Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 00:21:53 Player: Tenderz Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2467) 2467 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 5013 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 118/240 System Corruption 4% Temperature Cool (3) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Salvage Targeting Computer Salvage Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun EM Pulse Cannon > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Machine Analyzer Visual Processing Unit Faulty Experimental Sensor Array Trap Extractor (0/4) Particle Gun Advanced Beam Cannon Heavy Assault Rifle Autogun Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Salvage Targeting Computer Salvage Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Machine Analyzer Visual Processing Unit Experimental Sensor Array Trap Extractor EM Pulse Cannon Heavy Assault Rifle Heavy Mace Heavy Mace [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Light Armor Plating Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Mace Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 119 | 9 14 7 23 66 Power 13 | 1 2 1 2 7 Engine 3 | 1 1 1 . . Core 10 | . 1 . 2 7 Reactor . | . . . . . Propulsion 31 | 4 3 . 3 21 Treads 13 | . 3 . . 10 Leg 14 | 2 . . 3 9 Wheel 4 | 2 . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 30 | 2 4 4 7 13 Device 10 | 1 . 2 2 5 Storage 4 | 1 1 . . 2 Processor 6 | . 1 . 2 3 Hackware . | . . . . . Protection 10 | . 2 2 3 3 Artifact . | . . . . . Weapon 45 | 2 5 2 11 25 Energy Gun 6 | 2 1 . . 3 Energy Cannon 4 | . . . 1 3 Ballistic Gun 8 | . . . 2 6 Ballistic Cannon . | . . . . . Launcher 9 | . 1 1 1 6 Special Weapon . | . . . . . Impact Weapon 18 | . 3 1 7 7 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 1 | . 1 . . . System Corruption 12 | . 12 . . . Parts Lost 30 | . 1 . 5 24 Power 7 | . 1 . 1 5 Propulsion 8 | . . . 1 7 Utility 11 | . . . 3 8 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . 1 . 2 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 100 96 96 Engine 3 | . 8 14 1 . Core 7 | . 5 . 9 8 Treads 11 | . 15 28 2 10 Leg 13 | . 12 . 19 13 Device 8 | . 1 . 14 9 Storage 13 | . 14 14 11 13 Processor 6 | . 9 . 3 9 Protection 10 | . 3 13 11 10 Energy Gun 3 | . 15 . . 2 Ballistic Gun 1 | . . . 1 2 Impact Weapon 15 | . 12 27 20 11 Peak Build Rating 28 | 7 14 20 22 28 Average Rating 19 | 5 10 12 20 24 On Entrance 10 | . 7 12 13 21 Naked Turns . | . . . . . Heaviest Build 45 | 14 22 24 30 45 Greatest Support 64 | 20 46 46 46 64 Greatest Overweight (x) 2 | 2 . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 10 | 7 8 10 10 12 Most Carried 15 | 7 10 10 10 15 Average Carried 9 | 2 7 9 9 10 Final Capacity 15 | 8 10 10 10 15 Final Carried 15 | 7 10 10 10 15 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1911 | 158 432 163 258 900 Remotely . | . . . . . Salvage Created 3031 | 84 614 118 563 1652 Parts 147 | 8 32 5 26 76 Haulers Intercepted 5 | . 2 . 1 2 Recyclers Shooed 4 | . 1 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 69 | . 13 3 14 39 Melee 17 | . 2 2 3 10 Guns 16 | . 6 . 1 9 Cannons 2 | . . . . 2 AOE 19 | . 3 . 5 11 Classes Destroyed 13 | 2 4 1 2 4 Worker 1 | . . 1 . . Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Hauler 5 | . 2 . 1 2 Recycler 6 | 1 1 . 1 3 Operator 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 20 | . 3 1 3 13 Grunt 34 | . 10 2 5 17 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Sentry 10 | . . . 5 5 Specialist 2 | . . . . 2 Best Kill Streak 7 | 2 3 2 5 7 Combat Bots Only 6 | . 3 2 5 6 Max Kills in Single Turn 3 | 1 3 1 2 2 Gunslinging . | . . . . . Exploded 3 | . 3 . 2 2 Melee 1 | . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 477 | . 61 27 105 284 Missed 114 | . 10 5 28 71 Damage Taken 5311 | . 641 232 1101 3337 Core 900 | . 127 34 187 552 Absorbed by Shields 88 | . . . . 88 Redirected to Shielding 50 | . . . . 50 Regen/Repaired (Parts) 139 | . . . 11 128 Core Remaining (%) 62 | 100 . 35 53 . Volleys Fired 110 | 3 31 . 7 69 Largest 2 | 2 2 . 2 2 Hottest 130 | 90 105 . 46 130 Shots Fired 184 | 6 60 . 10 108 Gun 142 | 6 59 . 6 71 Cannon 18 | . . . . 18 Launcher 24 | . 1 . 4 19 Special . | . . . . . Kinetic 53 | . . . 6 47 Thermal 91 | 6 59 . . 26 Explosive 24 | . 1 . 4 19 Electromagnetic 16 | . . . . 16 Robot Hit Streak 12 | 2 12 . 6 12 Robot Miss Streak 7 | 1 2 . 