Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 11:49:23 Player: jumpy Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (77) 385 Value Destroyed (2063) 2063 Prototype IDs (38) 760 Alien Tech Used (3) 600 Bonus (9857) 9857 TOTAL SCORE: 22965 Bonus ------- High Alert Combat Kills 194 Follower Combat Kills 1463 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Antigrav System Combat Antigrav System Layered Light Armor Plating Improved Hardlight Generator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Advanced Sensor Array Advanced Melee Analysis Suite ECM Suite Improved Cloaking Device Makeshift Light Armor Plating Layered Light Armor Plating Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Advanced Datajack Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Fusion Reactor Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Improved Core Shielding Layered Light Armor Plating Improved Hardlight Generator Improved Plasma Cutter Enhanced Force Lance [Rating: 170] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Gravmag System Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Advanced Melee Analysis Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Experimental Propulsion Shielding Weapon Force Lance Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . 1 1 . . . . . 1 . . . . . 1 . . . . 1 . . 1 . Utility 9 | . . 1 1 1 . . . . 1 . . . . 1 1 . . . . 1 . . 1 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Attached 143 | 7 2 5 4 12 2 . 5 4 20 2 3 . 2 12 8 3 5 7 . 3 16 1 15 5 Power 17 | 1 . 1 . 1 . . . 2 4 . . . 1 1 . 1 1 1 . . 2 . 1 . Engine 5 | 1 . 1 . . . . . . 2 . . . 1 . . . . . . . . . . . Core 7 | . . . . 1 . . . 2 2 . . . . 1 . 1 . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 1 1 . . 2 . 1 . Propulsion 49 | 2 2 2 . 4 1 . . 1 6 1 3 . . 4 2 2 4 3 . . 8 . 1 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . . . . 4 1 . . 1 6 1 3 . . 4 2 2 4 3 . . 8 . 1 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 48 | 2 . 1 . 5 . . 3 1 9 1 . . 1 5 2 . . 3 . 1 2 1 10 1 Device 18 | 1 . . . 2 . . . 1 2 . . . 1 2 1 . . 2 . . 1 . 4 1 Storage 6 | 1 . 1 . . . . . . 1 . . . . 2 . . . . . . 1 . . . Processor 7 | . . . . 1 . . . . 4 . . . . . 1 . . . . . . . 1 . Hackware 7 | . . . . 1 . . 3 . 1 . . . . . . . . . . . . 1 1 . Protection 10 | . . . . 1 . . . . 1 1 . . . 1 . . . 1 . 1 . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 . 1 4 2 1 . 2 . 1 . . . . 2 4 . . . . 2 4 . 3 1 Energy Gun 7 | 2 . 1 2 . . . . . 1 . . . . . . . . . . 1 . . . . Energy Cannon 4 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 1 . Ballistic Gun 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Piercing Weapon 7 | . . . . . . . . . . . . . . 2 2 . . . . . 2 . 1 . Special Melee Weapon 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Unidentified Prototypes 15 | . . . 2 2 . . . . . . . . . . . . 1 4 . 3 2 1 . . Parts Lost 48 | . . 2 5 . 1 4 . 1 4 1 2 . . 5 . 3 . . . . 10 1 . 9 Power 7 | . . 1 1 . . 1 . . 1 . . . . 1 . . . . . . 1 . . 1 Propulsion 22 | . . 1 3 . 1 1 . 1 2 1 2 . . 3 . 2 . . . . 3 . . 2 Utility 14 | . . . . . . 2 . . 1 . . . . 1 . . . . . . 5 1 . 4 Weapon 5 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . 2 Highest Loss Streak 9 | . . 1 5 . 1 3 . 1 3 1 2 . . 4 . 2 . . . . 9 1 . 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 7 | 4 7 8 11 3 4 4 4 5 5 9 9 8 8 7 10 9 9 9 10 8 12 11 14 14 Power . | . 1 . . . . . . . . 1 1 1 1 1 . . . . . . . . . . Propulsion 1 | 1 2 3 4 . . . . . . 3 2 . . . 4 2 2 2 2 1 5 8 7 7 Utility 2 | . 2 2 2 1 1 2 1 1 1 3 4 5 5 4 3 4 5 4 5 4 3 . 2 2 Weapon 2 | . 2 2 2 2 2 2 3 4 3 2 2 2 2 2 2 2 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . . 9 . . . . 1 . . 1 . . . 1 1 3 1 . 1 3 . . 6 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . . . 2 . . . . . . . 1 . . . . . 1 1 . . 2 . . 3 Utility 7 | . . . 2 . . . . . . . . . . . . 1 2 . . . 1 . . 1 Weapon 6 | . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . 1 Tool/Special 4 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 82 | . 100 75 60 57 84 65 65 80 76 92 92 93 93 89 95 94 97 98 100 99 95 83 93 89 Engine 1 | . 14 10 7 . . . . . 1 . . . . 5 5 5 . . . . . . . . Core 2 | . . . . 6 7 3 . 5 2 6 6 6 5 4 5 5 5 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 6 10 9 9 9 8 7 Leg 1 | . 28 19 7 . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . 28 30 23 23 22 25 32 32 33 33 26 30 30 31 31 31 33 32 33 34 30 Device 14 | . 