Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 16:43:37 Player: .fresh Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2933) 2933 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 6891 Bonus ------- High Alert Combat Kills 50 Friendly Fire -72 Cogmind --------- Core Integrity 756/850 Matter 167/300 Energy 293/310 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- Cesium-ion Thruster Flightbrick > --- UTILITY (7+2) ---- Medium Storage Unit Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Hacking Suite System Shield (+) > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (10) --- Light Nuclear Core Light Armor Plating Authchip [Storage] Authchip [Weapon] Authchip [Weapon] Drone Bay (2/2) Assault Cannon Faulty Antimatter Cannon Datajack Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Cesium-ion Thruster Flightbrick > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Launcher Loader Hacking Suite System Shield > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Light Nuclear Core Light Armor Plating Authchip [Storage] Authchip [Weapon] Authchip [Weapon] Drone Bay Assault Cannon Antimatter Cannon Datajack Axe [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flightbrick Utility Improved Sensor Array Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Slug Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Slots Evolved 8 | . . . 4 . . 4 Power . | . . . . . . . Propulsion 3 | . . . 2 . . 1 Utility 5 | . . . 2 . . 3 Weapon . | . . . . . . . Parts Attached 116 | 3 6 34 30 33 3 7 Power 8 | . . 1 2 4 . 1 Engine 6 | . . 1 2 3 . . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 33 | 2 . 4 14 12 . 1 Treads 23 | 2 . 3 7 11 . . Leg 6 | . . . 6 . . . Wheel 2 | . . 1 1 . . . Hover . | . . . . . . . Flight 2 | . . . . 1 . 1 Utility 38 | . 4 7 9 13 1 4 Device 14 | . . 2 3 7 . 2 Storage 6 | . 3 1 1 1 . . Processor 2 | . . . . 1 . 1 Hackware 2 | . . . . . 1 1 Protection 14 | . 1 4 5 4 . . Artifact . | . . . . . . . Weapon 37 | 1 2 22 5 4 2 1 Energy Gun 2 | . . 2 . . . . Energy Cannon 3 | . . 1 2 . . . Ballistic Gun 10 | 1 2 7 . . . . Ballistic Cannon 6 | . . 3 1 1 1 . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . . 4 . . . . Slashing Weapon 9 | . . 4 2 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . . 1 10 17 . 1 Power 4 | . . . 1 3 . . Propulsion 12 | . . . 5 7 . . Utility 11 | . . 1 4 6 . . Weapon 2 | . . . . 1 . 1 Highest Loss Streak 9 | . . 1 3 9 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 98 88 95 89 57 61 Engine 10 | . 14 14 8 6 . . Treads 25 | . 28 25 26 28 . . Leg 2 | . . . 7 1 . . Wheel 1 | . . 2 1 . . . Device 5 | . . . 9 11 7 8 Storage 7 | . 14 4 8 8 7 5 Protection 12 | . 12 11 14 12 . . Energy Gun 1 | . 11 1 . . . . Energy Cannon 2 | . . 1 1 5 . . Ballistic Gun 5 | . 16 11 . . . . Ballistic Cannon 6 | . . 8 8 2 . . Slashing Weapon 5 | . . 4 8 7 6 5 Naked Turns . | . . . . . . . Heaviest Build 213 | 14 91 213 122 103 22 28 Greatest Support 80 | 40 40 40 80 80 24 29 Greatest Overweight (x) 7 | . 2 5 7 2 . . Average Overweight (x) . | . . . 2 . . . Largest Inventory Capacity 35 | 8 25 35 25 25 10 10 Average Capacity 16 | 8 9 10 24 22 10 10 Most Carried 25 | 6 10 16 25 25 10 10 Average Carried 13 | 6 9 7 19 22 9 9 Final Capacity 25 | 8 10 5 25 10 10 10 Final Carried 24 | 6 10 5 24 10 10 10 Class Distribution -------------------- 41% | Mutant 28% | Derelict-Mutant 21% | Scavenger-Mutant 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Derelict-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Matter Collected 2320 | 230 89 750 830 411 10 . Remotely . | . . . . . . . Salvage Created 3021 | . 337 511 1289 735 . 149 Parts 148 | . 16 34 60 31 . 7 Haulers Intercepted 4 | . 1 . 1 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . 19 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Combat Hostiles Destroyed 68 | . 6 21 26 11 . 4 Melee 12 | . . . 5 7 . . Guns 18 | . 6 12 . . . . Cannons 30 | . . 6 20 4 . . AOE 7 | . . 3 . . . 4 Classes Destroyed 13 | . 3 2 8 . . . Worker 3 | . . . 1 . . 2 Builder 2 | . . . 2 . . . Hauler 4 | . 1 . 1 2 . . Recycler 6 | . . . 3 2 . 1 Operator 3 | . . . 2 1 . . Watcher 2 | . 2 . . . . . Swarmer 11 | . . 7 . . . 4 Grunt 30 | . 6 . 19 5 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 8 | . . . 3 5 . . Hunter 3 | . . . 2 1 . . Subdweller 14 | . . 14 . . . . Best Kill Streak 7 | . 3 4 5 4 . 7 Combat Bots Only 4 | . 2 4 3 3 . 4 Max Kills in Single Turn 3 | . 1 2 1 1 . 3 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . 2 Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Hostile Shots Fired 599 | . 23 115 181 187 . 93 Missed 187 | . 4 41 36 45 . 61 Damage Taken 6100 | . 232 1147 2144 2053 . 524 Core 716 | . 12 111 208 291 . 94 Absorbed by Shields . | . . . . . . . Ignored by Resistances 82 | . . . 82 . . . Regen/Repaired (Parts) 141 | . . . . 141 . . Core Remaining (%) 53 | 100 . 50 . . 9 . Volleys Fired 250 | . 29 80 114 21 3 3 Largest 2 | . 2 2 2 2 1 1 Hottest 124 | . 70 113 124 116 44 33 Shots Fired 332 | . 58 116 122 30 3 3 Gun 125 | . 58 67 . . . . Cannon 196 | . . 41 122 30 3 . Launcher 11 | . . 8 . . . 3 Special . | . . . . . . . Kinetic 233 | . 29 91 89 21 3 . Thermal 74 | . 29 17 19 9 . . Explosive 11 | . . 8 . . . 3 Electromagnetic 14 | . . . 14 . . . Robot Hit Streak 18 | . 6 18 12 7 . 2 Robot Miss Streak 5 | . 3 3 5 2 . 1 Penetration Max 1 | . . . 1 . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 260 | . 33 72 91 62 . 2 Core Hits 113 | . 19 27 43 15 . 9 Critical Kills 5 | . . . 4 1 . . Critical Parts Destroyed 11 | . . 1 7 3 . . Critical Strikes 30 | . 1 5 12 12 . . Burn 1 | . 1 . . . . . Destroy 19 | . . 4 11 4 . . Blast 1 | . . 1 . . . . Sever 9 | . . . 1 8 . . Melee Attacks 194 | . . 64 52 57 5 16 Impact 21 | . . 21 . . . . Slashing 168 | . . 43 52 52 5 16 Piercing . | . . . . . . . Sneak Attacks 15 | . . 2 4 9 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7870 | . 354 1830 2975 2125 . 586 Guns 1219 | . 354 865 . . . . Cannons 3383 | . . 590 2182 611 . . Explosions 873 | . . 225 62 . . 586 Melee 2390 | . . 150 731 1509 . . Ramming 5 | . . . . 5 . . Kinetic 3308 | . 128 1097 1593 490 . . Thermal 1095 | . 226 358 390 121 . . Explosive 811 | . . 225 . . . 586 Electromagnetic 261 | . . . 261 . . . Impact . | . . . . . . . Slashing 2390 | . . 150 731 1509 . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 341 | . . 83 178 47 . 33 Projectiles 23 | . . . 23 . . . Explosions 36 | . . 3 . . . 33 Melee 282 | . . 80 155 47 . . Knockbacks 28 | . . 4 18 6 . . Impact . | . . . . . . . Kinetic 26 | . . 4 16 6 . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 38 | . . 13 . . . 25 Shots 3 | . . 1 . . . 2 Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 321 | . 193 3 253 321 12 6 Average Temperature 83 | . 68 3 80 171 7 3 Received Heat Transfer 2541 | . 126 216 1206 891 . 102 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 1 . . . . Heat Transferred 2064 | . 740 460 642 222 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Peak Influence 934 | . 145 . 521 294 69 934 Initial 219 | . . . 128 219 17 128 Average 177 | . 35 . 240 95 48 537 Maximum Alert Level 3 | . . . 2 1 . 3 Low Security (%) 62 | 100 100 . 42 79 100 28 Level 1 27 | . . . 43 20 . 7 Level 2 7 | . . . 13 . . 16 Level 3 2 | . . . . . . 47 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 6 3 . 1 Investigation 3 | . 1 . 1 . . 1 Extermination . | . . . . . . . Reinforcement 6 | . . . 3 3 . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Distress Signals 5 | . . . 1 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 11 35 51 17 . 