Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.05 @ 14:10:50 Player: ZarZap Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2787) 2787 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6087 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 390/390 System Corruption 6% Temperature Critical (584) Movement Walking (260) Ox2 Location -7/Storage Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit Target Analyzer Dynamic Insulation System > --- WEAPON (4) ------- Gatling Laser Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Light Armor Plating Heavy EM Shotgun Beam Rifle Faulty High-powered Field Laser Beamcaster Improved EM Pulse Cannon Ion Cannon Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Dynamic Insulation System > --- WEAPON ----------- Gatling Laser Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Light Armor Plating Heavy EM Shotgun Beam Rifle High-powered Field Laser Beamcaster Improved EM Pulse Cannon Ion Cannon Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Datajack [Rating: 53] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 1 . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . . 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 81 | 5 4 1 19 27 4 21 Power 19 | . 2 . 5 6 . 6 Engine 10 | . 2 . 2 2 . 4 Core 9 | . . . 3 4 . 2 Reactor . | . . . . . . . Propulsion 22 | 2 . . 5 8 . 7 Treads 2 | . . . . 2 . . Leg 3 | . . . . . . 3 Wheel 11 | 2 . . . 5 . 4 Hover 6 | . . . 5 1 . . Flight . | . . . . . . . Utility 14 | 1 2 1 . 5 3 2 Device 4 | . . . . 2 1 1 Storage 3 | 1 1 . . 1 . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 6 | . 1 1 . 2 2 . Artifact . | . . . . . . . Weapon 26 | 2 . . 9 8 1 6 Energy Gun 13 | 2 . . 7 2 . 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | . . . . 5 1 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 7 | . . . 2 2 . 3 Corrupted Parts 1 | . . . . 1 . . System Corruption 3 | . . . . 3 . . Parts Lost 36 | . 1 . 2 16 . 17 Power 11 | . 1 . 1 5 . 4 Propulsion 12 | . . . 1 4 . 7 Utility 2 | . . . . 1 . 1 Weapon 11 | . . . . 6 . 5 Highest Loss Streak 10 | . 1 . 1 10 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 84 100 98 76 100 85 Engine 10 | . 7 14 7 6 15 14 Core 6 | . . . 14 5 7 4 Treads 1 | . . . . 4 . . Leg 2 | . . . . . . 11 Wheel 12 | . 28 28 3 14 23 7 Hover 5 | . . . 17 1 . . Device 2 | . . . . 3 7 4 Storage 9 | . 14 14 11 9 7 7 Protection 7 | . 5 14 11 4 7 3 Energy Gun 13 | . 28 28 30 7 . 1 Ballistic Gun 13 | . . . . 17 30 22 Ballistic Cannon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 86 | 9 32 35 52 67 78 86 Greatest Support 42 | 26 26 26 26 42 36 40 Greatest Overweight (x) 25 | . 1 1 16 16 2 25 Average Overweight (x) 1 | . . 1 2 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 17 | 6 13 15 15 17 20 20 Most Carried 20 | 5 8 13 15 12 15 20 Average Carried 11 | 3 5 10 13 7 8 17 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 19 | 4 8 13 13 8 15 19 Class Distribution -------------------- 31% | Tank 26% | Scavenger-Tank 20% | Mutant 9% | Scavenger-Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 2262 | 250 . 60 188 638 70 1056 Remotely . | . . . . . . . Salvage Created 3454 | . 23 . 723 1252 170 1286 Parts 199 | . 4 . 44 76 7 68 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 66 | . . . 14 25 . 27 Guns 52 | . . . 9 21 . 22 Cannons 6 | . . . 1 . . 5 AOE 7 | . . . 3 4 . . Classes Destroyed 12 | . 1 . 6 2 . 3 Worker 7 | . . . 2 2 . 3 Builder 7 | . . . 4 1 1 1 Recycler 5 | . . . 1 1 2 1 Watcher 7 | . 1 . 3 2 1 . Swarmer 17 | . . . 3 8 . 6 Grunt 26 | . . . 6 11 . 9 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 15 | . . . 5 4 . 6 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . . 3 Best Kill Streak 9 | . 1 . 6 5 2 9 Combat Bots Only 9 | . . . 4 4 . 9 Max Kills in Single Turn 3 | . 1 . 3 2 1 2 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 5072 | . 44 . 825 1818 38 2347 Core 1322 | . . . 319 297 13 693 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 . 100 20 46 . . Volleys Fired 170 | . 3 . 35 54 8 70 Largest 4 | . 2 . 3 3 4 4 Hottest 184 | . 100 . 165 150 94 184 Shots Fired 506 | . 6 . 95 142 32 231 Gun 464 | . 6 . 87 142 32 197 Cannon 37 | . . . 3 . . 34 Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 327 | . . . . 71 32 224 Thermal 107 | . 6 . 71 26 . 4 Explosive 5 | . . . 5 . . . Electromagnetic 67 | . . . 19 45 . 3 Robot Hit Streak 41 | . 2 . 16 41 7 33 Robot Miss Streak 5 | . 1 . 2 5 4 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . . 6 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 374 | . 4 . 70 107 16 177 Core Hits 182 | . 2 . 