Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.31 @ 15:20:45 Player: Falconhoof Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (125) 625 Value Destroyed (4331) 4331 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 8273 Bonus ------- High Alert Combat Kills 537 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Treads Improved Heat Sink Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Improved Cooling System Large Storage Unit Remote Force Field > --- WEAPON ----------- Arc Projector Gatling Laser Advanced Assault Cannon Proton Missile Launcher Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Treads Improved Heat Sink Improved Heat Sink Recoil Stabilizer Transmission Jammer Hardened Heavy Armor Plating [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Impact Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 1 . 1 . Weapon 3 | . . . 1 1 1 . Parts Attached 130 | 7 13 4 35 12 58 1 Power 16 | 1 1 . 4 1 9 . Engine 16 | 1 1 . 4 1 9 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 28 | 2 1 1 7 3 14 . Treads 22 | 2 1 1 7 3 8 . Leg . | . . . . . . . Wheel 6 | . . . . . 6 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 4 2 11 3 14 1 Device 13 | . 2 2 1 . 7 1 Storage 4 | 1 1 . 2 . . . Processor 5 | . 1 . 1 1 2 . Hackware . | . . . . . . . Protection 14 | . . . 7 2 5 . Artifact . | . . . . . . . Weapon 50 | 3 7 1 13 5 21 . Energy Gun 21 | 3 4 . 7 . 7 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 10 | . . . 4 1 5 . Ballistic Cannon 7 | . . . . 3 4 . Launcher 8 | . 3 1 2 1 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 49 | . 2 3 4 1 31 8 Power 3 | . . . . . 3 . Propulsion 12 | . . 1 1 . 8 2 Utility 9 | . . . 2 . 5 2 Weapon 25 | . 2 2 1 1 15 4 Highest Loss Streak 8 | . 1 1 3 1 8 8 Average Slot Usage (%) 90 | . 97 96 92 99 84 67 Engine 9 | . 14 14 10 9 6 6 Treads 17 | . 28 28 21 27 8 . Wheel 2 | . . . . . 5 12 Device 8 | . 9 9 3 . 11 19 Storage 9 | . 14 14 9 9 7 6 Processor 4 | . 1 3 4 9 5 . Protection 5 | . . . 13 8 4 . Energy Gun 10 | . 20 14 12 4 6 4 Ballistic Gun 7 | . . . 8 4 11 . Ballistic Cannon 5 | . . . . 17 8 5 Launcher 5 | . 7 10 7 9 1 4 Naked Turns 38 | . . . 19 . . 19 Heaviest Build 62 | 10 20 19 38 49 62 60 Greatest Support 62 | 40 40 40 40 60 62 44 Greatest Overweight (x) 17 | . . . . 1 17 13 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 6 10 8 10 10 10 10 Average Capacity 9 | 5 7 8 8 10 10 8 Most Carried 10 | 3 8 8 10 10 10 10 Average Carried 8 | 2 5 7 7 9 8 8 Final Capacity 10 | 6 8 8 10 10 10 4 Final Carried 10 | 3 8 6 10 10 10 4 Class Distribution -------------------- 33% | Mutant 19% | Scavenger-Tank 14% | Tank 12% | Scavenger-Gunner 12% | Scavenger-Mutant 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 3025 | 225 213 65 515 465 1512 30 Remotely . | . . . . . . . Salvage Created 4975 | . 450 160 1204 840 2301 20 Parts 261 | . 29 17 71 34 110 . Haulers Intercepted 8 | . 2 . 4 2 . . Recyclers Shooed 4 | . 1 . 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 98 | . 10 10 18 17 42 1 Melee 4 | . . . . . 4 . Guns 45 | . 8 5 9 5 18 . Cannons 25 | . . . . 8 16 1 AOE 22 | . 2 5 7 4 4 . Classes Destroyed 16 | . 4 3 3 2 4 . Worker 2 | . . . . 1 1 . Builder 8 | . . . 2 1 5 . Tunneler 2 | . . 1 1 . . . Hauler 8 | . 2 . 4 2 . . Recycler 5 | . . . . . 5 . Operator 3 | . 1 . 1 . 1 . Watcher 2 | . 1 . . 1 . . Swarmer 13 | . . 6 . 4 2 1 Grunt 56 | . 10 1 11 9 25 . Brawler 1 | . . . . . 1 . Duelist 2 | . . . 