Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 14:11:57

Player: Happytimes

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (151)     755
Value Destroyed (5778)     5778
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (698)                698
              TOTAL SCORE: 14971

 Bonus
-------
High Alert Combat Kills    141
Follower Combat Kills      384
Entered Garrisons          200
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/1450
Matter                     280/300
Energy                     78/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -2/Garrison

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
  Improved Target Analyzer
>          --- WEAPON (5) -------
           Chainsword
           Chainsword
>          --- INVENTORY (4) ----
  Advanced Signal Interpreter
   Compact HERF Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Field Propulsion Array
                Q-thruster
                Impulse Thruster Array
>               --- UTILITY ----------
                Coolant Network
       Improved Melee Analysis Suite
       Improved Target Analyzer
                Propulsion Shielding
                Hacking Suite
       Advanced Recalibrator
>               --- WEAPON -----------
        Compact HERF Cannon
       Improved Remote Datajack
       Improved Remote Datajack
                Katana
                Katana
>               --- INVENTORY --------
                Q-thruster
        Compact HERF Cannon
  Hypervelocity Railgun
  Hypervelocity Railgun
[Rating: 116]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Antigrav System
  Flight Unit              Q-thruster
Utility                    Large Storage Unit
  Device                   System Backup Module
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Katana
  Energy Gun               Dispersion Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Slots Evolved              16   | .   .   .   2   .   2   2   2   2   .   .   2   .   .   2   .   2   .   
  Power                    4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   
  Utility                  5    | .   .   .   1   .   1   1   .   1   .   .   .   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Parts Attached             283  | 6   3   .   14  32  22  16  33  30  24  .   62  2   2   16  11  8   2   
  Power                    36   | 1   .   .   1   3   3   1   6   5   3   .   9   .   .   1   1   2   .   
    Engine                 15   | 1   .   .   1   3   3   1   3   1   1   .   .   .   .   .   1   .   .   
    Core                   15   | .   .   .   .   .   .   .   3   4   2   .   6   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   2   .   
  Propulsion               62   | 2   1   .   1   5   2   4   9   4   5   .   21  .   .   4   2   2   .   
    Treads                 21   | 2   1   .   1   4   2   2   3   .   4   .   1   .   .   .   .   1   .   
    Leg                    22   | .   .   .   .   .   .   2   6   4   1   .   9   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   4   2   1   .   
  Utility                  66   | 1   2   .   3   3   6   4   8   9   7   .   11  2   1   4   4   1   .   
    Device                 36   | .   .   .   1   1   2   3   5   4   6   .   5   2   1   4   1   1   .   
    Storage                4    | 1   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              13   | .   2   .   .   .   .   .   2   3   .   .   5   .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             10   | .   .   .   1   .   3   1   1   2   1   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   119  | 2   .   .   9   21  11  7   10  12  9   .   21  .   1   7   4   3   2   
    Energy Gun             7    | .   .   .   .   2   .   .   .   .   1   .   4   .   .   .   .   .   .   
    Energy Cannon          26   | .   .   .   5   7   3   2   2   3   1   .   1   .   .   2   .   .   .   
    Ballistic Gun          10   | 2   .   .   .   1   .   .   .   .   2   .   3   .   .   2   .   .   .   
    Ballistic Cannon       30   | .   .   .   .   3   1   2   6   5   2   .   9   .   .   2   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         10   | .   .   .   .   1   1   .   .   2   2   .   2   .   .   .   2   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
    Slashing Weapon        29   | .   .   .   3   6   5   3   2   2   .   .   1   .   .   .   2   3   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   9   .   .   1   1   .   .   1   .   1   2   .   .   .   
Parts Lost                 119  | .   .   .   .   .   1   3   17  6   20  .   30  1   12  7   7   14  1   
  Power                    19   | .   .   .   .   .   .   .   3   2   2   .   4   .   3   .   2   3   .   
  Propulsion               32   | .   .   .   .   .   .   1   8   2   3   .   8   .   5   .   1   4   .   
  Utility                  33   | .   .   .   .   .   1   1   4   1   7   .   7   1   2   3   1   4   1   
  Weapon                   35   | .   .   .   .   .   .   1   2   1   8   .   11  .   2   4   3   3   .   
