cannon                   266   | .    26   6    .    12   .    149  .    .    .    45   .    19   .    .    .    9    .    .    .    .    .    .    
  Launcher                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  65    | .    .    .    .    .    .    .    .    .    .    9    .    2    .    6    .    40   1    .    1    4    .    2    
  Kinetic                  65    | .    2    .    .    .    .    .    20   15   6    .    .    10   1    8    .    3    .    .    .    .    .    .    
  Thermal                  315   | .    26   6    .    12   .    168  .    .    .    45   .    19   .    8    .    25   .    6    .    .    .    .    
  Explosive                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          18    | .    .    .    .    .    .    .    1    11   .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    9    1    .    1    .    15   5    4    5    11   .    4    .    6    .    12   .    5    6    10   .    .    
  Robot Miss Streak        5     | .    3    3    .    4    .    5    2    4    1    3    .    5    1    3    .    5    2    3    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           337   | .    14   2    .    3    .    130  39   15   6    35   .    16   .    12   .    54   .    6    1    4    .    .    
  Core Hits                126   | .    4    3    .    2    .    47   16   10   3    13   .    6    .    7    .    11   .    1    .    3    .    .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    .    .    .    5    3    .    1    .    .    2    .    1    .    3    .    .    .    .    .    .    
    Burn                   4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              89    | .    .    .    .    .    .    50   28   .    1    .    .    1    .    .    .    .    .    1    4    1    .    3    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Slashing                 78    | .    .    .    .    .    .    45   25   .    1    .    .    1    .    .    .    .    .    1    4    1    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7797  | .    300  79   .    61   .    2833 1111 597  111  1089 .    503  .    155  .    554  .    166  .    238  .    .    
  Guns                     1764  | .    12   .    .    .    .    210  388  311  75   .    .    120  .    155  .    375  .    118  .    .    .    .    
  Cannons                  3882  | .    286  62   .    61   .    1969 .    .    .    1004 .    327  .    .    .    173  .    .    .    .    .    .    
  Explosions               323   | .    .    .    .    .    .    .    .    280  .    43   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1501  | .    .    .    .    .    .    654  723  .    36   .    .    40   .    .    .    .    .    48   .    .    .    .    
  Ramming                  327   | .    2    17   .    .    .    .    .    6    .    42   .    16   .    .    .    6    .    .    .    238  .    .    
  Kinetic                  965   | .    12   .    .    .    .    .    388  252  75   .    .    120  .    93   .    25   .    .    .    .    .    .    
  Thermal                  4517  | .    286  62   .    61   .    2179 .    .    .    1047 .    327  .    62   .    375  .    118  .    .    .    .    
  Explosive                280   | .    .    .    .    .    .    .    .    280  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          207   | .    .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    148  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1501  | .    .    .    .    .    .    654  723  .    36   .    .    40   .    .    .    .    .    48   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    1    1    1    3    3    4    4    4    .    .    .    .    .    11   11   11   
  Average Corruption       3     | .    .    .    .    .    .    .    1    1    1    3    3    3    4    4    .    .    .    .    .    9    11   11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74    | .    .    .    .    .    .    .    6    3    2    15   4    10   7    17   .    .    .    .    .    2    3    5    
    Message Errors         14    | .    .    .    .    .    .    .    1    2    .    1    2    1    1    4    .    .    .    .    .    .    1    1    
    Matter Fused           24    | .    .    .    .    .    .    .    3    .    .    9    1    4    1    6    .    .    .    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    1    .    1    
    Energy Discharges      12    | .    .    .    .    .    .    .    1    .    1    1    1    .    2    3    .    .    .    .    .    1    1    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    1    1    .    .    .    1    2    .    .    .    .    .    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62    | .    .    .    .    .    .    21   30   .    .    10   .    1    .    .    .    .    .    .    .    .    .    .    