1 . 1 . Protector 1 | . . . . . 1 . Sentry 13 | . . . 6 3 4 . Hunter 3 | . . . . 1 2 . Programmer 6 | . . . . . 6 . Assembled 3 | . . 3 . . . . Best Kill Streak 12 | . 4 3 6 12 10 1 Combat Bots Only 10 | . 4 3 4 10 6 1 Max Kills in Single Turn 5 | . 2 3 2 3 5 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 2 2 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 7892 | . 480 463 905 644 4384 1016 Core 1036 | . 74 143 85 30 386 318 Absorbed by Shields 113 | . . . . . 58 55 Core Remaining (%) 71 | 100 . 13 78 94 . . Volleys Fired 290 | . 37 40 61 36 111 5 Largest 5 | . 2 2 3 4 5 3 Hottest 232 | . 95 80 150 161 232 167 Shots Fired 659 | . 65 41 129 103 315 6 Gun 438 | . 59 38 111 32 197 1 Cannon 173 | . . . . 61 109 3 Launcher 48 | . 6 3 18 10 9 2 Special . | . . . . . . . Kinetic 336 | . . . 43 77 213 3 Thermal 154 | . 59 38 10 . 46 1 Explosive 9 | . 6 3 . . . . Electromagnetic 160 | . . . 76 26 56 2 Robot Hit Streak 16 | . 10 10 9 12 16 2 Robot Miss Streak 8 | . 3 2 4 5 8 2 Penetration Max 1 | . . . . 1 1 . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 408 | . 43 27 78 64 193 3 Core Hits 249 | . 32 17 41 38 119 2 Critical Hits 4 | . . . . 1 3 . Critical Kills 4 | . . . . 1 3 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 12 | . . . . . 11 1 Impact . | . . . . . . . Slashing 12 | . . . . . 11 1 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10711 | . 875 598 1747 1619 5688 184 Guns 4799 | . 483 336 1116 524 2318 22 Cannons 2357 | . . . . 562 1770 25 Explosions 3014 | . 373 262 619 533 1221 6 Melee 489 | . . . . . 358 131 Ramming 52 | . 19 . 12 . 21 . Kinetic 4498 | . . . 329 925 3219 25 Thermal 1912 | . 483 336 261 43 767 22 Explosive 1418 | . 373 262 . . 783 . Electromagnetic 2342 | . . . 1145 651 540 6 Impact . | . . . . . . . Slashing 489 | . . . . . 358 131 Piercing . | . . . . . . . Highest Corruption 16 | . . . . . 16 16 Average Corruption 11 | . . . . . 11 16 Corruption Purged . | . . . . . . . Effects 123 | . . . . . 115 8 Message Errors 14 | . . . . . 13 1 Matter Fused 12 | . . . . . 12 . Heat Flow Errors 9 | . . . . . 9 . Energy Discharges 12 | . . . . . 12 . Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 9 | . . . . . 9 . Data Loss (major) 10 | . . . . . 9 1 Misfires 7 | . . . . . 7 . Alerts 1 | . . . . . 1 . Misdirections 19 | . . . . . 16 3 Targeting Errors 24 | . . . . . 23 1 Weapon Failures 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage 284 | . . . 10 14 156 104 Projectiles 5 | . . . . . 5 . Explosions 128 | . . . 10 14 104 . Melee 151 | . . . . . 47 104 Knockbacks 19 | . . . . 4 15 . Impact . | . . . . . . . Kinetic 19 | . . . . 4 15 . Secondary . | . . . . . . . Self-Inflicted Damage 541 | . . 52 109 12 344 24 Shots 21 | . . 2 11 1 6 1 Rammed 16 | . 9 . 3 . 4 . Targets Rammed 17 | . 9 . 3 1 4 . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 448 | . 274 20 332 448 397 . Average Temperature 109 | . 86 10 83 146 114 . Received Heat Transfer 2417 | . 276 132 228 243 1289 249 Effects 7 | . 1 . 1 3 2 . Shutdowns 1 | . . . . 1 . . Interference 3 | . 1 . 1 1 . . Matter Decay 1 | . . . . . 1 . Damage (minor) 2 | . . . . 1 1 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 12 | . . . 9 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 4 . 1 . . . Heat Transferred 4098 | . 1179 999 572 50 1248 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 5 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 1062 | . 