Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.29 @ 08:08:41 Player: dodiggitydag Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (4478) 4478 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 11773 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 464 Friendly Fire -15 Cogmind --------- Core Integrity 1300/1450 Matter 250/300 Energy 186/270 System Corruption 0% Temperature Warm (156) Movement Walking (185) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (7) --- Improved Titanium Leg Improved Titanium Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg Biometal Leg > --- UTILITY (10) ----- Improved Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Energy Filter ECM Suite Advanced ECM Suite Improved Focal Shield > --- WEAPON (5) ------- Gamma Rifle HERF Cannon Heavy Plasma Cannon Gamma Bomb Array Heavy Flail > --- INVENTORY (25) --- Light Quantum Reactor Light Quantum Reactor Compact Wheel High-capacity Storage Unit High-capacity Storage Unit Sensor Array ECM Suite System Restoration Module System Restoration Module Long-range Proton Cannon Improved Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Energy Filter ECM Suite Advanced ECM Suite Improved Focal Shield > --- WEAPON ----------- Gamma Rifle Heavy Plasma Cannon Heavy Phase Cannon Gamma Bomb Array Heavy Flail > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Compact Wheel High-capacity Storage Unit High-capacity Storage Unit Sensor Array ECM Suite System Restoration Module System Restoration Module Long-range Proton Cannon HERF Cannon Improved Datajack Advanced Remote Datajack [Rating: 134] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Hardened Medium Armor Plating Device ECM Suite Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Flail Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 2 . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 5 | . . . 1 . 1 . . 1 1 1 Utility 8 | . 1 1 1 . . 2 1 . 1 1 Weapon 3 | . . 1 . . . . 1 1 . . Parts Attached 136 | 6 3 20 12 18 15 6 5 14 13 24 Power 14 | 1 1 2 . 3 1 1 1 . 2 2 Engine 7 | 1 1 2 . 2 1 . . . . . Core 5 | . . . . 1 . 1 1 . 2 . Reactor 2 | . . . . . . . . . . 2 Propulsion 32 | 1 1 4 3 2 4 . . 6 3 8 Treads . | . . . . . . . . . . . Leg 30 | 1 1 2 3 2 4 . . 6 3 8 Wheel 2 | . . 2 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | 2 1 6 1 2 3 3 2 3 6 9 Device 19 | . 1 1 . 1 1 2 2 1 4 6 Storage 3 | 1 . . . . 2 . . . . . Processor 5 | . . 2 . . . . . 1 . 2 Hackware . | . . . . . . . . . . . Protection 11 | 1 . 3 1 1 . 1 . 1 2 1 Artifact . | . . . . . . . . . . . Weapon 52 | 2 . 8 8 11 7 2 2 5 2 5 Energy Gun 5 | . . 1 . 2 . . 1 . . 1 Energy Cannon 8 | . . . 1 2 1 1 . . . 3 Ballistic Gun 9 | 2 . 4 3 . . . . . . . Ballistic Cannon 6 | . . 2 . 1 2 . . 1 . . Launcher 10 | . . . 2 3 2 . . 1 1 1 Special Weapon 2 | . . . . . . . 1 1 . . Impact Weapon 10 | . . . 2 3 2 1 . 1 1 . Slashing Weapon 2 | . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . . . 1 . . Parts Lost 20 | . 1 . . . . . . 1 4 14 Power 2 | . 1 . . . . . . . 1 . Propulsion 6 | . . . . . . . . . . 6 Utility 9 | . . . . . . . . 1 3 5 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 14 | . 1 . . . . . . 1 4 14 To Critical Strikes 4 | . . . . . . . . . . 4 Average Slot Usage (%) 97 | . 96 99 100 99 100 100 96 98 91 90 Engine 4 | . 11 9 8 4 7 6 2 . . . Core 4 | . . . . 3 7 6 7 10 9 3 Leg 24 | . 22 18 25 25 28 25 22 25 27 28 Device 17 | . 12 10 8 15 14 25 26 24 21 21 Storage 6 | . 12 10 8 8 7 6 5 5 4 4 Processor 3 | . . 10 8 . . . . 4 4 5 Protection 10 | . 12 9 16 15 14 12 8 5 6 4 Energy Gun 2 | . . 4 . 2 . . 5 5 1 1 Energy Cannon 3 | . . . 1 10 5 3 2 . . 2 Ballistic Gun 5 | . 25 19 17 5 . . . . . . Ballistic Cannon 5 | . . 5 2 . 9 13 5 5 9 5 Launcher 1 | . . . . 3 1 . . 4 3 3 Impact Weapon 2 | . . . 