Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 16:55:49 Player: Smie Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (38) 190 Value Destroyed (777) 777 Prototype IDs (6) 120 Alien Tech Used (2) 400 Bonus (3213) 3213 TOTAL SCORE: 11300 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 281/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Energy Filter Improved Utility Shielding Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Cooling System Advanced Weight Redist. System Experimental Signal Interpreter Terrain Scanner Terrain Scan Processor Targeting Computer Improved Medium Armor Plating Phase Armor Hacking Suite Advanced Component Analysis Suite > --- WEAPON ----------- Advanced Beam Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Armored Heavy Treads Improved VTOL Module [Rating: 127] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Treads Armored Heavy Treads Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Triangulator Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Advanced Beam Cannon Energy Gun Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Slots Evolved 16 | . . . 2 2 . 2 2 2 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 . 1 . 1 1 . . . . Utility 10 | . . . 2 1 . 1 2 . 1 2 . 1 . Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 123 | 6 5 19 12 7 9 8 3 10 15 12 7 8 2 Power 18 | 1 . 2 2 1 2 . . 2 3 2 1 1 1 Engine 10 | 1 . 2 2 1 2 . . 1 1 . . . . Core 5 | . . . . . . . . 1 2 1 1 . . Reactor 3 | . . . . . . . . . . 1 . 1 1 Propulsion 39 | 2 3 3 3 5 4 2 . 4 4 4 3 1 1 Treads 1 | . . . . . . . . . . 1 . . . Leg 9 | 2 3 3 . . . . . 1 . . . . . Wheel 1 | . . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . Flight 28 | . . . 3 5 4 2 . 3 3 3 3 1 1 Utility 37 | 1 1 1 4 1 1 4 3 4 5 5 2 5 . Device 22 | . . . 3 1 1 2 3 4 2 4 1 1 . Storage 1 | 1 . . . . . . . . . . . . . Processor 8 | . 1 1 . . . 1 . . 2 . . 3 . Hackware 4 | . . . 1 . . 1 . . 1 . . 1 . Protection 1 | . . . . . . . . . . 1 . . . Artifact 1 | . . . . . . . . . . . 1 . . Weapon 29 | 2 1 13 3 . 2 2 . . 3 1 1 1 . Energy Gun 2 | . . . . . 1 . . . . . . 1 . Energy Cannon 5 | . . . . . 1 2 . . 2 . . . . Ballistic Gun 17 | 2 1 10 2 . . . . . 1 . 1 . . Ballistic Cannon 3 | . . 1 1 . . . . . . 1 . . . Launcher 2 | . . 2 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 4 . . . 1 . 2 . . Parts Lost 49 | . . 2 3 9 . . 1 2 6 5 3 16 2 Power 6 | . . 1 . 1 . . . . 2 1 . 1 . Propulsion 18 | . . . 2 5 . . . 1 2 2 1 4 1 Utility 19 | . . . 1 1 . . 1 1 . 2 2 10 1 Weapon 6 | . . 1 . 2 . . . . 2 . . 1 . Highest Loss Streak 15 | . . 2 3 9 . . 1 2 3 7 3 15 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 86 99 94 62 55 83 85 85 76 82 78 73 13 Engine 7 | . 14 13 11 5 6 7 6 4 7 . . . . Core 1 | . . . . . . . . 2 . 4 4 3 . Leg 10 | . 27 28 17 . . . . . 1 . . . . Flight 13 | . . . 2 19 24 29 26 26 26 19 19 14 2 Device 9 | . . . 9 7 9 14 18 19 12 18 17 14 3 Storage 5 | . 14 14 9 . . . . . . . . . . Processor 12 | . 2 13 11 9 9 15 13 11 15 19 14 21 4 Hackware 3 | . . . 10 4 . . 6 5 2 4 4 6 . Energy Cannon 3 | . . . . . 6 15 13 11 4 4 2 . . Ballistic Gun 9 | . 27 23 12 15 . . . . 3 . 1 3 . Ballistic Cannon 1 | . . . 8 . . . . . . 2 4 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 48 | 14 14 22 17 11 14 19 21 28 32 47 46 48 15 Greatest Support 52 | 20 20 20 20 12 15 21 21 28 33 49 52 52 15 Greatest Overweight (x) 5 | . 3 1 5 2 1 . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 5 5 5 5 5 5 5 5 5 3 Average Carried 5 | 3 7 7 7 3 4 4 4 4 4 4 4 4 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 7 8 8 4 3 5 5 5 5 5 5 3 5 3 Class Distribution -------------------- 42% | Sprinter 35% | Mutant 15% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Mutant | -2/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Matter Collected 1592 | 243 143 209 99 206 155 48 93 85 8 79 . 