  Projectiles              20    | .    .    .    .    .    .    10   .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    42    | .    .    .    .    .    .    11   30   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      302   | .    .    .    .    .    .    .    .    .    .    177  .    8    .    .    .    3    .    .    .    114  .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   40    | .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    36   .    .    
Targets Rammed             42    | .    1    1    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    36   .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        427   | .    63   27   .    54   .    180  11   .    .    353  .    249  .    218  .    217  .    192  324  427  .    80   
  Average Temperature      85    | .    29   15   .    27   .    46   5    .    .    114  .    98   .    48   .    55   .    86   150  182  .    58   
  Received Heat Transfer   2415  | .    54   .    .    .    .    774  609  24   .    6    .    255  87   9    .    129  54   99   .    207  .    108  
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    4    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    2    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    2    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    1    .    .    .    .    9    .    .    .    6    .    1    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         8044  | .    518  111  .    111  .    4218 .    .    .    1550 .    500  .    185  .    666  .    185  .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Ext  Cet  Fac  Res  Gar  Res  Arm  
Peak Influence             1973 | .    74   83   .    65   29   1973 1050 .    .    270  42   157  .    .    .    818  373  205  191  228  128  89   
  Initial                  1035 | .    .    28   .    .    25   18   1035 .    .    199  42   29   .    .    .    .    373  175  102  138  128  74   
  Average                  439  | .    45   45   .    35   25   769  895  .    .    168  42   61   .    .    .    363  341  184  129  156  128  84   
Maximum Alert Level        5    | .    .    .    .    .    .    5    3    .    .    1    .    .    .    .    .    3    1    1    .    1    .    .    
  Low Security (%)         49   | 100  100  100  .    100  100  13   .    .    .    76   100  100  .    .    100  31   .    90   100  90   100  100  
  Level 1                  10   | .    .    .    .    .    .    15   .    .    .    23   .    .    .    .    .    16   100  9    .    9    .    .    
  Level 2                  10   | .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    
  Level 3                  22   | .    .    .    .    .    .    25   100  .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  3    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    .    .    .    .    .    .    3    .    .    3    .    3    .    .    .    4    .    .    .    .    .    .    
  Investigation            6    | .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    2    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    2    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac Was Fac Low Low Fac Ext Cet Fac Res Gar Res Arm 
Distress Signals           5    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   .   5   .   .   .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   .   5   .   .   .   
Times Spotted              202  | .   6   3   .   2   .   39  14  11  1   12  1   20  3   6   .   32  5   2   9   33  1   2   
  Peak Tracking Total      27   | .   3   3   .   3   .   6   5   5   1   4   1   7   3   3   .   8   5   2   6   27  .   2   
  Tactical Retreats        17   | .   .   .   .   1   .   5   2   3   .   .   .   1   .   .   .   2   .   .   1   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac Was Fac Low Low Fac Ext Cet Fac Res Gar Res Arm 
Traps Triggered            11   | .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac Was Fac Low Low Fac Ext Cet Fac Res Gar Res Arm 
Machines Disabled          20   | .   .   .   .   .   .   4   .   .   .   8   .   .   .   .   .   6   .   .   .   1   .   1   
  Max in Single Turn       6    | .   .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Relay           5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac Was Fac Low Low Fac Ext Cet Fac Res Gar Res Arm 
Machines Accessed          26   | .   1   .   .   1   1   2   2   .   .   4   .   5   .   2   1   5   .   .   2   .   .   .   
  Terminals                13   | .   1   .   .   .   .   2   .   .   .   1   .   3   .   .   1   5   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                53   | .   5   .   .   1   1   3   3   .   .   10  .   14  .   2   1   11  .   .   2   .   .   .   
  Successful               31   | .   1   .   .   1   1   2   1   .   .   9   .   6   .   2   1   5   .   .   2   .   .   .   