1 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 228 | 3 61 7 44 113 Core Hits 91 | 3 21 3 12 52 Critical Kills 5 | . . 1 2 2 Critical Parts Destroyed 14 | . 3 1 3 7 Critical Strikes 23 | . 5 2 6 10 Burn 2 | . 2 . . . Smash 21 | . 3 2 6 10 Melee Attacks 236 | . 27 15 78 116 Impact 236 | . 27 15 78 116 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 13 | . 1 1 4 7 Combat Hostiles 2 | . . . 1 1 Follow-up Attacks 14 | . 1 1 5 7 Damage Inflicted 8415 | 47 1270 374 1996 4728 Guns 1329 | 47 548 . 96 638 Cannons 304 | . . . . 304 Explosions 1661 | . 124 . 340 1197 Melee 5121 | . 598 374 1560 2589 Ramming . | . . . . . Kinetic 509 | . . . 96 413 Thermal 964 | 47 548 . . 369 Explosive 1630 | . 124 . 340 1166 Electromagnetic 191 | . . . . 191 Impact 5121 | . 598 374 1560 2589 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . 12 17 . 4 Average Corruption 10 | . 12 14 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . 1 23 . 7 Message Errors 7 | . 1 6 . . Matter Fused 7 | . . 4 . 3 Heat Flow Errors 5 | . . 4 . 1 Energy Discharges 3 | . . 3 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 5 | . . 4 . 1 Data Loss (major) 1 | . . 1 . . Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1345 | . 134 100 276 835 Projectiles 8 | . . . . 8 Explosions 76 | . . . 17 59 Melee 1261 | . 134 100 259 768 Knockbacks 18 | . 4 2 4 8 Impact 18 | . 4 2 4 8 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 92 | . . . 17 75 Shots 4 | . . . 1 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 366 | 60 366 187 21 171 Average Temperature 81 | 26 109 80 9 46 Received Heat Transfer 1939 | . 336 87 402 1114 Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 18 | . 3 1 6 8 Combat Hostiles 15 | . 2 1 5 7 Parts Fried 23 | . 3 1 5 14 Impact Corruptions 47 | . 7 3 9 28 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 3 . . 1 Heat Transferred 2388 | 124 1548 . . 716 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 792 | 10 293 125 244 792 Initial 102 | . 6 73 29 102 Average 245 | 2 106 95 79 427 Maximum Alert Level 3 | . 1 . 1 3 Low Security (%) 55 | 100 88 100 90 12 Level 1 23 | . 11 . 9 41 Level 2 13 | . . . . 29 Level 3 7 | . . . . 16 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 . . 8 Investigation 5 | . 1 . . 4 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 16 6 16 58 Peak Tracking Total 8 | . 3 3 5 8 Tactical Retreats 14 | . 2 1 2 9 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 1 . 2 10 Terminals 8 | . 1 . 1 6 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 43 | . 3 . 9 31 Successful 22 | . 1 . 6 15 Failed 20 | . 2 . 3 15 Catastrophic 2 | . . . . 2 Database Lockouts 1 | . . . . 1 Manual 31 | . 3 . 4 24 Terminals 27 | . 3 . 5 19 Fabricators . | . . . . . Repair Stations 9 | . . . 4 5 Recycling Units 3 | . . . . 3 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 7 | . . . 2 5 Robot Analysis 3 | . . . 1 2 Prototype ID Bank 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 3 4 Scan Component 4 | . . . 2 2 Repair 2 | . . . 1 1 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 . 1 4 Terminals 5 | . 1 . 1 3 Botnet 5 | . 1 . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Recyclers 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 . 2 9 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 174 | . . . 136 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 48 | . . 48 17 . Highest-Rated Ally 31 | . . 31 17 . Total Orders . | . . . . . Ally Attacks 12 | . . 12 . . Total Damage 167 | . . 167 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 3 | . . . 1 2 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4321 | 76 609 542 1084 2010 Spaces Moved 1960 | 50 237 285 548 840 Core 13 | 13 . . . . Treads 673 | . 120 285 54 214 Legs 1183 | 18 117 . 494 554 Wheels 91 | 19 . . . 72 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 130 115 Average Speed 144 | 94 140 160 133 151 Slowest Speed 330 | 150 160 160 200 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 5 54 61 33 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 58 | . 2 2 23 31 Terrain Destroyed 271 | . 13 2 49 207 Melee 58 | . 2 2 23 31 Projectile . | . . . . . AOE 213 | . 11 . 26 176 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2895 | 68 411 348 774 1294 Wait 378 | . 73 33 113 159 Move 1956 | 49 236 284 547 840 Hop . | . . . . . Pick Up 73 | 7 14 4 11 37 Fast Attach 37 | 7 3 2 6 19 Attach 27 | . 1 . 