14 11 7 10 15 15 15 15 11 13 13 13 13 16 18 21 21 18 15 14 14 14 16 18 Storage 3 | . 14 11 7 . . . . . . 6 6 6 6 5 5 5 5 5 5 4 4 4 4 3 Processor 8 | . . . . 3 7 3 . . 13 20 20 20 20 15 13 15 15 15 15 14 13 8 4 3 Hackware 5 | . . . . 3 7 7 15 23 10 . . . . . . . . . . . . 3 4 3 Protection 1 | . . . . . 7 3 . . . . . . . . 1 . . 1 5 8 6 . 7 7 Energy Gun 1 | . 28 22 7 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . 2 7 7 7 6 . . . . . . . . 2 5 5 4 . . 3 3 Slashing Weapon 3 | . . . . . . . 3 7 8 13 13 13 13 1 . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 9 10 10 10 10 10 9 9 9 8 7 Peak Build Rating 170 | 7 8 10 15 38 42 42 40 47 61 60 61 61 63 78 94 94 110 119 117 133 148 129 167 170 Average Rating 64 | 6 7 8 12 24 38 30 33 43 48 58 59 61 61 72 88 91 105 112 117 129 135 128 158 158 On Entrance 66 | . 7 8 10 1 38 39 26 40 41 59 60 61 61 63 73 93 94 110 117 117 133 119 125 160 Avg Prop Armor Cover (%) 12 | . . 8 7 . 4 11 15 16 . . . . . . . . . . . . . . 2 7 Naked Turns 36 | . . . 24 . . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 101 | 15 15 29 30 24 30 24 14 25 29 29 29 29 29 47 50 53 67 67 63 66 82 68 101 101 Greatest Support 121 | 20 20 20 20 32 32 24 16 24 44 45 47 47 47 51 53 61 73 74 74 90 121 88 99 101 Greatest Overweight (x) 2 | . . 2 2 . . 1 1 2 2 . . . . 1 . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 5 5 10 10 10 10 10 15 10 10 10 10 10 10 15 15 15 15 Average Capacity 8 | 7 8 12 13 5 5 5 5 5 5 10 10 10 10 12 10 10 10 10 10 10 14 15 15 14 Most Carried 15 | 7 8 11 13 5 5 5 5 5 10 10 10 8 9 10 10 10 10 10 10 10 15 12 15 15 Average Carried 7 | 4 7 8 11 3 4 4 4 5 5 9 9 8 8 7 9 9 9 9 10 8 12 11 14 13 Final Capacity 15 | 8 8 15 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 5 Final Carried 15 | 7 8 9 4 5 5 5 5 5 10 9 8 8 9 10 10 10 10 10 10 9 13 11 15 5 Class Distribution -------------------- 19% | Mutant 17% | Scout 16% | Scavenger-Scout 15% | Hacker-Mutant 12% | Messiah-Scout 9% | Alien-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scavenger-Scout | -4/Factory Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Armory Messiah-Scout | -3/Lab Alien-Sprinter | -2/Research Alien-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 2112 | 270 20 20 37 85 134 . 31 148 247 35 30 . 36 149 100 35 100 . . 160 83 . 149 243 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4145 | 185 140 170 132 101 40 31 . 8 1400 739 130 . . 507 176 30 . . . 102 79 . 31 144 Parts 188 | 7 11 11 8 9 4 6 . 2 49 5 6 . . 24 11 1 . . . 10 9 . 2 13 Haulers Intercepted 4 | . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . 1 2 . 15 . 10 4 . . . . 19 18 . . . . . . . Prevented 8 | . . . . . . . . . . 1 . . . . . 6 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 37 | . 2 6 3 2 3 4 . 1 7 . 2 . . 2 . . . . . . 3 . . 2 Melee 15 | . 1 . . . . . . 1 7 . 2 . . 2 . . . . . . . . . 2 Guns 10 | . 1 6 3 . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . AOE 10 | . . . . . 3 4 . . . . . . . . . . . . . . 3 . . . Classes Destroyed 15 | 2 2 2 . 1 . . . 1 4 . 1 . . . 1 . . . . . 1 . . . Worker 7 | . . . . . . . . . 5 . . . . . . . . . . 1 . . . 1 Builder 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Tunneler 9 | 5 . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . Hauler 4 | . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . Recycler 8 | 1 . . . . . . . . 5 . . . . 1 1 . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 4 | . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . Swarmer 12 | . . 4 1 . 3 4 . . . . . . . . . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Grunt 6 | . 2 . 1 . . . . . 2 . 1 . . . . . . . . . . . . . Sentry 7 | . . 2 1 1 . . . . 2 . 1 . . . . . . . . . . . . . Programmer 8 | . . . . 1 . . . . 3 . . . . 2 . . . . . . . . . 2 Best Kill Streak 15 | 3 2 4 3 1 3 4 . 1 15 . 1 . . 1 2 1 . . . 2 4 . 1 1 Combat Bots Only 4 | . 2 4 3 1 3 4 . 1 3 . 1 . . 1 . . . . . . 3 . . 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 . 1 1 . 1 . . 1 1 1 . . . 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . . . . . . . . . . . . 2 . . . Melee 1 | . 1 . . . . . . 1 1 . 1 . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Hostile Shots Fired 731 | . 13 30 108 46 35 28 . 28 36 29 31 . . 14 . 9 5 . 2 4 82 6 8 217 Missed 272 | . 2 9 29 27 19 9 . 16 8 14 12 . . 6 . 2 2 . 1 1 32 4 6 73 Hits 459 | . 11 21 79 19 16 19 . 12 28 15 19 . . 8 . 7 3 . 1 3 50 2 2 144 Melee 4 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . Projectile 455 | . 11 21 79 19 16 19 . 