  Failed                   22   | .   4   .   .   .   .   1   2   .   .   1   .   8   .   .   .   6   .   .   .   .   .   .   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                29   | .   5   .   .   .   .   3   .   .   .   1   .   8   .   .   1   11  .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   2   .   .   4   .   5   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             15   | .   1   .   .   1   .   2   .   .   .   1   .   2   .   2   1   5   .   .   .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   3   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   .   .   .   1   1   .   .   4   .   3   .   .   .   2   .   .   2   .   .   .   
  Full Trace Events        7    | .   1   .   .   .   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac Was Fac Low Low Fac Ext Cet Fac Res Gar Res Arm 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              18   | .   .   .   .   .   .   .   1   .   .   5   .   1   .   2   .   6   1   .   1   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   17   | .   .   .   .   .   .   .   1   .   .   5   .   1   .   2   .   5   1   .   1   1   .   .   
Robot Hacks Applied        23   | .   .   .   .   .   .   .   3   .   .   7   .   1   .   2   .   7   1   .   1   1   .   .   
  parse_system             8    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   3   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  reboot_system            3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  streamctrl_high          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   
Relay Couplers Released    22   | .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Machine Destruction      22   | .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Attached                 10   | .   .   .   .   .   .   1   1   .   .   2   .   1   .   .   .   1   .   .   1   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Ext  Cet  Fac  Res  Gar  Res  Arm  
Total Allies               26   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    21   .    .    .    1    .    .    
  Largest Group            12   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    12   1    .    .    1    .    .    
  Highest-Rated Group      384  | .    .    .    .    .    .    .    .    .    .    41   .    .    .    12   .    384  34   .    .    47   .    .    
  Highest-Rated Ally       49   | .    .    .    .    .    .    .    .    .    .    41   .    .    .    12   .    49   34   .    .    47   .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               227  | .    .    .    .    .    .    .    .    .    .    9    .    .    .    20   .    196  .    .    .    2    .    .    
  Total Damage             4123 | .    .    .    .    .    .    .    .    .    .    196  .    .    .    212  .    3638 .    .    .    77   .    .    
  Kills                    33   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    31   .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac Was Fac Low Low Fac Ext Cet Fac Res Gar Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Ext  Cet  Fac  Res  Gar  Res  Arm  
Turns Passed               11260 | 84   353  666  65   262  35   3020 1200 516  250  1203 276  639  372  692  102  854  70   52   183  144  90   132  
Spaces Moved               6614  | 49   187  277  28   99   12   1168 560  263  96   801  165  451  362  572  99   755  54   26   219  203  90   78   
  Core                     92    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   37   .    
  Treads                   2008  | 44   187  277  28   99   12   408  560  263  96   34   .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     971   | .    .    .    .    .    .    760  .    .    .    .    .    .    .    .    .    107  54   26   24   .    .    .    
  Wheels                   616   | .    .    .    .    .    .    .    .    .    .    616  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2887  | .    .    .    .    .    .    .    .    .    .    151  165  451  362  572  99   629  .    .    174  153  53   78   
  Flight                   40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    21   .    .    .    
  Fastest Speed            24    | 50   160  160  240  240  240  120  160  160  245  108  166  108  52   56   48   48   126  126  24   24   40   120  
  Average Speed            144   | 151  160  235  240  240  240  215  184  171  245  120  166  123  100  110  91   81   126  126  43   40   89   141  
  Slowest Speed            500   | 160  160  240  240  240  240  320  240  330  245  245  166  166  111  111  121  260  126  126  126  500  120  280  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 4    29   61   8    33   2    89   9    54   14   18   80   12   62   67   3    84   23   1    8    43   2    6    
  Regions Visited          22
    Branch Regions         10
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      14    | 1    .    1    1    1    .    .    1    1    1    .    .    1    1    1    1    1    .    1    .    .    1    .    
Scrap Searched             7     | .    .    1    .    2    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Terrain Destroyed          69    | .    .    .    .    .    .    3    4    1    .    46   .    8    .    .    .    3    .    .    4    .    .    .    
