Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.31 @ 13:16:21 // Winter2019/RPGLIKE Player: Noname Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (141) 705 Value Destroyed (5006) 5006 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 11954 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 417 Aligned with FarCom 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 134/164 System Corruption 0% Temperature Cool (9) Movement Hovering (86) Location -5/Factory Parts ------- > --- POWER (2) -------- Antimatter-Deuterium Reactor > --- PROPULSION (4) --- Hovering Gravjet-Titanium Exoskeleton > --- UTILITY (11) ----- Armored Scrap Engine Power Amplifier Advanced Cooling System Trap Scanner Advanced Signal Interpreter Armor Integrity Analyzer Matter Filter Transmission Jammer Advanced Focal Shield Dynamic Insulation System > --- WEAPON (3) ------- Tiamat Missile Launcher Accelerated Construct/C Power Sword > --- INVENTORY (4) ---- Improved Target Analyzer Improved System Guard Improved System Restoration Module Trap Reconfigurator Peak State ------------ > --- POWER ------------ Antimatter-Deuterium Reactor > --- PROPULSION ------- Hovering Gravjet-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Power Amplifier Advanced Cooling System Trap Scanner Advanced Signal Interpreter Armor Integrity Analyzer Matter Filter Transmission Jammer Advanced Focal Shield Trap Reconfigurator > --- WEAPON ----------- Tiamat Missile Launcher Accelerated Construct/C Power Sword > --- INVENTORY -------- Advanced Cryofiber Web Dynamic Insulation System Improved System Guard System Restoration Module [Rating: 107] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Constructs Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Constructs Utility Trap Reconfigurator Device Trap Reconfigurator Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Slots Evolved 16 | 1 . 4 . . 1 5 2 1 1 . 1 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | 1 . . . . . 1 . . 1 . . Utility 10 | . . 2 . . 1 4 1 1 . . 1 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 106 | 2 . 8 5 5 1 7 15 33 15 5 10 Power 9 | . . . 1 . . . 3 1 4 . . Engine 6 | . . . 1 . . . . 1 4 . . Core 3 | . . . . . . . 3 . . . . Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . . 2 1 . 3 . 4 2 . . Treads . | . . . . . . . . . . . . Leg 10 | . . . . 1 . 3 . 4 2 . . Wheel 4 | 2 . . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 59 | . . 4 2 2 1 4 9 21 4 4 8 Device 45 | . . 2 2 1 1 4 5 15 4 4 7 Storage . | . . . . . . . . . . . . Processor 4 | . . . . . . . 1 2 . . 1 Hackware . | . . . . . . . . . . . . Protection 10 | . . 2 . 1 . . 3 4 . . . Artifact . | . . . . . . . . . . . . Weapon 24 | . . 4 . 2 . . 3 7 5 1 2 Energy Gun 6 | . . 1 . 1 . . . 2 2 . . Energy Cannon 3 | . . 1 . 1 . . 1 . . . . Ballistic Gun 5 | . . . . . . . 1 3 1 . . Ballistic Cannon 3 | . . . . . . . . 1 2 . . Launcher 5 | . . 2 . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . 1 1 3 . 1 Parts Lost 1 | . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . . . Highest Loss Streak 1 | . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 99 99 100 100 99 96 98 99 82 72 Engine 7 | . 20 14 11 11 10 8 5 5 10 8 1 Core 1 | . . . . . . . 5 4 . . 1 Leg 12 | . . . . 4 10 19 17 16 19 12 2 Wheel 5 | . 40 28 22 17 10 . . . . . . Device 31 | . . 