224 . Remotely . | . . . . . . . . . . . . . . Salvage Created 843 | 25 160 240 83 17 . 48 . . 62 52 30 126 . Parts 81 | 4 15 24 21 . . 4 . . 1 4 4 4 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Combat Hostiles Destroyed 31 | . 6 13 7 1 . 2 . . 1 . 1 . . Melee 1 | . . . 1 . . . . . . . . . . Guns 20 | . 6 9 4 1 . . . . . . . . . Cannons 5 | . . . 2 . . 2 . . . . 1 . . AOE 5 | . . 4 . . . . . . 1 . . . . Classes Destroyed 9 | 1 3 1 . 1 . . . . 1 1 . 1 . Worker 2 | . . . . . . . . . . 2 . . . Builder 2 | . . 1 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 22 | . 3 9 7 . . 2 . . . . 1 . . Cutter 1 | . . . . 1 . . . . . . . . . Grunt 7 | . 3 4 . . . . . . . . . . . Sentry 1 | . . . . . . . . . 1 . . . . Best Kill Streak 5 | 1 4 5 4 1 . 2 . . 1 2 1 1 . Combat Bots Only 4 | . 4 4 4 1 . 2 . . 1 . 1 . . Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 . . 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . 1 . . . . Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Damage Taken 6715 | . 169 819 424 508 13 50 189 96 829 506 598 1923 591 Core 2198 | . 36 167 84 98 . 17 23 . 163 86 69 957 498 Absorbed by Shields 68 | . . . . . . . . . 13 . . . 55 Core Remaining (%) 82 | 100 . 18 79 . 82 97 97 100 85 . 88 . . Volleys Fired 109 | 3 25 27 15 6 3 2 . 5 7 7 4 5 . Largest 2 | 2 2 2 2 2 1 2 . 2 2 1 2 1 . Hottest 136 | 40 40 53 69 40 68 136 . 136 101 68 129 94 . Shots Fired 195 | 6 50 51 30 12 3 4 . 10 9 7 8 5 . Gun 144 | 6 50 47 15 12 . . . . 7 . 2 5 . Cannon 47 | . . . 15 . 3 4 . 10 2 7 6 . . Launcher 4 | . . 4 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 159 | 6 50 47 30 12 . . . . 7 . 6 1 . Thermal 32 | . . . . . 3 4 . 10 2 7 2 4 . Explosive 4 | . . 4 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 5 | 2 5 5 4 3 . 2 . 3 1 4 4 3 . Robot Miss Streak 10 | 3 4 5 10 2 . 1 . 1 4 1 2 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 88 | 2 27 25 10 7 . 2 . 1 1 6 3 4 . Core Hits 54 | 1 10 18 11 5 . 2 . . . 2 2 3 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1864 | 30 339 657 284 62 . 42 . 21 21 122 106 167 13 Guns 930 | 27 339 237 126 62 . . . . 21 . . 118 . Cannons 414 | . . . 140 . . 42 . 21 . 122 89 . . Explosions 420 | . . 420 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 100 | 3 . . 18 . . . . . . . 17 49 13 Kinetic 1044 | 27 339 237 266 62 . . . . 21 . 69 23 . Thermal 300 | . . . . . . 42 . 21 . 122 20 95 . Explosive 420 | . . 420 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 . 1 . . 2 4 Average Corruption 1 | . . . . . . . 2 . 1 . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 4 | . . . . . . . 3 . . . . . 1 Message Errors 1 | . . . . . . . 1 . . . . . . Matter Fused 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 20 | . . 18 2 . . . . . . . . . . Projectiles 2 | . . . 2 . . . . . . . . . . Explosions 18 | . . 18 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 5 | . . . 4 . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . 3 . . . . . . . 1 . . Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 37 | . . . . . . . . . . . 8 20 9 Shots . | . . . . . . . . . . . . . . Rammed 19 | . . . . . . . . . . . 1 15 3 Targets Rammed 29 | 1 . . 9 . . . . . . . 1 15 3 Kicked 10 | 1 . . 9 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 254 | . . 43 . 19 30 134 2 254 109 . . 2 . Average Temperature 44 | . . 19 . 10 16 62 2 54 39 . . 2 . Received Heat Transfer 960 | . 30 255 . 234 9 12 12 18 69 45 12 126 138 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . Heat Transferred 481 | . . . . . . 