  Highest Loss Streak      13   | .   .   .   .   .   1   2   4   3   13  .   9   1   12  3   7   13  1   
Average Slot Usage (%)     75   | .   98  100 96  99  98  94  86  86  44  52  75  85  62  33  66  35  7   
  Engine                   5    | .   14  14  11  10  18  15  5   2   2   .   .   .   .   .   2   .   .   
  Core                     3    | .   .   .   .   .   .   .   4   10  4   5   5   5   3   .   .   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   10  5   2   3   1   .   
  Treads                   8    | .   28  28  22  21  18  12  6   .   4   5   1   .   .   .   .   1   .   
  Leg                      4    | .   .   .   .   .   .   5   12  16  .   5   10  5   3   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   3   21  15  .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   10  14  3   .   
  Device                   10   | .   .   .   8   14  11  19  12  6   10  23  12  9   4   4   7   2   .   
  Storage                  4    | .   14  14  11  11  9   7   6   5   .   .   .   5   4   .   .   .   .   
  Processor                6    | .   12  14  2   .   .   .   1   9   9   5   15  15  15  7   8   4   4   
  Hackware                 2    | .   .   .   .   7   6   7   6   4   .   .   .   .   .   .   3   4   2   
  Protection               1    | .   .   .   9   .   8   3   2   3   .   .   .   .   .   .   2   .   .   
  Energy Cannon            5    | .   .   .   17  22  12  6   5   5   .   .   .   .   .   4   4   .   .   
  Ballistic Gun            2    | .   28  28  4   .   .   .   .   .   2   .   .   5   3   1   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   1   1   5   12  9   .   5   11  1   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   1   .   2   5   3   .   7   .   .   
  Slashing Weapon          3    | .   .   .   4   7   12  8   5   4   .   .   .   .   .   .   7   11  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 12  12  12  33  41  58  61  69  71  53  25  85  65  55  35  41  32  .   
  Greatest Support         125  | 40  40  40  40  40  40  48  78  70  35  16  125 67  61  55  61  75  3   
  Greatest Overweight (x)  16   | .   .   .   .   1   1   16  3   2   7   1   6   .   1   6   1   10  .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  10  10  10  4   10  10  10  4   4   4   4   
  Average Capacity         7    | 5   6   6   8   9   10  10  10  10  4   4   4   10  8   4   4   4   4   
  Most Carried             10   | 4   6   6   8   10  10  10  10  10  10  4   7   8   8   4   4   4   4   
  Average Carried          6    | 1   2   6   7   8   9   9   9   9   3   4   3   7   6   3   3   2   3   
  Final Capacity           10   | 6   6   6   8   10  10  10  10  10  4   4   10  10  4   4   4   4   4   
  Final Carried            10   | .   6   6   8   10  10  9   8   10  4   4   7   8   4   4   3   4   2   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 31% | Mutant
  6% | Scavenger-Gunner
  5% | Scavenger-Skirmisher
  4% | Tank
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Gunner | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
               Mutant | -3/Research
     Scavenger-Mutant | -3/Armory
               Mutant | -2/Research
               Mutant | -2/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Arm  Res  Gar  
Matter Collected           5111 | 254  66   14   155  430  268  194  921  311  430  .    1532 .    39   121  263  113  .    
  Remotely                 91   | .    .    .    .    .    .    .    .    .    61   .    30   .    .    .    .    .    .    
Salvage Created            7054 | .    105  .    287  807  478  423  1435 400  214  .    2338 .    .    116  35   416  .    
  Parts                    329  | .    6    .    27   48   23   20   56   24   11   .    87   .    .    3    8    16   .    
Haulers Intercepted        3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           11   | .    .    .    .    .    3    .    3    1    .    .    3    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Combat Hostiles Destroyed  102  | .   2   .   8   10  9   7   19  9   7   .   25  .   .   1   1   4   .   
  Melee                    35   | .   .   .   .   2   7   3   9   7   .   .   2   .   .   .   1   4   .   
  Guns                     4    | .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Cannons                  55   | .   .   .   5   8   2   4   10  2   3   .   20  .   .   1   .   .   .   
