Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 17:45:37

Player: Horse

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (132)     660
Value Destroyed (3926)     3926
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1468)               1468
              TOTAL SCORE: 10014

 Bonus
-------
High Alert Combat Kills    343
Follower Combat Kills      629
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -404

 Cogmind 
---------
Core Integrity             553/850
Matter                     104/300
Energy                     22/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Hardened Medium Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Trap Extractor (3/4 Shock)
           Trap Extractor (4/4 Explosive)
           Trap Extractor (2/4 EMP Trap)
  Advanced EMP Blaster
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
           Trap Scanner
           Seismic Detector
  Improved Utility Shielding
  Hardened Medium Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Beam Rifle
           Phase Cannon
  Enhanced Autogun
  Advanced EMP Blaster
>          --- INVENTORY --------
   Compact Battery
  Advanced Targeting Computer
           Trap Extractor
           Trap Extractor
           Trap Extractor
     Heavy Assault Rifle
  Improved Datajack
[Rating: 44]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Advanced EMP Blaster
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Gar 
Slots Evolved              8    | .   .   2   2   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   .   4   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   
Parts Attached             150  | 6   3   45  48  31  2   1   7   7   
  Power                    6    | 1   .   4   .   1   .   .   .   .   
    Engine                 6    | 1   .   4   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   6   8   .   .   .   .   .   
    Treads                 6    | .   .   .   6   .   .   .   .   .   
    Leg                    5    | .   .   5   .   .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   .   .   .   .   
    Hover                  2    | .   .   .   2   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  81   | 1   2   24  25  22  2   .   4   1   
    Device                 55   | .   2   17  14  18  2   .   2   .   
    Storage                3    | 1   .   1   1   .   .   .   .   .   
    Processor              3    | .   .   2   1   .   .   .   .   .   
    Hackware               4    | .   .   .   2   2   .   .   .   .   
    Protection             16   | .   .   4   7   2   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   11  15  8   .   1   3   6   
    Energy Gun             16   | .   .   7   6   2   .   .   1   .   
    Energy Cannon          8    | .   1   2   2   1   .   .   1   1   
    Ballistic Gun          13   | 2   .   1   5   3   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   1   2   1   .   1   1   .   
  Unidentified Prototypes  8    | .   .   5   2   1   .   .   .   .   
Parts Lost                 23   | .   .   7   3   3   .   .   .   10  
  Power                    3    | .   .   1   .   1   .   .   .   1   
  Propulsion               5    | .   .   2   1   .   .   .   .   2   
  Utility                  7    | .   .   4   .   .   .   .   .   3   
  Weapon                   8    | .   .   .   2   2   .   .   .   4   
  Highest Loss Streak      10   | .   .   4   2   2   .   .   .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   97  98  99  98  100 100 94  89  
  Engine                   9    | .   14  10  9   8   9   9   6   5   
  Treads                   8    | .   .   .   13  18  18  18  13  11  
  Leg                      7    | .   .   15  4   .   .   .   .   .   
  Wheel                    3    | .   28  5   .   .   .   .   .   .   
  Device                   15   | .   12  21  13  6   7   9   20  18  
  Storage                  9    | .   14  11  8   9   9   9   6   5   
  Processor                2    | .   .   4   3   .   .   .   .   .   
  Hackware                 4    | .   .   .   4   10  18  18  13  13  
  Protection               6    | .   .   6   5   10  1   .   7   9   
  Energy Gun               12   | .   .   15  16  6   9   .   3   5   
  Energy Cannon            4    | .   .   2   5   14  .   .   3   5   
  Ballistic Gun            9    | .   26  3   12  11  18  18  10  7   
  Launcher                 1    | .   .   .   .   .   9   9   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 13  17  32  40  44  34  32  45  47  
  Greatest Support         43   | 20  20  23  43  40  40  40  40  40  
  Greatest Overweight (x)  7    | .   .   7   1   1   .   .   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   9   9   10  10  10  10  9   
  Most Carried             10   | 7   8   10  10  10  10  10  9   8   
  Average Carried          9    | 3   7   9   9   9   9   10  7   7   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  5   
  Final Carried            10   | 7   8   10  10  10  10  10  7   5   

 Class Distribution 
--------------------
 44% | Mutant
 13% | Trapper-Tank
 12% | Gunner
  9% | Trapper-Mutant
  6% | Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Gunner | -8/Materials
       Trapper-Tank | -8/Storage
 Trapper-Skirmisher | -8/Garrison
     Trapper-Mutant | -8/Recycling
     Trapper-Mutant | -6/Factory
     Trapper-Mutant | -6/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Matter Collected           2701 | 266  110  652  1006 510  65   42   50   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5843 | 112  128  1863 2199 961  19   163  157  241  
  Parts                    302  | 10   6    126  100  35   2    14   5    4    
Haulers Intercepted        11   | .    .    5    3    3    .    .    .    .    