18 21 22 25 37 39 35 36 35 36 Processor 5 | . . . . . . . 2 10 10 10 10 Protection 6 | . 13 14 11 11 10 8 5 4 5 . . Energy Gun 6 | . . 5 11 11 10 8 5 5 5 7 3 Energy Cannon 3 | . . 5 11 10 10 8 5 1 . . . Ballistic Gun 4 | . 20 8 . . . . 1 8 4 . 2 Ballistic Cannon 1 | . . . . . . . . . 5 4 1 Launcher 3 | . . 3 11 11 10 8 4 . . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 7 8 28 32 32 31 35 52 59 60 56 45 Greatest Support 82 | 26 26 26 26 20 20 50 50 60 76 82 67 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . 1 1 1 . . . . . . Largest Inventory Capacity 4 | 1 1 1 1 1 1 1 1 3 4 4 4 Average Capacity 1 | 1 1 1 1 1 1 1 1 1 3 4 4 Most Carried 4 | 1 1 1 1 1 1 1 1 3 4 4 4 Average Carried 1 | . 1 . 1 1 1 . . 1 3 3 3 Final Capacity 4 | 1 1 1 1 1 1 1 1 3 4 4 4 Final Carried 4 | 1 1 1 1 1 1 1 1 3 4 3 4 Scrap Engine Consumption 72 | . . . . . . . . . . 26 46 Constructs Created 3 | . . . . . . . . . . 3 . Constructs Modified 20 | . . . . . . . . . . 5 15 Class Distribution -------------------- 33% | Hacker-Gunner 26% | Mutant 11% | Hacker-Skirmisher 9% | Hacker-Mutant 5% | Scavenger-Mutant 3% | Commander-Mutant 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -7/Recycling Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Matter Collected 2570 | 200 149 128 50 72 . 113 169 903 572 104 110 Remotely . | . . . . . . . . . . . . Salvage Created 4971 | . 247 60 581 2 . 314 552 1496 774 336 609 Parts 301 | . 11 17 40 9 . 17 38 96 26 15 32 Haulers Intercepted 3 | . . . . . . . . 1 2 . . Recyclers Shooed 5 | . . . 1 . . . 2 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 111 | . 8 6 11 3 . 12 19 27 13 4 8 Melee 5 | . . . . . . . . . . . 5 Guns 63 | . 8 6 6 . . 4 6 22 6 2 3 Cannons 23 | . . . 3 1 . 2 6 2 7 2 . AOE 20 | . . . 2 2 . 6 7 3 . . . Classes Destroyed 13 | . 3 . 2 . . 1 3 3 1 . . Worker 3 | . . . 1 . . . 1 1 . . . Builder 3 | . . . . . . . 1 1 . . 1 Tunneler 1 | . . . . . . . 1 . . . . Hauler 3 | . . . . . . . . 1 2 . . Recycler 1 | . . . . . . . . 1 . . . Watcher 18 | . 1 . 3 . . . 3 7 2 . 2 Swarmer 29 | . 6 6 1 2 . 4 3 7 . . . Grunt 44 | . 2 . 8 1 . 7 11 7 4 1 3 Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 25 | . . . 2 1 . . 4 6 6 3 3 Hunter 2 | . . . . . . . . . 2 . . Programmer 10 | . . . . . . . . 7 1 . 2 Best Kill Streak 10 | . 4 3 5 2 . 4 10 4 4 1 2 Combat Bots Only 5 | . 3 3 4 2 . 4 5 4 2 1 2 Max Kills in Single Turn 4 | . 1 1 2 2 . 3 4 3 1 1 2 Gunslinging 1 | . . . . . . . . 1 . . 1 Exploded 3 | . . . 1 1 . 3 3 3 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Damage Taken 3659 | . 403 123 243 51 . 275 281 720 419 44 1100 Core 2638 | . 319 87 146 23 . 195 216 468 280 34 870 Absorbed by Shields 247 | . . . . . . . . 49 174 17 7 Redirected to Core 2207 | . 165 57 134 23 . 169 192 411 246 21 789 Regen/Repaired (Parts) 71 | . . . 33 . . . . . . 1 37 Core Remaining (%) 87 | 100 . 52 . . . 92 98 . . 97 . Volleys Fired 291 | . 45 14 25 5 . 16 38 60 47 15 26 Largest 3 | . 1 1 2 2 . 2 3 3 3 3 2 Hottest 178 | . 20 20 125 125 . 149 174 174 151 178 119 Shots Fired 583 | . 45 14 50 8 . 22 68 166 132 39 39 Gun 427 | . 45 14 25 3 . 11 30 146 90 24 39 Cannon 140 | . . . 25 3 . 6 31 18 42 15 . Launcher 16 | . . . . 2 . 5 7 2 . . . Special . | . . . . . . . . . . . . Kinetic 284 | . 45 14 . . . . 1 98 85 15 26 Thermal 203 | . . . 