  AOE                      5    | .   .   .   3   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Classes Destroyed          16   | .   2   .   5   3   .   1   2   .   1   .   .   .   .   .   1   1   .   
  Worker                   9    | .   .   .   1   .   .   .   1   1   .   .   5   .   .   .   .   1   .   
  Builder                  8    | .   .   .   1   .   .   .   1   .   .   .   6   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 14   | .   .   .   .   2   1   1   4   .   .   .   6   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Operator                 6    | .   .   .   1   2   1   .   .   1   .   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   1   .   2   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  19   | .   .   .   3   .   1   .   .   5   4   .   4   .   .   1   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    41   | .   2   .   4   7   4   4   10  .   2   .   6   .   .   .   .   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   2   4   .   4   .   .   .   4   .   .   .   .   1   .   
  Hunter                   9    | .   .   .   .   .   .   .   3   2   .   .   4   .   .   .   .   .   .   
  Programmer               13   | .   .   .   .   .   .   2   2   2   .   .   7   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   .   9   3   3   2   4   5   5   .   5   .   .   1   1   2   .   
  Combat Bots Only         6    | .   2   .   6   2   2   2   3   5   5   .   3   .   .   1   1   2   .   
Max Kills in Single Turn   3    | .   1   .   3   1   1   2   1   1   2   .   2   .   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   1   .   .   1   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Arm  Res  Gar  
Damage Taken               18740 | .    160  .    232  428  538  552  3433 1483 1983 .    3879 93   822  1344 877  2232 684  
  Core                     3922  | .    10   .    17   35   55   48   514  82   399  .    553  .    142  340  268  794  665  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    96   .    87   90   93   39   .    .    51   .    .    39   .    53   .    .    
Volleys Fired              247   | .    11   .    17   32   14   10   40   17   12   .    79   .    .    8    7    .    .    
  Largest                  5     | .    2    .    3    3    3    2    4    3    3    .    5    .    .    2    1    .    .    
  Hottest                  308   | .    40   .    168  280  228  111  286  191  179  .    308  .    .    122  94   .    .    
Shots Fired                580   | .    22   .    37   69   29   20   124  41   26   .    194  .    .    11   7    .    .    
  Gun                      56    | .    22   .    3    .    .    .    .    .    6    .    21   .    .    4    .    .    .    
  Cannon                   509   | .    .    .    31   68   29   20   124  39   19   .    171  .    .    7    1    .    .    
  Launcher                 3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  12    | .    .    .    .    1    .    .    .    2    1    .    2    .    .    .    6    .    .    
  Kinetic                  367   | .    22   .    3    6    9    10   96   27   18   .    169  .    .    7    .    .    .    
  Thermal                  80    | .    .    .    .    26   20   .    28   .    .    .    6    .    .    .    .    .    .    
  Explosive                3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          119   | .    .    .    31   37   .    10   .    12   7    .    17   .    .    4    1    .    .    
  Robot Hit Streak         10    | .    6    .    9    7    5    6    8    6    5    .    10   .    .    7    7    .    .    
  Robot Miss Streak        7     | .    2    .    3    3    3    2    4    2    4    .    7    .    .    1    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           534   | .    13   .    26   47   52   20   133  51   17   .    119  .    .    9    11   36   .    
  Core Hits                219   | .    8    .    16   19   16   11   47   17   9    .    52   .    .    6    4    14   .    
  Critical Hits            47    | .    .    .    .    4    .    .    2    2    1    .    36   .    .    1    .    1    .    
  Critical Kills           26    | .    .    .    .    1    .    .    1    1    1    .    21   .    .    .    .    1    .    
  Critical Parts Destroyed 17    | .    .    .    .    3    .    .    1    1    .    .    12   .    .    .    .    .    .    
Melee Attacks              293   | .    .    .    2    24   42   14   65   38   6    .    29   .    .    .    26   45   2    
  Impact                   33    | .    .    .    .    .    .    .    .    .    4    .    29   .    .    .    .    .    .    
  Slashing                 258   | .    .    .    2    22   42   14   65   38   2    .    .    .    .    .    26   45   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            49    | .    .    .    1    4    4    1    11   5    .    .    13   .    .    .    2    8    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        19    | .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    13   .    
