Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 15:34:31 Player: GordnCZ Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1798) 1798 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 3987 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/550 Matter 39/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Wheel Wheel Armored Wheel Improved Targeting Computer Power Shielding Hardened Light Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit (124) Improved Light Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Assault Cannon Missile Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Wheel Wheel Armored Wheel Improved Targeting Computer Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit Particle Cannon Improved Light Cannon Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Improved Field Recycling Unit Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 69 | 6 18 30 . 15 Power 10 | 1 3 5 . 1 Engine 10 | 1 3 5 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 4 14 . 1 Treads 12 | 2 . 9 . 1 Leg 2 | . 2 . . . Wheel 7 | . 2 5 . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 7 6 . 10 Device 2 | . . . . 2 Storage 5 | 1 3 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 16 | . 3 5 . 8 Artifact . | . . . . . Weapon 14 | 2 4 5 . 3 Energy Gun 3 | 2 1 . . . Energy Cannon 2 | . . 2 . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon 5 | . 2 2 . 1 Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 20 | . 6 1 . 13 Power 3 | . 1 . . 2 Propulsion 7 | . 2 1 . 4 Utility 5 | . 1 . . 4 Weapon 5 | . 2 . . 3 Highest Loss Streak 8 | . 3 1 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 93 99 100 83 Engine 10 | . 13 10 11 5 Treads 22 | . 17 22 33 27 Leg 2 | . 8 . . . Wheel 5 | . . 10 . . Storage 11 | . 14 11 11 9 Processor 2 | . 9 . . . Protection 17 | . 4 22 22 24 Energy Gun 4 | . 15 . . . Energy Cannon 4 | . . 8 11 2 Ballistic Cannon 6 | . 5 8 . 3 Launcher 4 | . . 5 11 8 Peak Build Rating 29 | 6 13 17 17 29 Average Rating 14 | 5 7 16 17 24 On Entrance 10 | . 6 12 17 17 Naked Turns . | . . . . . Heaviest Build 65 | 13 40 45 43 65 Greatest Support 80 | 40 40 60 60 80 Greatest Overweight (x) 13 | . 1 2 . 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 11 | 3 7 13 15 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 13 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1294 | 260 180 696 . 158 Remotely . | . . . . . Salvage Created 1603 | . 504 695 . 404 Parts 121 | . 37 58 . 26 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 2 . . 2 Parts Field Recycled 16 | . . . . 16 Retrieved Matter 356 | . . . . 356 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 13 18 . 15 Guns 12 | . 12 . . . Cannons 18 | . . 16 . 2 AOE 16 | . 1 2 . 13 Classes Destroyed 11 | . 3 7 . 1 Worker 5 | . . 1 . 4 Builder 8 | . . 3 . 5 Recycler 2 | . . 1 . 1 Mechanic 2 | . . 1 . 1 Watcher 4 | . 2 2 . . Swarmer 12 | . 4 5 . 3 Grunt 24 | . 9 5 . 10 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 7 | . . 6 . 1 Hunter 1 | . . . . 1 Best Kill Streak 10 | . 4 6 . 10 Combat Bots Only 6 | . 3 6 . 3 Max Kills in Single Turn 4 | . 2 4 . 4 Gunslinging . | . . . . . Exploded 2 | . 1 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 383 | . 99 94 . 190 Missed 109 | . 29 16 . 64 Damage Taken 4373 | . 808 1113 . 2452 Core 957 | . 150 251 . 556 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 40 . 37 . Volleys Fired 167 | . 61 55 . 51 Largest 2 | . 2 2 . 2 Hottest 107 | . 80 107 . 98 Shots Fired 236 | . 72 98 . 66 Gun 72 | . 72 . . . Cannon 127 | . . 93 . 34 Launcher 37 | . . 5 . 32 Special . | . . . . . Kinetic 113 | . 29 65 . 19 Thermal 54 | . 11 28 . 15 Explosive 37 | . . 5 . 32 Electromagnetic 32 | . 32 . . . Robot Hit Streak 14 | . 12 5 . 14 Robot Miss Streak 5 | . 5 4 . 3 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 129 | . 43 50 . 36 Core Hits 101 | . 24 30 . 47 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 1 . 1 Destroy 1 | . 1 . . . Blast 2 | . . 1 . 1 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5073 | . 564 1444 5 3060 Guns 469 | . 469 . . . Cannons 1626 | . . 1132 . 494 Explosions 2954 | . 95 293 . 2566 Melee . | . . . . . Ramming 24 | . . 19 5 . Kinetic 1297 | . 183 763 . 351 Thermal 627 | . 115 369 . 143 Explosive 2859 | . . 293 . 2566 Electromagnetic 266 | . 266 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 2 2 . Average Corruption 1 | . 1 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . 8 19 4 . Message Errors 7 | . 3 3 1 . Matter Fused 9 | . 2 6 1 . Heat Flow Errors 7 | . 2 5 . . Energy Discharges 1 | . . 1 . . Parts Rejected 2 | . . 2 . . Data Loss (minor) 4 | . 1 2 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 36 | . . 7 . 29 Projectiles 4 | . . 4 . . Explosions 32 | . . 3 . 29 Melee . | . . . . . Knockbacks 11 | . . 10 1 . Impact 2 | . . 1 1 . Kinetic 9 | . . 9 . . Secondary . | . . . . . Self-Inflicted Damage 71 | . . 71 . . Shots 3 | . . 3 . . Rammed 2 | . . 1 1 . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 606 | . 353 606 . 294 Average Temperature 149 | . 112 178 . 81 Received Heat Transfer 1521 | . 