2 2 4 1 5 4 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 167 | 22 23 36 44 49 129 139 143 152 156 167 Greatest Support 150 | 10 20 26 47 47 77 77 77 103 121 150 Greatest Overweight (x) 7 | 7 2 2 1 1 2 1 1 1 1 2 Average Overweight (x) . | 2 . . . . . 1 1 1 1 . Largest Inventory Capacity 25 | 10 10 10 10 10 25 25 25 25 25 25 Average Capacity 18 | 9 10 10 10 10 22 25 25 25 25 25 Most Carried 25 | 7 7 10 10 10 20 19 23 25 25 25 Average Carried 15 | 4 6 8 9 9 15 18 22 23 22 21 Final Capacity 25 | 10 10 10 10 10 25 25 25 25 25 25 Final Carried 25 | 7 6 10 10 10 20 19 23 24 25 12 Class Distribution -------------------- 47% | Hacker-Mutant 18% | Hacker-Gunner 11% | Scavenger-Mutant 10% | Hacker-Tank 6% | Commander-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Matter Collected 3297 | 225 33 491 71 398 361 88 218 667 247 498 Remotely . | . . . . . . . . . . . Salvage Created 3999 | . 33 578 197 531 564 . 124 896 325 751 Parts 202 | . 3 41 16 36 28 . 8 27 11 32 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 88 | . 2 14 9 13 14 . 2 17 7 10 Melee 3 | . . . 1 . . . 1 1 . . Guns 19 | . 2 9 2 4 . . . 2 . . Cannons 39 | . . 5 . 4 11 . 1 6 3 9 AOE 19 | . . . 5 4 2 . . 5 3 . Classes Destroyed 12 | . 1 3 . 2 3 . . 3 . . Worker 5 | . . . . . 4 . . . 1 . Builder 3 | . . . . 3 . . . . . . Recycler 5 | . . . . . 1 . . 2 1 1 Mechanic 1 | . . . . . . . . 1 . . Watcher 7 | . . 2 . 1 . . 1 1 1 1 Swarmer 23 | . 2 3 6 4 2 . . 3 1 2 Grunt 29 | . . 6 . 2 8 . . 8 5 . Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . . . . . . . 2 1 . Sentry 19 | . . 5 3 6 3 . . 1 . 1 Hunter 6 | . . . . 1 . . . . . 5 Programmer 7 | . . . . . 1 . 2 2 . 2 Best Kill Streak 8 | . 2 4 5 4 6 . 2 8 6 4 Combat Bots Only 5 | . 2 4 5 4 4 . 2 5 4 4 Max Kills in Single Turn 4 | . 1 1 3 2 4 . 1 3 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 2 1 . . 2 2 . Melee 1 | . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Damage Taken 4632 | . 50 225 103 452 456 43 56 542 771 1934 Core 325 | . 5 43 3 13 33 . 9 36 33 150 Absorbed by Shields 160 | . . . . . . . 24 136 . . Redirected to Shielding 7 | . . . . . . . . . 3 4 Regen/Repaired (Parts) 136 | . . 23 . 113 . . . . . . Core Remaining (%) 96 | 100 98 89 . 97 95 100 99 96 97 . Volleys Fired 182 | . 3 26 8 26 37 2 11 26 13 30 Largest 3 | . 2 3 3 2 3 1 2 3 3 3 Hottest 255 | . 40 90 79 143 145 48 123 183 183 255 Shots Fired 390 | . 6 78 17 46 79 2 12 57 32 61 Gun 119 | . 6 61 14 15 . . . 15 2 6 Cannon 213 | . . 17 . 23 68 2 2 24 25 52 Launcher 43 | . . . 3 8 11 . . 13 5 3 Special 15 | . . . . . . . 10 5 . . Kinetic 219 | . 6 69 14 10 46 2 1 24 25 22 Thermal 70 | . . 9 . 10 22 . 1 . . 28 Explosive 41 | . . . 3 8 11 . . 13 5 1 Electromagnetic 45 | . . . . 18 . . . 15 2 10 Robot Hit Streak 56 | . 3 24 15 20 19 . 7 56 16 8 Robot Miss Streak 6 | . 1 2 . 1 1 2 1 . 1 6 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 344 | . 4 59 16 44 65 . 14 60 30 52 Core Hits 191 | . 3 24 9 33 43 . 1 36 16 26 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 . 1 1 . . 2 1 . 1 Critical Strikes 20 | . 1 1 1 1 3 . 2 4 4 3 Burn 1 | . . 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . . Blast 10 | . . . . . 3 . . 1 4 2 Corrupt 2 | . . . . . . . . 2 . . Smash 6 | . . . 1 1 . . 2 1 . 1 Melee Attacks 47 | . . 5 2 9 2 1 5 11 2 10 Impact 42 | . . . 2 9 2 1 5 11 2 10 Slashing 5 | . . 5 . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13130 | . 49 916 499 1822 2115 . 190 3589 1952 1998 Guns 1628 | . 49 652 175 238 . . . 352 53 109 Cannons 5577 | . . 264 . 431 1423 . 71 880 1200 1308 Explosions 4518 | . . . 280 903 674 . . 1760 629 272 Melee 1407 | . . . 44 250 18 . 119 597 70 309 Ramming . | . . . . . . . . . . . Kinetic 4877 | . 49 829 175 124 1018 . 40 880 1200 562 Thermal 1495 | . . 87 . 230 405 . 31 79 . 663 Explosive 4202 | . . . 280 844 674 . . 1681 629 94 Electromagnetic 1149 | . . . . 374 . . . 352 53 370 Impact 1407 | . . . 44 250 18 . 119 597 70 309 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 . 