Damage Inflicted           18420 | .    144  .    969  1187 1782 591  4703 1831 708  .    4180 .    .    155  320  1850 .    
  Guns                     390   | .    144  .    10   .    .    .    .    .    31   .    174  .    .    31   .    .    .    
  Cannons                  7313  | .    .    .    433  909  604  353  2210 516  308  .    1856 .    .    124  .    .    .    
  Explosions               1213  | .    .    .    444  .    .    .    .    .    214  .    555  .    .    .    .    .    .    
  Melee                    9379  | .    .    .    82   268  1167 238  2493 1271 155  .    1536 .    .    .    320  1849 .    
  Ramming                  115   | .    .    .    .    .    11   .    .    44   .    .    59   .    .    .    .    1    .    
  Kinetic                  4469  | .    144  .    10   26   151  167  1666 272  277  .    1682 .    .    74   .    .    .    
  Thermal                  2371  | .    .    .    164  377  453  .    544  .    214  .    619  .    .    .    .    .    .    
  Explosive                280   | .    .    .    280  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1806  | .    .    .    433  516  .    186  .    244  62   .    284  .    .    81   .    .    .    
  Impact                   1663  | .    .    .    .    .    .    .    .    .    127  .    1536 .    .    .    .    .    .    
  Slashing                 7716  | .    .    .    82   268  1167 238  2493 1271 28   .    .    .    .    .    320  1849 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    1    2    1    .    4    4    6    .    1    2    4    .    6    .    .    
  Average Corruption       2     | .    .    .    1    1    1    .    3    2    3    .    1    2    2    .    1    .    .    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    8    3    .    33   8    23   .    3    7    1    .    4    .    .    
    Message Errors         20    | .    .    .    .    4    1    .    2    1    8    .    1    2    .    .    1    .    .    
    Matter Fused           11    | .    .    .    .    .    .    .    8    2    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       10    | .    .    .    .    1    .    .    6    .    3    .    .    .    .    .    .    .    .    
    Energy Discharges      13    | .    .    .    .    .    1    .    5    .    4    .    .    2    .    .    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      18    | .    .    .    .    1    .    .    5    2    5    .    .    3    1    .    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       13    | .    .    .    .    2    1    .    5    3    1    .    1    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2049  | .    .    .    59   43   243  6    354  295  80   .    607  .    .    .    55   307  .    
  Projectiles              51    | .    .    .    .    11   4    6    14   4    .    .    12   .    .    .    .    .    .    
  Explosions               205   | .    .    .    7    .    .    .    .    .    44   .    154  .    .    .    .    .    .    
  Melee                    1793  | .    .    .    52   32   239  .    340  291  36   .    441  .    .    .    55   307  .    
Knockbacks                 55    | .    .    .    .    .    1    3    11   1    1    .    36   .    .    2    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    
  Kinetic                  39    | .    .    .    .    .    1    3    11   .    1    .    22   .    .    1    .    .    .    
  Secondary                9     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    1    .    .    .    
Self-Inflicted Damage      318   | .    .    .    6    .    .    .    .    7    34   .    271  .    .    .    .    .    .    
  Shots                    6     | .    .    .    1    .    .    .    .    .    1    .    4    .    .    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    1    .    .    3    .    .    6    .    .    .    .    1    .    
Targets Rammed             14    | .    .    .    .    .    1    .    .    6    .    .    6    .    .    .    .    1    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        510   | .    18   .    174  446  254  162  425  355  430  .    510  138  .    76   53   .    .    
  Average Temperature      133   | .    11   .    51   97   116  61   137  135  209  .    166  55   .    35   22   .    .    
  Received Heat Transfer   2721  | .    96   .    18   162  216  126  1092 12   306  .    276  .    .    63   93   207  54   
  Effects                  35    | .    .    .    .    3    .    .    8    3    4    .    17   .    .    .    .    .    .    
    Shutdowns              6     | .    .    .    .    .    .    .    1    .    1    .    4    .    .    .    .    .    .    
    Energy Bleed           7     | .    .    .    .    1    .    .    2    .    2    .    2    .    .    .    .    .    .    