12 28 15 18 . . 8 . 7 3 . 1 3 47 2 2 144 AOE 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Critical Strikes 13 | . . . 3 . . 1 . . 1 . . . . . . . . . . . 5 . 1 2 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Part Disruptions 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Damage Taken 8792 | . 156 244 929 169 140 519 . 175 403 242 227 . . 271 . 212 62 . 29 95 1327 56 213 3323 Core 2875 | . 17 63 503 42 . 57 . 15 82 65 52 . . 72 . . . . . . 182 28 67 1630 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 173 | . . . . . . . . . . . . . . . . . . . 26 58 89 . . . Regen/Repaired (Parts) 272 | . . . . . . . 254 . 18 . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 93 84 8 . . . . 83 . . . . 76 92 . . . . 100 . . 77 95 . Volleys Fired 75 | 9 8 16 10 15 9 4 . . . . . . . . . . . . . . 3 . 1 . Largest 2 | 2 2 2 2 1 2 1 . . . . . . . . . . . . . . 1 . 1 . Hottest 126 | 100 100 106 84 90 126 36 . . . . . . . . . . . . . . 49 . 120 . Shots Fired 116 | 18 16 32 17 15 10 4 . . . . . . . . . . . . . . 3 . 1 . Gun 83 | 18 16 32 17 . . . . . . . . . . . . . . . . . . . . . Cannon 24 | . . . . 15 8 . . . . . . . . . . . . . . . . . 1 . Launcher 9 | . . . . . 2 4 . . . . . . . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . 7 11 . . . . . . . . . . . . . . . . . . . . Thermal 89 | 18 16 32 10 4 8 . . . . . . . . . . . . . . . . . 1 . Explosive 9 | . . . . . 2 4 . . . . . . . . . . . . . . 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 8 4 6 5 3 2 4 . . . . . . . . . . . . . . 2 . . . Robot Miss Streak 3 | 1 2 2 2 3 . 1 . . . . . . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 177 | 14 10 21 10 5 1 3 . 3 45 11 10 . . 20 6 1 . . . 6 3 . 5 3 Core Hits 77 | 7 7 8 4 3 2 5 . 1 16 . 1 . . 8 3 1 . . . . 6 . 2 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | 3 1 1 . . . . . . 6 . 1 . . 1 . . . . . 1 1 . 1 . Burn 5 | 3 1 1 . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . 6 . 1 . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . Melee Attacks 195 | . . . . . . . 1 7 57 13 21 . 7 26 8 1 3 . 3 12 5 1 9 21 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 107 | . . . . . . . 1 7 57 13 21 . 7 1 . . . . . . . . . . Piercing 87 | . . . . . . . . . . . . . . 25 7 1 3 . 3 12 5 1 9 21 Sneak Attacks 32 | . . . . . . . . . 18 . 2 . . 3 2 1 . . . 4 . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . 2 . 3 . . 4 . . . . . 1 . . 1 1 Damage Inflicted 9295 | 177 133 279 198 129 208 543 . 107 2794 1028 577 . . 960 284 80 . . . 564 625 . 364 245 Guns 767 | 177 127 279 184 . . . . . . . . . . . . . . . . . . . . . Cannons 129 | . . . . 129 . . . . . . . . . . . . . . . . . . . . Explosions 1274 | . . . . . 208 543 . . . . . . . . . . . . . . 523 . . . Melee 7035 | . . . . . . . . 107 2794 1028 577 . . 960 284 80 . . . 564 102 . 294 245 Ramming 90 | . 6 . 14 . . . . . . . . . . . . . . . . . . . 70 . Kinetic 173 | . . . 44 129 . . . . . . . . . . . . . . . . . . . . Thermal 723 | 177 127 279 140 . . . . . . . . . . . . . . . . . . . . . Explosive 1274 | . . . . . 208 543 . . . . . . . . . . . . . . 523 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4506 | . . . . . . . . 107 2794 1028 577 . . . . . . . . . . . . . Piercing 2529 | . . . . . . . . . . . . . . 960 284 80 . . . 564 102 . 294 245 Highest Corruption 4 | . . . . . . . . . 2 2 2 2 2 2 . . . . . . 4 4 . 3 Average Corruption 1 | . . . . . . . . . 1 2 2 2 2 1 . . . . . . 4 3 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . 4 1 6 1 3 2 . . . . . . . . . 2 Message Errors 5 | . . . . . . . . . 1 . 2 . 1 1 . . . . . . . . . . Matter Fused 7 | . . . . . . . . . 2 1 2 . 1 . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . Overload Shots 10 | . . . . 2 8 . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Overflow Damage 2554 | . . . . . 26 18 . 24 551 936 226 . . 51 44 . . . . 455 170 . 53 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 80 | . . . . . 26 18 . . . . . . . . . . . . . . 36 . . . Melee 2474 | . . . . . . . . 24 551 936 226 . . 51 44 . . . . 455 134 . 53 . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 406 | . . . 6 . . 195 . . . . . . . . . . . . . . 170 . 35 . Shots 6 | . . . . . . 4 . . . . . . . . . . . . . . 2 . . . Rammed 5 | . . . 3 . . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 7 | . 2 . 3 . . . . . . . . . . . . . . . . . . . 2 . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 260 | 78 246 147 148 88 246 . . . . 5 . . . . . 29 16 4 . . 33 . 