2 Average Corruption 3 | . . . . . . . . 4 . 1 Corruption Purged 2 | . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . . . . 14 . 4 Message Errors 7 | . . . . . . . . 6 . 1 Matter Fused 3 | . . . . . . . . 2 . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . 3 . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 903 | . . . 24 79 38 . 75 443 98 146 Projectiles 265 | . . . . 31 31 . . 81 78 44 Explosions 126 | . . . . 3 7 . . 102 14 . Melee 512 | . . . 24 45 . . 75 260 6 102 Knockbacks 39 | . . . . . 10 . . 10 10 9 Impact 7 | . . . . . . . . 4 1 2 Kinetic 30 | . . . . . 10 . . 4 9 7 Secondary 2 | . . . . . . . . 2 . . Self-Inflicted Damage 88 | . . . . 29 . . . 59 . . Shots 4 | . . . . 2 . . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 475 | . . 135 62 204 475 . 39 198 30 357 Average Temperature 118 | . . 48 30 63 169 . 23 41 14 170 Received Heat Transfer 895 | . . 102 27 246 273 . . 106 96 45 Effects 20 | . . . . . 17 . . . . 3 Shutdowns 6 | . . . . . 5 . . . . 1 Energy Bleed 4 | . . . . . 4 . . . . . Interference 8 | . . . . . 7 . . . . 1 Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 25 | . . . 4 6 . . 2 5 1 7 Impact Corruptions 22 | . . . 2 4 . . 3 8 1 4 Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 5 | . . . . 1 2 . . . . 2 Heat Transferred 2415 | . . 333 . 446 666 . 37 50 . 883 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Peak Influence 600 | . 75 176 342 600 324 127 74 553 420 321 Initial 215 | . . 19 50 103 85 90 45 . 215 177 Average 138 | . 50 70 190 280 119 93 37 164 303 165 Maximum Alert Level 2 | . . . 1 2 1 . . 2 2 1 Low Security (%) 73 | 100 100 100 55 34 86 100 100 72 . 50 Level 1 21 | . . . 44 48 13 . . 20 61 49 Level 2 5 | . . . . 17 . . . 7 37 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 1 . 2 7 . 1 2 . 4 Investigation 3 | . . . . 1 . . . . . 2 Extermination 6 | . . . . . 3 . 1 1 . 1 Reinforcement 7 | . . 1 . 1 4 . . 1 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Distress Signals 10 | . . 3 . 2 2 . . 1 . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 3 20 10 25 24 1 3 22 8 17 Peak Tracking Total 6 | . 2 6 4 4 3 2 2 5 4 6 Tactical Retreats 13 | . . 1 . 5 2 1 . 1 . 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Traps Triggered 7 | . 2 2 . . . 1 . . 1 1 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . . 6 . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Machines Disabled 3 | . . . . 1 1 . . 1 . . Max in Single Turn 1 | . . . . 1 1 . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Machines Accessed 26 | . 1 4 2 10 2 1 2 . 1 3 Terminals 21 | . 1 3 2 8 1 1 2 . 1 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . 1 . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 49 | . 2 6 5 17 5 2 3 . 2 7 Successful 35 | . 2 6 3 14 2 2 1 . 1 4 Failed 14 | . . . 2 3 3 . 2 . 1 3 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . 1 . . . 1 . . 1 Terminals 37 | . 2 4 5 13 1 2 3 . 2 5 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 9 | . . 2 . 3 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 27 | . 2 4 3 11 1 2 1 . 1 2 Record 4 | . 1 . 1 1 . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Alert Level 3 | . . 1 . 1 . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 Disarm Traps 2 | . . 1 . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Investigation Status 1 | . . . . . . . . . 1 . Recall Investigation 1 | . . . . . 1 . . . . . Recall Extermination 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 4 | . 1 . . 1 . 1 . . . 1 Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 5 | . . 2 . 2 1 . . . . . Scan Component 3 | . . 1 . 1 1 . . . . . Repair 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 1 1 1 3 2 1 2 . 1 3 Full Trace Events 2 | . . . . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 69 | . . . . . . . . . . 69 Total Part Build Rating 18 | . . . . . . . . . . 