25 3 . 11 29 51 47 24 13 Explosive 14 | . . . . 2 . 5 7 . . . . Electromagnetic 82 | . . . 25 3 . 6 31 17 . . . Robot Hit Streak 28 | . 15 4 16 20 . 28 26 16 22 13 28 Robot Miss Streak 5 | . 2 4 3 . . 3 2 5 2 1 1 Penetration Max 1 | . . . . . . . . 1 1 . 1 Secondary Targets 2 | . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 Shots Hit Robots 477 | . 35 9 35 6 . 19 59 131 109 18 56 Core Hits 261 | . 12 6 18 7 . 23 53 79 32 11 20 Critical Kills 2 | . 1 . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 18 | . 1 . 1 . . . . 4 7 . 5 Burn 9 | . . . . . . . . 4 3 . 2 Destroy 2 | . 1 . . . . . . . 1 . . Blast 3 | . . . . . . . . . 3 . . Corrupt 1 | . . . 1 . . . . . . . . Sever 3 | . . . . . . . . . . . 3 Melee Attacks 31 | . . . . . . . . . . . 31 Impact . | . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . 31 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13624 | . 438 113 878 322 . 838 2538 3422 2815 527 1733 Guns 7631 | . 438 113 376 45 . 268 721 2793 1750 269 858 Cannons 2942 | . . . 325 75 . 168 758 297 1061 258 . Explosions 2172 | . . . 177 202 . 402 1059 332 . . . Melee 875 | . . . . . . . . . . . 875 Ramming 4 | . . . . . . . . . 4 . . Kinetic 5114 | . 438 113 . . . . . 1659 1997 258 649 Thermal 4359 | . . . 502 75 . 268 1053 1169 814 269 209 Explosive 1507 | . . . . 202 . 402 727 176 . . . Electromagnetic 1765 | . . . 376 45 . 168 758 418 . . . Impact . | . . . . . . . . . . . . Slashing 875 | . . . . . . . . . . . 875 Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . . 2 . 1 4 Average Corruption 1 | . 1 1 . . . . . 1 . 1 3 Corruption Purged 10 | . . . . . . . . 5 . 1 4 Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . . 3 . . . . . 15 . . 1 Message Errors 1 | . . 1 . . . . . . . . . Matter Fused 9 | . . . . . . . . 9 . . . Heat Flow Errors 3 | . . . . . . . . 3 . . . Energy Discharges 3 | . . 2 . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 71 | . . . . . . . 15 19 30 . 7 Projectiles 49 | . . . . . . . . 19 30 . . Explosions 15 | . . . . . . . 15 . . . . Melee 7 | . . . . . . . . . . . 7 Knockbacks 2 | . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . 25 18 . 39 36 . . . . Shots 5 | . . . 1 1 . 1 2 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 320 | . . 1 300 216 . 320 30 198 56 . . Average Temperature 73 | . . 1 104 111 . 151 16 30 15 . . Received Heat Transfer 1290 | . 120 . 87 18 . 162 189 190 247 20 257 Effects 1 | . . . 1 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 2 1 . . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 16 | . . . 2 . . 1 6 4 1 1 1 Heat Transferred 8471 | . . . 781 111 . 600 2150 2461 1517 370 481 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Peak Influence 511 | . 288 294 396 259 . 208 511 238 308 91 176 Initial 130 | . . 94 30 130 . . 2 . . 21 115 Average 104 | . 131 159 145 113 . 86 191 66 122 46 101 Maximum Alert Level 2 | . 1 1 1 1 . 1 2 1 1 . . Low Security (%) 84 | 100 76 73 75 90 . 75 51 96 75 100 100 Level 1 13 | . 23 26 25 9 . 24 34 3 24 . . Level 2 1 | . . . . . . . 13 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . . 5 1 . . 1 12 3 . 2 Investigation 11 | . . . 3 1 . . . 5 1 . 1 Extermination 9 | . . . . . . . . 7 1 . 1 Reinforcement 4 | . . . 2 . . . 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Distress Signals 6 | . 