219 165 442 552 1062 . Initial 250 | . . 51 64 139 250 . Average 316 | . 104 92 220 422 481 . Maximum Alert Level 3 | . 1 . 2 2 3 . Low Security (%) 36 | 100 92 100 46 13 . . Level 1 32 | . 7 . 43 16 48 . Level 2 22 | . . . 10 70 31 . Level 3 8 | . . . . . 20 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 3 . 4 3 17 . Investigation 6 | . . . 1 1 4 . Extermination 4 | . . . . . 4 . Reinforcement 10 | . 3 . 3 1 3 . Assault 1 | . . . . . 1 . Garrison 6 | . . . . 1 5 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 8 | . 4 . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 170 | . 21 15 34 28 62 10 Peak Tracking Total 12 | . 5 4 5 12 5 9 Tactical Retreats 13 | . 1 3 3 . 5 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 5 | . . . 1 . 4 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 3 | . . 1 2 . . . Traps Extracted . | . . . . . . . Installed 4 | . . 1 3 . . . Triggered 3 | . . 1 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 22 | . . 1 2 5 14 . Max in Single Turn 4 | . . 1 1 1 4 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 14 | . 1 1 2 3 7 . Terminals 8 | . 1 1 1 3 2 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 1 . 2 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Total Hacks 40 | . 2 2 6 10 20 . Successful 14 | . . . 2 2 10 . Failed 26 | . 2 2 4 8 10 . Catastrophic 7 | . 1 2 . 1 3 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 2 2 3 10 7 . Fabricators 1 | . . . . . 1 . Repair Stations 9 | . . . 3 . 6 . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . . 6 . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . . 2 4 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Investigation Status 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . Scan Component 2 | . . . 1 . 1 . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . . 5 . Insert Component 2 | . . . . . 2 . Analyze 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 1 2 3 6 . Full Trace Events 4 | . 1 . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 5568 | 73 590 721 1264 566 2251 103 Spaces Moved 2784 | 48 262 380 610 263 1137 84 Core 91 | 14 . . 34 . 5 38 Treads 2162 | 34 262 380 576 263 647 . Legs . | . . . . . . . Wheels 531 | . . . . . 485 46 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 50 160 100 50 Average Speed 152 | 127 160 160 153 160 151 90 Slowest Speed 900 | 160 160 160 160 180 900 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 53 90 54 24 34 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 288 | . 40 27 14 4 203 . Melee . | . . . . . . . Projectile 31 | . . . . 4 27 . AOE 257 | . 40 27 14 . 176 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 3562 | 57 364 454 828 334 1422 103 Wait 156 | . 30 21 51 6 39 9 Move 2778 | 47 261 379 609 262 1136 84 Hop . | . . . . . . . Pick Up 55 | 1 3 4 21 4 22 . Fast Attach 89 | 7 9 1 26 7 39 . Attach 41 | . 4 3 9 5 19 1 Detach 44 | 2 8 1 12 6 14 1 Swap . | . . . . . . . Drop 76 | . 3 4 33 7 27 2 Fire 290 | . 37 40 61 36 111 5 Melee 12 | . . . . . 11 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 17 | . 9 . 3 1 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . 1 3 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 9) 612 | -10/Materials | Discovered new exit (range 6) 621 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Entered Mines 932 | -10/Mines | Learned location of Storage (-8) 933 | -10/Mines | Discovered new exit (range 5) 1048 | -10/Mines | Found a hidden stash of uninstalled traps 1117 | -10/Mines | Core integrity fell below 50% 1165 | -10/Mines | Excavation squad dispatched 1165 | -10/Mines | A large section of the Mines collapsed 1276 | -10/Mines | Core integrity fell below 20% 1316 | -10/Mines | Learned location of Zion (-6) 1369 | -10/Mines | Discovered new exit (range 12) 1385 | -10/Mines | Entered Materials 1385 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1634 | -9/Materials | Lost 3 parts (1n1u1w) 2111 | -9/Materials | Discovered new exit (range 8) 2404 | -9/Materials | Repaired Imp. Ion Engine 2620 | -9/Materials | Discovered new exit (range 4) 2649 | -9/Materials | Entered another Materials area 2649 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2767 | -8/Materials | Destroyed 10 combat bots 3041 | -8/Materials | Discovered new exit (range 8) 3103 | -8/Materials | Garrison activated, responded to threat 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3898 | -7/Factory | Lost 6 parts (1p3n2w) 4143 | -7/Factory | Build established: Scavenger-Gunner 4418 | -7/Factory | System corruption reached 10% 4480 | -7/Factory | Garrison activated, responded to threat 4572 | -7/Factory | Lost 8 parts (1n3u4w) 4815 | -7/Factory | First assault squad dispatched 4837 | -7/Factory | Lost 4 parts (1p1n2w) 4965 | -7/Factory | Garrison activated, responded to threat 5036 | -7/Factory | Lost 6 parts (1p1n2u2w) 5077 | -7/Factory | Garrison activated, responded to threat 5102 | -7/Factory | Core integrity fell below 50% 5453 | -7/Factory | Discovered new exit (range 5) 5466 | -7/Factory | Entered Lower Caves 5482 | -7/Lower Caves | Spotted B-75 Beast 5489 | -7/Lower Caves | Identified exit to Lower Caves 5552 | -7/Lower Caves | Core integrity fell below 20% 5569 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 20 matter. Acquired derelict log, extracted data. System corrupted: Adv. Assault Cannon jammed. SEHPLQ=C <4S7 QS/OGX3 Dropped Power Amplifier. Identified Transmission Jammer. Gatling Laser destroyed. G-50 Soldier: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." System corrupted: Adv. Assault Cannon targeting data glitched. S-27 Virus destroyed. Proton Missile Launcher destroyed. Arm. Huge Wheel destroyed. Com. Wheel destroyed. Remote Force Field destroyed. Greatsword destroyed. System corrupted: Transmission Jammer rejected. Adv. Assault Cannon destroyed. Imp. Cooling System destroyed. Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????#####?????### | | ????????????# ?#???????????????????## ####### | | ????????????# # ??????????####???## # | | ???????????? ????????##" ##### # | | ??????????? ?????## ""## # ###### | | ??????????? ????#" "### # ###????## | | ??????????# #### "### ####???????## | | ??????????# #### #????#??????? | | ??????????# @ #### #???## ?????? | | ???????????# ### ## ##### #?## | | ????????????# ????## ## ss ### | | ????????????# ????????###### | | ????????????? ????????????????## ######## | | ???????????????????????????????###?????# | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? ### | | ??????????????????????????????????????? ???# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????###### | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearFluxMantle Manual? 0 Play Time 01:48:08 Cumulative 108.7 hours Start 2021.01.26 @ 23:51:36 End 2021.01.31 @ 15:20:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 140b859e-256f-4f86-ae37-fa00a491ab23