Recyclers Shooed           8    | 1    .    1    2    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Gar 
Combat Hostiles Destroyed  88   | .   2   35  29  12  1   2   3   4   
  Guns                     68   | .   2   31  26  4   1   .   2   2   
  Cannons                  18   | .   .   4   3   8   .   .   1   2   
  AOE                      2    | .   .   .   .   .   .   2   .   .   
Classes Destroyed          16   | 2   1   7   2   .   .   2   1   1   
  Worker                   5    | .   .   2   3   .   .   .   .   .   
  Builder                  3    | .   .   .   2   1   .   .   .   .   
  Tunneler                 4    | 3   1   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   5   3   3   .   .   .   .   
  Recycler                 10   | 1   .   1   5   2   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   1   2   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   2   .   .   
  Watcher                  5    | .   .   2   2   1   .   .   .   .   
  Swarmer                  9    | .   .   8   .   .   1   .   .   .   
  Grunt                    55   | .   2   17  22  10  .   1   2   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   10  6   2   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 3   3   5   8   4   1   1   2   2   
  Combat Bots Only         6    | .   2   4   6   3   1   1   2   2   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Damage Taken               4232  | .    84   921  1155 579  113  47   111  1222 
  Core                     664   | .    36   132  159  40   .    .    .    297  
  Absorbed by Shields      394   | .    31   363  .    .    .    .    .    .    
  Redirected to Shielding  100   | .    .    .    .    7    .    .    .    93   
  Regen/Repaired (Parts)   170   | .    .    10   160  .    .    .    .    .    
Core Remaining (%)         78    | 100  85   67   .    .    .    63   .    .    
Volleys Fired              320   | 15   11   125  78   37   6    5    8    35   
  Largest                  4     | 2    2    2    4    4    4    1    4    4    
  Hottest                  224   | 40   40   136  224  224  140  36   189  202  
Shots Fired                851   | 22   22   245  308  139  20   5    23   67   
  Gun                      684   | 22   22   212  288  68   18   .    15   39   
  Cannon                   152   | .    .    33   20   71   .    .    8    20   
  Launcher                 15    | .    .    .    .    .    2    5    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  313   | 22   22   55   131  39   12   .    8    24   
  Thermal                  519   | .    .    190  173  100  6    .    15   35   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          19    | .    .    .    4    .    2    5    .    8    
  Robot Hit Streak         20    | 5    5    12   20   14   3    .    8    11   
  Robot Miss Streak        6     | 1    3    3    6    3    2    4    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    1    4    6    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    .    .    .    
Shots Hit Robots           488   | 15   13   152  172  74   10   3    18   31   
  Core Hits                212   | 5    6    63   79   32   5    5    6    11   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    
  Critical Strikes         13    | .    .    6    3    2    .    .    1    1    
    Burn                   12    | .    .    6    3    2    .    .    .    1    
    Destroy                1     | .    .    .    .    .    .    .    1    .    
Melee Attacks              4     | .    .    .    .    .    .    3    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    2    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9854  | 176  151  2708 3465 1641 275  251  369  818  
  Guns                     7084  | 176  151  2291 3211 663  151  .    155  286  
  Cannons                  2254  | .    .    417  254  978  .    .    214  391  
  Explosions               516   | .    .    .    .    .    124  251  .    141  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  2944  | 176  151  450  1439 388  91   .    83   166  
  Thermal                  6514  | .    .    2258 2026 1253 131  .    286  560  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          396   | .    .    .    .    .    53   251  .    92   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    1    .    .    .    .    .    5    
  Average Corruption       1     | .    .    1    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  14    | .    .    12   .    .    .    .    .    2    
    Message Errors         2     | .    .    1    .    .    .    .    .    1    
    Matter Fused           4     | .    .    4    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    2    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    2    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    1    .    .    .    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            56    | .    .    .    .    43   .    .    .    13   
  Projectiles              43    | .    .    .    .    43   .    .    .    .    