1 . 1 . . . 1 . 2 . 1 Communications Jammed 28 | . . . . . . . . . 19 . 9 Distress Signals 28 | . . . . . . . . . 19 . 9 Times Spotted 168 | . 14 9 25 3 . 12 24 35 24 3 19 Peak Tracking Total 7 | . 5 3 5 2 . 3 7 4 5 1 5 Tactical Retreats 8 | . . 2 1 . . . 1 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Traps Triggered 5 | . 1 . 1 . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 6 | . . . . . . . . 6 . . . Traps Reconfigurated 85 | . . . . . . . 10 53 14 . 8 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . . . . 6 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Machines Disabled 9 | . . . 2 . . 2 . 2 2 . 1 Max in Single Turn 2 | . . . 1 . . 1 . 2 1 . . Garrison Access 4 | . . . . . . . . 3 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Machines Accessed 73 | . 4 1 9 1 1 . 8 25 14 7 3 Terminals 46 | . 3 . 6 . . . 8 15 11 2 1 Fabricators 5 | . . . . . . . . 4 . . 1 Repair Stations 2 | . 1 . 1 . . . . . . . . Recycling Units 13 | . . . 2 . . . . 3 2 5 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 3 1 . . Total Hacks 246 | . 16 1 29 1 1 . 33 89 46 20 10 Successful 151 | . 14 1 18 1 1 . 18 50 27 13 8 Failed 94 | . 2 . 11 . . . 15 39 18 7 2 Catastrophic 7 | . . . . . . . . 7 . . . Database Lockouts 1 | . . . . . . . . . 1 . . Manual 113 | . 6 . 16 . 1 . 17 37 29 5 2 Terminals 186 | . 15 . 20 . . . 33 69 38 6 5 Fabricators 16 | . . . . . . . . 13 . . 3 Repair Stations 6 | . 1 . 5 . . . . . . . . Recycling Units 29 | . . . 4 . . . . 3 6 14 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 4 2 . . Terminal Hacks 91 | . 10 1 9 1 1 . 15 32 16 3 3 Part Schematic 6 | . . . . . . . . 5 . 1 . Robot Analysis 5 | . 1 . . . . . 2 . 2 . . Prototype ID Bank 9 | . 2 . 2 . . . . 3 1 . 1 Open Door 4 | . . 1 . 1 . . . . 2 . . Level Access Points 2 | . . . . . . . . 1 1 . . Branch Access Points 5 | . 1 . 1 . . . 1 1 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . Terminal Index 6 | . . . 1 . . . 1 2 . 1 1 Scanalyzer Index 2 | . . . . . . . . 2 . . . Garrison Index 1 | . . . . . . . . 1 . . . Alert Level 13 | . 1 . 1 . . . 3 3 4 1 . Unreport Threat 6 | . . . . . . . 2 1 3 . . Locate Traps 15 | . 2 . 1 . . . 4 7 . . 1 Surveillance Status 1 | . . . . . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . Registered Components 4 | . 1 . 1 . . . . 1 1 . . Zone Layout 6 | . . . 1 . . . 2 2 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 9 | . . . . . . . . 7 . . 2 Network Status 1 | . . . . . . . . 1 . . . Load Schematic 4 | . . . . . . . . 3 . . 1 Build 4 | . . . . . . . . 3 . . 1 Repair Station Hacks 5 | . 1 . 4 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 13 | . . . 2 . . . . 3 1 6 1 Report Inventory 9 | . . . 2 . . . . 3 1 3 . Retrieve Components 4 | . . . . . . . . . . 3 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 3 1 . . Seal Access 4 | . . . . . . . . 3 1 . . Unauthorized Hacks 29 | . 3 . 3 . . . 3 5 9 4 2 Terminals 19 | . 3 . 1 . . . 3 3 7 1 1 Track 6 | . 1 . . . . . 1 2 2 . . Assimilate 4 | . . . . . . . 1 . 3 . . Botnet 7 | . 1 . 1 . . . 1 . 2 1 1 Disrupt 1 | . 1 . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . 2 . . . Prioritize 1 | . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . 2 . . . . . 2 3 1 Reject 4 | . . . . . . . . . 1 3 . Recyclers 2 | . . . . . . . . . 1 . 1 Tunnel 2 | . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 56 | . 3 . 7 . . . 8 20 11 4 3 Full Trace Events 11 | . 1 . 1 . . . . 5 1 2 1 Feedback Events 3 | . 1 . . . . . . 1 . 1 . Corruption 3 | . 1 . . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 5 . 1 . Parts Built 7 | . . . . . . . . 5 . . 2 Authchips . | . . . . . . . . . . . . Time 223 | . . . . . . . . 181 . . 42 Total Part Build Rating 32 | . . . . . . . . 24 . . 8 Parts Repaired 2 | . . . 2 . . . . . . . . Time 52 | . . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . 3 3 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 1 | . . . . . . . . . . . 1 Robots Rewired 10 | . . . . . . . . . . 10 . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Total Allies 27 | . . . . 5 . . 1 . 11 10 . Largest Group 12 | . . . . 4 4 2 1 1 10 12 12 Highest-Rated Group 244 | . . . . 80 80 32 10 10 173 244 244 Highest-Rated Ally 40 | . . . . 31 31 16 10 10 29 40 40 Total Orders 1 | . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . 1 . Ally Attacks 97 | . . . . 2 . 13 . . 62 8 12 Total Damage 1411 | . . . . 16 . 191 . . 803 110 291 Kills 16 | . . . . 1 . 1 . . 11 2 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Robot Analysis Total 5 | . 1 . . . . . 2 . 2 . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Turns Passed 11046 | 10 314 614 796 757 449 807 1041 3285 1177 795 1001 Spaces Moved 7282 | 5 222 556 591 570 222 483 577 2181 658 530 687 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 5123 | 1 . . . 156 222 483 577 2181 658 530 315 Wheels 1787 | 4 222 556 591 414 . . . . . . . Hover 372 | . . . . . . . . . . . 372 Flight . | . . . . . . . . . . . . Fastest Speed 86 | 90 90 90 95 95 200 123 123 123 122 123 86 Average Speed 125 | 100 90 95 99 123 200 148 142 131 132 127 107 Slowest Speed 200 | 120 90 105 105 200 200 200 193 193 193 190 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 63 | 2 38 92 64 95 62 97 52 64 96 91 14 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . 2 1 . . . . . . . Known Exits Taken 6 | . 1 . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . Spaces Dug 7 | . . . . . . . . . . . 7 Terrain Destroyed 221 | . . . 45 21 . 40 72 22 10 3 8 Melee 7 | . . . . . . . . . . . 7 Projectile 23 | . . . 7 . . . . 2 10 3 1 AOE 191 | . . . 38 21 . 40 72 20 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Total 8635 | 9 291 625 748 615 227 546 727 2482 881 618 866 Wait 628 | . 25 34 94 27 5 23 61 156 109 14 80 Move 7271 | 4 221 555 590 569 221 482 576 2180 657 529 687 Hop . | . . . . . . . . . . . . Pick Up 22 | 1 . 2 1 . . 2 3 3 1 1 8 Fast Attach 62 | 2 . 6 3 4 1 6 11 16 10 1 2 Attach 8 | . . 1 . . . 1 2 . . 2 2 Detach 3 | 1 . . . . . . . 1 . . 1 Swap 37 | . . 1 2 1 . . 2 18 5 2 6 Drop 84 | 1 . 5 4 5 . 3 15 21 10 11 9 Fire 291 | . 45 14 25 5 . 16 38 60 47 15 26 Melee 31 | . . . . . . . . . . . 31 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 42 | . . . . . . . . . 3 39 . Trap . | . . . . . . . . . . . . Miscellaneous 155 | . . 7 29 4 . 