74 . 37 . 222 37 111 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Peak Influence 535 | 5 169 474 377 219 199 217 535 510 465 370 394 312 316 Initial 261 | . 3 52 161 159 79 90 105 261 249 215 207 221 211 Average 245 | . 73 251 259 177 107 145 320 372 353 293 277 272 242 Maximum Alert Level 2 | . . 2 1 1 . 1 2 2 2 1 1 1 1 Low Security (%) 37 | 100 100 48 15 88 100 69 30 . . 12 . . . Level 1 47 | . . 14 84 11 . 30 34 72 71 87 100 100 100 Level 2 15 | . . 37 . . . . 35 27 28 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 1 2 3 1 . 2 1 2 1 . 4 . Investigation 8 | . 1 1 1 1 1 . 2 . 1 . . . . Extermination 2 | . . . . . . . . . 1 1 . . . Reinforcement 9 | . 1 . 1 2 . . . 1 . . . 4 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Distress Signals 6 | . 1 . 1 1 . . 1 . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 199 | . 14 17 13 20 4 5 18 7 36 14 18 24 9 Peak Tracking Total 16 | . 5 4 6 13 7 4 7 7 11 7 10 16 10 Tactical Retreats 32 | . 2 1 . . 2 2 7 3 5 5 2 3 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Traps Triggered 13 | . 1 . . 1 1 1 2 . 4 . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Machines Disabled 10 | . . 5 2 . 2 . . . . . 1 . . Max in Single Turn 5 | . . 5 1 . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Machines Accessed 52 | . 4 3 2 3 3 6 11 7 4 4 3 2 . Terminals 39 | . 4 2 2 3 3 5 7 6 1 2 3 1 . Fabricators 3 | . . . . . . . 1 . 2 . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . 1 1 . 1 1 . 1 . Total Hacks 99 | . 12 6 4 5 4 11 25 14 6 6 3 3 . Successful 41 | . 3 3 1 1 1 3 10 9 5 3 . 2 . Failed 58 | . 9 3 3 4 3 8 15 5 1 3 3 1 . Catastrophic 21 | . 2 1 2 1 1 3 4 2 1 1 3 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 59 | . 7 3 3 4 3 8 15 9 1 1 3 2 . Terminals 75 | . 12 5 4 5 4 10 16 11 1 2 3 2 . Fabricators 5 | . . . . . . . 1 . 4 . . . . Repair Stations 4 | . . . . . . . 2 . . 2 . . . Recycling Units 3 | . . . . . . . 3 . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . Garrison Access 8 | . . . . . . 1 3 . 1 2 . 1 . Terminal Hacks 15 | . 3 3 1 1 1 . 2 3 . 1 . . . Record 2 | . . . . . . . . 2 . . . . . Open Door 3 | . . 1 . . 1 . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . 1 . . . . . Zone Layout 4 | . 1 1 1 . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . 4 . . . . Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . 2 . . . . Repair Station Hacks 3 | . . . . . . . 1 . . 2 . . . Scan Component 2 | . . . . . . . 1 . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 13 | . . . . . . 3 4 4 1 . . 1 . Terminals 13 | . . . . . . 3 4 4 1 . . 1 . Botnet 13 | . . . . . . 3 4 4 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 41 | . 3 2 2 2 2 6 11 6 1 2 3 1 . Full Trace Events 5 | . 1 . 1 . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . 1 . . . . Time 212 | . . . . . . . . . 212 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 78 | . . . . . . . . . . 78 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Turns Passed 3528 | 105 316 704 305 151 120 171 336 230 360 269 107 259 95 Spaces Moved 6254 | 67 175 443 224 342 251 554 996 676 884 624 280 641 97 Core 96 | 5 1 . 2 . . . . . . . . 36 52 Treads . | . . . . . . . . . . . . . . Legs 841 | 62 174 443 162 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5317 | . . . 60 342 251 554 996 676 884 624 280 605 45 Fastest Speed 21 | 50 120 120 37 30 29 27 27 24 21 25 28 31 40 Average Speed 42 | 114 121 129 101 35 31 27 27 26 26 29 28 32 45 Slowest Speed 300 | 120 200 190 300 200 93 27 27 36 41 139 31 108 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 118 | . . . . 