  Explosions               13    | .    .    .    .    .    .    .    .    13   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      83    | .    .    .    .    .    40   27   .    16   
  Shots                    5     | .    .    .    .    .    2    2    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        446   | .    14   446  324  441  176  .    129  259  
  Average Temperature      98    | .    6    40   89   159  69   .    66   91   
  Received Heat Transfer   1539  | .    42   309  684  387  9    9    54   45   
  Effects                  3     | .    .    .    2    1    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | .    .    6    9    3    .    .    1    4    
  Heat Transferred         13039 | .    .    4847 4107 2479 298  .    444  864  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    2    1    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Peak Influence             1097 | 20   74   437  583  561  485  298  1097 817  
  Initial                  970  | .    13   1    169  130  .    217  970  767  
  Average                  277  | 7    21   192  288  283  279  264  1000 783  
Maximum Alert Level        3    | .    .    2    2    2    2    1    3    3    
  Low Security (%)         38   | 100  100  55   29   17   36   12   .    .    
  Level 1                  42   | .    .    38   49   69   10   87   .    .    
  Level 2                  11   | .    .    6    21   13   53   .    .    .    
  Level 3                  7    | .    .    .    .    .    .    .    100  100  
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    .    7    4    6    .    .    1    .    
  Investigation            9    | .    .    5    2    2    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    .    2    2    2    .    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  
---------                  Run  | Scr Mat Mat Mat Sto Gar Rec Fac Gar 
Distress Signals           15   | .   .   6   1   8   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   2   59  42  22  13  5   4   6   
  Peak Tracking Total      6    | .   2   4   5   4   6   4   3   2   
  Tactical Retreats        3    | .   .   .   1   .   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Gar 
Traps Triggered            2    | .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         118  | .   .   35  64  18  .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   
  Reprogrammed             13   | .   .   4   4   5   .   .   .   .   
  Reused                   3    | .   .   .   1   2   .   .   .   .   
Traps Extracted            12   | .   .   4   4   4   .   .   .   .   
  Installed                3    | .   .   .   1   2   .   .   .   .   
  Triggered                3    | .   .   .   1   2   .   .   .   .   
Most Traps Carried         11   | .   .   4   7   11  9   9   9   9   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  
----------                 Run  | Scr Mat Mat Mat Sto Gar Rec Fac Gar 
Machines Disabled          7    | .   .   4   1   .   .   2   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  
---------                  Run  | Scr Mat Mat Mat Sto Gar Rec Fac Gar 
Machines Accessed          46   | .   4   15  14  8   .   3   2   .   
  Terminals                31   | .   4   10  9   6   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   .   .   .   
  Recycling Units          6    | .   .   2   2   1   .   1   .   .   
  Scanalyzers              5    | .   .   2   2   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   
Total Hacks                159  | .   16  54  50  24  .   11  4   .   
  Successful               104  | .   12  37  31  15  .   6   3   .   
  Failed                   54   | .   3   17  19  9   .   5   1   .   
    Catastrophic           6    | .   .   2   3   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   86   | .   13  24  30  13  .   6   .   .   
  Terminals                112  | .   16  37  31  18  .   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   2   5   .   .   .   .   .   
  Recycling Units          19   | .   .   6   8   4   .   1   .   .   
  Scanalyzers              18   | .   .   9   6   .   .   .   3   .   
  Garrison Access          3    | .   .   .   .   2   .   .   1   .   
Terminal Hacks             45   | .   6   15  11  8   .   5   .   .   
  Part Schematic           4    | .   .   1   .   .   .   3   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   .   .   
  Robot Analysis           6    | .   1   2   3   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   4   3   1   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
  Unreport Threat          11   | .   2   3   2   3   .   1   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   2   4   .   .   .   .   .   
  Scan Component           3    | .   .   1   2   .   .   .   .   .   
  Repair                   3    | .   .   1   2   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   1   .   1   .   .   
  Retrieve Components      4    | .   .   .   2   1   .   1   .   .   
Scanalyzer                 13   | .   .   7   4   .   .   .   2   .   
  Insert Component         6    | .   .   3   2   .   .   .   1   .   
  Analyze                  7    | .   .   4   2   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         33   | .   6   12  10  5   .   .   .   .   
  Terminals                21   | .   6   10  4   1   .   .   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   .   
    Assimilate             3    | .   .   3   .   .   .   .   .   .   
    Botnet                 12   | .   3   5   3   1   .   .   .   .   
    Operators              4    | .   2   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   5   3   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   
    Reject                 3    | .   .   .   2   1   .   .   .   .   
    Recyclers              2    | .   .   .   1   1   .   .   .   .   
    Mask                   2    | .   .   .   1   1   .   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   .   .   
    Extract                3    | .   .   2   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   3   14  13  5   .   2   2   .   
  Full Trace Events        8    | .   .   5   1   2   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   18  5   .   .   3   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   2   .   .   .   .   .   
  Time                     64   | .   .   32  32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   .   .   11  9   .   2   .   .   