13 19 27 38 4 14 Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Discovered new exit (range 1) 11 | -11/Junkyard | Entered Materials 11 | -10/Materials | Discovered new exit (range 15) 236 | -10/Materials | Discovered new exit (range 12) 238 | -10/Materials | Identified exit to Mines 256 | -10/Materials | Core integrity fell below 50% 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered Mines 391 | -10/Mines | Learned location of 2 exits from Materials 438 | -10/Mines | Reached level 2 465 | -10/Mines | Upgraded with Utility slot (x1) 474 | -10/Mines | Upgraded with Utility slot (x1) 543 | -10/Mines | Learned 4 Materials zone layouts 631 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 646 | -10/Mines | Upgraded with Weapon slot (x1) 718 | -10/Mines | Upgraded with Weapon slot (x1) 886 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 921 | -10/Mines | Discovered new exit (range 13) 928 | -10/Mines | Discovered new exit (range 11) 939 | -10/Mines | Entered Materials 940 | -9/Materials | Identified exit to Mines 941 | -9/Materials | Reached level 3 941 | -9/Materials | Reached level 4 996 | -9/Materials | Core integrity fell below 50% 1164 | -9/Materials | Repaired Seismic Detector 1191 | -9/Materials | Repaired Terrain Scanner 1295 | -9/Materials | Discovered new exit (range 4) 1401 | -9/Materials | Discovered new exit (range 16) 1657 | -9/Materials | Discovered new exit (range 7) 1683 | -9/Materials | Reached level 5 1735 | -9/Materials | Entered Mines 1737 | -9/Mines | Learned location of Storage (-7) 1737 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1960 | -9/Mines | Discovered new exit (range 13) 1967 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2063 | -9/Mines | Reached level 6 2088 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2116 | -9/Mines | Discovered new exit (range 10) 2132 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2134 | -9/Mines | Found Prototype Device 2134 | -9/Mines | Identified Exp. Sensor Array 2162 | -9/Mines | Met a Derelict shopkeep closing up shop 2384 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2384 | -9/Mines | Discovered new exit (range 5) 2424 | -9/Mines | Learned Materials terminal intel 2492 | -9/Mines | Entered Exiles 2492 | -9/Exiles | Accompanied by 4 allies 2522 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2546 | -9/Exiles | Met 8R-AWN 2574 | -9/Exiles | Met EX-HEX 2634 | -9/Exiles | Met EX-BIN 2660 | -9/Exiles | Aligned with FarCom system 2662 | -9/Exiles | Given EX-Vault access code 2714 | -9/Exiles | Opened EX-Vault 2734 | -9/Exiles | Upgraded with Utility slot (x1) 2734 | -9/Exiles | Found Trap Reconfigurator 2778 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2840 | -9/Exiles | Met EX-DEC 2914 | -9/Exiles | Discovered new exit (range 10) 2941 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2941 | -9/Exiles | Entered Mines 2941 | -8/Mines | Accompanied by 2 allies 3277 | -8/Mines | Build established: Skirmisher 3287 | -8/Mines | Reached level 7 3330 | -8/Mines | Upgraded with Propulsion slot (x1) 3350 | -8/Mines | Upgraded with Utility slot (x4) 3370 | -8/Mines | Discovered new exit (range 14) 3544 | -8/Mines | Discovered new exit (range 11) 3748 | -8/Mines | Entered Materials 3749 | -8/Materials | Identified exit to Factory 3750 | -8/Materials | Loaded intel: 12 terminal locations 3750 | -8/Materials | Reached level 8 3815 | -8/Materials | Build established: Scavenger-Mutant 3822 | -8/Materials | Upgraded with Power slot (x1) 3877 | -8/Materials | Reached level 9 4045 | -8/Materials | Reached level 10 4241 | -8/Materials | Upgraded with Utility slot (x1) 4329 | -8/Materials | Discovered exit to Factory (range 12) 4538 | -8/Materials | Build established: Hacker-Skirmisher 4789 | -8/Materials | Entered Factory 4789 | -7/Factory | Accompanied by 1 ally 4791 | -7/Factory | Reached level 11 5183 | -7/Factory | Identified exit to Storage 5183 | -7/Factory | Identified exit to Lower Caves 5183 | -7/Factory | Identified exit to Factory 5638 | -7/Factory | Reached level 12 6045 | -7/Factory | Fabricated System Restoration Module? 