90 260 Average Temperature 47 | 33 110 68 52 29 109 . . . . 5 . . . . . 10 3 2 . . 15 . 44 137 Received Heat Transfer 924 | . 90 36 360 36 36 33 . 6 99 21 51 . . . . 27 12 . . 21 87 . 9 . Effects 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 1 3 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2294 | 740 444 851 259 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Maximum Alert Level 3 | . . . . . . . . . 3 . . . . . . . . . . 2 1 . 1 . Low Security (%) 72 | 100 100 100 100 100 . . . . . . . . . 100 100 . . . . . 99 . 89 100 Level 1 5 | . . . . . . . . . . . . . . . . . . . . 41 . . 10 . Level 2 10 | . . . . . . . . . 26 . . . . . . . . . . 58 . . . . Level 3 11 | . . . . . . . . . 73 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 857 | 10 50 80 150 60 . . . . 857 . . . . 30 6 . . . . 471 193 . 348 196 Initial 750 | . . 5 . 49 . . . . 750 . . . . . 2 . . . . 456 157 . . 156 Average 190 | . 18 26 24 20 . . . . 737 . . . . 3 . . . . . 390 142 . 106 119 Influence Increases 4651 | 30 64 150 195 177 160 165 . 241 1113 60 45 . . 93 17 334 188 . 30 611 251 . 531 196 Destroy 0b10 Robot/C 1400 | . 40 120 60 40 60 80 . 140 140 . 40 . . 40 . 160 120 . . 20 80 . 180 80 Destroy 0b10 Robot/NC 220 | 30 5 . . . . . . 5 75 . 5 . . 25 15 5 . . . 25 5 . 20 5 Destroy Leader 316 | . 12 30 10 20 10 10 . 20 54 . . . . 26 . 20 10 . . 10 2 . 52 30 Allied During Kill 413 | . . . . . . . . 61 2 . . . . . 2 134 28 . . 11 7 . 150 18 Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . Successful Hack 30 | . 7 . 5 10 . . . . 8 . . . . . . . . . . . . . . . Disable Machine 135 | . . . 30 30 . . . . 15 . . . . . . . . . . 15 15 . 15 15 Destroy Structure 252 | . . . . 2 . . . . 9 . . . . 2 . . . . . 10 82 . 99 48 Advance Influence 1200 | . . . . . . . . . 750 . . . . . . . . . . 450 . . . . Partial Spotted 90 | . . . 15 . . . . . 15 . . . . . . . . . . 45 15 . . . Lose Combat Pursuer 585 | . . . 75 75 90 75 . 15 45 60 . . . . . 15 30 . 30 15 45 . 15 . Influence Decreases 4599 | 30 50 164 85 264 153 116 79 241 466 381 345 26 . 86 24 120 252 150 20 320 374 178 270 405 Entered New Map 1122 | . . 9 . 61 9 6 79 . . 241 63 26 . . 5 . 42 150 . 4 144 178 . 105 Time Decay 2437 | 30 50 145 50 198 134 70 . 151 286 130 262 . . 66 19 110 130 . 20 206 70 . 160 150 Search Patrol Dispatched 200 | . . . . . . . . . 100 . . . . . . . . . . 100 . . . . Lost Part 395 | . . 10 35 . 10 40 . 10 40 10 20 . . 20 . 10 . . . . 100 . . 90 Lost Ally 445 | . . . . 5 . . . 80 40 . . . . . . . 80 . . 10 60 . 110 60 Squads Dispatched 25 | . . 1 2 3 . 1 . . 4 . . . . 1 . . . . . 1 3 . 6 3 Investigation 3 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . Extermination 9 | . . . . 2 . . . . 2 . . . . 1 . . . . . 1 . . 2 1 Reinforcement 7 | . . 1 1 1 . . . . 1 . . . . . . . . . . . 2 . . 1 Assault 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Searches Triggered 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 5 | . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 182 | . 2 8 21 11 9 6 . 12 13 9 5 . . 4 1 6 9 . 5 4 16 1 10 30 Peak Tracking Total 23 | . 2 4 16 4 3 6 . 3 4 4 3 . . 1 . 3 4 . 4 2 12 1 5 23 Tactical Retreats 24 | . . . 1 3 4 3 . 1 1 2 . . . . . 1 1 . 1 1 2 . 1 2 ECM-based Alert Blocks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 5 | . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 78 | . . . . . . . . . . . . . . . 27 . . . . . . . 29 22 Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogrammed 7 | . . . . . . . . . . . . . . . 2 . . . . . . . 5 . Reused 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Traps Extracted 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . Installed 6 | . . . . . . . . . . . 1 . . . . . . . . 5 . . . . Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Most Traps Carried 5 | . . . . . . . . . . . 1 . . . 2 5 5 5 5 5 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 10 | . . . 2 2 . . . . 1 . . . . . . . . . . 1 1 1 1 1 Max in Single Turn 1 | . . . 1 1 . . . . 1 . . . . . . . . . . 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 27 | . 3 . 2 6 . . . . 1 1 . 4 . . 2 1 . 4 . . 2 . 1 . Terminals 8 | . 3 . 2 3 . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . . . . . . . 1 . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . Total Hacks 91 | . 8 . 5 15 . . . . 2 1 . 29 . . 3 1 . 17 . . 9 . 1 . Successful 63 | . 2 . 3 6 . . . . 2 1 . 29 . . . 1 . 17 . . 2 . . . Failed 28 | . 6 . 2 9 . . . . . . . . . . 3 . . . . . 7 . 1 . Catastrophic 6 | . 