7 19 Detach 1 | . . 1 . . Swap 55 | 2 10 5 10 28 Drop 57 | . 17 6 10 24 Fire 110 | 3 31 . 7 69 Melee 200 | . 26 13 63 98 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 13) 485 | -10/Materials | Discovered new exit (range 14) 636 | -10/Materials | Core integrity fell below 50% 674 | -10/Materials | System corruption reached 10% 686 | -10/Materials | Entered Mines 883 | -10/Mines | Learned location of Zion (-7) 899 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 903 | -10/Mines | Found Prototype Device 903 | -10/Mines | Identified Exp. Sensor Array 982 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1124 | -10/Mines | Found DCF Scrap (15 items) 1222 | -10/Mines | Discovered new exit (range 3) 1228 | -10/Mines | Entered Materials 1228 | -9/Materials | Accompanied by 1 ally 1228 | -9/Materials | Evolved 2 slots: Utility x2 1391 | -9/Materials | Discovered new exit (range 5) 1771 | -9/Materials | Repaired Faulty Exp. Sensor Array 1859 | -9/Materials | Discovered new exit (range 11) 2311 | -9/Materials | Identified exit to Materials 2312 | -9/Materials | Entered another Materials area 2312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2859 | -8/Materials | Lost 3 parts (1p1n1u) 2906 | -8/Materials | Lost 3 parts (1n2u) 3034 | -8/Materials | Repaired Titanium Leg 3096 | -8/Materials | Discovered new exit (range 6) 3743 | -8/Materials | Lost 3 parts (1p1u1w) 3912 | -8/Materials | First assault squad dispatched 3950 | -8/Materials | Core integrity fell below 50% 4011 | -8/Materials | Lost 3 parts (1n2u) 4071 | -8/Materials | Build established: Scavenger-Mutant 4118 | -8/Materials | Central database locked down 4161 | -8/Materials | Discovered new exit (range 15) 4182 | -8/Materials | Core integrity fell below 20% 4208 | -8/Materials | Lost 7 parts (2p2n1u2w) 4322 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04266_ U-05 Engineer lays Concrete. 04268_ G-47 Trooper destroyed. 04268_ U-05 Engineer destroyed. 04268_ U-05 Engineer builds a Wall. 04280_ System corrupted: Heat flow error (+188). 04282_ R-06 Scavenger collects Salvage Targeting Computer. 04283_ R-06 Scavenger collects Med. Storage Unit. 04286_ R-06 Scavenger collects Transport Network Coupler. 04287_ R-06 Scavenger collects Lgt. Treads. 04288_ Acquired Lgt. Treads. 04292_ Acquired 23 matter. 04295_ Dropped Imp. Heat Sink. 04296_ Acquired Particle Gun. 04296_ R-06 Scavenger collects Imp. Heat Sink. 04299_ R-06 Scavenger collects Corrupted Particle Gun. 04299_ R-06 Scavenger collects Corrupted Aluminum Leg. 04304_ Destroyed Lgt. Ion Engine. 04309_ Dropped Lgt. Nuclear Core. 04312_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????###########????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# % T" #????????????????????????????????? | | ??????# !""" #??###########???????????????????? | | ?????######+########== #?? #???????????????? | | ##???# # % !%+% # < #???????????????? | | " #??### #! # #???????????????? | | " #???## # % m H #???????????????? | | #????# % %w/ **%= # ????r??????????? | | ############ ### @[= # ?????????r???????? | | # #???# #?# u # ?????????????????? | | # /!! #???# #?# ##??????????????????? | | " # /!! [#???# #?############??????????????????? | | " # !!! #???# #?????????#?????????????????????? | | " # #???# %#???????????????????????????????? | | # = #?#?# #???????????????????????????????? | | # ## #?# #???##########??????????????????? | | # #### ##### #??????????????????? | | ##### + #??????????????????? | | = % # #??????????????????? | | ! ###### # #??????????????????? | | ######+## # #??????????????????? | | # ## # # # #??????????????????? | | "" ## ## # # # #??????????????????? | | "" ######## # # = #??????????????????? | | " #??????# + # !* #????????????####### | | #??????# # ####+#####????????????# | | ####??????# # ## % #??????????????# | | ############### ################ | | [ = !! ! = T = %=%/[* "" | | ############### ###########=####* """ | | # ##?????????????###### #?????????# #??# """ | | # #???????????????????## ##?????????# #??####### | | #????????????????????# #??????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed TechControlCapacitor Manual? 0 Play Time 00:52:40 Cumulative 52.8 hours Start 2024.11.25 @ 23:28:58 End 2024.11.26 @ 00:21:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/SmallcapsLarge Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b51f16f8-aa01-4083-8b1d-099d15bb1fca