18 Parts Repaired 2 | . . 1 . 1 . . . . . . Time 45 | . . 26 . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 11 | . . . . . . . 7 4 . . Non-combat 9 | . . . . . . . 7 2 . . Combat 2 | . . . . . . . . 2 . . Robot Hacks Applied 13 | . . . . . . . 9 4 . . parse_system 4 | . . . . . . . 2 2 . . no_distress 5 | . . . . . . . 5 . . . find_chute 2 | . . . . . . . 1 1 . . find_dsf 1 | . . . . . . . 1 . . . find_station 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Total Allies 15 | . . . . 12 3 . . . . . Largest Group 12 | . . . . 12 12 . . . . . Highest-Rated Group 288 | . . . . 288 288 . . . . . Highest-Rated Ally 100 | . . . . 100 100 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 96 | . . . . 27 69 . . . . . Total Damage 2033 | . . . . 916 1117 . . . . . Kills 19 | . . . . 10 9 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Turns Passed 6509 | 127 269 1061 261 913 1059 225 953 636 399 606 Spaces Moved 2733 | 44 136 462 139 453 465 106 278 241 170 239 Core 11 | 11 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 2687 | 33 136 427 139 453 465 106 278 241 170 239 Wheels 35 | . . 35 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 95 126 126 110 200 200 194 187 107 Average Speed 182 | 256 188 182 131 155 192 200 200 197 189 173 Slowest Speed 400 | 400 260 190 193 196 270 200 200 200 191 255 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 5 32 49 17 82 18 4 6 6 4 9 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 9 | . . 3 . 3 1 1 1 . . . Terrain Destroyed 427 | . . 3 29 88 52 4 1 187 53 10 Melee 9 | . . 3 . 3 1 1 1 . . . Projectile 22 | . . . . . 3 3 . 6 4 6 AOE 396 | . . . 29 85 48 . . 181 49 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Total 3850 | 56 143 620 199 603 548 115 663 339 209 355 Wait 612 | . . 70 27 76 20 . 358 21 . 40 Move 2723 | 43 135 461 138 452 464 105 277 240 169 239 Hop . | . . . . . . . . . . . Pick Up 69 | 7 2 17 4 6 7 1 5 10 6 4 Fast Attach 39 | 6 . 8 3 5 1 . 2 3 5 6 Attach 41 | . 3 2 3 . 3 3 2 5 5 15 Detach 11 | . . 3 1 2 . . . 3 1 1 Swap 56 | . . 10 6 13 11 3 1 6 3 3 Drop 70 | . . 18 7 14 3 . 2 14 5 7 Fire 182 | . 3 26 8 26 37 2 11 26 13 30 Melee 47 | . . 5 2 9 2 1 5 11 2 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 45 | -11/Scrapyard | Identified exit to Materials 45 | -11/Scrapyard | Discovered exit to Materials (range 16) 128 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Discovered exit to Mines (range 7) 357 | -10/Materials | Identified exit to Materials 357 | -10/Materials | Discovered exit to Materials (range 10) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 535 | -9/Materials | Repaired Lgt. Armor Plating 689 | -9/Materials | Build established: Hacker-Gunner 1317 | -9/Materials | Identified exit to Mines 1317 | -9/Materials | Discovered exit to Mines (range 6) 1451 | -9/Materials | Identified exit to Materials 1451 | -9/Materials | Discovered exit to Materials (range 5) 1458 | -9/Materials | Entered another Materials area 1458 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1606 | -8/Materials | Identified exit to Storage 1606 | -8/Materials | Discovered exit to Storage (range 11) 1719 | -8/Materials | Entered Storage 1745 | -8/Storage | Identified exit to Recycling 2000 | -8/Storage | Repaired Hrd. Medium Armor Plating 2077 | -8/Storage | Met 01-MTF 2588 | -8/Storage | Identified exit to Factory 2588 | -8/Storage | Discovered exit to Factory (range 12) 2617 | -8/Storage | Build established: Hacker-Mutant 2627 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2632 | -8/Storage | Entered Factory 2632 | -7/Factory | Accompanied by 12 allies (01-MTF) 2632 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2637 | -7/Factory | 01-MTF left 2935 | -7/Factory | Build established: Commander-Mutant 3311 | -7/Factory | Build established: Hacker-Mutant 3588 | -7/Factory | Identified exit to Factory 3588 | -7/Factory | Discovered exit to Factory (range 15) 3691 | -7/Factory | Entered another Factory area 3691 | -6/Factory | Evolved 2 slots: Utility x2 3829 | -6/Factory | Identified exit to Factory 3829 | -6/Factory | Discovered exit to Factory (range 20) 3916 | -6/Factory | Entered another Factory area 3916 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4662 | -5/Factory | Identified exit to Factory 4662 | -5/Factory | Discovered exit to Factory (range 16) 4869 | -5/Factory | Entered another Factory area 4869 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4929 | -4/Factory | Found Prototype Slashing Weapon 4929 | -4/Factory | Identified Centrium Greatsword 5048 | -4/Factory | Spotted B-86 Titan 5456 | -4/Factory | Identified exit to Research 5456 | -4/Factory | Discovered exit to Research (range 11) 5505 | -4/Factory | Entered Research 5505 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5620 | -3/Research | Identified exit to Research 5620 | -3/Research | Discovered exit to Research (range 15) 5689 | -3/Research | Lost 4 parts (1p3u) 5708 | -3/Research | Found Gamma Bomb Array 5904 | -3/Research | Entered another Research area 5904 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6004 | -2/Research | Fabricated Biometal Heavy Treads? 6079 | -2/Research | Build established: Scavenger-Mutant 6352 | -2/Research | Lost 14 parts (6n5u3w) 6454 | -2/Research | Garrison activated, responded to threat 6510 | -2/Research | Self-destructed Last Messages --------------- 06462_ Penetrated by Slug. 06465_ Lgt. Quantum Reactor fried. 06465_ H-88 Terminator destroyed. 06468_ Power failure, Lgt. Quantum Reactor shutdown. 06469_ Penetrated by Slug. 06469_ S-43 Plague misfires. 06472_ H-88 Terminator destroyed. 06476_ Hvy. Phase Cannon broken. 06476_ Overheating: Short circuit. 06476_ S-43 Plague IFF system glitched. 06479_ S-43 Plague destroyed. 06482_ S-43 Plague misfires. 06484_ S-43 Plague IFF system glitched. 06488_ Xenon Bombardment Thruster fried. 06488_ S-43 Plague destroyed. 06489_ R-10 Processor collects Corrupted Adv. Phase Shifter. 06490_ Overheating: System interference. 06490_ Adv. Signal Interpreter temporarily disabled. 06496_ Dropped Broken Hvy. Phase Cannon. 06509_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????#############??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????#""" #??????? | | ??????????????????????????????#""" #??????? | | ??????????????????????????????#""" #??????? | | ??????????????????????????????# #######? | | ??????????#########+###########!%= #"""""#? | | ??????????# ##/####/#####""T""## | | ??????????# [= # | | ???????? =!* # | | ???????? ? [[[%[ # | | ???????? *%= g=%!? # | | ???????? = =[ ###g#g## / % * | | ????????? ?!!% # @ ## # |[ | | ????????? != # ##^ ^^^ # =% * | | ?????????? # ||/ ## ^^ #####/###### | | ?????????? =! ?# ||/ ## %% *** | | ?????????? ! ?# |// ## % % ==% | | ??????????? ### ?# ## % % % | | ???????????#####??# ?# ## | | ??????????????????# ??# ## "" | | ?????????????????? ??# ## ######## "" | | ?????????????????? ??# ! ## #??????# "" | | ?????????????????# ??# + ???????+ | | ??????????????????? ???# ####????????# | | ???????????????????????##### #???????????# | | ????????????????????????????##???????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 43 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 450 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Energy Filtering 30 Particle Charging 25 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Heavy Treads | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed Shopping List The More The Merrier True Hacker Challenges ------------ None Game ------ Seed DisruptorDimensionalRay Manual? 0 Play Time 02:34:51 Cumulative 15.1 hours Start 2022.07.28 @ 11:00:30 End 2022.07.29 @ 08:08:41 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e894c691-64d9-48a6-900e-baa73c6c6e9b