1 . 1 2 . . . . . . . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 5 . 1 5 . . . . 2 . . . . 3 8 . . . . 7 . 1 13 5 Terminals 22 | . 8 . 5 9 . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . 1 . . . . . . . . . . 1 . . . . . 9 . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . . . . . . . 2 . . . . . . . 1 . Terminal Hacks 55 | . 2 . 3 2 . . . . . 1 . 29 . . . 1 . 17 . . . . . . Record 16 | . . . 1 . . . . . . . . 10 . . . . . 5 . . . . . . Part Schematic 17 | . 1 . . . . . . . . . . 12 . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . . 1 1 . . . . . . . 3 . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Load Schematic 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 1 6 . . . . 1 . . . . . 2 . . . . . 2 . 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 1 . . 1 . . 13 . . . . 12 . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 19 | . . . . . . . . . 19 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 30 | . . . . 1 . . 4 . 2 . . . . . 6 2 . . . 4 . . 9 2 Largest Group 7 | . . . . 1 . . 4 4 2 . . . . . 6 7 4 . . 4 3 . 6 2 Highest-Rated Group 639 | . . . . 10 . . 158 158 170 . . . . . 531 534 369 . . 318 288 . 639 162 Highest-Rated Ally 122 | . . . . 10 . . 41 41 85 . . . . . 96 96 96 . . 96 96 . 122 109 Zionite Dispatches 12 | . . . . . . . . . 1 . . . . 1 2 . . . . 2 . . 5 1 Heavy 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Light 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . 2 . . . . . 2 . . 1 . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . PICKUP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Ally Attacks 166 | . . . . . . . . 29 4 . . . . . . 37 22 . . 8 14 . 42 10 Total Damage 7197 | . . . . . . . . 560 283 . . . . . . 1759 944 . . 250 460 . 2540 401 Kills 39 | . . . . . . . . 7 . . . . . . . 9 7 . . 1 1 . 12 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Active Infowar (turns) 7445 | 107 170 335 202 474 312 158 1257 322 404 275 568 36 138 393 228 230 271 90 194 427 156 36 371 291 Sensors 6370 | . . . . 313 312 158 1257 322 399 275 568 36 138 301 228 230 271 87 194 427 156 36 371 291 Terrain 3148 | . . . . . . . . . 165 274 568 36 138 393 228 230 271 90 194 427 134 . . . Traps 4610 | . . . . 474 312 158 1257 322 218 . . . . 392 228 230 269 59 . . . 36 371 284 Seismic 814 | 107 170 335 202 . . . . . . . . . . . . . . . . . . . . . Cloaking 730 | . . . . . . . . . . . . . . . . . . . . . 40 36 371 283 ECM 246 | . . . . . . . . . . . . . . . . . . . . . . . . 246 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 . 1 . 1 1 . . . . 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 7874 | 189 182 335 226 549 312 158 1257 322 628 275 568 36 138 393 228 230 271 90 194 427 156 36 371 303 Spaces Moved 10297 | 123 122 172 191 947 565 258 1038 326 690 471 568 81 276 422 367 337 460 189 305 757 284 50 631 667 Core 64 | 3 . . 37 . . . . . . . . . . . . . . . . . . . . 24 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 392 | 120 122 150 . . . . . . . . . . . . . . . . . . . . . . Wheels 176 | . . 22 154 . . . . . . . . . . . . . . . . . . . . . Hover 9665 | . . . . 947 565 258 1038 326 690 471 568 81 276 422 367 337 460 189 305 757 284 50 631 643 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 120 95 50 45 43 45 51 45 42 44 44 44 44 44 36 36 38 31 31 28 16 30 25 21 Average Speed 52 | 118 120 161 88 46 44 52 113 85 46 44 44 44 44 51 37 38 38 34 31 28 31 30 25 26 Slowest Speed 260 | 120 120 260 110 52 45 120 120 180 170 48 48 44 44 102 44 42 40 38 31 28 34 30 82 164 Overloaded Moves 24 | . . . . . . . . . . . . . . . . . . . . . 18 . . 6 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 38 | 4 22 20 25 27 73 45 87 55 20 54 56 68 45 13 9 48 54 60 53 16 28 50 20 17 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 11 | . . . . . . . 2 . . . . 1 . . 4 1 . 3 . . . . . . Known Exits Taken 17 | . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 . . . . . . . . . . . . . 1 . . . Scrap Searched 18 | . . . . . 2 1 1 3 . . 3 . 3 . . 3 1 . 1 . . . . . Spaces Dug 47 | . . . . 2 1 . . . 7 . 5 . 5 1 . . 3 . 1 4 3 . 3 12 Terrain Destroyed 155 | . . . . 2 30 45 . . 7 . 5 . 5 1 . . 3 . 1 4 37 . 3 12 Melee 43 | . . . . . . . . . 7 . 5 . 5 1 . . 3 . 1 4 3 . 2 12 Projectile 11 | . . . . 2 8 . . . . . . . . . . . . . . . . . 1 . AOE 101 | . . . . . 22 45 . . . . . . . . . . . . . . 34 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 12305 | 145 142 198 231 1039 615 274 1117 360 914 518 858 80 283 560 446 434 551 216 397 947 339 67 819 755 Wait 1323 | . 