    Interference           13    | .    .    .    .    1    .    .    .    3    .    .    9    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              29    | .    .    .    1    3    .    .    .    2    .    .    23   .    .    .    .    .    .    
  Impact Corruptions       21    | .    .    .    .    .    .    .    .    .    3    .    18   .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2801  | .    .    .    250  531  582  .    740  .    200  .    498  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Peak Influence             696  | .   106 40  304 259 416 226 317 255 .   .   562 .   .   200 156 618 696 
  Initial                  471  | .   .   40  .   44  87  126 58  58  .   .   .   .   .   21  35  76  471 
  Average                  141  | .   63  37  102 125 230 99  145 64  .   .   211 .   .   75  108 394 582 
Maximum Alert Level        2    | .   .   .   1   1   2   1   1   1   .   .   2   .   .   1   .   2   2   
  Low Security (%)         75   | 100 100 100 84  79  41  85  83  93  .   .   48  .   .   89  100 23  .   
  Level 1                  17   | .   .   .   15  20  51  14  16  6   .   .   29  .   .   10  .   10  .   
  Level 2                  6    | .   .   .   .   .   7   .   .   .   .   .   21  .   .   .   .   66  100 
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   .   .   2   2   7   3   7   3   .   .   4   .   .   2   1   2   .   
  Investigation            8    | .   .   .   .   1   1   1   1   1   .   .   1   .   .   .   1   1   .   
  Extermination            6    | .   .   .   .   .   .   1   1   1   .   .   2   .   .   .   .   1   .   
  Reinforcement            14   | .   .   .   2   1   2   1   5   1   .   .   .   .   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Distress Signals           16   | .   .   .   2   .   2   1   3   2   .   .   1   .   .   1   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              324  | .   6   .   16  18  29  13  40  18  10  .   42  6   3   24  40  42  17  
  Peak Tracking Total      40   | .   3   .   6   3   4   5   6   7   8   .   5   3   3   9   40  19  17  
  Tactical Retreats        40   | .   .   .   1   3   5   1   4   3   3   .   2   1   .   5   2   8   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Traps Triggered            9    | .   .   .   1   3   1   1   .   1   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   6   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Machines Disabled          26   | .   .   .   2   6   .   2   1   1   .   .   10  .   .   .   4   .   .   
  Max in Single Turn       5    | .   .   .   1   1   .   2   1   1   .   .   5   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Machines Accessed          43   | .   3   .   3   14  3   3   3   2   .   .   5   .   .   1   2   4   .   
  Terminals                26   | .   2   .   2   13  1   2   .   1   .   .   3   .   .   1   .   1   .   
  Fabricators              5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   1   .   
  Repair Stations          3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
Total Hacks                105  | .   5   .   7   30  13  6   5   11  .   .   12  .   .   2   6   8   .   
  Successful               69   | .   3   .   7   19  12  2   3   9   .   .   5   .   .   1   2   6   .   
  Failed                   36   | .   2   .   .   11  1   4   2   2   .   .   7   .   .   1   4   2   .   
    Catastrophic           3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                62   | .   4   .   4   28  4   3   .   5   .   .   10  .   .   2   .   2   .   
  Fabricators              12   | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   6   1   .   
  Repair Stations          11   | .   .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   3   .   8   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   
Terminal Hacks             39   | .   2   .   4   17  4   1   .   4   .   .   4   .   .   1   .   2   .   
  Record                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       10   | .   .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   3   .   
  Scan Component           4    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Repair                   4    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Refit                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   3   .   7   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   2   .   2   9   2   3   1   1   .   .   4   .   .   1   2   4   .   
  Full Trace Events        8    | .   .   .   .   1   1   1   1   1   .   .   1   .   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   146 .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             4    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Time                     147  | .   .   .   .   51  .   .   .   76  .   .   .   .   .   .   .   20  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   2   .   .   .   2   1   .   2   .   .   .   .   .   .   
  Non-combat               7    | .   .   .   .   2   .   .   .   2   1   .   2   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   2   .   .   .   2   1   .   2   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  no_distress              4    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Total Allies               14   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   .   .   