Parts Scanalyzed           6    | .   .   3   2   .   .   .   1   .   
  Part Schematics Acquired 6    | .   .   3   2   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  
------------               Run  | Scr Mat Mat Mat Sto Gar Rec Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   2   1   .   
  Non-combat               3    | .   .   .   .   .   .   2   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   2   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Total Allies               13   | .    .    1    .    11   .    1    .    .    
  Largest Group            10   | .    .    1    1    10   8    4    1    .    
  Highest-Rated Group      173  | .    .    10   10   173  159  83   16   .    
  Highest-Rated Ally       34   | .    .    10   10   34   34   27   16   .    
Total Orders               45   | .    .    8    22   14   .    .    1    .    
  STAY                     17   | .    .    4    10   3    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    1    .    
  FOLLOW                   18   | .    .    4    12   2    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    4    .    .    .    .    
  RETURN                   5    | .    .    .    .    5    .    .    .    .    
Ally Attacks               135  | .    .    .    .    55   46   23   11   .    
  Total Damage             2059 | .    .    .    .    705  1079 127  148  .    
  Kills                    32   | .    .    .    .    10   17   3    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Gar 
Robot Analysis Total       5    | .   1   2   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   7   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   5   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Turns Passed               7313 | 93   263  2870 2186 803  218  367  226  287  
Spaces Moved               3407 | 51   270  1370 965  271  113  208  103  56   
  Core                     12   | 5    .    6    .    .    .    .    .    1    
  Treads                   1476 | .    .    .    726  271  113  208  103  55   
  Legs                     1087 | .    .    848  239  .    .    .    .    .    
  Wheels                   832  | 46   270  516  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   160  170  170  170  170  170  
  Average Speed            157  | 77   80   154  172  173  170  170  183  222  
  Slowest Speed            400  | 80   80   400  250  250  170  170  250  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    42   95   72   37   33   61   4    26   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    
Terrain Destroyed          4    | .    .    .    .    .    .    3    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    .    
  AOE                      3    | .    .    .    .    .    .    3    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Total                      4707 | 81   298  1868 1311 515  127  216  123  168  
  Wait                     584  | 1    1    254  113  142  5    .    2    66   
  Move                     3400 | 50   269  1369 964  270  112  207  103  56   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | 9    7    14   19   1    1    .    1    .    
  Fast Attach              53   | 4    2    17   14   16   .    .    .    .    
  Attach                   22   | 2    .    9    6    .    .    .    4    1    
  Detach                   10   | .    .    5    4    .    .    .    .    1    
  Swap                     76   | .    1    20   28   15   2    1    3    6    
  Drop                     65   | .    7    20   20   14   1    .    .    3    
  Fire                     320  | 15   11   125  78   37   6    5    8    35   
  Melee                    4    | .    .    .    .    .    .    3    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     121  | .    .    35   65   20   .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Garrison
-8/Recycling
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Central database locked down
  310 | -10/Materials | Discovered new exit (range 13)
  311 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Entered another Materials area
  357 | -9/Materials  | Evolved 2 slots: Utility x2
  747 | -9/Materials  | Repaired Shield Generator
  796 | -9/Materials  | Discovered new exit (range 8)
  967 | -9/Materials  | Discovered new exit (range 3)
 1150 | -9/Materials  | Lost 4 parts (2n2u)
 1579 | -9/Materials  | Discovered new exit (range 3)
 2035 | -9/Materials  | Discovered new exit (range 7)
 2037 | -9/Materials  | Identified exit to Mines
 2542 | -9/Materials  | Discovered new exit (range 10)
 3227 | -9/Materials  | Entered another Materials area
 3227 | -8/Materials  | Accompanied by 1 ally
 3227 | -8/Materials  | Evolved 2 slots: Weapon x2
 3523 | -8/Materials  | Build established: Gunner
 4089 | -8/Materials  | Discovered new exit (range 7)