36 61 7 76 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 3 1 . 1 Burn 3 | . . . 3 . . . Destroy 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7565 | . 49 . 1508 2232 261 3515 Guns 5899 | . 49 . 940 1667 261 2982 Cannons 595 | . . . 75 . . 520 Explosions 985 | . . . 484 501 . . Melee . | . . . . . . . Ramming 86 | . . . 9 64 . 13 Kinetic 4337 | . . . . 681 261 3395 Thermal 1594 | . 49 . 757 703 . 85 Explosive 355 | . . . 355 . . . Electromagnetic 1193 | . . . 387 784 . 22 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 1 . 5 . 6 Average Corruption 3 | . 1 1 . 4 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . 2 . 14 . 8 Message Errors 8 | . . 1 . 3 . 4 Matter Fused 6 | . . 1 . 5 . . Heat Flow Errors 4 | . . . . 2 . 2 Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 2 | . . . . 2 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 100 | . . . 20 41 . 39 Projectiles 39 | . . . . . . 39 Explosions 47 | . . . 20 27 . . Melee 14 | . . . . 14 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 350 | . . . 180 170 . . Shots 11 | . . . 6 5 . . Rammed 6 | . . . 2 4 . . Targets Rammed 9 | . . . 2 4 . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 745 | . 78 . 745 663 108 585 Average Temperature 191 | . 36 . 204 176 40 214 Received Heat Transfer 1806 | . . . 273 819 12 702 Effects 139 | . . . 50 35 . 54 Shutdowns 41 | . . . 16 10 . 15 Energy Bleed 13 | . . . 4 3 . 6 Interference 27 | . . . 7 8 . 12 Matter Decay 5 | . . . 4 . . 1 Short Circuit 11 | . . . 5 3 . 3 Damage (minor) 9 | . . . 2 1 . 6 Damage (major) 24 | . . . 9 9 . 6 Damage (core) 9 | . . . 3 1 . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 2 2 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 10 | . . . 9 . . 1 Heat Transferred 3518 | . 148 . 2028 1142 . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 2 5 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 378 | . 22 3 341 378 148 314 Initial 111 | . . 3 . 89 111 11 Average 171 | . 8 3 203 247 94 181 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 58 | 100 100 100 40 39 100 54 Level 1 41 | . . . 59 60 . 45 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 1 1 4 . 8 Investigation 5 | . . 1 1 3 . . Extermination 2 | . . . . . . 2 Reinforcement 1 | . . . . . . 1 Assault 2 | . . . . . . 2 Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 5 | . . . 2 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 1 . 25 31 5 34 Peak Tracking Total 6 | . 1 . 5 6 1 6 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 5 | . 1 . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Garrison Access 4 | . . . . 1 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 10 | . . 1 . 5 2 2 Terminals 4 | . . . . 3 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 4 | . . . . 1 2 1 Total Hacks 18 | . . 1 . 12 3 2 Successful 14 | . . 1 . 9 2 2 Failed 4 | . . . . 3 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . . . 6 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . 5 . . Garrison Access 5 | . . . . 1 3 1 Terminal Hacks 5 | . . 1 . 3 . 1 Open Door 2 | . . 1 . . . 1 Emergency Access Points 1 | . . . . 1 . . Patrol Status 1 | . . . . 1 . . Recall Assault 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . 5 . . Insert Component 2 | . . . . 2 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks 4 | . . . . 1 2 1 Seal Access 4 | . . . . 1 2 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 3 . . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 82 | . . . . . . 82 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 4212 | 43 228 270 1079 1142 551 899 Spaces Moved 2342 | 35 212 251 387 679 441 337 Core 11 | 4 . . 3 3 . 1 Treads 88 | . . . . 88 . . Legs 168 | . . . . . . 168 Wheels 1731 | 31 212 251 71 557 441 168 Hover 344 | . . . 313 31 . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 86 101 101 Average Speed 141 | 85 97 105 220 126 115 172 Slowest Speed 1300 | 90 105 105 850 850 116 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 35 46 41 57 12 41 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 62 | . . . 39 14 . 9 Melee . | . . . . . . . Projectile 9 | . . . . . . 9 AOE 53 | . . . 39 14 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 2907 | 47 227 258 535 856 464 520 Wait 185 | . . . 60 63 . 62 Move 2336 | 34 211 250 386 678 440 337 Hop . | . . . . . . . Pick Up 92 | 8 8 6 17 21 10 22 Fast Attach 7 | 1 . . 1 1 . 4 Attach 69 | 4 4 1 14 26 4 16 Detach 7 | . . . 2 4 1 . Swap 5 | . . . 4 . . 1 Drop 27 | . 1 1 14 5 1 5 Fire 170 | . 3 . 35 54 8 70 Melee . | . . . . . . . Ram 4 | . . . 2 2 . . Kick 3 | . . . . . . 