  Largest Group            10   | .   .   .   .   10  9   .   .   .   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      150  | .   .   .   .   88  80  .   .   .   .   .   .   .   .   .   150 .   .   
  Highest-Rated Ally       50   | .   .   .   .   16  16  .   .   .   .   .   .   .   .   .   50  .   .   
Total Orders               15   | .   .   .   .   4   2   .   4   1   .   .   .   .   .   4   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  13   | .   .   .   .   3   2   .   3   1   .   .   .   .   .   4   .   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               100  | .   .   .   .   10  77  .   .   .   .   .   .   .   .   .   13  .   .   
  Total Damage             1338 | .   .   .   .   84  727 .   .   .   .   .   .   .   .   .   527 .   .   
  Kills                    14   | .   .   .   .   1   12  .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Arm Res Gar 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             16   | .   .   .   .   4   2   .   3   1   .   .   .   .   .   6   .   .   .   
  Drone Recoveries         10   | .   .   .   .   4   1   .   2   .   .   .   .   .   .   3   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Arm  Res  Gar  
Turns Passed               13089 | 71   288  423  512  1381 730  1016 1393 1188 2571 75   1498 537  143  493  356  319  95   
Spaces Moved               7123  | 61   147  256  255  651  285  411  586  447  1019 51   688  465  216  648  489  332  116  
  Core                     732   | 33   .    .    .    .    .    9    .    .    274  .    5    .    47   190  .    58   116  
  Treads                   2751  | 28   147  256  255  651  285  399  92   .    610  .    .    .    .    .    .    28   .    
  Legs                     1617  | .    .    .    .    .    .    3    494  447  135  51   487  .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    830   | .    .    .    .    .    .    .    .    .    .    .    196  465  169  .    .    .    .    
  Flight                   1193  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    458  489  246  .    
  Fastest Speed            31    | 50   160  160  160  160  180  160  150  120  50   150  53   53   50   31   34   37   50   
  Average Speed            120   | 100  160  160  160  161  180  197  155  143  145  150  133  53   56   45   34   61   50   
  Slowest Speed            850   | 160  160  160  160  180  180  850  210  180  400  150  350  53   130  350  120  550  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    10   5    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 5    26   72   24   89   26   10   14   13   92   9    11   61   24   18   26   17   41   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      13    | 1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    
Spaces Dug                 4     | .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          125   | .    .    .    22   12   2    .    21   11   16   .    41   .    .    .    .    .    .    
  Melee                    2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               67    | .    .    .    .    11   2    .    21   11   11   .    11   .    .    .    .    .    .    
  AOE                      56    | .    .    .    21   .    .    .    .    .    5    .    30   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Arm  Res  Gar  
Total                      10640 | 70   179  270  320  871  416  577  878  901  2071 50   1043 754  239  827  627  397  150  
  Wait                     2460  | .    11   13   21   91   40   109  127  333  996  .    140  285  16   153  106  19   .    
  Move                     7069  | 60   146  255  254  650  284  410  585  446  1018 50   688  464  215  639  468  321  116  
  Hop                      19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    10   5    .    
  Pick Up                  119   | 4    8    1    7    14   7    12   14   16   7    .    14   .    1    4    1    9    .    
  Fast Attach              108   | 2    .    .    2    11   1    .    11   7    8    .    45   .    .    12   9    .    .    
  Attach                   83    | 4    1    .    .    2    6    8    11   8    16   .    10   .    2    4    1    8    2    
  Detach                   12    | .    .    .    .    .    1    .    .    .    5    .    3    1    .    .    .    2    .    
  Swap                     92    | .    2    .    12   19   15   8    11   15   .    .    7    2    .    .    1    .    .    
  Drop                     119   | .    .    1    5    25   11   8    14   15   3    .    23   .    5    3    3    3    .    
  Fire                     247   | .    11   .    17   32   14   10   40   17   12   .    79   .    .    8    7    .    .    