6 . 13 54 38 11 69 20 127 34 262 . . 91 28 90 63 . 90 164 6 13 105 39 Move 10273 | 122 121 171 190 946 564 257 1037 325 689 470 567 80 275 421 366 336 459 188 304 756 283 49 630 667 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 86 | 7 1 4 7 5 1 . 2 . 9 . 5 . . 5 3 2 6 6 . 2 14 . 7 . Fast Attach 69 | 7 . 1 . 7 . . 4 2 11 . . . . 8 5 . . 5 . 2 . 2 13 2 Attach 45 | . . 3 . 8 2 1 1 . 2 1 3 . . 4 . 2 1 . . 2 7 2 4 2 Detach 9 | . . . . 4 1 1 . 1 . . . . . . . . . . . . . . 2 . Swap 67 | . 2 1 4 . . . . 2 10 2 . . 2 3 4 1 9 5 . 2 11 . 6 3 Drop 96 | . 2 2 4 . . . 3 3 11 . 3 . 1 7 7 2 10 12 . 3 11 . 12 3 Fire 75 | 9 8 16 10 15 9 4 . . . . . . . . . . . . . . 3 . 1 . Melee 171 | . . . . . . . 1 7 55 11 17 . 5 21 6 1 3 . 3 11 4 1 8 17 Ram 5 | . . . 3 . . . . . . . . . . . . . . . . . . . 2 . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap 84 | . . . . . . . . . . . 1 . . . 27 . . . . 5 . . 29 22 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Arm) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 8) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 701 | -9/Materials | Discovered new exit (range 8) 707 | -9/Materials | Entered another Materials area 707 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 909 | -8/Materials | Released all parts (3) 913 | -8/Materials | Core integrity fell below 50% 919 | -8/Materials | Core integrity fell below 20% 928 | -8/Materials | Discovered new exit (range 11) 933 | -8/Materials | Entered Factory 933 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 936 | -7/Factory | Lost 5 parts (1p3n1w) 945 | -7/Factory | Discovered new exit (range 16) 1454 | -7/Factory | Build established: Scout 1481 | -7/Factory | Identified exit to Lower Caves 1482 | -7/Factory | Entered Lower Caves 1571 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1718 | -7/Lower Caves | Learned Factory terminal intel 1782 | -7/Lower Caves | Spotted B-75 Beast 1793 | -7/Lower Caves | Discovered new exit (range 2) 1793 | -7/Lower Caves | Identified exit to Lower Caves 1794 | -7/Lower Caves | Entered another Lower Caves area 1808 | -7/Lower Caves | Learned location of 1 exit from Factory 1865 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1867 | -7/Lower Caves | Spotted B-75 Beast 1899 | -7/Lower Caves | Lost 3 parts (1p2u) 1948 | -7/Lower Caves | Discovered new exit (range 8) 1952 | -7/Lower Caves | Entered Zion 1971 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2094 | -7/Zion | Learned Factory terminal intel 2138 | -7/Zion | Learned location of Warlord (-5) 2167 | -7/Zion | Build established: Mutant 2425 | -7/Zion | Learned location of Quarantine (-3) 2774 | -7/Zion | Build established: Hacker-Mutant 2859 | -7/Zion | Met Imprinter 2880 | -7/Zion | Imprinted 2882 | -7/Zion | Declared Zion's savior 3092 | -7/Zion | Visited the Megawrench Repair Shop 3092 | -7/Zion | Megawrench repaired 6 parts 3128 | -7/Zion | Discovered new exit (range 15) 3209 | -7/Zion | Entered Proximity Caves 3209 | -6/Proximity Caves | Accompanied by 4 allies 3288 | -6/Proximity Caves | Identified exit to Factory 3300 | -6/Proximity Caves | Spotter reported a threat 3353 | -6/Proximity Caves | Spotter reported a threat 3392 | -6/Proximity Caves | Spotter reported a threat 3414 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3415 | -6/Proximity Caves | Spotter reported a threat 3459 | -6/Proximity Caves | Lost 3 allies 3468 | -6/Proximity Caves | Spotter reported a threat 3531 | -6/Proximity Caves | Entered Factory 3531 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3532 | -6/Factory | Identified exit to Factory 3533 | -6/Factory | Loaded intel: 28 terminal locations 3561 | -6/Factory | Zion Heavy squad teleported in 3731 | -6/Factory | Lost 3 parts (2n1u) 3879 | -6/Factory | Repaired Imp. Sensor Array 3881 | -6/Factory | Search patrols dispatched 4029 | -6/Factory | Discovered new exit (range 7) 4037 | -6/Factory | Identified exit to Lower Caves 4159 | -6/Factory | Entered Lower Caves 4209 | -6/Lower Caves | Entered an active Warlord outpost 4232 | -6/Lower Caves | Learned Factory stockpile data 4293 | -6/Lower Caves | Build established: Scavenger-Scout 4375 | -6/Lower Caves | Encountered a Warlord checkpoint 4393 | -6/Lower Caves | Discovered new exit (range 6) 4395 | -6/Lower Caves | Identified exit to Lower Caves 4434 | -6/Lower Caves | Entered another Lower Caves area 4514 | -6/Lower Caves | Encountered