42 Peak Tracking Total 16 | . 3 6 5 6 . 16 Tactical Retreats 18 | . . 2 9 1 . 6 Traps | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Traps Triggered 6 | . 1 2 . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Disabled 10 | . . 1 3 . . 6 Max in Single Turn 6 | . . 1 1 . . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Accessed 33 | . 6 2 5 6 10 4 Terminals 23 | . 5 . 4 5 6 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 5 | . 1 . . . 4 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Total Hacks 95 | . 17 10 14 12 28 14 Successful 56 | . 11 10 8 6 16 5 Failed 39 | . 6 . 6 6 12 9 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 38 | . 8 . 7 3 12 8 Terminals 65 | . 16 . 11 9 17 12 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units 12 | . 1 . . . 11 . Scanalyzers 3 | . . . 3 . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 25 | . 4 10 2 2 5 2 Record 10 | . . 9 1 . . . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 4 | . . . . . 4 . Open Door 2 | . . . . 2 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . . . 1 Locate Traps 3 | . 2 . 1 . . . Derelict Proto ID Bank 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 5 | . 1 . . . 4 . Retrieve Components 5 | . 1 . . . 4 . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 21 | . 6 . 4 2 7 2 Terminals 16 | . 6 . 4 2 2 2 Track 3 | . 2 . 1 . . . Botnet 11 | . 3 . 2 2 2 2 Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . 5 . Recyclers 1 | . . . . . 1 . Mask 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 6 . 5 5 9 3 Full Trace Events 3 | . . . 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 16 | . 10 . . . 6 . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 2 | . . . . 2 . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . no_distress 2 | . . . . 2 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . 1 . . EXPLORE 1 | . . . . 1 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Turns Passed 12339 | 8 981 5093 3650 1979 306 322 Spaces Moved 6098 | 3 530 2542 1044 566 689 724 Core . | . . . . . . . Treads 3646 | 2 530 2101 695 318 . . Legs 164 | 1 . . 150 13 . . Wheels 640 | . . 441 199 . . . Hover . | . . . . . . . Flight 1648 | . . . . 235 689 724 Fastest Speed 34 | 120 160 95 160 40 40 34 Average Speed 152 | 146 160 175 248 155 40 34 Slowest Speed 610 | 160 320 610 460 320 40 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . 1 6 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 2 76 96 43 53 91 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 9 | . . 9 . . . . Spaces Dug 92 | . . 38 26 5 8 15 Terrain Destroyed 221 | . . 69 57 9 8 78 Melee 84 | . . 33 26 5 5 15 Projectile 45 | . . 11 27 4 3 . AOE 92 | . . 25 4 . . 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Total 8504 | 5 612 2970 1891 1543 706 777 Wait 1690 | . 28 192 619 825 1 25 Move 6076 | 2 529 2541 1043 563 676 722 Hop 8 | . . . . 1 6 1 Pick Up 78 | . 10 18 27 15 6 2 Fast Attach 37 | . 4 15 6 9 . 3 Attach 31 | . . . 13 15 1 2 Detach 7 | . . 1 3 3 . . Swap 48 | 3 2 19 11 9 2 2 Drop 73 | . 10 31 3 22 6 1 Fire 250 | . 29 80 114 21 3 3 Melee 194 | . . 64 52 57 5 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap 1 | . . 1 . . . . Miscellaneous 8 | . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 14) 495 | -10/Materials | Discovered new exit (range 15) 894 | -10/Materials | Identified exit to Mines 977 | -10/Materials | Discovered new exit (range 9) 990 | -10/Materials | Entered Subcaves 997 | -10/Subcaves | Discovered new exit (range 16) 1270 | -10/Subcaves | Discovered new exit (range 15) 1445 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1532 | -10/Subcaves | Learned location of Storage (-8) 1879 | -10/Subcaves | Visited Clippyterm 2510 | -10/Subcaves | Discovered new exit (range 3) 2540 | -10/Subcaves | Learned Materials emergency access door positions 2810 | -10/Subcaves | A Subdweller sparked back to life 2810 | -10/Subcaves | A Subdweller sparked back to life 2810 | -10/Subcaves | A Subdweller sparked back to life 2860 | -10/Subcaves | Found Prototype Flight Unit 3335 | -10/Subcaves | Build established: Hauler-Mutant 4019 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4027 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 4168 | -10/Subcaves | Build established: Derelict-Mutant 4511 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4611 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4664 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5783 | -10/Subcaves | Visited 4L-MR0's lab 5791 | -10/Subcaves | Identified Flightbrick 5808 | -10/Subcaves | Found Gun Armor 5810 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 6083 | -10/Subcaves | Entered Materials 6083 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6841 | -8/Materials | Discovered new exit (range 14) 7983 | -8/Materials | Build established: Scavenger-Mutant 8700 | -8/Materials | Discovered new exit (range 11) 9292 | -8/Materials | Lost 3 parts (2n1u) 9553 | -8/Materials | Build established: Mutant 9683 | -8/Materials | First assault squad dispatched 9733 | -8/Materials | Entered Storage 9838 | -8/Storage | Core integrity fell below 50% 9839 | -8/Storage | Lost 4 parts (1p2n1u) 10164 | -8/Storage | Build established: Scavenger-Mutant 10577 | -8/Storage | Repaired Slug Cannon 11001 | -8/Storage | Used back door to open Recycling access 11001 | -8/Storage | Discovered new exit (range 5) 11074 | -8/Storage | Build established: Mutant 11129 | -8/Storage | Core integrity fell below 20% 11219 | -8/Storage | Lost 9 parts (1p5n2u1w) 11412 | -8/Storage | Attached Flightbrick, gained temporary slots: Utility x3 11698 | -8/Storage | Identified exit to Recycling 11712 | -8/Storage | Entered Recycling 12010 | -8/Recycling | Discovered new exit (range 14) 12017 | -8/Recycling | Identified exit to Factory 12018 | -8/Recycling | Entered Factory 12018 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 12227 | -6/Factory | Discovered new exit (range 15) 12291 | -6/Factory | Discovered new exit (range 5) 12293 | -6/Factory | Identified exit to Factory 12310 | -6/Factory | Build established: Hacker-Mutant 12322 | -6/Factory | Spotted B-75 Beast 12338 | -6/Factory | Found Launcher Loader 12340 | -6/Factory | Self-destructed Last Messages --------------- 12254_ Rocket Launcher destroyed. 12254_ Slug penetrates Y-54 Guardian. 12261_ Slug penetrates Wall. 12267_ U-05 Engineer lays Concrete. 12291_ EXIT=FOUND 12291_ C-30 ARC bursts open, deploying its payload. 12291_ H-66 Slayer unfolds itself. 12291_ Penetrated by Slug. 12293_ EXIT=IDENTIFIED: FACTORY 12312_ Connecting with Garrison Access... >>Seal Access door sealed. 12321_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12327_ K-01 Serf cleans the Power Conduit. 12338_ Acquired Launcher Loader. 12339_ K-01 Serf cleans the Fabricator. 12339_ Dropped Launcher Loader. 12340_ Temporary Utility slot lost. 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" " " " #??????????????? | | ?????????????????????# " " " " #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# " " " " #??????????????? | | ????????????????????## " " " " #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 950 Resistance: KI 20 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Magnetic Acceleration Cannon | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingMasterArmor Manual? 0 Play Time 01:42:14 Cumulative 113.8 hours Start 2024.06.18 @ 17:56:29 End 2024.06.19 @ 16:43:37 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4e17b90-028f-4956-b41c-e03a7bbdebd7