  Melee                    11    | .    .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Projectile               21    | .    .    .    .    .    .    .    .    .    .    10   .    8    .    .    .    3    .    .    .    .    .    .    
  AOE                      37    | .    .    .    .    .    .    .    .    1    .    36   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Ext  Cet  Fac  Res  Gar  Res  Arm  
Total                      7752 | 56   213  284  27   112  18   1424 660  301  104  995  168  502  370  612  110  946  55   37   303  264  99   92   
  Wait                     302  | .    .    .    .    7    4    27   20   .    .    100  .    17   .    14   .    81   .    .    23   9    .    .    
  Move                     6595 | 48   186  276  27   98   12   1167 559  262  95   801  164  450  361  571  98   754  53   25   219  202  89   78   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 2    5    .    .    1    .    13   4    .    .    11   1    3    1    2    .    6    .    .    12   .    .    1    
  Fast Attach              95   | 5    3    1    .    .    .    14   6    4    1    12   1    3    1    5    4    12   .    3    6    3    4    7    
  Attach                   74   | 1    .    .    .    .    2    14   8    3    1    11   .    4    3    1    3    5    1    1    12   2    2    .    
  Detach                   56   | .    2    1    .    .    .    10   4    2    .    10   1    1    1    3    3    2    .    1    7    5    2    1    
  Swap                     36   | .    .    2    .    .    .    14   7    1    .    5    .    2    .    .    .    4    .    .    1    .    .    .    
  Drop                     67   | .    2    .    .    .    .    11   3    2    .    14   1    1    3    2    2    13   .    .    9    2    2    .    
  Fire                     298  | .    14   3    .    6    .    88   21   26   6    30   .    19   .    14   .    57   1    6    1    4    .    2    
  Melee                    89   | .    .    .    .    .    .    50   28   .    1    .    .    1    .    .    .    .    .    1    4    1    .    3    
  Ram                      39   | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    36   .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    10   .    .    9    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: Fac / Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Cetus
-4/Factory
-3/Research
-3/Garrison
-3/Research
-3/Armory

 History 
---------
  Turn | Location       | Event
    15 | -11/Scrapyard  | Discovered new exit (range 16)
    85 | -11/Scrapyard  | Entered Materials
   207 | -10/Materials  | Discovered new exit (range 15)
   312 | -10/Materials  | Build established: Mutant
   368 | -10/Materials  | Identified exit to Mines
   438 | -10/Materials  | Entered Mines
   462 | -10/Mines      | Found DCF Scrap (12 items)
   620 | -10/Mines      | Found a hidden stash of uninstalled traps
   968 | -10/Mines      | Learned Materials emergency access door positions
  1019 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1024 | -10/Mines      | Found Prototype Device
  1024 | -10/Mines      | Identified Exp. Sensor Array
  1094 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1094 | -10/Mines      | Discovered new exit (range 5)
  1104 | -10/Mines      | Entered Exiles
  1104 | -10/Exiles     | Found Exiles lab abandoned
  1138 | -10/Exiles     | Discovered new exit (range 14)
  1169 | -10/Exiles     | Entered Mines
  1194 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1311 | -9/Mines       | Learned location of Zion (-6)
  1416 | -9/Mines       | Discovered new exit (range 5)
  1431 | -9/Mines       | Entered Materials
  1431 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  1462 | -8/Materials   | Identified exit to Garrison