6059 | -7/Factory | Build established: Hacker-Gunner 6350 | -7/Factory | Reached level 13 7308 | -7/Factory | Reached level 14 7392 | -7/Factory | Found Powered Armor 7401 | -7/Factory | Upgraded with Utility slot (x1) 7628 | -7/Factory | Fabricated Adv. Cooling System? 7927 | -7/Factory | Fabricated Magnetic Acceleration Cannon (x2) 8074 | -7/Factory | Entered Storage 8096 | -7/Storage | Identified exit to Recycling 8225 | -7/Storage | Reached level 15 8318 | -7/Storage | Upgraded with Propulsion slot (x1) 8715 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8862 | -7/Storage | Used back door to open Recycling access 9047 | -7/Storage | Reached level 16 9106 | -7/Storage | Central database locked down 9251 | -7/Storage | Entered Recycling 9251 | -7/Recycling | Accompanied by 4 allies 9252 | -7/Recycling | Found Scrap Engine 9961 | -7/Recycling | Discovered new exit (range 17) 10031 | -7/Recycling | Identified exit to Factory 10046 | -7/Recycling | Entered Factory 10046 | -5/Factory | Accompanied by 12 allies 10048 | -5/Factory | Reached level 17 10336 | -5/Factory | Build established: Commander-Mutant 10610 | -5/Factory | Reached level 18 10666 | -5/Factory | Upgraded with Utility slot (x1) 10700 | -5/Factory | Build established: Hacker-Mutant 10723 | -5/Factory | Core integrity fell below 50% 10880 | -5/Factory | Fabricated System Restoration Module (x2) 10957 | -5/Factory | Core integrity fell below 20% 11047 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10958_ K-01 Serf collects debris. 10960_ Arm. Scrap Engine consumes KE Penetrator. 10960_ K-01 Serf collects debris. 10961_ Arm. Scrap Engine consumes Imp. Medium Armor Plating. 10963_ K-01 Serf collects debris. 10978_ Dropped System Restoration Module. 10978_ Acquired Imp. System Restoration Module. 10979_ Arm. Scrap Engine consumes Imp. Weapon Shielding. 10987_ Arm. Scrap Engine consumes Linear Gravjet. 10987_ R-10 Processor collects System Restoration Module. 10992_ Arm. Scrap Engine consumes Imp. Medium Treads. 11013_ G-50 Soldier destroyed. 11015_ R-10 Processor collects Hvy. Laser. 11017_ Arm. Scrap Engine consumes Lgt. Angular Momentum Engine. 11019_ Critical hit (Burn: +37). 11024_ G-50 Soldier Carbon-fiber Leg severed. 11028_ R-10 Processor collects Carbon-fiber Leg. 11032_ G-50 Soldier Carbon-fiber Leg severed. 11034_ G-50 Soldier destroyed. 11047_ Arm. Scrap Engine reinforces its armored shell (+22). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????#????????????????????????????????? | | ????????????? ?? ???????????????????????????????? | | ?????????#???"?" "?"?"???????????????????????????? | | ?????????? " " " " " ????????????????????????????? | | ?????????