a Warlord checkpoint 4620 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4966 | -6/Lower Caves | Spotted B-75 Beast 4995 | -6/Lower Caves | Discovered new exit (range 12) 5001 | -6/Lower Caves | Identified exit to Data Miner 5002 | -6/Lower Caves | Entered Data Miner 5002 | -6/Data Miner | Discovered new exit (range 6) 5011 | -6/Data Miner | Met Data Miner 5019 | -6/Data Miner | Learned location of Section 7 (-3) 5019 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5027 | -6/Data Miner | Received God Mode back door access code from Data Miner 5037 | -6/Data Miner | Identified exit to Proximity Caves 5038 | -6/Data Miner | Entered Proximity Caves 5141 | -5/Proximity Caves | Discovered exit to Factory (range 10) 5176 | -5/Proximity Caves | Entered Factory 5176 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5178 | -5/Factory | Loaded intel: 26 terminal locations 5178 | -5/Factory | Discovered new exit (range 16) 5187 | -5/Factory | Identified exit to Factory 5225 | -5/Factory | Zion Recon squad teleported in 5478 | -5/Factory | Lost 4 parts (1p2n1u) 5569 | -5/Factory | Entered another Factory area 5569 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5656 | -4/Factory | Discovered new exit (range 10) 5663 | -4/Factory | Identified exit to Upper Caves 5674 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 5724 | -4/Factory | Zion Light squad teleported in 5778 | -4/Factory | Zion Hacker squad teleported in 5797 | -4/Factory | Entered Upper Caves 5797 | -4/Upper Caves | Accompanied by 6 allies 5867 | -4/Upper Caves | Entered an active Warlord outpost 5867 | -4/Upper Caves | A Commander dispatched an escort 5956 | -4/Upper Caves | Discovered new exit (range 16) 6020 | -4/Upper Caves | Identified exit to Upper Caves 6027 | -4/Upper Caves | Entered another Upper Caves area 6027 | -4/Upper Caves | Accompanied by 7 allies 6028 | -4/Upper Caves | Commander's escort returned to base 6028 | -4/Upper Caves | Commander's escort returned to base 6033 | -4/Upper Caves | Encountered a Warlord checkpoint 6061 | -4/Upper Caves | Lost 3 allies 6280 | -4/Upper Caves | Discovered new exit (range 12) 6284 | -4/Upper Caves | Identified exit to Zhirov 6288 | -4/Upper Caves | Identified exit to Research 6298 | -4/Upper Caves | Entered Zhirov 6298 | -4/Zhirov | Discovered new exit (range 3) 6305 | -4/Zhirov | Met Zhirov 6318 | -4/Zhirov | Learned location of Command (-1) 6318 | -4/Zhirov | Learned location of Testing (-2) 6321 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6328 | -4/Zhirov | Found Alien Artifact 6328 | -4/Zhirov | Identified Integrated Reactor 6328 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6336 | -4/Zhirov | Found Alien Artifact 6388 | -4/Zhirov | Identified exit to Proximity Caves 6388 | -4/Zhirov | Entered Proximity Caves 6433 | -3/Proximity Caves | Build established: Messiah-Scout 6460 | -3/Proximity Caves | Spotted B-86 Titan 6469 | -3/Proximity Caves | Spotter reported a threat 6484 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6489 | -3/Proximity Caves | Spotter reported a threat 6563 | -3/Proximity Caves | Spotter reported a threat 6575 | -3/Proximity Caves | Discovered exit to Research (range 14) 6582 | -3/Proximity Caves | Entered Research 6582 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6583 | -3/Research | Identified exit to Armory 6634 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 6652 | -3/Research | Discovered new exit (range 13) 6668 | -3/Research | Identified exit to Research 6792 | -3/Research | Discovered exit to Research (range 16) 6798 | -3/Research | Zion Zionite Resupply teleported in 6810 | -3/Research | Found Prototype Energy Cannon 6810 | -3/Research | Identified Zio. Alpha Cannon 6832 | -3/Research | Search patrols dispatched 6877 | -3/Research | Zion Light squad teleported in 7009 | -3/Research | Entered Armory 7009 | -3/Armory | Accompanied by 3 allies 7010 | -3/Armory | Met VL-GR5, who suggested a friendly competition 7161 | -3/Armory | Lost 3 allies 7164 | -3/Armory | Identified Transdimensional Reconstructor 7164 | -3/Armory | Warped through subspace to slip node 7164 | -3/Armory | Discovered new exit (range 1) 7165 | -3/Armory | Entered Lab 7167 | -3/Lab | Discovered exit to Research (range 9) 7171 | -3/Lab | Unable to decrypt terminal 7171 | -3/Lab | Opened the door to a hidden lab 7172 | -3/Lab | Gained access to the hidden lab's interior 7172 | -3/Lab | Detected by scanners 7175 | -3/Lab | Found Alien Artifact 7175 | -3/Lab | Identified Core Reset Matrix 7175 | -3/Lab | Used Core Reset Matrix 7179 | -3/Lab | Sensed 3 artifacts in vicinity 7181 | -3/Lab | Found Integrated Reactor 7181 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 7183 | -3/Lab | Lost 9 parts (1p3n5u) 7197 | -3/Lab | Confronted by A5 7200 | -3/Lab | Discovered exit to Research (range 6) 7201 | -3/Lab | Entered Research 7201 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7223 | -2/Research | Zion Defense Resupply teleported in 7255 | -2/Research | Zion Heavy squad teleported in 7319 | -2/Research | Garrison activated, responded to threat 7322 | -2/Research | Spotted B-90 Cyclops 7323 | -2/Research | P-80 Master assimilated allied 5K-ZOD(Z) 7341 | -2/Research | Zion Light squad teleported in 7428 | -2/Research | Build established: Alien-Sprinter 7442 | -2/Research | Retrieved Zion intel report: Main Access 7442 | -2/Research | Identified exit to Access 7485 | -2/Research | Zion Heavy squad teleported in 7531 | -2/Research | Zion Demo squad teleported in 7546 | -2/Research | Intercept squad dispatched 7546 | -2/Research | P-80 Master assimilated allied 6F-LMG(d) 7572 | -2/Research | Spotted Tracker 7572 | -2/Research | Spotted Tracker 7572 | -2/Research | Entered Access 7572 | -1/Access | Accompanied by 1 ally 7572 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7600 | -1/Access | Lost 4 allies 7605 | -1/Access | Spotted B-99 Colossus 7724 | -1/Access | Retrieved Zion intel report: Branch Access 7724 | -1/Access | Identified exit to Command 7736 | -1/Access | Spotted B-99 Colossus 7821 | -1/Access | Zion Hacker squad teleported in 7841 | -1/Access | Intercept squad dispatched 7851 | -1/Access | Spotted Tracker 7852 | -1/Access | Spotted Tracker 7863 | -1/Access | Released all parts (16) 7868 | -1/Access | Core integrity fell below 50% 7871 | -1/Access | Emitted hypermatrix ping 7874 | -1/Access | Core integrity fell below 20% 7875 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 07864_ Penetrated by Slug. 07864_ Slug penetrates Wall. 07864_ Penetrated by Slug. 07864_ K-01 Serf collects debris. 07865_ K-01 Serf destroyed. 07865_ Penetrated by Slug. 07866_ P-80 Master resets K-01 Serf, system corruption cleaned. 07866_ Penetrated by Slug. 07866_ K-01 Serf collects debris. 07869_ Penetrated by Slug. 07869_ Slug penetrates Wall. 07869_ Knocked back. 07869_ Penetrated by Slug. 07871_ Emitted hypermatrix ping. 07871_ H-88 Terminator knocked back. 07871_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. 07872_ Penetrated by Slug. 07872_ Slug penetrates Wall. 07873_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#k#######???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# % #???????????????????? | | ?????????????????????#w #???????????????????? | | ?????????????????????# @ #???????????????????? | | ?????????????????????#w #???????????????????? | | ?????????????????????#k #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# % #???##########??????? | | ?????????????????????# #?? #??????? | | ?????????????????"???# H h #?? #??????? | | ??????????????####+### h #? #??????? | | ????????????? u #? #??????? | | ????????????? w # #??????? | | ????????????? p # #??????? | | ????????????? k + !! #??????? | | ????????????? % # !! #??????? | | ????????????? # #??????? | | ????????????? k ks #? = #??????? | | ??????????????######## s #? #??????? | | ?????????????????????# #?? #??????? | | ?????????????????????# #??###########??????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# % #???????????????????? | | ???????????????? ??#=== ##################### | | ????????? ??? ?#!/!/ | | ????????# * #=*!=/ | | ??????????? #==!*= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 65 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 3 Armor Coverage 400 Propulsion Shielding 90 Evasion (%) 60 Melee Accuracy 8 Offensive Hacking 32 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 18% | -6/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Anyone Home? Friend Of Zion Challenges ------------ None Game ------ Seed WardroneConstructPlating Manual? 0 Play Time 01:29:06 Cumulative 241.1 hours Start 2025.10.24 @ 09:51:40 End 2025.10.24 @ 11:49:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 552 Rogue 552 Adventurer 0 Explorer 0 Win Type - Total 14 Types 10/0/2/1/1/0/0/0/0/0 Lore% 79 Gallery% 69 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 44fe58fe-6f50-4857-a721-1f07f300f912