22 5 10 20 5 29 9 11 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 34 81 37 40 39 17 36 23 29 22 34 18 20 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 55 | . . 52 1 . . . . . 1 . 1 . . Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . 1 . . . . . 1 . 1 . . AOE 52 | . . 52 . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Qua Res Gar Total 6829 | 86 228 532 268 339 281 559 1042 710 974 693 289 680 148 Wait 222 | 3 18 19 1 6 16 1 39 15 49 52 1 . 2 Move 6021 | 66 174 442 223 303 241 534 955 665 828 605 259 629 97 Hop 103 | . . . . 16 4 9 20 5 26 9 10 4 . Pick Up 53 | 7 3 7 3 . 3 4 4 2 4 4 1 11 . Fast Attach 50 | 6 4 3 2 3 4 3 2 2 9 6 4 2 . Attach 46 | . . 1 5 3 4 4 1 5 6 6 3 6 2 Detach 22 | . . 1 . 1 3 . . 5 5 3 2 1 1 Swap 28 | . 1 15 5 1 1 1 . 3 . . 1 . . Drop 52 | . 3 17 5 . 2 1 3 3 6 1 4 7 . Fire 109 | 3 25 27 15 6 3 2 . 5 7 7 4 5 . Melee . | . . . . . . . . . . . . . . Ram 19 | . . . . . . . . . . . . 15 4 Kick 10 | 1 . . 9 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 94 | . . . . . . . 18 . 34 . . . 42 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -2/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 390 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Entered Mines 507 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 510 | -10/Mines | Found Prototype Device 525 | -10/Mines | Discovered new exit (range 8) 538 | -10/Mines | Identified exit to Materials 749 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 758 | -10/Mines | Core integrity fell below 50% 987 | -10/Mines | Met a Derelict shopkeep closing up shop 1104 | -10/Mines | Core integrity fell below 20% 1117 | -10/Mines | Learned location of Storage (-8) 1126 | -10/Mines | Entered Materials 1126 | -9/Materials | Evolved 2 slots: Utility x2 1129 | -9/Materials | Identified Exp. Sensor Array 1406 | -9/Materials | Lost 3 parts (2n1u) 1430 | -9/Materials | Discovered new exit (range 4) 1431 | -9/Materials | Identified exit to Materials 1431 | -9/Materials | Entered another Materials area 1431 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -8/Materials | Discovered new exit (range 7) 1575 | -8/Materials | Identified exit to Storage 1582 | -8/Materials | Entered Storage 1613 | -8/Storage | Lost 9 parts (1p5n1u2w) 1676 | -8/Storage | Discovered new exit (range 16) 1701 | -8/Storage | Identified exit to Factory 1702 | -8/Storage | Entered Factory 1702 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1829 | -7/Factory | Discovered new exit (range 15) 1833 | -7/Factory | Identified exit to Factory 1873 | -7/Factory | Entered another Factory area 1873 | -6/Factory | Evolved 2 slots: Utility x2 1911 | -6/Factory | Spotted B-75 Beast 1921 | -6/Factory | Build established: Sprinter 2193 | -6/Factory | Identified exit to Factory 2209 | -6/Factory | Entered another Factory area 2209 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2423 | -5/Factory | Discovered new exit (range 13) 2427 | -5/Factory | Identified exit to Factory 2439 | -5/Factory | Entered another Factory area 2439 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2484 | -4/Factory | Found Prototype Processor 2484 | -4/Factory | Identified Exp. Signal Interpreter 2730 | -4/Factory | Search patrols dispatched 2794 | -4/Factory | Discovered new exit (range 15) 2798 | -4/Factory | Identified exit to Research 2799 | -4/Factory | Entered Research 2799 | -3/Research | Evolved 2 slots: Utility x2 2863 | -3/Research | Lost 7 parts (1p3n1u2w) 3037 | -3/Research | Repaired Broken Field Propulsion Drive? 