  Melee                    262   | .    .    .    2    24   36   12   65   38   6    .    29   .    .    .    19   29   2    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            32    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    
  Trap                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Armory
-2/Research
-2/Garrison

 History 
---------
  Turn | Location       | Event
     5 | -11/Scrapyard  | Discovered new exit (range 16)
    72 | -11/Scrapyard  | Entered Materials
   289 | -10/Materials  | Discovered new exit (range 12)
   304 | -10/Materials  | Build established: Mutant
   355 | -10/Materials  | Identified exit to Mines
   360 | -10/Materials  | Entered Mines
   579 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   725 | -10/Mines      | Discovered new exit (range 9)
   738 | -10/Mines      | Identified exit to Materials
   783 | -10/Mines      | Entered Materials
   783 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1004 | -9/Materials   | Identified exit to Mines
  1004 | -9/Materials   | Identified exit to Storage
  1295 | -9/Materials   | Entered Storage
  1744 | -9/Storage     | Identified exit to Recycling
  2315 | -9/Storage     | Repaired Cld. Ion Engine
  2542 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  2557 | -9/Storage     | Discovered new exit (range 16)
  2676 | -9/Storage     | Entered Materials
  2676 | -8/Materials   | Accompanied by 9 allies
  2676 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  2687 | -8/Materials   | Garrison activated, responded to threat
  2853 | -8/Materials   | Garrison activated, responded to threat
  3307 | -8/Materials   | Build established: Scavenger-Mutant
  3401 | -8/Materials   | Discovered new exit (range 3)
  3406 | -8/Materials   | Entered Factory
  3406 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4359 | -7/Factory     | Discovered new exit (range 14)
  4422 | -7/Factory     | Entered another Factory area
  4422 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  4857 | -6/Factory     | Lost 4 parts (1p2n1u)
  5094 | -6/Factory     | Build established: Scavenger-Skirmisher
  5359 | -6/Factory     | Core integrity fell below 50%
  5515 | -6/Factory     | Lost 4 parts (1p2n1u)
  5771 | -6/Factory     | Discovered new exit (range 25)
  5815 | -6/Factory     | Entered another Factory area
  5815 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  5927 | -5/Factory     | Build established: Tank
  6067 | -5/Factory     | Repaired Carbon-fiber Leg
  6107 | -5/Factory     | Repaired Hvy. Armor Plating
  6224 | -5/Factory     | Found Prototype Processor
  6224 | -5/Factory     | Identified Exp. Signal Interpreter
  6941 | -5/Factory     | Spotted B-75 Beast
  6947 | -5/Factory     | Lost 3 parts (2p1w)
  6975 | -5/Factory     | Discovered new exit (range 14)
  7003 | -5/Factory     | Entered Upper Caves
  7102 | -5/Upper Caves | Lost 13 parts (1p2n4u6w)
  7359 | -5/Upper Caves | Build established: Scavenger-Mutant
  8479 | -5/Upper Caves | Spotted B-75 Beast
  8513 | -5/Upper Caves | Lost 3 parts (1p1n1u)
  9541 | -5/Upper Caves | Discovered new exit (range 13)
  9574 | -5/Upper Caves | Entered another Upper Caves area
  9597 | -5/Upper Caves | Discovered new exit (range 13)
  9649 | -5/Upper Caves | Entered Factory
  9649 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 10191 | -4/Factory     | Lost 5 parts (1n2u2w)
 10428 | -4/Factory     | Lost 3 parts (1p1n1w)
 10560 | -4/Factory     | Lost 9 parts (4n2u3w)
 10647 | -4/Factory     | Lost 4 parts (1n1u2w)
 10716 | -4/Factory     | Lost 3 parts (3p)
 10925 | -4/Factory     | Build established: Scavenger-Gunner
 10934 | -4/Factory     | First assault squad dispatched
 11001 | -4/Factory     | Found Prototype Slashing Weapon
 11001 | -4/Factory     | Identified Vibroblade
 11144 | -4/Factory     | Discovered new exit (range 7)
 11147 | -4/Factory     | Entered Upper Caves
 11422 | -4/Upper Caves | Build established: Scavenger-Mutant
 11655 | -4/Upper Caves | Spotted B-86 Titan
 11678 | -4/Upper Caves | Discovered new exit (range 8)
 11684 | -4/Upper Caves | Entered another Upper Caves area
 11696 | -4/Upper Caves | Encountered a Warlord checkpoint
 11729 | -4/Upper Caves | Learned Research terminal intel