423 450 . 648 Effects 36 | . 3 32 . 1 Shutdowns 8 | . 1 7 . . Energy Bleed 5 | . 1 4 . . Interference 5 | . 1 3 . 1 Matter Decay 5 | . . 5 . . Short Circuit 3 | . . 3 . . Damage (minor) 2 | . . 2 . . Damage (major) 6 | . . 6 . . Damage (core) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1075 | . 150 666 . 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 486 | . 229 312 79 486 Initial 79 | . . . 79 30 Average 114 | . 41 113 79 271 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 78 | 100 99 82 100 25 Level 1 16 | . . 17 . 46 Level 2 5 | . . . . 27 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 . 5 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 6 | . . 1 . 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 2 4 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 17 28 . 29 Peak Tracking Total 9 | . 4 5 . 9 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused 2 | . . 2 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . 2 . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 9 | . 2 2 . 5 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 6 5 . . Terminals 8 | . 4 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 12 20 . . Successful 10 | . 1 9 . . Failed 22 | . 11 11 . . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 26 | . 9 17 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 3 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . . 8 . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 5 4 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 3 1 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3427 | 136 1004 1485 181 621 Spaces Moved 1644 | 78 497 756 112 201 Core 3 | 2 . . . 1 Treads 1288 | 76 333 567 112 200 Legs 135 | . 135 . . . Wheels 218 | . 29 189 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 95 160 160 Average Speed 161 | 157 166 152 160 182 Slowest Speed 700 | 160 240 320 160 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 6 76 65 23 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 175 | . . 43 . 132 Melee . | . . . . . Projectile 7 | . . 3 . 4 AOE 168 | . . 40 . 128 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2178 | 89 607 984 113 385 Wait 221 | . 5 111 1 104 Move 1640 | 77 496 755 111 201 Hop . | . . . . . Pick Up 50 | 6 19 17 . 8 Fast Attach 12 | 6 2 3 . 1 Attach 19 | . 8 6 . 5 Detach 3 | . 1 2 . . Swap 38 | . 8 21 . 9 Drop 26 | . 7 13 . 6 Fire 167 | . 61 55 . 51 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 1 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 14) 546 | -10/Materials | Discovered new exit (range 15) 625 | -10/Materials | Discovered new exit (range 15) 817 | -10/Materials | Core integrity fell below 50% 843 | -10/Materials | Lost 3 parts (1p1n1u) 1136 | -10/Materials | Discovered new exit (range 5) 1141 | -10/Materials | Entered another Materials area 1141 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -9/Materials | Core integrity fell below 50% 2008 | -9/Materials | Discovered new exit (range 8) 2490 | -9/Materials | Discovered new exit (range 9) 2626 | -9/Materials | Entered Mines 2744 | -9/Mines | Discovered new exit (range 9) 2807 | -9/Mines | Entered Materials 2807 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3231 | -8/Materials | Lost 4 parts (1p2n1w) 3315 | -8/Materials | Discovered new exit (range 13) 3412 | -8/Materials | Core integrity fell below 50% 3423 | -8/Materials | Core integrity fell below 20% 3428 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03409_ K-01 Serf collects debris. 03413_ R-06 Scavenger destroyed. 03414_ K-01 Serf collects debris. 03414_ Penetrated by Slug. 03415_ Hrd. Light Armor Plating destroyed. 03415_ Penetrated by Slug. 03417_ K-01 Serf collects debris. 03417_ Penetrated by Slug. 03417_ Slug penetrates G-47 Trooper. 03417_ K-01 Serf destroyed. 03418_ U-05 Engineer lays Concrete. 03421_ The unstable cave ceiling collapses. 03421_ U-05 Engineer lays Concrete. 03422_ Penetrated by Slug. 03423_ U-05 Engineer lays Concrete. 03424_ U-05 Engineer builds a Wall. 03425_ U-05 Engineer lays Concrete. 03425_ Penetrated by Slug. 03427_ U-05 Engineer builds a Wall. 03428_ Penetrated by Slug. 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T ##??#??????????????? | | ?????# # %# #????# " ##??????????????????? | | ?????### # #????# """ #???????????????????? | | ?????? # %# #????# """ #???????????????????? | | ??????##% # #????# """ #???????????????????? | | ?????? # ####????# #???????????????????? | | ?????? # #??????????#######???????????????????? | | ???????+ #?????????????????????????????????????? | | ???????# ??????????????????????????????????????? | | ???????# < ??????????????????????????????????????? | | ???????# % ??????????????????????????????????????? | | ???????###"??????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Power Shielding 33 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed ReactionFactoryLaser Manual? 0 Play Time 00:47:35 Cumulative 4.7 hours Start 2024.12.08 @ 13:58:43 End 2024.12.08 @ 15:34:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 702cc082-7367-4346-a261-dd5762f89394