  1466 | -8/Materials   | Entered Garrison
  1496 | -8/Garrison    | Triggered checkpoint
  1734 | -8/Garrison    | Triggered checkpoint
  1777 | -8/Garrison    | Triggered checkpoint
  1848 | -8/Garrison    | Triggered checkpoint
  1982 | -8/Garrison    | Discovered new exit (range 14)
  2077 | -8/Garrison    | Lost 3 parts (1p2w)
  2260 | -8/Garrison    | Triggered checkpoint
  2374 | -8/Garrison    | Build established: Scavenger-Mutant
  2546 | -8/Garrison    | Core integrity fell below 50%
  2926 | -8/Garrison    | Triggered checkpoint
  3027 | -8/Garrison    | Installed Relay Interface Framework
  3093 | -8/Garrison    | Discovered new exit (range 8)
  3189 | -8/Garrison    | Garrison Relay disabled
  3582 | -8/Garrison    | Garrison Relay disabled
  3815 | -8/Garrison    | Lost 4 parts (2p2n)
  3900 | -8/Garrison    | Build established: Bothacker-Mutant
  3958 | -8/Garrison    | Triggered checkpoint
  4120 | -8/Garrison    | Discovered new exit (range 7)
  4190 | -8/Garrison    | Garrison Relay disabled
  4250 | -8/Garrison    | Triggered checkpoint
  4361 | -8/Garrison    | Garrison Relay disabled
  4486 | -8/Garrison    | Entered Factory
  4486 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5286 | -7/Factory     | First assault squad dispatched
  5522 | -7/Factory     | Lost 8 parts (2p2n2u2w)
  5653 | -7/Factory     | Discovered new exit (range 15)
  5686 | -7/Factory     | Entered Lower Caves
  5687 | -7/Lower Caves | Encountered a Warlord checkpoint
  5986 | -7/Lower Caves | Spotted B-75 Beast
  6066 | -7/Lower Caves | Lost 9 parts (1p5n2u1w)
  6136 | -7/Lower Caves | Discovered new exit (range 15)
  6202 | -7/Lower Caves | Entered another Lower Caves area
  6202 | -7/Lower Caves | Discovered new exit (range 8)
  6452 | -7/Lower Caves | Entered Factory
  6452 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6704 | -6/Factory     | Repaired Gravmag System
  6833 | -6/Factory     | Build established: Bothacker-Gunner
  7655 | -6/Factory     | Sucked down chute
  7655 | -6/Factory     | Entered Waste
  7655 | -6/Waste       | The area was eerily silent
  7825 | -6/Waste       | A Compactor rumbled back to life
  7825 | -6/Waste       | Spotted C-40 Crusher
  7905 | -6/Waste       | Discovered new exit (range 15)
  7929 | -6/Waste       | Build established: Bothacker-Tank
  7931 | -6/Waste       | Entered Factory
  8261 | -6/Factory     | Lost 3 parts (1u2w)
  8526 | -6/Factory     | Discovered new exit (range 15)
  8570 | -6/Factory     | Entered Lower Caves
  8935 | -6/Lower Caves | Discovered new exit (range 11)
  8942 | -6/Lower Caves | Entered another Lower Caves area
  8959 | -6/Lower Caves | Lost 4 parts (2n1u1w)
  9167 | -6/Lower Caves | Learned location of 2 exits from Factory
  9378 | -6/Lower Caves | Build established: Bothacker-Gunner
  9622 | -6/Lower Caves | Discovered new exit (range 12)
  9634 | -6/Lower Caves | Entered Factory
  9634 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9635 | -5/Factory     | Identified exit to Upper Caves
  9635 | -5/Factory     | Identified exit to Factory
  9732 | -5/Factory     | Discovered new exit (range 9)
  9736 | -5/Factory     | Entered Extension
  9775 | -5/Extension   | Spotted B-75 Beast
  9852 | -5/Extension   | Rescued a captive Derelict
  9919 | -5/Extension   | Rescued a captive Derelict
  9940 | -5/Extension   | Build established: Hacker-Gunner
 10027 | -5/Extension   | Imp. System Shield fried by hacking feedback
 10061 | -5/Extension   | Spotted B-75 Beast
 10080 | -5/Extension   | Allies destroyed B-75 Beast
 10274 | -5/Extension   | Lost 8 allies
 10336 | -5/Extension   | First assault squad dispatched
 10382 | -5/Extension   | Rescued a captive Derelict
 10383 | -5/Extension   | Rescued a captive Derelict