# " " " " " " #?????????????????????????? | | ########## " " " " " " #?????????????????????????? | | # " " " " " " #?????????????????????????? | | # " " " " " " #?????????????????????????? | | # " " " " " " #?????????????????????????? | | ![ # " " " " " " #?????????????????????????? | | ![ # " " " " " " #?????????????????????????? | | [ # #?????????????????????????? | | #######+#######?????????????????????????? | | #?# ####+######+#######?????????? | | ########+### ^^ #?????????? | | % #?????????? | | % ^ ????????? | | ????????? | | ^ ???????? | | R ^ #?????????? | | ########+### ^@gg #?????????? | | ## # %% ########### #?????????? | | ## "" #####+########????????????????????????? | | " ## "" # %C R #????????????????????????? | | " ## """ # #??????????? #?????????? | | " ## """ # " """"" ######## #?????????? | | " ## """ # """"""" / +?????????? | | " ## # """"""" ######## #?????????? | | " ## "" ! # """"""" #??????????? #?????????? | | " ## "" # % #????????????????????????? | | " ## """ # #????????????????????????? | | " ## """ # ""!"" #????????????????????????? | | ## """ !# "F "" #????????????????????????? | | ##### # """"" #????????????????????????? | | ????######## #????????????????????????? | | ??????????###############????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 EM Shielding 2 Armor Coverage 600 Resistance: KI 50 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 59 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 25 Defensive Hacking 10 Item Schematics ----------------- System Restoration Module | -7/Factory | Hacked Adv. Cooling System | -7/Factory | Hacked Magnetic Acceleration Cannon | -7/Factory | Hacked Dynamic Insulation System | -7/Factory | Hacked Power Amplifier | -7/Factory | Hacked Arm. Leg | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -7/Factory Adv. Cooling System | x1 | -7/Factory Magnetic Acceleration Cannon | x2 | -7/Factory System Restoration Module | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Levels Raised 17 | . . 1 3 1 . 1 3 4 2 . 2 XP Earned 30178 | 4000 995 1200 4328 978 350 2427 3965 5889 2512 495 3039 XP Spent 28780 | 750 . 2600 50 . 1100 8360 4410 6210 2100 . 3200 Upgrades 36 | 2 . 4 1 . 1 7 7 11 2 . 1 Power Slot 1 | . . . . . . . 1 . . . . Propulsion Slot 3 | 1 . . . . . 1 . . 1 . . Utility Slot 10 | . . 2 . . 1 4 1 1 . . 1 Weapon Slot 2 | . . 2 . . . . . . . . . Core Integrity 2 | . . . . . . . . 2 . . . Heat Dissipation 4 | . . . 1 . . 2 1 . . . . Inventory Capacity 4 | 1 . . . . . . . 2 1 . . Sight Range 1 | . . . . . . . . 1 . . . Ranged Accuracy 2 | . . . . . . . 1 1 . . . Hack Attack % 3 | . . . . . . . 2 1 . . . Hack Defense % 2 | . . . . . . . 1 1 . . . KI Resistance % 1 | . . . . . . . . 1 . . . TH Resistance % 1 | . . . . . . . . 1 . . . Protomatter Created 1350 | . . 40 68 88 . 120 335 330 127 99 143 Integrity Restored 2918 | . . 120 584 51 . 242 411 525 673 64 248 Core 1934 | . . 120 432 23 . 149 254 451 287 37 181 Parts 984 | . . . 152 28 . 93 157 74 386 27 67 Protomatter Decayed 1059 | . . . 22 69 . 30 192 205 175 73 293 Game ------ Seed SmartbombActuatorTorch Manual? 0 Play Time 02:03:03 Cumulative 192.1 hours Start 2023.12.30 @ 09:14:23 End 2023.12.31 @ 13:16:21 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 65 Rogue 28 Adventurer 37 Explorer 0 Win Type - Total 9 Types 7/0/2/0/0/0/0/0/0 Lore% 73 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 17e4472e-78a6-42a4-885a-d10dd20f5093