3 Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 272 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 306 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 308 | -10/Mines | Found Prototype Device 356 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 425 | -10/Mines | Met a Derelict shopkeep closing up shop 523 | -10/Mines | Discovered new exit (range 9) 527 | -10/Mines | Learned location of Storage (-7) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 716 | -9/Materials | Core integrity fell below 50% 1099 | -9/Materials | Build established: Tank 1586 | -9/Materials | Discovered new exit (range 16) 1621 | -9/Materials | Entered another Materials area 1621 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1680 | -8/Materials | Garrison activated, responded to threat 1726 | -8/Materials | Identified Exp. Sensor Array 1755 | -8/Materials | Lost 10 parts (3p3n1u3w) 2175 | -8/Materials | Core integrity fell below 50% 2599 | -8/Materials | Build established: Scavenger-Skirmisher 2754 | -8/Materials | Discovered new exit (range 8) 2763 | -8/Materials | Entered Factory 2763 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3066 | -7/Factory | Build established: Scavenger-Tank 3297 | -7/Factory | Discovered new exit (range 14) 3314 | -7/Factory | Entered Storage 3507 | -7/Storage | Met a pair of Derelict thieves 3566 | -7/Storage | Garrison activated, responded to threat 3592 | -7/Storage | Core integrity fell below 50% 3643 | -7/Storage | Destroyed 9 combat bots 3644 | -7/Storage | Core integrity fell below 20% 3668 | -7/Storage | Lost 10 parts (3p3n4w) 4118 | -7/Storage | Build established: Scavenger-Gunner 4213 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04084_ System corrupted: Component data lost. 04140_ Kicked K-01 Serf. 04143_ Kicked A-02 Transporter out of the way. 04144_ A-02 Transporter calls for reinforcements. 04144_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04176_ RS530HUDRY,KM4ICTNGNDACVCP 04197_ G-47 Trooper destroyed. 04207_ Power failure, Lgt. Angular Momentum Engine shutdown. 04208_ K-01 Serf collects debris. 04209_ Overheating: Mni. Assault Cannon damaged (-71). 04209_ Overheating: Lgt. Angular Momentum Engine damaged (-2). 04209_ Y-54 Guardian destroyed. 04209_ K-01 Serf destroyed. 04210_ Overheating: Core damaged (-70). 04211_ K-01 Serf collects debris. 04212_ Overheating: System interference. 04212_ Dynamic Insulation System temporarily disabled. 04212_ Prc. Assault Rifle temporarily disabled. 04212_ Acquired 58 matter. 04213_ Power failure, Imp. Deuterium Engine shutdown. Map ----- +----------------------------------------------------+ | ## #????##?????????????????????????????????????? | | ## ##??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # T #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ###+#####????????????????????????????????????????? | | [##???????????????????????????????????????? | | *%#???????????????????????????????????????? | | %##????????????? ?????????????????????????? | | !#?????????????" ?????????????????????????? | | """ "" #?????????????" ?????????????????????????? | | """ """=#????????????? ?????????????????????????? | | """ """[####?????????? ?????????????????????????? | | ![%+! #?????????? ?????????????????????????? | | #" "###+## #?????????#/##????????????????????????? | | #"T"#?#!##+#????????? ?????????????????????????? | | #"""#?#=#! ????????? ?????????????????????????? | | ####??#=# ????????? !###+##+#?????????????????? | | ??????# # %????????# ## ! #?????????????????? | | ??????# # ???????## ## =#?????????????????? | | ??????# # ! #??????+ ##! #?????????????????? | | ??????# # /#??????# ## !* #?????????????????? | | ####### #= #????### %##[k #?????????????????? | | ^ + #????# =u%@*[ #?????????????????? | | ^ # #????# ##+###g#####?????????????????? | | ########### # =""" #?????????????????????? | | ^^ +%="Y" #?????????????????????? | | #######+############"= " " #?????????????????????? | | ??# #??????## #?????????????????????? | | ??# #???????# #?????????????????????? | | ??# #???????# #?????????????????????? | | ??# #????????# #####?????????????????????? | | ??###########?????????#??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 42 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 42 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetIntegrityReactor Manual? 0 Play Time 00:39:27 Cumulative 14.5 hours Start 2023.02.05 @ 12:33:20 End 2023.02.05 @ 14:10:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 9 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 64ce3fe4-c0d9-4a03-a681-d9b66cafc569