 10433 | -5/Extension   | Lost 3 allies
 10491 | -5/Extension   | Build established: Scavenger-Gunner
 10567 | -5/Extension   | Discovered exit to Factory (range 10)
 10568 | -5/Extension   | Discovered new exit (range 6)
 10590 | -5/Extension   | Entered Cetus
 10590 | -5/Cetus       | Accompanied by 1 ally
 10608 | -5/Cetus       | Spotted Cetus Guard
 10608 | -5/Cetus       | Spotted Cetus Guard
 10609 | -5/Cetus       | Spotted Cetus Guard
 10610 | -5/Cetus       | Spotted Cetus Guard
 10641 | -5/Cetus       | Discovered exit to Factory (range 15)
 10660 | -5/Cetus       | Entered Factory
 10660 | -4/Factory     | Evolved 2 slots: Utility x2
 10668 | -4/Factory     | Lost 4 parts (1n1u2w)
 10689 | -4/Factory     | Discovered new exit (range 4)
 10712 | -4/Factory     | Entered Research
 10712 | -3/Research    | Accompanied by 1 ally
 10712 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 10895 | -3/Research    | Identified exit to Garrison
 10895 | -3/Research    | Entered Garrison
 10899 | -3/Garrison    | Expanded RIF knowledge: Structural Interface
 10916 | -3/Garrison    | Spotted B-86 Titan
 10934 | -3/Garrison    | Garrison Relay disabled
 10965 | -3/Garrison    | Triggered checkpoint
 10989 | -3/Garrison    | Released all parts (9)
 11007 | -3/Garrison    | System corruption reached 10%
 11008 | -3/Garrison    | Core integrity fell below 50%
 11019 | -3/Garrison    | Lost 9 parts (1p5n3u)
 11031 | -3/Garrison    | Core integrity fell below 20%
 11032 | -3/Garrison    | Discovered new exit (range 15)
 11039 | -3/Garrison    | Entered Research
 11103 | -3/Research    | Discovered new exit (range 15)
 11129 | -3/Research    | Entered Armory
 11261 | -3/Armory      | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
11172_ Acquired Authchip [Storage].
11177_ Acquired Authchip [Power]. <x2>
11196_ System corrupted: Heat flow error (+122).
11200_ Penetrated by Slug.
11200_ Slug penetrates Wall. <x4>
11214_ QX%JO2ELBL&1FOWB<T%H
11214_ RIF reveals location of hidden door. <x2>
11225_ Acquired Lgt. Antimatter Reactor.
11231_ Acquired Adv. Plasma Cannon.
11233_ System corrupted: Energy discharge (-35).
11236_ Acquired Adv. Plasma Cannon.
11242_ RIF reveals location of hidden door.
11252_ Penetrated by Slug.
11252_ Authchip [Power] destroyed.
11252_ Slug penetrates Wall.
11255_ Penetrated by Slug.
11255_ Adv. Remote Datajack destroyed.
11255_ Slug penetrates Wall.
11259_ Penetrated by Slug.
11260_ RIF reveals location of hidden door.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
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| ??????????????????????????????????????????????     |
| ??????????????????###########?????????????  ??     |
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| ???????????????????????????????????#   #??????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          40
Energy Capacity            820
Matter Stores              300
Matter Capacity            600
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Power Amplification        20
Armor Coverage             375
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         5
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          12
Relay Coupler Types        4
Relay Coupler Value        120
Authchip Count             5

 Item Schematics 
-----------------
      Gravmag System | -6/Factory | Scanalyzed
 Biomechanical Wings | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer
Hunted
Streaker

 Challenges 
------------
None

 Game 
------
Seed              NeutronBehemothRail
  Manual?         0
Play Time         01:42:34
  Cumulative      73.6 hours
  Start           2024.12.07 @ 18:56:18
  End             2024.12.07 @ 21:03:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ba840be-76f8-44e1-9d5f-d9b9a328fdbd