 4122 | -8/Materials  | Discovered new exit (range 9)
 4175 | -8/Materials  | Repaired Med. Storage Unit
 4203 | -8/Materials  | Repaired Reflective Plating
 4820 | -8/Materials  | Identified exit to Storage
 4860 | -8/Materials  | Build established: Tank
 5301 | -8/Materials  | Build established: Trapper-Tank
 5413 | -8/Materials  | Entered Storage
 5413 | -8/Storage    | Accompanied by 1 ally
 5998 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6052 | -8/Storage    | Garrison activated, responded to threat
 6087 | -8/Storage    | Identified exit to Garrison
 6216 | -8/Storage    | Entered Garrison
 6216 | -8/Garrison   | Accompanied by 8 allies
 6278 | -8/Garrison   | Triggered checkpoint
 6301 | -8/Garrison   | Triggered checkpoint
 6320 | -8/Garrison   | Triggered checkpoint
 6398 | -8/Garrison   | Discovered new exit (range 12)
 6425 | -8/Garrison   | Installed Relay Interface Framework
 6434 | -8/Garrison   | Entered Recycling
 6434 | -8/Recycling  | Accompanied by 3 allies
 6464 | -8/Recycling  | Spotter reported a threat
 6476 | -8/Recycling  | Spotter reported a threat
 6497 | -8/Recycling  | Spotter reported a threat
 6497 | -8/Recycling  | Spotter reported a threat
 6498 | -8/Recycling  | Spotter reported a threat
 6514 | -8/Recycling  | Spotter reported a threat
 6560 | -8/Recycling  | Spotter reported a threat
 6612 | -8/Recycling  | Spotter reported a threat
 6659 | -8/Recycling  | Spotter reported a threat
 6737 | -8/Recycling  | Build established: Trapper-Mutant
 6755 | -8/Recycling  | Identified exit to Factory
 6777 | -8/Recycling  | Spotter reported a threat
 6801 | -8/Recycling  | Entered Factory
 6801 | -6/Factory    | Accompanied by 1 ally
 6801 | -6/Factory    | Evolved 4 slots: Utility x4
 7027 | -6/Factory    | Identified exit to Garrison
 7027 | -6/Factory    | Entered Garrison
 7119 | -6/Garrison   | Triggered checkpoint
 7191 | -6/Garrison   | Triggered checkpoint
 7314 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
07278_ Flexi-carbon Leg melted.
07278_ H-66 Slayer destroyed.
07279_ CQLVDUC39SP4YNWYMS&D:O=LRUTMAJWB2W=ZHL5
07280_ Penetrated by Slug.
07280_ Lgt. Deuterium Engine destroyed.
07282_ Dropped Com. Battery.
07283_ Extracted 96 energy.
07283_ Penetrated by Slug.
07283_ Arm. Treads destroyed.
07284_ Extracted 23 energy. <x2>
07287_ Penetrated by Slug. <x2>
07288_ Extracted 23 energy. <x2>
07291_ Flexi-carbon Leg melted.
07291_ H-66 Slayer destroyed.
07292_ Extracted 12 energy.
07294_ Imp. Utility Shielding destroyed.
07309_ Dropped Med. Storage Unit.
07310_ Dropped Trap Scanner.
07313_ Phase Cannon destroyed.
07313_ Cooling System destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Utility Shielding          66
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
            Trap Extractor | -9/Materials | Scanalyzed
          Shield Generator | -9/Materials | Scanalyzed
                   Shotgun | -9/Materials | Extracted
            Cooling System | -9/Materials | Scanalyzed
              Particle Gun | -9/Materials | Extracted
         Hvy. EM Pulse Gun | -9/Materials | Extracted
        Imp. Assault Rifle | -9/Materials | Extracted
           Imp. Ion Engine | -9/Materials | Extracted
        Hvy. Assault Rifle | -9/Materials | Extracted
              Lrg. Battery | -9/Materials | Extracted
   Imp. Targeting Computer | -9/Materials | Extracted
           Hvy. Ion Engine | -9/Materials | Extracted
               Flight Unit | -9/Materials | Extracted
           Imp. EM Shotgun | -9/Materials | Extracted
          Grenade Launcher | -9/Materials | Extracted
           Hcp. Matter Pod | -9/Materials | Extracted
                     Wheel | -9/Materials | Extracted
             Hacking Suite | -9/Materials | Hacked
        Reflective Plating | -8/Materials | Scanalyzed
             System Shield | -8/Materials | Scanalyzed
   Reaction Control System | -8/Materials | Extracted
              Titanium Leg | -8/Materials | Extracted
         Imp. Medium Laser | -8/Materials | Extracted
       Adv. Assault Cannon | -8/Recycling | Hacked
 Lyr. Medium Armor Plating | -8/Recycling | Hacked
     Imp. Carbon-fiber Leg | -8/Recycling | Hacked
 Hrd. Medium Armor Plating | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
   A-02 Transporter | -8/Storage | Hacked
 O-24 Administrator | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedAlloyExoskeleton
  Manual?         0
Play Time         01:31:59
  Cumulative      1012.1 hours
  Start           2022.12.16 @ 14:10:03
  End             2022.12.16 @ 17:45:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          413
  Rogue           413
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           12/0/1/0/0/0/0/0/0
Lore%             73
Gallery%          83
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45508b02-e330-450b-87f3-2a3c854f8312