3066 | -3/Research | Discovered new exit (range 9) 3067 | -3/Research | Identified exit to Quarantine 3068 | -3/Research | Entered Quarantine 3071 | -3/Quarantine | Spotted Alpha 7 3085 | -3/Quarantine | Found Alien Artifact 3085 | -3/Quarantine | Identified Phase Armor 3157 | -3/Quarantine | Found Alien Artifact 3157 | -3/Quarantine | Identified Core Reset Matrix 3157 | -3/Quarantine | Used Core Reset Matrix 3161 | -3/Quarantine | Detected hypermatrix surge 3161 | -3/Quarantine | Sensed 11 artifacts in vicinity 3167 | -3/Quarantine | Discovered new exit (range 4) 3167 | -3/Quarantine | Identified exit to Research 3175 | -3/Quarantine | Entered Research 3175 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3182 | -2/Research | Lost 3 parts (1n2u) 3316 | -2/Research | Spotted B-90 Cyclops 3422 | -2/Research | Core integrity fell below 50% 3434 | -2/Research | Identified exit to Garrison 3434 | -2/Research | Entered Garrison 3459 | -2/Garrison | Lost 15 parts (1p4n9u1w) 3490 | -2/Garrison | Triggered checkpoint 3504 | -2/Garrison | Core integrity fell below 20% 3528 | -2/Garrison | Spotted B-90 Cyclops 3529 | -2/Garrison | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 03501_ Slammed into Garrison Relay. 03501_ Destabilizing: System corrupted (+2). 03501_ Destabilizing: System interference. 03501_ Adv. Component Analysis Suite temporarily disabled. 03501_ Critical hit (Burn: +37). 03502_ Slammed into G-73 Enforcer. 03503_ Destabilizing: Core damaged (-29). 03504_ Slammed into G-73 Enforcer. 03504_ Triggered Stasis Trap. 03504_ A bubble of rippling energy engulfs the area. 03504_ Field strength at 94. 03505_ Field strength at 76. 03506_ Field strength at 51. 03507_ Field strength at 45. 03508_ Field strength at 39. 03508_ Adv. Component Analysis Suite destroyed. 03509_ Field strength at 9. 03510_ Field strength at 3. 03511_ Stasis field depleted. 03529_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????????????????? | | ????????????????????????????# #????????????????? | | ??????????????????????####### #######??????????? | | ??????????????????????# #??????????? | | ??????????????????????# ########### #??????????? | | ?????????????????????#"""""#????????# #??????????? | | ?????????????????????#######????????# #???#####??? | | ????????????????????????????????????# #???# #??? | | ??????????????????????????????????### ##### #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# ##########??? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ????????????# ##""""######??????# #???????????? | | ????????????# ######## #???????????? | | ????????????# #???????????? | | ????????????#h @ #???????????? | | ?????????????????# ## ###########???????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????? "?????????????????????? | | ???????????????????? "?????????????????????? | | ??????????????????? "?????????????????????? | | ????????????????? "?????????????????????? | | ????????????????## ## #?????????????????????? | | ?????????????????# s ?# #?????????????????????? | | ???????????????? ?? ?????????????????????? | | ???????????????? s?? ?????????????????????? | | ??????????????? s???s ?????????????????????? | | ????????????????##""??######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 33 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Cloak Strength 2 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 225 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 19 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Prolific Hacker Challenges ------------ None Game ------ Seed HoverGrenadeBarrier Manual? 0 Play Time 02:15:35 Cumulative 55.4 hours Start 2022.05.19 @ 16:55:17 End 2022.05.20 @ 16:55:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 18 Adventurer 16 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e26463f2-30c7-4f9e-866d-7cd688093265