 11732 | -4/Upper Caves | Discovered new exit (range 9)
 11735 | -4/Upper Caves | Core integrity fell below 50%
 11811 | -4/Upper Caves | Spotted B-86 Titan
 11827 | -4/Upper Caves | Entered Research
 11827 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 11828 | -3/Research    | Loaded intel: 18 terminal locations
 11832 | -3/Research    | Lost 12 parts (3p5n2u2w)
 11965 | -3/Research    | Lost 3 parts (1u2w)
 12074 | -3/Research    | Build established: Mutant
 12183 | -3/Research    | Spotted B-86 Titan
 12298 | -3/Research    | Discovered new exit (range 16)
 12320 | -3/Research    | Entered Armory
 12363 | -3/Armory      | Fabricated Katana (x2)
 12654 | -3/Armory      | P-80 Master assimilated allied Rainmaker 8d
 12674 | -3/Armory      | Discovered new exit (range 5)
 12676 | -3/Armory      | Entered Research
 12676 | -2/Research    | Evolved 2 slots: Power x1, Propulsion x1
 12704 | -2/Research    | Repaired Field Propulsion Array
 12771 | -2/Research    | Lost 13 parts (2p3n4u4w)
 12986 | -2/Research    | Spotted B-90 Cyclops
 12993 | -2/Research    | Core integrity fell below 50%
 12995 | -2/Research    | Identified exit to Garrison
 12995 | -2/Research    | Entered Garrison
 13021 | -2/Garrison    | Lost 6 parts (2p1n1u2w)
 13046 | -2/Garrison    | Triggered checkpoint
 13059 | -2/Garrison    | Spotted B-90 Cyclops
 13066 | -2/Garrison    | Core integrity fell below 20%
 13090 | -2/Garrison    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
13024_ Field strength at 76.
13025_ Field strength at 70.
13026_ Field strength at 64.
13027_ Field strength at 58.
13028_ Field strength at 52.
13029_ Field strength at 46.
13030_ Field strength at 40.
13031_ Field strength at 34.
13032_ Field strength at 28.
13033_ Field strength at 22.
13034_ Field strength at 16.
13035_ Field strength at 10.
13036_ Field strength at 4.
13037_ Stasis field depleted.
13046_ Beams of light sweep through the air. An alarm sounds.
13055_ Hacking Suite destroyed.
Garrison Door activated.
13064_ Slug penetrates S-43 Plague.
13064_ S-43 Plague destroyed.
13064_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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|   #????????????????????????#+#####  #????????????? |
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|   #????????????????????????# #???#  #????????????? |
|   ##############???????????# #???#  #????????????? |
|                #??????######/#####  ########?????? |
|                #????###                          ? |
| +############  #???#  #                          ? |
|  #??????????#  #???# ##  #########  ##########???? |
|  #??????????#  #???# ##  #???????#  #????????????? |
| ##??????????#  #???# ##  #???????#  #????????????? |
| ????????????#  #???# ##  #???????#  #????????????? |
| ????????????#  #####"##  #???????#  #????????????? |
| ????????????#  ##    ##  #???????#  #????????????? |
| ???????????##  ##    ##  ##???????  #????????????? |
| ???????????#              #???????  #????????????? |
| ???????????#                        #????????????? |
| ???????????#                        #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          50
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       210
Power Amplification        20
Additional Mass Support    6
Corruption Prevention      20
Heat Shielding             100
Armor Coverage             600
Propulsion Shielding       33
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         5
Melee Accuracy             8
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
        Mining Claw | -9/Materials | Scanalyzed
 Hvy. Armor Plating | -8/Materials | Scanalyzed
             Katana | -8/Materials | Scanalyzed
   Ion Burst Cannon | -8/Materials | Scanalyzed
 Targeting Computer | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Katana | x2 | -3/Armory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Hunted
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              BottomlessAdvancedSource
  Manual?         0
Play Time         02:15:52
  Cumulative      31.3 hours
  Start           2021.12.10 @ 11:31:36
  End             2021.12.10 @ 14:11:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          45
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49e3381e-e6db-4f82-931c-27d7f118443f